hytopia 0.1.0
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- package/LICENSE.md +69 -0
- package/README.md +49 -0
- package/assets/audio/music/cave.mp3 +0 -0
- package/assets/audio/music/desert.mp3 +0 -0
- package/assets/audio/music/end.mp3 +0 -0
- package/assets/audio/music/jungle.mp3 +0 -0
- package/assets/audio/music/nether.mp3 +0 -0
- package/assets/audio/music/night.mp3 +0 -0
- package/assets/audio/music/night2.mp3 +0 -0
- package/assets/audio/music/overworld.mp3 +0 -0
- package/assets/audio/music/snow.mp3 +0 -0
- package/assets/audio/sfx/damage.wav +0 -0
- package/assets/cubemaps/skybox/+x.png +0 -0
- package/assets/cubemaps/skybox/+y.png +0 -0
- package/assets/cubemaps/skybox/+z.png +0 -0
- package/assets/cubemaps/skybox/-x.png +0 -0
- package/assets/cubemaps/skybox/-y.png +0 -0
- package/assets/cubemaps/skybox/-z.png +0 -0
- package/assets/models/player.gltf +1 -0
- package/assets/models/spider.gltf +1 -0
- package/assets/models/zombie.gltf +1 -0
- package/assets/textures/bricks.png +0 -0
- package/assets/textures/clay.png +0 -0
- package/assets/textures/diamond_ore.png +0 -0
- package/assets/textures/dirt.png +0 -0
- package/assets/textures/dragons_stone.png +0 -0
- package/assets/textures/glass.png +0 -0
- package/assets/textures/grass/+x.png +0 -0
- package/assets/textures/grass/+y.png +0 -0
- package/assets/textures/grass/+z.png +0 -0
- package/assets/textures/grass/-x.png +0 -0
- package/assets/textures/grass/-y.png +0 -0
- package/assets/textures/grass/-z.png +0 -0
- package/assets/textures/grass.png +0 -0
- package/assets/textures/gravel.png +0 -0
- package/assets/textures/ice.png +0 -0
- package/assets/textures/infected_shadowrock.png +0 -0
- package/assets/textures/log_side.png +0 -0
- package/assets/textures/log_top.png +0 -0
- package/assets/textures/mossy_coblestone.png +0 -0
- package/assets/textures/nuit.png +0 -0
- package/assets/textures/oak_leaves.png +0 -0
- package/assets/textures/oak_planks.png +0 -0
- package/assets/textures/sand.png +0 -0
- package/assets/textures/shadowrock.png +0 -0
- package/assets/textures/stone.png +0 -0
- package/assets/textures/stone_bricks.png +0 -0
- package/assets/textures/void_sand.png +0 -0
- package/assets/textures/water_still.png +0 -0
- package/docs/assets/banner.png +0 -0
- package/examples/payload/assets/world.json +7179 -0
- package/examples/payload/index.ts +0 -0
- package/examples/zombies/index.ts +0 -0
- package/package.json +51 -0
- package/server.d.ts +1120 -0
- package/server.js +269 -0
- package/tsdoc-metadata.json +11 -0
package/server.d.ts
ADDED
@@ -0,0 +1,1120 @@
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/// <reference types="node" />
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import type { AnyPacket } from '@hytopia.com/server-protocol';
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import type { IncomingMessage } from 'http';
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import type { InputSchema } from '@hytopia.com/server-protocol';
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import type { IPacket } from '@hytopia.com/server-protocol';
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import protocol from '@hytopia.com/server-protocol';
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import RAPIER from '@dimforge/rapier3d-compat';
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import { SdpMatrix3 } from '@dimforge/rapier3d-compat';
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import { Vector } from '@dimforge/rapier3d-compat';
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11
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import { WebSocket as WebSocket_2 } from 'ws';
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export declare class Audio implements protocol.Serializable {
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private _id;
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private _attachedToEntity;
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private _duration;
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private _detune;
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private _distortion;
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private _loop;
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private _offset;
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private _position;
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private _playbackRate;
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private _playing;
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private _referenceDistance;
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private _startTick;
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private _uri;
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private _volume;
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private _world;
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constructor(audioData: AudioData);
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get id(): number | undefined;
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get attachedToEntity(): Entity | undefined;
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get duration(): number | undefined;
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get detune(): number | undefined;
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34
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get distortion(): number | undefined;
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get loop(): boolean;
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get offset(): number | undefined;
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get isLoaded(): boolean;
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get isPlaying(): boolean;
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get isPositional(): boolean;
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get position(): Vector3 | undefined;
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get playbackRate(): number | undefined;
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get referenceDistance(): number | undefined;
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get startTick(): number | undefined;
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get uri(): string;
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get volume(): number | undefined;
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get world(): World | undefined;
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play(world: World, restart?: boolean): void;
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pause(): void;
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setAttachedToEntity(entity: Entity): void;
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setDetune(detune: number): void;
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setDistortion(distortion: number): void;
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setPosition(position: Vector3): void;
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setPlaybackRate(playbackRate: number): void;
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setReferenceDistance(referenceDistance: number): void;
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setVolume(volume: number): void;
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serialize(): protocol.AudioSchema;
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private _requirePositional;
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}
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export declare interface AudioData {
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attachedToEntity?: Entity;
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duration?: number;
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detune?: number;
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distortion?: number;
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loop?: boolean;
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offset?: number;
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position?: Vector3;
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playbackRate?: number;
