hytopia 0.1.95 → 0.1.97

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Files changed (72) hide show
  1. package/docs/server.md +66 -0
  2. package/docs/server.pathfindabortcallback.md +13 -0
  3. package/docs/server.pathfindcompletecallback.md +13 -0
  4. package/docs/server.pathfindingentitycontroller.debug.md +13 -0
  5. package/docs/server.pathfindingentitycontroller.maxfall.md +13 -0
  6. package/docs/server.pathfindingentitycontroller.maxjump.md +13 -0
  7. package/docs/server.pathfindingentitycontroller.maxopensetiterations.md +13 -0
  8. package/docs/server.pathfindingentitycontroller.md +287 -0
  9. package/docs/server.pathfindingentitycontroller.pathfind.md +87 -0
  10. package/docs/server.pathfindingentitycontroller.speed.md +13 -0
  11. package/docs/server.pathfindingentitycontroller.target.md +13 -0
  12. package/docs/server.pathfindingentitycontroller.verticalpenalty.md +13 -0
  13. package/docs/server.pathfindingentitycontroller.waypointnextindex.md +13 -0
  14. package/docs/server.pathfindingentitycontroller.waypoints.md +13 -0
  15. package/docs/server.pathfindingentitycontroller.waypointtimeoutms.md +13 -0
  16. package/docs/server.pathfindingoptions.md +26 -0
  17. package/docs/server.playerentitycontroller.autocancelmouseleftclick.md +13 -0
  18. package/docs/server.playerentitycontroller.idleloopedanimations.md +13 -0
  19. package/docs/server.playerentitycontroller.interactoneshotanimations.md +13 -0
  20. package/docs/server.playerentitycontroller.jumponeshotanimations.md +13 -0
  21. package/docs/server.playerentitycontroller.md +114 -0
  22. package/docs/server.playerentitycontroller.runloopedanimations.md +13 -0
  23. package/docs/server.playerentitycontroller.walkloopedanimations.md +13 -0
  24. package/docs/server.playerentitycontrolleroptions.autocancelmouseleftclick.md +13 -0
  25. package/docs/server.playerentitycontrolleroptions.idleloopedanimations.md +13 -0
  26. package/docs/server.playerentitycontrolleroptions.interactoneshotanimations.md +13 -0
  27. package/docs/server.playerentitycontrolleroptions.jumponeshotanimations.md +13 -0
  28. package/docs/server.playerentitycontrolleroptions.md +114 -0
  29. package/docs/server.playerentitycontrolleroptions.runloopedanimations.md +13 -0
  30. package/docs/server.playerentitycontrolleroptions.walkloopedanimations.md +13 -0
  31. package/docs/server.simpleentitycontroller.jump.md +53 -0
  32. package/docs/server.simpleentitycontroller.md +14 -0
  33. package/docs/server.waypointmovecompletecallback.md +15 -0
  34. package/docs/server.waypointmoveskippedcallback.md +15 -0
  35. package/examples/ai-agents/.env.example +2 -0
  36. package/examples/ai-agents/README.md +17 -0
  37. package/examples/ai-agents/bun.lockb +0 -0
  38. package/examples/big-world/bun.lockb +0 -0
  39. package/examples/block-entity/bun.lockb +0 -0
  40. package/examples/child-entity/bun.lockb +0 -0
  41. package/examples/child-entity/package-lock.json +30 -0
  42. package/examples/custom-ui/bun.lockb +0 -0
  43. package/examples/entity-controller/bun.lockb +0 -0
  44. package/examples/entity-spawn/bun.lockb +0 -0
  45. package/examples/hole-in-wall-game/bun.lockb +0 -0
  46. package/examples/lighting/bun.lockb +0 -0
  47. package/examples/pathfinding/README.md +3 -0
  48. package/examples/pathfinding/assets/map.json +25828 -0
  49. package/examples/pathfinding/bun.lockb +0 -0
  50. package/examples/pathfinding/index.ts +113 -0
  51. package/examples/pathfinding/package.json +16 -0
  52. package/examples/payload-game/bun.lockb +0 -0
  53. package/examples/wall-dodge-game/bun.lockb +0 -0
  54. package/examples/wall-dodge-game/package-lock.json +30 -0
  55. package/examples/zombies-fps/assets/audio/sfx/pistol-shoot-1.mp3 +0 -0
  56. package/examples/zombies-fps/assets/audio/sfx/pistol-shoot-2.mp3 +0 -0
  57. package/examples/zombies-fps/assets/audio/sfx/pistol-shoot.mp3 +0 -0
  58. package/examples/zombies-fps/assets/maps/terrain.json +0 -12
  59. package/examples/zombies-fps/assets/models/items/pistol.glb +0 -0
  60. package/examples/zombies-fps/assets/ui/index.html +35 -0
  61. package/examples/zombies-fps/bun.lockb +0 -0
  62. package/examples/zombies-fps/classes/GamePlayerEntity.ts +62 -5
  63. package/examples/zombies-fps/classes/GunEntity.ts +66 -0
  64. package/examples/zombies-fps/classes/PurchaseBarrierEntity.ts +1 -1
  65. package/examples/zombies-fps/classes/guns/BulletEntity.ts +0 -0
  66. package/examples/zombies-fps/classes/guns/PistolEntity.ts +49 -0
  67. package/examples/zombies-fps/gameConfig.ts +8 -9
  68. package/examples/zombies-fps/index.ts +5 -1
  69. package/package.json +1 -1
  70. package/server.api.json +1006 -8
  71. package/server.d.ts +156 -0
  72. package/server.js +87 -87
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [interactOneshotAnimations](./server.playerentitycontroller.interactoneshotanimations.md)
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+
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+ ## PlayerEntityController.interactOneshotAnimations property
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+
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+ The oneshot animation(s) that will play when the entity interacts (left click)
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+
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+ **Signature:**
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+
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+ ```typescript
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+ interactOneshotAnimations: string[];
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [jumpOneshotAnimations](./server.playerentitycontroller.jumponeshotanimations.md)
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+
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+ ## PlayerEntityController.jumpOneshotAnimations property
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+
