hytopia 0.10.38-notifications-prerelease-2 → 0.10.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/server.mjs +2 -2
package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "hytopia",
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"version": "0.10.
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"version": "0.10.40",
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"description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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"type": "module",
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"main": "./server.mjs",
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package/server.mjs
CHANGED
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@@ -475,9 +475,9 @@ qYGMwU/HBVHkLAn5XvT2a9xM0mzZ558d+ahbw8qAgRxg7BZ+2PW/bf7F2WRBUk1f
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xauhAoGBALEspoxQozwohGQnP7EMF0/0JoKNpdNv0b0qCVvNiMo0+N297lI2mFQp
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6xYlW/1l9afLokklF/J2IsyBrTCZoY7SaEk/lMMrQSyra+y0z71ogZ8A4ny9fxsj
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0dDYJZGllL+3E/MQfd7k+KnOM/+A+cPoAnci76+L3vdkUb2P8SJk
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-----END RSA PRIVATE KEY-----`;var $A=process.env.PORT??8080,YA="0.10.
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-----END RSA PRIVATE KEY-----`;var $A=process.env.PORT??8080,YA="0.10.40",XA;((Y)=>{Y.READY="WEBSERVER.READY";Y.STOPPED="WEBSERVER.STOPPED";Y.ERROR="WEBSERVER.ERROR";Y.UPGRADE="WEBSERVER.UPGRADE"})(XA||={});class LW extends j0{static instance=new LW;_webserver=lB.default();_internalHttpServer;constructor(){super();this._webserver.use((Z,J,X)=>{if(J.setHeader("Access-Control-Allow-Origin","*"),Z.method==="OPTIONS")J.setHeader("Access-Control-Allow-Private-Network","true"),J.setHeader("Access-Control-Allow-Methods","GET,HEAD,PUT,PATCH,POST,DELETE"),J.setHeader("Access-Control-Allow-Headers",(Array.isArray(Z.headers["access-control-request-headers"])?Z.headers["access-control-request-headers"].join(","):Z.headers["access-control-request-headers"])||"Content-Type"),J.sendStatus(204);else X()}),this._webserver.get("/",(Z,J)=>{J.json({status:"OK",version:YA,runtime:"node"})}),this._webserver.use(lB.default.static("assets",{dotfiles:"allow"}));try{this._webserver.use(lB.default.static(lX6.dirname(g.resolve("@hytopia.com/assets")),{dotfiles:"allow"}))}catch{}}start(){if(!this._internalHttpServer)this._internalHttpServer=process.env.NODE_ENV==="production"?mX6.createServer(this._webserver):uX6.createServer({key:uB.existsSync("assets/certs/localhost.key")?uB.readFileSync("assets/certs/localhost.key"):TK1,cert:uB.existsSync("assets/certs/localhost.crt")?uB.readFileSync("assets/certs/localhost.crt"):OK1},this._webserver),this._internalHttpServer.on("upgrade",this._onUpgrade),this._internalHttpServer.on("error",this._onError),this._internalHttpServer.on("close",this._onStopped);else p.warning("WebServer.start(): server already started!");this._internalHttpServer.listen($A,this._onStarted),console.info(`WebServer.start(): Server running on port ${$A}.`)}stop(){if(this._internalHttpServer)return new Promise((Z,J)=>{this._internalHttpServer.close((X)=>{if(X)J(X);else Z(!0)})});else return p.warning("WebServer.stop(): server not started."),Promise.resolve(!1)}_onStarted=()=>{this.emitWithGlobal("WEBSERVER.READY",{})};_onUpgrade=async(Z,J,X)=>{let $=yX6.parse(Z.url??"",!0).query,Y=$.connectionId?.toString(),Q=$.sessionToken?.toString()??"";if(Y&&NQ.instance.isValidConnectionId(Y))Z.connectionId=Y;else{let K=await N4.instance.getPlayerSession(Q);if(K?.error){let W=`${K.error.code}: ${K.error.message}`;J.write(`HTTP/1.1 401 Unauthorized\r
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Content-Type: text/plain\r
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Content-Length: ${W.length}\r
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Connection: close\r
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\r
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${W}`),J.end();return}if(K)Z.session=K}J.setNoDelay(!0),this.emitWithGlobal("WEBSERVER.UPGRADE",{req:Z,socket:J,head:X})};_onError=(Z)=>{p.error(`WebServer._onError(): ${Z.message}`),this.emitWithGlobal("WEBSERVER.ERROR",{error:Z})};_onStopped=()=>{this.emitWithGlobal("WEBSERVER.STOPPED",{})}}var OQ;((w)=>{w.BUILD_PACKETS="build_packets";w.ENTITIES_EMIT_UPDATES="entities_emit_updates";w.ENTITIES_TICK="entities_tick";w.NETWORK_SYNCHRONIZE="network_synchronize";w.NETWORK_SYNCHRONIZE_CLEANUP="network_synchronize_cleanup";w.PHYSICS_CLEANUP="physics_cleanup";w.PHYSICS_STEP="physics_step";w.SEND_ALL_PACKETS="send_all_packets";w.SEND_PACKETS="send_packets";w.SERIALIZE_FREE_BUFFERS="serialize_free_buffers";w.SERIALIZE_PACKETS="serialize_packets";w.SERIALIZE_PACKETS_ENCODE="serialize_packets_encode";w.SIMULATION_STEP="simulation_step";w.TICKER_TICK="ticker_tick";w.WORLD_TICK="world_tick"})(OQ||={});class V8{static getProcessStats(Z=!1){let J=process.memoryUsage(),X={jsHeapSizeMb:{value:J.heapUsed/1024/1024,unit:"megabyte"},jsHeapCapacityMb:{value:J.heapTotal/1024/1024,unit:"megabyte"},jsHeapUsagePercent:{value:J.heapUsed/J.heapTotal,unit:"percent"},processHeapSizeMb:{value:J.heapUsed/1024/1024,unit:"megabyte"},rssSizeMb:{value:J.rss/1024/1024,unit:"megabyte"}};if(Z)return X;return Object.fromEntries(Object.entries(X).map(([$,Y])=>[$,Y.value]))}static initializeSentry(Z,J=50){dj({dsn:Z,release:YA,environment:process.env.NODE_ENV||"development",tracesSampleRate:1,initialScope:{tags:{gameId:process.env.HYTOPIA_GAME_ID??"unknown",gameSlug:process.env.HYTOPIA_GAME_SLUG??"unknown",lobbyId:process.env.HYTOPIA_LOBBY_ID??"unknown",region:process.env.REGION??"unknown"}},beforeSend:(X)=>{return X.extra=V8.getProcessStats(),X},beforeSendTransaction:(X)=>{if(X.contexts?.trace?.op==="ticker_tick"){let Y=X?.start_timestamp,Q=X?.timestamp;if(!Y||!Q)return null;if((Q-Y)*1000>J)return X.measurements=V8.getProcessStats(!0),X}return null}})}static startSpan(Z,J){if(wv())return I4({attributes:Z.attributes,name:Z.operation,op:Z.operation},J);else return J()}static sentry(){return gh}}var CK1=new $Y({useFloat32:gz.ALWAYS}),iX6=5000;class n9 extends j0{static _cachedPacketsSerializedBuffer=new Map;_closeTimeout=null;_ws;id;constructor(Z,J){super();this.id=j50(),this.onPacket(Q0.PacketId.HEARTBEAT,this._onHeartbeatPacket),this.bindWs(Z),j0.globalInstance.emit("CONNECTION.OPENED",{connection:this,req:J})}static clearCachedPacketsSerializedBuffers(){if(n9._cachedPacketsSerializedBuffer.size>0)n9._cachedPacketsSerializedBuffer.clear()}static serializePackets(Z){for(let X of Z)if(!Q0.isValidPacket(X))return p.error(`Connection.serializePackets(): Invalid packet payload: ${JSON.stringify(X)}`);let J=n9._cachedPacketsSerializedBuffer.get(Z);if(J)return J;return V8.startSpan({operation:"serialize_packets",attributes:{packets:Z.length,packetIds:Z.map((X)=>X[0]).join(",")}},(X)=>{let $=CK1.pack(Z);if($.byteLength>65536)$=pX6($,{level:1});return X?.setAttribute("serializedBytes",$.byteLength),n9._cachedPacketsSerializedBuffer.set(Z,$),$})}bindWs(Z){let J=!!this._ws;if(J&&this._closeTimeout)clearTimeout(this._closeTimeout),this._closeTimeout=null;if(this._ws)this._ws.onmessage=()=>{},this._ws.onclose=()=>{},this._ws.onerror=()=>{},this.send([Q0.createPacket(Q0.bidirectionalPackets.connectionPacketDefinition,{k:!0})]);if(this._ws=Z,this._ws.binaryType="nodebuffer",this._ws.onmessage=(X)=>this._onMessage(X.data),this._ws.onclose=this._onWsClose,this._ws.onerror=this._onWsError,this.send([Q0.createPacket(Q0.bidirectionalPackets.connectionPacketDefinition,{i:this.id})],!0),J)this.emitWithGlobal("CONNECTION.RECONNECTED",{connection:this})}disconnect(){if(this._ws.readyState!==r$.default.OPEN)return;try{this._ws.close()}catch(Z){p.error(`Connection.disconnect(): Connection disconnect failed. Error: ${Z}`)}}onPacket(Z,J){this.on("CONNECTION.PACKET_RECEIVED",({packet:X})=>{if(X[0]===Z)J(X)})}send(Z,J=!0){if(this._closeTimeout)return;if(this._ws.readyState!==r$.default.OPEN)return;V8.startSpan({operation:"send_packets"},()=>{try{let X=n9.serializePackets(Z);if(!X)return;this._ws.send(X),this.emitWithGlobal("CONNECTION.PACKETS_SENT",{connection:this,packets:Z})}catch(X){p.error(`Connection.send(): Packet send failed. Error: ${X}`)}})}_onHeartbeatPacket=()=>{this.send([Q0.createPacket(Q0.bidirectionalPackets.heartbeatPacketDefinition,null)],!0)};_onMessage=(Z)=>{try{let J=this._deserialize(Z);if(!J)return;this.emitWithGlobal("CONNECTION.PACKET_RECEIVED",{connection:this,packet:J})}catch(J){p.error(`Connection._ws.onmessage(): Error: ${J}`)}};_onWsClose=()=>{this.emitWithGlobal("CONNECTION.DISCONNECTED",{connection:this}),this._closeTimeout=setTimeout(()=>{this.emitWithGlobal("CONNECTION.CLOSED",{connection:this}),this.offAll()},iX6)};_onWsError=(Z)=>{this.emitWithGlobal("CONNECTION.ERROR",{connection:this,error:Z})};_deserialize(Z){let J=CK1.unpack(Z);if(!J||typeof J!=="object"||typeof J[0]!=="number")return p.error(`Connection._deserialize(): Invalid packet format. Packet: ${JSON.stringify(J)}`);if(!Q0.isValidPacket(J))return p.error(`Connection._deserialize(): Invalid packet payload. Packet: ${JSON.stringify(J)}`);return J}}class DH{_lights=new Map;_nextLightId=1;_world;constructor(Z){this._world=Z}get world(){return this._world}despawnEntityAttachedLights(Z){this.getAllEntityAttachedLights(Z).forEach((J)=>{J.despawn()})}getAllLights(){return Array.from(this._lights.values())}getAllEntityAttachedLights(Z){return this.getAllLights().filter((J)=>J.attachedToEntity===Z)}registerLight(Z){if(Z.id!==void 0)return Z.id;let J=this._nextLightId;return this._lights.set(J,Z),this._nextLightId++,J}unregisterLight(Z){if(Z.id===void 0)return;this._lights.delete(Z.id)}}class r8{_map=new Map;_values=[];_isDirty=!1;get size(){return this._map.size}get valuesArray(){if(this._isDirty)this._syncArray();return this._values}get(Z){return this._map.get(Z)}set(Z,J){let X=this._map.has(Z);if(this._map.set(Z,J),!X)this._values.push(J);else this._isDirty=!0;return this}has(Z){return this._map.has(Z)}delete(Z){let J=this._map.delete(Z);if(J)this._isDirty=!0;return J}clear(){this._map.clear(),this._values.length=0,this._isDirty=!1}forEach(Z,J){this._map.forEach((X,$)=>{Z.call(J,X,$,this)})}keys(){return this._map.keys()}values(){return this._map.values()}entries(){return this._map.entries()}[Symbol.iterator](){return this._map[Symbol.iterator]()}_syncArray(){this._values.length=0;for(let Z of this._map.values())this._values.push(Z);this._isDirty=!1}}var fK1;((X)=>{X[X.POINTLIGHT=0]="POINTLIGHT";X[X.SPOTLIGHT=1]="SPOTLIGHT"})(fK1||={});var QA;((V)=>{V.DESPAWN="LIGHT.DESPAWN";V.SET_ANGLE="LIGHT.SET_ANGLE";V.SET_ATTACHED_TO_ENTITY="LIGHT.SET_ATTACHED_TO_ENTITY";V.SET_COLOR="LIGHT.SET_COLOR";V.SET_DISTANCE="LIGHT.SET_DISTANCE";V.SET_INTENSITY="LIGHT.SET_INTENSITY";V.SET_OFFSET="LIGHT.SET_OFFSET";V.SET_PENUMBRA="LIGHT.SET_PENUMBRA";V.SET_POSITION="LIGHT.SET_POSITION";V.SET_TRACKED_ENTITY="LIGHT.SET_TRACKED_ENTITY";V.SET_TRACKED_POSITION="LIGHT.SET_TRACKED_POSITION";V.SPAWN="LIGHT.SPAWN"})(QA||={});class KA extends j0{_id;_angle;_attachedToEntity;_color;_distance;_intensity;_offset;_penumbra;_position;_trackedEntity;_trackedPosition;_type;_world;constructor(Z){if(!!Z.attachedToEntity===!!Z.position)p.fatalError("Either attachedToEntity or position must be set, but not both.");super();p.warning("WARNING: Lights are poorly optimized at this time. Using more than a few lights in your game can cause extremely bad performance (FPS) issues. Use lights sparingly!"),this._angle=Z.angle,this._attachedToEntity=Z.attachedToEntity,this._color=Z.color??{r:255,g:255,b:255},this._distance=Z.distance,this._intensity=Z.intensity??1,this._offset=Z.offset,this._penumbra=Z.penumbra,this._position=Z.position,this._trackedEntity=Z.trackedEntity,this._trackedPosition=Z.trackedPosition,this._type=Z.type??0}get id(){return this._id}get angle(){return this._angle}get attachedToEntity(){return this._attachedToEntity}get color(){return this._color}get distance(){return this._distance}get intensity(){return this._intensity}get isSpawned(){return this._id!==void 0}get offset(){return this._offset}get penumbra(){return this._penumbra}get position(){return this._position}get trackedEntity(){return this._trackedEntity}get trackedPosition(){return this._trackedPosition}get type(){return this._type}get world(){return this._world}setAngle(Z){if(this._angle===Z)return;if(this._angle=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_ANGLE",{light:this,angle:Z})}setAttachedToEntity(Z){if(!Z.isSpawned)return p.error(`Light.setAttachedToEntity(): Entity ${Z.id} is not spawned!`);if(this._attachedToEntity===Z)return;if(this._attachedToEntity=Z,this._position=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_ATTACHED_TO_ENTITY",{light:this,entity:Z})}setColor(Z){if(this._color.r===Z.r&&this._color.g===Z.g&&this._color.b===Z.b)return;if(this._color=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_COLOR",{light:this,color:Z})}setDistance(Z){if(this._distance===Z)return;if(this._distance=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_DISTANCE",{light:this,distance:Z})}setIntensity(Z){if(this._intensity===Z)return;if(this._intensity=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_INTENSITY",{light:this,intensity:Z})}setOffset(Z){if(this._offset&&this._offset.x===Z.x&&this._offset.y===Z.y&&this._offset.z===Z.z)return;if(this._offset=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_OFFSET",{light:this,offset:Z})}setPenumbra(Z){if(this._penumbra===Z)return;if(this._penumbra=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_PENUMBRA",{light:this,penumbra:Z})}setPosition(Z){if(this._position&&this._position.x===Z.x&&this._position.y===Z.y&&this._position.z===Z.z)return;if(this._position=Z,this._attachedToEntity=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_POSITION",{light:this,position:Z})}setTrackedEntity(Z){if(!Z.isSpawned)return p.error(`Light.setTrackedEntity(): Entity ${Z.id} is not spawned!`);if(this._trackedEntity===Z)return;if(this._trackedEntity=Z,this._trackedPosition=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_TRACKED_ENTITY",{light:this,entity:Z})}setTrackedPosition(Z){if(this._trackedPosition===Z)return;if(this._trackedPosition=Z,this._trackedEntity=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_TRACKED_POSITION",{light:this,position:Z})}despawn(){if(!this.isSpawned||!this._world)return;this._world.lightManager.unregisterLight(this),this.emitWithWorld(this._world,"LIGHT.DESPAWN",{light:this}),this._id=void 0,this._world=void 0}spawn(Z){if(this.isSpawned)return;if(this._attachedToEntity&&!this._attachedToEntity.isSpawned)return p.error(`Light.spawn(): Attached entity ${this._attachedToEntity.id} must be spawned before spawning Light!`);this._id=Z.lightManager.registerLight(this),this._world=Z,this.emitWithWorld(Z,"LIGHT.SPAWN",{light:this})}serialize(){return T0.serializeLight(this)}}var WA;((_)=>{_.BURST="PARTICLE_EMITTER.BURST";_.DESPAWN="PARTICLE_EMITTER.DESPAWN";_.SET_ALPHA_TEST="PARTICLE_EMITTER.SET_ALPHA_TEST";_.SET_ATTACHED_TO_ENTITY="PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY";_.SET_ATTACHED_TO_ENTITY_NODE_NAME="PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME";_.SET_COLOR_END="PARTICLE_EMITTER.SET_COLOR_END";_.SET_COLOR_END_VARIANCE="PARTICLE_EMITTER.SET_COLOR_END_VARIANCE";_.SET_COLOR_START="PARTICLE_EMITTER.SET_COLOR_START";_.SET_COLOR_START_VARIANCE="PARTICLE_EMITTER.SET_COLOR_START_VARIANCE";_.SET_GRAVITY="PARTICLE_EMITTER.SET_GRAVITY";_.SET_LIFETIME="PARTICLE_EMITTER.SET_LIFETIME";_.SET_LIFETIME_VARIANCE="PARTICLE_EMITTER.SET_LIFETIME_VARIANCE";_.SET_MAX_PARTICLES="PARTICLE_EMITTER.SET_MAX_PARTICLES";_.SET_OFFSET="PARTICLE_EMITTER.SET_OFFSET";_.SET_OPACITY_END="PARTICLE_EMITTER.SET_OPACITY_END";_.SET_OPACITY_END_VARIANCE="PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE";_.SET_OPACITY_START="PARTICLE_EMITTER.SET_OPACITY_START";_.SET_OPACITY_START_VARIANCE="PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE";_.SET_PAUSED="PARTICLE_EMITTER.SET_PAUSED";_.SET_POSITION="PARTICLE_EMITTER.SET_POSITION";_.SET_POSITION_VARIANCE="PARTICLE_EMITTER.SET_POSITION_VARIANCE";_.SET_RATE="PARTICLE_EMITTER.SET_RATE";_.SET_RATE_VARIANCE="PARTICLE_EMITTER.SET_RATE_VARIANCE";_.SET_SIZE_END="PARTICLE_EMITTER.SET_SIZE_END";_.SET_SIZE_END_VARIANCE="PARTICLE_EMITTER.SET_SIZE_END_VARIANCE";_.SET_SIZE_START="PARTICLE_EMITTER.SET_SIZE_START";_.SET_SIZE_START_VARIANCE="PARTICLE_EMITTER.SET_SIZE_START_VARIANCE";_.SET_TEXTURE_URI="PARTICLE_EMITTER.SET_TEXTURE_URI";_.SET_TRANSPARENT="PARTICLE_EMITTER.SET_TRANSPARENT";_.SET_VELOCITY="PARTICLE_EMITTER.SET_VELOCITY";_.SET_VELOCITY_VARIANCE="PARTICLE_EMITTER.SET_VELOCITY_VARIANCE";_.SPAWN="PARTICLE_EMITTER.SPAWN"})(WA||={});class GA extends j0{_id;_alphaTest;_attachedToEntity;_attachedToEntityNodeName;_colorEnd;_colorEndVariance;_colorStart;_colorStartVariance;_gravity;_lifetime;_lifetimeVariance;_maxParticles;_offset;_opacityEnd;_opacityEndVariance;_opacityStart;_opacityStartVariance;_paused;_position;_positionVariance;_rate;_rateVariance;_sizeEnd;_sizeEndVariance;_sizeStart;_sizeStartVariance;_sizeVariance;_textureUri;_transparent;_velocity;_velocityVariance;_world;constructor(Z){if(!!Z.attachedToEntity===!!Z.position)p.fatalError("Either attachedToEntity or position must be set, but not both.");if(!Z.textureUri)p.fatalError("ParticleEmitter.constructor(): textureUri must be provided.");super();this._alphaTest=Z.alphaTest??0.05,this._attachedToEntity=Z.attachedToEntity,this._attachedToEntityNodeName=Z.attachedToEntityNodeName,this._colorEnd=Z.colorEnd,this._colorEndVariance=Z.colorEndVariance,this._colorStart=Z.colorStart,this._colorStartVariance=Z.colorStartVariance,this._gravity=Z.gravity,this._lifetime=Z.lifetime,this._lifetimeVariance=Z.lifetimeVariance,this._maxParticles=Z.maxParticles,this._offset=Z.offset,this._opacityEnd=Z.opacityEnd,this._opacityEndVariance=Z.opacityEndVariance,this._opacityStart=Z.opacityStart,this._opacityStartVariance=Z.opacityStartVariance,this._paused=!1,this._position=Z.position,this._positionVariance=Z.positionVariance,this._rate=Z.rate,this._rateVariance=Z.rateVariance,this._sizeEnd=Z.sizeEnd,this._sizeEndVariance=Z.sizeEndVariance,this._sizeStart=Z.sizeStart,this._sizeStartVariance=Z.sizeStartVariance,this._textureUri=Z.textureUri,this._transparent=Z.transparent,this._velocity=Z.velocity,this._velocityVariance=Z.velocityVariance}get id(){return this._id}get alphaTest(){return this._alphaTest}get attachedToEntity(){return this._attachedToEntity}get attachedToEntityNodeName(){return this._attachedToEntityNodeName}get colorEnd(){return this._colorEnd}get colorEndVariance(){return this._colorEndVariance}get colorStart(){return this._colorStart}get colorStartVariance(){return this._colorStartVariance}get gravity(){return this._gravity}get isSpawned(){return this._id!==void 0}get lifetime(){return this._lifetime}get lifetimeVariance(){return this._lifetimeVariance}get maxParticles(){return this._maxParticles}get offset(){return this._offset}get opacityEnd(){return this._opacityEnd}get opacityEndVariance(){return this._opacityEndVariance}get opacityStart(){return this._opacityStart}get opacityStartVariance(){return this._opacityStartVariance}get paused(){return this._paused}get position(){return this._position}get positionVariance(){return this._positionVariance}get rate(){return this._rate}get rateVariance(){return this._rateVariance}get sizeEnd(){return this._sizeEnd}get sizeEndVariance(){return this._sizeEndVariance}get sizeStart(){return this._sizeStart}get sizeStartVariance(){return this._sizeStartVariance}get sizeVariance(){return this._sizeVariance}get textureUri(){return this._textureUri}get transparent(){return this._transparent}get velocity(){return this._velocity}get velocityVariance(){return this._velocityVariance}get world(){return this._world}setAlphaTest(Z){if(this._alphaTest===Z)return;if(this._alphaTest=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_ALPHA_TEST",{particleEmitter:this,alphaTest:Z})}setAttachedToEntity(Z){if(!Z.isSpawned)return p.error(`ParticleEmitter.setAttachedToEntity(): Entity ${Z.id} is not spawned!`);if(this._attachedToEntity===Z)return;if(this._attachedToEntity=Z,this._position=void 0,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY",{particleEmitter:this,entity:Z})}setAttachedToEntityNodeName(Z){if(this._attachedToEntityNodeName===Z)return;if(this._attachedToEntityNodeName=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME",{particleEmitter:this,attachedToEntityNodeName:Z})}setColorEnd(Z){if(this._colorEnd&&this._colorEnd.r===Z.r&&this._colorEnd.g===Z.g&&this._colorEnd.b===Z.b)return;if(this._colorEnd=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_END",{particleEmitter:this,colorEnd:Z})}setColorEndVariance(Z){if(this._colorEndVariance&&this._colorEndVariance.r===Z.r&&this._colorEndVariance.g===Z.g&&this._colorEndVariance.b===Z.b)return;if(this._colorEndVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_END_VARIANCE",{particleEmitter:this,colorEndVariance:Z})}setColorStart(Z){if(this._colorStart&&this._colorStart.r===Z.r&&this._colorStart.g===Z.g&&this._colorStart.b===Z.b)return;if(this._colorStart=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_START",{particleEmitter:this,colorStart:Z})}setColorStartVariance(Z){if(this._colorStartVariance&&this._colorStartVariance.r===Z.r&&this._colorStartVariance.g===Z.g&&this._colorStartVariance.b===Z.b)return;if(this._colorStartVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_START_VARIANCE",{particleEmitter:this,colorStartVariance:Z})}setGravity(Z){if(this._gravity&&this._gravity.x===Z.x&&this._gravity.y===Z.y&&this._gravity.z===Z.z)return;if(this._gravity=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_GRAVITY",{particleEmitter:this,gravity:Z})}setLifetime(Z){if(this._lifetime===Z)return;if(this._lifetime=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_LIFETIME",{particleEmitter:this,lifetime:Z})}setLifetimeVariance(Z){if(this._lifetimeVariance===Z)return;if(this._lifetimeVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_LIFETIME_VARIANCE",{particleEmitter:this,lifetimeVariance:Z})}setMaxParticles(Z){if(this._maxParticles===Z)return;if(this._maxParticles=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_MAX_PARTICLES",{particleEmitter:this,maxParticles:Z})}setOffset(Z){if(this._offset&&this._offset.x===Z.x&&this._offset.y===Z.y&&this._offset.z===Z.z)return;if(this._offset=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OFFSET",{particleEmitter:this,offset:Z})}setOpacityEnd(Z){if(this._opacityEnd===Z)return;if(this._opacityEnd=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_END",{particleEmitter:this,opacityEnd:Z})}setOpacityEndVariance(Z){if(this._opacityEndVariance===Z)return;if(this._opacityEndVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE",{particleEmitter:this,opacityEndVariance:Z})}setOpacityStart(Z){if(this._opacityStart===Z)return;if(this._opacityStart=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_START",{particleEmitter:this,opacityStart:Z})}setOpacityStartVariance(Z){if(this._opacityStartVariance===Z)return;if(this._opacityStartVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE",{particleEmitter:this,opacityStartVariance:Z})}setPosition(Z){if(this._position&&this._position.x===Z.x&&this._position.y===Z.y&&this._position.z===Z.z)return;if(this._position=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_POSITION",{particleEmitter:this,position:Z})}setPositionVariance(Z){if(this._positionVariance&&this._positionVariance.x===Z.x&&this._positionVariance.y===Z.y&&this._positionVariance.z===Z.z)return;if(this._positionVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_POSITION_VARIANCE",{particleEmitter:this,positionVariance:Z})}setRate(Z){if(this._rate===Z)return;if(this._rate=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_RATE",{particleEmitter:this,rate:Z})}setRateVariance(Z){if(this._rateVariance===Z)return;if(this._rateVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_RATE_VARIANCE",{particleEmitter:this,rateVariance:Z})}setSizeEnd(Z){if(this._sizeEnd===Z)return;if(this._sizeEnd=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_END",{particleEmitter:this,sizeEnd:Z})}setSizeEndVariance(Z){if(this._sizeEndVariance===Z)return;if(this._sizeEndVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_END_VARIANCE",{particleEmitter:this,sizeEndVariance:Z})}setSizeStart(Z){if(this._sizeStart===Z)return;if(this._sizeStart=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_START",{particleEmitter:this,sizeStart:Z})}setSizeStartVariance(Z){if(this._sizeStartVariance===Z)return;if(this._sizeStartVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_START_VARIANCE",{particleEmitter:this,sizeStartVariance:Z})}setTextureUri(Z){if(this._textureUri===Z)return;if(this._textureUri=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_TEXTURE_URI",{particleEmitter:this,textureUri:Z})}setTransparent(Z){if(this._transparent===Z)return;if(this._transparent=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_TRANSPARENT",{particleEmitter:this,transparent:Z})}setVelocity(Z){if(this._velocity&&this._velocity.x===Z.x&&this._velocity.y===Z.y&&this._velocity.z===Z.z)return;if(this._velocity=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_VELOCITY",{particleEmitter:this,velocity:Z})}setVelocityVariance(Z){if(this._velocityVariance&&this._velocityVariance.x===Z.x&&this._velocityVariance.y===Z.y&&this._velocityVariance.z===Z.z)return;if(this._velocityVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_VELOCITY_VARIANCE",{particleEmitter:this,velocityVariance:Z})}burst(Z){if(this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.BURST",{particleEmitter:this,count:Z})}despawn(){if(!this.isSpawned||!this._world)return;this._world.particleEmitterManager.unregisterParticleEmitter(this),this.emitWithWorld(this._world,"PARTICLE_EMITTER.DESPAWN",{particleEmitter:this}),this._id=void 0,this._world=void 0}restart(){if(!this._paused)return;if(this._paused=!1,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_PAUSED",{particleEmitter:this,paused:this._paused})}stop(){if(this._paused)return;if(this._paused=!0,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_PAUSED",{particleEmitter:this,paused:this._paused})}spawn(Z){if(this.isSpawned)return;if(this._attachedToEntity&&!this._attachedToEntity.isSpawned)return p.error(`ParticleEmitter.spawn(): Attached entity ${this._attachedToEntity.id} must be spawned before spawning ParticleEmitter!