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referenceDistance?: number;
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uri: string;
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volume?: number;
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}
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73
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74
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export declare namespace AudioEventPayload {
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75
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export interface Pause {
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audio: Audio;
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}
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78
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export interface Play {
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79
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audio: Audio;
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}
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81
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export interface PlayRestart {
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82
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audio: Audio;
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}
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84
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export interface SetAttachedToEntity {
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audio: Audio;
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86
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entity: Entity | undefined;
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87
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}
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88
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export interface SetDetune {
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audio: Audio;
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90
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detune: number;
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91
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}
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92
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export interface SetDistortion {
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93
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audio: Audio;
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distortion: number;
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}
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96
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export interface SetPosition {
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audio: Audio;
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position: Vector3;
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99
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}
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100
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export interface SetPlaybackRate {
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audio: Audio;
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playbackRate: number;
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103
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}
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104
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export interface SetReferenceDistance {
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105
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audio: Audio;
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referenceDistance: number;
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107
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}
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108
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export interface SetVolume {
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audio: Audio;
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volume: number;
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111
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}
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112
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}
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113
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114
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export declare enum AudioEventType {
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115
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PAUSE = "AUDIO.PAUSE",
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116
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PLAY = "AUDIO.PLAY",
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PLAY_RESTART = "AUDIO.PLAY_RESTART",
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118
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SET_ATTACHED_TO_ENTITY = "AUDIO.SET_ATTACHED_TO_ENTITY",
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SET_DETUNE = "AUDIO.SET_DETUNE",
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120
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SET_DISTORTION = "AUDIO.SET_DISTORTION",
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SET_POSITION = "AUDIO.SET_POSITION",
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SET_PLAYBACK_RATE = "AUDIO.SET_PLAYBACK_RATE",
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SET_REFERENCE_DISTANCE = "AUDIO.SET_REFERENCE_DISTANCE",
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SET_VOLUME = "AUDIO.SET_VOLUME"
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}
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127
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export declare class AudioManager {
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private _audios;
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private _nextAudioId;
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130
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private _world;
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131
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constructor(world: World);
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132
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get world(): World;
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133
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registerAudio(audio: Audio): number;
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134
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unregisterAudio(audio: Audio): void;
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135
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getAllAudios(): Audio[];
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136
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getAllEntityAttachedAudios(entity: Entity): Audio[];
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137
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getAllLoopedAudios(): Audio[];
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138
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getAllOneshotAudios(): Audio[];
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139
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}
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140
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141
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export declare class BaseCharacterController {
|
142
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readonly entity: Entity;
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143
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onTickPlayerMovement?: (inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number) => void;
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144
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onTickPathfindingMovement?: (destination: Vector3, deltaTimeMs: number) => void;
