hytopia 0.1.55 → 0.1.56
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.basecharactercontroller.attach.md +53 -0
- package/docs/server.basecharactercontroller.despawn.md +53 -0
- package/docs/server.basecharactercontroller.detach.md +53 -0
- package/docs/server.basecharactercontroller.md +91 -28
- package/docs/server.basecharactercontroller.onattach.md +13 -0
- package/docs/server.basecharactercontroller.ondespawn.md +13 -0
- package/docs/server.basecharactercontroller.ondetach.md +13 -0
- package/docs/server.basecharactercontroller.onspawn.md +13 -0
- package/docs/server.basecharactercontroller.ontick.md +2 -2
- package/docs/server.basecharactercontroller.ontickwithplayerinput.md +2 -2
- package/docs/server.basecharactercontroller.spawn.md +53 -0
- package/docs/server.basecharactercontroller.tick.md +15 -1
- package/docs/server.basecharactercontroller.tickwithplayerinput.md +17 -1
- package/docs/server.defaultcharactercontroller._constructor_.md +1 -17
- package/docs/server.defaultcharactercontroller.attach.md +53 -0
- package/docs/server.defaultcharactercontroller.md +18 -4
- package/docs/server.defaultcharactercontroller.spawn.md +53 -0
- package/docs/server.defaultcharactercontroller.tickwithplayerinput.md +17 -1
- package/docs/server.entity.md +0 -19
- package/docs/server.entity.setcharactercontroller.md +2 -2
- package/docs/server.entityoptions.charactercontroller.md +13 -0
- package/docs/server.entityoptions.md +3 -3
- package/examples/block-entity/index.ts +1 -1
- package/examples/character-controller/MyCharacterController.ts +190 -119
- package/examples/character-controller/index.ts +5 -10
- package/examples/custom-ui/index.ts +1 -1
- package/examples/payload-game/index.ts +6 -7
- package/package.json +1 -1
- package/server.api.json +468 -176
- package/server.d.ts +71 -40
- package/server.js +81 -81
- package/docs/server.basecharactercontroller._constructor_.md +0 -65
- package/docs/server.basecharactercontroller.createcolliders.md +0 -19
- package/docs/server.basecharactercontroller.entity.md +0 -13
- package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
- package/docs/server.entity.createcustomcharactercontroller.md +0 -13
- package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [attach](./server.basecharactercontroller.attach.md)
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## BaseCharacterController.attach() method
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Override this method to handle the attachment of an entity to your character controller.
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**Signature:**
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```typescript
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attach(entity: Entity): void;
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```
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## Parameters
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Parameter
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Description
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity to attach the controller to.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [despawn](./server.basecharactercontroller.despawn.md)
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## BaseCharacterController.despawn() method
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Override this method to handle the despawn of an entity from your character controller.
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**Signature:**
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```typescript
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despawn(entity: Entity): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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Description
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity to despawn.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [detach](./server.basecharactercontroller.detach.md)
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## BaseCharacterController.detach() method
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Override this method to handle the detachment of an entity from your character controller.
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**Signature:**
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```typescript
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detach(entity: Entity): void;
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```
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## Parameters
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</th><th>
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Description
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity to detach.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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The BaseCharacterController should be extended by a more specific character controller that you or a plugin implements.
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##
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## Properties
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[
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[onAttach?](./server.basecharactercontroller.onattach.md)
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(entity: [Entity](./server.entity.md)<!-- -->) => void
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_(Optional)_ A function that is called when the controller is attached to an entity. Useful for implementing attach logic without writing a new character controller class.
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[onDespawn?](./server.basecharactercontroller.ondespawn.md)
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(entity: [Entity](./server.entity.md)<!-- -->) => void
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_(Optional)_ A function that is called when the controlled entity is despawned. Useful for implementing despawn logic without writing a new character controller class.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [onAttach](./server.basecharactercontroller.onattach.md)
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## BaseCharacterController.onAttach property
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A function that is called when the controller is attached to an entity. Useful for implementing attach logic without writing a new character controller class.
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**Signature:**
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```typescript
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onAttach?: (entity: Entity) => void;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [onDespawn](./server.basecharactercontroller.ondespawn.md)
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## BaseCharacterController.onDespawn property
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A function that is called when the controlled entity is despawned. Useful for implementing despawn logic without writing a new character controller class.
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**Signature:**
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```typescript
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```
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [onDetach](./server.basecharactercontroller.ondetach.md)
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## BaseCharacterController.onDetach property
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A function that is called when the controller is detached from an entity. Useful for implementing detach logic without writing a new character controller class.
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**Signature:**
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```typescript
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onDetach?: (entity: Entity) => void;
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```
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [onSpawn](./server.basecharactercontroller.onspawn.md)
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## BaseCharacterController.onSpawn property
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A function that is called when the controlled entity is spawned. Useful for implementing spawn logic without writing a new character controller class.
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**Signature:**
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```typescript
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onSpawn?: (entity: Entity) => void;
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```
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## BaseCharacterController.onTick property
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A function that is called every tick. Useful for implementing tick logic without writing a new character controller class.
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**Signature:**
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```typescript
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onTick?: (deltaTimeMs: number) => void;
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onTick?: (entity: Entity, deltaTimeMs: number) => void;
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```
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## BaseCharacterController.onTickWithPlayerInput property
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A function that is called every tick with player input by a PlayerEntity with this controller attached. Useful for implementing tick logic without writing a new character controller class.
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**Signature:**
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```typescript
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onTickWithPlayerInput?: (input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
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onTickWithPlayerInput?: (entity: PlayerEntity, input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number) => void;
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```
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[Home](./index.md) > [server](./server.md) > [BaseCharacterController](./server.basecharactercontroller.md) > [spawn](./server.basecharactercontroller.spawn.md)
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## BaseCharacterController.spawn() method
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Override this method to handle the spawning of an entity to your character controller.
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**Signature:**
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```typescript
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spawn(entity: Entity): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity to spawn.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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**Signature:**
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```typescript
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tick(deltaTimeMs: number): void;
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tick(entity: Entity, deltaTimeMs: number): void;
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```
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## Parameters
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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</td></tr>
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<tr><td>
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deltaTimeMs
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**Signature:**
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```typescript
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tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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tickWithPlayerInput(entity: PlayerEntity, input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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```
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## Parameters
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[PlayerEntity](./server.playerentity.md)
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</td><td>
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The entity to tick.
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</td></tr>
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<tr><td>
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input
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**Signature:**
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```typescript
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constructor(
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constructor(options?: DefaultCharacterControllerOptions);
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```
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## Parameters
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity the controller is for.
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</td></tr>
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<tr><td>
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options
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@@ -0,0 +1,53 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
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|
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[Home](./index.md) > [server](./server.md) > [DefaultCharacterController](./server.defaultcharactercontroller.md) > [attach](./server.defaultcharactercontroller.attach.md)
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## DefaultCharacterController.attach() method
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Called when the controller is attached to an entity.
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**Signature:**
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```typescript
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attach(entity: Entity): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity to attach the controller to.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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