hytopia 0.1.68 → 0.1.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.light._constructor_.md +49 -0
- package/docs/server.light.angle.md +13 -0
- package/docs/server.light.attachedtoentity.md +13 -0
- package/docs/server.light.color.md +13 -0
- package/docs/server.light.despawn.md +17 -0
- package/docs/server.light.distance.md +13 -0
- package/docs/server.light.id.md +13 -0
- package/docs/server.light.intensity.md +13 -0
- package/docs/server.light.isspawned.md +13 -0
- package/docs/server.light.md +573 -0
- package/docs/server.light.offset.md +13 -0
- package/docs/server.light.penumbra.md +13 -0
- package/docs/server.light.position.md +13 -0
- package/docs/server.light.setangle.md +53 -0
- package/docs/server.light.setattachedtoentity.md +53 -0
- package/docs/server.light.setcolor.md +53 -0
- package/docs/server.light.setdistance.md +53 -0
- package/docs/server.light.setintensity.md +53 -0
- package/docs/server.light.setoffset.md +53 -0
- package/docs/server.light.setpenumbra.md +53 -0
- package/docs/server.light.setposition.md +53 -0
- package/docs/server.light.settrackedentity.md +53 -0
- package/docs/server.light.settrackedposition.md +53 -0
- package/docs/server.light.spawn.md +53 -0
- package/docs/server.light.trackedentity.md +13 -0
- package/docs/server.light.trackedposition.md +13 -0
- package/docs/server.light.type.md +13 -0
- package/docs/server.light.world.md +13 -0
- package/docs/server.lighteventpayload.despawn.light.md +11 -0
- package/docs/server.lighteventpayload.despawn.md +53 -0
- package/docs/server.lighteventpayload.md +136 -0
- package/docs/server.lighteventpayload.setangle.angle.md +11 -0
- package/docs/server.lighteventpayload.setangle.light.md +11 -0
- package/docs/server.lighteventpayload.setangle.md +70 -0
- package/docs/server.lighteventpayload.setattachedtoentity.entity.md +11 -0
- package/docs/server.lighteventpayload.setattachedtoentity.light.md +11 -0
- package/docs/server.lighteventpayload.setattachedtoentity.md +70 -0
- package/docs/server.lighteventpayload.setcolor.color.md +11 -0
- package/docs/server.lighteventpayload.setcolor.light.md +11 -0
- package/docs/server.lighteventpayload.setcolor.md +70 -0
- package/docs/server.lighteventpayload.setdistance.distance.md +11 -0
- package/docs/server.lighteventpayload.setdistance.light.md +11 -0
- package/docs/server.lighteventpayload.setdistance.md +70 -0
- package/docs/server.lighteventpayload.setintensity.intensity.md +11 -0
- package/docs/server.lighteventpayload.setintensity.light.md +11 -0
- package/docs/server.lighteventpayload.setintensity.md +70 -0
- package/docs/server.lighteventpayload.setoffset.light.md +11 -0
- package/docs/server.lighteventpayload.setoffset.md +70 -0
- package/docs/server.lighteventpayload.setoffset.offset.md +11 -0
- package/docs/server.lighteventpayload.setpenumbra.light.md +11 -0
- package/docs/server.lighteventpayload.setpenumbra.md +70 -0
- package/docs/server.lighteventpayload.setpenumbra.penumbra.md +11 -0
- package/docs/server.lighteventpayload.setposition.light.md +11 -0
- package/docs/server.lighteventpayload.setposition.md +70 -0
- package/docs/server.lighteventpayload.setposition.position.md +11 -0
- package/docs/server.lighteventpayload.settrackedentity.entity.md +11 -0
- package/docs/server.lighteventpayload.settrackedentity.light.md +11 -0
- package/docs/server.lighteventpayload.settrackedentity.md +70 -0
- package/docs/server.lighteventpayload.settrackedposition.light.md +11 -0
- package/docs/server.lighteventpayload.settrackedposition.md +70 -0
- package/docs/server.lighteventpayload.settrackedposition.position.md +11 -0
- package/docs/server.lighteventpayload.spawn.light.md +11 -0
- package/docs/server.lighteventpayload.spawn.md +53 -0
- package/docs/server.lighteventtype.md +215 -0
- package/docs/server.lightmanager.getallentityattachedlights.md +55 -0
- package/docs/server.lightmanager.getalllights.md +19 -0
- package/docs/server.lightmanager.md +113 -0
- package/docs/server.lightmanager.world.md +13 -0
- package/docs/server.lightoptions.angle.md +13 -0
- package/docs/server.lightoptions.attachedtoentity.md +13 -0
- package/docs/server.lightoptions.color.md +13 -0
- package/docs/server.lightoptions.distance.md +13 -0
- package/docs/server.lightoptions.intensity.md +13 -0
- package/docs/server.lightoptions.md +247 -0
- package/docs/server.lightoptions.offset.md +13 -0
- package/docs/server.lightoptions.penumbra.md +13 -0
- package/docs/server.lightoptions.position.md +13 -0
- package/docs/server.lightoptions.trackedentity.md +13 -0
- package/docs/server.lightoptions.trackedposition.md +13 -0
- package/docs/server.lightoptions.type.md +13 -0
- package/docs/server.lighttype.md +61 -0
- package/docs/server.md +66 -0
- package/docs/server.sceneui.attachedtoentity.md +2 -0
- package/docs/server.sceneui.id.md +2 -0
- package/docs/server.sceneui.isloaded.md +2 -0
- package/docs/server.sceneui.md +18 -0
- package/docs/server.sceneui.offset.md +2 -0
- package/docs/server.sceneui.position.md +2 -0
- package/docs/server.sceneui.state.md +2 -0
- package/docs/server.sceneui.templateid.md +2 -0
- package/docs/server.sceneui.viewdistance.md +2 -0
- package/docs/server.sceneui.world.md +2 -0
- package/docs/server.world.ambientlightcolor.md +13 -0
- package/docs/server.world.ambientlightintensity.md +13 -0
- package/docs/server.world.directionallightcolor.md +13 -0
- package/docs/server.world.directionallightintensity.md +13 -0
- package/docs/server.world.directionallightposition.md +13 -0
- package/docs/server.world.lightmanager.md +13 -0
- package/docs/server.world.md +196 -0
- package/docs/server.world.setambientlightcolor.md +53 -0
- package/docs/server.world.setambientlightintensity.md +53 -0
- package/docs/server.world.setdirectionallightcolor.md +53 -0
- package/docs/server.world.setdirectionallightintensity.md +53 -0
- package/docs/server.world.setdirectionallightposition.md +53 -0
- package/docs/server.worldoptions.ambientlightcolor.md +13 -0