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145
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constructor(entity: Entity, _options?: Record<string, unknown>);
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146
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createSensorColliders(): Collider[];
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147
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tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
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148
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tickPathfindingMovement(destination: Vector3, deltaTimeMs: number): void;
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149
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}
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150
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151
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export declare class Block {
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readonly globalCoordinate: Vector3;
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readonly blockType: BlockType;
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constructor(coordinate: Vector3, blockType: BlockType);
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static fromGlobalCoordinate(globalCoordinate: Vector3, blockType: BlockType): Block;
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}
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157
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export declare class BlockType implements protocol.Serializable {
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onEntityCollision?: (this: BlockType, entity: Entity, started: boolean) => void;
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onEntityContactForce?: (this: BlockType, entity: Entity, contactForceData: ContactForceData) => void;
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private readonly _id;
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private _textureUri;
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private _name;
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private _customColliderOptions;
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private _isSolid;
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private _world;
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constructor(world: World, blockTypeData?: BlockTypeData);
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get id(): number;
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get colliderOptions(): ColliderOptions;
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get textureUri(): string;
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get name(): string;
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get world(): World;
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get isSolid(): boolean;
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get isMeshable(): boolean;
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createCollider(halfExtents?: Vector3): Collider;
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serialize(): protocol.BlockTypeSchema;
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}
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export declare interface BlockTypeData {
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id: number;
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textureUri: string;
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name: string;
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customColliderOptions?: ColliderOptions;
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isSolid?: boolean;
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}
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186
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export declare class BlockTypeRegistry implements protocol.Serializable {
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private _blockTypes;
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private _world;
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constructor(world: World);
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191
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get world(): World;
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getAllBlockTypes(): BlockType[];
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getBlockType(id: number): BlockType;
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registerGenericBlockType(blockTypeData: BlockTypeData): BlockType;
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registerBlockType(id: number, blockTypeReference: BlockType): void;
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serialize(): protocol.BlockTypesSchema;
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}
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198
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199
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export declare namespace BlockTypeRegistryEventPayload {
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200
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export interface RegisterBlockType {
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201
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blockTypeRegistry: BlockTypeRegistry;
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id: number;
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blockType: BlockType;
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}
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}
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export declare enum BlockTypeRegistryEventType {
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REGISTER_BLOCK_TYPE = "BLOCK_TYPE_REGISTRY.REGISTER_BLOCK_TYPE"
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}
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210
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211
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export declare namespace ChatEventPayload {
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export interface SendBroadcastMessage {
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message: string;
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color?: string;
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}
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216
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export interface SendPlayerMessage {
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217
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player: Player;
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message: string;
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color?: string;
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}
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}
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export declare enum ChatEventType {
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SEND_BROADCAST_MESSAGE = "CHAT.SEND_BROADCAST_MESSAGE",
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SEND_PLAYER_MESSAGE = "CHAT.SEND_PLAYER_MESSAGE"
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}
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export declare class ChatManager {
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229
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private _commandCallbacks;
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private _world;
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constructor(world: World);
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registerCommand(command: string, callback: CommandCallback): void;
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unregisterCommand(command: string): void;
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sendBroadcastMessage(message: string, color?: string): void;
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235
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sendPlayerMessage(player: Player, message: string, color?: string): void;