`);this._id=Z.particleEmitterManager.registerParticleEmitter(this),this._world=Z,this.emitWithWorld(Z,"PARTICLE_EMITTER.SPAWN",{particleEmitter:this})}serialize(){return T0.serializeParticleEmitter(this)}}var gX6={x:0,y:-32,z:0},zA=60,vA;((Y)=>{Y.STEP_START="SIMULATION.STEP_START";Y.STEP_END="SIMULATION.STEP_END";Y.DEBUG_RAYCAST="SIMULATION.DEBUG_RAYCAST";Y.DEBUG_RENDER="SIMULATION.DEBUG_RENDER"})(vA||={});class MH extends j0{_colliderMap=new Az;_debugRaycastingEnabled=!1;_debugRenderingEnabled=!1;_debugRenderingFilterFlags;_rapierEventQueue;_rapierSimulation;_world;constructor(Z,J=zA,X=gX6){super();this._rapierEventQueue=new X1.EventQueue(!0),this._rapierSimulation=new X1.World(X),this._rapierSimulation.timestep=Math.fround(1/J),this._world=Z}get colliderMap(){return this._colliderMap}get isDebugRaycastingEnabled(){return this._debugRaycastingEnabled}get isDebugRenderingEnabled(){return this._debugRenderingEnabled}get gravity(){return this._rapierSimulation.gravity}get timestepS(){return this._rapierSimulation.timestep}get world(){return this._world}createRawCollider(Z,J){return this._rapierSimulation.createCollider(Z,J)}createRawRigidBody(Z){return this._rapierSimulation.createRigidBody(Z)}enableDebugRaycasting(Z){this._debugRaycastingEnabled=Z}enableDebugRendering(Z,J=X1.QueryFilterFlags.EXCLUDE_FIXED){this._debugRenderingEnabled=Z,this._debugRenderingFilterFlags=J}getContactManifolds(Z,J){let X=[];return this._rapierSimulation.narrowPhase.contactPair(Z,J,($,Y)=>{if($.numContacts()===0)return;let Q=$.normal(),K=[];for(let W=0;W<$.numSolverContacts();W++)K.push($.solverContactPoint(W));X.push({contactPoints:K,localNormalA:!Y?$.localNormal1():$.localNormal2(),localNormalB:!Y?$.localNormal2():$.localNormal1(),normal:!Y?Q:{x:-Q.x,y:-Q.y,z:-Q.z}})}),X}intersectionsWithRawShape(Z,J,X,$={}){let Y=new Set,Q=[];return this._rapierSimulation.intersectionsWithShape(J,X,Z,(K)=>{let W=this._colliderMap.getColliderHandleBlockType(K.handle);if(W&&!Y.has(W))return Y.add(W),Q.push({intersectedBlockType:W}),!0;let G=this._colliderMap.getColliderHandleEntity(K.handle);if(G&&!Y.has(G))return Y.add(G),Q.push({intersectedEntity:G}),!0;return!0},$.filterFlags,$.filterGroups,$.filterExcludeCollider,$.filterExcludeRigidBody,$.filterPredicate),Q}raycast(Z,J,X,$={}){let Y=new X1.Ray(Z,J),Q=this._rapierSimulation.castRay(Y,X,$.solidMode??!0,$.filterFlags,$.filterGroups,$.filterExcludeCollider,$.filterExcludeRigidBody,$.filterPredicate);if(this._debugRaycastingEnabled)this.emitWithWorld(this._world,"SIMULATION.DEBUG_RAYCAST",{simulation:this,origin:Z,direction:J,length:X,hit:!!Q});if(!Q)return null;let K=Y.pointAt(Q.timeOfImpact),W=Q.timeOfImpact,G=Q.collider,z=this._colliderMap.getColliderHandleBlockType(G.handle);if(z)return{hitBlock:hQ.fromGlobalCoordinate({x:Math.floor(K.x-(Y.dir.x<0?0.0001:-0.0001)),y:Math.floor(K.y-(Y.dir.y<0?0.0001:-0.0001)),z:Math.floor(K.z-(Y.dir.z<0?0.0001:-0.0001))},z),hitPoint:K,hitDistance:W};let v=this._colliderMap.getColliderHandleEntity(G.handle);if(v)return{hitEntity:v,hitPoint:K,hitDistance:W};return null}removeRawCollider(Z){this._colliderMap.queueColliderHandleForCleanup(Z.handle),this._rapierSimulation.removeCollider(Z,!1)}removeRawRigidBody(Z){this._rapierSimulation.removeRigidBody(Z)}setGravity(Z){this._rapierSimulation.gravity=Z}step=(Z)=>{this.emitWithWorld(this._world,"SIMULATION.STEP_START",{simulation:this,tickDeltaMs:Z});let J=performance.now();if(V8.startSpan({operation:"physics_step"},()=>{this._rapierSimulation.step(this._rapierEventQueue)}),V8.startSpan({operation:"physics_cleanup"},()=>{this._rapierEventQueue.drainContactForceEvents(this._onContactForceEvent),this._rapierEventQueue.drainCollisionEvents(this._onCollisionEvent),this._colliderMap.cleanup()}),this.emitWithWorld(this._world,"SIMULATION.STEP_END",{simulation:this,stepDurationMs:performance.now()-J}),this._debugRenderingEnabled)this.emitWithWorld(this._world,"SIMULATION.DEBUG_RENDER",{simulation:this,...this._rapierSimulation.debugRender(this._debugRenderingFilterFlags)})};_onCollisionEvent=(Z,J,X)=>{let[$,Y]=this._getCollisionObjects(Z,J);if(!$||!Y)return;let Q=(K,W)=>{if(K instanceof m5&&W instanceof B8&&K.hasListeners("BLOCK_TYPE.ENTITY_COLLISION"))K.emit("BLOCK_TYPE.ENTITY_COLLISION",{blockType:K,entity:W,started:X,colliderHandleA:Z,colliderHandleB:J});else if(K instanceof B8&&W instanceof m5&&K.hasListeners("ENTITY.BLOCK_COLLISION"))K.emit("ENTITY.BLOCK_COLLISION",{entity:K,blockType:W,started:X,colliderHandleA:Z,colliderHandleB:J});else if(K instanceof B8&&W instanceof B8&&K.hasListeners("ENTITY.ENTITY_COLLISION"))K.emit("ENTITY.ENTITY_COLLISION",{entity:K,otherEntity:W,started:X,colliderHandleA:Z,colliderHandleB:J});else if(typeof K==="function"&&(W instanceof B8||W instanceof m5))K(W,X,Z,J)};Q($,Y),Q(Y,$)};_onContactForceEvent=(Z)=>{let[J,X]=this._getCollisionObjects(Z.collider1(),Z.collider2());if(!J||typeof J==="function"||!X||typeof X==="function")return;let $={totalForce:Z.totalForce(),totalForceMagnitude:Z.totalForceMagnitude(),maxForceDirection:Z.maxForceDirection(),maxForceMagnitude:Z.maxForceMagnitude()},Y=(Q,K)=>{if(Q instanceof m5&&K instanceof B8&&Q.hasListeners("BLOCK_TYPE.ENTITY_CONTACT_FORCE"))Q.emit("BLOCK_TYPE.ENTITY_CONTACT_FORCE",{blockType:Q,entity:K,contactForceData:$});else if(Q instanceof B8&&K instanceof m5&&Q.hasListeners("ENTITY.BLOCK_CONTACT_FORCE"))Q.emit("ENTITY.BLOCK_CONTACT_FORCE",{entity:Q,blockType:K,contactForceData:$});else if(Q instanceof B8&&K instanceof B8&&Q.hasListeners("ENTITY.ENTITY_CONTACT_FORCE"))Q.emit("ENTITY.ENTITY_CONTACT_FORCE",{entity:Q,otherEntity:K,contactForceData:$})};Y(J,X),Y(X,J)};_getCollisionObjects(Z,J){let X=this._colliderMap.getColliderHandleBlockType(Z)??this._colliderMap.getColliderHandleCollisionCallback(Z)??this._colliderMap.getColliderHandleEntity(Z),$=this._colliderMap.getColliderHandleBlockType(J)??this._colliderMap.getColliderHandleCollisionCallback(J)??this._colliderMap.getColliderHandleEntity(J);return[X,$]}}class yB{_synchronizedPlayerReliablePackets=new r8;_queuedBroadcasts=[];_queuedAudioSynchronizations=new r8;_queuedBlockSynchronizations=new r8;_queuedBlockTypeSynchronizations=new r8;_queuedChunkSynchronizations=new r8;_queuedDebugRaycastSynchronizations=[];_queuedEntitySynchronizations=new r8;_queuedLightSynchronizations=new r8;_queuedParticleEmitterSynchronizations=new r8;_queuedPerPlayerSynchronizations=new r8;_queuedPerPlayerCameraSynchronizations=new r8;_queuedPerPlayerUISynchronizations=new r8;_queuedPerPlayerUIDatasSynchronizations=new r8;_queuedPlayerSynchronizations=new r8;_queuedSceneUISynchronizations=new r8;_queuedWorldSynchronization;_loadedSceneUIs=new Set;_spawnedChunks=new Set;_spawnedEntities=new Set;_world;constructor(Z){this._world=Z,this._subscribeToAudioEvents(),this._subscribeToBlockTypeRegistryEvents(),this._subscribeToChatEvents(),this._subscribeToChunkLatticeEvents(),this._subscribeToEntityEvents(),this._subscribeToLightEvents(),this._subscribeToParticleEmitterEvents(),this._subscribeToPlayerEvents(),this._subscribeToPlayerCameraEvents(),this._subscribeToPlayerUIEvents(),this._subscribeToSceneUIEvents(),this._subscribeToSimulationEvents(),this._subscribeToWorldEvents()}synchronize(){let Z=[],J=[],X=this._world.loop.currentTick;if(this._queuedPerPlayerSynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerSynchronizations)this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(...Y);if(this._queuedEntitySynchronizations.size>0){let $=[],Y=[];for(let Q of this._queuedEntitySynchronizations.valuesArray){let K=!1;for(let W in Q)if(W!=="i"&&W!=="p"&&W!=="r"){K=!0;break}if(K)$.push(Q);else Y.push(Q)}if(Y.length>0){let Q=Q0.createPacket(Q0.outboundPackets.entitiesPacketDefinition,Y,X);J.push(Q)}if($.length>0){let Q=Q0.createPacket(Q0.outboundPackets.entitiesPacketDefinition,$,X);Z.push(Q);for(let K of this._synchronizedPlayerReliablePackets.valuesArray)K.push(Q)}}if(this._queuedAudioSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.audiosPacketDefinition,this._queuedAudioSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedBlockTypeSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.blockTypesPacketDefinition,this._queuedBlockTypeSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedChunkSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.chunksPacketDefinition,this._queuedChunkSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedBlockSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.blocksPacketDefinition,this._queuedBlockSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedLightSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.lightsPacketDefinition,this._queuedLightSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedParticleEmitterSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.particleEmittersPacketDefinition,this._queuedParticleEmitterSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedPerPlayerUISynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerUISynchronizations){let Q=Q0.createPacket(Q0.outboundPackets.uiPacketDefinition,Y,X);this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(Q)}if(this._queuedPerPlayerUIDatasSynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerUIDatasSynchronizations){let Q=Q0.createPacket(Q0.outboundPackets.uiDatasPacketDefinition,Y,X);this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(Q)}if(this._queuedSceneUISynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.sceneUIsPacketDefinition,this._queuedSceneUISynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedWorldSynchronization){let $=Q0.createPacket(Q0.outboundPackets.worldPacketDefinition,this._queuedWorldSynchronization,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedPerPlayerCameraSynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerCameraSynchronizations){let Q=Q0.createPacket(Q0.outboundPackets.cameraPacketDefinition,Y,X);this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(Q)}if(this._queuedPlayerSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.playersPacketDefinition,this._queuedPlayerSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedBroadcasts.length>0)for(let $ of this._queuedBroadcasts){Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedDebugRaycastSynchronizations.length>0){let $=Q0.createPacket(Q0.outboundPackets.physicsDebugRaycastsPacketDefinition,this._queuedDebugRaycastSynchronizations,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}V8.startSpan({operation:"send_all_packets"},()=>{for(let $ of s9.instance.getConnectedPlayersByWorld(this._world)){let Y=this._synchronizedPlayerReliablePackets.get($)??Z;if(Y.length>0)$.connection.send(Y);if(J.length>0)$.connection.send(J,!1)}}),V8.startSpan({operation:"network_synchronize_cleanup"},()=>{if(this._queuedBroadcasts.length>0)this._queuedBroadcasts.length=0;if(this._queuedAudioSynchronizations.size>0)this._queuedAudioSynchronizations.clear();if(this._queuedBlockSynchronizations.size>0)this._queuedBlockSynchronizations.clear();if(this._queuedBlockTypeSynchronizations.size>0)this._queuedBlockTypeSynchronizations.clear();if(this._queuedChunkSynchronizations.size>0)this._queuedChunkSynchronizations.clear();if(this._queuedDebugRaycastSynchronizations.length>0)this._queuedDebugRaycastSynchronizations.length=0;if(this._queuedEntitySynchronizations.size>0)this._queuedEntitySynchronizations.clear();if(this._queuedLightSynchronizations.size>0)this._queuedLightSynchronizations.clear();if(this._queuedParticleEmitterSynchronizations.size>0)this._queuedParticleEmitterSynchronizations.clear();if(this._queuedPerPlayerSynchronizations.size>0)this._queuedPerPlayerSynchronizations.clear();if(this._queuedPerPlayerCameraSynchronizations.size>0)this._queuedPerPlayerCameraSynchronizations.clear();if(this._queuedPerPlayerUISynchronizations.size>0)this._queuedPerPlayerUISynchronizations.clear();if(this._queuedPerPlayerUIDatasSynchronizations.size>0)this._queuedPerPlayerUIDatasSynchronizations.clear();if(this._queuedPlayerSynchronizations.size>0)this._queuedPlayerSynchronizations.clear();if(this._queuedSceneUISynchronizations.size>0)this._queuedSceneUISynchronizations.clear();if(this._queuedWorldSynchronization)this._queuedWorldSynchronization=void 0;if(this._loadedSceneUIs.size>0)this._loadedSceneUIs.clear();if(this._spawnedChunks.size>0)this._spawnedChunks.clear();if(this._spawnedEntities.size>0)this._spawnedEntities.clear();if(this._synchronizedPlayerReliablePackets.size>0)this._synchronizedPlayerReliablePackets.clear();n9.clearCachedPacketsSerializedBuffers()})}_subscribeToAudioEvents(){this._world.final("AUDIO.PAUSE",this._onAudioPause),this._world.final("AUDIO.PLAY",this._onAudioPlay),this._world.final("AUDIO.PLAY_RESTART",this._onAudioPlayRestart),this._world.final("AUDIO.SET_ATTACHED_TO_ENTITY",this._onAudioSetAttachedToEntity),this._world.final("AUDIO.SET_CUTOFF_DISTANCE",this._onAudioSetCutoffDistance),this._world.final("AUDIO.SET_DETUNE",this._onAudioSetDetune),this._world.final("AUDIO.SET_DISTORTION",this._onAudioSetDistortion),this._world.final("AUDIO.SET_POSITION",this._onAudioSetPosition),this._world.final("AUDIO.SET_PLAYBACK_RATE",this._onAudioSetPlaybackRate),this._world.final("AUDIO.SET_REFERENCE_DISTANCE",this._onAudioSetReferenceDistance),this._world.final("AUDIO.SET_VOLUME",this._onAudioSetVolume)}_subscribeToBlockTypeRegistryEvents(){this._world.final("BLOCK_TYPE_REGISTRY.REGISTER_BLOCK_TYPE",this._onBlockTypeRegistryRegisterBlockType)}_subscribeToChatEvents(){this._world.final("CHAT.BROADCAST_MESSAGE",this._onChatSendBroadcastMessage),this._world.final("CHAT.PLAYER_MESSAGE",this._onChatSendPlayerMessage)}_subscribeToChunkLatticeEvents(){this._world.final("CHUNK_LATTICE.ADD_CHUNK",this._onChunkLatticeAddChunk),this._world.final("CHUNK_LATTICE.REMOVE_CHUNK",this._onChunkLatticeRemoveChunk),this._world.final("CHUNK_LATTICE.SET_BLOCK",this._onChunkLatticeSetBlock)}_subscribeToEntityEvents(){this._world.final("ENTITY.SPAWN",this._onEntitySpawn),this._world.final("ENTITY.DESPAWN",this._onEntityDespawn),this._world.final("ENTITY.SET_MODEL_ANIMATIONS_PLAYBACK_RATE",this._onEntitySetModelAnimationsPlaybackRate),this._world.final("ENTITY.SET_MODEL_HIDDEN_NODES",this._onEntitySetModelHiddenNodes),this._world.final("ENTITY.SET_MODEL_SCALE",this._onEntitySetModelScale),this._world.final("ENTITY.SET_MODEL_SHOWN_NODES",this._onEntitySetModelShownNodes),this._world.final("ENTITY.SET_MODEL_TEXTURE_URI",this._onEntitySetModelTextureUri),this._world.final("ENTITY.SET_OPACITY",this._onEntitySetOpacity),this._world.final("ENTITY.SET_PARENT",this._onEntitySetParent),this._world.final("ENTITY.SET_TINT_COLOR",this._onEntitySetTintColor),this._world.final("ENTITY.START_MODEL_LOOPED_ANIMATIONS",this._onEntityStartModelLoopedAnimations),this._world.final("ENTITY.START_MODEL_ONESHOT_ANIMATIONS",this._onEntityStartModelOneshotAnimations),this._world.final("ENTITY.STOP_MODEL_ANIMATIONS",this._onEntityStopModelAnimations),this._world.final("ENTITY.UPDATE_POSITION",this._onEntityUpdatePosition),this._world.final("ENTITY.UPDATE_ROTATION",this._onEntityUpdateRotation)}_subscribeToLightEvents(){this._world.final("LIGHT.DESPAWN",this._onLightDespawn),this._world.final("LIGHT.SET_ANGLE",this._onLightSetAngle),this._world.final("LIGHT.SET_ATTACHED_TO_ENTITY",this._onLightSetAttachedToEntity),this._world.final("LIGHT.SET_COLOR",this._onLightSetColor),this._world.final("LIGHT.SET_DISTANCE",this._onLightSetDistance),this._world.final("LIGHT.SET_INTENSITY",this._onLightSetIntensity),this._world.final("LIGHT.SET_OFFSET",this._onLightSetOffset),this._world.final("LIGHT.SET_PENUMBRA",this._onLightSetPenumbra),this._world.final("LIGHT.SET_POSITION",this._onLightSetPosition),this._world.final("LIGHT.SET_TRACKED_ENTITY",this._onLightSetTrackedEntity),this._world.final("LIGHT.SET_TRACKED_POSITION",this._onLightSetTrackedPosition),this._world.final("LIGHT.SPAWN",this._onLightSpawn)}_subscribeToParticleEmitterEvents(){this._world.final("PARTICLE_EMITTER.DESPAWN",this._onParticleEmitterDespawn),this._world.final("PARTICLE_EMITTER.BURST",this._onParticleEmitterBurst),this._world.final("PARTICLE_EMITTER.SET_ALPHA_TEST",this._onParticleEmitterSetAlphaTest),this._world.final("PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY",this._onParticleEmitterSetAttachedToEntity),this._world.final("PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME",this._onParticleEmitterSetAttachedToEntityNodeName),this._world.final("PARTICLE_EMITTER.SET_COLOR_END",this._onParticleEmitterSetColorEnd),this._world.final("PARTICLE_EMITTER.SET_COLOR_END_VARIANCE",this._onParticleEmitterSetColorEndVariance),this._world.final("PARTICLE_EMITTER.SET_COLOR_START",this._onParticleEmitterSetColorStart),this._world.final("PARTICLE_EMITTER.SET_COLOR_START_VARIANCE",this._onParticleEmitterSetColorStartVariance),this._world.final("PARTICLE_EMITTER.SET_GRAVITY",this._onParticleEmitterSetGravity),this._world.final("PARTICLE_EMITTER.SET_LIFETIME",this._onParticleEmitterSetLifetime),this._world.final("PARTICLE_EMITTER.SET_LIFETIME_VARIANCE",this._onParticleEmitterSetLifetimeVariance),this._world.final("PARTICLE_EMITTER.SET_MAX_PARTICLES",this._onParticleEmitterSetMaxParticles),this._world.final("PARTICLE_EMITTER.SET_OFFSET",this._onParticleEmitterSetOffset),this._world.final("PARTICLE_EMITTER.SET_OPACITY_END",this._onParticleEmitterSetOpacityEnd),this._world.final("PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE",this._onParticleEmitterSetOpacityEndVariance),this._world.final("PARTICLE_EMITTER.SET_OPACITY_START",this._onParticleEmitterSetOpacityStart),this._world.final("PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE",this._onParticleEmitterSetOpacityStartVariance),this._world.final("PARTICLE_EMITTER.SET_PAUSED",this._onParticleEmitterSetPaused),this._world.final("PARTICLE_EMITTER.SET_POSITION",this._onParticleEmitterSetPosition),this._world.final("PARTICLE_EMITTER.SET_POSITION_VARIANCE",this._onParticleEmitterSetPositionVariance),this._world.final("PARTICLE_EMITTER.SET_RATE",this._onParticleEmitterSetRate),this._world.final("PARTICLE_EMITTER.SET_RATE_VARIANCE",this._onParticleEmitterSetRateVariance),this._world.final("PARTICLE_EMITTER.SET_SIZE_END",this._onParticleEmitterSetSizeEnd),this._world.final("PARTICLE_EMITTER.SET_SIZE_END_VARIANCE",this._onParticleEmitterSetSizeEndVariance),this._world.final("PARTICLE_EMITTER.SET_SIZE_START",this._onParticleEmitterSetSizeStart),this._world.final("PARTICLE_EMITTER.SET_SIZE_START_VARIANCE",this._onParticleEmitterSetSizeStartVariance),this._world.final("PARTICLE_EMITTER.SET_TEXTURE_URI",this._onParticleEmitterSetTextureUri),this._world.final("PARTICLE_EMITTER.SET_TRANSPARENT",this._onParticleEmitterSetTransparent),this._world.final("PARTICLE_EMITTER.SET_VELOCITY",this._onParticleEmitterSetVelocity),this._world.final("PARTICLE_EMITTER.SET_VELOCITY_VARIANCE",this._onParticleEmitterSetVelocityVariance),this._world.final("PARTICLE_EMITTER.SPAWN",this._onParticleEmitterSpawn)}_subscribeToPlayerEvents(){this._world.final("PLAYER.JOINED_WORLD",this._onPlayerJoinedWorld),this._world.final("PLAYER.LEFT_WORLD",this._onPlayerLeftWorld),this._world.final("PLAYER.RECONNECTED_WORLD",this._onPlayerReconnectedWorld),this._world.final("PLAYER.REQUEST_NOTIFICATION_PERMISSION",this._onPlayerRequestNotificationPermission),this._world.final("PLAYER.REQUEST_SYNC",this._onPlayerRequestSync)}_subscribeToPlayerCameraEvents(){this._world.final("PLAYER_CAMERA.LOOK_AT_ENTITY",this._onPlayerCameraLookAtEntity),this._world.final("PLAYER_CAMERA.LOOK_AT_POSITION",this._onPlayerCameraLookAtPosition),this._world.final("PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY",this._onPlayerCameraSetAttachedToEntity),this._world.final("PLAYER_CAMERA.SET_ATTACHED_TO_POSITION",this._onPlayerCameraSetAttachedToPosition),this._world.final("PLAYER_CAMERA.SET_FILM_OFFSET",this._onPlayerCameraSetFilmOffset),this._world.final("PLAYER_CAMERA.SET_FORWARD_OFFSET",this._onPlayerCameraSetForwardOffset),this._world.final("PLAYER_CAMERA.SET_FOV",this._onPlayerCameraSetFov),this._world.final("PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES",this._onPlayerCameraSetModelHiddenNodes),this._world.final("PLAYER_CAMERA.SET_MODEL_SHOWN_NODES",this._onPlayerCameraSetModelShownNodes),this._world.final("PLAYER_CAMERA.SET_MODE",this._onPlayerCameraSetMode),this._world.final("PLAYER_CAMERA.SET_OFFSET",this._onPlayerCameraSetOffset),this._world.final("PLAYER_CAMERA.SET_SHOULDER_ANGLE",this._onPlayerCameraSetShoulderAngle),this._world.final("PLAYER_CAMERA.SET_TRACKED_ENTITY",this._onPlayerCameraSetTrackedEntity),this._world.final("PLAYER_CAMERA.SET_TRACKED_POSITION",this._onPlayerCameraSetTrackedPosition),this._world.final("PLAYER_CAMERA.SET_ZOOM",this._onPlayerCameraSetZoom)}_subscribeToPlayerUIEvents(){this._world.final("PLAYER_UI.LOAD",this._onPlayerUILoad),this._world.final("PLAYER_UI.LOCK_POINTER",this._onPlayerUILockPointer),this._world.final("PLAYER_UI.SEND_DATA",this._onPlayerUISendData)}_subscribeToSceneUIEvents(){this._world.final("SCENE_UI.LOAD",this._onSceneUILoad),this._world.final("SCENE_UI.SET_ATTACHED_TO_ENTITY",this._onSceneUISetAttachedToEntity),this._world.final("SCENE_UI.SET_OFFSET",this._onSceneUISetOffset),this._world.final("SCENE_UI.SET_POSITION",this._onSceneUISetPosition),this._world.final("SCENE_UI.SET_STATE",this._onSceneUISetState),this._world.final("SCENE_UI.SET_VIEW_DISTANCE",this._onSceneUISetViewDistance),this._world.final("SCENE_UI.UNLOAD",this._onSceneUIUnload)}_subscribeToSimulationEvents(){this._world.final("SIMULATION.DEBUG_RAYCAST",this._onSimulationDebugRaycast),this._world.final("SIMULATION.DEBUG_RENDER",this._onSimulationDebugRender)}_subscribeToWorldEvents(){this._world.final("WORLD.SET_AMBIENT_LIGHT_COLOR",this._onWorldSetAmbientLightColor),this._world.final("WORLD.SET_AMBIENT_LIGHT_INTENSITY",this._onWorldSetAmbientLightIntensity),this._world.final("WORLD.SET_DIRECTIONAL_LIGHT_COLOR",this._onWorldSetDirectionalLightColor),this._world.final("WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY",this._onWorldSetDirectionalLightIntensity),this._world.final("WORLD.SET_DIRECTIONAL_LIGHT_POSITION",this._onWorldSetDirectionalLightPosition),this._world.final("WORLD.SET_FOG_COLOR",this._onWorldSetFogColor),this._world.final("WORLD.SET_FOG_FAR",this._onWorldSetFogFar),this._world.final("WORLD.SET_FOG_NEAR",this._onWorldSetFogNear),this._world.final("WORLD.SET_SKYBOX_INTENSITY",this._onWorldSetSkyboxIntensity),this._world.final("WORLD.SET_SKYBOX_URI",this._onWorldSetSkyboxUri)}_onAudioPause=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.pa=!0,delete J.pl,delete J.r};_onAudioPlay=(Z)=>{let J=Z.audio.serialize();J.pl=!0,delete J.pa,delete J.r,this._queuedAudioSynchronizations.set(J.i,J)};_onAudioPlayRestart=(Z)=>{let J=Z.audio.serialize();J.r=!0,delete J.pa,delete J.pl,this._queuedAudioSynchronizations.set(J.i,J)};_onAudioSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onAudioSetCutoffDistance=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.cd=Z.cutoffDistance};_onAudioSetDetune=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.de=Z.detune};_onAudioSetDistortion=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.di=Z.distortion};_onAudioSetPosition=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.e=Z.position?void 0:J.e,J.p=Z.position?T0.serializeVector(Z.position):void 0};_onAudioSetPlaybackRate=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.pr=Z.playbackRate};_onAudioSetReferenceDistance=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.rd=Z.referenceDistance};_onAudioSetVolume=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.v=Z.volume};_onBlockTypeRegistryRegisterBlockType=(Z)=>{let J=Z.blockType.serialize();this._queuedBlockTypeSynchronizations.set(Z.blockType.id,J)};_onChatSendBroadcastMessage=(Z)=>{let{player:J,message:X,color:$}=Z;this._queuedBroadcasts.push(Q0.createPacket(Q0.outboundPackets.chatMessagesPacketDefinition,[{m:X,c:$,p:J?.id}],this._world.loop.currentTick))};_onChatSendPlayerMessage=(Z)=>{let{player:J,message:X,color:$}=Z,Y=this._queuedPerPlayerSynchronizations.get(J)??