- package/docs/server.worldoptions.ambientlightintensity.md +13 -0
- package/docs/server.worldoptions.directionallightcolor.md +13 -0
- package/docs/server.worldoptions.directionallightintensity.md +13 -0
- package/docs/server.worldoptions.directionallightposition.md +13 -0
- package/docs/server.worldoptions.md +95 -0
- package/examples/lighting/README.md +3 -0
- package/examples/lighting/assets/map.json +13153 -0
- package/examples/lighting/index.ts +120 -0
- package/examples/lighting/package.json +16 -0
- package/package.json +1 -1
- package/server.api.json +3382 -89
- package/server.d.ts +339 -1
- package/server.js +84 -84
package/server.d.ts
CHANGED
@@ -1763,6 +1763,283 @@ export declare enum GameServerEventType {
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STOP = "GAMESERVER.STOP"
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}
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/**
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* Represents a light in a world. Lights can be point lights
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* or spotlights.
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*
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* @remarks
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* Lights are created directly as instances. They support a
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* variety of configuration options through the {@link LightOptions}
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* constructor argument.
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*
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* @example
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* ```typescript
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* const light = new Light({
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* attachedToEntity: playerEntity,
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* color: { r: 255, g: 0, b: 0 },
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* intensity: 5,
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* offset: { x: 0, y: 1, z: 0 },
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* });
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*
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* light.spawn(world);
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* ```
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*
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* @public
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*/
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export declare class Light implements protocol.Serializable {
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/**
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* @param options - The options for the Light instance.
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*/
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constructor(options: LightOptions);
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/** The unique identifier for the Light. */
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get id(): number | undefined;
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/** If type is spotlight, the angle of the spotlight. */
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get angle(): number | undefined;
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/** The entity to which the Light is attached if explicitly set. */
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get attachedToEntity(): Entity | undefined;
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/** The color of the light. */
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get color(): RgbColor;
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/** The maximum distance the light will illuminate. 0 does not limit distance. Defaults to 0. */
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get distance(): number | undefined;
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/** The intensity of the light in candela (cd). Defaults to 1 */
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get intensity(): number;
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/** Whether the Light is spawned into the world. */
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get isSpawned(): boolean;
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/** The offset of the light from the attached entity or position. */
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get offset(): Vector3Like | undefined;
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/** If type is spotlight, the penumbra of the spotlight. */
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get penumbra(): number | undefined;
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/** The position of the light in the world if explicitly set. */
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get position(): Vector3Like | undefined;
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/** If type is spotlight, the entity the spotlight will constantly point at. */
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get trackedEntity(): Entity | undefined;
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/** If type is spotlight, the position the spotlight will constantly point at. */
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get trackedPosition(): Vector3Like | undefined;
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/** The type of light. Defaults to point light. */
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get type(): LightType;
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/** The world the Light is spawned into. */
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get world(): World | undefined;
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/**
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* Sets the angle of the spotlight if the light type is spotlight.