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private _subscribeToPlayerEvents;
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private _onPlayerChatMessage;
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}
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239
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|
240
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export declare class Chunk implements protocol.Serializable {
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241
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private _blocks;
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private _originCoordinate;
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private _requiresUpdate;
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private _rigidBody;
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private _world;
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constructor();
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247
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get blocks(): Readonly<Uint8Array>;
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248
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get requiresUpdate(): boolean;
|
249
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get isSimulated(): boolean;
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250
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get isSpawned(): boolean;
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get originCoordinate(): Vector3 | undefined;
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252
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get world(): World | undefined;
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253
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static blockIndexToLocalCoordinate(index: number): Vector3;
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254
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static globalCoordinateToLocalCoordinate(globalCoordinate: Vector3): Vector3;
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255
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static globalCoordinateToOriginCoordinate(globalCoordinate: Vector3): Vector3;
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256
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static isValidOriginCoordinate(coordinate: Vector3): boolean;
|
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spawn(world: World, originCoordinate: Vector3): void;
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despawn(): void;
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259
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setBlock(localCoordinate: Vector3, blockTypeId: number): void;
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260
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update(): void;
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261
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serialize(): protocol.ChunkSchema;
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262
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private _meshColliders;
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263
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private _removeFromSimulation;
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264
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private _getGlobalCoordinate;
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265
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private _getIndex;
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266
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private _isValidLocalCoordinate;
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267
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}
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268
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|
269
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export declare namespace ChunkEventPayload {
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270
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export interface Despawn {
|
271
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chunk: Chunk;
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}
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273
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export interface SetBlock {
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274
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chunk: Chunk;
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globalCoordinate: Vector3;
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276
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localCoordinate: Vector3;
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277
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blockTypeId: number;
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278
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}
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279
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export interface Spawn {
|
280
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chunk: Chunk;
|
281
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}
|
282
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}
|
283
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+
|
284
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export declare enum ChunkEventType {
|
285
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DESPAWN = "CHUNK.DESPAWN",
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286
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SET_BLOCK = "CHUNK.SET_BLOCK",
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287
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SPAWN = "CHUNK.SPAWN"
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288
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}
|
289
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+
|
290
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export declare class ChunkLattice {
|
291
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private _chunks;
|
292
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private _world;
|
293
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constructor(world: World);
|
294
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registerChunk(chunk: Chunk): void;
|
295
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unregisterChunk(chunk: Chunk): void;
|
296
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getChunk(originCoordinate: Vector3): Chunk | undefined;
|
297
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getAllChunks(): Chunk[];
|
298
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hasChunk(originCoordinate: Vector3): boolean;
|
299
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setBlock(globalCoordinate: Vector3, blockTypeId: number): void;
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300
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updateChunks(): void;
|
301
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private _getChunkKey;
|
302
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}
|
303
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+
|
304
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export declare class Collider {
|
305
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private _collider;
|
306
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private _colliderDesc;
|
307
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private _onCollision;
|
308
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private _parentRigidBody;
|
309
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private _simulation;
|
310
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private _tag;
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311
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constructor(colliderOptions: ColliderOptions);
|
312
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get isEnabled(): boolean;
|
313
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get isRemoved(): boolean;
|
