hytopia 0.1.86 → 0.1.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/examples/ai-agents/package.json +2 -2
- package/examples/big-world/assets/map.json +34 -33
- package/examples/big-world/index.ts +1 -1
- package/examples/big-world/package.json +2 -2
- package/examples/block-entity/assets/map.json +33 -33
- package/examples/block-entity/index.ts +7 -7
- package/examples/block-entity/package.json +2 -2
- package/examples/child-entity/assets/map.json +33 -33
- package/examples/child-entity/index.ts +2 -2
- package/examples/child-entity/package.json +2 -2
- package/examples/custom-ui/assets/map.json +33 -33
- package/examples/custom-ui/index.ts +2 -2
- package/examples/custom-ui/package.json +2 -2
- package/examples/entity-controller/MyEntityController.ts +1 -1
- package/examples/entity-controller/assets/map.json +33 -33
- package/examples/entity-controller/index.ts +1 -1
- package/examples/entity-spawn/assets/map.json +33 -33
- package/examples/entity-spawn/index.ts +3 -3
- package/examples/entity-spawn/package.json +2 -2
- package/examples/hole-in-wall-game/assets/map.json +32 -32
- package/examples/hole-in-wall-game/index.ts +5 -5
- package/examples/hole-in-wall-game/package.json +2 -2
- package/examples/lighting/assets/map.json +33 -33
- package/examples/lighting/index.ts +2 -2
- package/examples/lighting/package.json +2 -2
- package/examples/payload-game/assets/map.json +33 -33
- package/examples/payload-game/index.ts +2 -2
- package/examples/payload-game/package.json +2 -2
- package/examples/wall-dodge-game/assets/map.json +32 -32
- package/examples/wall-dodge-game/index.ts +9 -9
- package/examples/wall-dodge-game/package.json +2 -2
- package/package.json +1 -1
- /package/examples/hole-in-wall-game/assets/{textures → blocks}/water.png +0 -0
@@ -3,112 +3,113 @@
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{
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"id": 1,
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"name": "bricks",
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"textureUri": "
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"textureUri": "blocks/bricks.png"
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"id": 2,
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"name": "clay",
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"textureUri": "
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"textureUri": "blocks/clay.png"
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"id": 3,
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"name": "
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"textureUri": "
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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"id": 4,
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"name": "dirt",
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"textureUri": "
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"textureUri": "blocks/dirt.png"
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"id": 5,
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"name": "
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"textureUri": "
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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"id": 6,
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"name": "glass",
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"textureUri": "
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"textureUri": "blocks/glass.png"
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"id": 7,
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"name": "grass",
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"textureUri": "
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"textureUri": "blocks/grass"
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"id": 8,
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"name": "gravel",
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"textureUri": "
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"textureUri": "blocks/gravel.png"
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"id": 9,
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"name": "ice",
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"textureUri": "
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"textureUri": "blocks/ice.png"
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"id": 10,
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"name": "
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"textureUri": "
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"name": "infected-shadowrock",
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"textureUri": "blocks/infected-shadowrock.png"
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"id": 11,
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"name": "
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"textureUri": "
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"name": "log-side",
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"textureUri": "blocks/log"
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"id": 12,
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"name": "
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"textureUri": "
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"name": "log-top",
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"textureUri": "blocks/log"
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"id": 13,
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"name": "
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"textureUri": "
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"name": "mossy-coblestone",
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"textureUri": "blocks/mossy-coblestone.png"
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"id": 14,
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"name": "nuit",
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"textureUri": "blocks/nuit.png"
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"id": 15,
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"name": "
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"textureUri": "
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"name": "oak-leaves",
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"textureUri": "blocks/oak-leaves.png"
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"id": 16,
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"name": "oak-planks",
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"textureUri": "blocks/oak-planks.png"
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"id": 17,
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"name": "sand",
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"textureUri": "
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"textureUri": "blocks/sand.png"
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"id": 18,
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"name": "shadowrock",
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"textureUri": "blocks/shadowrock.png"
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"id": 19,
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"name": "stone",
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"textureUri": "blocks/stone.png"
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"id": 20,
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"name": "
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"name": "stone-bricks",
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"textureUri": "blocks/stone-bricks.png"
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"id": 21,
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"name": "
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"name": "void-sand",
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"textureUri": "blocks/void-sand.png"
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"id": 22,
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"name": "
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"textureUri": "
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"name": "water-still",
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"textureUri": "blocks/water-still.png",
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"isLiquid": true
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}
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],
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"blocks": {
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"id": 1,
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"name": "bricks",
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"textureUri": "
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"textureUri": "blocks/bricks.png"
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"id": 2,
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"name": "clay",
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"textureUri": "
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"textureUri": "blocks/clay.png"
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"id": 3,
