hytopia 0.1.86 → 0.1.88
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/assets/map.json +33 -33
- package/boilerplate/index.ts +1 -1
- package/examples/ai-agents/package.json +2 -2
- package/examples/big-world/assets/map.json +34 -33
- package/examples/big-world/index.ts +1 -1
- package/examples/big-world/package.json +2 -2
- package/examples/block-entity/assets/map.json +33 -33
- package/examples/block-entity/index.ts +7 -7
- package/examples/block-entity/package.json +2 -2
- package/examples/child-entity/assets/map.json +33 -33
- package/examples/child-entity/index.ts +2 -2
- package/examples/child-entity/package.json +2 -2
- package/examples/custom-ui/assets/map.json +33 -33
- package/examples/custom-ui/index.ts +2 -2
- package/examples/custom-ui/package.json +2 -2
- package/examples/entity-controller/MyEntityController.ts +1 -1
- package/examples/entity-controller/assets/map.json +33 -33
- package/examples/entity-controller/index.ts +1 -1
- package/examples/entity-spawn/assets/map.json +33 -33
- package/examples/entity-spawn/index.ts +3 -3
- package/examples/entity-spawn/package.json +2 -2
- package/examples/hole-in-wall-game/assets/map.json +32 -32
- package/examples/hole-in-wall-game/index.ts +5 -5
- package/examples/hole-in-wall-game/package.json +2 -2
- package/examples/lighting/assets/map.json +33 -33
- package/examples/lighting/index.ts +2 -2
- package/examples/lighting/package.json +2 -2
- package/examples/payload-game/assets/map.json +33 -33
- package/examples/payload-game/index.ts +2 -2
- package/examples/payload-game/package.json +2 -2
- package/examples/wall-dodge-game/assets/map.json +32 -32
- package/examples/wall-dodge-game/index.ts +9 -9
- package/examples/wall-dodge-game/package.json +2 -2
- package/package.json +1 -1
- /package/examples/hole-in-wall-game/assets/{textures → blocks}/water.png +0 -0
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{
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"id": 1,
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"name": "bricks",
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"textureUri": "
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"textureUri": "blocks/bricks.png"
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"id": 2,
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"name": "clay",
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"textureUri": "
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"textureUri": "blocks/clay.png"
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"id": 3,
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"name": "
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"textureUri": "
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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{
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"id": 4,
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"name": "dirt",
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"textureUri": "
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"textureUri": "blocks/dirt.png"
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"id": 5,
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"name": "
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"textureUri": "
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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"id": 6,
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"name": "glass",
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"textureUri": "
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"textureUri": "blocks/glass.png"
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"id": 7,
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"name": "grass",
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"textureUri": "
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"textureUri": "blocks/grass"
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{
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"id": 8,
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"name": "gravel",
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"textureUri": "
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"textureUri": "blocks/gravel.png"
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"id": 9,
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"name": "ice",
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"textureUri": "
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"textureUri": "blocks/ice.png"
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"id": 10,
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"name": "
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"textureUri": "
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"name": "infected-shadowrock",
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"textureUri": "blocks/infected-shadowrock.png"
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"id": 11,
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"name": "
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"textureUri": "
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"name": "log-side",
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"textureUri": "blocks/log"
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"id": 12,
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"name": "
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"textureUri": "
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"name": "log-top",
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"textureUri": "blocks/log"
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"id": 13,
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"name": "
