hytopia 0.1.52 → 0.1.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.block.getneighborglobalcoordinatefromhitpoint.md +55 -0
- package/docs/server.block.md +34 -0
- package/docs/server.blocktype.md +1 -1
- package/docs/server.contactforcedata.md +18 -0
- package/docs/server.contactmanifold.md +19 -0
- package/docs/server.entity.md +2 -2
- package/docs/server.md +47 -1
- package/docs/server.player.md +0 -21
- package/docs/server.playercamera.facingdirection.md +13 -0
- package/docs/server.playercamera.md +42 -0
- package/docs/server.playercamera.orientation.md +13 -0
- package/docs/server.playercameramode.md +2 -0
- package/docs/server.playeruieventtype.md +1 -1
- package/docs/server.raycasthit.md +20 -0
- package/docs/server.raycastoptions.md +20 -0
- package/docs/server.simulation.getcontactmanifolds.md +1 -1
- package/docs/server.simulation.raycast.md +2 -2
- package/examples/payload-game/assets/ui/index.html +2 -2
- package/package.json +1 -1
- package/server.api.json +333 -53
- package/server.d.ts +26 -10
- package/server.js +1 -1
- package/docs/server.player.cameraorientation.md +0 -13
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Block](./server.block.md) > [getNeighborGlobalCoordinateFromHitPoint](./server.block.getneighborglobalcoordinatefromhitpoint.md)
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## Block.getNeighborGlobalCoordinateFromHitPoint() method
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Gets the most adjacent neighbor global coordinate of this block based on a relative hit point, typically from a raycast.
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**Signature:**
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```typescript
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getNeighborGlobalCoordinateFromHitPoint(hitPoint: Vector3Like): Vector3Like;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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hitPoint
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</td><td>
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[Vector3Like](./server.vector3like.md)
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</td><td>
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The hit point on this block to get the neighbor coordinate from.
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</td></tr>
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</tbody></table>
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**Returns:**
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[Vector3Like](./server.vector3like.md)
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A neighbor global coordinate of this block based on the hit point.
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package/docs/server.block.md
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@@ -82,5 +82,39 @@ The block type of the block.
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The global coordinate of the block.
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</td></tr>
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</tbody></table>
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## Methods
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<table><thead><tr><th>
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Method
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[getNeighborGlobalCoordinateFromHitPoint(hitPoint)](./server.block.getneighborglobalcoordinatefromhitpoint.md)
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</td><td>
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</td><td>
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Gets the most adjacent neighbor global coordinate of this block based on a relative hit point, typically from a raycast.
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</td></tr>
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</tbody></table>
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package/docs/server.blocktype.md
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</td><td>
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(blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, contactForceData: ContactForceData) => void
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(blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, contactForceData: [ContactForceData](./server.contactforcedata.md)<!-- -->) => void
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</td><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [ContactForceData](./server.contactforcedata.md)
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## ContactForceData type
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Data for contact forces.
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**Signature:**
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```typescript
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export type ContactForceData = {
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totalForce: RAPIER.Vector;
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totalForceMagnitude: number;
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maxForceDirection: RAPIER.Vector;
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maxForceMagnitude: number;
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};
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [ContactManifold](./server.contactmanifold.md)
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## ContactManifold type
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A contact manifold.
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**Signature:**
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```typescript
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export type ContactManifold = {
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localNormalA: Vector3Like;
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localNormalB: Vector3Like;
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normal: Vector3Like;
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};
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```
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**References:** [Vector3Like](./server.vector3like.md)
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package/docs/server.entity.md
CHANGED
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->, blockType: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: ContactForceData) => void
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(entity: [Entity](./server.entity.md)<!-- -->, blockType: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: [ContactForceData](./server.contactforcedata.md)<!-- -->) => void
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</td><td>
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</td><td>
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(entity: [Entity](./server.entity.md)<!-- -->, otherEntity: [Entity](./server.entity.md)<!-- -->, contactForceData: ContactForceData) => void
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(entity: [Entity](./server.entity.md)<!-- -->, otherEntity: [Entity](./server.entity.md)<!-- -->, contactForceData: [ContactForceData](./server.contactforcedata.md)<!-- -->) => void
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</td><td>
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package/docs/server.md
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</td><td>
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The mode of the camera.
