hytopia 0.1.26 → 0.1.29

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Files changed (69) hide show
  1. package/README.md +2 -1
  2. package/docs/server.basecharactercontroller.md +5 -5
  3. package/docs/server.basecharactercontroller.ontick.md +13 -0
  4. package/docs/server.basecharactercontroller.tick.md +53 -0
  5. package/docs/server.defaultcharactercontroller.md +0 -14
  6. package/docs/server.facecallback.md +15 -0
  7. package/docs/server.facecompletecallback.md +15 -0
  8. package/docs/server.faceoptions.md +18 -0
  9. package/docs/server.hytopia.basecharactercontroller.md +5 -5
  10. package/docs/server.hytopia.basecharactercontroller.ontick.md +13 -0
  11. package/docs/server.hytopia.basecharactercontroller.tick.md +53 -0
  12. package/docs/server.hytopia.defaultcharactercontroller.md +0 -14
  13. package/docs/server.hytopia.facecallback.md +15 -0
  14. package/docs/server.hytopia.facecompletecallback.md +15 -0
  15. package/docs/server.hytopia.faceoptions.md +18 -0
  16. package/docs/server.hytopia.md +99 -0
  17. package/docs/server.hytopia.movecallback.md +15 -0
  18. package/docs/server.hytopia.movecompletecallback.md +15 -0
  19. package/docs/server.hytopia.moveoptions.md +18 -0
  20. package/docs/server.hytopia.simplecharactercontroller.face.md +89 -0
  21. package/docs/server.hytopia.simplecharactercontroller.md +88 -0
  22. package/docs/server.hytopia.simplecharactercontroller.move.md +89 -0
  23. package/docs/server.hytopia.worldloopeventpayload.md +73 -0
  24. package/docs/server.hytopia.worldloopeventpayload.start.md +53 -0
  25. package/docs/server.hytopia.worldloopeventpayload.start.worldloop.md +11 -0
  26. package/docs/server.hytopia.worldloopeventpayload.stop.md +53 -0
  27. package/docs/server.hytopia.worldloopeventpayload.stop.worldloop.md +11 -0
  28. package/docs/server.hytopia.worldloopeventpayload.tickend.md +70 -0
  29. package/docs/server.hytopia.worldloopeventpayload.tickend.tickdurationms.md +11 -0
  30. package/docs/server.hytopia.worldloopeventpayload.tickend.worldloop.md +11 -0
  31. package/docs/server.hytopia.worldloopeventpayload.tickerror.error.md +11 -0
  32. package/docs/server.hytopia.worldloopeventpayload.tickerror.md +70 -0
  33. package/docs/server.hytopia.worldloopeventpayload.tickerror.worldloop.md +11 -0
  34. package/docs/server.hytopia.worldloopeventpayload.tickstart.md +70 -0
  35. package/docs/server.hytopia.worldloopeventpayload.tickstart.tickdeltams.md +11 -0
  36. package/docs/server.hytopia.worldloopeventpayload.tickstart.worldloop.md +11 -0
  37. package/docs/server.hytopia.worldloopeventtype.md +103 -0
  38. package/docs/server.md +99 -0
  39. package/docs/server.movecallback.md +15 -0
  40. package/docs/server.movecompletecallback.md +15 -0
  41. package/docs/server.moveoptions.md +18 -0
  42. package/docs/server.simplecharactercontroller.face.md +89 -0
  43. package/docs/server.simplecharactercontroller.md +88 -0
  44. package/docs/server.simplecharactercontroller.move.md +89 -0
  45. package/docs/server.worldloopeventpayload.md +73 -0
  46. package/docs/server.worldloopeventpayload.start.md +53 -0
  47. package/docs/server.worldloopeventpayload.start.worldloop.md +11 -0
  48. package/docs/server.worldloopeventpayload.stop.md +53 -0
  49. package/docs/server.worldloopeventpayload.stop.worldloop.md +11 -0
  50. package/docs/server.worldloopeventpayload.tickend.md +70 -0
  51. package/docs/server.worldloopeventpayload.tickend.tickdurationms.md +11 -0
  52. package/docs/server.worldloopeventpayload.tickend.worldloop.md +11 -0
  53. package/docs/server.worldloopeventpayload.tickerror.error.md +11 -0
  54. package/docs/server.worldloopeventpayload.tickerror.md +70 -0
  55. package/docs/server.worldloopeventpayload.tickerror.worldloop.md +11 -0
  56. package/docs/server.worldloopeventpayload.tickstart.md +70 -0
  57. package/docs/server.worldloopeventpayload.tickstart.tickdeltams.md +11 -0
  58. package/docs/server.worldloopeventpayload.tickstart.worldloop.md +11 -0
  59. package/docs/server.worldloopeventtype.md +103 -0
  60. package/package.json +1 -1
  61. package/server.api.json +1857 -263
  62. package/server.d.ts +175 -20
  63. package/server.js +60 -60
  64. package/docs/server.basecharactercontroller.ontickpathfindingmovement.md +0 -13
  65. package/docs/server.basecharactercontroller.tickpathfindingmovement.md +0 -69
  66. package/docs/server.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
  67. package/docs/server.hytopia.basecharactercontroller.ontickpathfindingmovement.md +0 -13
  68. package/docs/server.hytopia.basecharactercontroller.tickpathfindingmovement.md +0 -69
  69. package/docs/server.hytopia.defaultcharactercontroller.tickpathfindingmovement.md +0 -69
@@ -0,0 +1,103 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [WorldLoopEventType](./server.hytopia.worldloopeventtype.md)
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+
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+ ## HYTOPIA.WorldLoopEventType enum
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+
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+ Event types a WorldLoop instance can emit.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export declare enum WorldLoopEventType
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+ ```
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+
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+ ## Enumeration Members
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+
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+ <table><thead><tr><th>