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"textureUri": "
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"name": "mossy-coblestone",
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"textureUri": "blocks/mossy-coblestone.png"
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"id": 14,
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"name": "nuit",
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"textureUri": "
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"textureUri": "blocks/nuit.png"
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"id": 15,
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"name": "
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"textureUri": "
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"name": "oak-leaves",
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"textureUri": "blocks/oak-leaves.png"
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"id": 16,
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"name": "
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"textureUri": "
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"name": "oak-planks",
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"textureUri": "blocks/oak-planks.png"
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"id": 17,
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"name": "sand",
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"textureUri": "
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"textureUri": "blocks/sand.png"
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"id": 18,
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"name": "shadowrock",
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"textureUri": "
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"textureUri": "blocks/shadowrock.png"
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"id": 19,
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"name": "stone",
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"textureUri": "
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"textureUri": "blocks/stone.png"
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"id": 20,
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"name": "
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"textureUri": "
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"name": "stone-bricks",
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"textureUri": "blocks/stone-bricks.png"
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"id": 21,
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"name": "
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"textureUri": "
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"name": "void-sand",
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"textureUri": "blocks/void-sand.png"
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"id": 22,
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"name": "
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"textureUri": "
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"name": "water-still",
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"textureUri": "blocks/water.png",
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"isLiquid": true
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}
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],
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package/boilerplate/index.ts
CHANGED
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{
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"id": 1,
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"name": "bricks",
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"textureUri": "
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"textureUri": "blocks/bricks.png"
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"id": 2,
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"name": "clay",
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"textureUri": "
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"textureUri": "blocks/clay.png"
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"id": 3,
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"name": "
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"textureUri": "
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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"id": 4,
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"name": "dirt",
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"textureUri": "
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"textureUri": "blocks/dirt.png"
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"id": 5,
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"name": "
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"textureUri": "
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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"id": 6,
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"name": "glass",
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"textureUri": "
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"textureUri": "blocks/glass.png"
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"id": 7,
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"name": "grass",
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"textureUri": "
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"textureUri": "blocks/grass"
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"id": 8,
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"name": "gravel",
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"textureUri": "