314
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get isSensor(): boolean;
|
315
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get isSimulated(): boolean;
|
316
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get parentRigidBody(): RigidBody | undefined;
|
317
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get rawCollider(): RAPIER.Collider | undefined;
|
318
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+
get tag(): string | undefined;
|
319
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+
getCollisionGroups(): CollisionGroups;
|
320
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getFriction(): number;
|
321
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getRestitution(): number;
|
322
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getRelativeRotation(): Rotation;
|
323
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getRelativeTranslation(): Vector3;
|
324
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setBounciness(bounciness: number): void;
|
325
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setOnCollision(callback: CollisionCallback | undefined): void;
|
326
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setCollisionGroups(collisionGroups: CollisionGroups): void;
|
327
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setEnabled(enabled: boolean): void;
|
328
|
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setFriction(friction: number): void;
|
329
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+
setMass(mass: number): void;
|
330
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+
setRelativeRotation(rotation: Rotation): void;
|
331
|
+
setRelativeTranslation(translation: Vector3): void;
|
332
|
+
setSensor(sensor: boolean): void;
|
333
|
+
setTag(tag: string): void;
|
334
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+
addToSimulation(simulation: Simulation, parentRigidBody?: RigidBody): void;
|
335
|
+
enableCollisionEvents(enabled: boolean): void;
|
336
|
+
enableContactForceEvents(enabled: boolean): void;
|
337
|
+
removeFromSimulation(): void;
|
338
|
+
private _applyColliderOptions;
|
339
|
+
private _autoAddToSimulation;
|
340
|
+
private _createColliderDesc;
|
341
|
+
private _requireNotRemoved;
|
342
|
+
private _setActiveCollisionTypes;
|
343
|
+
}
|
344
|
+
|
345
|
+
export declare class ColliderMap {
|
346
|
+
private _rawColliderBlockTypeMap;
|
347
|
+
private _rawColliderCollisionCallbackMap;
|
348
|
+
private _rawRigidBodyEntityMap;
|
349
|
+
getRawColliderBlockType(collider: RAPIER.Collider): BlockType | undefined;
|
350
|
+
getColliderBlockType(collider: Collider): BlockType | undefined;
|
351
|
+
setColliderBlockType(collider: Collider, block: BlockType): void;
|
352
|
+
removeColliderBlockType(collider: Collider): void;
|
353
|
+
getRawColliderCollisionCallback(collider: RAPIER.Collider): CollisionCallback | undefined;
|
354
|
+
getColliderCollisionCallback(collider: Collider): CollisionCallback | undefined;
|
355
|
+
setColliderCollisionCallback(collider: Collider, callback: CollisionCallback): void;
|
356
|
+
removeColliderCollisionCallback(collider: Collider): void;
|
357
|
+
getRawRigidBodyEntity(rigidBody: RAPIER.RigidBody): Entity | undefined;
|
358
|
+
setRawRigidBodyEntity(rigidBody: RAPIER.RigidBody, entity: Entity): void;
|
359
|
+
removeRawRigidBodyEntity(rigidBody: RAPIER.RigidBody): void;
|
360
|
+
private _requireSimulatedCollider;
|
361
|
+
private _requireSimulatedRigidBody;
|
362
|
+
}
|
363
|
+
|
364
|
+
export declare interface ColliderOptions {
|
365
|
+
shape: ColliderShape;
|
366
|
+
borderRadius?: number;
|
367
|
+
bounciness?: number;
|
368
|
+
collisionGroups?: CollisionGroups;
|
369
|
+
enabled?: boolean;
|
370
|
+
friction?: number;
|
371
|
+
halfExtents?: Vector3;
|
372
|
+
halfHeight?: number;
|
373
|
+
isSensor?: boolean;
|
374
|
+
mass?: number;
|
375
|
+
onCollision?: CollisionCallback;
|
376
|
+
parentRigidBody?: RigidBody;
|
377
|
+
radius?: number;
|
378
|
+
relativeRotation?: Rotation;
|
379
|
+
relativeTranslation?: Vector3;
|
380
|
+
simulation?: Simulation;
|
381
|
+
tag?: string;
|
382
|
+
}
|
383
|
+
|
384
|
+
export declare enum ColliderShape {
|
385
|
+
BALL = "ball",
|
386
|
+
BLOCK = "block",
|
387
|
+
CAPSULE = "capsule",
|
388
|
+
CONE = "cone",
|
389
|
+
CYLINDER = "cylinder",
|
390
|
+
ROUND_CYLINDER = "round-cylinder"
|
391
|
+
}
|
392
|
+
|
393
|
+
export declare type CollisionCallback = (other: BlockType | Entity, started: boolean) => void;
|
394
|
+
|
395
|
+
export declare enum CollisionGroup {
|
396
|
+
BLOCK = 1,
|
397
|
+
ENTITY = 2,
|
398
|
+
ENTITY_SENSOR = 4,
|
399
|
+
PLAYER = 8,
|
400
|
+
ALL = 65535
|
401
|
+
}
|
402
|
+
|
403
|
+
export declare type CollisionGroups = {
|
404
|
+
belongsTo: CollisionGroup[];
|
405
|
+
collidesWith: CollisionGroup[];
|
406
|
+
};
|
407
|
+
|
408
|
+
export declare class CollisionGroupsBuilder {
|
409
|
+
private static readonly BELONGS_TO_SHIFT;
|
410
|
+
private static readonly COLLIDES_WITH_MASK;
|
411
|
+
static buildRawCollisionGroups(collisionGroups: CollisionGroups): RawCollisionGroups;
|
412
|
+
static decodeRawCollisionGroups(groups: RawCollisionGroups): CollisionGroups;
|
413
|
+
static decodeCollisionGroups(collisionGroups: CollisionGroups): DecodedCollisionGroups;
|
414
|
+
static isDefaultCollisionGroups(collisionGroups: CollisionGroups): boolean;
|
415
|
+
private static combineGroups;
|
416
|
+
private static bitsToGroups;
|
417
|
+
private static groupToName;
|
418
|
+
}
|
419
|
+
|
420
|
+
export declare type CollisionObject = BlockType | Entity | CollisionCallback;
|
421
|
+
|
422
|
+
export declare type CommandCallback = (player: Player, args: string[], message: string) => void;
|
423
|
+
|
424
|
+
declare class Connection {
|
425
|
+
private _ws;
|
426
|
+
readonly id: string;
|
427
|
+
constructor(ws: WebSocket_2, req: IncomingMessage);
|
428
|
+
send(packet: AnyPacket): void;
|
429
|
+
close(): void;
|
430
|
+
on<TConnectionEventPayload>(event: ConnectionEventType, callback: (payload: TConnectionEventPayload) => void): void;
|
431
|
+
onPacket<T extends AnyPacket>(id: T[0], callback: (packet: T) => void): void;
|
432
|
+
off<TConnectionEventPayload>(event: ConnectionEventType, callback: (payload: TConnectionEventPayload) => void): void;
|
433
|
+
offAll(): void;
|
434
|
+
offPacket<T extends AnyPacket>(id: T[0], callback: (packet: T) => void): void;
|
435
|
+
private _onClose;
|
436
|
+
private _onError;
|
437
|
+
private _onMessage;
|
438
|
+
private _serialize;
|
439
|
+
private _deserialize;
|
440
|
+
private _instanceEventType;
|
441
|
+
}
|
442
|
+
|
443
|
+
declare enum ConnectionEventType {
|
444
|
+
OPENED = "CONNECTION.OPENED",
|
445
|
+
CLOSED = "CONNECTION.CLOSED",
|
446
|
+
PACKET_RECEIVED = "CONNECTION.PACKET_RECEIVED",
|
447
|
+
PACKET_SENT = "CONNECTION.PACKET_SENT",
|
448
|
+
ERROR = "CONNECTION.ERROR"
|
449
|
+
}
|
450
|
+
|
451
|
+
declare type ContactForceData = {
|
452
|
+
totalForce: RAPIER.Vector;
|
453
|
+
totalForceMagnitude: number;
|
454
|
+
maxForceDirection: RAPIER.Vector;
|
455
|
+
maxForceMagnitude: number;
|
456
|
+
};
|
457
|
+
|
458
|
+
export declare type DecodedCollisionGroups = {
|
459
|
+
belongsTo: string[];
|
460
|
+
collidesWith: string[];
|
461
|
+
};
|
462
|
+
|
463
|
+
export declare const DEFAULT_ENTITY_RIGID_BODY_OPTIONS: RigidBodyOptions;
|
464
|
+
|
465
|
+
export declare class DefaultCharacterController extends BaseCharacterController {
|
466
|
+
jumpVelocity: number;
|
467
|
+
runVelocity: number;
|
468
|
+
walkVelocity: number;
|
469
|
+
canWalk: (this: DefaultCharacterController) => boolean;
|
470
|
+
canRun: (this: DefaultCharacterController) => boolean;
|
471
|
+
canJump: (this: DefaultCharacterController) => boolean;
|
472
|
+
private _stepAudio;
|
473
|
+
private _groundContactCount;
|
474
|
+
private _platform;
|
475
|
+
constructor(entity: Entity, options?: DefaultCharacterControllerOptions);
|
476
|
+
get isGrounded(): boolean;
|
477
|
+
get isOnPlatform(): boolean;
|
478
|
+
get platform(): Entity | undefined;
|
479
|
+
createSensorColliders(): Collider[];
|
480
|
+
tickPlayerMovement(inputState: PlayerInputState, orientationState: PlayerOrientationState, deltaTimeMs: number): void;