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+
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+ Member
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+
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+
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+ </th><th>
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+
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+ Value
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ START
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+
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+
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+ </td><td>
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+
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+ `"WORLD_LOOP.START"`
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ STOP
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+
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+
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+ </td><td>
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+
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+ `"WORLD_LOOP.STOP"`
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ TICK\_END
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+
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+
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+ </td><td>
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+
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+ `"WORLD_LOOP.TICK_END"`
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ TICK\_ERROR
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+
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+
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+ </td><td>
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+
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+ `"WORLD_LOOP.TICK_ERROR"`
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ TICK\_START
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+
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+
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+ </td><td>
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+
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+ `"WORLD_LOOP.TICK_START"`
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
package/docs/server.md CHANGED
@@ -225,6 +225,17 @@ Manages all connected players in a game server.
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  Represents a rigid body in a world's physics simulation.
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+ </td></tr>
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+ <tr><td>
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+
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+ [SimpleCharacterController](./server.simplecharactercontroller.md)
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+
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+
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+ </td><td>
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+
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+ A simple character controller with basic movement functions.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -420,6 +431,17 @@ Event types a Player can emit.
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  The types a RigidBody can be.
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+ </td></tr>
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+ <tr><td>
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+
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+ [WorldLoopEventType](./server.worldloopeventtype.md)
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+
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+
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+ </td><td>
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+
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+ Event types a WorldLoop instance can emit.
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+
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+
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  </td></tr>
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  </tbody></table>
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@@ -716,6 +738,17 @@ Payloads for events emitted by a GameServer instance.
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  Payloads for events a Player can emit.
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+ </td></tr>
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+ <tr><td>
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+
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+ [WorldLoopEventPayload](./server.worldloopeventpayload.md)
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+
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+
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+ </td><td>
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+ Payloads for events emitted by a WorldLoop instance.
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+
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+
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  </td></tr>
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  </tbody></table>
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@@ -823,6 +856,72 @@ A callback function for a chat command.
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  A decoded set of collision groups represented as their string equivalents.