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*
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* @param angle - The angle of the spotlight.
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*/
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setAngle(angle: number): void;
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/**
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* Sets the entity to which the Light is attached.
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*
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* @param entity - The entity to attach the Light to.
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*/
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setAttachedToEntity(entity: Entity): void;
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/**
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* Sets the color of the light.
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*
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* @param color - The color of the light.
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*/
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setColor(color: RgbColor): void;
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/**
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* Sets the maximum distance the light will illuminate.
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*
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* @param distance - The maximum distance the light will illuminate.
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*/
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setDistance(distance: number): void;
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/**
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* Sets the intensity of the light.
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*
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* @param intensity - The intensity of the light.
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*/
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setIntensity(intensity: number): void;
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/**
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* Sets the offset of the light from the attached entity or position.
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*
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* @param offset - The offset of the light.
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*/
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setOffset(offset: Vector3Like): void;
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/**
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* Sets the penumbra of the spotlight if the light type is spotlight.
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*
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* @param penumbra - The penumbra of the spotlight.
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*/
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setPenumbra(penumbra: number): void;
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/**
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* Sets the position of the light.
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*
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* @param position - The position of the light.
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*/
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setPosition(position: Vector3Like): void;
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/**
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* Sets the entity the spotlight will constantly point at if the light type is spotlight.
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*
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* @param entity - The entity the spotlight will constantly point at.
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*/
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setTrackedEntity(entity: Entity): void;
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/**
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* Sets the position the spotlight will constantly point at if the light type is spotlight.
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*
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* @param position - The position the spotlight will constantly point at.
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*/
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setTrackedPosition(position: Vector3Like): void;
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/**
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* Despawns the Light from the world.
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*/
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despawn(): void;
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/**
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* Spawns the Light into the world.
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*
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* @param world - The world to spawn the Light into.
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*/
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spawn(world: World): void;
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}
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/** Payloads for events a Light instance can emit. @public */
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export declare namespace LightEventPayload {
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export interface Despawn {
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light: Light;
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}
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export interface SetAngle {
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light: Light;
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angle: number;
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}
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export interface SetAttachedToEntity {
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light: Light;
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entity: Entity;
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}
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export interface SetColor {
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light: Light;
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color: RgbColor;
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}
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export interface SetDistance {
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light: Light;
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distance: number;
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}
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export interface SetIntensity {
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light: Light;
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intensity: number;
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}
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export interface SetOffset {
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light: Light;
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offset: Vector3Like;
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}
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export interface SetPenumbra {
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light: Light;
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penumbra: number;
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}
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export interface SetPosition {
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light: Light;
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position: Vector3Like;
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}
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export interface SetTrackedEntity {
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light: Light;
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entity: Entity;
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}
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export interface SetTrackedPosition {
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light: Light;
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position: Vector3Like;
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}
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export interface Spawn {
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light: Light;
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}
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}
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/** Event types a Light instance can emit. @public */
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export declare enum LightEventType {
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DESPAWN = "LIGHT.DESPAWN",
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SET_ANGLE = "LIGHT.SET_ANGLE",
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SET_ATTACHED_TO_ENTITY = "LIGHT.SET_ATTACHED_TO_ENTITY",
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SET_COLOR = "LIGHT.SET_COLOR",
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SET_DISTANCE = "LIGHT.SET_DISTANCE",
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SET_INTENSITY = "LIGHT.SET_INTENSITY",
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SET_OFFSET = "LIGHT.SET_OFFSET",
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SET_PENUMBRA = "LIGHT.SET_PENUMBRA",
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SET_POSITION = "LIGHT.SET_POSITION",
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SET_TRACKED_ENTITY = "LIGHT.SET_TRACKED_ENTITY",
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SET_TRACKED_POSITION = "LIGHT.SET_TRACKED_POSITION",
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SET_TYPE = "LIGHT.SET_TYPE",
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SPAWN = "LIGHT.SPAWN"
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}
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/**
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* Manages Light instances in a world.
