hytopia 0.14.42 → 0.14.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.defaultplayerentity.md +1 -1
- package/docs/server.defaultplayerentityoptions.md +1 -1
- package/docs/server.md +11 -0
- package/docs/server.playercosmeticslot.md +13 -0
- package/docs/server.startserver.md +3 -3
- package/package.json +1 -1
- package/server.api.json +52 -8
- package/server.d.ts +4 -2
- package/server.mjs +2 -2
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@@ -13,5 +13,5 @@ export type DefaultPlayerEntityOptions = {
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cosmeticHiddenSlots?: PlayerCosmeticSlot[];
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} & PlayerEntityOptions;
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```
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**References:** [PlayerEntityOptions](./server.playerentityoptions.md)
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**References:** [PlayerCosmeticSlot](./server.playercosmeticslot.md)<!-- -->, [PlayerEntityOptions](./server.playerentityoptions.md)
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package/docs/server.md
CHANGED
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@@ -1767,6 +1767,17 @@ The cosmetics of a player.
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An equipped item of a player's cosmetics.
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</td></tr>
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<tr><td>
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[PlayerCosmeticSlot](./server.playercosmeticslot.md)
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</td><td>
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The slots used for player cosmetics.
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</td></tr>
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@@ -0,0 +1,13 @@
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1
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerCosmeticSlot](./server.playercosmeticslot.md)
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## PlayerCosmeticSlot type
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The slots used for player cosmetics.
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**Signature:**
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```typescript
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export type PlayerCosmeticSlot = 'ALL' | 'BACK' | 'HEAD' | 'LEFT_ARM' | 'LEFT_FOOT' | 'LEFT_HAND' | 'LEFT_ITEM' | 'LEFT_LEG' | 'RIGHT_ARM' | 'RIGHT_FOOT' | 'RIGHT_HAND' | 'RIGHT_ITEM' | 'RIGHT_LEG' | 'TORSO';
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```
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@@ -9,7 +9,7 @@ The entry point for running game setup and starting the game server.
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**Signature:**
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```typescript
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export declare function startServer(init: ((() => void) | ((world: World) => void))): void;
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export declare function startServer(init: ((() => void | Promise<void>) | ((world: World) => void | Promise<void>))): void;
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```
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## Parameters
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@@ -37,12 +37,12 @@ init
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</td><td>
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((() => void) \| ((world: [World](./server.world.md)<!-- -->) => void))
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((() => void \| Promise<void>) \| ((world: [World](./server.world.md)<!-- -->) => void \| Promise<void>))
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</td><td>
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A function that initializes the game. The function can take no parameters to just initialize game logic, or it can accept a world parameter. If it accepts a world parameter, a default world will be automatically created and passed to the function.
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A function that initializes the game. The function can take no parameters to just initialize game logic, or it can accept a world parameter. If it accepts a world parameter, a default world will be automatically created and passed to the function. The init function can be async - the server will wait for it to complete before accepting connections.
