hytopia 0.10.18 → 0.10.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/assets/map.json +2640 -650
- package/docs/server.player.md +28 -0
- package/docs/server.player.schedulenotification.md +72 -0
- package/docs/server.player.unschedulenotification.md +56 -0
- package/docs/server.playerevent.md +14 -0
- package/docs/server.playereventpayloads._player.request_notification_permission_.md +15 -0
- package/docs/server.playereventpayloads.md +19 -0
- package/package.json +1 -1
- package/server.api.json +188 -0
- package/server.d.ts +22 -0
- package/server.mjs +147 -147
package/docs/server.player.md
CHANGED
@@ -291,6 +291,20 @@ Joins a player to a world.
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Resets all inputs keys
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</td></tr>
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<tr><td>
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[scheduleNotification(type, scheduledFor)](./server.player.schedulenotification.md)
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</td><td>
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</td><td>
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Schedule a notification the player at a point in time in the future. This will automatically handle prompting a player (if necessary) for notification permissions in-game.
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</td></tr>
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<tr><td>
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@@ -305,6 +319,20 @@ Resets all inputs keys
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Set the persisted data for the player. This data can later be retrieved using [Player.getPersistedData()](./server.player.getpersisteddata.md)<!-- -->, even if a player disconnects and rejoin a game in the future, or joins a different HYTOPIA managed lobby of your game.
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</td></tr>
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<tr><td>
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[unscheduleNotification(notificationId)](./server.player.unschedulenotification.md)
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</td><td>
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</td><td>
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Unschedules a scheduled notification for the player.
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</td></tr>
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</tbody></table>
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@@ -0,0 +1,72 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [scheduleNotification](./server.player.schedulenotification.md)
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## Player.scheduleNotification() method
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Schedule a notification the player at a point in time in the future. This will automatically handle prompting a player (if necessary) for notification permissions in-game.
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**Signature:**
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```typescript
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scheduleNotification(type: string, scheduledFor: number): Promise<string | void>;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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type
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</td><td>
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string
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</td><td>
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The type of notification to schedule.
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</td></tr>
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<tr><td>
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scheduledFor
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</td><td>
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number
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</td><td>
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The point in time in the future to schedule the notification for.
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</td></tr>
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</tbody></table>
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**Returns:**
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Promise<string \| void>
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The id of the notification if it was scheduled successfully, undefined otherwise.
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@@ -0,0 +1,56 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Player](./server.player.md) > [unscheduleNotification](./server.player.unschedulenotification.md)
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## Player.unscheduleNotification() method
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Unschedules a scheduled notification for the player.
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**Signature:**
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```typescript
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unscheduleNotification(notificationId: string): Promise<boolean>;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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notificationId
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</td><td>
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string
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</td><td>
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The id of the notification returned from [Player.scheduleNotification()](./server.player.schedulenotification.md)<!-- -->.
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</td></tr>
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</tbody></table>
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**Returns:**
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Promise<boolean>
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boolean - True if the notification was unscheduled, false otherwise.
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@@ -0,0 +1,15 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerEventPayloads](./server.playereventpayloads.md) > ["PLAYER.REQUEST\_NOTIFICATION\_PERMISSION"](./server.playereventpayloads._player.request_notification_permission_.md)
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## PlayerEventPayloads."PLAYER.REQUEST\_NOTIFICATION\_PERMISSION" property
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Emitted when notification permission is requested by a game.
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**Signature:**
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```typescript
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[PlayerEvent.REQUEST_NOTIFICATION_PERMISSION]: {
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player: Player;
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};
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```
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@@ -110,6 +110,25 @@ Emitted when a player leaves a world.
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Emitted when a player reconnects to a world after a unintentional disconnect.
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</td></tr>
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<tr><td>
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["PLAYER.REQUEST\_NOTIFICATION\_PERMISSION"](./server.playereventpayloads._player.request_notification_permission_.md)
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</td><td>
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</td><td>
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{ player: [Player](./server.player.md)<!-- -->; }
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</td><td>
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Emitted when notification permission is requested by a game.