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"name": "
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"textureUri": "
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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"id": 4,
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"name": "dirt",
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"textureUri": "
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"textureUri": "blocks/dirt.png"
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"id": 5,
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"name": "
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"textureUri": "
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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"id": 6,
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"name": "glass",
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"textureUri": "
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"textureUri": "blocks/glass.png"
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"id": 7,
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"name": "grass",
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"textureUri": "
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"textureUri": "blocks/grass"
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"id": 8,
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"name": "gravel",
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"textureUri": "
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"textureUri": "blocks/gravel.png"
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"id": 9,
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"name": "ice",
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"textureUri": "
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"textureUri": "blocks/ice.png"
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"id": 10,
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"name": "
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"textureUri": "
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"name": "infected-shadowrock",
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"textureUri": "blocks/infected-shadowrock.png"
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"id": 11,
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"name": "
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"textureUri": "
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"name": "log-side",
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"textureUri": "blocks/log"
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"id": 12,
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"name": "
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"name": "log-top",
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"textureUri": "blocks/log"
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"id": 13,
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"name": "mossy-coblestone",
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"textureUri": "blocks/mossy-coblestone.png"
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"id": 14,
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"name": "nuit",
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"textureUri": "blocks/nuit.png"
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"id": 15,
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"name": "
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"name": "oak-leaves",
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"textureUri": "blocks/oak-leaves.png"
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"id": 16,
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"name": "oak-planks",
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"textureUri": "blocks/oak-planks.png"
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"id": 17,
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"name": "sand",
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"textureUri": "blocks/sand.png"
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"id": 18,
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"name": "shadowrock",
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"textureUri": "blocks/shadowrock.png"
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"id": 19,
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"name": "stone",
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"textureUri": "blocks/stone.png"
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"id": 20,
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"name": "stone-bricks",
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"textureUri": "blocks/stone-bricks.png"
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"id": 21,
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"name": "void-sand",
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"id": 22,
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"name": "water-still",
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"textureUri": "blocks/water-still.png"
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}
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],
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"blocks": {
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const playerEntity = new PlayerEntity({
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player,
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name: 'Player',
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modelUri: 'models/player.gltf',
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modelUri: 'models/players/player.gltf',
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modelLoopedAnimations: [ 'idle' ],
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modelScale: 0.5,
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});
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* Spawn a block entity as a moving platform
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*/
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const blockPlatform = new Entity({
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blockTextureUri: '
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blockTextureUri: 'blocks/grass', // A texture URI without a file extension will use a folder and look for the textures for each face in the folder (-x.png, +x.png, -y.png, +y.png, -z.png, +z.png)
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blockHalfExtents: { x: 1, y: 0.5, z: 1 },
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rigidBodyOptions: {
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type: RigidBodyType.KINEMATIC_VELOCITY, // Kinematic means platform won't be effected by external physics, including gravity
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* Spawn a 2x2x2 block entity that spins in the air
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*/
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const spinningBlock = new Entity({
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blockTextureUri: '
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blockTextureUri: 'blocks/stone-bricks.png',
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blockHalfExtents: { x: 1, y: 1, z: 1 }, // half extents at the target size / 2.
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* Spawn a block entity that interacts with physics and can be pushed by players
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const movableBlock = new Entity({ // Entity is dynamic by default, meaning it will interact with external forces, including gravity
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blockTextureUri: 'blocks/sand.png',
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// A block of 1x1x1 would be half extents of 0.5x0.5x0.5,
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// if you do not explicitly create rigidBodyOptions.colliders
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* Also, prevent it from rotating.
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blockTextureUri: 'blocks/stone-bricks.png',
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blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
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rigidBodyOptions: {
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type: RigidBodyType.DYNAMIC,
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* Also disable rotations so it doesn't spin around like a maniac
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*/
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const bouncingBlock = new Entity({
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blockTextureUri: 'blocks/ice.png',
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blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
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rigidBodyOptions: {
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type: RigidBodyType.DYNAMIC,
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* Because, again why not?
