hytopia 0.10.20 → 0.10.22-prerelease
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.chunklattice.initializeblocks.md +56 -0
- package/docs/server.chunklattice.md +14 -0
- package/docs/server.persistencemanager.setglobaldata.md +2 -2
- package/docs/server.player.md +0 -28
- package/docs/server.player.setpersisteddata.md +2 -2
- package/docs/server.playerevent.md +0 -14
- package/docs/server.playereventpayloads.md +0 -19
- package/package.json +1 -1
- package/server.api.json +61 -206
- package/server.d.ts +13 -24
- package/server.mjs +154 -154
- package/docs/server.player.schedulenotification.md +0 -72
- package/docs/server.player.unschedulenotification.md +0 -56
- package/docs/server.playereventpayloads._player.request_notification_permission_.md +0 -15
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [ChunkLattice](./server.chunklattice.md) > [initializeBlocks](./server.chunklattice.initializeblocks.md)
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## ChunkLattice.initializeBlocks() method
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Initialize all blocks in the lattice in bulk, removing all previously existing blocks. This is much more efficient than setting each block individually.
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**Signature:**
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```typescript
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initializeBlocks(blocks: {
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[blockTypeId: number]: Vector3Like[];
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}): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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blocks
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</td><td>
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{ \[blockTypeId: number\]: [Vector3Like](./server.vector3like.md)<!-- -->\[\]; }
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</td><td>
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The blocks to initialize.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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Check if a chunk exists for a given global coordinate.
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</td></tr>
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<tr><td>
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[initializeBlocks(blocks)](./server.chunklattice.initializeblocks.md)
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</td><td>
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</td><td>
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Initialize all blocks in the lattice in bulk, removing all previously existing blocks. This is much more efficient than setting each block individually.
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</td></tr>
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<tr><td>
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**Signature:**
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```typescript
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setGlobalData(key: string, data: Record<string, unknown>): Promise<
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setGlobalData(key: string, data: Record<string, unknown>): Promise<void>;
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```
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## Parameters
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**Returns:**
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Promise<
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Promise<void>
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package/docs/server.player.md
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Resets all inputs keys
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</td></tr>
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<tr><td>
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[scheduleNotification(type, scheduledFor)](./server.player.schedulenotification.md)
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</td><td>
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</td><td>
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Schedule a notification the player at a point in time in the future. This will automatically handle prompting a player (if necessary) for notification permissions in-game.
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<tr><td>
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Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.
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</td></tr>
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<tr><td>
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[unscheduleNotification(notificationId)](./server.player.unschedulenotification.md)
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Unschedules a scheduled notification for the player.
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</tbody></table>
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**Signature:**
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```typescript
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setPersistedData(data: Record<string, unknown>):
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setPersistedData(data: Record<string, unknown>): void;
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```
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## Parameters
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**Returns:**
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void
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The persisted data for the player.
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Emitted when a player reconnects to a world after a unintentional disconnect.
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<tr><td>
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["PLAYER.REQUEST\_NOTIFICATION\_PERMISSION"](./server.playereventpayloads._player.request_notification_permission_.md)
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{ player: [Player](./server.player.md)<!-- -->; }
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Emitted when notification permission is requested by a game.