[];Y.push(Q0.createPacket(Q0.outboundPackets.chatMessagesPacketDefinition,[{m:X,c:$}],this._world.loop.currentTick)),this._queuedPerPlayerSynchronizations.set(J,Y)};_onChunkLatticeAddChunk=(Z)=>{let J=this._createOrGetQueuedChunkSync(Z.chunk);J.b=Array.from(Z.chunk.blocks),J.rm=void 0,this._spawnedChunks.add(J.c.join(","))};_onChunkLatticeRemoveChunk=(Z)=>{let J=this._createOrGetQueuedChunkSync(Z.chunk),X=J.c.join(",");if(this._spawnedChunks.has(X))this._queuedChunkSynchronizations.delete(X),this._spawnedChunks.delete(X);else J.rm=!0};_onChunkLatticeSetBlock=(Z)=>{let J=this._createOrGetQueuedBlockSync(Z.globalCoordinate);J.i=Z.blockTypeId};_onEntitySetModelAnimationsPlaybackRate=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.ap=Z.playbackRate};_onEntitySpawn=(Z)=>{let J=Z.entity.serialize();this._queuedEntitySynchronizations.set(J.i,J),this._spawnedEntities.add(J.i)};_onEntityDespawn=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(this._spawnedEntities.has(J.i))this._queuedEntitySynchronizations.delete(J.i),this._spawnedEntities.delete(J.i);else J.rm=!0};_onEntitySetModelHiddenNodes=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.h=Array.from(Z.modelHiddenNodes)};_onEntitySetModelScale=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.s=Z.modelScale};_onEntitySetModelShownNodes=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.sn=Array.from(Z.modelShownNodes)};_onEntitySetModelTextureUri=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.mt=Z.modelTextureUri};_onEntitySetOpacity=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.o=Z.opacity};_onEntitySetParent=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.pe=Z.parent?Z.parent.id:void 0,J.pn=Z.parentNodeName};_onEntitySetTintColor=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.t=Z.tintColor?T0.serializeRgbColor(Z.tintColor):void 0};_onEntityStartModelLoopedAnimations=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(J.al=Array.from(new Set([...J.al??[],...Z.animations])),J.as)J.as=J.as.filter((X)=>!Z.animations.has(X)).filter(Boolean)};_onEntityStartModelOneshotAnimations=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(J.ao=Array.from(new Set([...J.ao??[],...Z.animations])),J.as)J.as=J.as.filter((X)=>!Z.animations.has(X)).filter(Boolean)};_onEntityStopModelAnimations=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(J.al)J.al=J.al.filter((X)=>!Z.animations.has(X)).filter(Boolean);if(J.ao)J.ao=J.ao.filter((X)=>!Z.animations.has(X)).filter(Boolean);J.as=Array.from(new Set([...J.as??[],...Z.animations]))};_onEntityUpdateRotation=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.r=[Z.rotation.x,Z.rotation.y,Z.rotation.z,Z.rotation.w]};_onEntityUpdatePosition=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.p=[Z.position.x,Z.position.y,Z.position.z]};_onLightDespawn=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.rm=!0};_onLightSetAngle=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.a=Z.angle};_onLightSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onLightSetColor=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.c=T0.serializeRgbColor(Z.color)};_onLightSetDistance=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.d=Z.distance};_onLightSetIntensity=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.n=Z.intensity};_onLightSetOffset=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onLightSetPenumbra=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.pe=Z.penumbra};_onLightSetPosition=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.p=Z.position?T0.serializeVector(Z.position):void 0,J.e=Z.position?void 0:J.e};_onLightSetTrackedEntity=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.te=Z.entity?Z.entity.id:void 0,J.tp=Z.entity?void 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J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.pa=Z.paused};_onParticleEmitterSetPosition=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.p=Z.position?T0.serializeVector(Z.position):void 0,J.e=Z.position?void 0:J.e,J.en=Z.position?void 0:J.en};_onParticleEmitterSetPositionVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.pv=Z.positionVariance?T0.serializeVector(Z.positionVariance):void 0};_onParticleEmitterSetRate=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.r=Z.rate};_onParticleEmitterSetRateVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.rv=Z.rateVariance};_onParticleEmitterSetSizeEnd=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.se=Z.sizeEnd};_onParticleEmitterSetSizeEndVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.sev=Z.sizeEndVariance};_onParticleEmitterSetSizeStart=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.ss=Z.sizeStart};_onParticleEmitterSetSizeStartVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.ssv=Z.sizeStartVariance};_onParticleEmitterSetTextureUri=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.tu=Z.textureUri};_onParticleEmitterSetTransparent=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.t=Z.transparent};_onParticleEmitterSetVelocity=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.v=Z.velocity?T0.serializeVector(Z.velocity):void 0};_onParticleEmitterSetVelocityVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.vv=Z.velocityVariance?T0.serializeVector(Z.velocityVariance):void 0};_onParticleEmitterSpawn=(Z)=>{let J=Z.particleEmitter.serialize();this._queuedParticleEmitterSynchronizations.set(J.i,J)};_onPlayerCameraLookAtEntity=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.pl=T0.serializeVector(Z.entity.position),delete J.et,delete J.pt};_onPlayerCameraLookAtPosition=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.pl=Z.position?T0.serializeVector(Z.position):void 0,delete J.et,delete J.pt};_onPlayerCameraSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.e=Z.entity.id,delete J.p};_onPlayerCameraSetAttachedToPosition=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.p=Z.position?T0.serializeVector(Z.position):void 0,delete J.e};_onPlayerCameraSetFilmOffset=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.fo=Z.filmOffset};_onPlayerCameraSetForwardOffset=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.ffo=Z.forwardOffset};_onPlayerCameraSetFov=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.fv=Z.fov};_onPlayerCameraSetModelHiddenNodes=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.h=Array.from(Z.modelHiddenNodes)};_onPlayerCameraSetModelShownNodes=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.s=Array.from(Z.modelShownNodes)};_onPlayerCameraSetMode=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.m=Z.mode};_onPlayerCameraSetOffset=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onPlayerCameraSetShoulderAngle=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.sa=Z.shoulderAngle};_onPlayerCameraSetTrackedEntity=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.et=Z.entity?Z.entity.id:void 0,delete J.pl,delete J.pt};_onPlayerCameraSetTrackedPosition=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.pt=Z.position?T0.serializeVector(Z.position):void 0,delete J.et,delete J.pl};_onPlayerCameraSetZoom=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.z=Z.zoom};_onPlayerJoinedWorld=(Z)=>{let{player:J}=Z,X=this._queuedPerPlayerSynchronizations.get(J)??[];X.push(Q0.createPacket(Q0.outboundPackets.worldPacketDefinition,this._world.serialize(),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.blockTypesPacketDefinition,this._world.blockTypeRegistry.serialize(),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.chunksPacketDefinition,this._world.chunkLattice.getAllChunks().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.entitiesPacketDefinition,this._world.entityManager.getAllEntities().map((Y)=>{if(J.camera.attachedToEntity===void 0&&Y instanceof w7&&Y.player===J)J.camera.setAttachedToEntity(Y);return Y.serialize()}),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.audiosPacketDefinition,this._world.audioManager.getAllAudios().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.lightsPacketDefinition,this._world.lightManager.getAllLights().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.particleEmittersPacketDefinition,this._world.particleEmitterManager.getAllParticleEmitters().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.sceneUIsPacketDefinition,this._world.sceneUIManager.getAllSceneUIs().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.playersPacketDefinition,s9.instance.getConnectedPlayers().map((Y)=>Y.serialize()),this._world.loop.currentTick));let $=this._createOrGetQueuedPlayerCameraSync(J.camera);this._queuedPerPlayerCameraSynchronizations.set(J,{...J.camera.serialize(),...$}),this._queuedPerPlayerSynchronizations.set(J,X),this._queuedPlayerSynchronizations.set(J.id,J.serialize())};_onPlayerLeftWorld=(Z)=>{let J=this._createOrGetQueuedPlayerSync(Z.player);J.rm=!0};_onPlayerReconnectedWorld=(Z)=>{this._onPlayerJoinedWorld(Z)};_onPlayerRequestNotificationPermission=(Z)=>{let{player:J}=Z,X=this._queuedPerPlayerSynchronizations.get(J)??[];X.push(Q0.createPacket(Q0.outboundPackets.notificationPermissionRequestPacketDefinition,null,this._world.loop.currentTick)),this._queuedPerPlayerSynchronizations.set(J,X)};_onPlayerRequestSync=(Z)=>{Z.player.connection.send([Q0.createPacket(Q0.outboundPackets.syncResponsePacketDefinition,{r:Z.receivedAt,s:Date.now(),p:performance.now()-Z.receivedAtMs,n:this._world.loop.nextTickMs},this._world.loop.currentTick)])};_onPlayerUILoad=(Z)=>{let J=this._createOrGetQueuedPlayerUISync(Z.playerUI);J.u=Z.htmlUri};_onPlayerUILockPointer=(Z)=>{let J=this._createOrGetQueuedPlayerUISync(Z.playerUI);J.p=Z.lock};_onPlayerUISendData=(Z)=>{this._createOrGetQueuedPlayerUIDatasSync(Z.playerUI).push(Z.data)};_onSceneUILoad=(Z)=>{let J=Z.sceneUI.serialize();this._queuedSceneUISynchronizations.set(J.i,J),this._loadedSceneUIs.add(J.i)};_onSceneUISetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onSceneUISetOffset=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onSceneUISetPosition=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.p=Z.position?T0.serializeVector(Z.position):void 0,J.e=Z.position?void 0:J.e};_onSceneUISetState=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.s=Z.state};_onSceneUISetViewDistance=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.v=Z.viewDistance};_onSceneUIUnload=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);if(this._loadedSceneUIs.has(J.i))this._queuedSceneUISynchronizations.delete(J.i),this._loadedSceneUIs.delete(J.i);else J.rm=!0};_onSimulationDebugRaycast=(Z)=>{this._queuedDebugRaycastSynchronizations.push(T0.serializePhysicsDebugRaycast(Z))};_onSimulationDebugRender=(Z)=>{this._queuedBroadcasts.push(Q0.createPacket(Q0.outboundPackets.physicsDebugRenderPacketDefinition,{v:Array.from(Z.vertices),c:Array.from(Z.colors)},this._world.loop.currentTick))};_onWorldSetAmbientLightColor=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.ac=T0.serializeRgbColor(Z.color)};_onWorldSetAmbientLightIntensity=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.ai=Z.intensity};_onWorldSetDirectionalLightColor=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.dc=T0.serializeRgbColor(Z.color)};_onWorldSetDirectionalLightIntensity=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.di=Z.intensity};_onWorldSetDirectionalLightPosition=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.dp=T0.serializeVector(Z.position)};_onWorldSetFogColor=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.fc=T0.serializeRgbColor(Z.color)};_onWorldSetFogFar=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.ff=Z.far};_onWorldSetFogNear=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.fn=Z.near};_onWorldSetSkyboxIntensity=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.si=Z.intensity};_onWorldSetSkyboxUri=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.s=Z.uri};_createOrGetQueuedAudioSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedAudioSync(): Audio has no id!");let J=this._queuedAudioSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedAudioSynchronizations.set(Z.id,J);return J}_createOrGetQueuedBlockSync(Z){let{x:J,y:X,z:$}=Z,Y=`${J},${X},${$}`,Q=this._queuedBlockSynchronizations.get(Y);if(!Q)Q={i:0,c:[J,X,$]},this._queuedBlockSynchronizations.set(Y,Q);return Q}_createOrGetQueuedChunkSync(Z){if(!Z.originCoordinate)p.fatalError("NetworkSynchronizer._createOrGetQueuedChunkSync(): Chunk has no origin coordinate!");let{x:J,y:X,z:$}=Z.originCoordinate,Y=`${J},${X},${$}`,Q=this._queuedChunkSynchronizations.get(Y);if(!Q)Q={c:[J,X,$]},this._queuedChunkSynchronizations.set(Y,Q);return Q}_createOrGetQueuedEntitySync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedEntitySync(): Entity has no id!");let J=this._queuedEntitySynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedEntitySynchronizations.set(Z.id,J);return J}_createOrGetQueuedLightSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedLightSync(): Light has no id!");let J=this._queuedLightSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedLightSynchronizations.set(Z.id,J);return J}_createOrGetQueuedParticleEmitterSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedParticleEmitterSync(): ParticleEmitter has no id!");let J=this._queuedParticleEmitterSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedParticleEmitterSynchronizations.set(Z.id,J);return J}_createOrGetQueuedPlayerSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedPlayerSync(): Player has no id!");let J=this._queuedPlayerSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedPlayerSynchronizations.set(Z.id,J);return J}_createOrGetQueuedPlayerCameraSync(Z){let J=this._queuedPerPlayerCameraSynchronizations.get(Z.player);if(!J)J={},this._queuedPerPlayerCameraSynchronizations.set(Z.player,J);return J}_createOrGetQueuedPlayerUISync(Z){let J=this._queuedPerPlayerUISynchronizations.get(Z.player);if(!J)J={},this._queuedPerPlayerUISynchronizations.set(Z.player,J);return J}_createOrGetQueuedPlayerUIDatasSync(Z){let J=this._queuedPerPlayerUIDatasSynchronizations.get(Z.player);if(!J)J=[],this._queuedPerPlayerUIDatasSynchronizations.set(Z.player,J);return J}_createOrGetQueuedSceneUISync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedSceneUISync(): SceneUI has no id!");let J=this._queuedSceneUISynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedSceneUISynchronizations.set(Z.id,J);return J}_createOrGetQueuedWorldSync(Z){if(Z.id!==this._world.id)p.fatalError("NetworkSynchronizer._createOrGetQueuedWorldSync(): World does not match this network synchronizer world!");return this._queuedWorldSynchronization??={i:Z.id}}_createOrGetSynchronizedPlayerReliablePackets(Z,J){let X=this._synchronizedPlayerReliablePackets.get(Z);if(!X)X=[...J],this._synchronizedPlayerReliablePackets.set(Z,X);return X}}class RH{_particleEmitters=new Map;_nextParticleEmitterId=1;_world;constructor(Z){this._world=Z}get world(){return this._world}despawnEntityAttachedParticleEmitters(Z){this.getAllEntityAttachedParticleEmitters(Z).forEach((J)=>{J.despawn()})}getAllParticleEmitters(){return Array.from(this._particleEmitters.values())}getAllEntityAttachedParticleEmitters(Z){return this.getAllParticleEmitters().filter((J)=>J.attachedToEntity===Z)}registerParticleEmitter(Z){if(Z.id!==void 0)return Z.id;let J=this._nextParticleEmitterId;return this._particleEmitters.set(J,Z),this._nextParticleEmitterId++,J}unregisterParticleEmitter(Z){if(Z.id===void 0)return;this._particleEmitters.delete(Z.id)}}class PH{_sceneUIs=new Map;_nextSceneUIId=1;_world;constructor(Z){this._world=Z}get world(){return this._world}getAllSceneUIs(){return Array.from(this._sceneUIs.values())}getAllEntityAttachedSceneUIs(Z){return this.getAllSceneUIs().filter((J)=>J.attachedToEntity===Z)}getSceneUIById(Z){return this._sceneUIs.get(Z)}registerSceneUI(Z){if(Z.id!==void 0)return Z.id;let J=this._nextSceneUIId;return this._sceneUIs.set(J,Z),this._nextSceneUIId++,J}unloadEntityAttachedSceneUIs(Z){this.getAllEntityAttachedSceneUIs(Z).forEach((J)=>{J.unload()})}unregisterSceneUI(Z){if(Z.id===void 0)return;this._sceneUIs.delete(Z.id)}}var dX6=2,aX6=3;class NH{_accumulatorMs=0;_targetTicksPerSecond;_fixedTimestepMs;_fixedTimestepS;_maxAccumulatorMs;_nextTickMs=0;_lastLoopTimeMs=0;_tickFunction;_tickErrorCallback;_tickHandle=null;constructor(Z,J,X){this._targetTicksPerSecond=Z,this._fixedTimestepS=Math.fround(1/Z),this._fixedTimestepMs=Math.fround(this._fixedTimestepS*1000),this._maxAccumulatorMs=this._fixedTimestepMs*aX6,this._tickFunction=J,this._tickErrorCallback=X}get targetTicksPerSecond(){return this._targetTicksPerSecond}get fixedTimestepMs(){return this._fixedTimestepMs}get fixedTimestepS(){return this._fixedTimestepS}get isStarted(){return!!this._tickHandle}get nextTickMs(){return this._nextTickMs}start(){if(this._tickHandle)return;this._lastLoopTimeMs=performance.now();let Z=()=>{let J=performance.now(),X=J-this._lastLoopTimeMs;if(this._lastLoopTimeMs=J,this._accumulatorMs+=X,this._accumulatorMs>this._maxAccumulatorMs)this._accumulatorMs=this._maxAccumulatorMs;if(this._accumulatorMs>=this._fixedTimestepMs)V8.startSpan({operation:"ticker_tick"},()=>{let $=0;while(this._accumulatorMs>=this._fixedTimestepMs&&$<dX6)this._tick(this._fixedTimestepMs),this._accumulatorMs-=this._fixedTimestepMs,$++});this._nextTickMs=Math.max(0,this._fixedTimestepMs-this._accumulatorMs),this._tickHandle=setTimeout(Z,this._nextTickMs)};Z()}stop(){if(!this._tickHandle)return;clearTimeout(this._tickHandle),this._tickHandle=null}_tick(Z){try{this._tickFunction(Z)}catch(J){if(J instanceof Error&&this._tickErrorCallback)this._tickErrorCallback(J);else p.warning(`Ticker._tick(): tick callback threw an error, but it was not an instance of Error. Error: ${J}`)}}}var kK1;((Q)=>{Q.START="WORLD_LOOP.START";Q.STOP="WORLD_LOOP.STOP";Q.TICK_START="WORLD_LOOP.TICK_START";Q.TICK_END="WORLD_LOOP.TICK_END";Q.TICK_ERROR="WORLD_LOOP.TICK_ERROR"})(kK1||={});class OH extends j0{_currentTick=0;_ticker;_world;constructor(Z,J=zA){super();this._ticker=new NH(J,this._tick,this._onTickError),this._world=Z}get currentTick(){return this._currentTick}get isStarted(){return this._ticker.isStarted}get nextTickMs(){return this._ticker.nextTickMs}get timestepS(){return this._ticker.fixedTimestepS}get world(){return this._world}start(){this._ticker.start(),this.emitWithWorld(this._world,"WORLD_LOOP.START",{worldLoop:this})}stop(){this._ticker.stop(),this.emitWithWorld(this._world,"WORLD_LOOP.STOP",{worldLoop:this})}_tick=(Z)=>{this.emitWithWorld(this._world,"WORLD_LOOP.TICK_START",{worldLoop:this,tickDeltaMs:Z});let J=performance.now();V8.startSpan({operation:"world_tick",attributes:{serverPlayerCount:s9.instance.playerCount,targetTickRate:this._ticker.targetTicksPerSecond,targetTickRateMs:this._ticker.fixedTimestepMs,worldId:this._world.id,worldName:this._world.name,worldChunkCount:this._world.chunkLattice.chunkCount,worldEntityCount:this._world.entityManager.entityCount,worldLoopTick:this._currentTick}},()=>{V8.startSpan({operation:"entities_tick"},()=>this._world.entityManager.tickEntities(Z)),V8.startSpan({operation:"simulation_step"},()=>this._world.simulation.step(Z)),V8.startSpan({operation:"entities_emit_updates"},()=>this._world.entityManager.checkAndEmitUpdates()),V8.startSpan({operation:"network_synchronize"},()=>this._world.networkSynchronizer.synchronize())}),this._currentTick++,this.emitWithWorld(this._world,"WORLD_LOOP.TICK_END",{worldLoop:this,tickDurationMs:performance.now()-J})};_onTickError=(Z)=>{p.error(`WorldLoop._onTickError(): Error: ${Z}`),this.emitWithWorld(this._world,"WORLD_LOOP.TICK_ERROR",{worldLoop:this,error:Z})}}var VA;((V)=>{V.SET_AMBIENT_LIGHT_COLOR="WORLD.SET_AMBIENT_LIGHT_COLOR";V.SET_AMBIENT_LIGHT_INTENSITY="WORLD.SET_AMBIENT_LIGHT_INTENSITY";V.SET_DIRECTIONAL_LIGHT_COLOR="WORLD.SET_DIRECTIONAL_LIGHT_COLOR";V.SET_DIRECTIONAL_LIGHT_INTENSITY="WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY";V.SET_DIRECTIONAL_LIGHT_POSITION="WORLD.SET_DIRECTIONAL_LIGHT_POSITION";V.SET_FOG_COLOR="WORLD.SET_FOG_COLOR";V.SET_FOG_FAR="WORLD.SET_FOG_FAR";V.SET_FOG_NEAR="WORLD.SET_FOG_NEAR";V.SET_SKYBOX_INTENSITY="WORLD.SET_SKYBOX_INTENSITY";V.SET_SKYBOX_URI="WORLD.SET_SKYBOX_URI";V.START="WORLD.START";V.STOP="WORLD.STOP"})(VA||={});class TH extends j0{_id;_ambientLightColor;_ambientLightIntensity;_audioManager;_blockTypeRegistry;_chatManager;_chunkLattice;_directionalLightColor;_directionalLightIntensity;_directionalLightPosition;_entityManager;_fogColor;_fogFar;_fogNear;_lightManager;_loop;_name;_networkSynchronizer;_particleEmitterManager;_sceneUIManager;_simulation;_skyboxIntensity;_skyboxUri;_tag;constructor(Z){super();if(this._id=Z.id,this._ambientLightColor=Z.ambientLightColor??{r:255,g:255,b:255},this._ambientLightIntensity=Z.ambientLightIntensity??1,this._directionalLightColor=Z.directionalLightColor??{r:255,g:255,b:255},this._directionalLightIntensity=Z.directionalLightIntensity??3,this._directionalLightPosition=Z.directionalLightPosition??{x:100,y:150,z:100},this._fogColor=Z.fogColor,this._fogFar=Z.fogFar??550,this._fogNear=Z.fogNear??500,this._name=Z.name,this._skyboxIntensity=Z.skyboxIntensity??1,this._skyboxUri=Z.skyboxUri,this._tag=Z.tag,this._audioManager=new NW(this),this._blockTypeRegistry=new tG(this),this._chatManager=new Sz(this),this._chunkLattice=new bz(this),this._entityManager=new lz(this),this._lightManager=new DH(this),this._loop=new OH(this,Z.tickRate),this._networkSynchronizer=new yB(this),this._particleEmitterManager=new RH(this),this._sceneUIManager=new PH(this),this._simulation=new MH(this,Z.tickRate,Z.gravity),Z.map)this.loadMap(Z.map)}get id(){return this._id}get ambientLightColor(){return this._ambientLightColor}get ambientLightIntensity(){return this._ambientLightIntensity}get blockTypeRegistry(){return this._blockTypeRegistry}get chatManager(){return this._chatManager}get chunkLattice(){return this._chunkLattice}get directionalLightColor(){return this._directionalLightColor}get directionalLightIntensity(){return this._directionalLightIntensity}get directionalLightPosition(){return this._directionalLightPosition}get entityManager(){return this._entityManager}get fogColor(){return this._fogColor}get fogFar(){return this._fogFar}get fogNear(){return this._fogNear}get lightManager(){return this._lightManager}get loop(){return this._loop}get name(){return this._name}get networkSynchronizer(){return this._networkSynchronizer}get particleEmitterManager(){return this._particleEmitterManager}get sceneUIManager(){return this._sceneUIManager}get simulation(){return this._simulation}get skyboxIntensity(){return this._skyboxIntensity}get skyboxUri(){return this._skyboxUri}get audioManager(){return this._audioManager}get tag(){return this._tag}loadMap(Z){if(this.chunkLattice.clear(),Z.blockTypes)for(let J of Z.blockTypes)this.blockTypeRegistry.registerGenericBlockType({id:J.id,isLiquid:J.isLiquid,lightLevel:J.lightLevel,name:J.name,textureUri:J.textureUri});if(Z.blocks){let J={};for(let X in Z.blocks){let $=Z.blocks[X],Y=X.indexOf(","),Q=X.indexOf(",",Y+1),K=Number(X.slice(0,Y)),W=Number(X.slice(Y+1,Q)),G=Number(X.slice(Q+1));if(!J[$])J[$]=[];J[$].push({x:K,y:W,z:G})}this.chunkLattice.initializeBlocks(J)}if(Z.entities)for(let J in Z.entities){let X=Z.entities[J],$=J.indexOf(","),Y=J.indexOf(",",$+1),Q=Number(J.slice(0,$)),K=Number(J.slice($+1,Y)),W=Number(J.slice(Y+1));new B8({isEnvironmental:!0,...X}).spawn(this,{x:Q,y:K,z:W})}}setAmbientLightColor(Z){this._ambientLightColor=Z,this.emit("WORLD.SET_AMBIENT_LIGHT_COLOR",{world:this,color:Z})}setAmbientLightIntensity(Z){this._ambientLightIntensity=Z,this.emit("WORLD.SET_AMBIENT_LIGHT_INTENSITY",{world:this,intensity:Z})}setDirectionalLightColor(Z){this._directionalLightColor=Z,this.emit("WORLD.SET_DIRECTIONAL_LIGHT_COLOR",{world:this,color:Z})}setDirectionalLightIntensity(Z){this._directionalLightIntensity=Z,this.emit("WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY",{world:this,intensity:Z})}setDirectionalLightPosition(Z){this._directionalLightPosition=Z,this.emit("WORLD.SET_DIRECTIONAL_LIGHT_POSITION",{world:this,position:Z})}setFogColor(Z){this._fogColor=Z,this.emit("WORLD.SET_FOG_COLOR",{world:this,color:Z})}setFogFar(Z){this._fogFar=Z,this.emit("WORLD.SET_FOG_FAR",{world:this,far:Z})}setFogNear(Z){this._fogNear=Z,this.emit("WORLD.SET_FOG_NEAR",{world:this,near:Z})}setSkyboxIntensity(Z){this._skyboxIntensity=Z,this.emit("WORLD.SET_SKYBOX_INTENSITY",{world:this,intensity:Z})}setSkyboxUri(Z){this._skyboxUri=Z,this.emit("WORLD.SET_SKYBOX_URI",{world:this,uri:Z})}start(){if(this._loop.isStarted)return;this._loop.start(),this.emit("WORLD.START",{world:this,startedAtMs:Date.now()})}stop(){if(!this._loop.isStarted)return;this._loop.stop(),this.emit("WORLD.STOP",{world:this,stoppedAtMs:Date.now()})}serialize(){return T0.serializeWorld(this)}}var EK1;((J)=>J.WORLD_CREATED="WORLD_MANAGER.WORLD_CREATED")(EK1||={});class F${static instance=new F$;_defaultWorld;_nextWorldId=1;_worlds=new Map;createWorld(Z){let J=new TH({...Z,id:this._nextWorldId++});return J.start(),this._worlds.set(J.id,J),j0.globalInstance.emit("WORLD_MANAGER.WORLD_CREATED",{world:J}),J}getAllWorlds(){return Array.from(this._worlds.values())}getDefaultWorld(){return this._defaultWorld??=this.createWorld({name:"Default World",skyboxUri:"skyboxes/partly-cloudy"}),this._defaultWorld}getWorldsByTag(Z){let J=[];return this._worlds.forEach((X)=>{if(X.tag===Z)J.push(X)}),J}getWorld(Z){return this._worlds.get(Z)}setDefaultWorld(Z){this._defaultWorld=Z}}var IK1;(($)=>{$.PLAYER_CONNECTED="PLAYER_MANAGER.PLAYER_CONNECTED";$.PLAYER_DISCONNECTED="PLAYER_MANAGER.PLAYER_DISCONNECTED";$.PLAYER_RECONNECTED="PLAYER_MANAGER.PLAYER_RECONNECTED"})(IK1||={});class s9{static instance=new s9;worldSelectionHandler;_connectionPlayers=new Map;constructor(){j0.globalInstance.on("CONNECTION.OPENED",({connection:Z,req:J})=>{this._onConnectionOpened(Z,J.session)}),j0.globalInstance.on("CONNECTION.DISCONNECTED",({connection:Z})=>{this._onConnectionDisconnected(Z)}),j0.globalInstance.on("CONNECTION.RECONNECTED",({connection:Z})=>{this._onConnectionReconnected(Z)}),j0.globalInstance.on("CONNECTION.CLOSED",({connection:Z})=>{this._onConnectionClosed(Z)})}get playerCount(){return this._connectionPlayers.size}getConnectedPlayers(){return Array.from(this._connectionPlayers.values())}getConnectedPlayersByWorld(Z){return this.getConnectedPlayers().filter((J)=>J.world===Z)}getConnectedPlayerByUsername(Z){return Array.from(this._connectionPlayers.values()).find((J)=>{return J.username.toLowerCase()===Z.toLowerCase()})}async _onConnectionOpened(Z,J){let X=new d3(Z,J);await X.loadInitialPersistedData(),j0.globalInstance.emit("PLAYER_MANAGER.PLAYER_CONNECTED",{player:X});let $=await this.worldSelectionHandler?.