hypixel-api-reborn 11.2.1 → 11.3.1

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Files changed (38) hide show
  1. package/package.json +8 -8
  2. package/src/API/housing/getActiveHouses.js +7 -0
  3. package/src/API/housing/getHouse.js +9 -0
  4. package/src/API/housing/getPlayerHouses.js +11 -0
  5. package/src/API/index.js +6 -1
  6. package/src/API/skyblock/getFireSales.js +1 -1
  7. package/src/API/skyblock/getGarden.js +7 -0
  8. package/src/API/skyblock/getMember.js +4 -2
  9. package/src/API/skyblock/getProfiles.js +4 -2
  10. package/src/Client.js +46 -2
  11. package/src/Private/requests.js +1 -1
  12. package/src/index.js +5 -0
  13. package/src/structures/House.js +54 -0
  14. package/src/structures/MiniGames/Arcade.js +754 -270
  15. package/src/structures/MiniGames/ArenaBrawl.js +97 -31
  16. package/src/structures/MiniGames/BlitzSurvivalGames.js +378 -127
  17. package/src/structures/MiniGames/BuildBattle.js +19 -8
  18. package/src/structures/MiniGames/CopsAndCrims.js +252 -25
  19. package/src/structures/MiniGames/Duels.js +916 -656
  20. package/src/structures/MiniGames/MegaWalls.js +390 -51
  21. package/src/structures/MiniGames/MurderMystery.js +151 -30
  22. package/src/structures/MiniGames/Paintball.js +31 -11
  23. package/src/structures/MiniGames/Quakecraft.js +113 -50
  24. package/src/structures/MiniGames/SkyWars.js +340 -195
  25. package/src/structures/MiniGames/SmashHeroes.js +195 -69
  26. package/src/structures/MiniGames/SpeedUHC.js +76 -36
  27. package/src/structures/MiniGames/TNTGames.js +242 -73
  28. package/src/structures/MiniGames/TurboKartRacers.js +55 -115
  29. package/src/structures/MiniGames/UHC.js +135 -124
  30. package/src/structures/MiniGames/VampireZ.js +70 -37
  31. package/src/structures/MiniGames/Warlords.js +126 -1
  32. package/src/structures/MiniGames/WoolWars.js +54 -4
  33. package/src/structures/Player.js +33 -25
  34. package/src/structures/SkyBlock/SkyblockGarden.js +146 -0
  35. package/src/structures/SkyBlock/SkyblockMember.js +12 -5
  36. package/src/utils/Constants.js +507 -5
  37. package/src/utils/SkyblockUtils.js +33 -0
  38. package/typings/index.d.ts +1034 -899
@@ -1,15 +1,64 @@
1
1
  const divide = require('../../utils/divide');
2
- // eslint-disable-next-line jsdoc/require-jsdoc
3
- function generateModeStats(data, mode) {
4
- return {
5
- kills: data[`kills_${mode}`] || 0,
6
- deaths: data[`deaths_${mode}`] || 0,
7
- KDRatio: divide(data[`kills_${mode}`], data[`deaths_${mode}`]),
8
- wins: data[`wins_${mode}`] || 0,
9
- losses: data[`losses_${mode}`] || 0,
10
- WLRatio: divide(data[`wins_${mode}`], data[`losses_${mode}`])
11
- };
2
+
3
+ class ArenaBrawlMode {
4
+ /**
5
+ * @param {object} data ArenaBrawl data
6
+ * @param {string} mode mode
7
+ */
8