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package/package.json
CHANGED
package/server.api.json
CHANGED
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"isAbstract": false,
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"name": "hasChunk"
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"canonicalReference": "server!ChunkLattice#initializeBlocks:member(1)",
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"docComment": "/**\n * Initialize all blocks in the lattice in bulk, removing all previously existing blocks. This is much more efficient than setting each block individually.\n *\n * @param blocks - The blocks to initialize.\n */\n",
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"excerptTokens": [
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"kind": "Content",
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"text": "initializeBlocks(blocks: "
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"text": "{\n [blockTypeId: number]: "
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|
},
|
|
35876
|
-
{
|
|
35877
|
-
"kind": "Reference",
|
|
35878
|
-
"text": "Record",
|
|
35879
|
-
"canonicalReference": "!Record:type"
|
|
35880
|
-
},
|
|
35881
35855
|
{
|
|
35882
35856
|
"kind": "Content",
|
|
35883
|
-
"text": "
|
|
35857
|
+
"text": "void"
|
|
35884
35858
|
},
|
|
35885
35859
|
{
|
|
35886
35860
|
"kind": "Content",
|
|
@@ -35890,7 +35864,7 @@
|
|
|
35890
35864
|
"isStatic": false,
|
|
35891
35865
|
"returnTypeTokenRange": {
|
|
35892
35866
|
"startIndex": 4,
|
|
35893
|
-
"endIndex":
|
|
35867
|
+
"endIndex": 5
|
|
35894
35868
|
},
|
|
35895
35869
|
"releaseTag": "Public",
|
|
35896
35870
|
"isProtected": false,
|
|
@@ -35940,59 +35914,6 @@
|
|
|
35940
35914
|
"isProtected": false,
|
|
35941
35915
|
"isAbstract": false
|
|
35942
35916
|
},
|
|
35943
|
-
{
|
|
35944
|
-
"kind": "Method",
|
|
35945
|
-
"canonicalReference": "server!Player#unscheduleNotification:member(1)",
|
|
35946
|
-
"docComment": "/**\n * Unschedules a scheduled notification for the player.\n *\n * @param notificationId - The id of the notification returned from {@link Player.scheduleNotification}.\n *\n * @returns boolean - True if the notification was unscheduled, false otherwise.\n */\n",
|
|
35947
|
-
"excerptTokens": [
|
|
35948
|
-
{
|
|
35949
|
-
"kind": "Content",
|
|
35950
|
-
"text": "unscheduleNotification(notificationId: "
|
|
35951
|
-
},
|
|
35952
|
-
{
|
|
35953
|
-
"kind": "Content",
|
|
35954
|
-
"text": "string"
|
|
35955
|
-
},
|
|
35956
|
-
{
|
|
35957
|
-
"kind": "Content",
|
|
35958
|
-
"text": "): "
|
|
35959
|
-
},
|
|
35960
|
-
{
|
|
35961
|
-
"kind": "Reference",
|
|
35962
|
-
"text": "Promise",
|
|
35963
|
-
"canonicalReference": "!Promise:interface"
|
|
35964
|
-
},
|
|
35965
|
-
{
|
|
35966
|
-
"kind": "Content",
|
|
35967
|
-
"text": "<boolean>"
|
|
35968
|
-
},
|
|
35969
|
-
{
|
|
35970
|
-
"kind": "Content",
|
|
35971
|
-
"text": ";"
|
|
35972
|
-
}
|
|
35973
|
-
],
|
|
35974
|
-
"isStatic": false,
|
|
35975
|
-
"returnTypeTokenRange": {
|
|
35976
|
-
"startIndex": 3,
|
|
35977
|
-
"endIndex": 5
|
|
35978
|
-
},
|
|
35979
|
-
"releaseTag": "Public",
|
|
35980
|
-
"isProtected": false,
|
|
35981
|
-
"overloadIndex": 1,
|
|
35982
|
-
"parameters": [
|
|
35983
|
-
{
|
|
35984
|
-
"parameterName": "notificationId",
|
|
35985
|
-
"parameterTypeTokenRange": {
|
|
35986
|
-
"startIndex": 1,
|
|
35987
|
-
"endIndex": 2
|
|
35988
|
-
},
|
|
35989
|
-
"isOptional": false
|
|
35990
|
-
}
|
|
35991
|
-
],
|
|
35992
|
-
"isOptional": false,
|
|
35993
|
-
"isAbstract": false,
|
|
35994
|
-
"name": "unscheduleNotification"
|
|
35995
|
-
},
|
|
35996
35917
|
{
|
|
35997
35918
|
"kind": "Property",