(X);X.joinWorld($??F$.instance.getDefaultWorld()),this._connectionPlayers.set(Z,X)}_onConnectionDisconnected(Z){let J=this._connectionPlayers.get(Z);if(J)J.resetInputs(),J.camera.reset()}_onConnectionReconnected(Z){let J=this._connectionPlayers.get(Z);if(J)J.reconnected(),j0.globalInstance.emit("PLAYER_MANAGER.PLAYER_RECONNECTED",{player:J});else p.warning(`PlayerManager._onConnectionReconnected(): Connection ${Z.id} not in the PlayerManager._connectionPlayers map.`)}_onConnectionClosed(Z){let J=this._connectionPlayers.get(Z);if(J)J.disconnect(),this._connectionPlayers.delete(Z),j0.globalInstance.emit("PLAYER_MANAGER.PLAYER_DISCONNECTED",{player:J});else p.warning(`PlayerManager._onConnectionClosed(): Connection ${Z.id} not in the PlayerManager._connectionPlayers map.`)}}Buffer.poolSize=134217728;var _K1;((X)=>{X.START="GAMESERVER.START";X.STOP="GAMESERVER.STOP"})(_K1||={});function nX6(Z){X1.init().then(()=>{return TQ.instance.modelRegistry.preloadModels()}).then(()=>{if(Z.length>0)Z(TQ.instance.worldManager.getDefaultWorld());else Z();TQ.instance.start()}).catch((J)=>{p.fatalError(`Failed to initialize the game engine, exiting. Error: ${J}`)})}class TQ{static _instance;_modelRegistry=B6.instance;_playerManager=s9.instance;_socket=NQ.instance;_worldManager=F$.instance;_webServer=LW.instance;constructor(){}static get instance(){if(!this._instance)this._instance=new TQ;return this._instance}get modelRegistry(){return this._modelRegistry}get playerManager(){return this._playerManager}get socket(){return this._socket}get webServer(){return this._webServer}get worldManager(){return this._worldManager}start(){j0.globalInstance.emit("GAMESERVER.START",{startedAtMs:performance.now()}),this._webServer.start()}}var t8=t(kQ(),1);class EQ extends Float32Array{constructor(Z,J,X,$){super([Z,J,X,$])}get determinant(){return t8.mat2.determinant(this)}get frobeniusNorm(){return t8.mat2.frob(this)}static create(){let Z=new EQ(0,0,0,0);return t8.mat2.identity(Z),Z}static fromRotation(Z){let J=EQ.create();return t8.mat2.fromRotation(J,Z),J}static fromScaling(Z){let J=EQ.create();return t8.mat2.fromScaling(J,Z),J}add(Z){return t8.mat2.add(this,this,Z),this}adjoint(){return t8.mat2.adjoint(this,this),this}clone(){return new EQ(this[0],this[1],this[2],this[3])}copy(Z){return t8.mat2.copy(this,Z),this}equals(Z){return t8.mat2.equals(this,Z)}exactEquals(Z){return t8.mat2.exactEquals(this,Z)}identity(){return t8.mat2.identity(this),this}invert(){return t8.mat2.invert(this,this),this}multiply(Z){return t8.mat2.mul(this,this,Z),this}multiplyScalar(Z){return t8.mat2.multiplyScalar(this,this,Z),this}rotate(Z){return t8.mat2.rotate(this,this,Z),this}subtract(Z){return t8.mat2.sub(this,this,Z),this}toString(){return`[${this[0]},${this[1]}][${this[2]},${this[3]}]`}transpose(){return t8.mat2.transpose(this,this),this}}var H8=t(kQ(),1);class p7 extends Float32Array{constructor(Z,J,X,$,Y,Q,K,W,G){super([Z,J,X,$,Y,Q,K,W,G])}get determinant(){return H8.mat3.determinant(this)}get frobeniusNorm(){return H8.mat3.frob(this)}static create(){let Z=new p7(0,0,0,0,0,0,0,0,0);return H8.mat3.identity(Z),Z}static fromMatrix4(Z){let J=p7.create();return H8.mat3.fromMat4(J,Z),J}static fromQuaternion(Z){let J=p7.create();return H8.mat3.fromQuat(J,Z),J}static fromRotation(Z){let J=p7.create();return H8.mat3.fromRotation(J,Z),J}static fromScaling(Z){let J=p7.create();return H8.mat3.fromScaling(J,Z),J}static fromTranslation(Z){let J=p7.create();return H8.mat3.fromTranslation(J,Z),J}add(Z){return H8.mat3.add(this,this,Z),this}adjoint(){return H8.mat3.adjoint(this,this),this}clone(){return new p7(this[0],this[1],this[2],this[3],this[4],this[5],this[6],this[7],this[8])}copy(Z){return H8.mat3.copy(this,Z),this}equals(Z){return H8.mat3.equals(this,Z)}exactEquals(Z){return H8.mat3.exactEquals(this,Z)}identity(){return H8.mat3.identity(this),this}invert(){return H8.mat3.invert(this,this),this}multiply(Z){return H8.mat3.mul(this,this,Z),this}multiplyScalar(Z){return H8.mat3.multiplyScalar(this,this,Z),this}transformVector(Z){return Z.transformMatrix3(this)}projection(Z,J){return H8.mat3.projection(this,Z,J),this}rotate(Z){return H8.mat3.rotate(this,this,Z),this}subtract(Z){return H8.mat3.sub(this,this,Z),this}toString(){return`[${this[0]},${this[1]},${this[2]}][${this[3]},${this[4]},${this[5]}][${this[6]},${this[7]},${this[8]}]`}transpose(){return H8.mat3.transpose(this,this),this}}var Z1=t(kQ(),1);class W5 extends Float32Array{constructor(Z,J,X,$,Y,Q,K,W,G,z,v,H,V,q,F,w){super([Z,J,X,$,Y,Q,K,W,G,z,v,H,V,q,F,w])}get determinant(){return Z1.mat4.determinant(this)}get frobeniusNorm(){return Z1.mat4.frob(this)}static create(){let Z=new W5(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);return Z1.mat4.identity(Z),Z}static fromQuaternion(Z){let J=W5.create();return Z1.mat4.fromQuat(J,Z),J}static fromRotation(Z,J){let X=W5.create();return Z1.mat4.fromRotation(X,Z,J),X}static fromRotationTranslation(Z,J){let X=W5.create();return Z1.mat4.fromRotationTranslation(X,Z,J),X}static fromRotationTranslationScale(Z,J,X){let $=W5.create();return Z1.mat4.fromRotationTranslationScale($,Z,J,X),$}static fromRotationTranslationScaleOrigin(Z,J,X,$){let Y=W5.create();return Z1.mat4.fromRotationTranslationScaleOrigin(Y,Z,J,X,$),Y}static fromScaling(Z){let J=W5.create();return Z1.mat4.fromScaling(J,Z),J}static fromTranslation(Z){let J=W5.create();return Z1.mat4.fromTranslation(J,Z),J}static fromXRotation(Z){let J=W5.create();return Z1.mat4.fromXRotation(J,Z),J}static fromYRotation(Z){let J=W5.create();return Z1.mat4.fromYRotation(J,Z),J}static fromZRotation(Z){let J=W5.create();return Z1.mat4.fromZRotation(J,Z),J}add(Z){return Z1.mat4.add(this,this,Z),this}adjoint(){return Z1.mat4.adjoint(this,this),this}clone(){return new W5(this[0],this[1],this[2],this[3],this[4],this[5],this[6],this[7],this[8],this[9],this[10],this[11],this[12],this[13],this[14],this[15])}copy(Z){return Z1.mat4.copy(this,Z),this}equals(Z){return Z1.mat4.equals(this,Z)}exactEquals(Z){return Z1.mat4.exactEquals(this,Z)}frustrum(Z,J,X,$,Y,Q){return Z1.mat4.frustum(this,Z,J,X,$,Y,Q),this}identity(){return Z1.mat4.identity(this),this}invert(){return Z1.mat4.invert(this,this),this}lookAt(Z,J,X){return Z1.mat4.lookAt(this,Z,J,X),this}multiply(Z){return Z1.mat4.mul(this,this,Z),this}multiplyScalar(Z){return Z1.mat4.multiplyScalar(this,this,Z),this}orthographic(Z,J,X,$,Y,Q){return Z1.mat4.ortho(this,Z,J,X,$,Y,Q),this}perspective(Z,J,X,$){return Z1.mat4.perspective(this,Z,J,X,$),this}rotate(Z,J){return Z1.mat4.rotate(this,this,Z,J),this}rotateX(Z){return Z1.mat4.rotateX(this,this,Z),this}rotateY(Z){return Z1.mat4.rotateY(this,this,Z),this}rotateZ(Z){return Z1.mat4.rotateZ(this,this,Z),this}scale(Z){return Z1.mat4.scale(this,this,Z),this}subtract(Z){return Z1.mat4.sub(this,this,Z),this}targetTo(Z,J,X){return Z1.mat4.targetTo(this,Z,J,X),this}toString(){return`[${this[0]},${this[1]},${this[2]},${this[3]}][${this[4]},${this[5]},${this[6]},${this[7]}][${this[8]},${this[9]},${this[10]},${this[11]}][${this[12]},${this[13]},${this[14]},${this[15]}]`}translate(Z){return Z1.mat4.translate(this,this,Z),this}transpose(){return Z1.mat4.transpose(this,this),this}}var I1=t(kQ(),1);class DW extends Float32Array{constructor(Z,J,X,$){super([Z,J,X,$])}get length(){return I1.quat.length(this)}get squaredLength(){return I1.quat.squaredLength(this)}get magnitude(){return I1.quat.length(this)}get squaredMagnitude(){return I1.quat.squaredLength(this)}get x(){return this[0]}set x(Z){this[0]=Z}get y(){return this[1]}set y(Z){this[1]=Z}get z(){return this[2]}set z(Z){this[2]=Z}get w(){return this[3]}set w(Z){this[3]=Z}static fromEuler(Z,J,X){let $=I1.quat.fromEuler(new Float32Array(4),Z,J,X);return new DW($[0],$[1],$[2],$[3])}static fromQuaternionLike(Z){return new DW(Z.x,Z.y,Z.z,Z.w)}clone(){return new DW(this.x,this.y,this.z,this.w)}conjugate(){return I1.quat.conjugate(this,this),this}copy(Z){return I1.quat.copy(this,Z),this}dot(Z){return I1.quat.dot(this,Z)}exponential(){return I1.quat.exp(this,this),this}equals(Z){return I1.quat.equals(this,Z)}exactEquals(Z){return I1.quat.exactEquals(this,Z)}getAngle(Z){return I1.quat.getAngle(this,Z)}identity(){return I1.quat.identity(this),this}invert(){return I1.quat.invert(this,this),this}lerp(Z,J){return I1.quat.lerp(this,this,Z,J),this}logarithm(){return I1.quat.ln(this,this),this}multiply(Z){return I1.quat.multiply(this,this,Z),this}transformVector(Z){return Z.transformQuaternion(this)}normalize(){return I1.quat.normalize(this,this),this}power(Z){return I1.quat.pow(this,this,Z),this}randomize(){return I1.quat.random(this),this}rotateX(Z){return I1.quat.rotateX(this,this,Z),this}rotateY(Z){return I1.quat.rotateY(this,this,Z),this}rotateZ(Z){return I1.quat.rotateZ(this,this,Z),this}scale(Z){return I1.quat.scale(this,this,Z),this}setAxisAngle(Z,J){return I1.quat.setAxisAngle(this,Z,J),this}slerp(Z,J){return I1.quat.slerp(this,this,Z,J),this}toString(){return`${this.x},${this.y},${this.z},${this.w}`}}var q1=t(kQ(),1);class CH extends Float32Array{constructor(Z,J){super([Z,J])}get length(){return q1.vec2.length(this)}get squaredLength(){return q1.vec2.squaredLength(this)}get magnitude(){return q1.vec2.length(this)}get squaredMagnitude(){return q1.vec2.squaredLength(this)}get x(){return this[0]}set x(Z){this[0]=Z}get y(){return this[1]}set y(Z){this[1]=Z}static create(){return new CH(0,0)}add(Z){return q1.vec2.add(this,this,Z),this}angle(Z){return q1.vec2.angle(this,Z)}ceil(){return q1.vec2.ceil(this,this),this}clone(){return new CH(this.x,this.y)}copy(Z){return q1.vec2.copy(this,Z),this}distance(Z){return q1.vec2.distance(this,Z)}divide(Z){return q1.vec2.divide(this,this,Z),this}dot(Z){return q1.vec2.dot(this,Z)}equals(Z){return q1.vec2.equals(this,Z)}exactEquals(Z){return q1.vec2.exactEquals(this,Z)}floor(){return q1.vec2.floor(this,this),this}invert(){return q1.vec2.inverse(this,this),this}lerp(Z,J){return q1.vec2.lerp(this,this,Z,J),this}max(Z){return q1.vec2.max(this,this,Z),this}min(Z){return q1.vec2.min(this,this,Z),this}multiply(Z){return q1.vec2.mul(this,this,Z),this}negate(){return q1.vec2.negate(this,this),this}normalize(){return q1.vec2.normalize(this,this),this}randomize(Z){return q1.vec2.random(this,Z),this}rotate(Z,J){return q1.vec2.rotate(this,this,Z,J),this}round(){return q1.vec2.round(this,this),this}scale(Z){return q1.vec2.scale(this,this,Z),this}scaleAndAdd(Z,J){return q1.vec2.scaleAndAdd(this,this,Z,J),this}subtract(Z){return q1.vec2.sub(this,this,Z),this}toString(){return`${this.x},${this.y}`}transformMatrix2(Z){return q1.vec2.transformMat2(this,this,Z),this}transformMatrix3(Z){return q1.vec2.transformMat3(this,this,Z),this}transformMatrix4(Z){return q1.vec2.transformMat4(this,this,Z),this}zero(){return q1.vec2.zero(this),this}}var z1=t(kQ(),1);class MW extends Float32Array{constructor(Z,J,X){super([Z,J,X])}get length(){return z1.vec3.length(this)}get squaredLength(){return z1.vec3.squaredLength(this)}get magnitude(){return z1.vec3.length(this)}get squaredMagnitude(){return z1.vec3.squaredLength(this)}get x(){return this[0]}set x(Z){this[0]=Z}get y(){return this[1]}set y(Z){this[1]=Z}get z(){return this[2]}set z(Z){this[2]=Z}static create(){return new MW(0,0,0)}static fromVector3Like(Z){return new MW(Z.x,Z.y,Z.z)}add(Z){return z1.vec3.add(this,this,Z),this}ceil(){return z1.vec3.ceil(this,this),this}clone(){return new MW(this.x,this.y,this.z)}copy(Z){return z1.vec3.copy(this,Z),this}cross(Z){return z1.vec3.cross(this,this,Z),this}distance(Z){return z1.vec3.distance(this,Z)}divide(Z){return z1.vec3.div(this,this,Z),this}dot(Z){return z1.vec3.dot(this,Z)}equals(Z){return z1.vec3.equals(this,Z)}exactEquals(Z){return z1.vec3.exactEquals(this,Z)}floor(){return z1.vec3.floor(this,this),this}invert(){return z1.vec3.inverse(this,this),this}lerp(Z,J){return z1.vec3.lerp(this,this,Z,J),this}max(Z){return z1.vec3.max(this,this,Z),this}min(Z){return z1.vec3.min(this,this,Z),this}multiply(Z){return z1.vec3.mul(this,this,Z),this}negate(){return z1.vec3.negate(this,this),this}normalize(){return z1.vec3.normalize(this,this),this}randomize(Z){return z1.vec3.random(this,Z),this}rotateX(Z,J){return z1.vec3.rotateX(this,this,Z,J),this}rotateY(Z,J){return z1.vec3.rotateY(this,this,Z,J),this}rotateZ(Z,J){return z1.vec3.rotateZ(this,this,Z,J),this}round(){return z1.vec3.round(this,this),this}scale(Z){return z1.vec3.scale(this,this,Z),this}scaleAndAdd(Z,J){return z1.vec3.scaleAndAdd(this,this,Z,J),this}subtract(Z){return z1.vec3.sub(this,this,Z),this}toString(){return`${this.x},${this.y},${this.z}`}transformMatrix3(Z){return z1.vec3.transformMat3(this,this,Z),this}transformMatrix4(Z){return z1.vec3.transformMat4(this,this,Z),this}transformQuaternion(Z){return z1.vec3.transformQuat(this,this,Z),this}zero(){return z1.vec3.zero(this),this}}var DG1=t(BG1(),1);var LG1=0.099856;class fH extends c${faceSpeed=0;idleLoopedAnimations=[];idleLoopedAnimationsSpeed;jumpOneshotAnimations=[];moveLoopedAnimations=[];moveLoopedAnimationsSpeed;moveSpeed=0;_faceTarget;_jumpHeight=0;_moveCompletesWhenStuck=!1;_moveIgnoreAxes={};_moveStartMoveAnimations=!1;_moveStartIdleAnimationsOnCompletion=!0;_moveStoppingDistanceSquared=LG1;_moveStuckAccumulatorMs=0;_moveStuckLastPosition;_moveTarget;_onFace;_onFaceComplete;_onMove;_onMoveComplete;_stopFaceRequested=!1;_stopMoveRequested=!1;constructor(Z={}){super();this.idleLoopedAnimations=Z.idleLoopedAnimations??this.idleLoopedAnimations,this.idleLoopedAnimationsSpeed=Z.idleLoopedAnimationsSpeed??this.idleLoopedAnimationsSpeed,this.jumpOneshotAnimations=Z.jumpOneshotAnimations??this.jumpOneshotAnimations,this.moveLoopedAnimations=Z.moveLoopedAnimations??this.moveLoopedAnimations,this.moveLoopedAnimationsSpeed=Z.moveLoopedAnimationsSpeed??this.moveLoopedAnimationsSpeed}spawn(Z){super.spawn(Z),this._startIdleAnimations(Z)}face(Z,J,X){this._faceTarget=Z,this.faceSpeed=J,this._onFace=X?.faceCallback,this._onFaceComplete=X?.faceCompleteCallback}jump(Z){this._jumpHeight=Z}move(Z,J,X){this.moveSpeed=J,this._moveCompletesWhenStuck=X?.moveCompletesWhenStuck??!1,this._moveIgnoreAxes=X?.moveIgnoreAxes??{},this._moveStartIdleAnimationsOnCompletion=X?.moveStartIdleAnimationsOnCompletion??!0,this._moveStartMoveAnimations=!0,this._moveStoppingDistanceSquared=X?.moveStoppingDistance?X.moveStoppingDistance**2:LG1,this._moveTarget=Z,this._onMove=X?.moveCallback,this._onMoveComplete=X?.moveCompleteCallback,this._moveStuckAccumulatorMs=0,this._moveStuckLastPosition=void 0}stopFace(){this._stopFaceRequested=!0}stopMove(){this._stopMoveRequested=!0}tick(Z,J){if(super.tick(Z,J),!this._moveTarget&&!this._faceTarget&&!this._jumpHeight)return;if(this._moveStartMoveAnimations)this._startMoveAnimations(Z),this._moveStartMoveAnimations=!1;let X=J/1000,$=Z.position;if(Z.isDynamic&&this._jumpHeight>0){let Y=Math.abs(Z.world.simulation.gravity.y),Q=Math.sqrt(2*Y*this._jumpHeight);Z.applyImpulse({x:0,y:Q*Z.mass,z:0}),this._jumpHeight=0,this._startJumpAnimations(Z)}if(this._moveTarget){let Y={x:this._moveIgnoreAxes.x?0:this._moveTarget.x-$.x,y:this._moveIgnoreAxes.y?0:this._moveTarget.y-$.y,z:this._moveIgnoreAxes.z?0:this._moveTarget.z-$.z},Q=Y.x*Y.x+Y.y*Y.y+Y.z*Y.z,K=!1;if(this._moveCompletesWhenStuck){if(this._moveStuckAccumulatorMs+=J,this._moveStuckAccumulatorMs>=500){if(this._moveStuckLastPosition){let W=$.x-this._moveStuckLastPosition.x,G=$.y-this._moveStuckLastPosition.y,z=$.z-this._moveStuckLastPosition.z;K=Math.sqrt(W*W+G*G+z*z)<this.moveSpeed*0.1}this._moveStuckLastPosition=$,this._moveStuckAccumulatorMs=0}}if(Q>this._moveStoppingDistanceSquared&&!this._stopMoveRequested&&!K){let W=Math.sqrt(Q),G=this.moveSpeed*X,v=Math.min(W,G)/W,H={x:$.x+Y.x*v,y:$.y+Y.y*v,z:$.z+Y.z*v};if(Z.setPosition(H),this._onMove)this._onMove(H,this._moveTarget)}else{if(this._moveStuckAccumulatorMs=0,this._moveStuckLastPosition=void 0,this._moveTarget=void 0,this._stopMoveRequested=!1,this._moveStartIdleAnimationsOnCompletion)this._startIdleAnimations(Z);if(this._onMoveComplete){let W=this._onMoveComplete;this._onMove=void 0,this._onMoveComplete=void 0,W($)}}}if(this._faceTarget){let Y={x:this._faceTarget.x-$.x,z:this._faceTarget.z-$.z},Q=Math.atan2(-Y.x,-Y.z),K=Z.rotation,W=Math.atan2(2*(K.w*K.y),1-2*(K.y*K.y)),G=Q-W;while(G>Math.PI)G-=2*Math.PI;while(G<-Math.PI)G+=2*Math.PI;if(Math.abs(G)>0.01&&!this._stopFaceRequested){let z=this.faceSpeed*X,v=Math.abs(G)<z?G:Math.sign(G)*z,V=(W+v)/2,q={x:0,y:Math.fround(Math.sin(V)),z:0,w:Math.fround(Math.cos(V))};if(Z.setRotation(q),this._onFace)this._onFace(K,q)}else if(this._faceTarget=void 0,this._stopFaceRequested=!1,this._onFaceComplete){let z=this._onFaceComplete;this._onFace=void 0,this._onFaceComplete=void 0,z(Z.rotation)}}}_startIdleAnimations(Z){if(this.idleLoopedAnimationsSpeed)Z.setModelAnimationsPlaybackRate(this.idleLoopedAnimationsSpeed);Z.stopModelAnimations(this.moveLoopedAnimations),Z.stopModelAnimations(this.jumpOneshotAnimations),Z.startModelLoopedAnimations(this.idleLoopedAnimations)}_startJumpAnimations(Z){Z.stopModelAnimations(this.moveLoopedAnimations),Z.stopModelAnimations(this.idleLoopedAnimations),Z.startModelOneshotAnimations(this.jumpOneshotAnimations)}_startMoveAnimations(Z){if(this.moveLoopedAnimationsSpeed)Z.setModelAnimationsPlaybackRate(this.moveLoopedAnimationsSpeed);Z.stopModelAnimations(this.jumpOneshotAnimations),Z.stopModelAnimations(this.idleLoopedAnimations),Z.startModelLoopedAnimations(this.moveLoopedAnimations)}}class BA extends fH{_debug=!1;_entity;_maxFall=0;_maxJump=0;_maxOpenSetIterations=200;_onPathfindAbort;_onPathfindComplete;_onWaypointMoveComplete;_onWaypointMoveSkipped;_speed=0;_target;_verticalPenalty=0;_waypoints=[];_waypointNextIndex=0;_waypointStoppingDistance;_waypointTimeoutMs=2000;constructor(Z={}){super(Z)}get debug(){return this._debug}get maxFall(){return this._maxFall}get maxJump(){return this._maxJump}get maxOpenSetIterations(){return this._maxOpenSetIterations}get speed(){return this._speed}get target(){return this._target}get verticalPenalty(){return this._verticalPenalty}get waypoints(){return this._waypoints}get waypointNextIndex(){return this._waypointNextIndex}get waypointTimeoutMs(){return this._waypointTimeoutMs}pathfind(Z,J,X){if(this._target=Z,this._speed=J,this._debug=X?.debug??!1,this._maxFall=X?.maxFall?-Math.abs(X.maxFall):0,this._maxJump=X?.maxJump?Math.abs(X.maxJump):0,this._maxOpenSetIterations=X?.maxOpenSetIterations??200,this._onPathfindAbort=X?.pathfindAbortCallback,this._onPathfindComplete=X?.pathfindCompleteCallback,this._onWaypointMoveComplete=X?.waypointMoveCompleteCallback,this._onWaypointMoveSkipped=X?.waypointMoveSkippedCallback,this._verticalPenalty=X?.verticalPenalty??0,this._waypoints=[],this._waypointNextIndex=0,this._waypointStoppingDistance=X?.waypointStoppingDistance,this._waypointTimeoutMs=X?.waypointTimeoutMs??2000/J,!this._calculatePath())return!1;return this._moveToNextWaypoint(),!0}attach(Z){super.attach(Z),this._entity=Z}detach(Z){super.detach(Z),this._entity=void 0}_calculatePath(){if(!this._target||!this._entity?.world)return p.error("PathfindingEntityController._calculatePath: No target or world"),!1;let Z=this._entity.height,J=this._findGroundedStart();if(!J){if(this._debug)p.warning(`PathfindingEntityController._calculatePath: No valid grounded start found within maxFall distance, path search aborted. Start: ${this._coordinateToKey(this._target)}, Target: ${this._coordinateToKey(this._target)}`);return!1}let X={x:Math.floor(this._target.x),y:Math.floor(this._target.y),z:Math.floor(this._target.z)},$=Math.abs(X.x-J.x),Y=Math.abs(X.y-J.y),Q=Math.abs(X.z-J.z);if($<=2&&Y<=2&&Q<=2&&!this._isNeighborCoordinateBlocked(J,X,this._entity.height))return this._waypoints=[{x:J.x+0.5,y:J.y+Z/2,z:J.z+0.5},{x:X.x+0.5,y:X.y+Z/2,z:X.z+0.5}],!0;if(J.x===X.x&&J.y===X.y&&J.z===X.z)return this._waypoints=[{x:J.x+0.5,y:J.y+Z/2,z:J.z+0.5}],!0;let W=this._coordinateToKey(J),G=new Map,z=new Map([[W,0]]),v=new Map([[W,this._pathfindingHeuristic(J,X)]]),H=new Set,V=new DG1.Heap((B,L)=>{let R=v.get(B[0])??1/0,M=v.get(L[0])??1/0;return R-M});V.push([W,J]);let q=[{x:0,y:0,z:1},{x:1,y:0,z:0},{x:0,y:0,z:-1},{x:-1,y:0,z:0},{x:1,y:0,z:1},{x:1,y:0,z:-1},{x:-1,y:0,z:1},{x:-1,y:0,z:-1}],F=[];for(let B=this._maxJump;B>=this._maxFall;B--){if(B===0)continue;let L=Math.abs(J.y+B-X.y);F.push({y:B,distanceToTargetY:L})}F.sort((B,L)=>B.distanceToTargetY-L.distanceToTargetY);let w=[...q,...F.flatMap(({y:B})=>q.map((L)=>({...L,y:B})))],c=0,x=Math.abs(X.x-J.x)+Math.abs(X.y-J.y)+Math.abs(X.z-J.z),j=Math.min(this._maxOpenSetIterations,x*20);while(!V.isEmpty()&&c<j){c++;let[B,L]=V.pop();if(L.x===X.x&&L.y===X.y&&L.z===X.z){let P=this._reconstructPath(G,L);if(this._waypoints=P.map((N)=>({x:N.x+0.5,y:N.y+Z/2,z:N.z+0.5})),this._debug)console.log(`PathfindingEntityController._calculatePath: Path found after ${c} open set iterations. Start: ${this._coordinateToKey(J)}, Target: ${this._coordinateToKey(this._target)}`);return!0}H.add(B);let R=z.get(B),M=new Map;for(let P of w){let N=`${P.x},${P.z}`,O=P.y<0;if(O&&M.has(N))continue;let k={x:L.x+P.x,y:L.y+P.y,z:L.z+P.z};if(Math.abs(X.x-k.x)+Math.abs(X.y-k.y)+Math.abs(X.z-k.z)>x*1.5)continue;let S=this._coordinateToKey(k);if(H.has(S))continue;let f=this._isNeighborCoordinateBlocked(L,k,this._entity.height);if(O&&f){M.set(N,!0);continue}if(f)continue;let C=Math.abs(P.x),h=Math.abs(P.y),_=Math.abs(P.z),a=h===0?0:this._verticalPenalty,s=(Math.max(C,h,_)===1&&C+h+_>1?1.4:1)+a,Z0=R+s,o=z.get(S)??1/0;if(Z0>=o)continue;G.set(S,L),z.set(S,Z0);let M0=Z0+this._pathfindingHeuristic(k,X);v.set(S,M0),V.push([S,k])}}if(c>=j){if(this._onPathfindAbort?.(),this._debug)p.warning(`PathfindingEntityController._calculatePath: Maximum open set iterations reached (${j}), path search aborted. Start: ${this._coordinateToKey(J)}, Target: ${this._coordinateToKey(this._target)}`)}else if(this._debug)p.warning(`PathfindingEntityController._calculatePath: No valid path found. Start: ${this._coordinateToKey(J)}, Target: ${this._coordinateToKey(this._target)}`);return this._target=void 0,this._waypoints=[],!1}_reconstructPath(Z,J){let X=[J],$=J;while(Z.has(this._coordinateToKey($)))$=Z.get(this._coordinateToKey($)),X.unshift($);return X}_coordinateToKey(Z){return`${Z.x},${Z.y},${Z.z}`}_moveToNextWaypoint(){let Z=this._waypointNextIndex>0?this._waypoints[this._waypointNextIndex-1]:void 0,J=this._waypoints[this._waypointNextIndex];if(!J||!this._entity)return;let X=0;if(this._entity.isDynamic&&Z&&J.y>Z.y){let $=J.y-Z.y,Y=Math.min($,this._maxJump)+0.75;this.jump(Y);let Q=Math.abs(this._entity.world.simulation.gravity.y),K=Math.sqrt(2*Q*Y),W=Z.x+0.5,G=Z.z+0.5,z=J.x+0.5,v=J.z+0.5,H=z-W,V=v-G,q=Math.sqrt(H*H+V*V),F=K/Q,w=q/this._speed;X=Math.min(F*0.8,w)*1000}setTimeout(()=>{if(!this._entity)return;let $=Date.now();this.face(J,this._speed),this.move(J,this._speed,{moveCompletesWhenStuck:!0,moveIgnoreAxes:{y:this._entity.isDynamic},moveStartIdleAnimationsOnCompletion:this._waypointNextIndex===this._waypoints.length-1,moveStoppingDistance:this._waypointStoppingDistance,moveCallback:()=>{if(Date.now()-$>this._waypointTimeoutMs&&this._waypointNextIndex<this._waypoints.length-1)this._onWaypointMoveSkipped?.(J,this._waypointNextIndex),this._waypointNextIndex++,this._moveToNextWaypoint()},moveCompleteCallback:()=>{if(this._waypointNextIndex<this._waypoints.length-1)this._onWaypointMoveComplete?.(J,this._waypointNextIndex),this._waypointNextIndex++,this._moveToNextWaypoint();else this._onPathfindComplete?.()}})},X)}_pathfindingHeuristic(Z,J){return Math.abs(Z.x-J.x)+Math.abs(Z.y-J.y)+Math.abs(Z.z-J.z)}_isNeighborCoordinateBlocked(Z,J,X){if(!this._entity?.world)return!1;let $=this._entity.world,Y=Math.floor(J.x),Q=Math.floor(J.y),K=Math.floor(J.z),W=Math.floor(Z.x),G=Math.floor(Z.z);if(!$.chunkLattice.hasBlock({x:Y,y:Q-1,z:K}))return!0;for(let z=0;z<X;z++)if($.chunkLattice.hasBlock({x:Y,y:Q+z,z:K}))return!0;if(Y!==W&&K!==G)for(let z=0;z<X;z++){let v=$.chunkLattice.hasBlock({x:Y,y:Q+z,z:G}),H=$.chunkLattice.hasBlock({x:W,y:Q+z,z:K});if(v||H)return!0}return!1}_findGroundedStart(){if(!this._entity?.world)return;let{x:Z,y:J,z:X}=this._entity.position,$={x:Math.floor(Z),y:Math.floor(J),z:Math.floor(X)};for(let Y=0;Y<=Math.abs(this._maxFall);Y++)if(this._entity.world.chunkLattice.hasBlock({...$,y:$.y-Y-1}))return{...$,y:$.y-Y};return}}export{nX6 as startServer,EK1 as WorldManagerEvent,F$ as WorldManager,kK1 as WorldLoopEvent,OH as WorldLoop,VA as WorldEvent,TH as World,XA as WebServerEvent,LW as WebServer,MW as Vector3,CH as Vector2,NH as Ticker,OQ as TelemetrySpanOperation,V8 as Telemetry,vA as SimulationEvent,MH as Simulation,fH as SimpleEntityController,PH as SceneUIManager,tO as SceneUIEvent,uz as SceneUI,G60 as SUPPORTED_INPUT_KEYS,rG as RigidBodyType,dJ as RigidBody,DW as Quaternion,nc as PlayerUIEvent,_z as PlayerUI,IK1 as PlayerManagerEvent,s9 as PlayerManager,hz as PlayerEvent,w7 as PlayerEntity,W60 as PlayerCameraMode,nO as PlayerCameraEvent,Iz as PlayerCamera,d3 as Player,g3 as PersistenceManager,BA as PathfindingEntityController,RH as ParticleEmitterManager,WA as ParticleEmitterEvent,GA as ParticleEmitter,$A as PORT,q60 as PLAYER_ROTATION_UPDATE_THRESHOLD,H60 as PLAYER_POSITION_UPDATE_THRESHOLD_SQ,B6 as ModelRegistry,W5 as Matrix4,p7 as Matrix3,EQ as Matrix2,fK1 as LightType,DH as LightManager,QA as LightEvent,KA as Light,r8 as IterationMap,_K1 as GameServerEvent,TQ as GameServer,j0 as EventRouter,p as ErrorHandler,lz as EntityManager,mz as EntityEvent,B8 as Entity,V60 as ENTITY_ROTATION_UPDATE_THRESHOLD,v60 as ENTITY_POSITION_UPDATE_THRESHOLD_SQ,h1 as DefaultPlayerEntityController,eO as DefaultPlayerEntity,z60 as DEFAULT_ENTITY_RIGID_BODY_OPTIONS,v9 as CollisionGroupsBuilder,B$ as CollisionGroup,P3 as ColliderShape,Az as ColliderMap,A5 as Collider,pP as CoefficientCombineRule,rO as ChunkLatticeEvent,bz as ChunkLattice,j5 as Chunk,Sz as ChatManager,sO as ChatEvent,gP as BlockTypeRegistryEvent,tG as BlockTypeRegistry,iP as BlockTypeEvent,m5 as BlockType,hQ as Block,OA as BaseEntityControllerEvent,c$ as BaseEntityController,NW as AudioManager,QL as AudioEvent,PW as Audio};
