hytopia 0.1.59 → 0.1.60

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Files changed (38) hide show
  1. package/docs/server.audio._constructor_.md +2 -0
  2. package/docs/server.audio.setattachedtoentity.md +1 -1
  3. package/docs/server.audiomanager.unregisteraudio.md +1 -1
  4. package/docs/server.audiomanager.unregisterentityattachedaudios.md +1 -1
  5. package/docs/server.md +33 -0
  6. package/docs/server.sceneui._constructor_.md +49 -0
  7. package/docs/server.sceneui.attachedtoentity.md +11 -0
  8. package/docs/server.sceneui.id.md +11 -0
  9. package/docs/server.sceneui.isloaded.md +11 -0
  10. package/docs/server.sceneui.load.md +53 -0
  11. package/docs/server.sceneui.md +344 -0
  12. package/docs/server.sceneui.offset.md +11 -0
  13. package/docs/server.sceneui.position.md +11 -0
  14. package/docs/server.sceneui.setattachedtoentity.md +53 -0
  15. package/docs/server.sceneui.setoffset.md +53 -0
  16. package/docs/server.sceneui.setposition.md +53 -0
  17. package/docs/server.sceneui.setstate.md +53 -0
  18. package/docs/server.sceneui.state.md +11 -0
  19. package/docs/server.sceneui.templateid.md +11 -0
  20. package/docs/server.sceneui.unload.md +17 -0
  21. package/docs/server.sceneui.world.md +11 -0
  22. package/docs/server.sceneuimanager.getallentityattachedsceneuis.md +55 -0
  23. package/docs/server.sceneuimanager.getallsceneuis.md +19 -0
  24. package/docs/server.sceneuimanager.md +127 -0
  25. package/docs/server.sceneuimanager.unloadentityattachedsceneuis.md +53 -0
  26. package/docs/server.sceneuimanager.world.md +13 -0
  27. package/docs/server.sceneuioptions.attachedtoentity.md +13 -0
  28. package/docs/server.sceneuioptions.md +133 -0
  29. package/docs/server.sceneuioptions.offset.md +13 -0
  30. package/docs/server.sceneuioptions.position.md +13 -0
  31. package/docs/server.sceneuioptions.state.md +13 -0
  32. package/docs/server.sceneuioptions.templateid.md +13 -0
  33. package/docs/server.world.md +21 -0
  34. package/docs/server.world.sceneuimanager.md +13 -0
  35. package/package.json +1 -1
  36. package/server.api.json +986 -4
  37. package/server.d.ts +140 -4
  38. package/server.js +83 -83
@@ -42,6 +42,8 @@ options
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  </td><td>
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+ The options for the Audio instance.
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+
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  </td></tr>
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  </tbody></table>
@@ -42,7 +42,7 @@ entity
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  </td><td>
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- The entity to attach the audio to.
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+ The entity to attach the Audio to.
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  </td></tr>
@@ -42,7 +42,7 @@ audio
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  </td><td>
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- The audio instance to unregister.
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+ The audio instance to pause and unregister.
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  </td></tr>
@@ -42,7 +42,7 @@ entity
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  </td><td>
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- The entity to unregister audio instances for.
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+ The entity to pause and unregister audio instances for.
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  </td></tr>
package/docs/server.md CHANGED
@@ -258,6 +258,28 @@ Represents a quaternion.
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  Represents a rigid body in a world's physics simulation.
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+ </td></tr>
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+ <tr><td>
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+
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+ [SceneUI](./server.sceneui.md)
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+
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+ </td><td>
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+ UI rendered within the 3D space of a world's game scene.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [SceneUIManager](./server.sceneuimanager.md)
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+
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+
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+ </td><td>
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+ Manages SceneUI instances in a world.
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  </td></tr>
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  <tr><td>
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@@ -670,6 +692,17 @@ A RGB color.
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  Options for creating a RigidBody instance.
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+ </td></tr>
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+ <tr><td>
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+ [SceneUIOptions](./server.sceneuioptions.md)
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+ </td><td>
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+ Options for creating a SceneUI instance.
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,49 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [(constructor)](./server.sceneui._constructor_.md)
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+
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+ ## SceneUI.(constructor)
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+ Constructs a new instance of the `SceneUI` class
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+
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+ **Signature:**
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+
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+ ```typescript
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+ constructor(options: SceneUIOptions);
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ options
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+
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+ </td><td>
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+
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+ [SceneUIOptions](./server.sceneuioptions.md)
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+ </td><td>
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+ The options for the SceneUI instance.