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+ </td></tr>
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+ <tr><td>
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+
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+ [FaceCallback](./server.facecallback.md)
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+
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+ </td><td>
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+ A callback function called when the entity associated with the SimpleCharacterController updates its rotation as it is attempting to face a target coordinate.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [FaceCompleteCallback](./server.facecompletecallback.md)
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+
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+ </td><td>
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+ A callback function called when the entity associated with the SimpleCharacterController finishes rotating and is now facing a target coordinate.
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [FaceOptions](./server.faceoptions.md)
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+
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+ </td><td>
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+ Options for the [SimpleCharacterController.face()](./server.simplecharactercontroller.face.md) method.
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+
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+ </td></tr>
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+ <tr><td>
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+ [MoveCallback](./server.movecallback.md)
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+ </td><td>
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+ A callback function called when the entity associated with the SimpleCharacterController updates its translation as it is attempting to move to a target coordinate.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+ [MoveCompleteCallback](./server.movecompletecallback.md)
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+ </td><td>
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+ A callback function called when the entity associated with the SimpleCharacterController reaches the target coordinate. An entity must reach the x,y,z coordinate for the callback to be called.
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+ </td></tr>
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+ <tr><td>
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+ [MoveOptions](./server.moveoptions.md)
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+ </td><td>
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+ Options for the [SimpleCharacterController.move()](./server.simplecharactercontroller.move.md) method.
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,15 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [MoveCallback](./server.movecallback.md)
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+
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+ ## MoveCallback type
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+
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+ A callback function called when the entity associated with the SimpleCharacterController updates its translation as it is attempting to move to a target coordinate.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export type MoveCallback = (currentTranslation: Vector3, targetTranslation: Vector3) => void;
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+ ```
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+ **References:** [Vector3](./server.vector3.md)
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+
@@ -0,0 +1,15 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [MoveCompleteCallback](./server.movecompletecallback.md)
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+
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+ ## MoveCompleteCallback type
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+
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+ A callback function called when the entity associated with the SimpleCharacterController reaches the target coordinate. An entity must reach the x,y,z coordinate for the callback to be called.
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+
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+ **Signature:**
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+ ```typescript
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+ export type MoveCompleteCallback = (endTranslation: Vector3) => void;
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+ ```
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+ **References:** [Vector3](./server.vector3.md)
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+
@@ -0,0 +1,18 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [MoveOptions](./server.moveoptions.md)
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+
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+ ## MoveOptions type
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+ Options for the [SimpleCharacterController.move()](./server.simplecharactercontroller.move.md) method.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export type MoveOptions = {
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+ moveCallback?: MoveCallback;
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+ moveCompleteCallback?: MoveCompleteCallback;
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+ };
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+ ```
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+ **References:** [MoveCallback](./server.movecallback.md)<!-- -->, [MoveCompleteCallback](./server.movecompletecallback.md)
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+
@@ -0,0 +1,89 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleCharacterController](./server.simplecharactercontroller.md) &gt; [face](./server.simplecharactercontroller.face.md)
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+
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+ ## SimpleCharacterController.face() method
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+ Rotates the entity at a given speed to face a target coordinate.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ face(target: Vector3, speed: number, options?: FaceOptions): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ target
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+
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+
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+ </td><td>
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+
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+ [Vector3](./server.vector3.md)
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+
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+
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+ </td><td>
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+
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+ The target coordinate to face.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ speed
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+
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+ The speed at which to rotate to the target coordinate.
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ options
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+
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+ </td><td>
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+ [FaceOptions](./server.faceoptions.md)
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+ </td><td>
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+ _(Optional)_ Additional options for the face operation, such as callbacks.
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ ## Remarks
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+
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+ If this method is called while the entity is already attempting to face another target, the previous target will be ignored and the entity will start attempting to face the new target.
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleCharacterController](./server.simplecharactercontroller.md)
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+ ## SimpleCharacterController class
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+
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+ A simple character controller with basic movement functions.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export default class SimpleCharacterController extends BaseCharacterController
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+ ```
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+ **Extends:** [BaseCharacterController](./server.basecharactercontroller.md)
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+
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+ ## Remarks
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+
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+ This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding.