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${W}`),J.end();return}if(K)Z.session=K}J.setNoDelay(!0),this.emitWithGlobal("WEBSERVER.UPGRADE",{req:Z,socket:J,head:X})};_onError=(Z)=>{p.error(`WebServer._onError(): ${Z.message}`),this.emitWithGlobal("WEBSERVER.ERROR",{error:Z})};_onStopped=()=>{this.emitWithGlobal("WEBSERVER.STOPPED",{})}}var OQ;((w)=>{w.BUILD_PACKETS="build_packets";w.ENTITIES_EMIT_UPDATES="entities_emit_updates";w.ENTITIES_TICK="entities_tick";w.NETWORK_SYNCHRONIZE="network_synchronize";w.NETWORK_SYNCHRONIZE_CLEANUP="network_synchronize_cleanup";w.PHYSICS_CLEANUP="physics_cleanup";w.PHYSICS_STEP="physics_step";w.SEND_ALL_PACKETS="send_all_packets";w.SEND_PACKETS="send_packets";w.SERIALIZE_FREE_BUFFERS="serialize_free_buffers";w.SERIALIZE_PACKETS="serialize_packets";w.SERIALIZE_PACKETS_ENCODE="serialize_packets_encode";w.SIMULATION_STEP="simulation_step";w.TICKER_TICK="ticker_tick";w.WORLD_TICK="world_tick"})(OQ||={});class V8{static getProcessStats(Z=!1){let J=process.memoryUsage(),X={jsHeapSizeMb:{value:J.heapUsed/1024/1024,unit:"megabyte"},jsHeapCapacityMb:{value:J.heapTotal/1024/1024,unit:"megabyte"},jsHeapUsagePercent:{value:J.heapUsed/J.heapTotal,unit:"percent"},processHeapSizeMb:{value:J.heapUsed/1024/1024,unit:"megabyte"},rssSizeMb:{value:J.rss/1024/1024,unit:"megabyte"}};if(Z)return X;return Object.fromEntries(Object.entries(X).map(([$,Y])=>[$,Y.value]))}static initializeSentry(Z,J=50){dj({dsn:Z,release:YA,environment:process.env.NODE_ENV||"development",tracesSampleRate:1,initialScope:{tags:{gameId:process.env.HYTOPIA_GAME_ID??"unknown",gameSlug:process.env.HYTOPIA_GAME_SLUG??"unknown",lobbyId:process.env.HYTOPIA_LOBBY_ID??"unknown",region:process.env.REGION??"unknown"}},beforeSend:(X)=>{return X.extra=V8.getProcessStats(),X},beforeSendTransaction:(X)=>{if(X.contexts?.trace?.op==="ticker_tick"){let Y=X?.start_timestamp,Q=X?.timestamp;if(!Y||!Q)return null;if((Q-Y)*1000>J)return X.measurements=V8.getProcessStats(!0),X}return null}})}static startSpan(Z,J){if(wv())return I4({attributes:Z.attributes,name:Z.operation,op:Z.operation},J);else return J()}static sentry(){return gh}}var CK1=new $Y({useFloat32:gz.ALWAYS}),iX6=5000;class n9 extends j0{static _cachedPacketsSerializedBuffer=new Map;_closeTimeout=null;_ws;id;constructor(Z,J){super();this.id=j50(),this.onPacket(Q0.PacketId.HEARTBEAT,this._onHeartbeatPacket),this.bindWs(Z),j0.globalInstance.emit("CONNECTION.OPENED",{connection:this,req:J})}static clearCachedPacketsSerializedBuffers(){if(n9._cachedPacketsSerializedBuffer.size>0)n9._cachedPacketsSerializedBuffer.clear()}static serializePackets(Z){for(let X of Z)if(!Q0.isValidPacket(X))return p.error(`Connection.serializePackets(): Invalid packet payload: ${JSON.stringify(X)}`);let J=n9._cachedPacketsSerializedBuffer.get(Z);if(J)return J;return V8.startSpan({operation:"serialize_packets",attributes:{packets:Z.length,packetIds:Z.map((X)=>X[0]).join(",")}},(X)=>{let $=CK1.pack(Z);if($.byteLength>65536)$=pX6($,{level:1});return X?.setAttribute("serializedBytes",$.byteLength),n9._cachedPacketsSerializedBuffer.set(Z,$),$})}bindWs(Z){let J=!!this._ws;if(J&&this._closeTimeout)clearTimeout(this._closeTimeout),this._closeTimeout=null;if(this._ws)this._ws.onmessage=()=>{},this._ws.onclose=()=>{},this._ws.onerror=()=>{},this.send([Q0.createPacket(Q0.bidirectionalPackets.connectionPacketDefinition,{k:!0})]);if(this._ws=Z,this._ws.binaryType="nodebuffer",this._ws.onmessage=(X)=>this._onMessage(X.data),this._ws.onclose=this._onWsClose,this._ws.onerror=this._onWsError,this.send([Q0.createPacket(Q0.bidirectionalPackets.connectionPacketDefinition,{i:this.id})],!0),J)this.emitWithGlobal("CONNECTION.RECONNECTED",{connection:this})}disconnect(){if(this._ws.readyState!==r$.default.OPEN)return;try{this._ws.close()}catch(Z){p.error(`Connection.disconnect(): Connection disconnect failed. Error: ${Z}`)}}onPacket(Z,J){this.on("CONNECTION.PACKET_RECEIVED",({packet:X})=>{if(X[0]===Z)J(X)})}send(Z,J=!0){if(this._closeTimeout)return;if(this._ws.readyState!==r$.default.OPEN)return;V8.startSpan({operation:"send_packets"},()=>{try{let X=n9.serializePackets(Z);if(!X)return;this._ws.send(X),this.emitWithGlobal("CONNECTION.PACKETS_SENT",{connection:this,packets:Z})}catch(X){p.error(`Connection.send(): Packet send failed. Error: ${X}`)}})}_onHeartbeatPacket=()=>{this.send([Q0.createPacket(Q0.bidirectionalPackets.heartbeatPacketDefinition,null)],!0)};_onMessage=(Z)=>{try{let J=this._deserialize(Z);if(!J)return;this.emitWithGlobal("CONNECTION.PACKET_RECEIVED",{connection:this,packet:J})}catch(J){p.error(`Connection._ws.onmessage(): Error: ${J}`)}};_onWsClose=()=>{this.emitWithGlobal("CONNECTION.DISCONNECTED",{connection:this}),this._closeTimeout=setTimeout(()=>{this.emitWithGlobal("CONNECTION.CLOSED",{connection:this}),this.offAll()},iX6)};_onWsError=(Z)=>{this.emitWithGlobal("CONNECTION.ERROR",{connection:this,error:Z})};_deserialize(Z){let J=CK1.unpack(Z);if(!J||typeof J!=="object"||typeof J[0]!=="number")return p.error(`Connection._deserialize(): Invalid packet format. Packet: ${JSON.stringify(J)}`);if(!Q0.isValidPacket(J))return p.error(`Connection._deserialize(): Invalid packet payload. Packet: ${JSON.stringify(J)}`);return J}}class DH{_lights=new Map;_nextLightId=1;_world;constructor(Z){this._world=Z}get world(){return this._world}despawnEntityAttachedLights(Z){this.getAllEntityAttachedLights(Z).forEach((J)=>{J.despawn()})}getAllLights(){return Array.from(this._lights.values())}getAllEntityAttachedLights(Z){return this.getAllLights().filter((J)=>J.attachedToEntity===Z)}registerLight(Z){if(Z.id!==void 0)return Z.id;let J=this._nextLightId;return this._lights.set(J,Z),this._nextLightId++,J}unregisterLight(Z){if(Z.id===void 0)return;this._lights.delete(Z.id)}}class r8{_map=new Map;_values=[];_isDirty=!1;get size(){return this._map.size}get valuesArray(){if(this._isDirty)this._syncArray();return this._values}get(Z){return this._map.get(Z)}set(Z,J){let X=this._map.has(Z);if(this._map.set(Z,J),!X)this._values.push(J);else this._isDirty=!0;return this}has(Z){return this._map.has(Z)}delete(Z){let J=this._map.delete(Z);if(J)this._isDirty=!0;return J}clear(){this._map.clear(),this._values.length=0,this._isDirty=!1}forEach(Z,J){this._map.forEach((X,$)=>{Z.call(J,X,$,this)})}keys(){return this._map.keys()}values(){return this._map.values()}entries(){return this._map.entries()}[Symbol.iterator](){return this._map[Symbol.iterator]()}_syncArray(){this._values.length=0;for(let Z of this._map.values())this._values.push(Z);this._isDirty=!1}}var fK1;((X)=>{X[X.POINTLIGHT=0]="POINTLIGHT";X[X.SPOTLIGHT=1]="SPOTLIGHT"})(fK1||={});var QA;((V)=>{V.DESPAWN="LIGHT.DESPAWN";V.SET_ANGLE="LIGHT.SET_ANGLE";V.SET_ATTACHED_TO_ENTITY="LIGHT.SET_ATTACHED_TO_ENTITY";V.SET_COLOR="LIGHT.SET_COLOR";V.SET_DISTANCE="LIGHT.SET_DISTANCE";V.SET_INTENSITY="LIGHT.SET_INTENSITY";V.SET_OFFSET="LIGHT.SET_OFFSET";V.SET_PENUMBRA="LIGHT.SET_PENUMBRA";V.SET_POSITION="LIGHT.SET_POSITION";V.SET_TRACKED_ENTITY="LIGHT.SET_TRACKED_ENTITY";V.SET_TRACKED_POSITION="LIGHT.SET_TRACKED_POSITION";V.SPAWN="LIGHT.SPAWN"})(QA||={});class KA extends j0{_id;_angle;_attachedToEntity;_color;_distance;_intensity;_offset;_penumbra;_position;_trackedEntity;_trackedPosition;_type;_world;constructor(Z){if(!!Z.attachedToEntity===!!Z.position)p.fatalError("Either attachedToEntity or position must be set, but not both.");super();p.warning("WARNING: Lights are poorly optimized at this time. Using more than a few lights in your game can cause extremely bad performance (FPS) issues. Use lights sparingly!"),this._angle=Z.angle,this._attachedToEntity=Z.attachedToEntity,this._color=Z.color??{r:255,g:255,b:255},this._distance=Z.distance,this._intensity=Z.intensity??1,this._offset=Z.offset,this._penumbra=Z.penumbra,this._position=Z.position,this._trackedEntity=Z.trackedEntity,this._trackedPosition=Z.trackedPosition,this._type=Z.type??0}get id(){return this._id}get angle(){return this._angle}get attachedToEntity(){return this._attachedToEntity}get color(){return this._color}get distance(){return this._distance}get intensity(){return this._intensity}get isSpawned(){return this._id!==void 0}get offset(){return this._offset}get penumbra(){return this._penumbra}get position(){return this._position}get trackedEntity(){return this._trackedEntity}get trackedPosition(){return this._trackedPosition}get type(){return this._type}get world(){return this._world}setAngle(Z){if(this._angle===Z)return;if(this._angle=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_ANGLE",{light:this,angle:Z})}setAttachedToEntity(Z){if(!Z.isSpawned)return p.error(`Light.setAttachedToEntity(): Entity ${Z.id} is not spawned!`);if(this._attachedToEntity===Z)return;if(this._attachedToEntity=Z,this._position=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_ATTACHED_TO_ENTITY",{light:this,entity:Z})}setColor(Z){if(this._color.r===Z.r&&this._color.g===Z.g&&this._color.b===Z.b)return;if(this._color=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_COLOR",{light:this,color:Z})}setDistance(Z){if(this._distance===Z)return;if(this._distance=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_DISTANCE",{light:this,distance:Z})}setIntensity(Z){if(this._intensity===Z)return;if(this._intensity=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_INTENSITY",{light:this,intensity:Z})}setOffset(Z){if(this._offset&&this._offset.x===Z.x&&this._offset.y===Z.y&&this._offset.z===Z.z)return;if(this._offset=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_OFFSET",{light:this,offset:Z})}setPenumbra(Z){if(this._penumbra===Z)return;if(this._penumbra=Z,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_PENUMBRA",{light:this,penumbra:Z})}setPosition(Z){if(this._position&&this._position.x===Z.x&&this._position.y===Z.y&&this._position.z===Z.z)return;if(this._position=Z,this._attachedToEntity=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_POSITION",{light:this,position:Z})}setTrackedEntity(Z){if(!Z.isSpawned)return p.error(`Light.setTrackedEntity(): Entity ${Z.id} is not spawned!`);if(this._trackedEntity===Z)return;if(this._trackedEntity=Z,this._trackedPosition=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_TRACKED_ENTITY",{light:this,entity:Z})}setTrackedPosition(Z){if(this._trackedPosition===Z)return;if(this._trackedPosition=Z,this._trackedEntity=void 0,this.isSpawned)this.emitWithWorld(this._world,"LIGHT.SET_TRACKED_POSITION",{light:this,position:Z})}despawn(){if(!this.isSpawned||!this._world)return;this._world.lightManager.unregisterLight(this),this.emitWithWorld(this._world,"LIGHT.DESPAWN",{light:this}),this._id=void 0,this._world=void 0}spawn(Z){if(this.isSpawned)return;if(this._attachedToEntity&&!this._attachedToEntity.isSpawned)return p.error(`Light.spawn(): Attached entity ${this._attachedToEntity.id} must be spawned before spawning Light!`);this._id=Z.lightManager.registerLight(this),this._world=Z,this.emitWithWorld(Z,"LIGHT.SPAWN",{light:this})}serialize(){return T0.serializeLight(this)}}var WA;((_)=>{_.BURST="PARTICLE_EMITTER.BURST";_.DESPAWN="PARTICLE_EMITTER.DESPAWN";_.SET_ALPHA_TEST="PARTICLE_EMITTER.SET_ALPHA_TEST";_.SET_ATTACHED_TO_ENTITY="PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY";_.SET_ATTACHED_TO_ENTITY_NODE_NAME="PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME";_.SET_COLOR_END="PARTICLE_EMITTER.SET_COLOR_END";_.SET_COLOR_END_VARIANCE="PARTICLE_EMITTER.SET_COLOR_END_VARIANCE";_.SET_COLOR_START="PARTICLE_EMITTER.SET_COLOR_START";_.SET_COLOR_START_VARIANCE="PARTICLE_EMITTER.SET_COLOR_START_VARIANCE";_.SET_GRAVITY="PARTICLE_EMITTER.SET_GRAVITY";_.SET_LIFETIME="PARTICLE_EMITTER.SET_LIFETIME";_.SET_LIFETIME_VARIANCE="PARTICLE_EMITTER.SET_LIFETIME_VARIANCE";_.SET_MAX_PARTICLES="PARTICLE_EMITTER.SET_MAX_PARTICLES";_.SET_OFFSET="PARTICLE_EMITTER.SET_OFFSET";_.SET_OPACITY_END="PARTICLE_EMITTER.SET_OPACITY_END";_.SET_OPACITY_END_VARIANCE="PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE";_.SET_OPACITY_START="PARTICLE_EMITTER.SET_OPACITY_START";_.SET_OPACITY_START_VARIANCE="PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE";_.SET_PAUSED="PARTICLE_EMITTER.SET_PAUSED";_.SET_POSITION="PARTICLE_EMITTER.SET_POSITION";_.SET_POSITION_VARIANCE="PARTICLE_EMITTER.SET_POSITION_VARIANCE";_.SET_RATE="PARTICLE_EMITTER.SET_RATE";_.SET_RATE_VARIANCE="PARTICLE_EMITTER.SET_RATE_VARIANCE";_.SET_SIZE_END="PARTICLE_EMITTER.SET_SIZE_END";_.SET_SIZE_END_VARIANCE="PARTICLE_EMITTER.SET_SIZE_END_VARIANCE";_.SET_SIZE_START="PARTICLE_EMITTER.SET_SIZE_START";_.SET_SIZE_START_VARIANCE="PARTICLE_EMITTER.SET_SIZE_START_VARIANCE";_.SET_TEXTURE_URI="PARTICLE_EMITTER.SET_TEXTURE_URI";_.SET_TRANSPARENT="PARTICLE_EMITTER.SET_TRANSPARENT";_.SET_VELOCITY="PARTICLE_EMITTER.SET_VELOCITY";_.SET_VELOCITY_VARIANCE="PARTICLE_EMITTER.SET_VELOCITY_VARIANCE";_.SPAWN="PARTICLE_EMITTER.SPAWN"})(WA||={});class GA extends j0{_id;_alphaTest;_attachedToEntity;_attachedToEntityNodeName;_colorEnd;_colorEndVariance;_colorStart;_colorStartVariance;_gravity;_lifetime;_lifetimeVariance;_maxParticles;_offset;_opacityEnd;_opacityEndVariance;_opacityStart;_opacityStartVariance;_paused;_position;_positionVariance;_rate;_rateVariance;_sizeEnd;_sizeEndVariance;_sizeStart;_sizeStartVariance;_sizeVariance;_textureUri;_transparent;_velocity;_velocityVariance;_world;constructor(Z){if(!!Z.attachedToEntity===!!Z.position)p.fatalError("Either attachedToEntity or position must be set, but not both.");if(!Z.textureUri)p.fatalError("ParticleEmitter.constructor(): textureUri must be provided.");super();this._alphaTest=Z.alphaTest??0.05,this._attachedToEntity=Z.attachedToEntity,this._attachedToEntityNodeName=Z.attachedToEntityNodeName,this._colorEnd=Z.colorEnd,this._colorEndVariance=Z.colorEndVariance,this._colorStart=Z.colorStart,this._colorStartVariance=Z.colorStartVariance,this._gravity=Z.gravity,this._lifetime=Z.lifetime,this._lifetimeVariance=Z.lifetimeVariance,this._maxParticles=Z.maxParticles,this._offset=Z.offset,this._opacityEnd=Z.opacityEnd,this._opacityEndVariance=Z.opacityEndVariance,this._opacityStart=Z.opacityStart,this._opacityStartVariance=Z.opacityStartVariance,this._paused=!1,this._position=Z.position,this._positionVariance=Z.positionVariance,this._rate=Z.rate,this._rateVariance=Z.rateVariance,this._sizeEnd=Z.sizeEnd,this._sizeEndVariance=Z.sizeEndVariance,this._sizeStart=Z.sizeStart,this._sizeStartVariance=Z.sizeStartVariance,this._textureUri=Z.textureUri,this._transparent=Z.transparent,this._velocity=Z.velocity,this._velocityVariance=Z.velocityVariance}get id(){return this._id}get alphaTest(){return this._alphaTest}get attachedToEntity(){return this._attachedToEntity}get attachedToEntityNodeName(){return this._attachedToEntityNodeName}get colorEnd(){return this._colorEnd}get colorEndVariance(){return this._colorEndVariance}get colorStart(){return this._colorStart}get colorStartVariance(){return this._colorStartVariance}get gravity(){return this._gravity}get isSpawned(){return this._id!==void 0}get lifetime(){return this._lifetime}get lifetimeVariance(){return this._lifetimeVariance}get maxParticles(){return this._maxParticles}get offset(){return this._offset}get opacityEnd(){return this._opacityEnd}get opacityEndVariance(){return this._opacityEndVariance}get opacityStart(){return this._opacityStart}get opacityStartVariance(){return this._opacityStartVariance}get paused(){return this._paused}get position(){return this._position}get positionVariance(){return this._positionVariance}get rate(){return this._rate}get rateVariance(){return this._rateVariance}get sizeEnd(){return this._sizeEnd}get sizeEndVariance(){return this._sizeEndVariance}get sizeStart(){return this._sizeStart}get sizeStartVariance(){return this._sizeStartVariance}get sizeVariance(){return this._sizeVariance}get textureUri(){return this._textureUri}get transparent(){return this._transparent}get velocity(){return this._velocity}get velocityVariance(){return this._velocityVariance}get world(){return this._world}setAlphaTest(Z){if(this._alphaTest===Z)return;if(this._alphaTest=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_ALPHA_TEST",{particleEmitter:this,alphaTest:Z})}setAttachedToEntity(Z){if(!Z.isSpawned)return p.error(`ParticleEmitter.setAttachedToEntity(): Entity ${Z.id} is not spawned!`);if(this._attachedToEntity===Z)return;if(this._attachedToEntity=Z,this._position=void 0,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY",{particleEmitter:this,entity:Z})}setAttachedToEntityNodeName(Z){if(this._attachedToEntityNodeName===Z)return;if(this._attachedToEntityNodeName=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME",{particleEmitter:this,attachedToEntityNodeName:Z})}setColorEnd(Z){if(this._colorEnd&&this._colorEnd.r===Z.r&&this._colorEnd.g===Z.g&&this._colorEnd.b===Z.b)return;if(this._colorEnd=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_END",{particleEmitter:this,colorEnd:Z})}setColorEndVariance(Z){if(this._colorEndVariance&&this._colorEndVariance.r===Z.r&&this._colorEndVariance.g===Z.g&&this._colorEndVariance.b===Z.b)return;if(this._colorEndVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_END_VARIANCE",{particleEmitter:this,colorEndVariance:Z})}setColorStart(Z){if(this._colorStart&&this._colorStart.r===Z.r&&this._colorStart.g===Z.g&&this._colorStart.b===Z.b)return;if(this._colorStart=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_START",{particleEmitter:this,colorStart:Z})}setColorStartVariance(Z){if(this._colorStartVariance&&this._colorStartVariance.r===Z.r&&this._colorStartVariance.g===Z.g&&this._colorStartVariance.b===Z.b)return;if(this._colorStartVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_COLOR_START_VARIANCE",{particleEmitter:this,colorStartVariance:Z})}setGravity(Z){if(this._gravity&&this._gravity.x===Z.x&&this._gravity.y===Z.y&&this._gravity.z===Z.z)return;if(this._gravity=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_GRAVITY",{particleEmitter:this,gravity:Z})}setLifetime(Z){if(this._lifetime===Z)return;if(this._lifetime=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_LIFETIME",{particleEmitter:this,lifetime:Z})}setLifetimeVariance(Z){if(this._lifetimeVariance===Z)return;if(this._lifetimeVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_LIFETIME_VARIANCE",{particleEmitter:this,lifetimeVariance:Z})}setMaxParticles(Z){if(this._maxParticles===Z)return;if(this._maxParticles=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_MAX_PARTICLES",{particleEmitter:this,maxParticles:Z})}setOffset(Z){if(this._offset&&this._offset.x===Z.x&&this._offset.y===Z.y&&this._offset.z===Z.z)return;if(this._offset=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OFFSET",{particleEmitter:this,offset:Z})}setOpacityEnd(Z){if(this._opacityEnd===Z)return;if(this._opacityEnd=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_END",{particleEmitter:this,opacityEnd:Z})}setOpacityEndVariance(Z){if(this._opacityEndVariance===Z)return;if(this._opacityEndVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE",{particleEmitter:this,opacityEndVariance:Z})}setOpacityStart(Z){if(this._opacityStart===Z)return;if(this._opacityStart=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_START",{particleEmitter:this,opacityStart:Z})}setOpacityStartVariance(Z){if(this._opacityStartVariance===Z)return;if(this._opacityStartVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE",{particleEmitter:this,opacityStartVariance:Z})}setPosition(Z){if(this._position&&this._position.x===Z.x&&this._position.y===Z.y&&this._position.z===Z.z)return;if(this._position=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_POSITION",{particleEmitter:this,position:Z})}setPositionVariance(Z){if(this._positionVariance&&this._positionVariance.x===Z.x&&this._positionVariance.y===Z.y&&this._positionVariance.z===Z.z)return;if(this._positionVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_POSITION_VARIANCE",{particleEmitter:this,positionVariance:Z})}setRate(Z){if(this._rate===Z)return;if(this._rate=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_RATE",{particleEmitter:this,rate:Z})}setRateVariance(Z){if(this._rateVariance===Z)return;if(this._rateVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_RATE_VARIANCE",{particleEmitter:this,rateVariance:Z})}setSizeEnd(Z){if(this._sizeEnd===Z)return;if(this._sizeEnd=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_END",{particleEmitter:this,sizeEnd:Z})}setSizeEndVariance(Z){if(this._sizeEndVariance===Z)return;if(this._sizeEndVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_END_VARIANCE",{particleEmitter:this,sizeEndVariance:Z})}setSizeStart(Z){if(this._sizeStart===Z)return;if(this._sizeStart=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_START",{particleEmitter:this,sizeStart:Z})}setSizeStartVariance(Z){if(this._sizeStartVariance===Z)return;if(this._sizeStartVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_SIZE_START_VARIANCE",{particleEmitter:this,sizeStartVariance:Z})}setTextureUri(Z){if(this._textureUri===Z)return;if(this._textureUri=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_TEXTURE_URI",{particleEmitter:this,textureUri:Z})}setTransparent(Z){if(this._transparent===Z)return;if(this._transparent=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_TRANSPARENT",{particleEmitter:this,transparent:Z})}setVelocity(Z){if(this._velocity&&this._velocity.x===Z.x&&this._velocity.y===Z.y&&this._velocity.z===Z.z)return;if(this._velocity=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_VELOCITY",{particleEmitter:this,velocity:Z})}setVelocityVariance(Z){if(this._velocityVariance&&this._velocityVariance.x===Z.x&&this._velocityVariance.y===Z.y&&this._velocityVariance.z===Z.z)return;if(this._velocityVariance=Z,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_VELOCITY_VARIANCE",{particleEmitter:this,velocityVariance:Z})}burst(Z){if(this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.BURST",{particleEmitter:this,count:Z})}despawn(){if(!this.isSpawned||!this._world)return;this._world.particleEmitterManager.unregisterParticleEmitter(this),this.emitWithWorld(this._world,"PARTICLE_EMITTER.DESPAWN",{particleEmitter:this}),this._id=void 0,this._world=void 0}restart(){if(!this._paused)return;if(this._paused=!1,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_PAUSED",{particleEmitter:this,paused:this._paused})}stop(){if(this._paused)return;if(this._paused=!0,this.isSpawned)this.emitWithWorld(this._world,"PARTICLE_EMITTER.SET_PAUSED",{particleEmitter:this,paused:this._paused})}spawn(Z){if(this.isSpawned)return;if(this._attachedToEntity&&!this._attachedToEntity.isSpawned)return p.error(`ParticleEmitter.spawn(): Attached entity ${this._attachedToEntity.id} must be spawned before spawning ParticleEmitter!`);this._id=Z.particleEmitterManager.registerParticleEmitter(this),this._world=Z,this.emitWithWorld(Z,"PARTICLE_EMITTER.SPAWN",{particleEmitter:this})}serialize(){return T0.serializeParticleEmitter(this)}}var gX6={x:0,y:-32,z:0},zA=60,vA;((Y)=>{Y.STEP_START="SIMULATION.STEP_START";Y.STEP_END="SIMULATION.STEP_END";Y.DEBUG_RAYCAST="SIMULATION.DEBUG_RAYCAST";Y.DEBUG_RENDER="SIMULATION.DEBUG_RENDER"})(vA||={});class MH extends j0{_colliderMap=new Az;_debugRaycastingEnabled=!1;_debugRenderingEnabled=!1;_debugRenderingFilterFlags;_rapierEventQueue;_rapierSimulation;_world;constructor(Z,J=zA,X=gX6){super();this._rapierEventQueue=new X1.EventQueue(!0),this._rapierSimulation=new X1.World(X),this._rapierSimulation.timestep=Math.fround(1/J),this._world=Z}get colliderMap(){return this._colliderMap}get isDebugRaycastingEnabled(){return this._debugRaycastingEnabled}get isDebugRenderingEnabled(){return this._debugRenderingEnabled}get gravity(){return this._rapierSimulation.gravity}get timestepS(){return this._rapierSimulation.timestep}get world(){return this._world}createRawCollider(Z,J){return this._rapierSimulation.createCollider(Z,J)}createRawRigidBody(Z){return this._rapierSimulation.createRigidBody(Z)}enableDebugRaycasting(Z){this._debugRaycastingEnabled=Z}enableDebugRendering(Z,J=X1.QueryFilterFlags.EXCLUDE_FIXED){this._debugRenderingEnabled=Z,this._debugRenderingFilterFlags=J}getContactManifolds(Z,J){let X=[];return this._rapierSimulation.narrowPhase.contactPair(Z,J,($,Y)=>{if($.numContacts()===0)return;let Q=$.normal(),K=[];for(let W=0;W<$.numSolverContacts();W++)K.push($.solverContactPoint(W));X.push({contactPoints:K,localNormalA:!Y?$.localNormal1():$.localNormal2(),localNormalB:!Y?