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</td></tr>
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<tr><td>
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</td><td>
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Event types a
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Event types a PlayerUI can emit.
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</td></tr>
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A callback function for a chat command.
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</td></tr>
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<tr><td>
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[ContactForceData](./server.contactforcedata.md)
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</td><td>
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Data for contact forces.
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</td></tr>
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<tr><td>
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[ContactManifold](./server.contactmanifold.md)
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</td><td>
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A contact manifold.
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A raw set of collision groups represented as a 32-bit number.
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</td></tr>
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<tr><td>
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[RaycastHit](./server.raycasthit.md)
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A hit result from a raycast.
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</td></tr>
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<tr><td>
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[RaycastOptions](./server.raycastoptions.md)
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Options for raycasting.
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package/docs/server.player.md
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The camera for the player.
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</td></tr>
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<tr><td>
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[cameraOrientation](./server.player.cameraorientation.md)
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</td><td>
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Readonly<[PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->>
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The current [PlayerCameraOrientation](./server.playercameraorientation.md) of the player.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [facingDirection](./server.playercamera.facingdirection.md)
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## PlayerCamera.facingDirection property
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The facing direction vector of the camera based on its current orientation.
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**Signature:**
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```typescript
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get facingDirection(): Vector3Like;
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```
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The position the camera is attached to.
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</td></tr>
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<tr><td>
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[facingDirection](./server.playercamera.facingdirection.md)
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</td><td>
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`readonly`
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</td><td>
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[Vector3Like](./server.vector3like.md)
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</td><td>
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The facing direction vector of the camera based on its current orientation.
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</td></tr>
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<tr><td>
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The relative offset of the camera from the entity or position it is attached to.
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</td></tr>
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<tr><td>
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[orientation](./server.playercamera.orientation.md)
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</td><td>
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</td><td>
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[PlayerCameraOrientation](./server.playercameraorientation.md)
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</td><td>
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The current orientation of the camera.
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</td></tr>
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerCamera](./server.playercamera.md) > [orientation](./server.playercamera.orientation.md)
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## PlayerCamera.orientation property
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The current orientation of the camera.
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**Signature:**
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```typescript
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get orientation(): PlayerCameraOrientation;
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```
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[Home](./index.md) > [server](./server.md) > [RaycastHit](./server.raycasthit.md)
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## RaycastHit type
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A hit result from a raycast.
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**Signature:**
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```typescript
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export type RaycastHit = {
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hitBlock?: Block;
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hitEntity?: Entity;
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hitPoint: Vector3Like;
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hitDistance: number;
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};
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```
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**References:** [Block](./server.block.md)<!-- -->, [Entity](./server.entity.md)<!-- -->, [Vector3Like](./server.vector3like.md)
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[Home](./index.md) > [server](./server.md) > [RaycastOptions](./server.raycastoptions.md)
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## RaycastOptions type
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Options for raycasting.
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**Signature:**
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```typescript
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export type RaycastOptions = {
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ignoresSensors?: boolean;
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filterFlags?: RAPIER.QueryFilterFlags;
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filterGroups?: number;
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filterExcludeCollider?: RAPIER.Collider;
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filterExcludeRigidBody?: RAPIER.RigidBody;
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filterPredicate?: (collider: RAPIER.Collider) => boolean;
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};
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```
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RaycastOptions
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[RaycastOptions](./server.raycastoptions.md)
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</td><td>
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</tbody></table>
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**Returns:**
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[RaycastHit](./server.raycasthit.md) \| null
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A RaycastHit object containing the first block or entity hit by the ray, or null if no hit.
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