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+ The oneshot animation(s) that will play when the entity is jumping.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ jumpOneshotAnimations: string[];
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+ ```
@@ -91,6 +91,25 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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+ [autoCancelMouseLeftClick](./server.playerentitycontroller.autocancelmouseleftclick.md)
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+
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+
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+ </td><td>
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+
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+ </td><td>
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+
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+ boolean
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+
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+
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+ </td><td>
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+
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+ Whether to automatically cancel left click input after first processed tick, defaults to true.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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  [canJump](./server.playerentitycontroller.canjump.md)
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@@ -145,6 +164,44 @@ A function allowing custom logic to determine if the entity can run.
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  A function allowing custom logic to determine if the entity can walk.
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+ </td></tr>
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+ <tr><td>
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+
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+ [idleLoopedAnimations](./server.playerentitycontroller.idleloopedanimations.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ string\[\]
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+
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+ </td><td>
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+ The looped animation(s) that will play when the entity is idle.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [interactOneshotAnimations](./server.playerentitycontroller.interactoneshotanimations.md)
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+ </td><td>
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+
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+ </td><td>
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+ string\[\]
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+ </td><td>
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+ The oneshot animation(s) that will play when the entity interacts (left click)
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+
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  </td></tr>
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  <tr><td>
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@@ -187,6 +244,25 @@ boolean
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  Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
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+ </td></tr>
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+ <tr><td>
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+
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+ [jumpOneshotAnimations](./server.playerentitycontroller.jumponeshotanimations.md)
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+
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+ </td><td>
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+
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+ </td><td>
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+
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+ string\[\]
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+ </td><td>
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+ The oneshot animation(s) that will play when the entity is jumping.
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  </td></tr>
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  <tr><td>
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  The platform the entity is on, if any.
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+ </td></tr>
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+ <tr><td>
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+
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+ [runLoopedAnimations](./server.playerentitycontroller.runloopedanimations.md)
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+
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+ </td><td>
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+ </td><td>
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+ string\[\]
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+ </td><td>
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+ The looped animation(s) that will play when the entity is running.
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  <tr><td>
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  Whether the entity sticks to platforms.
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+ </td></tr>
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+ <tr><td>
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+
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+ [walkLoopedAnimations](./server.playerentitycontroller.walkloopedanimations.md)
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+ </td><td>
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+ </td><td>
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+ string\[\]
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+ </td><td>
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+ The looped animation(s) that will play when the entity is walking.
