hytopia 0.1.48 → 0.1.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.md +33 -0
- package/docs/server.player.md +1 -1
- package/docs/server.playerui.load.md +53 -0
- package/docs/server.playerui.md +132 -0
- package/docs/server.playerui.ondata.md +18 -0
- package/docs/server.playerui.player.md +13 -0
- package/docs/server.playerui.senddata.md +53 -0
- package/docs/server.playeruieventpayload.load.htmluri.md +11 -0
- package/docs/server.playeruieventpayload.load.md +70 -0
- package/docs/server.playeruieventpayload.load.playerui.md +11 -0
- package/docs/server.playeruieventpayload.md +46 -0
- package/docs/server.playeruieventpayload.senddata.data.md +11 -0
- package/docs/server.playeruieventpayload.senddata.md +70 -0
- package/docs/server.playeruieventpayload.senddata.playerui.md +11 -0
- package/docs/server.playeruieventtype.md +61 -0
- package/docs/server.simulation.enabledebugrendering.md +1 -1
- package/docs/server.simulation.md +1 -36
- package/package.json +1 -1
- package/server.api.json +407 -80
- package/server.d.ts +20 -12
- package/server.js +80 -80
- package/docs/server.simulation.enabledebugraycasting.md +0 -53
- package/docs/server.simulation.isdebugraycastingenabled.md +0 -13
package/docs/server.md
CHANGED
@@ -225,6 +225,17 @@ Represents an entity controlled by a player in a world.
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Manages all connected players in a game server.
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</td></tr>
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<tr><td>
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[PlayerUI](./server.playerui.md)
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</td><td>
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The UI for a player.
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</td></tr>
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<tr><td>
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Event types a Player can emit.
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</td></tr>
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<tr><td>
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[PlayerUIEventType](./server.playeruieventtype.md)
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</td><td>
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Event types a
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</td></tr>
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<tr><td>
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Payloads for events a Player can emit.
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</td></tr>
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<tr><td>
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[PlayerUIEventPayload](./server.playeruieventpayload.md)
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</td><td>
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Payloads for events a PlayerUI instance can emit.
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</td></tr>
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package/docs/server.player.md
CHANGED
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [load](./server.playerui.load.md)
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## PlayerUI.load() method
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Loads client UI for the player.
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**Signature:**
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```typescript
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load(htmlUri: string): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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htmlUri
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</td><td>
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string
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</td><td>
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The ui html uri to load.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md)
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## PlayerUI class
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The UI for a player.
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**Signature:**
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```typescript
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export default class PlayerUI
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```
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## Remarks
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UI allows control of all in-game overlays a player sees. UI is controlled by HTML, CSS and JavaScript files you provide in your `assets` folder.
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The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerUI` class.
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## Properties
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<table><thead><tr><th>
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Property
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</th><th>
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Modifiers
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[onData?](./server.playerui.ondata.md)
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</td><td>
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</td><td>
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(playerUI: [PlayerUI](./server.playerui.md)<!-- -->, data: object) => void
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</td><td>
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_(Optional)_ A function that is called when the player's client UI sends data to the server.
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</td></tr>
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<tr><td>
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[player](./server.playerui.player.md)
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</td><td>
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`readonly`
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</td><td>
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[Player](./server.player.md)
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</td><td>
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The player that the UI belongs to.
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</td></tr>
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</tbody></table>
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## Methods
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<table><thead><tr><th>
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Method
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[load(htmlUri)](./server.playerui.load.md)
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</td><td>
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</td><td>
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Loads client UI for the player.
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</td></tr>
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<tr><td>
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[sendData(data)](./server.playerui.senddata.md)
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</td><td>
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</td><td>
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Sends data to the player's client UI.
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</td></tr>
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</tbody></table>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [onData](./server.playerui.ondata.md)
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## PlayerUI.onData property
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A function that is called when the player's client UI sends data to the server.
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**Signature:**
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```typescript
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onData?: (playerUI: PlayerUI, data: object) => void;
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```
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## Remarks
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Data sent is an object of any shape defined by you and controlled with invocations of `hytopia.ui.sendData()` from your loaded client UI files.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [player](./server.playerui.player.md)
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## PlayerUI.player property
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The player that the UI belongs to.