|
|
35998
35919
|
"canonicalReference": "server!Player#username:member",
|
|
@@ -38977,27 +38898,6 @@
|
|
|
38977
38898
|
"releaseTag": "Public",
|
|
38978
38899
|
"name": "RECONNECTED_WORLD"
|
|
38979
38900
|
},
|
|
38980
|
-
{
|
|
38981
|
-
"kind": "EnumMember",
|
|
38982
|
-
"canonicalReference": "server!PlayerEvent.REQUEST_NOTIFICATION_PERMISSION:member",
|
|
38983
|
-
"docComment": "",
|
|
38984
|
-
"excerptTokens": [
|
|
38985
|
-
{
|
|
38986
|
-
"kind": "Content",
|
|
38987
|
-
"text": "REQUEST_NOTIFICATION_PERMISSION = "
|
|
38988
|
-
},
|
|
38989
|
-
{
|
|
38990
|
-
"kind": "Content",
|
|
38991
|
-
"text": "\"PLAYER.REQUEST_NOTIFICATION_PERMISSION\""
|
|
38992
|
-
}
|
|
38993
|
-
],
|
|
38994
|
-
"initializerTokenRange": {
|
|
38995
|
-
"startIndex": 1,
|
|
38996
|
-
"endIndex": 2
|
|
38997
|
-
},
|
|
38998
|
-
"releaseTag": "Public",
|
|
38999
|
-
"name": "REQUEST_NOTIFICATION_PERMISSION"
|
|
39000
|
-
},
|
|
39001
38901
|
{
|
|
39002
38902
|
"kind": "EnumMember",
|
|
39003
38903
|
"canonicalReference": "server!PlayerEvent.REQUEST_SYNC:member",
|
|
@@ -39243,51 +39143,6 @@
|
|
|
39243
39143
|
"endIndex": 8
|
|
39244
39144
|
}
|
|
39245
39145
|
},
|
|
39246
|
-
{
|
|
39247
|
-
"kind": "PropertySignature",
|
|
39248
|
-
"canonicalReference": "server!PlayerEventPayloads#\"PLAYER.REQUEST_NOTIFICATION_PERMISSION\":member",
|
|
39249
|
-
"docComment": "/**\n * Emitted when notification permission is requested by a game.\n */\n",
|
|
39250
|
-
"excerptTokens": [
|
|
39251
|
-
{
|
|
39252
|
-
"kind": "Content",
|
|
39253
|
-
"text": "["
|
|
39254
|
-
},
|
|
39255
|
-
{
|
|
39256
|
-
"kind": "Reference",
|
|
39257
|
-
"text": "PlayerEvent.REQUEST_NOTIFICATION_PERMISSION",
|
|
39258
|
-
"canonicalReference": "server!PlayerEvent.REQUEST_NOTIFICATION_PERMISSION:member"
|
|
39259
|
-
},
|
|
39260
|
-
{
|
|
39261
|
-
"kind": "Content",
|
|
39262
|
-
"text": "]: "
|
|
39263
|
-
},
|
|
39264
|
-
{
|
|
39265
|
-
"kind": "Content",
|
|
39266
|
-
"text": "{\n player: "
|
|
39267
|
-
},
|
|
39268
|
-
{
|
|
39269
|
-
"kind": "Reference",
|
|
39270
|
-
"text": "Player",
|
|
39271
|
-
"canonicalReference": "server!Player:class"
|
|
39272
|
-
},
|
|
39273
|
-
{
|
|
39274
|
-
"kind": "Content",
|
|
39275
|
-
"text": ";\n }"
|
|
39276
|
-
},
|
|
39277
|
-
{
|
|
39278
|
-
"kind": "Content",
|
|
39279
|
-
"text": ";"
|
|
39280
|
-
}
|
|
39281
|
-
],
|
|
39282
|
-
"isReadonly": false,
|
|
39283
|
-
"isOptional": false,
|
|
39284
|
-
"releaseTag": "Public",
|
|
39285
|
-
"name": "\"PLAYER.REQUEST_NOTIFICATION_PERMISSION\"",
|
|
39286
|
-
"propertyTypeTokenRange": {
|
|
39287
|
-
"startIndex": 3,
|
|
39288
|
-
"endIndex": 6
|
|
39289
|
-
}
|
|
39290
|
-
},
|
|
39291
39146
|
{
|
|
39292
39147
|
"kind": "PropertySignature",
|
|
39293
39148
|
"canonicalReference": "server!PlayerEventPayloads#\"PLAYER.REQUEST_SYNC\":member",
|
package/server.d.ts
CHANGED
|
@@ -994,6 +994,15 @@ export declare class ChunkLattice extends EventRouter {
|
|
|
994
994
|
* @returns Whether the chunk exists.
|
|
995
995
|
*/
|
|
996
996
|
hasChunk(globalCoordinate: Vector3Like): boolean;
|
|
997
|
+
/**
|
|
998
|
+
* Initialize all blocks in the lattice in bulk, removing
|
|
999
|
+
* all previously existing blocks. This is much more
|
|
1000
|
+
* efficient than setting each block individually.
|
|
1001
|
+
* @param blocks - The blocks to initialize.
|
|
1002
|
+
*/
|
|
1003
|
+
initializeBlocks(blocks: {
|
|
1004
|
+
[blockTypeId: number]: Vector3Like[];
|
|
1005
|
+
}): void;
|
|
997
1006
|
/**
|
|
998
1007
|
* Set the block at a global coordinate by block type id, automatically
|
|
999
1008
|
* creating a chunk if it doesn't exist. Use block type id 0 for air (to remove a block).