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+
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+ ## Example
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+
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+
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+ ```typescript
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+ // Create a custom character controller for myEntity, prior to spawning it.
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+ myEntity.createCustomCharacterController = () => {
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+ return new SimpleCharacterController(myEntity);
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+ };
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+
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+ // Spawn the entity in the world.
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+ myEntity.spawn(world, { x: 53, y: 10, z: 23 });
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+ // Move the entity at a speed of 4 blocks
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+ // per second to the coordinate (10, 1, 10).
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+ // console.log when we reach the target.
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+ myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {
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+ moveCompleteCallback: endPosition => {
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+ console.log('Finished moving to', endPosition);
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+ },
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+ });
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+ ```
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+
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+ ## Methods
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+
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+ <table><thead><tr><th>
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+
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+ Method
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+ </th><th>
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+ Description
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [face(target, speed, options)](./server.simplecharactercontroller.face.md)
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+ </td><td>
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+ </td><td>
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+ Rotates the entity at a given speed to face a target coordinate.
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+ </td></tr>
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+ <tr><td>
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+ [move(target, speed, options)](./server.simplecharactercontroller.move.md)
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+ </td><td>
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+ </td><td>
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+ Moves the entity at a given speed in a straight line to a target coordinate.
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleCharacterController](./server.simplecharactercontroller.md) &gt; [move](./server.simplecharactercontroller.move.md)
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+ ## SimpleCharacterController.move() method
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+ Moves the entity at a given speed in a straight line to a target coordinate.
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+ **Signature:**
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+ ```typescript
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+ move(target: Vector3, speed: number, options?: MoveOptions): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+ </th><th>
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+
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+ Type
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+
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+ </th><th>
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+ Description
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ target
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+ </td><td>
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+ [Vector3](./server.vector3.md)
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+ </td><td>
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+ The target coordinate to move to.
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+ </td></tr>
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+ <tr><td>
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+ speed
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+ </td><td>
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+ number
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+ </td><td>
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+ The speed at which to move to the target coordinate.
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+ </td></tr>
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+ <tr><td>
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+ options
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+ </td><td>
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+ [MoveOptions](./server.moveoptions.md)
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+ </td><td>
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+ _(Optional)_ Additional options for the move operation, such as callbacks.
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ ## Remarks
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+
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+ If this method is called while the entity is already attempting to move to another target, the previous target will be ignored and the entity will start attempting to move to the new target.
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [WorldLoopEventPayload](./server.worldloopeventpayload.md)
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+
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+ ## WorldLoopEventPayload namespace
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+ Payloads for events emitted by a WorldLoop instance.
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+
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+ **Signature:**
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+ ```typescript
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+ export declare namespace WorldLoopEventPayload
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+ ```
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+
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+ ## Interfaces
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+
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+ <table><thead><tr><th>
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+
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+ Interface
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [Start](./server.worldloopeventpayload.start.md)
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+
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+
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [Stop](./server.worldloopeventpayload.stop.md)
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+
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ [TickEnd](./server.worldloopeventpayload.tickend.md)
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+ </td><td>
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+ </td></tr>
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+
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+ [TickError](./server.worldloopeventpayload.tickerror.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [TickStart](./server.worldloopeventpayload.tickstart.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [WorldLoopEventPayload](./server.worldloopeventpayload.md) &gt; [Start](./server.worldloopeventpayload.start.md)
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+
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+ ## WorldLoopEventPayload.Start interface
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+
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+ **Signature:**
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+
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+ ```typescript
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+ interface Start
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+ ```
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+
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+ ## Properties
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+
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+ <table><thead><tr><th>
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+
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+ Property
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [worldLoop](./server.worldloopeventpayload.start.worldloop.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ [WorldLoop](./server.worldloop.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [WorldLoopEventPayload](./server.worldloopeventpayload.md) &gt; [Start](./server.worldloopeventpayload.start.md) &gt; [worldLoop](./server.worldloopeventpayload.start.worldloop.md)
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+
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+ ## WorldLoopEventPayload.Start.worldLoop property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ worldLoop: WorldLoop;
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+ ```