hytopia 0.10.18 → 0.10.19

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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [effectiveWorldInversePrincipalAngularInertiaSqrt](./server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md)
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+ ## RigidBody.effectiveWorldInversePrincipalAngularInertiaSqrt property
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+ The effective world inverse principal angular inertia square root of the rigid body.
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+
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+ **Signature:**
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+ ```typescript
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+ get effectiveWorldInversePrincipalAngularInertiaSqrt(): SpdMatrix3 | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [inversePrincipalAngularInertiaSqrt](./server.rigidbody.inverseprincipalangularinertiasqrt.md)
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+ ## RigidBody.inversePrincipalAngularInertiaSqrt property
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+ The inverse principal angular inertia square root of the rigid body.
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+ **Signature:**
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+ ```typescript
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+ get inversePrincipalAngularInertiaSqrt(): Vector3Like | undefined;
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+ ```
@@ -262,6 +262,27 @@ The effective angular inertia of the rigid body.
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  The effective inverse mass of the rigid body.
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+ </td></tr>
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+ <tr><td>
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+ [effectiveWorldInversePrincipalAngularInertiaSqrt](./server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md)
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+
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+ </td><td>
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+ `readonly`
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+
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+
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+ </td><td>
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+ [SpdMatrix3](./server.spdmatrix3.md) \| undefined
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+
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+
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+ </td><td>
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+ The effective world inverse principal angular inertia square root of the rigid body.
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+
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  </td></tr>
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  <tr><td>
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  The inverse mass of the rigid body.
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+ </td></tr>
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+ <tr><td>
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+ [inversePrincipalAngularInertiaSqrt](./server.rigidbody.inverseprincipalangularinertiasqrt.md)
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+
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+
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+ </td><td>
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+ `readonly`
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+
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+
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+ </td><td>
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+ [Vector3Like](./server.vector3like.md) \| undefined
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+
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+
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+ </td><td>
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+ The inverse principal angular inertia square root of the rigid body.
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+
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  </td></tr>
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  <tr><td>
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package/package.json CHANGED
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  {
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  "name": "hytopia",
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- "version": "0.10.18",
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+ "version": "0.10.19",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "type": "module",
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  "main": "./server.mjs",
package/server.api.json CHANGED
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  "isProtected": false,
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  "isAbstract": false
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  },
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+ {
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+ "kind": "Property",
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+ "canonicalReference": "server!RigidBody#effectiveWorldInversePrincipalAngularInertiaSqrt:member",
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+ "docComment": "/**\n * The effective world inverse principal angular inertia square root of the rigid body.\n */\n",
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+ "excerptTokens": [
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+ {
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+ "kind": "Content",
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+ "text": "get effectiveWorldInversePrincipalAngularInertiaSqrt(): "
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+ },
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+ {
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+ "kind": "Reference",
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+ "text": "SpdMatrix3",
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+ "canonicalReference": "server!SpdMatrix3:interface"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": " | undefined"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": ";"
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+ }
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+ ],
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+ "isReadonly": true,
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+ "isOptional": false,
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+ "releaseTag": "Public",
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+ "name": "effectiveWorldInversePrincipalAngularInertiaSqrt",
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+ "propertyTypeTokenRange": {
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+ "startIndex": 1,
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+ "endIndex": 3
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+ },
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+ "isStatic": false,
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+ "isProtected": false,
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+ "isAbstract": false
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+ },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#enabledPositions:member",
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  "isProtected": false,
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  "isAbstract": false
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  },
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+ {
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+ "kind": "Property",
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+ "canonicalReference": "server!RigidBody#inversePrincipalAngularInertiaSqrt:member",
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+ "docComment": "/**\n * The inverse principal angular inertia square root of the rigid body.\n */\n",
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+ "excerptTokens": [
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+ {
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+ "kind": "Content",
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+ "text": "get inversePrincipalAngularInertiaSqrt(): "
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+ },
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+ {
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+ "kind": "Reference",
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+ "text": "Vector3Like",
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+ "canonicalReference": "server!Vector3Like:interface"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": " | undefined"
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+ },
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+ {
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+ "kind": "Content",
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+ "text": ";"
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+ }
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+ ],
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+ "isReadonly": true,
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+ "isOptional": false,
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+ "releaseTag": "Public",
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+ "name": "inversePrincipalAngularInertiaSqrt",
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+ "propertyTypeTokenRange": {
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+ "startIndex": 1,
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+ "endIndex": 3
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+ },
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+ "isStatic": false,
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+ "isProtected": false,
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+ "isAbstract": false
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+ },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#isCcdEnabled:member",
package/server.d.ts CHANGED
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  get effectiveAngularInertia(): SpdMatrix3 | undefined;
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  /** The effective inverse mass of the rigid body. */
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  get effectiveInverseMass(): Vector3Like | undefined;
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+ /** The effective world inverse principal angular inertia square root of the rigid body. */
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+ get effectiveWorldInversePrincipalAngularInertiaSqrt(): SpdMatrix3 | undefined;
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  /** The enabled axes of rotational movement of the rigid body. */
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  get enabledRotations(): Vector3Boolean;
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  /** The enabled axes of positional movement of the rigid body. */
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  get gravityScale(): number;
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  /** The inverse mass of the rigid body. */
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  get inverseMass(): number | undefined;
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+ /** The inverse principal angular inertia square root of the rigid body. */
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+ get inversePrincipalAngularInertiaSqrt(): Vector3Like | undefined;
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  /** Whether the rigid body has continuous collision detection enabled. */
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  get isCcdEnabled(): boolean;
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  /** Whether the rigid body is dynamic. */