|
481
|
+
tickPathfindingMovement(destination: Vector3, deltaTimeMs: number): void;
|
482
|
+
}
|
483
|
+
|
484
|
+
export declare interface DefaultCharacterControllerOptions {
|
485
|
+
jumpVelocity?: number;
|
486
|
+
runVelocity?: number;
|
487
|
+
walkVelocity?: number;
|
488
|
+
canJump?: () => boolean;
|
489
|
+
canWalk?: () => boolean;
|
490
|
+
canRun?: () => boolean;
|
491
|
+
}
|
492
|
+
|
493
|
+
export declare class Entity extends RigidBody implements protocol.Serializable {
|
494
|
+
createCustomCharacterController?: (this: Entity) => BaseCharacterController;
|
495
|
+
onBlockCollision?: (this: Entity, block: BlockType, started: boolean) => void;
|
496
|
+
onBlockContactForce?: (this: Entity, block: BlockType, contactForceData: ContactForceData) => void;
|
497
|
+
onEntityCollision?: (this: Entity, entity: Entity, started: boolean) => void;
|
498
|
+
onEntityContactForce?: (this: Entity, entity: Entity, contactForceData: ContactForceData) => void;
|
499
|
+
onSpawn?: (this: Entity) => void;
|
500
|
+
onDespawn?: (this: Entity) => void;
|
501
|
+
onTick?: (this: Entity, tickDeltaMs: number) => void;
|
502
|
+
private _id;
|
503
|
+
private _modelUri;
|
504
|
+
private _modelLoopedAnimations;
|
505
|
+
private _modelOneshotAnimations;
|
506
|
+
private _modelScale;
|
507
|
+
private _name;
|
508
|
+
private _characterController;
|
509
|
+
private _lastUpdatedRotation;
|
510
|
+
private _lastUpdatedTranslation;
|
511
|
+
private _world;
|
512
|
+
constructor(options: EntityOptions);
|
513
|
+
get id(): number | undefined;
|
514
|
+
get modelUri(): string | undefined;
|
515
|
+
get modelLoopedAnimations(): ReadonlySet<string>;
|
516
|
+
get modelScale(): number | undefined;
|
517
|
+
get name(): string;
|
518
|
+
get characterController(): BaseCharacterController | undefined;
|
519
|
+
get isSpawned(): boolean;
|
520
|
+
get world(): World | undefined;
|
521
|
+
spawn(world: World, coordinate: Vector3): void;
|
522
|
+
despawn(): void;
|
523
|
+
setCharacterController(characterController: BaseCharacterController): void;
|
524
|
+
startModelLoopedAnimations(animations: string[]): void;
|
525
|
+
startModelOneshotAnimations(animations: string[]): void;
|
526
|
+
stopModelAnimations(animations: string[]): void;
|
527
|
+
serialize(): protocol.EntitySchema;
|
528
|
+
tick(tickDeltaMs: number): void;
|
529
|
+
checkAndEmitUpdates(): void;
|
530
|
+
private _requireSpawned;
|
531
|
+
private _requireModelUri;
|
532
|
+
private _rotationExceedsThreshold;
|
533
|
+
private _translationExceedsThreshold;
|
534
|
+
}
|
535
|
+
|
536
|
+
export declare namespace EntityEventPayload {
|
537
|
+
export interface Despawn {
|
538
|
+
entity: Entity;
|
539
|
+
}
|
540
|
+
export interface Spawn {
|
541
|
+
entity: Entity;
|
542
|
+
}
|
543
|
+
export interface StartModelLoopedAnimations {
|
544
|
+
entity: Entity;
|
545
|
+
animations: Set<string>;
|
546
|
+
}
|
547
|
+
export interface StartModelOneshotAnimations {
|
548
|
+
entity: Entity;
|
549
|
+
animations: Set<string>;
|
550
|
+
}
|
551
|
+
export interface StopModelAnimations {
|
552
|
+
entity: Entity;
|
553
|
+
animations: Set<string>;
|
554
|
+
}
|
555
|
+
export interface UpdateRotation {
|
556
|
+
entity: Entity;
|
557
|
+
rotation: Rotation;
|
558
|
+
}
|
559
|
+
export interface UpdateTranslation {
|
560
|
+
entity: Entity;
|
561
|
+
translation: Vector3;
|
562
|
+
}
|
563
|
+
}
|
564
|
+
|
565
|
+
export declare enum EntityEventType {
|
566
|
+
DESPAWN = "ENTITY.DESPAWN",
|
567
|
+
SPAWN = "ENTITY.SPAWN",
|
568
|
+
START_MODEL_LOOPED_ANIMATIONS = "ENTITY.UPDATE_MODEL_LOOPED_ANIMATIONS",
|
569
|
+
START_MODEL_ONESHOT_ANIMATIONS = "ENTITY.START_MODEL_ONESHOT_ANIMATIONS",
|
570
|
+
STOP_MODEL_ANIMATIONS = "ENTITY.STOP_MODEL_ANIMATIONS",
|
571
|
+
UPDATE_ROTATION = "ENTITY.UPDATE_ROTATION",
|
572
|
+
UPDATE_TRANSLATION = "ENTITY.UPDATE_TRANSLATION"
|
573
|
+
}
|
574
|
+
|
575
|
+
export declare class EntityManager {
|
576
|
+
private _entities;
|
577
|
+
private _nextEntityId;
|
578
|
+
private _world;
|
579
|
+
constructor(world: World);
|
580
|
+
get world(): World;
|
581
|
+
registerEntity(entity: Entity): number;
|
582
|
+
unregisterEntity(entity: Entity): void;
|
583
|
+
getAllEntities(): Entity[];
|
584
|
+
getAllPlayerEntities(player: Player): PlayerEntity[];
|
585
|
+
getEntity<T extends Entity>(id: number): T | undefined;
|
586
|
+
tickEntities(tickDeltaMs: number): void;
|
587
|
+
checkAndEmitUpdates(): void;
|
588
|
+
}
|
589
|
+
|
590
|
+
export declare interface EntityOptions {
|
591
|
+
modelUri?: string;
|
592
|
+
modelLoopedAnimations?: string[];
|
593
|
+
modelScale?: number;
|
594
|
+
name?: string;
|
595
|
+
rigidBodyOptions?: RigidBodyOptions;
|
596
|
+
}
|
597
|
+
|
598
|
+
declare interface Event_2<TPayload> {
|
599
|
+
type: string;
|
600
|
+
payload: TPayload;
|
601
|
+
}
|
602
|
+
export { Event_2 as Event }
|
603
|
+
|
604
|
+
export declare class EventRouter {
|
605
|
+
static readonly serverInstance: EventRouter;
|
606
|
+
private _emitter;
|
607
|
+
private _wrappedListenerMap;
|
608
|
+
private _tag;
|
609
|
+
logAllEvents: boolean;
|
610
|
+
logEventsPayloads: boolean;
|
611
|
+
logUnlistenedEvents: boolean;
|
612
|
+
logIgnoreEvents: string[];
|
613
|
+
logIgnoreEventPrefixes: string[];
|
614
|
+
constructor(tag: string);
|
615
|
+
on<TPayload>(eventType: string, listener: (payload: TPayload) => void): void;
|
616
|
+
off<TPayload>(eventType: string, listener: (payload: TPayload) => void): void;
|
617
|
+
offAll(eventType: string): void;
|
618
|
+
emit<TPayload>(event: Event_2<TPayload>): boolean;
|
619
|
+
}
|
620
|
+
|
621
|
+
declare namespace HYTOPIA {
|
622
|
+
export {
|
623
|
+
Audio,
|
624
|
+
AudioEventType,
|
625
|
+
AudioData,
|
626
|
+
AudioEventPayload,
|
627
|
+
AudioManager,
|
628
|
+
BaseCharacterController,
|
629
|
+
Block,
|
630
|
+
BlockType,
|
631
|
+
BlockTypeData,
|
632
|
+
BlockTypeRegistry,
|
633
|
+
BlockTypeRegistryEventType,
|
634
|
+
BlockTypeRegistryEventPayload,
|
635
|
+
ChatManager,
|
636
|
+
ChatEventType,
|
637
|
+
CommandCallback,
|
638
|
+
ChatEventPayload,
|
639
|
+
Chunk,
|
640
|
+
ChunkEventType,
|
641
|
+
ChunkEventPayload,
|
642
|
+
ChunkLattice,
|
643
|
+
Collider,
|
644
|
+
ColliderShape,
|
645
|
+
ColliderOptions,
|
646
|
+
ColliderMap,
|
647
|
+
CollisionCallback,
|
648
|
+
CollisionObject,
|
649
|
+
CollisionGroupsBuilder,
|
650
|
+
CollisionGroup,
|
651
|
+
CollisionGroups,
|
652
|
+
DecodedCollisionGroups,
|
653
|
+
RawCollisionGroups,
|
654
|
+
DefaultCharacterController,
|
655
|
+
DefaultCharacterControllerOptions,
|
656
|
+
Entity,
|
657
|
+
EntityEventType,
|
658
|
+
DEFAULT_ENTITY_RIGID_BODY_OPTIONS,
|
659
|
+
ROTATION_UPDATE_THRESHOLD,
|
660
|
+
TRANSLATION_UPDATE_THRESHOLD_SQ,
|
661
|
+
EntityOptions,
|
662
|
+
EntityEventPayload,
|
663
|
+
EntityManager,
|
664
|
+
EventRouter,
|
665
|
+
Event_2 as Event,
|
666
|
+
startServer,
|
667
|
+
Rotation,
|
668
|
+
SpdMatrix3,
|
669
|
+
Vector3,
|
670
|
+
Vector3Boolean,
|
671
|
+
Player,
|
672
|
+
PlayerEventType,
|
673
|
+
PlayerInputState,
|
674
|
+
PlayerOrientationState,
|
675
|
+
PlayerEventPayload,
|
676
|
+
PlayerEntity,
|
677
|
+
PlayerEntityOptions,
|
678
|
+
PlayerManager,
|
679
|
+
PlayerManagerEventType,
|
680
|
+
PlayerManagerEventPayload,
|
681
|
+
RigidBody,
|
682
|
+
RigidBodyType,
|
683
|
+
RigidBodyAdditionalMassProperties,
|
684
|
+
RigidBodyOptions,
|
685
|
+
Simulation,
|
686
|
+
Ticker,
|
687
|
+
World,
|
688
|
+
WorldData,
|
689
|
+
WorldLoop
|
690
|
+
}
|
691
|
+
}
|
692
|
+
export default HYTOPIA;
|
693
|
+
|
694
|
+
declare class NetworkSynchronizer {
|
695
|
+
private _queuedBroadcasts;
|
696
|
+
private _queuedAudioSynchronizations;
|
697
|
+
private _queuedBlockSynchronizations;
|
698
|
+
private _queuedBlockTypeSynchronizations;
|
699
|
+
private _queuedChunkSynchronizations;
|
700
|
+
private _queuedDebugRaycastSynchronizations;
|
701
|
+
private _queuedEntitySynchronizations;
|
702
|
+
private _queuedPlayerPackets;
|
703
|
+
private _spawnedChunks;
|
704
|
+
private _spawnedEntities;
|
705
|
+
private _world;
|
706
|
+
constructor(world: World);
|
707
|
+
synchronize(): void;
|
708
|
+
private _subscribeToAudioEvents;
