hytopia 0.1.84 → 0.1.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.world.md +1 -1
- package/examples/ai-agents/assets/map.json +33 -33
- package/examples/ai-agents/index.ts +2 -2
- package/examples/ai-agents/package.json +2 -2
- package/examples/ai-agents/src/BaseAgent.ts +1 -1
- package/examples/entity-controller/MyEntityController.ts +1 -1
- package/package.json +1 -1
- package/server.api.json +1 -1
- package/server.d.ts +1 -1
- package/server.js +1 -1
package/docs/server.world.md
CHANGED
@@ -3,112 +3,112 @@
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{
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"id": 1,
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"name": "bricks",
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"textureUri": "
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"textureUri": "blocks/bricks.png"
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},
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{
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"id": 2,
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"name": "clay",
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"textureUri": "
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"textureUri": "blocks/clay.png"
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},
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{
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"id": 3,
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"name": "
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"textureUri": "
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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},
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{
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"id": 4,
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"name": "dirt",
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"textureUri": "
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"textureUri": "blocks/dirt.png"
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},
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{
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"id": 5,
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"name": "
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"textureUri": "
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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},
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{
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"id": 6,
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"name": "glass",
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"textureUri": "
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"textureUri": "blocks/glass.png"
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},
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{
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"id": 7,
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"name": "grass",
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"textureUri": "
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"textureUri": "blocks/grass"
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},
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{
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"id": 8,
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"name": "gravel",
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"textureUri": "
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"textureUri": "blocks/gravel.png"
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},
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{
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"id": 9,
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"name": "ice",
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"textureUri": "
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"textureUri": "blocks/ice.png"
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},
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{
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"id": 10,
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"name": "
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"textureUri": "
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"name": "infected-shadowrock",
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"textureUri": "blocks/infected-shadowrock.png"
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},
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{
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"id": 11,
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"name": "
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"textureUri": "
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"name": "log-side",
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"textureUri": "blocks/log"
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},
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"id": 12,
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"name": "
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"textureUri": "
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"name": "log-top",
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"textureUri": "blocks/log"
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},
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{
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"id": 13,
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"name": "
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"textureUri": "
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"name": "mossy-coblestone",
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"textureUri": "blocks/mossy-coblestone.png"
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},
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{
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"id": 14,
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"name": "nuit",
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"textureUri": "
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"textureUri": "blocks/nuit.png"
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},
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{
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"id": 15,
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"name": "
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"textureUri": "
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"name": "oak-leaves",
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"textureUri": "blocks/oak-leaves.png"
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},
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{
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"id": 16,
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"name": "
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"textureUri": "
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"name": "oak-planks",
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"textureUri": "blocks/oak-planks.png"
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},
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{
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"id": 17,
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"name": "sand",
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"textureUri": "
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"textureUri": "blocks/sand.png"
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},
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{
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"id": 18,
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"name": "shadowrock",
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"textureUri": "
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"textureUri": "blocks/shadowrock.png"
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},
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{
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"id": 19,
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"name": "stone",
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"textureUri": "
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"textureUri": "blocks/stone.png"
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},
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{
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"id": 20,
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"name": "
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"textureUri": "
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"name": "stone-bricks",
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"textureUri": "blocks/stone-bricks.png"
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},
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{
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"id": 21,
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"name": "
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"textureUri": "
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"name": "void-sand",
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"textureUri": "blocks/void-sand.png"
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},
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{
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"id": 22,
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"name": "
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"textureUri": "
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"name": "water-still",
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"textureUri": "blocks/water-still.png",
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"isLiquid": true
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}
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],
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@@ -97,7 +97,7 @@ startServer((world) => {
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const playerEntity = new PlayerEntity({
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player,
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name: "Player",
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modelUri: "models/player.gltf",
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modelUri: "models/players/player.gltf",
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modelLoopedAnimations: ["idle"],
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modelScale: 0.5,
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});
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@@ -151,7 +151,7 @@ startServer((world) => {
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*/
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new Audio({
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uri: "audio/music/
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uri: "audio/music/hytopia-main.mp3",
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loop: true,
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volume: 0.1,
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}).play(world);
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@@ -78,7 +78,7 @@ export class BaseAgent extends Entity {
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constructor(options: { name?: string; systemPrompt: string }) {
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super({
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name: options.name || "BaseAgent",
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modelUri: "models/player.gltf",
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modelUri: "models/players/player.gltf",
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modelLoopedAnimations: ["idle"],
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modelScale: 0.5,
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controller: new SimpleEntityController(),
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@@ -114,7 +114,7 @@ export default class MyEntityController extends BaseEntityController {
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*/
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public attach(entity: Entity) {
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this._stepAudio = new Audio({
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uri: 'audio/sfx/step.
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uri: 'audio/sfx/step/stone-step-01.mp3',
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loop: true,
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volume: 0.1,
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attachedToEntity: entity,
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package/package.json
CHANGED
package/server.api.json
CHANGED
@@ -31179,7 +31179,7 @@
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{
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"kind": "Class",
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"canonicalReference": "server!World:class",
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"docComment": "/**\n * Represents a world in the game server.\n *\n * @remarks\n *\n * Worlds are the primary container for game objects and interactions. A game can have multiple worlds running simultaneously, each uniquely isolated from each other. Players who have joined your server can be assigned to a world programmatically by your game logic if desired. This is useful for things like mini-games, or complex dungeons with multiple floors that can be optimized by splitting them into seperate world or \"room\" simulations, etc. In most cases, the single automatically created default world is all you need, but this flexibility is available for more complex games.\n *\n * @example\n * ```typescript\n * const world = new World({\n * id: 1,\n * name: 'My World',\n * skyboxUri: '
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"docComment": "/**\n * Represents a world in the game server.\n *\n * @remarks\n *\n * Worlds are the primary container for game objects and interactions. A game can have multiple worlds running simultaneously, each uniquely isolated from each other. Players who have joined your server can be assigned to a world programmatically by your game logic if desired. This is useful for things like mini-games, or complex dungeons with multiple floors that can be optimized by splitting them into seperate world or \"room\" simulations, etc. In most cases, the single automatically created default world is all you need, but this flexibility is available for more complex games.\n *\n * @example\n * ```typescript\n * const world = new World({\n * id: 1,\n * name: 'My World',\n * skyboxUri: 'skyboxes/partly-cloudy',\n * });\n * ```\n *\n * @public\n */\n",
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"excerptTokens": [
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{
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"kind": "Content",
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package/server.d.ts
CHANGED