hytopia 0.1.54 → 0.1.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (99) hide show
  1. package/docs/server.collider.bounciness.md +13 -0
  2. package/docs/server.collider.bouncinesscombinerule.md +13 -0
  3. package/docs/server.collider.collisiongroups.md +13 -0
  4. package/docs/{server.collider.getfriction.md → server.collider.friction.md} +4 -10
  5. package/docs/server.collider.frictioncombinerule.md +13 -0
  6. package/docs/server.collider.md +112 -63
  7. package/docs/server.collider.relativeposition.md +13 -0
  8. package/docs/server.collider.relativerotation.md +13 -0
  9. package/docs/{server.collider.setrelativetranslation.md → server.collider.setrelativeposition.md} +6 -6
  10. package/docs/server.collideroptions.md +6 -6
  11. package/docs/server.collideroptions.relativeposition.md +13 -0
  12. package/docs/server.entityeventpayload.md +2 -2
  13. package/docs/server.entityeventpayload.updateposition.entity.md +11 -0
  14. package/docs/{server.entityeventpayload.updatetranslation.md → server.entityeventpayload.updateposition.md} +5 -5
  15. package/docs/server.entityeventpayload.updateposition.position.md +11 -0
  16. package/docs/server.entityeventtype.md +4 -4
  17. package/docs/server.md +1 -1
  18. package/docs/server.movecallback.md +2 -2
  19. package/docs/server.movecompletecallback.md +1 -1
  20. package/docs/server.rigidbody.additionalmass.md +13 -0
  21. package/docs/server.rigidbody.additionalsolveriterations.md +13 -0
  22. package/docs/server.rigidbody.angulardamping.md +13 -0
  23. package/docs/server.rigidbody.angularvelocity.md +13 -0
  24. package/docs/server.rigidbody.directionfromrotation.md +13 -0
  25. package/docs/server.rigidbody.dominancegroup.md +13 -0
  26. package/docs/server.rigidbody.effectiveangularinertia.md +13 -0
  27. package/docs/server.rigidbody.effectiveinversemass.md +13 -0
  28. package/docs/server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md +13 -0
  29. package/docs/server.rigidbody.enabledpositions.md +13 -0
  30. package/docs/server.rigidbody.enabledrotations.md +13 -0
  31. package/docs/server.rigidbody.gravityscale.md +13 -0
  32. package/docs/server.rigidbody.inversemass.md +13 -0
  33. package/docs/server.rigidbody.inverseprincipalangularinertiasqrt.md +13 -0
  34. package/docs/server.rigidbody.lineardamping.md +13 -0
  35. package/docs/server.rigidbody.linearvelocity.md +13 -0
  36. package/docs/server.rigidbody.localcenterofmass.md +13 -0
  37. package/docs/server.rigidbody.lockallpositions.md +17 -0
  38. package/docs/{server.rigidbody.getmass.md → server.rigidbody.mass.md} +4 -10
  39. package/docs/server.rigidbody.md +339 -150
  40. package/docs/server.rigidbody.nextkinematicposition.md +13 -0
  41. package/docs/server.rigidbody.nextkinematicrotation.md +13 -0
  42. package/docs/server.rigidbody.position.md +13 -0
  43. package/docs/server.rigidbody.principalangularinertia.md +13 -0
  44. package/docs/server.rigidbody.principalangularinertialocalframe.md +13 -0
  45. package/docs/server.rigidbody.rotation.md +13 -0
  46. package/docs/{server.rigidbody.setenabledtranslations.md → server.rigidbody.setenabledpositions.md} +6 -6
  47. package/docs/{server.rigidbody.setnextkinematictranslation.md → server.rigidbody.setnextkinematicposition.md} +6 -6
  48. package/docs/{server.rigidbody.settranslation.md → server.rigidbody.setposition.md} +6 -6
  49. package/docs/server.rigidbody.softccdprediction.md +13 -0
  50. package/docs/server.rigidbody.type.md +13 -0
  51. package/docs/server.rigidbody.worldcenterofmass.md +13 -0
  52. package/docs/server.rigidbodyoptions.enabledpositions.md +13 -0
  53. package/docs/server.rigidbodyoptions.md +19 -19
  54. package/docs/server.rigidbodyoptions.position.md +13 -0
  55. package/examples/block-entity/index.ts +2 -2
  56. package/examples/custom-ui/index.ts +1 -1
  57. package/examples/payload-game/index.ts +11 -11
  58. package/package.json +1 -1
  59. package/server.api.json +981 -1015
  60. package/server.d.ts +110 -212
  61. package/server.js +67 -67
  62. package/docs/server.collider.getbounciness.md +0 -19
  63. package/docs/server.collider.getbouncinesscombinerule.md +0 -19
  64. package/docs/server.collider.getcollisiongroups.md +0 -19
  65. package/docs/server.collider.getfrictioncombinerule.md +0 -19
  66. package/docs/server.collider.getrelativerotation.md +0 -19
  67. package/docs/server.collider.getrelativetranslation.md +0 -19
  68. package/docs/server.collideroptions.relativetranslation.md +0 -13
  69. package/docs/server.entityeventpayload.updatetranslation.entity.md +0 -11
  70. package/docs/server.entityeventpayload.updatetranslation.translation.md +0 -11
  71. package/docs/server.rigidbody.getadditionalmass.md +0 -19
  72. package/docs/server.rigidbody.getadditionalsolveriterations.md +0 -19
  73. package/docs/server.rigidbody.getangulardamping.md +0 -19
  74. package/docs/server.rigidbody.getangularvelocity.md +0 -19
  75. package/docs/server.rigidbody.getdirectionfromrotation.md +0 -19
  76. package/docs/server.rigidbody.getdominancegroup.md +0 -19
  77. package/docs/server.rigidbody.geteffectiveangularinertia.md +0 -19
