hytopia 0.1.73 → 0.1.75

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@@ -9,5 +9,5 @@ The current [PlayerInput](./server.playerinput.md) of the player.
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  **Signature:**
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  ```typescript
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- get input(): Readonly<PlayerInput>;
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+ get input(): PlayerInput;
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  ```
@@ -95,7 +95,7 @@ The unique identifier for the player.
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  </td><td>
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- Readonly&lt;[PlayerInput](./server.playerinput.md)<!-- -->&gt;
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+ [PlayerInput](./server.playerinput.md)
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  </td><td>
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [createAndAddChildColliderToSimulation](./server.rigidbody.createandaddchildcollidertosimulation.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [createAndAddChildCollider](./server.rigidbody.createandaddchildcollider.md)
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- ## RigidBody.createAndAddChildColliderToSimulation() method
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+ ## RigidBody.createAndAddChildCollider() method
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  Creates and adds a child collider to the rigid body for the simulation it belongs to.
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  **Signature:**
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  ```typescript
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- createAndAddChildColliderToSimulation(colliderOptions: ColliderOptions): Collider;
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+ createAndAddChildCollider(colliderOptions: ColliderOptions): Collider;
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  ```
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  ## Parameters
@@ -53,3 +53,7 @@ The options for the child collider to add.
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  The child collider that was added to the rigid body.
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+ ## Remarks
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+
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+ If the rigid body is not simulated, the collider will be added to the rigid body as a pending child collider and also simulated when the rigid body is simulated.
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+
@@ -1054,7 +1054,7 @@ Applies a torque impulse to the rigid body.
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  </td></tr>
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  <tr><td>
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- [createAndAddChildCollidersToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcolliderstosimulation.md)
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+ [createAndAddChildCollider(colliderOptions)](./server.rigidbody.createandaddchildcollider.md)
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  </td><td>
@@ -1062,13 +1062,13 @@ Applies a torque impulse to the rigid body.
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  </td><td>
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- Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.
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+ Creates and adds a child collider to the rigid body for the simulation it belongs to.
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  </td></tr>
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  <tr><td>
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- [createAndAddChildColliderToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcollidertosimulation.md)
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+ [createAndAddChildCollidersToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcolliderstosimulation.md)
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  </td><td>
@@ -1076,7 +1076,7 @@ Creates and adds multiple child colliders to the rigid body for the simulation i
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  </td><td>
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- Creates and adds a child collider to the rigid body for the simulation it belongs to.
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+ Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.
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  </td></tr>
@@ -135,7 +135,7 @@ export default class MyEntityController extends BaseEntityController {
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  }
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  // Ground sensor
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- entity.createAndAddChildColliderToSimulation({
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+ entity.createAndAddChildCollider({
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  shape: ColliderShape.CYLINDER,
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  radius: 0.23,
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  halfHeight: 0.125,
@@ -169,7 +169,7 @@ export default class MyEntityController extends BaseEntityController {
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  // Wall collider
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- entity.createAndAddChildColliderToSimulation({
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+ entity.createAndAddChildCollider({
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  shape: ColliderShape.CAPSULE,
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  halfHeight: 0.30,
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  radius: 0.37,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.1.73",
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+ "version": "0.1.75",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {
package/server.api.json CHANGED
@@ -16992,24 +16992,11 @@
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  "kind": "Content",
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  "text": "get input(): "
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  },
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- {
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- "kind": "Reference",
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- "text": "Readonly",
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- "canonicalReference": "!Readonly:type"
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- },
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- {
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- "kind": "Content",
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- "text": "<"
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- },
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  {
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  "kind": "Reference",
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  "text": "PlayerInput",
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  "canonicalReference": "server!PlayerInput:type"
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  },
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- {
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- "kind": "Content",
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- "text": ">"
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- },
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  {
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  "kind": "Content",
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  "text": ";"
@@ -17021,7 +17008,7 @@
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  "name": "input",
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  "propertyTypeTokenRange": {
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  "startIndex": 1,
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- "endIndex": 5
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+ "endIndex": 2
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  },
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  "isStatic": false,
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  "isProtected": false,
@@ -24023,22 +24010,18 @@
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  },
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  {
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  "kind": "Method",
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- "canonicalReference": "server!RigidBody#createAndAddChildCollidersToSimulation:member(1)",
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- "docComment": "/**\n * Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.\n *\n * @param colliderOptions - The options for the child colliders to add to the rigid body.\n *\n * @returns The child colliders that were added to the rigid body.\n */\n",
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+ "canonicalReference": "server!RigidBody#createAndAddChildCollider:member(1)",
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+ "docComment": "/**\n * Creates and adds a child collider to the rigid body for the simulation it belongs to.\n *\n * @remarks\n *\n * If the rigid body is not simulated, the collider will be added to the rigid body as a pending child collider and also simulated when the rigid body is simulated.\n *\n * @param colliderOptions - The options for the child collider to add.\n *\n * @returns The child collider that was added to the rigid body.\n */\n",
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  "excerptTokens": [
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  {
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  "kind": "Content",
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- "text": "createAndAddChildCollidersToSimulation(colliderOptions: "
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+ "text": "createAndAddChildCollider(colliderOptions: "
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  },
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  {
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  "kind": "Reference",
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  "text": "ColliderOptions",