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*
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* @remarks
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* The LightManager is created internally as a singleton
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* for each {@link World} instance in a game server.
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* It allows retrieval of all loaded Light instances,
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* entity attached Light instances, and more.
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*
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* @public
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*/
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export declare class LightManager {
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/** The world the LightManager is for. */
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get world(): World;
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/**
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* Retrieves all spawned Light instances for the world.
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*
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* @returns An array of Light instances.
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*/
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getAllLights(): Light[];
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/**
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* Retrieves all spawned Light instances attached to a specific entity.
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*
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* @param entity - The entity to get attached Light instances for.
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* @returns An array of Light instances.
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*/
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getAllEntityAttachedLights(entity: Entity): Light[];
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}
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/** Options for creating a Light instance. @public */
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export declare interface LightOptions {
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/** If type is spotlight, the angle of the spotlight. */
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angle?: number;
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/** If set, the light will be attached to this entity. */
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attachedToEntity?: Entity;
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/** The color of the light. Defaults to white. */
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color?: RgbColor;
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/** The maximum distance the light will illuminate. 0 does not limit distance. Defaults to 0. */
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distance?: number;
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/** The intensity of the light in candela (cd). Defaults to 1 */
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intensity?: number;
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/** The offset of the light from the attached entity or position. */
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offset?: Vector3Like;
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/** If type is spotlight, the penumbra of the spotlight. Defaults to 0 */
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penumbra?: number;
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/** If set, the light will be attached at this position. */
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position?: Vector3Like;
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/** If type is spotlight, the entity the spotlight will constantly point at. */
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trackedEntity?: Entity;
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/** If type is spotlight, the position the spotlight will constantly point at. */
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trackedPosition?: Vector3Like;
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|
+
/** The type of light. Defaults to point light. */
|
2034
|
+
type?: LightType;
|
2035
|
+
}
|
2036
|
+
|
2037
|
+
/** The types a Light can be. @public */
|
2038
|
+
export declare enum LightType {
|
2039
|
+
POINTLIGHT = 0,
|
2040
|
+
SPOTLIGHT = 1
|
2041
|
+
}
|
2042
|
+
|
1766
2043
|
/** A bounding box for a model. @public */
|
1767
2044
|
declare type ModelBoundingBox = {
|
1768
2045
|
min: {
|
@@ -3039,14 +3316,23 @@ export declare class SceneUI implements protocol.Serializable {
|
|
3039
3316
|
* @param options - The options for the SceneUI instance.
|
3040
3317
|
*/
|
3041
3318
|
constructor(options: SceneUIOptions);
|
3319
|
+
/** The unique identifier for the SceneUI. */
|
3042
3320
|
get id(): number | undefined;
|
3321
|
+
/** The entity to which the SceneUI is attached if explicitly set. */
|
3043
3322
|
get attachedToEntity(): Entity | undefined;
|
3323
|
+
/** Whether the SceneUI is loaded into the world. */
|
3044
3324
|
get isLoaded(): boolean;
|
3325
|
+
/** The offset of the SceneUI from the attached entity or position. */
|
3045
3326
|
get offset(): Vector3Like | undefined;
|
3327
|
+
/** The position of the SceneUI in the world if explicitly set. */
|
3046
3328
|
get position(): Vector3Like | undefined;
|
3329
|
+
/** The state of the SceneUI. */
|
3047
3330
|
get state(): Readonly<object>;
|
3331
|
+
/** The template ID of the SceneUI. */
|
3048
3332
|
get templateId(): string;
|
3333
|
+
/** The maximum view distance the SceneUI will be visible to the player. */
|
3049
3334
|
get viewDistance(): number | undefined;
|
3335
|
+
/** The world the SceneUI is loaded into. */
|
3050
3336
|
get world(): World | undefined;
|
3051
3337
|
/**
|
3052
3338
|
* Loads the SceneUI into the world.
|
@@ -3130,7 +3416,6 @@ export declare class SceneUIManager {
|
|
3130
3416
|
*/
|
3131
3417
|
unloadEntityAttachedSceneUIs(entity: Entity): void;
|
3132
3418
|
|
3133
|
-
|
3134
3419
|
}
|
3135
3420
|
|
3136
3421
|
/** Options for creating a SceneUI instance. @public */
|
@@ -3590,12 +3875,28 @@ export declare class World implements protocol.Serializable {
|
|
3590
3875
|
|
3591
3876
|
|
3592
3877
|
|
3878
|
+
|
3879
|
+
|
3880
|
+
|
3881
|
+
|
3882
|
+
|
3883
|
+
|
3593
3884
|
/**
|
3594
3885
|
* @param options - The options for the world.