+ constructor(data, mode) {
9
+ /**
10
+ * Damage
11
+ * @type {number}
12
+ */
13
+ this.damage = data[`damage_${mode}`];
14
+ /**
15
+ * Kills
16
+ * @type {number}
17
+ */
18
+ this.kills = data[`kills_${mode}`];
19
+ /**
20
+ * Deaths
21
+ * @type {number}
22
+ */
23
+ this.deaths = data[`deaths_${mode}`];
24
+ /**
25
+ * KDRatio
26
+ * @type {number}
27
+ */
28
+ this.KDRatio = divide(this.kills, this.deaths);
29
+ /**
30
+ * Healed
31
+ * @type {number}
32
+ */
33
+ this.healed = data[`healed_${mode}`];
34
+ /**
35
+ * Wins
36
+ * @type {number}
37
+ */
38
+ this.wins = data[`wins_${mode}`];
39
+ /**
40
+ * Losses
41
+ * @type {number}
42
+ */
43
+ this.losses = data[`losses_${mode}`];
44
+ /**
45
+ * WLRatio
46
+ * @type {number}
47
+ */
48
+ this.WLRatio = divide(this.wins, this.losses);
49
+ /**
50
+ * Games Played
51
+ * @type {number}
52
+ */
53
+ this.games = data[`games_${mode}`];
54
+ /**
55
+ * Winstreak
56
+ * @type {number}
57
+ */
58
+ this.winstreak = data[`win_streaks_${mode}`];
59
+ }
12
60
  }
61
+
13
62
  /**
14
63
  * ArenaBrawl class
15
64
  */
@@ -23,30 +72,47 @@ class ArenaBrawl {
23
72
  * @type {number}
24
73
  */
25
74
  this.coins = data.coins || 0;
75
+ /**
76
+ * Coins Spent
77
+ * @type {number}
78
+ */
79
+ this.coinsSpent = data.coins_spent || 0;
80
+ /**
81
+ * Wins
82
+ * @type {number}
83
+ */
84
+ this.wins = data.wins || 0;
85
+ /**
86
+ * Keys
87
+ * @type {number}
88
+ */
89
+ this.keys = data.keys || 0;
90
+ /**
91
+ * Chests
92
+ * @type {number}
93
+ */
94
+ this.chests = data.magical_chest || 0;
95
+ /**
96
+ * Rune
97
+ * @type {string}
98
+ */
99
+ this.rune = data.active_rune || '';
100
+ /**
101
+ * ArenaBrawl mode stats
102
+ * @type {ArenaBrawlMode}
103
+ */
104
+ this['1v1'] = new ArenaBrawlMode(data, '1v1');
26
105
  /**
27
106
  * ArenaBrawl mode stats
28
- * @type {ArenaBrawlStats}
107
+ * @type {ArenaBrawlMode}
29
108
  */
30
- this.mode = {
31
- '1v1': generateModeStats(data, '1v1'),
32
- '2v2': generateModeStats(data, '2v2'),
33
- '4v4': generateModeStats(data, '4v4')
34
- };
109
+ this['2v2'] = new ArenaBrawlMode(data, '2v2');
110
+ /**
111
+ * ArenaBrawl mode stats
112
+ * @type {ArenaBrawlMode}
113
+ */
114
+ this['4v4'] = new ArenaBrawlMode(data, '4v4');
35
115
  }
36
116
  }
37
- /**
38
- * @typedef {Object} ArenaBrawlStats
39
- * @property {ArenaBrawlModeStats} '1v1' ArenaBrawl 1v1 stats
40
- * @property {ArenaBrawlModeStats} '2v2' ArenaBrawl 2v2 stats
41
- * @property {ArenaBrawlModeStats} '4v4' ArenaBrawl 4v4 stats
42
- */
43
- /**
44
- * @typedef {Object} ArenaBrawlModeStats
45
- * @property {number} kills ArenaBrawl kills
46
- * @property {number} deaths ArenaBrawl deaths
47
- * @property {number} KDRatio ArenaBrawl Kill Death ratio
48
- * @property {number} wins ArenaBrawl wins
