hytopia 0.10.15 → 0.10.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.player.getpersisteddata.md +1 -1
- package/package.json +1 -1
- package/server.api.json +1 -1
- package/server.d.ts +3 -1
- package/server.mjs +2 -2
@@ -19,5 +19,5 @@ The persisted data for the player.
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## Remarks
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This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately.
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This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately. If it returns an empty object {<!-- -->}<!-- -->, the player data loaded successfully but no prior data has been set.
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package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -35578,7 +35578,7 @@
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{
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"kind": "Method",
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"canonicalReference": "server!Player#getPersistedData:member(1)",
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"docComment": "/**\n * Get the persisted data for the player.\n *\n * @remarks\n *\n * This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately.\n *\n * @returns The persisted data for the player.\n */\n",
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"docComment": "/**\n * Get the persisted data for the player.\n *\n * @remarks\n *\n * This method returns the player persisted data. If it returns undefined, the player data failed to load and your game logic should handle this case appropriately. If it returns an empty object {}, the player data loaded successfully but no prior data has been set.\n *\n * @returns The persisted data for the player.\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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package/server.d.ts
CHANGED
@@ -4406,7 +4406,9 @@ export declare class Player extends EventRouter implements protocol.Serializable
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* @remarks
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* This method returns the player persisted data. If it returns
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* undefined, the player data failed to load and your game
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* logic should handle this case appropriately.
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* logic should handle this case appropriately. If it returns
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* an empty object {}, the player data loaded successfully but
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* no prior data has been set.
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*
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* @returns The persisted data for the player.
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*/
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