|
3595
3886
|
*/
|
3596
3887
|
constructor(options: WorldOptions);
|
3597
3888
|
/** The unique ID of the world. */
|
3598
3889
|
get id(): number;
|
3890
|
+
/** The color of the ambient light. */
|
3891
|
+
get ambientLightColor(): RgbColor;
|
3892
|
+
/** The intensity of the ambient light. */
|
3893
|
+
get ambientLightIntensity(): number;
|
3894
|
+
/** The color of the directional light. */
|
3895
|
+
get directionalLightColor(): RgbColor;
|
3896
|
+
/** The intensity of the directional light. */
|
3897
|
+
get directionalLightIntensity(): number;
|
3898
|
+
/** The position the directional light originates from. */
|
3899
|
+
get directionalLightPosition(): Vector3Like;
|
3599
3900
|
/** The name of the world. */
|
3600
3901
|
get name(): string;
|
3601
3902
|
/** The URI of the skybox cubemap for the world. */
|
@@ -3612,6 +3913,8 @@ export declare class World implements protocol.Serializable {
|
|
3612
3913
|
get entityManager(): EntityManager;
|
3613
3914
|
/** The event router for the world. */
|
3614
3915
|
get eventRouter(): EventRouter;
|
3916
|
+
/** The light manager for the world. */
|
3917
|
+
get lightManager(): LightManager;
|
3615
3918
|
/** The world loop for the world. */
|
3616
3919
|
get loop(): WorldLoop;
|
3617
3920
|
|
@@ -3624,6 +3927,31 @@ export declare class World implements protocol.Serializable {
|
|
3624
3927
|
* @param map - The map to load.
|
3625
3928
|
*/
|
3626
3929
|
loadMap(map: WorldMap): void;
|
3930
|
+
/**
|
3931
|
+
* Sets the color of the world's ambient light.
|
3932
|
+
* @param color - The color of the light.
|
3933
|
+
*/
|
3934
|
+
setAmbientLightColor(color: RgbColor): void;
|
3935
|
+
/**
|
3936
|
+
* Sets the intensity of the world's ambient light.
|
3937
|
+
* @param intensity - The intensity.
|
3938
|
+
*/
|
3939
|
+
setAmbientLightIntensity(intensity: number): void;
|
3940
|
+
/**
|
3941
|
+
* Sets the color of the world's directional light.
|
3942
|
+
* @param color - The color of the light.
|
3943
|
+
*/
|
3944
|
+
setDirectionalLightColor(color: RgbColor): void;
|
3945
|
+
/**
|
3946
|
+
* Sets the intensity of the world's directional light.
|
3947
|
+
* @param intensity - The intensity.
|
3948
|
+
*/
|
3949
|
+
setDirectionalLightIntensity(intensity: number): void;
|
3950
|
+
/**
|
3951
|
+
* Sets the position the world's directional light originates from.
|
3952
|
+
* @param position - The position in the world.
|
3953
|
+
*/
|
3954
|
+
setDirectionalLightPosition(position: Vector3Like): void;
|
3627
3955
|
/**
|
3628
3956
|
* Starts the world loop, which begins ticking physics, entities, etc.
|
3629
3957
|
*/
|
@@ -3721,6 +4049,16 @@ export declare interface WorldMap {
|
|
3721
4049
|
export declare interface WorldOptions {
|
3722
4050
|
/** The unique ID of the world. */
|
3723
4051
|
id: number;
|
4052
|
+
/** The color of the ambient light for the world. */
|
4053
|
+
ambientLightColor?: RgbColor;
|
4054
|
+
/** The intensity of the ambient light for the world. 0 to 1+ */
|
4055
|
+
ambientLightIntensity?: number;
|
4056
|
+
/** The color of the directional light for the world. */
|
4057
|
+
directionalLightColor?: RgbColor;
|
4058
|
+
/** The intensity of the directional light for the world. 0 to 1+ */
|
4059
|
+
directionalLightIntensity?: number;
|
4060
|
+
/** The position the directional light originates from for the world. */
|
4061
|
+
directionalLightPosition?: Vector3Like;
|
3724
4062
|
/** The name of the world. */
|
3725
4063
|
name: string;
|
3726
4064
|
/** The URI of the skybox cubemap for the world. */
|