|
|
@@ -4336,6 +4345,8 @@ export declare type PathfindingOptions = {
|
|
|
4336
4345
|
*/
|
|
4337
4346
|
export declare class PersistenceManager {
|
|
4338
4347
|
static readonly instance: PersistenceManager;
|
|
4348
|
+
private _saveStatesClient;
|
|
4349
|
+
private _playerData;
|
|
4339
4350
|
|
|
4340
4351
|
/**
|
|
4341
4352
|
* Get global data from the data persistence service.
|
|
@@ -4351,7 +4362,7 @@ export declare class PersistenceManager {
|
|
|
4351
4362
|
* @param key - The key to set the data to.
|
|
4352
4363
|
* @param data - The data to set.
|
|
4353
4364
|
*/
|
|
4354
|
-
setGlobalData(key: string, data: Record<string, unknown>): Promise<
|
|
4365
|
+
setGlobalData(key: string, data: Record<string, unknown>): Promise<void>;
|
|
4355
4366
|
|
|
4356
4367
|
|
|
4357
4368
|
}
|
|
@@ -4424,23 +4435,6 @@ export declare class Player extends EventRouter implements protocol.Serializable
|
|
|
4424
4435
|
* @param world - The world to join the player to.
|
|
4425
4436
|
*/
|
|
4426
4437
|
joinWorld(world: World): void;
|
|
4427
|
-
/**
|
|
4428
|
-
* Schedule a notification the player at a point in time in the future.
|
|
4429
|
-
* This will automatically handle prompting a player (if necessary) for
|
|
4430
|
-
* notification permissions in-game.
|
|
4431
|
-
*
|
|
4432
|
-
* @param type - The type of notification to schedule.
|
|
4433
|
-
* @param scheduledFor - The point in time in the future to schedule the notification for.
|
|
4434
|
-
* @returns The id of the notification if it was scheduled successfully, undefined otherwise.
|
|
4435
|
-
*/
|
|
4436
|
-
scheduleNotification(type: string, scheduledFor: number): Promise<string | void>;
|
|
4437
|
-
/**
|
|
4438
|
-
* Unschedules a scheduled notification for the player.
|
|
4439
|
-
*
|
|
4440
|
-
* @param notificationId - The id of the notification returned from {@link Player.scheduleNotification}.
|
|
4441
|
-
* @returns boolean - True if the notification was unscheduled, false otherwise.
|
|
4442
|
-
*/
|
|
4443
|
-
unscheduleNotification(notificationId: string): Promise<boolean>;
|
|
4444
4438
|
|
|
4445
4439
|
|
|
4446
4440
|
/**
|
|
@@ -4464,7 +4458,7 @@ export declare class Player extends EventRouter implements protocol.Serializable
|
|
|
4464
4458
|
* @param data - The data to set.
|
|
4465
4459
|
* @returns The persisted data for the player.
|
|
4466
4460
|
*/
|
|
4467
|
-
setPersistedData(data: Record<string, unknown>):
|
|
4461
|
+
setPersistedData(data: Record<string, unknown>): void;
|
|
4468
4462
|
|
|
4469
4463
|
|
|
4470
4464
|
|
|
@@ -4835,7 +4829,6 @@ export declare enum PlayerEvent {
|
|
|
4835
4829
|
JOINED_WORLD = "PLAYER.JOINED_WORLD",
|
|
4836
4830
|
LEFT_WORLD = "PLAYER.LEFT_WORLD",
|
|
4837
4831
|
RECONNECTED_WORLD = "PLAYER.RECONNECTED_WORLD",
|
|
4838
|
-
REQUEST_NOTIFICATION_PERMISSION = "PLAYER.REQUEST_NOTIFICATION_PERMISSION",
|
|
4839
4832
|
REQUEST_SYNC = "PLAYER.REQUEST_SYNC"
|
|
4840
4833
|
}
|
|
4841
4834
|
|
|
@@ -4861,10 +4854,6 @@ export declare interface PlayerEventPayloads {
|
|
|
4861
4854
|
player: Player;
|
|
4862
4855
|
world: World;
|
|
4863
4856
|
};
|
|
4864
|
-
/** Emitted when notification permission is requested by a game. */
|
|
4865
|
-
[PlayerEvent.REQUEST_NOTIFICATION_PERMISSION]: {
|
|
4866
|
-
player: Player;
|
|
4867
|
-
};
|
|
4868
4857
|
/** Emitted when a player's client requests a round trip time synchronization. */
|
|
4869
4858
|
[PlayerEvent.REQUEST_SYNC]: {
|
|
4870
4859
|
player: Player;
|