49
- * @property {number} losses ArenaBrawl losses
50
- * @property {number} WLRatio ArenaBrawl Win Loss ratio
51
- */
117
+
52
118
  module.exports = ArenaBrawl;
@@ -1,71 +1,109 @@
1
1
  const divide = require('../../utils/divide');
2
- const kits = [
3
- 'arachnologist',
4
- 'archer',
5
- 'armorer',
6
- 'astronaut',
7
- 'baker',
8
- 'blaze',
9
- 'creepertamer',
10
- 'fisherman',
11
- 'horsetamer',
12
- 'hunter',
13
- 'knight',
14
- 'meatmaster',
15
- 'necromancer',
16
- 'pigman',
17
- 'reddragon',
18
- 'rogue',
19
- 'scout',
20
- 'slimeyslime',
21
- 'speleologist',
22
- 'tim',
23
- 'toxicologist',
24
- 'troll',
25
- 'wolftamer',
26
- 'paladin',
27
- 'shadow knight',
28
- 'hype train',
29
- 'jockey',
30
- 'reaper',
31
- 'golem',
32
- 'farmer',
33
- 'florist',
34
- 'snowman',
35
- 'guardian',
36
- 'warlock',
37
- 'viking',
38
- 'diver',
39
- 'ranger',
40
- 'donkeytamer',
41
- 'phoenix',
42
- 'warrior',
43
- 'rambo'
44
- ];
45
2
 
46
- // eslint-disable-next-line jsdoc/require-jsdoc
47
- function generateKitStats(data) {
48
- const stats = [];
49
- for (let i = 0; i < kits.length; i++) {
50
- if (data[kits[i]]) {
51
- stats.push({
52
- name: kits[i],
53
- games: data[`games_played_${kits[i]}`] || 0,
54
- level: data[kits[i]] + 1 || 1,
55
- experience: data[`exp_${kits[i]}`] || 0,
56
- prestige: data[`p${kits[i]}`] || 0,
57
- kills: data[`kills_${kits[i]}`] || 0,
58
- deaths: data[`deaths_${kits[i]}`] || 0,
59
- KDRatio: divide(data[`kills_${kits[i]}`], data[`deaths_${kits[i]}`]),
60
- wins: data[`wins_${kits[i]}`] || 0,
61
- losses: data[`losses_${kits[i]}`] || 0,
62
- WLRatio: divide(data[`wins_${kits[i]}`], data[`losses_${kits[i]}`]),
63
- timePlayed: data[`time_played_${kits[i]}`] || null
64
- });
65
- }
3
+ class BlitzSGKit {
4
+ /**
5
+ * @param {object} data Blitz SG data
6
+ * @param {string} kitName Kit name
7
+ */
8
+ constructor(data, kitName) {
9
+ /**
10
+ * Kit Level
11
+ * @type {number}
12
+ */
13
+ this.level = data[kitName] || 0;
14
+ /**
15
+ * Kit Level
16
+ * @type {number}
17
+ */
18
+ this.exp = data[`exp_${kitName}`] || 0;
19
+ /**
20
+ * Kills
21
+ * @type {number}
22
+ */
23
+ this.kills = data[`kills_${kitName}`] || 0;
24
+ /**
25
+ * Deaths
26
+ * @type {number}
27
+ */
28
+ this.deaths = data[`deaths_${kitName}`] || 0;
29
+ /**
30
+ * Kill Death ratio
31
+ * @type {number}
32
+ */
33
+ this.KDRatio = divide(this.kills, this.deaths);
34
+ /**
35
+ * Wins
36
+ * @type {number}
37
+ */
38
+ this.wins = data[`wins_${kitName}`] || 0;
39
+ /**
40
+ * Games Played
41
+ * @type {number}
42
+ */
43
+ this.gamesPlayed = data[`games_played_${kitName}`] || 0;
44
+ /**
45
+ * Losses
46
+ * @type {number}
47
+ */
48
+ this.losses = this.gamesPlayed - this.wins;
49
+ /**
50
+ * Win Loss ratio
51
+ * @type {number}
52
+ */
53