  78. package/docs/server.rigidbody.geteffectiveinversemass.md +0 -19
  79. package/docs/server.rigidbody.geteffectiveworldinverseprincipalangularinertiasqrt.md +0 -19
  80. package/docs/server.rigidbody.getenabledrotations.md +0 -19
  81. package/docs/server.rigidbody.getenabledtranslations.md +0 -19
  82. package/docs/server.rigidbody.getgravityscale.md +0 -19
  83. package/docs/server.rigidbody.getinversemass.md +0 -19
  84. package/docs/server.rigidbody.getinverseprincipalangularinertiasqrt.md +0 -19
  85. package/docs/server.rigidbody.getlineardamping.md +0 -19
  86. package/docs/server.rigidbody.getlinearvelocity.md +0 -19
  87. package/docs/server.rigidbody.getlocalcenterofmass.md +0 -19
  88. package/docs/server.rigidbody.getnextkinematicrotation.md +0 -19
  89. package/docs/server.rigidbody.getnextkinematictranslation.md +0 -19
  90. package/docs/server.rigidbody.getprincipalangularinertia.md +0 -19
  91. package/docs/server.rigidbody.getprincipalangularinertialocalframe.md +0 -19
  92. package/docs/server.rigidbody.getrotation.md +0 -19
  93. package/docs/server.rigidbody.getsoftccdprediction.md +0 -19
  94. package/docs/server.rigidbody.gettranslation.md +0 -19
  95. package/docs/server.rigidbody.gettype.md +0 -19
  96. package/docs/server.rigidbody.getworldcenterofmass.md +0 -19
  97. package/docs/server.rigidbody.lockalltranslations.md +0 -17
  98. package/docs/server.rigidbodyoptions.enabledtranslations.md +0 -13
  99. package/docs/server.rigidbodyoptions.translation.md +0 -13
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [nextKinematicPosition](./server.rigidbody.nextkinematicposition.md)
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+
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+ ## RigidBody.nextKinematicPosition property
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+
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+ The next kinematic position of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get nextKinematicPosition(): Vector3Like;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [nextKinematicRotation](./server.rigidbody.nextkinematicrotation.md)
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+
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+ ## RigidBody.nextKinematicRotation property
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+
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+ The next kinematic rotation of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get nextKinematicRotation(): QuaternionLike;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [position](./server.rigidbody.position.md)
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+
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+ ## RigidBody.position property
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+
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+ The position of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get position(): Vector3Like;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [principalAngularInertia](./server.rigidbody.principalangularinertia.md)
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+
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+ ## RigidBody.principalAngularInertia property
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+
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+ The principal angular inertia of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get principalAngularInertia(): Vector3Like;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [principalAngularInertiaLocalFrame](./server.rigidbody.principalangularinertialocalframe.md)
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+
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+ ## RigidBody.principalAngularInertiaLocalFrame property
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+
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+ The principal angular inertia local frame of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get principalAngularInertiaLocalFrame(): QuaternionLike | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [rotation](./server.rigidbody.rotation.md)
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+
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+ ## RigidBody.rotation property
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+
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+ The rotation of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get rotation(): QuaternionLike;
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+ ```
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setEnabledTranslations](./server.rigidbody.setenabledtranslations.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setEnabledPositions](./server.rigidbody.setenabledpositions.md)
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- ## RigidBody.setEnabledTranslations() method
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+ ## RigidBody.setEnabledPositions() method
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6
 
7
- Sets whether the rigid body has enabled translations.