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  "canonicalReference": "server!ColliderOptions:interface"
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  },
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- {
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- "kind": "Content",
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- "text": "[]"
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- },
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  {
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  "kind": "Content",
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  "text": "): "
@@ -24048,10 +24031,6 @@
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  "text": "Collider",
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  "canonicalReference": "server!Collider:class"
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  },
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- {
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- "kind": "Content",
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- "text": "[]"
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- },
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  {
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  "kind": "Content",
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  "text": ";"
@@ -24059,8 +24038,8 @@
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  ],
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  "isStatic": false,
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  "returnTypeTokenRange": {
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- "startIndex": 4,
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- "endIndex": 6
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+ "startIndex": 3,
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+ "endIndex": 4
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  },
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  "releaseTag": "Public",
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  "isProtected": false,
@@ -24070,29 +24049,33 @@
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  "parameterName": "colliderOptions",
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  "parameterTypeTokenRange": {
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  "startIndex": 1,
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- "endIndex": 3
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+ "endIndex": 2
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  },
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  "isOptional": false
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  }
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  ],
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  "isOptional": false,
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  "isAbstract": false,
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- "name": "createAndAddChildCollidersToSimulation"
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+ "name": "createAndAddChildCollider"
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  },
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  {
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  "kind": "Method",
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- "canonicalReference": "server!RigidBody#createAndAddChildColliderToSimulation:member(1)",
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- "docComment": "/**\n * Creates and adds a child collider to the rigid body for the simulation it belongs to.\n *\n * @param colliderOptions - The options for the child collider to add.\n *\n * @returns The child collider that was added to the rigid body.\n */\n",
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+ "canonicalReference": "server!RigidBody#createAndAddChildCollidersToSimulation:member(1)",
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+ "docComment": "/**\n * Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.\n *\n * @param colliderOptions - The options for the child colliders to add to the rigid body.\n *\n * @returns The child colliders that were added to the rigid body.\n */\n",
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  "excerptTokens": [
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  {
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  "kind": "Content",
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- "text": "createAndAddChildColliderToSimulation(colliderOptions: "
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+ "text": "createAndAddChildCollidersToSimulation(colliderOptions: "
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  },
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  {
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  "kind": "Reference",
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  "text": "ColliderOptions",
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  "canonicalReference": "server!ColliderOptions:interface"
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  },
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+ {
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+ "kind": "Content",
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+ "text": "[]"
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+ },
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  {
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  "kind": "Content",
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  "text": "): "
@@ -24102,6 +24085,10 @@
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  "text": "Collider",
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  "canonicalReference": "server!Collider:class"
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  },
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+ {
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+ "kind": "Content",
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+ "text": "[]"
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+ },
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  {
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  "kind": "Content",
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  "text": ";"
@@ -24109,8 +24096,8 @@
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  ],
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  "isStatic": false,
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  "returnTypeTokenRange": {
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- "startIndex": 3,
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- "endIndex": 4
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+ "startIndex": 4,
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+ "endIndex": 6
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  },
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  "releaseTag": "Public",
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  "isProtected": false,
@@ -24120,14 +24107,14 @@
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  "parameterName": "colliderOptions",
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  "parameterTypeTokenRange": {
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  "startIndex": 1,
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- "endIndex": 2
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+ "endIndex": 3
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  },
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  "isOptional": false
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  }
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  ],
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  "isOptional": false,
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  "isAbstract": false,
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- "name": "createAndAddChildColliderToSimulation"
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+ "name": "createAndAddChildCollidersToSimulation"
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  },
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  {
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  "kind": "Property",
package/server.d.ts CHANGED
@@ -2170,7 +2170,7 @@ export declare class Player {
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  /** The current {@link PlayerInput} of the player. */
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- get input(): Readonly<PlayerInput>;
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+ get input(): PlayerInput;
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  /** The current {@link World} the player is in. */
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  get world(): World | undefined;
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  /**
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  applyTorqueImpulse(impulse: Vector3Like): void;
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  /**
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  * Creates and adds a child collider to the rigid body for the simulation it belongs to.
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+ *
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+ * @remarks
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+ * If the rigid body is not simulated, the collider will be added to the rigid body as a pending child collider
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+ * and also simulated when the rigid body is simulated.
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+ *
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  * @param colliderOptions - The options for the child collider to add.
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  * @returns The child collider that was added to the rigid body.
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  */
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- createAndAddChildColliderToSimulation(colliderOptions: ColliderOptions): Collider;
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+ createAndAddChildCollider(colliderOptions: ColliderOptions): Collider;
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  /**
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  * Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.
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  * @param colliderOptions - The options for the child colliders to add to the rigid body.