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</td></tr>
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<tr><td>
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package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -35782,6 +35782,75 @@
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"isAbstract": false,
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"name": "resetInputs"
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},
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{
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"kind": "Method",
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"canonicalReference": "server!Player#scheduleNotification:member(1)",
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"docComment": "/**\n * Schedule a notification the player at a point in time in the future. This will automatically handle prompting a player (if necessary) for notification permissions in-game.\n *\n * @param type - The type of notification to schedule.\n *\n * @param scheduledFor - The point in time in the future to schedule the notification for.\n *\n * @returns The id of the notification if it was scheduled successfully, undefined otherwise.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "scheduleNotification(type: "
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},
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{
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"kind": "Content",
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"text": "string"
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},
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"kind": "Content",
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"text": ", scheduledFor: "
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},
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"kind": "Content",
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"text": "number"
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},
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{
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"text": "): "
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},
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{
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"kind": "Reference",
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"text": "Promise",
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"canonicalReference": "!Promise:interface"
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},
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{
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"kind": "Content",
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"text": "<string | void>"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isStatic": false,
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"returnTypeTokenRange": {
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"startIndex": 5,
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"endIndex": 7
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},
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"releaseTag": "Public",
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"isProtected": false,
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"overloadIndex": 1,
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"parameters": [
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{
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"parameterName": "type",
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"parameterTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isOptional": false
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},
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{
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"parameterName": "scheduledFor",
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"parameterTypeTokenRange": {
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"startIndex": 3,
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"endIndex": 4
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},
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"isOptional": false
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}
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],
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"isOptional": false,
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"isAbstract": false,
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"name": "scheduleNotification"
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},
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{
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"kind": "Method",
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"isProtected": false,
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},
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{
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"canonicalReference": "server!Player#unscheduleNotification:member(1)",
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"docComment": "/**\n * Unschedules a scheduled notification for the player.\n *\n * @param notificationId - The id of the notification returned from {@link Player.scheduleNotification}.\n *\n * @returns boolean - True if the notification was unscheduled, false otherwise.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "unscheduleNotification(notificationId: "
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},
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{
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"kind": "Content",
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"text": "string"
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},
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{
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"kind": "Content",
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"text": "): "
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},
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{
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"kind": "Reference",
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"text": "Promise",
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"canonicalReference": "!Promise:interface"
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},
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"text": "<boolean>"
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},
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{
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"kind": "Content",
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"text": ";"
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}
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],
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"isStatic": false,
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"returnTypeTokenRange": {
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"startIndex": 3,
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"endIndex": 5
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},
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"releaseTag": "Public",