|
709
|
+
private _subscribeToBlockTypeRegistryEvents;
|
710
|
+
private _subscribeToChatEvents;
|
711
|
+
private _subscribeToChunkEvents;
|
712
|
+
private _subscribeToEntityEvents;
|
713
|
+
private _subscribeToPlayerEvents;
|
714
|
+
private _subscribeToSimulationEvents;
|
715
|
+
private _onAudioPause;
|
716
|
+
private _onAudioPlay;
|
717
|
+
private _onAudioPlayRestart;
|
718
|
+
private _onAudioSetAttachedToEntity;
|
719
|
+
private _onAudioSetDetune;
|
720
|
+
private _onAudioSetDistortion;
|
721
|
+
private _onAudioSetPosition;
|
722
|
+
private _onAudioSetPlaybackRate;
|
723
|
+
private _onAudioSetReferenceDistance;
|
724
|
+
private _onAudioSetVolume;
|
725
|
+
private _onBlockTypeRegistryRegisterBlockType;
|
726
|
+
private _onChatSendBroadcastMessage;
|
727
|
+
private _onChatSendPlayerMessage;
|
728
|
+
private _onChunkSpawn;
|
729
|
+
private _onChunkDespawn;
|
730
|
+
private _onChunkSetBlock;
|
731
|
+
private _onEntitySpawn;
|
732
|
+
private _onEntityDespawn;
|
733
|
+
private _onEntityStartModelLoopedAnimations;
|
734
|
+
private _onEntityStartModelOneshotAnimations;
|
735
|
+
private _onEntityStopModelAnimations;
|
736
|
+
private _onEntityUpdateRotation;
|
737
|
+
private _onEntityUpdateTranslation;
|
738
|
+
private _onPlayerJoinedWorld;
|
739
|
+
private _onPlayerLeftWorld;
|
740
|
+
private _onPlayerRequestSync;
|
741
|
+
private _onSimulationDebugRaycast;
|
742
|
+
private _onSimulationDebugRender;
|
743
|
+
private _createOrGetQueuedAudioSync;
|
744
|
+
private _createOrGetQueuedBlockSync;
|
745
|
+
private _createOrGetQueuedChunkSync;
|
746
|
+
private _createOrGetQueuedEntitySync;
|
747
|
+
}
|
748
|
+
|
749
|
+
export declare class Player {
|
750
|
+
readonly id: number;
|
751
|
+
readonly username: string;
|
752
|
+
readonly connection: Connection;
|
753
|
+
private _inputState;
|
754
|
+
private _orientationState;
|
755
|
+
private _world;
|
756
|
+
constructor(connection: Connection);
|
757
|
+
get inputState(): Readonly<PlayerInputState>;
|
758
|
+
get orientationState(): Readonly<PlayerOrientationState>;
|
759
|
+
get world(): World | undefined;
|
760
|
+
joinWorld(world: World): void;
|
761
|
+
leaveWorld(): void;
|
762
|
+
disconnect(): void;
|
763
|
+
private _onChatMessageSendPacket;
|
764
|
+
private _onDebugPacket;
|
765
|
+
private _onInputPacket;
|
766
|
+
private _onSyncRequestPacket;
|
767
|
+
}
|
768
|
+
|
769
|
+
export declare class PlayerEntity extends Entity {
|
770
|
+
player: Player;
|
771
|
+
constructor(options: PlayerEntityOptions);
|
772
|
+
tick(tickDeltaMs: number): void;
|
773
|
+
}
|
774
|
+
|
775
|
+
export declare interface PlayerEntityOptions extends EntityOptions {
|
776
|
+
player: Player;
|
777
|
+
}
|
778
|
+
|
779
|
+
export declare namespace PlayerEventPayload {
|
780
|
+
export interface ChatMessageSend {
|
781
|
+
player: Player;
|
782
|
+
message: protocol.ChatMessageSchema;
|
783
|
+
}
|
784
|
+
export interface JoinedWorld {
|
785
|
+
player: Player;
|
786
|
+
world: World;
|
787
|
+
}
|
788
|
+
export interface LeftWorld {
|
789
|
+
player: Player;
|
790
|
+
world: World;
|
791
|
+
}
|
792
|
+
export interface RequestSync {
|
793
|
+
player: Player;
|
794
|
+
receivedAt: number;
|
795
|
+
receivedAtMs: number;
|
796
|
+
}
|
797
|
+
}
|
798
|
+
|
799
|
+
export declare enum PlayerEventType {
|
800
|
+
CHAT_MESSAGE_SEND = "PLAYER.CHAT_MESSAGE_SEND",
|
801
|
+
JOINED_WORLD = "PLAYER.JOINED_WORLD",
|
802
|
+
LEFT_WORLD = "PLAYER.LEFT_WORLD",
|
803
|
+
REQUEST_SYNC = "PLAYER.REQUEST_SYNC"
|
804
|
+
}
|
805
|
+
|
806
|
+
export declare type PlayerInputState = Partial<Record<keyof InputSchema, boolean>>;
|
807
|
+
|
808
|
+
export declare class PlayerManager {
|
809
|
+
static readonly instance: PlayerManager;
|
810
|
+
private _connectionPlayers;
|
811
|
+
private constructor();
|
812
|
+
broadcast(packet: IPacket<number, any>): void;
|
813
|
+
broadcastForWorld(worldId: number, packet: IPacket<number, any>): void;
|
814
|
+
private _onConnectionOpened;
|
815
|
+
private _onConnectionClosed;
|
816
|
+
}
|
817
|
+
|
818
|
+
export declare namespace PlayerManagerEventPayload {
|
819
|
+
export interface PlayerConnected {
|
820
|
+
player: Player;
|
821
|
+
}
|
822
|
+
export interface PlayerDisconnected {
|
823
|
+
player: Player;
|
824
|
+
}
|
825
|
+
}
|
826
|
+
|
827
|
+
export declare enum PlayerManagerEventType {
|
828
|
+
PLAYER_CONNECTED = "PLAYER_MANAGER.PLAYER_CONNECTED",
|
829
|
+
PLAYER_DISCONNECTED = "PLAYER_MANAGER.PLAYER_DISCONNECTED"
|
830
|
+
}
|
831
|
+
|
832
|
+
export declare type PlayerOrientationState = {
|
833
|
+
pitch: number;
|
834
|
+
yaw: number;
|
835
|
+
};
|
836
|
+
|
837
|
+
export declare type RawCollisionGroups = RAPIER.InteractionGroups;
|
838
|
+
|
839
|
+
declare type RayCastOptions = {
|
840
|
+
ignoresSensors?: boolean;
|
841
|
+
filterFlags?: RAPIER.QueryFilterFlags;
|
842
|
+
filterGroups?: number;
|
843
|
+
filterExcludeCollider?: RAPIER.Collider;
|
844
|
+
filterExcludeRigidBody?: RAPIER.RigidBody;
|
845
|
+
filterPredicate?: (collider: RAPIER.Collider) => boolean;
|
846
|
+
};
|
847
|
+
|
848
|
+
export declare class RigidBody {
|
849
|
+
private _additionalMass;
|
850
|
+
private _colliders;
|
851
|
+
private _explicitSleep;
|
852
|
+
private _enabledRotations;
|
853
|
+
private _enabledTranslations;
|
854
|
+
private _rigidBody;
|
855
|
+
private _rigidBodyDesc;
|
856
|
+
private _rigidBodyType;
|
857
|
+
private _simulation;
|
858
|
+
private _tag;
|
859
|
+
constructor(options: RigidBodyOptions);
|
860
|
+
get colliders(): Set<Collider>;
|
861
|
+
get isCcdEnabled(): boolean;
|
862
|
+
get isDynamic(): boolean;
|
863
|
+
get isEnabled(): boolean;
|
864
|
+
get isFixed(): boolean;
|
865
|
+
get isKinematic(): boolean;
|
866
|
+
get isKinematicPositionBased(): boolean;
|
867
|
+
get isKinematicVelocityBased(): boolean;
|
868
|
+
get isMoving(): boolean;
|
869
|
+
get isRemoved(): boolean;
|
870
|
+
get isSimulated(): boolean;
|
871
|
+
get isSleeping(): boolean;
|
872
|
+
get numColliders(): number;
|
873
|
+
get rawRigidBody(): RAPIER.RigidBody | undefined;
|
874
|
+
get tag(): string | undefined;
|
875
|
+
getAdditionalMass(): number;
|
876
|
+
getAdditionalSolverIterations(): number;
|
877
|
+
getAngularDamping(): number;
|
878
|
+
getAngularVelocity(): Vector3;
|
879
|
+
getCollidersByTag(tag: string): Collider[];
|
880
|
+
getDominanceGroup(): number;
|
881
|
+
getDirectionFromRotation(): Vector3;
|
882
|
+
getEffectiveAngularInertia(): SpdMatrix3 | undefined;
|
883
|
+
getEffectiveInverseMass(): Vector3 | undefined;
|
884
|
+
getEffectiveWorldInversePrincipalAngularInertiaSqrt(): SpdMatrix3 | undefined;
|
885
|
+
getEnabledRotations(): Vector3Boolean;
|
886
|
+
getEnabledTranslations(): Vector3Boolean;
|
887
|
+
getGravityScale(): number;
|
888
|
+
getInverseMass(): number | undefined;
|
889
|
+
getInversePrincipalAngularInertiaSqrt(): Vector3 | undefined;
|
890
|
+
getLinearDamping(): number;
|
891
|
+
getLinearVelocity(): Vector3;
|
892
|
+
getLocalCenterOfMass(): Vector3;
|
893
|
+
getMass(): number;
|
894
|
+
getNextKinematicRotation(): Rotation;
|
895
|
+
getNextKinematicTranslation(): Vector3;
|
896
|
+
getPrincipalAngularInertia(): Vector3;
|
897
|
+
getPrincipalAngularInertiaLocalFrame(): Rotation | undefined;
|
898
|
+
getRotation(): Rotation;
|
899
|
+
getSoftCcdPrediction(): number;
|
900
|
+
getTranslation(): Vector3;
|
901
|
+
getType(): RigidBodyType;
|
902
|
+
getWorldCenterOfMass(): Vector3 | undefined;
|
903
|
+
setAdditionalMass(additionalMass: number): void;
|
904
|
+
setAdditionalMassProperties(additionalMassProperties: RigidBodyAdditionalMassProperties): void;
|
905
|
+
setAdditionalSolverIterations(solverIterations: number): void;
|
906
|
+
setAngularDamping(angularDamping: number): void;
|
907
|
+
setAngularVelocity(angularVelocity: Vector): void;
|
908
|
+
setCcdEnabled(ccdEnabled: boolean): void;
|
909
|
+
setDominanceGroup(dominanceGroup: number): void;
|
910
|
+
setEnabled(enabled: boolean): void;
|
911
|
+
setEnabledRotations(enabledRotations: Vector3Boolean): void;
|
912
|
+
setEnabledTranslations(enabledTranslations: Vector3Boolean): void;
|
913
|
+
setGravityScale(gravityScale: number): void;
|
914
|