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</td></tr>
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package/package.json
CHANGED
package/server.api.json
CHANGED
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@@ -11814,7 +11814,7 @@
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{
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"kind": "Reference",
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"text": "PlayerCosmeticSlot",
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"canonicalReference": "server
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"canonicalReference": "server!PlayerCosmeticSlot:type"
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},
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{
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"kind": "Content",
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{
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"kind": "Reference",
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"text": "PlayerCosmeticSlot",
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"canonicalReference": "server
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"canonicalReference": "server!PlayerCosmeticSlot:type"
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},
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{
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"kind": "Content",
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"endIndex": 2
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}
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},
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{
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"kind": "TypeAlias",
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"canonicalReference": "server!PlayerCosmeticSlot:type",
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"docComment": "/**\n * The slots used for player cosmetics.\n *\n * @public\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "export type PlayerCosmeticSlot = "
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},
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{
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"kind": "Content",
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"text": "'ALL' | 'BACK' | 'HEAD' | 'LEFT_ARM' | 'LEFT_FOOT' | 'LEFT_HAND' | 'LEFT_ITEM' | 'LEFT_LEG' | 'RIGHT_ARM' | 'RIGHT_FOOT' | 'RIGHT_HAND' | 'RIGHT_ITEM' | 'RIGHT_LEG' | 'TORSO'"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"fileUrlPath": "src/worlds/entities/DefaultPlayerEntity.ts",
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"releaseTag": "Public",
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"name": "PlayerCosmeticSlot",
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"typeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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}
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},
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{
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"kind": "Class",
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"canonicalReference": "server!PlayerEntity:class",
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{
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"kind": "Function",
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"canonicalReference": "server!startServer:function(1)",
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"docComment": "/**\n * The entry point for running game setup and starting the game server.\n *\n * @remarks\n *\n * This function should always be called first when initializing your game. It will internally handle initialization of the physics engine and other systems required systems. All of your game setup logic should be executed in the init function.\n *\n * @param init - A function that initializes the game. The function can take no parameters to just initialize game logic, or it can accept a world parameter. If it accepts a world parameter, a default world will be automatically created and passed to the function.\n *\n * @public\n */\n",
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"docComment": "/**\n * The entry point for running game setup and starting the game server.\n *\n * @remarks\n *\n * This function should always be called first when initializing your game. It will internally handle initialization of the physics engine and other systems required systems. All of your game setup logic should be executed in the init function.\n *\n * @param init - A function that initializes the game. The function can take no parameters to just initialize game logic, or it can accept a world parameter. If it accepts a world parameter, a default world will be automatically created and passed to the function. The init function can be async - the server will wait for it to complete before accepting connections.\n *\n * @public\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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},
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},
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"kind": "Reference",
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"text": "Promise",
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"canonicalReference": "!Promise:interface"
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},
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"kind": "Content",
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"text": "<void>) | ((world: "
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},
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},
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"kind": "Content",
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"text": ") => void
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"text": ") => void | "
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"canonicalReference": "!Promise:interface"
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"text": "<void>))"
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],
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"fileUrlPath": "src/GameServer.ts",
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"returnTypeTokenRange": {
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"releaseTag": "Public",
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"overloadIndex": 1,
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"parameterName": "init",
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"startIndex": 1,
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"isOptional": false
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}
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package/server.d.ts
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/** The slots used for player cosmetics. @public */
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declare type PlayerCosmeticSlot = 'ALL' | 'BACK' | 'HEAD' | 'LEFT_ARM' | 'LEFT_FOOT' | 'LEFT_HAND' | 'LEFT_ITEM' | 'LEFT_LEG' | 'RIGHT_ARM' | 'RIGHT_FOOT' | 'RIGHT_HAND' | 'RIGHT_ITEM' | 'RIGHT_LEG' | 'TORSO';
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export declare type PlayerCosmeticSlot = 'ALL' | 'BACK' | 'HEAD' | 'LEFT_ARM' | 'LEFT_FOOT' | 'LEFT_HAND' | 'LEFT_ITEM' | 'LEFT_LEG' | 'RIGHT_ARM' | 'RIGHT_FOOT' | 'RIGHT_HAND' | 'RIGHT_ITEM' | 'RIGHT_LEG' | 'TORSO';
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/**
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* @param init - A function that initializes the game. The function can take no parameters
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* to just initialize game logic, or it can accept a world parameter. If it accepts a world
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* parameter, a default world will be automatically created and passed to the function.
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* The init function can be async - the server will wait for it to complete before
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* accepting connections.
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*/
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export declare function startServer(init: ((() => void | Promise<void>) | ((world: World) => void | Promise<void>))): void;
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/** The inputs that are included in the PlayerInput. @public */
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export declare const SUPPORTED_INPUTS: readonly ["w", "a", "s", "d", "sp", "sh", "tb", "ml", "mr", "q", "e", "r", "f", "z", "x", "c", "v", "u", "i", "o", "j", "k", "l", "n", "m", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "cp", "cy", "iro", "ird", "jd"];
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