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**Signature:**
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```typescript
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readonly player: Player;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [sendData](./server.playerui.senddata.md)
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## PlayerUI.sendData() method
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Sends data to the player's client UI.
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**Signature:**
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```typescript
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sendData(data: object): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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data
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</td><td>
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object
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</td><td>
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The data to send to the client UI.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [Load](./server.playeruieventpayload.load.md) > [htmlUri](./server.playeruieventpayload.load.htmluri.md)
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## PlayerUIEventPayload.Load.htmlUri property
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**Signature:**
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```typescript
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htmlUri: string;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [Load](./server.playeruieventpayload.load.md)
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## PlayerUIEventPayload.Load interface
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**Signature:**
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```typescript
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interface Load
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```
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## Properties
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</th><th>
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Modifiers
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</th><th>
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</th><th>
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</th></tr></thead>
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<tbody><tr><td>
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[htmlUri](./server.playeruieventpayload.load.htmluri.md)
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string
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<tr><td>
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[playerUI](./server.playeruieventpayload.load.playerui.md)
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[PlayerUI](./server.playerui.md)
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</td><td>
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</tbody></table>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [Load](./server.playeruieventpayload.load.md) > [playerUI](./server.playeruieventpayload.load.playerui.md)
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## PlayerUIEventPayload.Load.playerUI property
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**Signature:**
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```typescript
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playerUI: PlayerUI;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md)
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## PlayerUIEventPayload namespace
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Payloads for events a PlayerUI instance can emit.
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**Signature:**
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```typescript
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export declare namespace PlayerUIEventPayload
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```
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## Interfaces
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Interface
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[Load](./server.playeruieventpayload.load.md)
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[SendData](./server.playeruieventpayload.senddata.md)
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [SendData](./server.playeruieventpayload.senddata.md) > [data](./server.playeruieventpayload.senddata.data.md)
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## PlayerUIEventPayload.SendData.data property
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**Signature:**
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```typescript
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data: object;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [SendData](./server.playeruieventpayload.senddata.md)
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## PlayerUIEventPayload.SendData interface
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**Signature:**
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```typescript
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interface SendData
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```
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## Properties
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Property
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Type
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Description
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[data](./server.playeruieventpayload.senddata.data.md)
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object
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</td></tr>
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<tr><td>
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[playerUI](./server.playeruieventpayload.senddata.playerui.md)
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[PlayerUI](./server.playerui.md)
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [SendData](./server.playeruieventpayload.senddata.md) > [playerUI](./server.playeruieventpayload.senddata.playerui.md)
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## PlayerUIEventPayload.SendData.playerUI property
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**Signature:**
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```typescript
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playerUI: PlayerUI;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventType](./server.playeruieventtype.md)
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## PlayerUIEventType enum
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Event types a
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**Signature:**
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```typescript
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export declare enum PlayerUIEventType
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```
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## Enumeration Members
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Member
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</th><th>
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Value
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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LOAD
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</td><td>
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`"PLAYER_UI.LOAD"`
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</td><td>
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</td></tr>
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<tr><td>
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SEND\_DATA
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</td><td>
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`"PLAYER_UI.SEND_DATA"`
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</td><td>
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</td></tr>
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</tbody></table>
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## Simulation.enableDebugRendering() method
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-
Enables or disables debug rendering for the simulation. When enabled, all colliders
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Enables or disables debug rendering for the simulation. When enabled, all colliders, rigid body and raycast outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
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**Signature:**
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The gravity vector for the simulation.
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</td></tr>
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<tr><td>
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[isDebugRaycastingEnabled](./server.simulation.isdebugraycastingenabled.md)
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</td><td>
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</td><td>
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boolean
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</td><td>
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Whether the simulation has debug raycasting enabled
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</td></tr>
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<tr><td>
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Casts a ray through the simulation.
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</td></tr>
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<tr><td>
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[enableDebugRaycasting(enabled)](./server.simulation.enabledebugraycasting.md)
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</td><td>
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</td><td>
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Enables or disables debug raycasting for the simulation. This will render lines for the raycast that disappear after a few seconds.
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-
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-
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</td></tr>
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<tr><td>
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</td><td>
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-
Enables or disables debug rendering for the simulation. When enabled, all colliders
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+
Enables or disables debug rendering for the simulation. When enabled, all colliders, rigid body and raycast outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
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</td></tr>
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