$.localNormal2():$.localNormal1(),normal:!Y?Q:{x:-Q.x,y:-Q.y,z:-Q.z}})}),X}intersectionsWithRawShape(Z,J,X,$={}){let Y=new Set,Q=[];return this._rapierSimulation.intersectionsWithShape(J,X,Z,(K)=>{let W=this._colliderMap.getColliderHandleBlockType(K.handle);if(W&&!Y.has(W))return Y.add(W),Q.push({intersectedBlockType:W}),!0;let G=this._colliderMap.getColliderHandleEntity(K.handle);if(G&&!Y.has(G))return Y.add(G),Q.push({intersectedEntity:G}),!0;return!0},$.filterFlags,$.filterGroups,$.filterExcludeCollider,$.filterExcludeRigidBody,$.filterPredicate),Q}raycast(Z,J,X,$={}){let Y=new X1.Ray(Z,J),Q=this._rapierSimulation.castRay(Y,X,$.solidMode??!0,$.filterFlags,$.filterGroups,$.filterExcludeCollider,$.filterExcludeRigidBody,$.filterPredicate);if(this._debugRaycastingEnabled)this.emitWithWorld(this._world,"SIMULATION.DEBUG_RAYCAST",{simulation:this,origin:Z,direction:J,length:X,hit:!!Q});if(!Q)return null;let K=Y.pointAt(Q.timeOfImpact),W=Q.timeOfImpact,G=Q.collider,z=this._colliderMap.getColliderHandleBlockType(G.handle);if(z)return{hitBlock:hQ.fromGlobalCoordinate({x:Math.floor(K.x-(Y.dir.x<0?0.0001:-0.0001)),y:Math.floor(K.y-(Y.dir.y<0?0.0001:-0.0001)),z:Math.floor(K.z-(Y.dir.z<0?0.0001:-0.0001))},z),hitPoint:K,hitDistance:W};let v=this._colliderMap.getColliderHandleEntity(G.handle);if(v)return{hitEntity:v,hitPoint:K,hitDistance:W};return null}removeRawCollider(Z){this._colliderMap.queueColliderHandleForCleanup(Z.handle),this._rapierSimulation.removeCollider(Z,!1)}removeRawRigidBody(Z){this._rapierSimulation.removeRigidBody(Z)}setGravity(Z){this._rapierSimulation.gravity=Z}step=(Z)=>{this.emitWithWorld(this._world,"SIMULATION.STEP_START",{simulation:this,tickDeltaMs:Z});let J=performance.now();if(V8.startSpan({operation:"physics_step"},()=>{this._rapierSimulation.step(this._rapierEventQueue)}),V8.startSpan({operation:"physics_cleanup"},()=>{this._rapierEventQueue.drainContactForceEvents(this._onContactForceEvent),this._rapierEventQueue.drainCollisionEvents(this._onCollisionEvent),this._colliderMap.cleanup()}),this.emitWithWorld(this._world,"SIMULATION.STEP_END",{simulation:this,stepDurationMs:performance.now()-J}),this._debugRenderingEnabled)this.emitWithWorld(this._world,"SIMULATION.DEBUG_RENDER",{simulation:this,...this._rapierSimulation.debugRender(this._debugRenderingFilterFlags)})};_onCollisionEvent=(Z,J,X)=>{let[$,Y]=this._getCollisionObjects(Z,J);if(!$||!Y)return;let Q=(K,W)=>{if(K instanceof m5&&W instanceof B8&&K.hasListeners("BLOCK_TYPE.ENTITY_COLLISION"))K.emit("BLOCK_TYPE.ENTITY_COLLISION",{blockType:K,entity:W,started:X,colliderHandleA:Z,colliderHandleB:J});else if(K instanceof B8&&W instanceof m5&&K.hasListeners("ENTITY.BLOCK_COLLISION"))K.emit("ENTITY.BLOCK_COLLISION",{entity:K,blockType:W,started:X,colliderHandleA:Z,colliderHandleB:J});else if(K instanceof B8&&W instanceof B8&&K.hasListeners("ENTITY.ENTITY_COLLISION"))K.emit("ENTITY.ENTITY_COLLISION",{entity:K,otherEntity:W,started:X,colliderHandleA:Z,colliderHandleB:J});else if(typeof K==="function"&&(W instanceof B8||W instanceof m5))K(W,X,Z,J)};Q($,Y),Q(Y,$)};_onContactForceEvent=(Z)=>{let[J,X]=this._getCollisionObjects(Z.collider1(),Z.collider2());if(!J||typeof J==="function"||!X||typeof X==="function")return;let $={totalForce:Z.totalForce(),totalForceMagnitude:Z.totalForceMagnitude(),maxForceDirection:Z.maxForceDirection(),maxForceMagnitude:Z.maxForceMagnitude()},Y=(Q,K)=>{if(Q instanceof m5&&K instanceof B8&&Q.hasListeners("BLOCK_TYPE.ENTITY_CONTACT_FORCE"))Q.emit("BLOCK_TYPE.ENTITY_CONTACT_FORCE",{blockType:Q,entity:K,contactForceData:$});else if(Q instanceof B8&&K instanceof m5&&Q.hasListeners("ENTITY.BLOCK_CONTACT_FORCE"))Q.emit("ENTITY.BLOCK_CONTACT_FORCE",{entity:Q,blockType:K,contactForceData:$});else if(Q instanceof B8&&K instanceof B8&&Q.hasListeners("ENTITY.ENTITY_CONTACT_FORCE"))Q.emit("ENTITY.ENTITY_CONTACT_FORCE",{entity:Q,otherEntity:K,contactForceData:$})};Y(J,X),Y(X,J)};_getCollisionObjects(Z,J){let X=this._colliderMap.getColliderHandleBlockType(Z)??this._colliderMap.getColliderHandleCollisionCallback(Z)??this._colliderMap.getColliderHandleEntity(Z),$=this._colliderMap.getColliderHandleBlockType(J)??this._colliderMap.getColliderHandleCollisionCallback(J)??this._colliderMap.getColliderHandleEntity(J);return[X,$]}}class yB{_synchronizedPlayerReliablePackets=new r8;_queuedBroadcasts=[];_queuedAudioSynchronizations=new r8;_queuedBlockSynchronizations=new r8;_queuedBlockTypeSynchronizations=new r8;_queuedChunkSynchronizations=new r8;_queuedDebugRaycastSynchronizations=[];_queuedEntitySynchronizations=new r8;_queuedLightSynchronizations=new r8;_queuedParticleEmitterSynchronizations=new r8;_queuedPerPlayerSynchronizations=new r8;_queuedPerPlayerCameraSynchronizations=new r8;_queuedPerPlayerUISynchronizations=new r8;_queuedPerPlayerUIDatasSynchronizations=new r8;_queuedPlayerSynchronizations=new r8;_queuedSceneUISynchronizations=new r8;_queuedWorldSynchronization;_loadedSceneUIs=new Set;_spawnedChunks=new Set;_spawnedEntities=new Set;_world;constructor(Z){this._world=Z,this._subscribeToAudioEvents(),this._subscribeToBlockTypeRegistryEvents(),this._subscribeToChatEvents(),this._subscribeToChunkLatticeEvents(),this._subscribeToEntityEvents(),this._subscribeToLightEvents(),this._subscribeToParticleEmitterEvents(),this._subscribeToPlayerEvents(),this._subscribeToPlayerCameraEvents(),this._subscribeToPlayerUIEvents(),this._subscribeToSceneUIEvents(),this._subscribeToSimulationEvents(),this._subscribeToWorldEvents()}synchronize(){let Z=[],J=[],X=this._world.loop.currentTick;if(this._queuedPerPlayerSynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerSynchronizations)this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(...Y);if(this._queuedEntitySynchronizations.size>0){let $=[],Y=[];for(let Q of this._queuedEntitySynchronizations.valuesArray){let K=!1;for(let W in Q)if(W!=="i"&&W!=="p"&&W!=="r"){K=!0;break}if(K)$.push(Q);else Y.push(Q)}if(Y.length>0){let Q=Q0.createPacket(Q0.outboundPackets.entitiesPacketDefinition,Y,X);J.push(Q)}if($.length>0){let Q=Q0.createPacket(Q0.outboundPackets.entitiesPacketDefinition,$,X);Z.push(Q);for(let K of this._synchronizedPlayerReliablePackets.valuesArray)K.push(Q)}}if(this._queuedAudioSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.audiosPacketDefinition,this._queuedAudioSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedBlockTypeSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.blockTypesPacketDefinition,this._queuedBlockTypeSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedChunkSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.chunksPacketDefinition,this._queuedChunkSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedBlockSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.blocksPacketDefinition,this._queuedBlockSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedLightSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.lightsPacketDefinition,this._queuedLightSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedParticleEmitterSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.particleEmittersPacketDefinition,this._queuedParticleEmitterSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedPerPlayerUISynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerUISynchronizations){let Q=Q0.createPacket(Q0.outboundPackets.uiPacketDefinition,Y,X);this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(Q)}if(this._queuedPerPlayerUIDatasSynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerUIDatasSynchronizations){let Q=Q0.createPacket(Q0.outboundPackets.uiDatasPacketDefinition,Y,X);this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(Q)}if(this._queuedSceneUISynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.sceneUIsPacketDefinition,this._queuedSceneUISynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedWorldSynchronization){let $=Q0.createPacket(Q0.outboundPackets.worldPacketDefinition,this._queuedWorldSynchronization,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedPerPlayerCameraSynchronizations.size>0)for(let[$,Y]of this._queuedPerPlayerCameraSynchronizations){let Q=Q0.createPacket(Q0.outboundPackets.cameraPacketDefinition,Y,X);this._createOrGetSynchronizedPlayerReliablePackets($,Z).push(Q)}if(this._queuedPlayerSynchronizations.size>0){let $=Q0.createPacket(Q0.outboundPackets.playersPacketDefinition,this._queuedPlayerSynchronizations.valuesArray,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedBroadcasts.length>0)for(let $ of this._queuedBroadcasts){Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}if(this._queuedDebugRaycastSynchronizations.length>0){let $=Q0.createPacket(Q0.outboundPackets.physicsDebugRaycastsPacketDefinition,this._queuedDebugRaycastSynchronizations,X);Z.push($);for(let Y of this._synchronizedPlayerReliablePackets.valuesArray)Y.push($)}V8.startSpan({operation:"send_all_packets"},()=>{for(let $ of s9.instance.getConnectedPlayersByWorld(this._world)){let Y=this._synchronizedPlayerReliablePackets.get($)??Z;if(Y.length>0)$.connection.send(Y);if(J.length>0)$.connection.send(J,!1)}}),V8.startSpan({operation:"network_synchronize_cleanup"},()=>{if(this._queuedBroadcasts.length>0)this._queuedBroadcasts.length=0;if(this._queuedAudioSynchronizations.size>0)this._queuedAudioSynchronizations.clear();if(this._queuedBlockSynchronizations.size>0)this._queuedBlockSynchronizations.clear();if(this._queuedBlockTypeSynchronizations.size>0)this._queuedBlockTypeSynchronizations.clear();if(this._queuedChunkSynchronizations.size>0)this._queuedChunkSynchronizations.clear();if(this._queuedDebugRaycastSynchronizations.length>0)this._queuedDebugRaycastSynchronizations.length=0;if(this._queuedEntitySynchronizations.size>0)this._queuedEntitySynchronizations.clear();if(this._queuedLightSynchronizations.size>0)this._queuedLightSynchronizations.clear();if(this._queuedParticleEmitterSynchronizations.size>0)this._queuedParticleEmitterSynchronizations.clear();if(this._queuedPerPlayerSynchronizations.size>0)this._queuedPerPlayerSynchronizations.clear();if(this._queuedPerPlayerCameraSynchronizations.size>0)this._queuedPerPlayerCameraSynchronizations.clear();if(this._queuedPerPlayerUISynchronizations.size>0)this._queuedPerPlayerUISynchronizations.clear();if(this._queuedPerPlayerUIDatasSynchronizations.size>0)this._queuedPerPlayerUIDatasSynchronizations.clear();if(this._queuedPlayerSynchronizations.size>0)this._queuedPlayerSynchronizations.clear();if(this._queuedSceneUISynchronizations.size>0)this._queuedSceneUISynchronizations.clear();if(this._queuedWorldSynchronization)this._queuedWorldSynchronization=void 0;if(this._loadedSceneUIs.size>0)this._loadedSceneUIs.clear();if(this._spawnedChunks.size>0)this._spawnedChunks.clear();if(this._spawnedEntities.size>0)this._spawnedEntities.clear();if(this._synchronizedPlayerReliablePackets.size>0)this._synchronizedPlayerReliablePackets.clear();n9.clearCachedPacketsSerializedBuffers()})}_subscribeToAudioEvents(){this._world.final("AUDIO.PAUSE",this._onAudioPause),this._world.final("AUDIO.PLAY",this._onAudioPlay),this._world.final("AUDIO.PLAY_RESTART",this._onAudioPlayRestart),this._world.final("AUDIO.SET_ATTACHED_TO_ENTITY",this._onAudioSetAttachedToEntity),this._world.final("AUDIO.SET_CUTOFF_DISTANCE",this._onAudioSetCutoffDistance),this._world.final("AUDIO.SET_DETUNE",this._onAudioSetDetune),this._world.final("AUDIO.SET_DISTORTION",this._onAudioSetDistortion),this._world.final("AUDIO.SET_POSITION",this._onAudioSetPosition),this._world.final("AUDIO.SET_PLAYBACK_RATE",this._onAudioSetPlaybackRate),this._world.final("AUDIO.SET_REFERENCE_DISTANCE",this._onAudioSetReferenceDistance),this._world.final("AUDIO.SET_VOLUME",this._onAudioSetVolume)}_subscribeToBlockTypeRegistryEvents(){this._world.final("BLOCK_TYPE_REGISTRY.REGISTER_BLOCK_TYPE",this._onBlockTypeRegistryRegisterBlockType)}_subscribeToChatEvents(){this._world.final("CHAT.BROADCAST_MESSAGE",this._onChatSendBroadcastMessage),this._world.final("CHAT.PLAYER_MESSAGE",this._onChatSendPlayerMessage)}_subscribeToChunkLatticeEvents(){this._world.final("CHUNK_LATTICE.ADD_CHUNK",this._onChunkLatticeAddChunk),this._world.final("CHUNK_LATTICE.REMOVE_CHUNK",this._onChunkLatticeRemoveChunk),this._world.final("CHUNK_LATTICE.SET_BLOCK",this._onChunkLatticeSetBlock)}_subscribeToEntityEvents(){this._world.final("ENTITY.SPAWN",this._onEntitySpawn),this._world.final("ENTITY.DESPAWN",this._onEntityDespawn),this._world.final("ENTITY.SET_MODEL_ANIMATIONS_PLAYBACK_RATE",this._onEntitySetModelAnimationsPlaybackRate),this._world.final("ENTITY.SET_MODEL_HIDDEN_NODES",this._onEntitySetModelHiddenNodes),this._world.final("ENTITY.SET_MODEL_SCALE",this._onEntitySetModelScale),this._world.final("ENTITY.SET_MODEL_SHOWN_NODES",this._onEntitySetModelShownNodes),this._world.final("ENTITY.SET_MODEL_TEXTURE_URI",this._onEntitySetModelTextureUri),this._world.final("ENTITY.SET_OPACITY",this._onEntitySetOpacity),this._world.final("ENTITY.SET_PARENT",this._onEntitySetParent),this._world.final("ENTITY.SET_TINT_COLOR",this._onEntitySetTintColor),this._world.final("ENTITY.START_MODEL_LOOPED_ANIMATIONS",this._onEntityStartModelLoopedAnimations),this._world.final("ENTITY.START_MODEL_ONESHOT_ANIMATIONS",this._onEntityStartModelOneshotAnimations),this._world.final("ENTITY.STOP_MODEL_ANIMATIONS",this._onEntityStopModelAnimations),this._world.final("ENTITY.UPDATE_POSITION",this._onEntityUpdatePosition),this._world.final("ENTITY.UPDATE_ROTATION",this._onEntityUpdateRotation)}_subscribeToLightEvents(){this._world.final("LIGHT.DESPAWN",this._onLightDespawn),this._world.final("LIGHT.SET_ANGLE",this._onLightSetAngle),this._world.final("LIGHT.SET_ATTACHED_TO_ENTITY",this._onLightSetAttachedToEntity),this._world.final("LIGHT.SET_COLOR",this._onLightSetColor),this._world.final("LIGHT.SET_DISTANCE",this._onLightSetDistance),this._world.final("LIGHT.SET_INTENSITY",this._onLightSetIntensity),this._world.final("LIGHT.SET_OFFSET",this._onLightSetOffset),this._world.final("LIGHT.SET_PENUMBRA",this._onLightSetPenumbra),this._world.final("LIGHT.SET_POSITION",this._onLightSetPosition),this._world.final("LIGHT.SET_TRACKED_ENTITY",this._onLightSetTrackedEntity),this._world.final("LIGHT.SET_TRACKED_POSITION",this._onLightSetTrackedPosition),this._world.final("LIGHT.SPAWN",this._onLightSpawn)}_subscribeToParticleEmitterEvents(){this._world.final("PARTICLE_EMITTER.DESPAWN",this._onParticleEmitterDespawn),this._world.final("PARTICLE_EMITTER.BURST",this._onParticleEmitterBurst),this._world.final("PARTICLE_EMITTER.SET_ALPHA_TEST",this._onParticleEmitterSetAlphaTest),this._world.final("PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY",this._onParticleEmitterSetAttachedToEntity),this._world.final("PARTICLE_EMITTER.SET_ATTACHED_TO_ENTITY_NODE_NAME",this._onParticleEmitterSetAttachedToEntityNodeName),this._world.final("PARTICLE_EMITTER.SET_COLOR_END",this._onParticleEmitterSetColorEnd),this._world.final("PARTICLE_EMITTER.SET_COLOR_END_VARIANCE",this._onParticleEmitterSetColorEndVariance),this._world.final("PARTICLE_EMITTER.SET_COLOR_START",this._onParticleEmitterSetColorStart),this._world.final("PARTICLE_EMITTER.SET_COLOR_START_VARIANCE",this._onParticleEmitterSetColorStartVariance),this._world.final("PARTICLE_EMITTER.SET_GRAVITY",this._onParticleEmitterSetGravity),this._world.final("PARTICLE_EMITTER.SET_LIFETIME",this._onParticleEmitterSetLifetime),this._world.final("PARTICLE_EMITTER.SET_LIFETIME_VARIANCE",this._onParticleEmitterSetLifetimeVariance),this._world.final("PARTICLE_EMITTER.SET_MAX_PARTICLES",this._onParticleEmitterSetMaxParticles),this._world.final("PARTICLE_EMITTER.SET_OFFSET",this._onParticleEmitterSetOffset),this._world.final("PARTICLE_EMITTER.SET_OPACITY_END",this._onParticleEmitterSetOpacityEnd),this._world.final("PARTICLE_EMITTER.SET_OPACITY_END_VARIANCE",this._onParticleEmitterSetOpacityEndVariance),this._world.final("PARTICLE_EMITTER.SET_OPACITY_START",this._onParticleEmitterSetOpacityStart),this._world.final("PARTICLE_EMITTER.SET_OPACITY_START_VARIANCE",this._onParticleEmitterSetOpacityStartVariance),this._world.final("PARTICLE_EMITTER.SET_PAUSED",this._onParticleEmitterSetPaused),this._world.final("PARTICLE_EMITTER.SET_POSITION",this._onParticleEmitterSetPosition),this._world.final("PARTICLE_EMITTER.SET_POSITION_VARIANCE",this._onParticleEmitterSetPositionVariance),this._world.final("PARTICLE_EMITTER.SET_RATE",this._onParticleEmitterSetRate),this._world.final("PARTICLE_EMITTER.SET_RATE_VARIANCE",this._onParticleEmitterSetRateVariance),this._world.final("PARTICLE_EMITTER.SET_SIZE_END",this._onParticleEmitterSetSizeEnd),this._world.final("PARTICLE_EMITTER.SET_SIZE_END_VARIANCE",this._onParticleEmitterSetSizeEndVariance),this._world.final("PARTICLE_EMITTER.SET_SIZE_START",this._onParticleEmitterSetSizeStart),this._world.final("PARTICLE_EMITTER.SET_SIZE_START_VARIANCE",this._onParticleEmitterSetSizeStartVariance),this._world.final("PARTICLE_EMITTER.SET_TEXTURE_URI",this._onParticleEmitterSetTextureUri),this._world.final("PARTICLE_EMITTER.SET_TRANSPARENT",this._onParticleEmitterSetTransparent),this._world.final("PARTICLE_EMITTER.SET_VELOCITY",this._onParticleEmitterSetVelocity),this._world.final("PARTICLE_EMITTER.SET_VELOCITY_VARIANCE",this._onParticleEmitterSetVelocityVariance),this._world.final("PARTICLE_EMITTER.SPAWN",this._onParticleEmitterSpawn)}_subscribeToPlayerEvents(){this._world.final("PLAYER.JOINED_WORLD",this._onPlayerJoinedWorld),this._world.final("PLAYER.LEFT_WORLD",this._onPlayerLeftWorld),this._world.final("PLAYER.RECONNECTED_WORLD",this._onPlayerReconnectedWorld),this._world.final("PLAYER.REQUEST_NOTIFICATION_PERMISSION",this._onPlayerRequestNotificationPermission),this._world.final("PLAYER.REQUEST_SYNC",this._onPlayerRequestSync)}_subscribeToPlayerCameraEvents(){this._world.final("PLAYER_CAMERA.LOOK_AT_ENTITY",this._onPlayerCameraLookAtEntity),this._world.final("PLAYER_CAMERA.LOOK_AT_POSITION",this._onPlayerCameraLookAtPosition),this._world.final("PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY",this._onPlayerCameraSetAttachedToEntity),this._world.final("PLAYER_CAMERA.SET_ATTACHED_TO_POSITION",this._onPlayerCameraSetAttachedToPosition),this._world.final("PLAYER_CAMERA.SET_FILM_OFFSET",this._onPlayerCameraSetFilmOffset),this._world.final("PLAYER_CAMERA.SET_FORWARD_OFFSET",this._onPlayerCameraSetForwardOffset),this._world.final("PLAYER_CAMERA.SET_FOV",this._onPlayerCameraSetFov),this._world.final("PLAYER_CAMERA.SET_MODEL_HIDDEN_NODES",this._onPlayerCameraSetModelHiddenNodes),this._world.final("PLAYER_CAMERA.SET_MODEL_SHOWN_NODES",this._onPlayerCameraSetModelShownNodes),this._world.final("PLAYER_CAMERA.SET_MODE",this._onPlayerCameraSetMode),this._world.final("PLAYER_CAMERA.SET_OFFSET",this._onPlayerCameraSetOffset),this._world.final("PLAYER_CAMERA.SET_SHOULDER_ANGLE",this._onPlayerCameraSetShoulderAngle),this._world.final("PLAYER_CAMERA.SET_TRACKED_ENTITY",this._onPlayerCameraSetTrackedEntity),this._world.final("PLAYER_CAMERA.SET_TRACKED_POSITION",this._onPlayerCameraSetTrackedPosition),this._world.final("PLAYER_CAMERA.SET_ZOOM",this._onPlayerCameraSetZoom)}_subscribeToPlayerUIEvents(){this._world.final("PLAYER_UI.LOAD",this._onPlayerUILoad),this._world.final("PLAYER_UI.LOCK_POINTER",this._onPlayerUILockPointer),this._world.final("PLAYER_UI.SEND_DATA",this._onPlayerUISendData)}_subscribeToSceneUIEvents(){this._world.final("SCENE_UI.LOAD",this._onSceneUILoad),this._world.final("SCENE_UI.SET_ATTACHED_TO_ENTITY",this._onSceneUISetAttachedToEntity),this._world.final("SCENE_UI.SET_OFFSET",this._onSceneUISetOffset),this._world.final("SCENE_UI.SET_POSITION",this._onSceneUISetPosition),this._world.final("SCENE_UI.SET_STATE",this._onSceneUISetState),this._world.final("SCENE_UI.SET_VIEW_DISTANCE",this._onSceneUISetViewDistance),this._world.final("SCENE_UI.UNLOAD",this._onSceneUIUnload)}_subscribeToSimulationEvents(){this._world.final("SIMULATION.DEBUG_RAYCAST",this._onSimulationDebugRaycast),this._world.final("SIMULATION.DEBUG_RENDER",this._onSimulationDebugRender)}_subscribeToWorldEvents(){this._world.final("WORLD.SET_AMBIENT_LIGHT_COLOR",this._onWorldSetAmbientLightColor),this._world.final("WORLD.SET_AMBIENT_LIGHT_INTENSITY",this._onWorldSetAmbientLightIntensity),this._world.final("WORLD.SET_DIRECTIONAL_LIGHT_COLOR",this._onWorldSetDirectionalLightColor),this._world.final("WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY",this._onWorldSetDirectionalLightIntensity),this._world.final("WORLD.SET_DIRECTIONAL_LIGHT_POSITION",this._onWorldSetDirectionalLightPosition),this._world.final("WORLD.SET_FOG_COLOR",this._onWorldSetFogColor),this._world.final("WORLD.SET_FOG_FAR",this._onWorldSetFogFar),this._world.final("WORLD.SET_FOG_NEAR",this._onWorldSetFogNear),this._world.final("WORLD.SET_SKYBOX_INTENSITY",this._onWorldSetSkyboxIntensity),this._world.final("WORLD.SET_SKYBOX_URI",this._onWorldSetSkyboxUri)}_onAudioPause=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.pa=!0,delete J.pl,delete J.r};_onAudioPlay=(Z)=>{let J=Z.audio.serialize();J.pl=!0,delete J.pa,delete J.r,this._queuedAudioSynchronizations.set(J.i,J)};_onAudioPlayRestart=(Z)=>{let J=Z.audio.serialize();J.r=!0,delete J.pa,delete J.pl,this._queuedAudioSynchronizations.set(J.i,J)};_onAudioSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onAudioSetCutoffDistance=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.cd=Z.cutoffDistance};_onAudioSetDetune=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.de=Z.detune};_onAudioSetDistortion=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.di=Z.distortion};_onAudioSetPosition=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.e=Z.position?void 0:J.e,J.p=Z.position?T0.serializeVector(Z.position):void 0};_onAudioSetPlaybackRate=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.pr=Z.playbackRate};_onAudioSetReferenceDistance=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.rd=Z.referenceDistance};_onAudioSetVolume=(Z)=>{let J=this._createOrGetQueuedAudioSync(Z.audio);J.v=Z.volume};_onBlockTypeRegistryRegisterBlockType=(Z)=>{let J=Z.blockType.serialize();this._queuedBlockTypeSynchronizations.set(Z.blockType.id,J)};_onChatSendBroadcastMessage=(Z)=>{let{player:J,message:X,color:$}=Z;this._queuedBroadcasts.push(Q0.createPacket(Q0.outboundPackets.chatMessagesPacketDefinition,[{m:X,c:$,p:J?.id}],this._world.loop.currentTick))};_onChatSendPlayerMessage=(Z)=>{let{player:J,message:X,color:$}=Z,Y=this._queuedPerPlayerSynchronizations.get(J)??[];Y.push(Q0.createPacket(Q0.outboundPackets.chatMessagesPacketDefinition,[{m:X,c:$}],this._world.loop.currentTick)),this._queuedPerPlayerSynchronizations.set(J,Y)};_onChunkLatticeAddChunk=(Z)=>{let J=this._createOrGetQueuedChunkSync(Z.chunk);J.b=Array.from(Z.chunk.blocks),J.rm=void 0,this._spawnedChunks.add(J.c.join(","))};_onChunkLatticeRemoveChunk=(Z)=>{let J=this._createOrGetQueuedChunkSync(Z.chunk),X=J.c.join(",");if(this._spawnedChunks.has(X))this._queuedChunkSynchronizations.delete(X),this._spawnedChunks.delete(X);else J.rm=!0};_onChunkLatticeSetBlock=(Z)=>{let J=this._createOrGetQueuedBlockSync(Z.globalCoordinate);J.i=Z.blockTypeId};_onEntitySetModelAnimationsPlaybackRate=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.ap=Z.playbackRate};_onEntitySpawn=(Z)=>{let J=Z.entity.serialize();this._queuedEntitySynchronizations.set(J.i,J),this._spawnedEntities.add(J.i)};_onEntityDespawn=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(this._spawnedEntities.has(J.i))this._queuedEntitySynchronizations.delete(J.i),this._spawnedEntities.delete(J.i);else J.rm=!0};_onEntitySetModelHiddenNodes=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.h=Array.from(Z.modelHiddenNodes)};_onEntitySetModelScale=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.s=Z.modelScale};_onEntitySetModelShownNodes=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.sn=Array.from(Z.modelShownNodes)};_onEntitySetModelTextureUri=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.mt=Z.modelTextureUri};_onEntitySetOpacity=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.o=Z.opacity};_onEntitySetParent=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.pe=Z.parent?Z.parent.id:void 0,J.pn=Z.parentNodeName};_onEntitySetTintColor=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.t=Z.tintColor?T0.serializeRgbColor(Z.tintColor):void 0};_onEntityStartModelLoopedAnimations=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(J.al=Array.from(new Set([...J.al??[],...Z.animations])),J.as)J.as=J.as.filter((X)=>!Z.animations.has(X)).filter(Boolean)};_onEntityStartModelOneshotAnimations=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(J.ao=Array.from(new Set([...J.ao??[],...Z.animations])),J.as)J.as=J.as.filter((X)=>!Z.animations.has(X)).filter(Boolean)};_onEntityStopModelAnimations=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);if(J.al)J.al=J.al.filter((X)=>!Z.animations.has(X)).filter(Boolean);if(J.ao)J.ao=J.ao.filter((X)=>!Z.animations.has(X)).filter(Boolean);J.as=Array.from(new Set([...J.as??