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [runLoopedAnimations](./server.playerentitycontroller.runloopedanimations.md)
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+ ## PlayerEntityController.runLoopedAnimations property
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+ The looped animation(s) that will play when the entity is running.
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+ **Signature:**
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+ ```typescript
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+ runLoopedAnimations: string[];
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [walkLoopedAnimations](./server.playerentitycontroller.walkloopedanimations.md)
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+ ## PlayerEntityController.walkLoopedAnimations property
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+ The looped animation(s) that will play when the entity is walking.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ walkLoopedAnimations: string[];
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [autoCancelMouseLeftClick](./server.playerentitycontrolleroptions.autocancelmouseleftclick.md)
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+
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+ ## PlayerEntityControllerOptions.autoCancelMouseLeftClick property
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+
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+ Whether to automatically cancel left click input after first processed tick, defaults to true.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ autoCancelMouseLeftClick?: boolean;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [idleLoopedAnimations](./server.playerentitycontrolleroptions.idleloopedanimations.md)
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+
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+ ## PlayerEntityControllerOptions.idleLoopedAnimations property
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+ Overrides the animation(s) that will play when the entity is idle.
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+ **Signature:**
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+
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+ ```typescript
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+ idleLoopedAnimations?: string[];
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [interactOneshotAnimations](./server.playerentitycontrolleroptions.interactoneshotanimations.md)
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+ ## PlayerEntityControllerOptions.interactOneshotAnimations property
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+ Overrides the animation(s) that will play when the entity interacts (left click)
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+ **Signature:**
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+ ```typescript
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+ interactOneshotAnimations?: string[];
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [jumpOneshotAnimations](./server.playerentitycontrolleroptions.jumponeshotanimations.md)
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+ ## PlayerEntityControllerOptions.jumpOneshotAnimations property
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+ Overrides the animation(s) that will play when the entity is jumping.
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+
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+ **Signature:**
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+ ```typescript
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+ jumpOneshotAnimations?: string[];
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+ ```
@@ -37,6 +37,25 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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+ [autoCancelMouseLeftClick?](./server.playerentitycontrolleroptions.autocancelmouseleftclick.md)
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+ </td><td>
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+ </td><td>
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+ boolean
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+ </td><td>
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+ _(Optional)_ Whether to automatically cancel left click input after first processed tick, defaults to true.
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+ </td></tr>
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+ <tr><td>
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  [canJump?](./server.playerentitycontrolleroptions.canjump.md)
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+ </td></tr>
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+ <tr><td>
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+ [idleLoopedAnimations?](./server.playerentitycontrolleroptions.idleloopedanimations.md)
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+ </td><td>
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+ </td><td>
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+ string\[\]
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+ _(Optional)_ Overrides the animation(s) that will play when the entity is idle.
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+ </td></tr>
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+ <tr><td>
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+ [interactOneshotAnimations?](./server.playerentitycontrolleroptions.interactoneshotanimations.md)
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+ </td><td>
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+ [jumpOneshotAnimations?](./server.playerentitycontrolleroptions.jumponeshotanimations.md)
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+ _(Optional)_ Overrides the animation(s) that will play when the entity is jumping.
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+ [runLoopedAnimations?](./server.playerentitycontrolleroptions.runloopedanimations.md)
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+ <tr><td>
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+ [walkLoopedAnimations?](./server.playerentitycontrolleroptions.walkloopedanimations.md)
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [runLoopedAnimations](./server.playerentitycontrolleroptions.runloopedanimations.md)
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+ ## PlayerEntityControllerOptions.runLoopedAnimations property
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+ Overrides the animation(s) that will play when the entity is running.
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+ **Signature:**
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+ ```typescript
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+ runLoopedAnimations?: string[];
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [walkLoopedAnimations](./server.playerentitycontrolleroptions.walkloopedanimations.md)
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+ ## PlayerEntityControllerOptions.walkLoopedAnimations property
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+ Overrides the animation(s) that will play when the entity is walking.
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+ **Signature:**
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+ ```typescript
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+ walkLoopedAnimations?: string[];
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md) &gt; [jump](./server.simpleentitycontroller.jump.md)
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+ ## SimpleEntityController.jump() method
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+ Applies an upwards impulse to the entity to simulate a jump, only supported for entities with dynamic rigid body types.