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"textureUri": "blocks/gravel.png"
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"id": 9,
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"name": "ice",
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"textureUri": "blocks/ice.png"
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"name": "infected-shadowrock",
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"textureUri": "blocks/infected-shadowrock.png"
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"name": "log-side",
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"textureUri": "blocks/log"
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"name": "log-top",
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"name": "mossy-coblestone",
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"textureUri": "blocks/mossy-coblestone.png"
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"id": 14,
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"name": "nuit",
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"textureUri": "blocks/nuit.png"
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"name": "oak-leaves",
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"textureUri": "blocks/oak-leaves.png"
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"textureUri": "blocks/oak-planks.png"
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"id": 17,
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"name": "sand",
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"textureUri": "blocks/sand.png"
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"id": 18,
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"name": "shadowrock",
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"textureUri": "blocks/shadowrock.png"
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"textureUri": "blocks/stone.png"
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"name": "stone-bricks",
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"textureUri": "blocks/stone-bricks.png"
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"name": "void-sand",
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"textureUri": "blocks/void-sand.png"
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"name": "water-still",
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"textureUri": "blocks/water-still.png",
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"isLiquid": true
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"blocks": {
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"textureUri": "blocks/clay.png"
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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"textureUri": "blocks/dirt.png"
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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"name": "glass",
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"textureUri": "blocks/glass.png"
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"name": "grass",
|
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36
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-
"textureUri": "
|
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36
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+
"textureUri": "blocks/grass"
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37
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},
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38
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{
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39
39
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"id": 8,
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40
40
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"name": "gravel",
|
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41
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-
"textureUri": "
|
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41
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+
"textureUri": "blocks/gravel.png"
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42
42
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},
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43
43
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{
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44
44
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"id": 9,
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45
45
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"name": "ice",
|
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46
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-
"textureUri": "
|
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46
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+
"textureUri": "blocks/ice.png"
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47
47
|
},
|
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48
48
|
{
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49
49
|
"id": 10,
|
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50
|
-
"name": "
|
|
51
|
-
"textureUri": "
|
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50
|
+
"name": "infected-shadowrock",
|
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51
|
+
"textureUri": "blocks/infected-shadowrock.png"
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52
52
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},
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53
53
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{
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54
54
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"id": 11,
|
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55