[],...Z.animations]))};_onEntityUpdateRotation=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.r=[Z.rotation.x,Z.rotation.y,Z.rotation.z,Z.rotation.w]};_onEntityUpdatePosition=(Z)=>{let J=this._createOrGetQueuedEntitySync(Z.entity);J.p=[Z.position.x,Z.position.y,Z.position.z]};_onLightDespawn=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.rm=!0};_onLightSetAngle=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.a=Z.angle};_onLightSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onLightSetColor=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.c=T0.serializeRgbColor(Z.color)};_onLightSetDistance=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.d=Z.distance};_onLightSetIntensity=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.n=Z.intensity};_onLightSetOffset=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onLightSetPenumbra=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.pe=Z.penumbra};_onLightSetPosition=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.p=Z.position?T0.serializeVector(Z.position):void 0,J.e=Z.position?void 0:J.e};_onLightSetTrackedEntity=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.te=Z.entity?Z.entity.id:void 0,J.tp=Z.entity?void 0:J.tp};_onLightSetTrackedPosition=(Z)=>{let J=this._createOrGetQueuedLightSync(Z.light);J.tp=Z.position?T0.serializeVector(Z.position):void 0,J.te=Z.position?void 0:J.te};_onLightSpawn=(Z)=>{let J=Z.light.serialize();this._queuedLightSynchronizations.set(J.i,J)};_onParticleEmitterBurst=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.b=Z.count};_onParticleEmitterDespawn=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.rm=!0};_onParticleEmitterSetAlphaTest=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.at=Z.alphaTest};_onParticleEmitterSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onParticleEmitterSetAttachedToEntityNodeName=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.en=Z.attachedToEntityNodeName};_onParticleEmitterSetColorEnd=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.ce=Z.colorEnd?T0.serializeRgbColor(Z.colorEnd):void 0};_onParticleEmitterSetColorEndVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.cev=Z.colorEndVariance?T0.serializeRgbColor(Z.colorEndVariance):void 0};_onParticleEmitterSetColorStart=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.cs=Z.colorStart?T0.serializeRgbColor(Z.colorStart):void 0};_onParticleEmitterSetColorStartVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.csv=Z.colorStartVariance?T0.serializeRgbColor(Z.colorStartVariance):void 0};_onParticleEmitterSetGravity=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.g=Z.gravity?T0.serializeVector(Z.gravity):void 0};_onParticleEmitterSetLifetime=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.l=Z.lifetime};_onParticleEmitterSetLifetimeVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.lv=Z.lifetimeVariance};_onParticleEmitterSetMaxParticles=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.mp=Z.maxParticles};_onParticleEmitterSetOffset=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onParticleEmitterSetOpacityEnd=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.oe=Z.opacityEnd};_onParticleEmitterSetOpacityEndVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.oev=Z.opacityEndVariance};_onParticleEmitterSetOpacityStart=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.os=Z.opacityStart};_onParticleEmitterSetOpacityStartVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.osv=Z.opacityStartVariance};_onParticleEmitterSetPaused=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.pa=Z.paused};_onParticleEmitterSetPosition=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.p=Z.position?T0.serializeVector(Z.position):void 0,J.e=Z.position?void 0:J.e,J.en=Z.position?void 0:J.en};_onParticleEmitterSetPositionVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.pv=Z.positionVariance?T0.serializeVector(Z.positionVariance):void 0};_onParticleEmitterSetRate=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.r=Z.rate};_onParticleEmitterSetRateVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.rv=Z.rateVariance};_onParticleEmitterSetSizeEnd=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.se=Z.sizeEnd};_onParticleEmitterSetSizeEndVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.sev=Z.sizeEndVariance};_onParticleEmitterSetSizeStart=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.ss=Z.sizeStart};_onParticleEmitterSetSizeStartVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.ssv=Z.sizeStartVariance};_onParticleEmitterSetTextureUri=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.tu=Z.textureUri};_onParticleEmitterSetTransparent=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.t=Z.transparent};_onParticleEmitterSetVelocity=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.v=Z.velocity?T0.serializeVector(Z.velocity):void 0};_onParticleEmitterSetVelocityVariance=(Z)=>{let J=this._createOrGetQueuedParticleEmitterSync(Z.particleEmitter);J.vv=Z.velocityVariance?T0.serializeVector(Z.velocityVariance):void 0};_onParticleEmitterSpawn=(Z)=>{let J=Z.particleEmitter.serialize();this._queuedParticleEmitterSynchronizations.set(J.i,J)};_onPlayerCameraLookAtEntity=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.pl=T0.serializeVector(Z.entity.position),delete J.et,delete J.pt};_onPlayerCameraLookAtPosition=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.pl=Z.position?T0.serializeVector(Z.position):void 0,delete J.et,delete J.pt};_onPlayerCameraSetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.e=Z.entity.id,delete J.p};_onPlayerCameraSetAttachedToPosition=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.p=Z.position?T0.serializeVector(Z.position):void 0,delete J.e};_onPlayerCameraSetFilmOffset=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.fo=Z.filmOffset};_onPlayerCameraSetForwardOffset=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.ffo=Z.forwardOffset};_onPlayerCameraSetFov=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.fv=Z.fov};_onPlayerCameraSetModelHiddenNodes=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.h=Array.from(Z.modelHiddenNodes)};_onPlayerCameraSetModelShownNodes=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.s=Array.from(Z.modelShownNodes)};_onPlayerCameraSetMode=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.m=Z.mode};_onPlayerCameraSetOffset=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onPlayerCameraSetShoulderAngle=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.sa=Z.shoulderAngle};_onPlayerCameraSetTrackedEntity=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.et=Z.entity?Z.entity.id:void 0,delete J.pl,delete J.pt};_onPlayerCameraSetTrackedPosition=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.pt=Z.position?T0.serializeVector(Z.position):void 0,delete J.et,delete J.pl};_onPlayerCameraSetZoom=(Z)=>{let J=this._createOrGetQueuedPlayerCameraSync(Z.playerCamera);J.z=Z.zoom};_onPlayerJoinedWorld=(Z)=>{let{player:J}=Z,X=this._queuedPerPlayerSynchronizations.get(J)??[];X.push(Q0.createPacket(Q0.outboundPackets.entitiesPacketDefinition,this._world.entityManager.getAllEntities().map((Y)=>{if(J.camera.attachedToEntity===void 0&&Y instanceof w7&&Y.player===J)J.camera.setAttachedToEntity(Y);return Y.serialize()}),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.audiosPacketDefinition,this._world.audioManager.getAllAudios().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.blockTypesPacketDefinition,this._world.blockTypeRegistry.serialize(),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.chunksPacketDefinition,this._world.chunkLattice.getAllChunks().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.lightsPacketDefinition,this._world.lightManager.getAllLights().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.particleEmittersPacketDefinition,this._world.particleEmitterManager.getAllParticleEmitters().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.sceneUIsPacketDefinition,this._world.sceneUIManager.getAllSceneUIs().map((Y)=>Y.serialize()),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.worldPacketDefinition,this._world.serialize(),this._world.loop.currentTick)),X.push(Q0.createPacket(Q0.outboundPackets.playersPacketDefinition,s9.instance.getConnectedPlayers().map((Y)=>Y.serialize()),this._world.loop.currentTick));let $=this._createOrGetQueuedPlayerCameraSync(J.camera);this._queuedPerPlayerCameraSynchronizations.set(J,{...J.camera.serialize(),...$}),this._queuedPerPlayerSynchronizations.set(J,X),this._queuedPlayerSynchronizations.set(J.id,J.serialize())};_onPlayerLeftWorld=(Z)=>{let J=this._createOrGetQueuedPlayerSync(Z.player);J.rm=!0};_onPlayerReconnectedWorld=(Z)=>{this._onPlayerJoinedWorld(Z)};_onPlayerRequestNotificationPermission=(Z)=>{let{player:J}=Z,X=this._queuedPerPlayerSynchronizations.get(J)??[];X.push(Q0.createPacket(Q0.outboundPackets.notificationPermissionRequestPacketDefinition,null,this._world.loop.currentTick)),this._queuedPerPlayerSynchronizations.set(J,X)};_onPlayerRequestSync=(Z)=>{Z.player.connection.send([Q0.createPacket(Q0.outboundPackets.syncResponsePacketDefinition,{r:Z.receivedAt,s:Date.now(),p:performance.now()-Z.receivedAtMs,n:this._world.loop.nextTickMs},this._world.loop.currentTick)])};_onPlayerUILoad=(Z)=>{let J=this._createOrGetQueuedPlayerUISync(Z.playerUI);J.u=Z.htmlUri};_onPlayerUILockPointer=(Z)=>{let J=this._createOrGetQueuedPlayerUISync(Z.playerUI);J.p=Z.lock};_onPlayerUISendData=(Z)=>{this._createOrGetQueuedPlayerUIDatasSync(Z.playerUI).push(Z.data)};_onSceneUILoad=(Z)=>{let J=Z.sceneUI.serialize();this._queuedSceneUISynchronizations.set(J.i,J),this._loadedSceneUIs.add(J.i)};_onSceneUISetAttachedToEntity=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.e=Z.entity?Z.entity.id:void 0,J.p=Z.entity?void 0:J.p};_onSceneUISetOffset=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.o=Z.offset?T0.serializeVector(Z.offset):void 0};_onSceneUISetPosition=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.p=Z.position?T0.serializeVector(Z.position):void 0,J.e=Z.position?void 0:J.e};_onSceneUISetState=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.s=Z.state};_onSceneUISetViewDistance=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);J.v=Z.viewDistance};_onSceneUIUnload=(Z)=>{let J=this._createOrGetQueuedSceneUISync(Z.sceneUI);if(this._loadedSceneUIs.has(J.i))this._queuedSceneUISynchronizations.delete(J.i),this._loadedSceneUIs.delete(J.i);else J.rm=!0};_onSimulationDebugRaycast=(Z)=>{this._queuedDebugRaycastSynchronizations.push(T0.serializePhysicsDebugRaycast(Z))};_onSimulationDebugRender=(Z)=>{this._queuedBroadcasts.push(Q0.createPacket(Q0.outboundPackets.physicsDebugRenderPacketDefinition,{v:Array.from(Z.vertices),c:Array.from(Z.colors)},this._world.loop.currentTick))};_onWorldSetAmbientLightColor=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.ac=T0.serializeRgbColor(Z.color)};_onWorldSetAmbientLightIntensity=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.ai=Z.intensity};_onWorldSetDirectionalLightColor=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.dc=T0.serializeRgbColor(Z.color)};_onWorldSetDirectionalLightIntensity=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.di=Z.intensity};_onWorldSetDirectionalLightPosition=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.dp=T0.serializeVector(Z.position)};_onWorldSetFogColor=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.fc=T0.serializeRgbColor(Z.color)};_onWorldSetFogFar=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.ff=Z.far};_onWorldSetFogNear=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.fn=Z.near};_onWorldSetSkyboxIntensity=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.si=Z.intensity};_onWorldSetSkyboxUri=(Z)=>{let J=this._createOrGetQueuedWorldSync(Z.world);J.s=Z.uri};_createOrGetQueuedAudioSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedAudioSync(): Audio has no id!");let J=this._queuedAudioSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedAudioSynchronizations.set(Z.id,J);return J}_createOrGetQueuedBlockSync(Z){let{x:J,y:X,z:$}=Z,Y=`${J},${X},${$}`,Q=this._queuedBlockSynchronizations.get(Y);if(!Q)Q={i:0,c:[J,X,$]},this._queuedBlockSynchronizations.set(Y,Q);return Q}_createOrGetQueuedChunkSync(Z){if(!Z.originCoordinate)p.fatalError("NetworkSynchronizer._createOrGetQueuedChunkSync(): Chunk has no origin coordinate!");let{x:J,y:X,z:$}=Z.originCoordinate,Y=`${J},${X},${$}`,Q=this._queuedChunkSynchronizations.get(Y);if(!Q)Q={c:[J,X,$]},this._queuedChunkSynchronizations.set(Y,Q);return Q}_createOrGetQueuedEntitySync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedEntitySync(): Entity has no id!");let J=this._queuedEntitySynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedEntitySynchronizations.set(Z.id,J);return J}_createOrGetQueuedLightSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedLightSync(): Light has no id!");let J=this._queuedLightSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedLightSynchronizations.set(Z.id,J);return J}_createOrGetQueuedParticleEmitterSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedParticleEmitterSync(): ParticleEmitter has no id!");let J=this._queuedParticleEmitterSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedParticleEmitterSynchronizations.set(Z.id,J);return J}_createOrGetQueuedPlayerSync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedPlayerSync(): Player has no id!");let J=this._queuedPlayerSynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedPlayerSynchronizations.set(Z.id,J);return J}_createOrGetQueuedPlayerCameraSync(Z){let J=this._queuedPerPlayerCameraSynchronizations.get(Z.player);if(!J)J={},this._queuedPerPlayerCameraSynchronizations.set(Z.player,J);return J}_createOrGetQueuedPlayerUISync(Z){let J=this._queuedPerPlayerUISynchronizations.get(Z.player);if(!J)J={},this._queuedPerPlayerUISynchronizations.set(Z.player,J);return J}_createOrGetQueuedPlayerUIDatasSync(Z){let J=this._queuedPerPlayerUIDatasSynchronizations.get(Z.player);if(!J)J=[],this._queuedPerPlayerUIDatasSynchronizations.set(Z.player,J);return J}_createOrGetQueuedSceneUISync(Z){if(Z.id===void 0)p.fatalError("NetworkSynchronizer._createOrGetQueuedSceneUISync(): SceneUI has no id!");let J=this._queuedSceneUISynchronizations.get(Z.id);if(!J)J={i:Z.id},this._queuedSceneUISynchronizations.set(Z.id,J);return J}_createOrGetQueuedWorldSync(Z){if(Z.id!==this._world.id)p.fatalError("NetworkSynchronizer._createOrGetQueuedWorldSync(): World does not match this network synchronizer world!");return this._queuedWorldSynchronization??={i:Z.id}}_createOrGetSynchronizedPlayerReliablePackets(Z,J){let X=this._synchronizedPlayerReliablePackets.get(Z);if(!X)X=[...J],this._synchronizedPlayerReliablePackets.set(Z,X);return X}}class RH{_particleEmitters=new Map;_nextParticleEmitterId=1;_world;constructor(Z){this._world=Z}get world(){return this._world}despawnEntityAttachedParticleEmitters(Z){this.getAllEntityAttachedParticleEmitters(Z).forEach((J)=>{J.despawn()})}getAllParticleEmitters(){return Array.from(this._particleEmitters.values())}getAllEntityAttachedParticleEmitters(Z){return this.getAllParticleEmitters().filter((J)=>J.attachedToEntity===Z)}registerParticleEmitter(Z){if(Z.id!==void 0)return Z.id;let J=this._nextParticleEmitterId;return this._particleEmitters.set(J,Z),this._nextParticleEmitterId++,J}unregisterParticleEmitter(Z){if(Z.id===void 0)return;this._particleEmitters.delete(Z.id)}}class PH{_sceneUIs=new Map;_nextSceneUIId=1;_world;constructor(Z){this._world=Z}get world(){return this._world}getAllSceneUIs(){return Array.from(this._sceneUIs.values())}getAllEntityAttachedSceneUIs(Z){return this.getAllSceneUIs().filter((J)=>J.attachedToEntity===Z)}getSceneUIById(Z){return this._sceneUIs.get(Z)}registerSceneUI(Z){if(Z.id!==void 0)return Z.id;let J=this._nextSceneUIId;return this._sceneUIs.set(J,Z),this._nextSceneUIId++,J}unloadEntityAttachedSceneUIs(Z){this.getAllEntityAttachedSceneUIs(Z).forEach((J)=>{J.unload()})}unregisterSceneUI(Z){if(Z.id===void 0)return;this._sceneUIs.delete(Z.id)}}var dX6=2,aX6=3;class NH{_accumulatorMs=0;_targetTicksPerSecond;_fixedTimestepMs;_fixedTimestepS;_maxAccumulatorMs;_nextTickMs=0;_lastLoopTimeMs=0;_tickFunction;_tickErrorCallback;_tickHandle=null;constructor(Z,J,X){this._targetTicksPerSecond=Z,this._fixedTimestepS=Math.fround(1/Z),this._fixedTimestepMs=Math.fround(this._fixedTimestepS*1000),this._maxAccumulatorMs=this._fixedTimestepMs*aX6,this._tickFunction=J,this._tickErrorCallback=X}get targetTicksPerSecond(){return this._targetTicksPerSecond}get fixedTimestepMs(){return this._fixedTimestepMs}get fixedTimestepS(){return this._fixedTimestepS}get isStarted(){return!!this._tickHandle}get nextTickMs(){return this._nextTickMs}start(){if(this._tickHandle)return;this._lastLoopTimeMs=performance.now();let Z=()=>{let J=performance.now(),X=J-this._lastLoopTimeMs;if(this._lastLoopTimeMs=J,this._accumulatorMs+=X,this._accumulatorMs>this._maxAccumulatorMs)this._accumulatorMs=this._maxAccumulatorMs;if(this._accumulatorMs>=this._fixedTimestepMs)V8.startSpan({operation:"ticker_tick"},()=>{let $=0;while(this._accumulatorMs>=this._fixedTimestepMs&&$<dX6)this._tick(this._fixedTimestepMs),this._accumulatorMs-=this._fixedTimestepMs,$++});this._nextTickMs=Math.max(0,this._fixedTimestepMs-this._accumulatorMs),this._tickHandle=setTimeout(Z,this._nextTickMs)};Z()}stop(){if(!this._tickHandle)return;clearTimeout(this._tickHandle),this._tickHandle=null}_tick(Z){try{this._tickFunction(Z)}catch(J){if(J instanceof Error&&this._tickErrorCallback)this._tickErrorCallback(J);else p.warning(`Ticker._tick(): tick callback threw an error, but it was not an instance of Error. Error: ${J}`)}}}var kK1;((Q)=>{Q.START="WORLD_LOOP.START";Q.STOP="WORLD_LOOP.STOP";Q.TICK_START="WORLD_LOOP.TICK_START";Q.TICK_END="WORLD_LOOP.TICK_END";Q.TICK_ERROR="WORLD_LOOP.TICK_ERROR"})(kK1||={});class OH extends j0{_currentTick=0;_ticker;_world;constructor(Z,J=zA){super();this._ticker=new NH(J,this._tick,this._onTickError),this._world=Z}get currentTick(){return this._currentTick}get isStarted(){return this._ticker.isStarted}get nextTickMs(){return this._ticker.nextTickMs}get timestepS(){return this._ticker.fixedTimestepS}get world(){return this._world}start(){this._ticker.start(),this.emitWithWorld(this._world,"WORLD_LOOP.START",{worldLoop:this})}stop(){this._ticker.stop(),this.emitWithWorld(this._world,"WORLD_LOOP.STOP",{worldLoop:this})}_tick=(Z)=>{this.emitWithWorld(this._world,"WORLD_LOOP.TICK_START",{worldLoop:this,tickDeltaMs:Z});let J=performance.now();V8.startSpan({operation:"world_tick",attributes:{serverPlayerCount:s9.instance.playerCount,targetTickRate:this._ticker.targetTicksPerSecond,targetTickRateMs:this._ticker.fixedTimestepMs,worldId:this._world.id,worldName:this._world.name,worldChunkCount:this._world.chunkLattice.chunkCount,worldEntityCount:this._world.entityManager.entityCount,worldLoopTick:this._currentTick}},()=>{V8.startSpan({operation:"entities_tick"},()=>this._world.entityManager.tickEntities(Z)),V8.startSpan({operation:"simulation_step"},()=>this._world.simulation.step(Z)),V8.startSpan({operation:"entities_emit_updates"},()=>this._world.entityManager.checkAndEmitUpdates()),V8.startSpan({operation:"network_synchronize"},()=>this._world.networkSynchronizer.synchronize())}),this._currentTick++,this.emitWithWorld(this._world,"WORLD_LOOP.TICK_END",{worldLoop:this,tickDurationMs:performance.now()-J})};_onTickError=(Z)=>{p.error(`WorldLoop._onTickError(): Error: ${Z}`),this.emitWithWorld(this._world,"WORLD_LOOP.TICK_ERROR",{worldLoop:this,error:Z})}}var VA;((V)=>{V.SET_AMBIENT_LIGHT_COLOR="WORLD.SET_AMBIENT_LIGHT_COLOR";V.SET_AMBIENT_LIGHT_INTENSITY="WORLD.SET_AMBIENT_LIGHT_INTENSITY";V.SET_DIRECTIONAL_LIGHT_COLOR="WORLD.SET_DIRECTIONAL_LIGHT_COLOR";V.SET_DIRECTIONAL_LIGHT_INTENSITY="WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY";V.SET_DIRECTIONAL_LIGHT_POSITION="WORLD.SET_DIRECTIONAL_LIGHT_POSITION";V.SET_FOG_COLOR="WORLD.SET_FOG_COLOR";V.SET_FOG_FAR="WORLD.SET_FOG_FAR";V.SET_FOG_NEAR="WORLD.SET_FOG_NEAR";V.SET_SKYBOX_INTENSITY="WORLD.SET_SKYBOX_INTENSITY";V.SET_SKYBOX_URI="WORLD.SET_SKYBOX_URI";V.START="WORLD.START";V.STOP="WORLD.STOP"})(VA||={});class TH extends j0{_id;_ambientLightColor;_ambientLightIntensity;_audioManager;_blockTypeRegistry;_chatManager;_chunkLattice;_directionalLightColor;_directionalLightIntensity;_directionalLightPosition;_entityManager;_fogColor;_fogFar;_fogNear;_lightManager;_loop;_name;_networkSynchronizer;_particleEmitterManager;_sceneUIManager;_simulation;_skyboxIntensity;_skyboxUri;_tag;constructor(Z){super();if(this._id=Z.id,this._ambientLightColor=Z.ambientLightColor??{r:255,g:255,b:255},this._ambientLightIntensity=Z.ambientLightIntensity??1,this._directionalLightColor=Z.directionalLightColor??{r:255,g:255,b:255},this._directionalLightIntensity=Z.directionalLightIntensity??3,this._directionalLightPosition=Z.directionalLightPosition??{x:100,y:150,z:100},this._fogColor=Z.fogColor,this._fogFar=Z.fogFar??550,this._fogNear=Z.fogNear??500,this._name=Z.name,this._skyboxIntensity=Z.skyboxIntensity??1,this._skyboxUri=Z.skyboxUri,this._tag=Z.tag,this._audioManager=new NW(this),this._blockTypeRegistry=new tG(this),this._chatManager=new Sz(this),this._chunkLattice=new bz(this),this._entityManager=new lz(this),this._lightManager=new DH(this),this._loop=new OH(this,Z.tickRate),this._networkSynchronizer=new yB(this),this._particleEmitterManager=new RH(this),this._sceneUIManager=new PH(this),this._simulation=new MH(this,Z.tickRate,Z.gravity),Z.map)this.loadMap(Z.map)}get id(){return this._id}get ambientLightColor(){return this._ambientLightColor}get ambientLightIntensity(){return this._ambientLightIntensity}get blockTypeRegistry(){return this._blockTypeRegistry}get chatManager(){return this._chatManager}get chunkLattice(){return this._chunkLattice}get directionalLightColor(){return this._directionalLightColor}get directionalLightIntensity(){return this._directionalLightIntensity}get directionalLightPosition(){return this._directionalLightPosition}get entityManager(){return this._entityManager}get fogColor(){return this._fogColor}get fogFar(){return this._fogFar}get fogNear(){return this._fogNear}get lightManager(){return this._lightManager}get loop(){return this._loop}get name(){return this._name}get networkSynchronizer(){return this._networkSynchronizer}get particleEmitterManager(){return this._particleEmitterManager}get sceneUIManager(){return this._sceneUIManager}get simulation(){return this._simulation}get skyboxIntensity(){return this._skyboxIntensity}get skyboxUri(){return this._skyboxUri}get audioManager(){return this._audioManager}get tag(){return this._tag}loadMap(Z){if(this.chunkLattice.clear(),Z.blockTypes)for(let J of Z.blockTypes)this.blockTypeRegistry.registerGenericBlockType({id:J.id,isLiquid:J.isLiquid,lightLevel:J.lightLevel,name:J.name,textureUri:J.textureUri});if(Z.blocks){let J={};for(let X in Z.blocks){let $=Z.blocks[X],Y=X.indexOf(","),Q=X.indexOf(",",Y+1),K=Number(X.slice(0,Y)),W=Number(X.slice(Y+1,Q)),G=Number(X.slice(Q+1));if(!J[$])J[$]=[];J[$].push({x:K,y:W,z:G})}this.chunkLattice.initializeBlocks(J)}if(Z.entities)for(let J in Z.entities){let X=Z.entities[J],$=J.indexOf(","),Y=J.indexOf(",",$+1),Q=Number(J.slice(0,$)),K=Number(J.slice($+1,Y)),W=Number(J.slice(Y+1));new B8({isEnvironmental:!0,...X}).spawn(this,{x:Q,y:K,z:W})}}setAmbientLightColor(Z){this._ambientLightColor=Z,this.emit("WORLD.SET_AMBIENT_LIGHT_COLOR",{world:this,color:Z})}setAmbientLightIntensity(Z){this._ambientLightIntensity=Z,this.emit("WORLD.SET_AMBIENT_LIGHT_INTENSITY",{world:this,intensity:Z})}setDirectionalLightColor(Z){this._directionalLightColor=Z,this.emit("WORLD.SET_DIRECTIONAL_LIGHT_COLOR",{world:this,color:Z})}setDirectionalLightIntensity(Z){this._directionalLightIntensity=Z,this.emit("WORLD.SET_DIRECTIONAL_LIGHT_INTENSITY",{world:this,intensity:Z})}setDirectionalLightPosition(Z){this._directionalLightPosition=Z,this.emit("WORLD.SET_DIRECTIONAL_LIGHT_POSITION",{world:this,position:Z})}setFogColor(Z){this._fogColor=Z,this.emit("WORLD.SET_FOG_COLOR",{world:this,color:Z})}setFogFar(Z){this._fogFar=Z,this.emit("WORLD.SET_FOG_FAR",{world:this,far:Z})}setFogNear(Z){this._fogNear=Z,this.emit("WORLD.SET_FOG_NEAR",{world:this,near:Z})}setSkyboxIntensity(Z){this._skyboxIntensity=Z,this.emit("WORLD.SET_SKYBOX_INTENSITY",{world:this,intensity:Z})}setSkyboxUri(Z){this._skyboxUri=Z,this.emit("WORLD.SET_SKYBOX_URI",{world:this,uri:Z})}start(){if(this._loop.isStarted)return;this._loop.start(),this.emit("WORLD.START",{world:this,startedAtMs:Date.now()})}stop(){if(!this._loop.isStarted)return;this._loop.stop(),this.emit("WORLD.STOP",{world:this,stoppedAtMs:Date.now()})}serialize(){return T0.serializeWorld(this)}}var EK1;((J)=>J.WORLD_CREATED="WORLD_MANAGER.WORLD_CREATED")(EK1||={});class F${static instance=new F$;_defaultWorld;_nextWorldId=1;_worlds=new Map;createWorld(Z){let J=new TH({...Z,id:this._nextWorldId++});return J.start(),this._worlds.set(J.id,J),j0.globalInstance.emit("WORLD_MANAGER.WORLD_CREATED",{world:J}),J}getAllWorlds(){return Array.from(this._worlds.values())}getDefaultWorld(){return this._defaultWorld??=this.createWorld({name:"Default World",skyboxUri:"skyboxes/partly-cloudy"}),this._defaultWorld}getWorldsByTag(Z){let J=[];return this._worlds.forEach((X)=>{if(X.tag===Z)J.push(X)}),J}getWorld(Z){return this._worlds.get(Z)}setDefaultWorld(Z){this._defaultWorld=Z}}var IK1;(($)=>{$.PLAYER_CONNECTED="PLAYER_MANAGER.PLAYER_CONNECTED";$.PLAYER_DISCONNECTED="PLAYER_MANAGER.PLAYER_DISCONNECTED";$.PLAYER_RECONNECTED="PLAYER_MANAGER.PLAYER_RECONNECTED"})(IK1||={});class s9{static instance=new s9;worldSelectionHandler;_connectionPlayers=new Map;constructor(){j0.globalInstance.on("CONNECTION.OPENED",({connection:Z,req:J})=>{this._onConnectionOpened(Z,J.session)}),j0.globalInstance.on("CONNECTION.DISCONNECTED",({connection:Z})=>{this._onConnectionDisconnected(Z)}),j0.globalInstance.on("CONNECTION.RECONNECTED",({connection:Z})=>{this._onConnectionReconnected(Z)}),j0.globalInstance.on("CONNECTION.CLOSED",({connection:Z})=>{this._onConnectionClosed(Z)})}get playerCount(){return this._connectionPlayers.size}getConnectedPlayers(){return Array.from(this._connectionPlayers.values())}getConnectedPlayersByWorld(Z){return this.getConnectedPlayers().filter((J)=>J.world===Z)}getConnectedPlayerByUsername(Z){return Array.from(this._connectionPlayers.values()).find((J)=>{return J.username.toLowerCase()===Z.toLowerCase()})}async _onConnectionOpened(Z,J){let X=new d3(Z,J);await X.loadInitialPersistedData(),j0.globalInstance.emit("PLAYER_MANAGER.PLAYER_CONNECTED",{player:X});let $=await this.worldSelectionHandler?.(X);X.joinWorld($??F$.instance.getDefaultWorld()),this._connectionPlayers.set(Z,X)}_onConnectionDisconnected(Z){let J=this._connectionPlayers.get(Z);if(J)J.resetInputs(),J.camera.reset()}_onConnectionReconnected(Z){let J=this._connectionPlayers.get(Z);if(J)J.reconnected(),j0.globalInstance.emit("PLAYER_MANAGER.PLAYER_RECONNECTED",{player:J});else p.warning(`PlayerManager._onConnectionReconnected(): Connection ${Z.id} not in the PlayerManager._connectionPlayers map.