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+ **Signature:**
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+ ```typescript
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+ jump(height: number): void;
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+ ```
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+ ## Parameters
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+ <table><thead><tr><th>
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+ Parameter
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+ </th><th>
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+ Type
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+ Description
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+ height
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+ </td><td>
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+ number
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+ </td><td>
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+ The height to jump to.
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ void
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  Rotates the entity at a given speed to face a target coordinate.
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+ [jump(height)](./server.simpleentitycontroller.jump.md)
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+ Applies an upwards impulse to the entity to simulate a jump, only supported for entities with dynamic rigid body types.
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [WaypointMoveCompleteCallback](./server.waypointmovecompletecallback.md)
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+ ## WaypointMoveCompleteCallback type
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+ A callback function called when the entity associated with the PathfindingEntityController finishes moving to a calculate waypoint of its current path.
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+ **Signature:**
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+ ```typescript
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+ export type WaypointMoveCompleteCallback = (waypoint: Vector3Like, waypointIndex: number) => void;
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+ ```
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+ **References:** [Vector3Like](./server.vector3like.md)
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [WaypointMoveSkippedCallback](./server.waypointmoveskippedcallback.md)
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+ ## WaypointMoveSkippedCallback type
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+
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+ A callback function called when the entity associated with the PathfindingEntityController skips a waypoint because it took too long to reach.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export type WaypointMoveSkippedCallback = (waypoint: Vector3Like, waypointIndex: number) => void;
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+ ```
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+ **References:** [Vector3Like](./server.vector3like.md)
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+
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+ # OpenAI API Key for agent inference
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+ OPENAI_API_KEY=your_openai_api_key_here
@@ -5,6 +5,23 @@ This demo codebase provides an example for building multi Agent AI systems in Hy
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  - Chat bubbles for agent speech
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  - Side bar UI for viewing Agent actions
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+ ## Setup
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+
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+ ### Environment Variables
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+ This demo requires an OpenAI API key to function. Create a `.env` file in the ai-agents directory with the following variables:
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+
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+ ```env
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+ OPENAI_API_KEY=your_openai_api_key_here
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+ ```
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+
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+ You can copy the `.env.example` file and fill in your API key:
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+ ```bash
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+ cd examples/ai-agents
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+ cp .env.example .env
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+ ```
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+
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+ The OpenAI API key is used for agent inference - the agents use GPT-4o to make decisions and respond to interactions. Make sure your OpenAI account has access to GPT-4o API.
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+
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  ## How do Agents work in Hytopia?
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  Game Agents are driven by a combination of game-specific action logic, world state representation, and Large Language Models.
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+ {
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+ "name": "child-entity",
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+ "version": "1.0.0",
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+ "lockfileVersion": 3,
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+ "requires": true,
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+ "packages": {
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+ "": {
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+ "name": "child-entity",
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+ "version": "1.0.0",
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+ "license": "ISC",
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+ "dependencies": {
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+ "@hytopia.com/assets": "latest",
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+ "hytopia": "latest"
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+ }
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+ },
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+ "node_modules/@hytopia.com/assets": {
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+ "version": "0.1.7",
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+ "resolved": "https://registry.npmjs.org/@hytopia.com/assets/-/assets-0.1.7.tgz",
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+ "integrity": "sha512-gC113cIIVKp97cDX3u9n3ats8qS1kuaKPStQXOf1wNxuRs36yBvHM8NJWArfzzk8SG3ilfSZtc7qMYHod2ngcg=="
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+ },
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+ "node_modules/hytopia": {
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+ "version": "0.1.80",
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+ "resolved": "https://registry.npmjs.org/hytopia/-/hytopia-0.1.80.tgz",
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+ "integrity": "sha512-Teu+dfY/24k8AfkeZYBtNue4KxIPFJsQEKwiG2LPOlS/ecosedqidxiehmSGS4ujyKH+zJZy0MqJnqNNIA9R3A==",
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+ "bin": {
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+ "hytopia": "bin/scripts.js"
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+ }
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+ }
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+ }
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+ }
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+ # pathfinding
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+
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+ A PathfindingEntityController example with zombies that chase the player and pathfind around complex terrain obstacles.