|
-
"name": "
|
|
56
|
-
"textureUri": "
|
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55
|
+
"name": "log-side",
|
|
56
|
+
"textureUri": "blocks/log"
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57
57
|
},
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58
58
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{
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59
59
|
"id": 12,
|
|
60
|
-
"name": "
|
|
61
|
-
"textureUri": "
|
|
60
|
+
"name": "log-top",
|
|
61
|
+
"textureUri": "blocks/log"
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62
62
|
},
|
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63
63
|
{
|
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64
64
|
"id": 13,
|
|
65
|
-
"name": "
|
|
66
|
-
"textureUri": "
|
|
65
|
+
"name": "mossy-coblestone",
|
|
66
|
+
"textureUri": "blocks/mossy-coblestone.png"
|
|
67
67
|
},
|
|
68
68
|
{
|
|
69
69
|
"id": 14,
|
|
70
70
|
"name": "nuit",
|
|
71
|
-
"textureUri": "
|
|
71
|
+
"textureUri": "blocks/nuit.png"
|
|
72
72
|
},
|
|
73
73
|
{
|
|
74
74
|
"id": 15,
|
|
75
|
-
"name": "
|
|
76
|
-
"textureUri": "
|
|
75
|
+
"name": "oak-leaves",
|
|
76
|
+
"textureUri": "blocks/oak-leaves.png"
|
|
77
77
|
},
|
|
78
78
|
{
|
|
79
79
|
"id": 16,
|
|
80
|
-
"name": "
|
|
81
|
-
"textureUri": "
|
|
80
|
+
"name": "oak-planks",
|
|
81
|
+
"textureUri": "blocks/oak-planks.png"
|
|
82
82
|
},
|
|
83
83
|
{
|
|
84
84
|
"id": 17,
|
|
85
85
|
"name": "sand",
|
|
86
|
-
"textureUri": "
|
|
86
|
+
"textureUri": "blocks/sand.png"
|
|
87
87
|
},
|
|
88
88
|
{
|
|
89
89
|
"id": 18,
|
|
90
90
|
"name": "shadowrock",
|
|
91
|
-
"textureUri": "
|
|
91
|
+
"textureUri": "blocks/shadowrock.png"
|
|
92
92
|
},
|
|
93
93
|
{
|
|
94
94
|
"id": 19,
|
|
95
95
|
"name": "stone",
|
|
96
|
-
"textureUri": "
|
|
96
|
+
"textureUri": "blocks/stone.png"
|
|
97
97
|
},
|
|
98
98
|
{
|
|
99
99
|
"id": 20,
|
|
100
|
-
"name": "
|
|
101
|
-
"textureUri": "
|
|
100
|
+
"name": "stone-bricks",
|
|
101
|
+
"textureUri": "blocks/stone-bricks.png"
|
|
102
102
|
},
|
|
103
103
|
{
|
|
104
104
|
"id": 21,
|
|
105
|
-
"name": "
|
|
106
|
-
"textureUri": "
|
|
105
|
+
"name": "void-sand",
|
|
106
|
+
"textureUri": "blocks/void-sand.png"
|
|
107
107
|
},
|
|
108
108
|
{
|
|
109
109
|
"id": 22,
|
|
110
|
-
"name": "
|
|
111
|
-
"textureUri": "
|
|
110
|
+
"name": "water-still",
|
|
111
|
+
"textureUri": "blocks/water-still.png"
|
|
112
112
|
}
|
|
113
113
|
],
|
|
114
114
|
"blocks": {
|
|
@@ -21,7 +21,7 @@ startServer(world => {
|
|
|
21
21
|
const playerEntity = new PlayerEntity({
|
|
22
22
|
player,
|
|
23
23
|
name: 'Player',
|
|
24
|
-
modelUri: 'models/player.gltf',
|
|
24
|
+
modelUri: 'models/players/player.gltf',
|
|
25
25
|
modelLoopedAnimations: [ 'idle' ],
|
|
26
26
|
modelScale: 0.5,
|
|
27
27
|
});
|
|
@@ -37,7 +37,7 @@ startServer(world => {
|
|
|
37
37
|
* Spawn a block entity as a moving platform
|
|
38
38
|
*/
|
|
39
39
|
const blockPlatform = new Entity({
|
|
40
|
-
blockTextureUri: '
|
|
40
|
+
blockTextureUri: 'blocks/grass', // A texture URI without a file extension will use a folder and look for the textures for each face in the folder (-x.png, +x.png, -y.png, +y.png, -z.png, +z.png)
|
|
41
41
|
blockHalfExtents: { x: 1, y: 0.5, z: 1 },
|
|
42
42
|
rigidBodyOptions: {
|
|
43
43
|
type: RigidBodyType.KINEMATIC_VELOCITY, // Kinematic means platform won't be effected by external physics, including gravity
|
|
@@ -64,7 +64,7 @@ startServer(world => {
|
|
|
64
64
|
* Spawn a 2x2x2 block entity that spins in the air
|
|
65
65
|
*/
|
|
66
66
|
const spinningBlock = new Entity({
|
|
67
|
-
blockTextureUri: '
|
|
67
|
+
blockTextureUri: 'blocks/stone-bricks.png',
|
|
68
68
|
blockHalfExtents: { x: 1, y: 1, z: 1 }, // half extents at the target size / 2.
|
|
69
69
|
rigidBodyOptions: {
|
|
70
70
|
type: RigidBodyType.KINEMATIC_VELOCITY,
|
|
@@ -78,7 +78,7 @@ startServer(world => {
|
|
|
78
78
|
* Spawn a block entity that interacts with physics and can be pushed by players
|
|
79
79
|
*/
|
|
80
80
|
const movableBlock = new Entity({ // Entity is dynamic by default, meaning it will interact with external forces, including gravity
|
|
81
|
-
blockTextureUri: '
|
|
81
|
+
blockTextureUri: 'blocks/sand.png',
|
|
82
82
|
|
|
83
83
|
// A block of 1x1x1 would be half extents of 0.5x0.5x0.5,
|
|
84
84
|
// if you do not explicitly create rigidBodyOptions.colliders
|
|
@@ -100,7 +100,7 @@ startServer(world => {
|
|
|
100
100
|
* Also, prevent it from rotating.
|
|
101
101
|
*/
|
|
102
102
|
const heavyBlock = new Entity({
|
|
103
|
-
blockTextureUri: '
|
|
103
|
+
blockTextureUri: 'blocks/stone-bricks.png',
|
|
104
104
|
blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
|
|
105
105
|
rigidBodyOptions: {
|
|
106
106
|
type: RigidBodyType.DYNAMIC,
|
|
@@ -116,7 +116,7 @@ startServer(world => {
|
|
|
116
116
|
* Also disable rotations so it doesn't spin around like a maniac
|
|
117
117
|
*/
|
|
118
118
|
const bouncingBlock = new Entity({
|
|
119
|
-
blockTextureUri: '
|
|
119
|
+
blockTextureUri: 'blocks/ice.png',
|
|
120
120
|
blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
|
|
121
121
|
rigidBodyOptions: {
|
|
122
122
|
type: RigidBodyType.DYNAMIC,
|
|
@@ -138,7 +138,7 @@ startServer(world => {
|
|
|
138
138
|
* Because, again why not?
|
|
139
139
|
*/
|
|
140
140
|
const blockPet = new Entity({
|
|
141
|
-
blockTextureUri: '
|
|
141
|
+
blockTextureUri: 'blocks/bricks.png',
|
|
142
142
|
blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
|
|
143
143
|
// attach a simple entity controller so we can pathfind,
|
|
144
144
|
// the entity controller will be created and associated when we spawn the entity
|