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+ Sets whether the rigid body has enabled positional movement.
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8
 
9
9
  **Signature:**
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11
11
  ```typescript
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- setEnabledTranslations(enabledTranslations: Vector3Boolean): void;
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+ setEnabledPositions(enabledPositions: Vector3Boolean): void;
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13
  ```
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14
 
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- enabledTranslations
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+ enabledPositions
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  </td><td>
@@ -42,7 +42,7 @@ enabledTranslations
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  </td><td>
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- Whether the rigid body has enabled translations.
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+ Whether the rigid body has enabled positional movement.
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  </td></tr>
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setNextKinematicTranslation](./server.rigidbody.setnextkinematictranslation.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setNextKinematicPosition](./server.rigidbody.setnextkinematicposition.md)
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4
 
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- ## RigidBody.setNextKinematicTranslation() method
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+ ## RigidBody.setNextKinematicPosition() method
6
6
 
7
- Sets the next kinematic translation of the rigid body.
7
+ Sets the next kinematic position of the rigid body.
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8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- setNextKinematicTranslation(nextKinematicTranslation: Vector3Like): void;
12
+ setNextKinematicPosition(nextKinematicPosition: Vector3Like): void;
13
13
  ```
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14
 
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- nextKinematicTranslation
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+ nextKinematicPosition
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  </td><td>
@@ -42,7 +42,7 @@ nextKinematicTranslation
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  </td><td>
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45
- The next kinematic translation of the rigid body.
45
+ The next kinematic position of the rigid body.
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46
 
47
47
 
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48
  </td></tr>
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setTranslation](./server.rigidbody.settranslation.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setPosition](./server.rigidbody.setposition.md)
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4
 
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- ## RigidBody.setTranslation() method
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+ ## RigidBody.setPosition() method
6
6
 
7
- Sets the translation of the rigid body.
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+ Sets the position of the rigid body.
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8
 
9
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  **Signature:**
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10
 
11
11
  ```typescript
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- setTranslation(translation: Vector3Like): void;
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+ setPosition(position: Vector3Like): void;
13
13
  ```
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14
 
15
15
  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- translation
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+ position
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  </td><td>
@@ -42,7 +42,7 @@ translation
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  </td><td>
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- The translation of the rigid body.
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+ The position of the rigid body.
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  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [softCcdPrediction](./server.rigidbody.softccdprediction.md)
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+
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+ ## RigidBody.softCcdPrediction property
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+
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+ The soft continuous collision detection prediction of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get softCcdPrediction(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [type](./server.rigidbody.type.md)
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+
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+ ## RigidBody.type property
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+
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+ The type of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get type(): RigidBodyType;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [worldCenterOfMass](./server.rigidbody.worldcenterofmass.md)
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+
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+ ## RigidBody.worldCenterOfMass property
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+
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+ The world center of mass of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get worldCenterOfMass(): Vector3Like | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBodyOptions](./server.rigidbodyoptions.md) &gt; [enabledPositions](./server.rigidbodyoptions.enabledpositions.md)
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+
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+ ## RigidBodyOptions.enabledPositions property
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+
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+ The enabled axes of positional movement of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ enabledPositions?: Vector3Boolean;
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+ ```
@@ -208,7 +208,7 @@ _(Optional)_ Whether the rigid body is enabled.
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  </td></tr>
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  <tr><td>
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- [enabledRotations?](./server.rigidbodyoptions.enabledrotations.md)
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+ [enabledPositions?](./server.rigidbodyoptions.enabledpositions.md)
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  </td><td>
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  </td><td>
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- _(Optional)_ The enabled rotations of the rigid body.
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+ _(Optional)_ The enabled axes of positional movement of the rigid body.