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*/
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const blockPet = new Entity({
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blockTextureUri: '
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blockTextureUri: 'blocks/bricks.png',
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blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
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// attach a simple entity controller so we can pathfind,
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// the entity controller will be created and associated when we spawn the entity
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"name": "bricks",
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"textureUri": "blocks/clay.png"
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{
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14
|
"id": 3,
|
15
|
-
"name": "
|
16
|
-
"textureUri": "
|
15
|
+
"name": "diamond-ore",
|
16
|
+
"textureUri": "blocks/diamond-ore.png"
|
17
17
|
},
|
18
18
|
{
|
19
19
|
"id": 4,
|
20
20
|
"name": "dirt",
|
21
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-
"textureUri": "
|
21
|
+
"textureUri": "blocks/dirt.png"
|
22
22
|
},
|
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23
|
{
|
24
24
|
"id": 5,
|
25
|
-
"name": "
|
26
|
-
"textureUri": "
|
25
|
+
"name": "dragons-stone",
|
26
|
+
"textureUri": "blocks/dragons-stone.png"
|
27
27
|
},
|
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28
|
{
|
29
29
|
"id": 6,
|
30
30
|
"name": "glass",
|
31
|
-
"textureUri": "
|
31
|
+
"textureUri": "blocks/glass.png"
|
32
32
|
},
|
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33
|
{
|
34
34
|
"id": 7,
|
35
35
|
"name": "grass",
|
36
|
-
"textureUri": "
|
36
|
+
"textureUri": "blocks/grass"
|
37
37
|
},
|
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38
|
{
|
39
39
|
"id": 8,
|
40
40
|
"name": "gravel",
|
41
|
-
"textureUri": "
|
41
|
+
"textureUri": "blocks/gravel.png"
|
42
42
|
},
|
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43
|
{
|
44
44
|
"id": 9,
|
45
45
|
"name": "ice",
|
46
|
-
"textureUri": "
|
46
|
+
"textureUri": "blocks/ice.png"
|
47
47
|
},
|
48
48
|
{
|
49
49
|
"id": 10,
|
50
|
-
"name": "
|
51
|
-
"textureUri": "
|
50
|
+
"name": "infected-shadowrock",
|
51
|
+
"textureUri": "blocks/infected-shadowrock.png"
|
52
52
|
},
|
53
53
|
{
|
54
54
|
"id": 11,
|
55
|
-
"name": "
|
56
|
-
"textureUri": "
|
55
|
+
"name": "log-side",
|
56
|
+
"textureUri": "blocks/log"
|
57
57
|
},
|
58
58
|
{
|
59
59
|
"id": 12,
|
60
|
-
"name": "
|
61
|
-
"textureUri": "
|
60
|
+
"name": "log-top",
|
61
|
+
"textureUri": "blocks/log"
|
62
62
|
},
|
63
63
|
{
|
64
64
|
"id": 13,
|
65
|
-
"name": "
|
66
|
-
"textureUri": "
|
65
|
+
"name": "mossy-coblestone",
|
66
|
+
"textureUri": "blocks/mossy-coblestone.png"
|
67
67
|
},
|
68
68
|
{
|
69
69
|
"id": 14,
|
70
70
|
"name": "nuit",
|
71
|
-
"textureUri": "
|
71
|
+
"textureUri": "blocks/nuit.png"
|
72
72
|
},
|
73
73
|
{
|
74
74
|
"id": 15,
|
75
|
-
"name": "
|
76
|
-
"textureUri": "
|
75
|
+
"name": "oak-leaves",
|
76
|
+
"textureUri": "blocks/oak-leaves.png"
|
77
77
|
},
|
78
78
|
{
|
79
79
|
"id": 16,
|
80
|
-
"name": "
|
81
|
-
"textureUri": "
|
80
|
+
"name": "oak-planks",
|
81
|
+
"textureUri": "blocks/oak-planks.png"
|
82
82
|
},
|
83
83
|
{
|
84
84
|
"id": 17,
|
85
85
|
"name": "sand",
|
86
|
-
"textureUri": "
|
86
|
+
"textureUri": "blocks/sand.png"
|
87
87
|
},
|
88
88
|
{
|
89
89
|
"id": 18,
|
90
90
|
"name": "shadowrock",
|
91
|
-
"textureUri": "
|
91
|
+
"textureUri": "blocks/shadowrock.png"
|
92
92
|
},
|
93
93
|
{
|
94
94
|
"id": 19,
|
95
95
|
"name": "stone",
|
96
|
-
"textureUri": "
|
96
|
+
"textureUri": "blocks/stone.png"
|
97
97
|
},
|
98
98
|
{
|
99
99
|
"id": 20,
|
100
|
-
"name": "
|
101
|
-
"textureUri": "
|
100
|
+
"name": "stone-bricks",
|
101
|
+
"textureUri": "blocks/stone-bricks.png"
|
102
102
|
},
|
103
103
|
{
|
104
104
|
"id": 21,
|
105
|
-
"name": "
|
106
|
-
"textureUri": "
|
105
|
+
"name": "void-sand",
|
106
|
+
"textureUri": "blocks/void-sand.png"
|
107
107
|
},
|
108
108
|
{
|
109
109
|
"id": 22,
|
110
|
-
"name": "
|
111
|
-
"textureUri": "
|
110
|
+
"name": "water-still",
|
111
|
+
"textureUri": "blocks/water-still.png"
|
112
112
|
}
|
113
113
|
],
|
114
114
|
"blocks": {
|
@@ -15,7 +15,7 @@ startServer(world => {
|
|
15
15
|
const playerEntity = new PlayerEntity({
|
16
16
|
player,
|
17
17
|
name: 'Player',
|
18
|
-
modelUri: 'models/player.gltf',
|
18
|
+
modelUri: 'models/players/player.gltf',
|
19
19
|
modelLoopedAnimations: [ 'idle' ],
|
20
20
|
modelScale: 0.5,
|
21
21
|
});
|
@@ -25,7 +25,7 @@ startServer(world => {
|
|
25
25
|
// Spawn a sword entity as a child of the player entity.
|
26
26
|
const swordChildEntity = new Entity({
|
27
27
|
name: 'sword',
|
28
|
-
modelUri: 'models/sword.gltf',
|
28
|
+
modelUri: 'models/items/sword.gltf',
|
29
29
|
parent: playerEntity,
|
30
30
|
parentNodeName: 'hand_right_anchor',
|
31
31
|
});
|