`)}_onConnectionClosed(Z){let J=this._connectionPlayers.get(Z);if(J)J.disconnect(),this._connectionPlayers.delete(Z),j0.globalInstance.emit("PLAYER_MANAGER.PLAYER_DISCONNECTED",{player:J});else p.warning(`PlayerManager._onConnectionClosed(): Connection ${Z.id} not in the PlayerManager._connectionPlayers map.`)}}Buffer.poolSize=134217728;var _K1;((X)=>{X.START="GAMESERVER.START";X.STOP="GAMESERVER.STOP"})(_K1||={});function nX6(Z){X1.init().then(()=>{return TQ.instance.modelRegistry.preloadModels()}).then(()=>{if(Z.length>0)Z(TQ.instance.worldManager.getDefaultWorld());else Z();TQ.instance.start()}).catch((J)=>{p.fatalError(`Failed to initialize the game engine, exiting. Error: ${J}`)})}class TQ{static _instance;_modelRegistry=B6.instance;_playerManager=s9.instance;_socket=NQ.instance;_worldManager=F$.instance;_webServer=LW.instance;constructor(){}static get instance(){if(!this._instance)this._instance=new TQ;return this._instance}get modelRegistry(){return this._modelRegistry}get playerManager(){return this._playerManager}get socket(){return this._socket}get webServer(){return this._webServer}get worldManager(){return this._worldManager}start(){j0.globalInstance.emit("GAMESERVER.START",{startedAtMs:performance.now()}),this._webServer.start()}}var t8=t(kQ(),1);class EQ extends Float32Array{constructor(Z,J,X,$){super([Z,J,X,$])}get determinant(){return t8.mat2.determinant(this)}get frobeniusNorm(){return t8.mat2.frob(this)}static create(){let Z=new EQ(0,0,0,0);return t8.mat2.identity(Z),Z}static fromRotation(Z){let J=EQ.create();return t8.mat2.fromRotation(J,Z),J}static fromScaling(Z){let J=EQ.create();return t8.mat2.fromScaling(J,Z),J}add(Z){return t8.mat2.add(this,this,Z),this}adjoint(){return t8.mat2.adjoint(this,this),this}clone(){return new EQ(this[0],this[1],this[2],this[3])}copy(Z){return t8.mat2.copy(this,Z),this}equals(Z){return t8.mat2.equals(this,Z)}exactEquals(Z){return t8.mat2.exactEquals(this,Z)}identity(){return t8.mat2.identity(this),this}invert(){return t8.mat2.invert(this,this),this}multiply(Z){return t8.mat2.mul(this,this,Z),this}multiplyScalar(Z){return t8.mat2.multiplyScalar(this,this,Z),this}rotate(Z){return t8.mat2.rotate(this,this,Z),this}subtract(Z){return t8.mat2.sub(this,this,Z),this}toString(){return`[${this[0]},${this[1]}][${this[2]},${this[3]}]`}transpose(){return t8.mat2.transpose(this,this),this}}var H8=t(kQ(),1);class p7 extends Float32Array{constructor(Z,J,X,$,Y,Q,K,W,G){super([Z,J,X,$,Y,Q,K,W,G])}get determinant(){return H8.mat3.determinant(this)}get frobeniusNorm(){return H8.mat3.frob(this)}static create(){let Z=new p7(0,0,0,0,0,0,0,0,0);return H8.mat3.identity(Z),Z}static fromMatrix4(Z){let J=p7.create();return H8.mat3.fromMat4(J,Z),J}static fromQuaternion(Z){let J=p7.create();return H8.mat3.fromQuat(J,Z),J}static fromRotation(Z){let J=p7.create();return H8.mat3.fromRotation(J,Z),J}static fromScaling(Z){let J=p7.create();return H8.mat3.fromScaling(J,Z),J}static fromTranslation(Z){let J=p7.create();return H8.mat3.fromTranslation(J,Z),J}add(Z){return H8.mat3.add(this,this,Z),this}adjoint(){return H8.mat3.adjoint(this,this),this}clone(){return new p7(this[0],this[1],this[2],this[3],this[4],this[5],this[6],this[7],this[8])}copy(Z){return H8.mat3.copy(this,Z),this}equals(Z){return H8.mat3.equals(this,Z)}exactEquals(Z){return H8.mat3.exactEquals(this,Z)}identity(){return H8.mat3.identity(this),this}invert(){return H8.mat3.invert(this,this),this}multiply(Z){return H8.mat3.mul(this,this,Z),this}multiplyScalar(Z){return H8.mat3.multiplyScalar(this,this,Z),this}transformVector(Z){return Z.transformMatrix3(this)}projection(Z,J){return H8.mat3.projection(this,Z,J),this}rotate(Z){return H8.mat3.rotate(this,this,Z),this}subtract(Z){return H8.mat3.sub(this,this,Z),this}toString(){return`[${this[0]},${this[1]},${this[2]}][${this[3]},${this[4]},${this[5]}][${this[6]},${this[7]},${this[8]}]`}transpose(){return H8.mat3.transpose(this,this),this}}var Z1=t(kQ(),1);class W5 extends Float32Array{constructor(Z,J,X,$,Y,Q,K,W,G,z,v,H,V,q,F,w){super([Z,J,X,$,Y,Q,K,W,G,z,v,H,V,q,F,w])}get determinant(){return Z1.mat4.determinant(this)}get frobeniusNorm(){return Z1.mat4.frob(this)}static create(){let Z=new W5(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);return Z1.mat4.identity(Z),Z}static fromQuaternion(Z){let J=W5.create();return Z1.mat4.fromQuat(J,Z),J}static fromRotation(Z,J){let X=W5.create();return Z1.mat4.fromRotation(X,Z,J),X}static fromRotationTranslation(Z,J){let X=W5.create();return Z1.mat4.fromRotationTranslation(X,Z,J),X}static fromRotationTranslationScale(Z,J,X){let $=W5.create();return Z1.mat4.fromRotationTranslationScale($,Z,J,X),$}static fromRotationTranslationScaleOrigin(Z,J,X,$){let Y=W5.create();return Z1.mat4.fromRotationTranslationScaleOrigin(Y,Z,J,X,$),Y}static fromScaling(Z){let J=W5.create();return Z1.mat4.fromScaling(J,Z),J}static fromTranslation(Z){let J=W5.create();return Z1.mat4.fromTranslation(J,Z),J}static fromXRotation(Z){let J=W5.create();return Z1.mat4.fromXRotation(J,Z),J}static fromYRotation(Z){let J=W5.create();return Z1.mat4.fromYRotation(J,Z),J}static fromZRotation(Z){let J=W5.create();return Z1.mat4.fromZRotation(J,Z),J}add(Z){return Z1.mat4.add(this,this,Z),this}adjoint(){return Z1.mat4.adjoint(this,this),this}clone(){return new W5(this[0],this[1],this[2],this[3],this[4],this[5],this[6],this[7],this[8],this[9],this[10],this[11],this[12],this[13],this[14],this[15])}copy(Z){return Z1.mat4.copy(this,Z),this}equals(Z){return Z1.mat4.equals(this,Z)}exactEquals(Z){return Z1.mat4.exactEquals(this,Z)}frustrum(Z,J,X,$,Y,Q){return Z1.mat4.frustum(this,Z,J,X,$,Y,Q),this}identity(){return Z1.mat4.identity(this),this}invert(){return Z1.mat4.invert(this,this),this}lookAt(Z,J,X){return Z1.mat4.lookAt(this,Z,J,X),this}multiply(Z){return Z1.mat4.mul(this,this,Z),this}multiplyScalar(Z){return Z1.mat4.multiplyScalar(this,this,Z),this}orthographic(Z,J,X,$,Y,Q){return Z1.mat4.ortho(this,Z,J,X,$,Y,Q),this}perspective(Z,J,X,$){return Z1.mat4.perspective(this,Z,J,X,$),this}rotate(Z,J){return Z1.mat4.rotate(this,this,Z,J),this}rotateX(Z){return Z1.mat4.rotateX(this,this,Z),this}rotateY(Z){return Z1.mat4.rotateY(this,this,Z),this}rotateZ(Z){return Z1.mat4.rotateZ(this,this,Z),this}scale(Z){return Z1.mat4.scale(this,this,Z),this}subtract(Z){return Z1.mat4.sub(this,this,Z),this}targetTo(Z,J,X){return Z1.mat4.targetTo(this,Z,J,X),this}toString(){return`[${this[0]},${this[1]},${this[2]},${this[3]}][${this[4]},${this[5]},${this[6]},${this[7]}][${this[8]},${this[9]},${this[10]},${this[11]}][${this[12]},${this[13]},${this[14]},${this[15]}]`}translate(Z){return Z1.mat4.translate(this,this,Z),this}transpose(){return Z1.mat4.transpose(this,this),this}}var I1=t(kQ(),1);class DW extends Float32Array{constructor(Z,J,X,$){super([Z,J,X,$])}get length(){return I1.quat.length(this)}get squaredLength(){return I1.quat.squaredLength(this)}get magnitude(){return I1.quat.length(this)}get squaredMagnitude(){return I1.quat.squaredLength(this)}get x(){return this[0]}set x(Z){this[0]=Z}get y(){return this[1]}set y(Z){this[1]=Z}get z(){return this[2]}set z(Z){this[2]=Z}get w(){return this[3]}set w(Z){this[3]=Z}static fromEuler(Z,J,X){let $=I1.quat.fromEuler(new Float32Array(4),Z,J,X);return new DW($[0],$[1],$[2],$[3])}static fromQuaternionLike(Z){return new DW(Z.x,Z.y,Z.z,Z.w)}clone(){return new DW(this.x,this.y,this.z,this.w)}conjugate(){return I1.quat.conjugate(this,this),this}copy(Z){return I1.quat.copy(this,Z),this}dot(Z){return I1.quat.dot(this,Z)}exponential(){return I1.quat.exp(this,this),this}equals(Z){return I1.quat.equals(this,Z)}exactEquals(Z){return I1.quat.exactEquals(this,Z)}getAngle(Z){return I1.quat.getAngle(this,Z)}identity(){return I1.quat.identity(this),this}invert(){return I1.quat.invert(this,this),this}lerp(Z,J){return I1.quat.lerp(this,this,Z,J),this}logarithm(){return I1.quat.ln(this,this),this}multiply(Z){return I1.quat.multiply(this,this,Z),this}transformVector(Z){return Z.transformQuaternion(this)}normalize(){return I1.quat.normalize(this,this),this}power(Z){return I1.quat.pow(this,this,Z),this}randomize(){return I1.quat.random(this),this}rotateX(Z){return I1.quat.rotateX(this,this,Z),this}rotateY(Z){return I1.quat.rotateY(this,this,Z),this}rotateZ(Z){return I1.quat.rotateZ(this,this,Z),this}scale(Z){return I1.quat.scale(this,this,Z),this}setAxisAngle(Z,J){return I1.quat.setAxisAngle(this,Z,J),this}slerp(Z,J){return I1.quat.slerp(this,this,Z,J),this}toString(){return`${this.x},${this.y},${this.z},${this.w}`}}var q1=t(kQ(),1);class CH extends Float32Array{constructor(Z,J){super([Z,J])}get length(){return q1.vec2.length(this)}get squaredLength(){return q1.vec2.squaredLength(this)}get magnitude(){return q1.vec2.length(this)}get squaredMagnitude(){return q1.vec2.squaredLength(this)}get x(){return this[0]}set x(Z){this[0]=Z}get y(){return this[1]}set y(Z){this[1]=Z}static create(){return new CH(0,0)}add(Z){return q1.vec2.add(this,this,Z),this}angle(Z){return q1.vec2.angle(this,Z)}ceil(){return q1.vec2.ceil(this,this),this}clone(){return new CH(this.x,this.y)}copy(Z){return q1.vec2.copy(this,Z),this}distance(Z){return q1.vec2.distance(this,Z)}divide(Z){return q1.vec2.divide(this,this,Z),this}dot(Z){return q1.vec2.dot(this,Z)}equals(Z){return q1.vec2.equals(this,Z)}exactEquals(Z){return q1.vec2.exactEquals(this,Z)}floor(){return q1.vec2.floor(this,this),this}invert(){return q1.vec2.inverse(this,this),this}lerp(Z,J){return q1.vec2.lerp(this,this,Z,J),this}max(Z){return q1.vec2.max(this,this,Z),this}min(Z){return q1.vec2.min(this,this,Z),this}multiply(Z){return q1.vec2.mul(this,this,Z),this}negate(){return q1.vec2.negate(this,this),this}normalize(){return q1.vec2.normalize(this,this),this}randomize(Z){return q1.vec2.random(this,Z),this}rotate(Z,J){return q1.vec2.rotate(this,this,Z,J),this}round(){return q1.vec2.round(this,this),this}scale(Z){return q1.vec2.scale(this,this,Z),this}scaleAndAdd(Z,J){return q1.vec2.scaleAndAdd(this,this,Z,J),this}subtract(Z){return q1.vec2.sub(this,this,Z),this}toString(){return`${this.x},${this.y}`}transformMatrix2(Z){return q1.vec2.transformMat2(this,this,Z),this}transformMatrix3(Z){return q1.vec2.transformMat3(this,this,Z),this}transformMatrix4(Z){return q1.vec2.transformMat4(this,this,Z),this}zero(){return q1.vec2.zero(this),this}}var z1=t(kQ(),1);class MW extends Float32Array{constructor(Z,J,X){super([Z,J,X])}get length(){return z1.vec3.length(this)}get squaredLength(){return z1.vec3.squaredLength(this)}get magnitude(){return z1.vec3.length(this)}get squaredMagnitude(){return z1.vec3.squaredLength(this)}get x(){return this[0]}set x(Z){this[0]=Z}get y(){return this[1]}set y(Z){this[1]=Z}get z(){return this[2]}set z(Z){this[2]=Z}static create(){return new MW(0,0,0)}static fromVector3Like(Z){return new MW(Z.x,Z.y,Z.z)}add(Z){return z1.vec3.add(this,this,Z),this}ceil(){return z1.vec3.ceil(this,this),this}clone(){return new MW(this.x,this.y,this.z)}copy(Z){return z1.vec3.copy(this,Z),this}cross(Z){return z1.vec3.cross(this,this,Z),this}distance(Z){return z1.vec3.distance(this,Z)}divide(Z){return z1.vec3.div(this,this,Z),this}dot(Z){return z1.vec3.dot(this,Z)}equals(Z){return z1.vec3.equals(this,Z)}exactEquals(Z){return z1.vec3.exactEquals(this,Z)}floor(){return z1.vec3.floor(this,this),this}invert(){return z1.vec3.inverse(this,this),this}lerp(Z,J){return z1.vec3.lerp(this,this,Z,J),this}max(Z){return z1.vec3.max(this,this,Z),this}min(Z){return z1.vec3.min(this,this,Z),this}multiply(Z){return z1.vec3.mul(this,this,Z),this}negate(){return z1.vec3.negate(this,this),this}normalize(){return z1.vec3.normalize(this,this),this}randomize(Z){return z1.vec3.random(this,Z),this}rotateX(Z,J){return z1.vec3.rotateX(this,this,Z,J),this}rotateY(Z,J){return z1.vec3.rotateY(this,this,Z,J),this}rotateZ(Z,J){return z1.vec3.rotateZ(this,this,Z,J),this}round(){return z1.vec3.round(this,this),this}scale(Z){return z1.vec3.scale(this,this,Z),this}scaleAndAdd(Z,J){return z1.vec3.scaleAndAdd(this,this,Z,J),this}subtract(Z){return z1.vec3.sub(this,this,Z),this}toString(){return`${this.x},${this.y},${this.z}`}transformMatrix3(Z){return z1.vec3.transformMat3(this,this,Z),this}transformMatrix4(Z){return z1.vec3.transformMat4(this,this,Z),this}transformQuaternion(Z){return z1.vec3.transformQuat(this,this,Z),this}zero(){return z1.vec3.zero(this),this}}var DG1=t(BG1(),1);var LG1=0.099856;class fH extends c${faceSpeed=0;idleLoopedAnimations=[];idleLoopedAnimationsSpeed;jumpOneshotAnimations=[];moveLoopedAnimations=[];moveLoopedAnimationsSpeed;moveSpeed=0;_faceTarget;_jumpHeight=0;_moveCompletesWhenStuck=!1;_moveIgnoreAxes={};_moveStartMoveAnimations=!1;_moveStartIdleAnimationsOnCompletion=!0;_moveStoppingDistanceSquared=LG1;_moveStuckAccumulatorMs=0;_moveStuckLastPosition;_moveTarget;_onFace;_onFaceComplete;_onMove;_onMoveComplete;_stopFaceRequested=!1;_stopMoveRequested=!1;constructor(Z={}){super();this.idleLoopedAnimations=Z.idleLoopedAnimations??this.idleLoopedAnimations,this.idleLoopedAnimationsSpeed=Z.idleLoopedAnimationsSpeed??this.idleLoopedAnimationsSpeed,this.jumpOneshotAnimations=Z.jumpOneshotAnimations??this.jumpOneshotAnimations,this.moveLoopedAnimations=Z.moveLoopedAnimations??this.moveLoopedAnimations,this.moveLoopedAnimationsSpeed=Z.moveLoopedAnimationsSpeed??this.moveLoopedAnimationsSpeed}spawn(Z){super.spawn(Z),this._startIdleAnimations(Z)}face(Z,J,X){this._faceTarget=Z,this.faceSpeed=J,this._onFace=X?.faceCallback,this._onFaceComplete=X?.faceCompleteCallback}jump(Z){this._jumpHeight=Z}move(Z,J,X){this.moveSpeed=J,this._moveCompletesWhenStuck=X?.moveCompletesWhenStuck??!1,this._moveIgnoreAxes=X?.moveIgnoreAxes??{},this._moveStartIdleAnimationsOnCompletion=X?.moveStartIdleAnimationsOnCompletion??!0,this._moveStartMoveAnimations=!0,this._moveStoppingDistanceSquared=X?.moveStoppingDistance?X.moveStoppingDistance**2:LG1,this._moveTarget=Z,this._onMove=X?.moveCallback,this._onMoveComplete=X?.moveCompleteCallback,this._moveStuckAccumulatorMs=0,this._moveStuckLastPosition=void 0}stopFace(){this._stopFaceRequested=!0}stopMove(){this._stopMoveRequested=!0}tick(Z,J){if(super.tick(Z,J),!this._moveTarget&&!this._faceTarget&&!this._jumpHeight)return;if(this._moveStartMoveAnimations)this._startMoveAnimations(Z),this._moveStartMoveAnimations=!1;let X=J/1000,$=Z.position;if(Z.isDynamic&&this._jumpHeight>0){let Y=Math.abs(Z.world.simulation.gravity.y),Q=Math.sqrt(2*Y*this._jumpHeight);Z.applyImpulse({x:0,y:Q*Z.mass,z:0}),this._jumpHeight=0,this._startJumpAnimations(Z)}if(this._moveTarget){let Y={x:this._moveIgnoreAxes.x?0:this._moveTarget.x-$.x,y:this._moveIgnoreAxes.y?0:this._moveTarget.y-$.y,z:this._moveIgnoreAxes.z?0:this._moveTarget.z-$.z},Q=Y.x*Y.x+Y.y*Y.y+Y.z*Y.z,K=!1;if(this._moveCompletesWhenStuck){if(this._moveStuckAccumulatorMs+=J,this._moveStuckAccumulatorMs>=500){if(this._moveStuckLastPosition){let W=$.x-this._moveStuckLastPosition.x,G=$.y-this._moveStuckLastPosition.y,z=$.z-this._moveStuckLastPosition.z;K=Math.sqrt(W*W+G*G+z*z)<this.moveSpeed*0.1}this._moveStuckLastPosition=$,this._moveStuckAccumulatorMs=0}}if(Q>this._moveStoppingDistanceSquared&&!this._stopMoveRequested&&!K){let W=Math.sqrt(Q),G=this.moveSpeed*X,v=Math.min(W,G)/W,H={x:$.x+Y.x*v,y:$.y+Y.y*v,z:$.z+Y.z*v};if(Z.setPosition(H),this._onMove)this._onMove(H,this._moveTarget)}else{if(this._moveStuckAccumulatorMs=0,this._moveStuckLastPosition=void 0,this._moveTarget=void 0,this._stopMoveRequested=!1,this._moveStartIdleAnimationsOnCompletion)this._startIdleAnimations(Z);if(this._onMoveComplete){let W=this._onMoveComplete;this._onMove=void 0,this._onMoveComplete=void 0,W($)}}}if(this._faceTarget){let Y={x:this._faceTarget.x-$.x,z:this._faceTarget.z-$.z},Q=Math.atan2(-Y.x,-Y.z),K=Z.rotation,W=Math.atan2(2*(K.w*K.y),1-2*(K.y*K.y)),G=Q-W;while(G>Math.PI)G-=2*Math.PI;while(G<-Math.PI)G+=2*Math.PI;if(Math.abs(G)>0.01&&!this._stopFaceRequested){let z=this.faceSpeed*X,v=Math.abs(G)<z?G:Math.sign(G)*z,V=(W+v)/2,q={x:0,y:Math.fround(Math.sin(V)),z:0,w:Math.fround(Math.cos(V))};if(Z.setRotation(q),this._onFace)this._onFace(K,q)}else if(this._faceTarget=void 0,this._stopFaceRequested=!1,this._onFaceComplete){let z=this._onFaceComplete;this._onFace=void 0,this._onFaceComplete=void 0,z(Z.rotation)}}}_startIdleAnimations(Z){if(this.idleLoopedAnimationsSpeed)Z.setModelAnimationsPlaybackRate(this.idleLoopedAnimationsSpeed);Z.stopModelAnimations(this.moveLoopedAnimations),Z.stopModelAnimations(this.jumpOneshotAnimations),Z.startModelLoopedAnimations(this.idleLoopedAnimations)}_startJumpAnimations(Z){Z.stopModelAnimations(this.moveLoopedAnimations),Z.stopModelAnimations(this.idleLoopedAnimations),Z.startModelOneshotAnimations(this.jumpOneshotAnimations)}_startMoveAnimations(Z){if(this.moveLoopedAnimationsSpeed)Z.setModelAnimationsPlaybackRate(this.moveLoopedAnimationsSpeed);Z.stopModelAnimations(this.jumpOneshotAnimations),Z.stopModelAnimations(this.idleLoopedAnimations),Z.startModelLoopedAnimations(this.moveLoopedAnimations)}}class BA extends fH{_debug=!1;_entity;_maxFall=0;_maxJump=0;_maxOpenSetIterations=200;_onPathfindAbort;_onPathfindComplete;_onWaypointMoveComplete;_onWaypointMoveSkipped;_speed=0;_target;_verticalPenalty=0;_waypoints=[];_waypointNextIndex=0;_waypointStoppingDistance;_waypointTimeoutMs=2000;constructor(Z={}){super(Z)}get debug(){return this._debug}get maxFall(){return this._maxFall}get maxJump(){return this._maxJump}get maxOpenSetIterations(){return this._maxOpenSetIterations}get speed(){return this._speed}get target(){return this._target}get verticalPenalty(){return this._verticalPenalty}get waypoints(){return this._waypoints}get waypointNextIndex(){return this._waypointNextIndex}get waypointTimeoutMs(){return this._waypointTimeoutMs}pathfind(Z,J,X){if(this._target=Z,this._speed=J,this._debug=X?.debug??!1,this._maxFall=X?.maxFall?-Math.abs(X.maxFall):0,this._maxJump=X?.maxJump?Math.abs(X.maxJump):0,this._maxOpenSetIterations=X?.maxOpenSetIterations??200,this._onPathfindAbort=X?.pathfindAbortCallback,this._onPathfindComplete=X?.pathfindCompleteCallback,this._onWaypointMoveComplete=X?.waypointMoveCompleteCallback,this._onWaypointMoveSkipped=X?.waypointMoveSkippedCallback,this._verticalPenalty=X?.verticalPenalty??0,this._waypoints=[],this._waypointNextIndex=0,this._waypointStoppingDistance=X?.waypointStoppingDistance,this._waypointTimeoutMs=X?.waypointTimeoutMs??2000/J,!this._calculatePath())return!1;return this._moveToNextWaypoint(),!0}attach(Z){super.attach(Z),this._entity=Z}detach(Z){super.detach(Z),this._entity=void 0}_calculatePath(){if(!this._target||!this._entity?.world)return p.error("PathfindingEntityController._calculatePath: No target or world"),!1;let Z=this._entity.height,J=this._findGroundedStart();if(!J){if(this._debug)p.warning(`PathfindingEntityController._calculatePath: No valid grounded start found within maxFall distance, path search aborted. Start: ${this._coordinateToKey(this._target)}, Target: ${this._coordinateToKey(this._target)}`);return!1}let X={x:Math.floor(this._target.x),y:Math.floor(this._target.y),z:Math.floor(this._target.z)},$=Math.abs(X.x-J.x),Y=Math.abs(X.y-J.y),Q=Math.abs(X.z-J.z);if($<=2&&Y<=2&&Q<=2&&!this._isNeighborCoordinateBlocked(J,X,this._entity.height))return this._waypoints=[{x:J.x+0.5,y:J.y+Z/2,z:J.z+0.5},{x:X.x+0.5,y:X.y+Z/2,z:X.z+0.5}],!0;if(J.x===X.x&&J.y===X.y&&J.z===X.z)return this._waypoints=[{x:J.x+0.5,y:J.y+Z/2,z:J.z+0.5}],!0;let W=this._coordinateToKey(J),G=new Map,z=new Map([[W,0]]),v=new Map([[W,this._pathfindingHeuristic(J,X)]]),H=new Set,V=new DG1.Heap((B,L)=>{let R=v.get(B[0])??1/0,M=v.get(L[0])??1/0;return R-M});V.push([W,J]);let q=[{x:0,y:0,z:1},{x:1,y:0,z:0},{x:0,y:0,z:-1},{x:-1,y:0,z:0},{x:1,y:0,z:1},{x:1,y:0,z:-1},{x:-1,y:0,z:1},{x:-1,y:0,z:-1}],F=[];for(let B=this._maxJump;B>=this._maxFall;B--){if(B===0)continue;let L=Math.abs(J.y+B-X.y);F.push({y:B,distanceToTargetY:L})}F.sort((B,L)=>B.distanceToTargetY-L.distanceToTargetY);let w=[...q,...F.flatMap(({y:B})=>q.map((L)=>({...L,y:B})))],c=0,x=Math.abs(X.x-J.x)+Math.abs(X.y-J.y)+Math.abs(X.z-J.z),j=Math.min(this._maxOpenSetIterations,x*20);while(!V.isEmpty()&&c<j){c++;let[B,L]=V.pop();if(L.x===X.x&&L.y===X.y&&L.z===X.z){let P=this._reconstructPath(G,L);if(this._waypoints=P.map((N)=>({x:N.x+0.5,y:N.y+Z/2,z:N.z+0.5})),this._debug)console.log(`PathfindingEntityController._calculatePath: Path found after ${c} open set iterations. Start: ${this._coordinateToKey(J)}, Target: ${this._coordinateToKey(this._target)}`);return!0}H.add(B);let R=z.get(B),M=new Map;for(let P of w){let N=`${P.x},${P.z}`,O=P.y<0;if(O&&M.has(N))continue;let k={x:L.x+P.x,y:L.y+P.y,z:L.z+P.z};if(Math.abs(X.x-k.x)+Math.abs(X.y-k.y)+Math.abs(X.z-k.z)>x*1.5)continue;let S=this._coordinateToKey(k);if(H.has(S))continue;let f=this._isNeighborCoordinateBlocked(L,k,this._entity.height);if(O&&f){M.set(N,!0);continue}if(f)continue;let C=Math.abs(P.x),h=Math.abs(P.y),_=Math.abs(P.z),a=h===0?0:this._verticalPenalty,s=(Math.max(C,h,_)===1&&C+h+_>1?1.4:1)+a,Z0=R+s,o=z.get(S)??1/0;if(Z0>=o)continue;G.set(S,L),z.set(S,Z0);let M0=Z0+this._pathfindingHeuristic(k,X);v.set(S,M0),V.push([S,k])}}if(c>=j){if(this._onPathfindAbort?.(),this._debug)p.warning(`PathfindingEntityController._calculatePath: Maximum open set iterations reached (${j}), path search aborted. Start: ${this._coordinateToKey(J)}, Target: ${this._coordinateToKey(this._target)}`)}else if(this._debug)p.warning(`PathfindingEntityController._calculatePath: No valid path found. Start: ${this._coordinateToKey(J)}, Target: ${this._coordinateToKey(this._target)}`);return this._target=void 0,this._waypoints=[],!1}_reconstructPath(Z,J){let X=[J],$=J;while(Z.has(this._coordinateToKey($)))$=Z.get(this._coordinateToKey($)),X.unshift($);return X}_coordinateToKey(Z){return`${Z.x},${Z.y},${Z.z}`}_moveToNextWaypoint(){let Z=this._waypointNextIndex>0?this._waypoints[this._waypointNextIndex-1]:void 0,J=this._waypoints[this._waypointNextIndex];if(!J||!this._entity)return;let X=0;if(this._entity.isDynamic&&Z&&J.y>Z.y){let $=J.y-Z.y,Y=Math.min($,this._maxJump)+0.75;this.jump(Y);let Q=Math.abs(this._entity.world.simulation.gravity.y),K=Math.sqrt(2*Q*Y),W=Z.x+0.5,G=Z.z+0.5,z=J.x+0.5,v=J.z+0.5,H=z-W,V=v-G,q=Math.sqrt(H*H+V*V),F=K/Q,w=q/this._speed;X=Math.min(F*0.8,w)*1000}setTimeout(()=>{if(!this._entity)return;let $=Date.now();this.face(J,this._speed),this.move(J,this._speed,{moveCompletesWhenStuck:!0,moveIgnoreAxes:{y:this._entity.isDynamic},moveStartIdleAnimationsOnCompletion:this._waypointNextIndex===this._waypoints.length-1,moveStoppingDistance:this._waypointStoppingDistance,moveCallback:()=>{if(Date.now()-$>this._waypointTimeoutMs&&this._waypointNextIndex<this._waypoints.length-1)this._onWaypointMoveSkipped?.(J,this._waypointNextIndex),this._waypointNextIndex++,this._moveToNextWaypoint()},moveCompleteCallback:()=>{if(this._waypointNextIndex<this._waypoints.length-1)this._onWaypointMoveComplete?.(J,this._waypointNextIndex),this._waypointNextIndex++,this._moveToNextWaypoint();else this._onPathfindComplete?.()}})},X)}_pathfindingHeuristic(Z,J){return Math.abs(Z.x-J.x)+Math.abs(Z.y-J.y)+Math.abs(Z.z-J.z)}_isNeighborCoordinateBlocked(Z,J,X){if(!this._entity?.world)return!1;let $=this._entity.world,Y=Math.floor(J.x),Q=Math.floor(J.y),K=Math.floor(J.z),W=Math.floor(Z.x),G=Math.floor(Z.z);if(!$.chunkLattice.hasBlock({x:Y,y:Q-1,z:K}))return!0;for(let z=0;z<X;z++)if($.chunkLattice.hasBlock({x:Y,y:Q+z,z:K}))return!0;if(Y!==W&&K!==G)for(let z=0;z<X;z++){let v=$.chunkLattice.hasBlock({x:Y,y:Q+z,z:G}),H=$.chunkLattice.hasBlock({x:W,y:Q+z,z:K});if(v||H)return!0}return!1}_findGroundedStart(){if(!this._entity?.world)return;let{x:Z,y:J,z:X}=this._entity.position,$={x:Math.floor(Z),y:Math.floor(J),z:Math.floor(X)};for(let Y=0;Y<=Math.abs(this._maxFall);Y++)if(this._entity.world.chunkLattice.hasBlock({...$,y:$.y-Y-1}))return{...$,y:$.y-Y};return}}export{nX6 as startServer,EK1 as WorldManagerEvent,F$ as WorldManager,kK1 as WorldLoopEvent,OH as WorldLoop,VA as WorldEvent,TH as World,XA as WebServerEvent,LW as WebServer,MW as Vector3,CH as Vector2,NH as Ticker,OQ as TelemetrySpanOperation,V8 as Telemetry,vA as SimulationEvent,MH as Simulation,fH as SimpleEntityController,PH as SceneUIManager,tO as SceneUIEvent,uz as SceneUI,G60 as SUPPORTED_INPUT_KEYS,rG as RigidBodyType,dJ as RigidBody,DW as Quaternion,nc as PlayerUIEvent,_z as PlayerUI,IK1 as PlayerManagerEvent,s9 as PlayerManager,hz as PlayerEvent,w7 as PlayerEntity,W60 as PlayerCameraMode,nO as PlayerCameraEvent,Iz as PlayerCamera,d3 as Player,g3 as PersistenceManager,BA as PathfindingEntityController,RH as ParticleEmitterManager,WA as ParticleEmitterEvent,GA as ParticleEmitter,$A as PORT,q60 as PLAYER_ROTATION_UPDATE_THRESHOLD,H60 as PLAYER_POSITION_UPDATE_THRESHOLD_SQ,B6 as ModelRegistry,W5 as Matrix4,p7 as Matrix3,EQ as Matrix2,fK1 as LightType,DH as LightManager,QA as LightEvent,KA as Light,r8 as IterationMap,_K1 as GameServerEvent,TQ as GameServer,j0 as EventRouter,p as ErrorHandler,lz as EntityManager,mz as EntityEvent,B8 as Entity,V60 as ENTITY_ROTATION_UPDATE_THRESHOLD,v60 as ENTITY_POSITION_UPDATE_THRESHOLD_SQ,h1 as DefaultPlayerEntityController,eO as DefaultPlayerEntity,z60 as DEFAULT_ENTITY_RIGID_BODY_OPTIONS,v9 as CollisionGroupsBuilder,B$ as CollisionGroup,P3 as ColliderShape,Az as ColliderMap,A5 as Collider,pP as CoefficientCombineRule,rO as ChunkLatticeEvent,bz as ChunkLattice,j5 as Chunk,Sz as ChatManager,sO as ChatEvent,gP as BlockTypeRegistryEvent,tG as BlockTypeRegistry,iP as BlockTypeEvent,m5 as BlockType,hQ as Block,OA as BaseEntityControllerEvent,c$ as BaseEntityController,NW as AudioManager,QL as AudioEvent,PW as Audio};
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