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"isProtected": false,
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"overloadIndex": 1,
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"parameters": [
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{
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"parameterName": "notificationId",
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"parameterTypeTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"isOptional": false
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}
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],
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"isOptional": false,
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"isAbstract": false,
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"name": "unscheduleNotification"
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},
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{
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"kind": "Property",
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"canonicalReference": "server!Player#username:member",
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"releaseTag": "Public",
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"name": "RECONNECTED_WORLD"
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},
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{
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"kind": "EnumMember",
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"canonicalReference": "server!PlayerEvent.REQUEST_NOTIFICATION_PERMISSION:member",
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"docComment": "",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "REQUEST_NOTIFICATION_PERMISSION = "
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},
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{
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"text": "\"PLAYER.REQUEST_NOTIFICATION_PERMISSION\""
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}
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],
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"initializerTokenRange": {
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"startIndex": 1,
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"endIndex": 2
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},
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"releaseTag": "Public",
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"name": "REQUEST_NOTIFICATION_PERMISSION"
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},
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"kind": "EnumMember",
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"canonicalReference": "server!PlayerEvent.REQUEST_SYNC:member",
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"endIndex": 8
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}
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},
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{
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"kind": "PropertySignature",
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"canonicalReference": "server!PlayerEventPayloads#\"PLAYER.REQUEST_NOTIFICATION_PERMISSION\":member",
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"docComment": "/**\n * Emitted when notification permission is requested by a game.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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"text": "["
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},
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{
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"text": "PlayerEvent.REQUEST_NOTIFICATION_PERMISSION",
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"canonicalReference": "server!PlayerEvent.REQUEST_NOTIFICATION_PERMISSION:member"
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},
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{
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"text": "]: "
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},
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"text": "{\n player: "
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"text": "Player",
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"canonicalReference": "server!Player:class"
|
39272
|
+
},
|
39273
|
+
{
|
39274
|
+
"kind": "Content",
|
39275
|
+
"text": ";\n }"
|
39276
|
+
},
|
39277
|
+
{
|
39278
|
+
"kind": "Content",
|
39279
|
+
"text": ";"
|
39280
|
+
}
|
39281
|
+
],
|
39282
|
+
"isReadonly": false,
|
39283
|
+
"isOptional": false,
|
39284
|
+
"releaseTag": "Public",
|
39285
|
+
"name": "\"PLAYER.REQUEST_NOTIFICATION_PERMISSION\"",
|
39286
|
+
"propertyTypeTokenRange": {
|
39287
|
+
"startIndex": 3,
|
39288
|
+
"endIndex": 6
|
39289
|
+
}
|
39290
|
+
},
|
39103
39291
|
{
|
39104
39292
|
"kind": "PropertySignature",
|
39105
39293
|
"canonicalReference": "server!PlayerEventPayloads#\"PLAYER.REQUEST_SYNC\":member",
|
package/server.d.ts
CHANGED
@@ -4424,6 +4424,23 @@ export declare class Player extends EventRouter implements protocol.Serializable
|
|
4424
4424
|
* @param world - The world to join the player to.
|
4425
4425
|
*/
|
4426
4426
|
joinWorld(world: World): void;
|
4427
|
+
/**
|
4428
|
+
* Schedule a notification the player at a point in time in the future.
|
4429
|
+
* This will automatically handle prompting a player (if necessary) for
|
4430
|
+
* notification permissions in-game.
|
4431
|
+
*
|
4432
|
+
* @param type - The type of notification to schedule.
|
4433
|
+
* @param scheduledFor - The point in time in the future to schedule the notification for.
|
4434
|
+
* @returns The id of the notification if it was scheduled successfully, undefined otherwise.
|
4435
|
+
*/
|
4436
|
+
scheduleNotification(type: string, scheduledFor: number): Promise<string | void>;
|
4437
|
+
/**
|
4438
|
+
* Unschedules a scheduled notification for the player.
|
4439
|
+
*
|
4440
|
+
* @param notificationId - The id of the notification returned from {@link Player.scheduleNotification}.
|
4441
|
+
* @returns boolean - True if the notification was unscheduled, false otherwise.
|
4442
|
+
*/
|
4443
|
+
unscheduleNotification(notificationId: string): Promise<boolean>;
|
4427
4444
|
|
4428
4445
|
|
4429
4446
|
/**
|
@@ -4818,6 +4835,7 @@ export declare enum PlayerEvent {
|
|
4818
4835
|
JOINED_WORLD = "PLAYER.JOINED_WORLD",
|
4819
4836
|
LEFT_WORLD = "PLAYER.LEFT_WORLD",
|
4820
4837
|
RECONNECTED_WORLD = "PLAYER.RECONNECTED_WORLD",
|
4838
|
+
REQUEST_NOTIFICATION_PERMISSION = "PLAYER.REQUEST_NOTIFICATION_PERMISSION",
|
4821
4839
|
REQUEST_SYNC = "PLAYER.REQUEST_SYNC"
|
4822
4840
|
}
|
4823
4841
|
|
@@ -4843,6 +4861,10 @@ export declare interface PlayerEventPayloads {
|
|
4843
4861
|
player: Player;
|
4844
4862
|
world: World;
|
4845
4863
|
};
|
4864
|
+
/** Emitted when notification permission is requested by a game. */
|
4865
|
+
[PlayerEvent.REQUEST_NOTIFICATION_PERMISSION]: {
|
4866
|
+
player: Player;
|
4867
|
+
};
|
4846
4868
|
/** Emitted when a player's client requests a round trip time synchronization. */
|
4847
4869
|
[PlayerEvent.REQUEST_SYNC]: {
|
4848
4870
|
player: Player;
|