hytopia 0.10.17 → 0.10.18

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@@ -19,5 +19,5 @@ The persisted data for the player.
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  ## Remarks
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- This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately. If it returns an empty object {<!-- -->}<!-- -->, the player data loaded successfully but no prior data has been set.
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+ This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately. If it returns an empty object, the player data loaded successfully but no prior data has been set.
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@@ -262,27 +262,6 @@ The effective angular inertia of the rigid body.
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  The effective inverse mass of the rigid body.
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- </td></tr>
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- <tr><td>
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-
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- [effectiveWorldInversePrincipalAngularInertiaSqrt](./server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md)
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- </td><td>
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- `readonly`
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-
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-
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- </td><td>
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-
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- [SpdMatrix3](./server.spdmatrix3.md) \| undefined
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-
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- </td><td>
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- The effective world inverse principal angular inertia square root of the rigid body.
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-
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-
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  </td></tr>
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  <tr><td>
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@@ -367,27 +346,6 @@ number \| undefined
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  The inverse mass of the rigid body.
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- </td></tr>
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- <tr><td>
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-
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- [inversePrincipalAngularInertiaSqrt](./server.rigidbody.inverseprincipalangularinertiasqrt.md)
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- </td><td>
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- `readonly`
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- </td><td>
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- [Vector3Like](./server.vector3like.md) \| undefined
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- </td><td>
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- The inverse principal angular inertia square root of the rigid body.
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-
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  </td></tr>
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  <tr><td>
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.10.17",
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+ "version": "0.10.18",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "type": "module",
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  "main": "./server.mjs",
package/server.api.json CHANGED
@@ -35578,7 +35578,7 @@
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  {
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  "kind": "Method",
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  "canonicalReference": "server!Player#getPersistedData:member(1)",
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- "docComment": "/**\n * Get the persisted data for the player.\n *\n * @remarks\n *\n * This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately. If it returns an empty object {}, the player data loaded successfully but no prior data has been set.\n *\n * @returns The persisted data for the player.\n */\n",
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+ "docComment": "/**\n * Get the persisted data for the player.\n *\n * @remarks\n *\n * This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately. If it returns an empty object, the player data loaded successfully but no prior data has been set.\n *\n * @returns The persisted data for the player.\n */\n",
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  "excerptTokens": [
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  {
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  "kind": "Content",
@@ -43046,41 +43046,6 @@
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  "isProtected": false,
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  "isAbstract": false
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  },
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- {
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- "kind": "Property",
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- "canonicalReference": "server!RigidBody#effectiveWorldInversePrincipalAngularInertiaSqrt:member",
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- "docComment": "/**\n * The effective world inverse principal angular inertia square root of the rigid body.\n */\n",
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- "excerptTokens": [
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- {
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- "kind": "Content",
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- "text": "get effectiveWorldInversePrincipalAngularInertiaSqrt(): "
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- },
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- {
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- "kind": "Reference",
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- "text": "SpdMatrix3",
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- "canonicalReference": "server!SpdMatrix3:interface"
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- },
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- {
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- "kind": "Content",
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- "text": " | undefined"
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- },
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- {
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- "kind": "Content",
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- "text": ";"
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- }
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- ],
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- "isReadonly": true,
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- "isOptional": false,
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- "releaseTag": "Public",
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- "name": "effectiveWorldInversePrincipalAngularInertiaSqrt",
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- "propertyTypeTokenRange": {
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- "startIndex": 1,
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- "endIndex": 3
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- },
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- "isStatic": false,
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- "isProtected": false,
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- "isAbstract": false
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- },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#enabledPositions:member",
@@ -43256,41 +43221,6 @@
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  "isProtected": false,
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  "isAbstract": false
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  },
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- {
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- "kind": "Property",
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- "canonicalReference": "server!RigidBody#inversePrincipalAngularInertiaSqrt:member",
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- "docComment": "/**\n * The inverse principal angular inertia square root of the rigid body.\n */\n",
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- "excerptTokens": [
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- {
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- "kind": "Content",
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- "text": "get inversePrincipalAngularInertiaSqrt(): "
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- },
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- {
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- "kind": "Reference",
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- "text": "Vector3Like",
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- "canonicalReference": "server!Vector3Like:interface"
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- },
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- {
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- "kind": "Content",
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- "text": " | undefined"
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- },
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- {
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- "kind": "Content",
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- "text": ";"
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- }
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- ],
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- "isReadonly": true,
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- "isOptional": false,
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- "releaseTag": "Public",
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- "name": "inversePrincipalAngularInertiaSqrt",
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- "propertyTypeTokenRange": {
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- "startIndex": 1,
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- "endIndex": 3
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- },
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- "isStatic": false,
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- "isProtected": false,
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- "isAbstract": false
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- },
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  {
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  "kind": "Property",
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  "canonicalReference": "server!RigidBody#isCcdEnabled:member",
package/server.d.ts CHANGED
@@ -4407,7 +4407,7 @@ export declare class Player extends EventRouter implements protocol.Serializable
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  * This method returns the player persisted data. If it returns
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  * undefined, the player data failed to load and your game
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  * logic should handle this case appropriately. If it returns
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- * an empty object {}, the player data loaded successfully but
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+ * an empty object, the player data loaded successfully but
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  * no prior data has been set.
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  *
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  * @returns The persisted data for the player.
@@ -5310,8 +5310,6 @@ export declare class RigidBody extends EventRouter {
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  get effectiveAngularInertia(): SpdMatrix3 | undefined;
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  /** The effective inverse mass of the rigid body. */
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  get effectiveInverseMass(): Vector3Like | undefined;
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- /** The effective world inverse principal angular inertia square root of the rigid body. */
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- get effectiveWorldInversePrincipalAngularInertiaSqrt(): SpdMatrix3 | undefined;
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  /** The enabled axes of rotational movement of the rigid body. */
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  get enabledRotations(): Vector3Boolean;
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  /** The enabled axes of positional movement of the rigid body. */
@@ -5320,8 +5318,6 @@ export declare class RigidBody extends EventRouter {
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  get gravityScale(): number;
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  /** The inverse mass of the rigid body. */
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  get inverseMass(): number | undefined;
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- /** The inverse principal angular inertia square root of the rigid body. */
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- get inversePrincipalAngularInertiaSqrt(): Vector3Like | undefined;
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  /** Whether the rigid body has continuous collision detection enabled. */
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  get isCcdEnabled(): boolean;
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  /** Whether the rigid body is dynamic. */