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  </td></tr>
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  <tr><td>
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- [enabledTranslations?](./server.rigidbodyoptions.enabledtranslations.md)
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+ [enabledRotations?](./server.rigidbodyoptions.enabledrotations.md)
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  </td><td>
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  </td><td>
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- _(Optional)_ The enabled translations of the rigid body.
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+ _(Optional)_ The enabled rotations of the rigid body.
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  </td></tr>
@@ -303,7 +303,7 @@ _(Optional)_ The linear velocity of the rigid body.
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  </td></tr>
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  <tr><td>
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- [rotation?](./server.rigidbodyoptions.rotation.md)
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+ [position?](./server.rigidbodyoptions.position.md)
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  </td><td>
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  </td><td>
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- [QuaternionLike](./server.quaternionlike.md)
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+ [Vector3Like](./server.vector3like.md)
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  </td><td>
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- _(Optional)_ The rotation of the rigid body.
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+ _(Optional)_ The position of the rigid body.
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  </td></tr>
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  <tr><td>
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- [simulation?](./server.rigidbodyoptions.simulation.md)
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+ [rotation?](./server.rigidbodyoptions.rotation.md)
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  </td><td>
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  </td><td>
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- [Simulation](./server.simulation.md)
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+ [QuaternionLike](./server.quaternionlike.md)
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  </td><td>
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- _(Optional)_ The simulation the rigid body is in. If provided, the rigid body will be automatically added to the simulation.
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+ _(Optional)_ The rotation of the rigid body.
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  </td></tr>
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  <tr><td>
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- [sleeping?](./server.rigidbodyoptions.sleeping.md)
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+ [simulation?](./server.rigidbodyoptions.simulation.md)
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  </td><td>
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  </td><td>
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352
- boolean
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+ [Simulation](./server.simulation.md)
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353
 
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354
 
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355
  </td><td>
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357
- _(Optional)_ Whether the rigid body is sleeping.
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+ _(Optional)_ The simulation the rigid body is in. If provided, the rigid body will be automatically added to the simulation.
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358
 
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359
 
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  </td></tr>
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  <tr><td>
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362
 
363
- [softCcdPrediction?](./server.rigidbodyoptions.softccdprediction.md)
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+ [sleeping?](./server.rigidbodyoptions.sleeping.md)
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  </td><td>
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  </td><td>
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- number
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+ boolean
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  </td><td>
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376
- _(Optional)_ The soft continuous collision detection prediction of the rigid body.
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+ _(Optional)_ Whether the rigid body is sleeping.
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  </td></tr>
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  <tr><td>
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- [translation?](./server.rigidbodyoptions.translation.md)
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+ [softCcdPrediction?](./server.rigidbodyoptions.softccdprediction.md)
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  </td><td>
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- [Vector3Like](./server.vector3like.md)
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+ number
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391
 
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392
 
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  </td><td>
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394
 
395
- _(Optional)_ The translation of the rigid body.
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+ _(Optional)_ The soft continuous collision detection prediction of the rigid body.
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  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBodyOptions](./server.rigidbodyoptions.md) &gt; [position](./server.rigidbodyoptions.position.md)
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+
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+ ## RigidBodyOptions.position property
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+
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+ The position of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ position?: Vector3Like;
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+ ```
@@ -47,7 +47,7 @@ startServer(world => {
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  // Clamp the z range the platform moves back and forth between
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  blockPlatform.onTick = blockPlatform => {
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- const position = blockPlatform.getTranslation();
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+ const position = blockPlatform.position;
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  if (position.z < -9) {
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  blockPlatform.setLinearVelocity({ x: 0, y: 0, z: 3 });
@@ -168,7 +168,7 @@ startServer(world => {
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  // pathfind to the player's entity
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  const blockPetCharacterController = blockPet.characterController as SimpleCharacterController;
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- const targetPosition = targetPlayerEntity.getTranslation();
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+ const targetPosition = targetPlayerEntity.position;
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  blockPetCharacterController.move(targetPosition, 3);
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  blockPetCharacterController.face(targetPosition, 1);
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  }
@@ -75,7 +75,7 @@ function updatePlayerList() {
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  // For each player, return their username and current position
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  return {
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  username: player.username,
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- position: entity.getTranslation(), // Gets x,y,z coordinate
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+ position: entity.position, // Gets x,y,z coordinate
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  };
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  });
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@@ -151,7 +151,7 @@ startServer(world => { // Perform our game setup logic in the startServer init c
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  // physics engine we use where entities despawned to not trigger a collision
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  // event for leaving a sensor. This is a workaround till a better solution is found.