+
setLinearDamping(linearDamping: number): void;
|
915
|
+
setLinearVelocity(linearVelocity: Vector): void;
|
916
|
+
setNextKinematicRotation(nextKinematicRotation: Rotation): void;
|
917
|
+
setNextKinematicTranslation(nextKinematicTranslation: Vector): void;
|
918
|
+
setRotation(rotation: Rotation): void;
|
919
|
+
setSleeping(sleeping: boolean): void;
|
920
|
+
setSoftCcdPrediction(softCcdPrediction: number): void;
|
921
|
+
setCollisionGroupsForSolidColliders(collisionGroups: CollisionGroups): void;
|
922
|
+
setTag(tag: string): void;
|
923
|
+
setTranslation(translation: Vector): void;
|
924
|
+
setType(type: RigidBodyType): void;
|
925
|
+
addForce(force: Vector): void;
|
926
|
+
addTorque(torque: Vector): void;
|
927
|
+
addChildColliderToSimulation(collider: Collider): void;
|
928
|
+
addToSimulation(simulation: Simulation): void;
|
929
|
+
applyImpulse(impulse: Vector): void;
|
930
|
+
applyImpulseAtPoint(impulse: Vector, point: Vector): void;
|
931
|
+
applyTorqueImpulse(impulse: Vector): void;
|
932
|
+
createAndAddPendingChildCollider(colliderOptions: ColliderOptions): Collider;
|
933
|
+
createAndAddPendingChildColliders(colliderOptions: ColliderOptions[]): Collider[];
|
934
|
+
createAndAddChildColliderToSimulation(colliderOptions: ColliderOptions): Collider;
|
935
|
+
createAndAddChildCollidersToSimulation(colliderOptions: ColliderOptions[]): Collider[];
|
936
|
+
linkCollider(collider: Collider): void;
|
937
|
+
lockAllRotations(): void;
|
938
|
+
lockAllTranslations(): void;
|
939
|
+
removeFromSimulation(): void;
|
940
|
+
unlinkCollider(collider: Collider): void;
|
941
|
+
sleep(): void;
|
942
|
+
wakeUp(): void;
|
943
|
+
private _applyRigidBodyOptions;
|
944
|
+
private _autoAddToSimulation;
|
945
|
+
private _createRigidBodyDesc;
|
946
|
+
private _requireCreated;
|
947
|
+
private _requireDynamic;
|
948
|
+
private _requireKinematic;
|
949
|
+
private _requireNotKinematicPositionBased;
|
950
|
+
private _requireNotRemoved;
|
951
|
+
private _requireNotSimulated;
|
952
|
+
private _isEqualVectors;
|
953
|
+
private _isEqualRotations;
|
954
|
+
private _isNegligibleVector;
|
955
|
+
}
|
956
|
+
|
957
|
+
export declare type RigidBodyAdditionalMassProperties = {
|
958
|
+
additionalMass: number;
|
959
|
+
centerOfMass: Vector3;
|
960
|
+
principalAngularInertia: Vector3;
|
961
|
+
principalAngularInertiaLocalFrame: Rotation;
|
962
|
+
};
|
963
|
+
|
964
|
+
export declare interface RigidBodyOptions {
|
965
|
+
type: RigidBodyType;
|
966
|
+
additionalMass?: number;
|
967
|
+
additionalMassProperties?: RigidBodyAdditionalMassProperties;
|
968
|
+
additionalSolverIterations?: number;
|
969
|
+
angularDamping?: number;
|
970
|
+
angularVelocity?: Vector3;
|
971
|
+
ccdEnabled?: boolean;
|
972
|
+
colliders?: ColliderOptions[];
|
973
|
+
dominanceGroup?: number;
|
974
|
+
enabled?: boolean;
|
975
|
+
enabledRotations?: Vector3Boolean;
|
976
|
+
enabledTranslations?: Vector3Boolean;
|
977
|
+
gravityScale?: number;
|
978
|
+
linearDamping?: number;
|
979
|
+
linearVelocity?: Vector3;
|
980
|
+
rotation?: Rotation;
|
981
|
+
simulation?: Simulation;
|
982
|
+
sleeping?: boolean;
|
983
|
+
softCcdPrediction?: number;
|
984
|
+
tag?: string;
|
985
|
+
translation?: Vector3;
|
986
|
+
}
|
987
|
+
|
988
|
+
export declare enum RigidBodyType {
|
989
|
+
DYNAMIC = "dynamic",
|
990
|
+
FIXED = "fixed",
|
991
|
+
KINEMATIC_POSITION = "kinematic_position",
|
992
|
+
KINEMATIC_VELOCITY = "kinematic_velocity"
|
993
|
+
}
|
994
|
+
|
995
|
+
export declare interface Rotation {
|
996
|
+
x: number;
|
997
|
+
y: number;
|
998
|
+
z: number;
|
999
|
+
w: number;
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
export declare const ROTATION_UPDATE_THRESHOLD: number;
|
1003
|
+
|
1004
|
+
export declare class Simulation {
|
1005
|
+
private _colliderMap;
|
1006
|
+
private _rapierEventQueue;
|
1007
|
+
private _rapierSimulation;
|
1008
|
+
private _world;
|
1009
|
+
constructor(world: World, tickRate?: number, gravity?: RAPIER.Vector3);
|
1010
|
+
get colliderMap(): ColliderMap;
|
1011
|
+
get gravity(): RAPIER.Vector3;
|
1012
|
+
get timestepS(): number;
|
1013
|
+
get world(): World;
|
1014
|
+
castRay(origin: RAPIER.Vector3, direction: RAPIER.Vector3, length: number, options?: RayCastOptions): Block | Entity | null;
|
1015
|
+
createRawCollider(rawColliderDesc: RAPIER.ColliderDesc, rawParent?: RAPIER.RigidBody): RAPIER.Collider;
|
1016
|
+
createRawRigidBody(rawRigidBodyDesc: RAPIER.RigidBodyDesc): RAPIER.RigidBody;
|
1017
|
+
removeRawCollider(rawCollider: RAPIER.Collider): void;
|
1018
|
+
removeRawRigidBody(rawRigidBody: RAPIER.RigidBody): void;
|
1019
|
+
step: (tickDeltaMs: number) => void;
|
1020
|
+
private _onCollisionEvent;
|
1021
|
+
private _onContactForceEvent;
|
1022
|
+
private _getCollisionObjects;
|
1023
|
+
}
|
1024
|
+
|
1025
|
+
export declare interface SpdMatrix3 extends SdpMatrix3 {
|
1026
|
+
}
|
1027
|
+
|
1028
|
+
export declare function startServer(init: (world: World) => Promise<void>): Promise<void>;
|
1029
|
+
|
1030
|
+
export declare class Ticker {
|
1031
|
+
private _accumulatorMs;
|
1032
|
+
private _targetTicksPerSecond;
|
1033
|
+
private _fixedTimestepMs;
|
1034
|
+
private _fixedTimestepS;
|
1035
|
+
private _nextTickMs;
|
1036
|
+
private _lastLoopTimeMs;
|
1037
|
+
private _tickFunction;
|
1038
|
+
private _tickErrorCallback?;
|
1039
|
+
private _tickHandle;
|
1040
|
+
constructor(ticksPerSecond: number, tickFunction: (tickDeltaMs: number) => void, tickErrorCallback?: (error: Error) => void);
|
1041
|
+
get targetTicksPerSecond(): number;
|
1042
|
+
get fixedTimestepMs(): number;
|
1043
|
+
get fixedTimestepS(): number;
|
1044
|
+
get nextTickMs(): number;
|
1045
|
+
start(): void;
|
1046
|
+
stop(): void;
|
1047
|
+
private _tick;
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
export declare const TRANSLATION_UPDATE_THRESHOLD_SQ: number;
|
1051
|
+
|
1052
|
+
export declare interface Vector3 {
|
1053
|
+
x: number;
|
1054
|
+
y: number;
|
1055
|
+
z: number;
|
1056
|
+
}
|
1057
|
+
|
1058
|
+
export declare interface Vector3Boolean {
|
1059
|
+
x: boolean;
|
1060
|
+
y: boolean;
|
1061
|
+
z: boolean;
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
export declare class World implements protocol.Serializable {
|
1065
|
+
onPlayerJoin?: (player: Player) => void;
|
1066
|
+
onPlayerLeave?: (player: Player) => void;
|
1067
|
+
private _id;
|
1068
|
+
private _name;
|
1069
|
+
private _skyboxUri;
|
1070
|
+
private _audioManager;
|
1071
|
+
private _blockTypeRegistry;
|
1072
|
+
private _chatManager;
|
1073
|
+
private _chunkLattice;
|
1074
|
+
private _entityManager;
|
1075
|
+
private _eventRouter;
|
1076
|
+
private _loop;
|
1077
|
+
private _networkSynchronizer;
|
1078
|
+
private _simulation;
|
1079
|
+
constructor(worldData: WorldData);
|
1080
|
+
get id(): number;
|
1081
|
+
get name(): string;
|
1082
|
+
get skyboxUri(): string;
|
1083
|
+
get audioManager(): AudioManager;
|
1084
|
+
get blockTypeRegistry(): BlockTypeRegistry;
|
1085
|
+
get chatManager(): ChatManager;
|
1086
|
+
get chunkLattice(): ChunkLattice;
|
1087
|
+
get entityManager(): EntityManager;
|
1088
|
+
get eventRouter(): EventRouter;
|
1089
|
+
get loop(): WorldLoop;
|
1090
|
+
get networkSynchronizer(): NetworkSynchronizer;
|
1091
|
+
get simulation(): Simulation;
|
1092
|
+
start(): void;
|
1093
|
+
stop(): void;
|
1094
|
+
serialize(): protocol.WorldSchema;
|
1095
|
+
}
|
1096
|
+
|
1097
|
+
export declare interface WorldData {
|
1098
|
+
id: number;
|
1099
|
+
name: string;
|
1100
|
+
skyboxUri: string;
|
1101
|
+
tickRate?: number;
|
1102
|
+
gravity?: Vector3;
|
1103
|
+
}
|
1104
|
+
|
1105
|
+
export declare class WorldLoop {
|
1106
|
+
private _currentTick;
|
1107
|
+
private _ticker;
|
1108
|
+
private _world;
|
1109
|
+
constructor(world: World, tickRate?: number);
|
1110
|
+
get currentTick(): number;
|
1111
|
+
get nextTickMs(): number;
|
1112
|
+
get timestepS(): number;
|
1113
|
+
get world(): World;
|
1114
|
+
start(): void;
|
1115
|
+
stop(): void;
|
1116
|
+
protected _tick: (tickDeltaMs: number) => void;
|
1117
|
+
protected _onTickError: (error: Error) => void;
|
1118
|
+
}
|
1119
|
+
|
1120
|
+
export { }
|