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+ </td></tr>
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+ </tbody></table>
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [attachedToEntity](./server.sceneui.attachedtoentity.md)
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+
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+ ## SceneUI.attachedToEntity property
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+
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+ **Signature:**
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+ ```typescript
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+ get attachedToEntity(): Entity | undefined;
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+ ```
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [id](./server.sceneui.id.md)
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+
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+ ## SceneUI.id property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get id(): number | undefined;
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+ ```
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [isLoaded](./server.sceneui.isloaded.md)
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+
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+ ## SceneUI.isLoaded property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get isLoaded(): boolean;
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+ ```
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [load](./server.sceneui.load.md)
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+
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+ ## SceneUI.load() method
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+ Loads the SceneUI into the world.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ load(world: World): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ world
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+
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+
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+ </td><td>
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+
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+ [World](./server.world.md)
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+
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+ </td><td>
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+
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+ The world to load the SceneUI into.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
@@ -0,0 +1,344 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md)
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+
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+ ## SceneUI class
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+ UI rendered within the 3D space of a world's game scene.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export default class SceneUI implements protocol.Serializable
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+ ```
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+ **Implements:** protocol.Serializable
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+
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+ ## Remarks
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+
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+ SceneUI instances are created directly as instances. They support a variety of configuration options through the [SceneUIOptions](./server.sceneuioptions.md) constructor argument.
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+
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+ ## Example
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+
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+
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+ ```typescript
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+ const sceneUI = new SceneUI({
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+ templateId: 'player-health-bar',
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+ attachedToEntity: playerEntity,
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+ offset: { x: 0, y: 1, z: 0 },
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+ });
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+ ```
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+
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+ ## Constructors
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+
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+ <table><thead><tr><th>
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+
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+ Constructor
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [(constructor)(options)](./server.sceneui._constructor_.md)
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+
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+
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+ </td><td>
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+
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+ </td><td>
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+ Constructs a new instance of the `SceneUI` class
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Properties
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+
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+ <table><thead><tr><th>
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+
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+ Property
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Type
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+ </th><th>
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+
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+ Description
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+ [attachedToEntity](./server.sceneui.attachedtoentity.md)
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+
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+
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+ </td><td>
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md) \| undefined
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+ </td><td>
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+
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+ </td></tr>
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+ <tr><td>
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+ [id](./server.sceneui.id.md)
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+
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+ </td><td>
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ number \| undefined
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+
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [isLoaded](./server.sceneui.isloaded.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+
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+ boolean
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [offset](./server.sceneui.offset.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ [Vector3Like](./server.vector3like.md) \| undefined
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [position](./server.sceneui.position.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ [Vector3Like](./server.vector3like.md) \| undefined
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [state](./server.sceneui.state.md)
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+
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ Readonly&lt;object&gt;
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [templateId](./server.sceneui.templateid.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+
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+ string
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [world](./server.sceneui.world.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ [World](./server.world.md) \| undefined
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+ </td><td>
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Methods
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+
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+ <table><thead><tr><th>
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+
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+ Method
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [load(world)](./server.sceneui.load.md)
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+
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+ </td><td>
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+ </td><td>
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+ Loads the SceneUI into the world.
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+ </td></tr>
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+ <tr><td>
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+
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+ [setAttachedToEntity(entity)](./server.sceneui.setattachedtoentity.md)
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+ </td><td>
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+ </td><td>
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+ Sets the entity to which the SceneUI is attached, following its position.
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+ </td></tr>
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+ <tr><td>
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+ [setOffset(offset)](./server.sceneui.setoffset.md)
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+ </td><td>
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+ </td><td>
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+ Sets the spatial offset of the SceneUI relative to the attached entity or position.
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+ </td></tr>
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+ <tr><td>
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+ [setPosition(position)](./server.sceneui.setposition.md)
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+ </td><td>
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+ </td><td>
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+ Sets the position of the SceneUI. Will detach from entity if attached.
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+ </td></tr>
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+ <tr><td>
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+ [setState(state)](./server.sceneui.setstate.md)
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+ </td><td>
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+ </td><td>
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+ Sets the state of the SceneUI by performing a shallow merge with existing state.
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+ </td></tr>
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+ <tr><td>
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+ [unload()](./server.sceneui.unload.md)
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+
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+ </td><td>
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+ </td><td>
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+ Unloads the SceneUI from the world.
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [offset](./server.sceneui.offset.md)
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+
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+ ## SceneUI.offset property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get offset(): Vector3Like | undefined;
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+ ```
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [position](./server.sceneui.position.md)
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+
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+ ## SceneUI.position property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get position(): Vector3Like | undefined;
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+ ```
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [setAttachedToEntity](./server.sceneui.setattachedtoentity.md)
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+
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+ ## SceneUI.setAttachedToEntity() method
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+
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+ Sets the entity to which the SceneUI is attached, following its position.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setAttachedToEntity(entity: Entity): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ entity
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md)
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+
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+
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+ </td><td>
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+
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+ The entity to attach the SceneUI to.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [setOffset](./server.sceneui.setoffset.md)
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+
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+ ## SceneUI.setOffset() method
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+
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+ Sets the spatial offset of the SceneUI relative to the attached entity or position.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setOffset(offset: Vector3Like): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ offset
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+
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+
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+ </td><td>
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+
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+ [Vector3Like](./server.vector3like.md)
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+
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+
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+ </td><td>
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+
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+ The offset in the world.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+