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  world.entityManager.getAllPlayerEntities(player).forEach(entity => {
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- entity.setTranslation({ x: 0, y: 100, z: 0 });
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+ entity.setPosition({ x: 0, y: 100, z: 0 });
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  setTimeout(() => entity.despawn(), 50); // Despawn after a short delay so we step the physics after translating it so leaving the sensor registers.
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  });
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@@ -254,8 +254,8 @@ function spawnBullet(world: World, coordinate: Vector3Like, direction: Vector3Li
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  // Apply knockback, the knockback effect is less if the spider is larger, and more if it is smaller
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  // because of how the physics simulation applies forces relative to automatically calculated mass from the spider's
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  // size
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- const bulletDirection = bullet.getDirectionFromRotation();
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- const mass = otherEntity.getMass();
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+ const bulletDirection = bullet.directionFromRotation;
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+ const mass = otherEntity.mass;
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  const knockback = 14 * mass;
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  otherEntity.applyImpulse({
@@ -266,7 +266,7 @@ function spawnBullet(world: World, coordinate: Vector3Like, direction: Vector3Li
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  if (enemyHealth[otherEntity.id!] <= 0) {
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  // YEET the spider before despawning it so it registers leaving the sensor
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- otherEntity.setTranslation({ x: 0, y: 100, z: 0 });
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+ otherEntity.setPosition({ x: 0, y: 100, z: 0 });
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  setTimeout(() => { otherEntity.despawn(); }, 50); // Despawn after a short delay so we step the physics after translating it so leaving the sensor registers.
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  }
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@@ -399,7 +399,7 @@ function spawnSpider(world: World, coordinate: Vector3Like) {
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  spider.onEntityCollision = (spider: Entity, entity: Entity, started: boolean) => { // If the spider hits a player, deal damage and apply knockback
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  if (started && entity instanceof PlayerEntity && entity.isSpawned) {
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- const spiderDirection = spider.getDirectionFromRotation();
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+ const spiderDirection = spider.directionFromRotation;
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  const knockback = 4 * randomScaleMultiplier;
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  entity.applyImpulse({
@@ -466,19 +466,19 @@ function onTickPathfindEnemy(entity: Entity, targetPlayers: Set<PlayerEntity>, s
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  const targetPlayer = targetPlayers.values().next().value as PlayerEntity | undefined;
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  enemyPathfindingTargets[entityId] = targetPlayer?.isSpawned
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- ? targetPlayer.getTranslation()
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- : payloadEntity.getTranslation();
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+ ? targetPlayer.position
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+ : payloadEntity.position;
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  enemyPathfindAccumulators[entityId] -= PATHFIND_ACCUMULATOR_THRESHOLD;
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  // Make the spider jump if its close to the target player
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- const currentPosition = entity.getTranslation();
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+ const currentPosition = entity.position;
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  const dx = enemyPathfindingTargets[entityId].x - currentPosition.x;
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  const dz = enemyPathfindingTargets[entityId].z - currentPosition.z;
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  const distance = Math.sqrt(dx * dx + dz * dz);
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  if (distance < 10) {
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- const mass = entity.getMass();
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+ const mass = entity.mass;
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  entity.applyImpulse({ x: 0, y: (10 * Math.random() + 5) * mass, z: 0 });
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  }
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@@ -501,7 +501,7 @@ function onTickWithPlayerInput(this: DefaultCharacterController, input: PlayerIn
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  if (input.ml) {
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  const world = this.entity.world;
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  const entity = this.entity;
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- const direction = Vector3.fromVector3Like(entity.getDirectionFromRotation());
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+ const direction = Vector3.fromVector3Like(entity.directionFromRotation);
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  direction.y = Math.sin(cameraOrientation.pitch);
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@@ -516,7 +516,7 @@ function onTickWithPlayerInput(this: DefaultCharacterController, input: PlayerIn
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  this.entity.startModelOneshotAnimations([ 'shoot' ]);
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  // Adjust bullet origin roughly for camera offset so crosshair is accurate
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- const bulletOrigin = entity.getTranslation();
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+ const bulletOrigin = entity.position;
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  bulletOrigin.y += 0.65;
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  const bullet = spawnBullet(world, bulletOrigin, direction);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.1.54",
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+ "version": "0.1.55",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {