hytopia 0.1.62 → 0.1.64
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bin/scripts.js
CHANGED
@@ -27,6 +27,11 @@ const path = require('path');
|
|
27
27
|
if (command === 'init') {
|
28
28
|
const destDir = process.cwd();
|
29
29
|
|
30
|
+
// Grab the latest dependencies
|
31
|
+
execSync('bun init --yes');
|
32
|
+
execSync('bun add hytopia@latest');
|
33
|
+
execSync('bun add @hytopia.com/assets');
|
34
|
+
|
30
35
|
// Initialize project with latest HYTOPIA SDK
|
31
36
|
console.log('🔧 Initializing project with latest HYTOPIA SDK...');
|
32
37
|
|
@@ -45,10 +50,6 @@ const path = require('path');
|
|
45
50
|
|
46
51
|
execSync('bun install');
|
47
52
|
} else {
|
48
|
-
execSync('bun init --yes');
|
49
|
-
execSync('bun add hytopia@latest');
|
50
|
-
execSync('bun add @hytopia.com/assets');
|
51
|
-
|
52
53
|
// Init from boilerplate
|
53
54
|
console.log('🧑💻 Initializing project with boilerplate...');
|
54
55
|
|
@@ -180,7 +180,13 @@ function startBlockSpawner(world: World) {
|
|
180
180
|
|
181
181
|
blockEntity.onTick = () => {
|
182
182
|
if (blockEntity.isSpawned && blockEntity.position.z > GAME_BLOCK_DESPAWN_Z) {
|
183
|
-
//
|
183
|
+
// Make it "fall" out of the world for a nice effect and prevent
|
184
|
+
// player collision platforming sensors from not getting their off
|
185
|
+
// event triggered because of despawning before uncontact.
|
186
|
+
blockEntity.setLinearVelocity({ x: 0, y: -5, z: 0 });
|
187
|
+
}
|
188
|
+
|
189
|
+
if (blockEntity.isSpawned && blockEntity.position.y < -5) {
|
184
190
|
blockEntity.despawn();
|
185
191
|
}
|
186
192
|
};
|
@@ -260,8 +266,6 @@ function onPlayerJoin(world: World, player: Player) {
|
|
260
266
|
modelScale: 0.5,
|
261
267
|
});
|
262
268
|
|
263
|
-
(playerEntity.controller as PlayerEntityController).sticksToPlatforms = false;
|
264
|
-
|
265
269
|
playerEntity.onTick = () => {
|
266
270
|
if (playerEntity.position.y < -3) {
|
267
271
|
// Assume the player has fallen off the map in the game
|