+ this.WLRatio = divide(this.wins, this.losses);
54
+ /**
55
+ * Arrows Shot
56
+ * @type {number}
57
+ */
58
+ this.arrowsShot = data[`arrows_fired_${kitName}`] || 0;
59
+ /**
60
+ * Arrows Hit
61
+ * @type {number}
62
+ */
63
+ this.arrowsHit = data[`arrows_hit_${kitName}`] || 0;
64
+ /**
65
+ * Bow Accuracy
66
+ * @type {number}
67
+ */
68
+ this.bowAccuracy = divide(this.arrowsHit, this.arrowsShot);
69
+ /**
70
+ * Damage Delt
71
+ * @type {number}
72
+ */
73
+ this.damage = data[`damage_${kitName}`] || 0;
74
+ /**
75
+ * Damage Taken
76
+ * @type {number}
77
+ */
78
+ this.damageTaken = data[`damage_taken_${kitName}`] || 0;
79
+ /**
80
+ * Potions Drunk
81
+ * @type {number}
82
+ */
83
+ this.potionsDrunk = data[`potions_drunk_${kitName}`] || 0;
84
+ /**
85
+ * Potions Thrown
86
+ * @type {number}
87
+ */
88
+ this.potionsThrown = data[`potions_thrown_${kitName}`] || 0;
89
+ /**
90
+ * Time Played (In seconds)
91
+ * @type {number}
92
+ */
93
+ this.playTime = data[`time_played_${kitName}`] || 0;
94
+ /**
95
+ * Mobs Spawned
96
+ * @type {number}
97
+ */
98
+ this.mobsSpawned = data[`mobs_spawned_${kitName}`] || 0;
99
+ /**
100
+ * Chests Opened
101
+ * @type {number}
102
+ */
103
+ this.chestsOpened = data[`chests_opened_${kitName}`] || 0;
66
104
  }
67
- return stats;
68
105
  }
106
+
69
107
  /**
70
108
  * Blitz SG class
71
109
  */
@@ -84,6 +122,21 @@ class BlitzSurvivalGames {
84
122
  * @type {number}
85
123
  */
86
124
  this.kills = data.kills || 0;
125
+ /**
126
+ * Kit
127
+ * @type {string}
128
+ */
129
+ this.kit = data.defaultkit || '';
130
+ /**
131
+ * Solo Kills
132
+ * @type {number}
133
+ */
134
+ this.killsSolo = data.kills_solo_normal || 0;
135
+ /**
136
+ * Teams Kills
137
+ * @type {number}
138
+ */
139
+ this.killsTeams = data.kills_teams_normal || 0;
87
140
  /**
88
141
  * Deaths
89
142
  * @type {number}
@@ -94,80 +147,278 @@ class BlitzSurvivalGames {
94
147
  * @type {number}
95
148
  */
96
149
  this.KDRatio = divide(this.kills, this.deaths);
150
+ /**
151
+ * Wins
152
+ * @type {number}
153
+ */
154
+ this.wins = data.wins || 0;
97
155
  /**
98
156
  * Solo wins
99
157
  * @type {number}
100
158
  */
101
- this.winsSolo = data.wins || 0;
159
+ this.winsSolo = data.wins_solo_normal || 0;
102
160
  /**
103
161
  * Team wins
104
162
  * @type {number}
105
163
  */
106
164
  this.winsTeam = data.wins_teams || 0;
107
165
  /**
108
- * Stats for each kit
109
- * @type {BlitzSGKitStats[]}
166
+ * Games Played
167
+ * @type {number}
168
+ */
169
+ this.gamesPlayed = data.games_played || 0;
170
+ /**
171
+ * Losses
172
+ * @type {number}
173
+ */
174
+ this.losses = this.gamesPlayed - this.wins;
175
+ /**
176
+ * Win Loss ratio
177
+ * @type {number}
178
+ */
179
+ this.WLRatio = divide(this.wins, this.losses);
180
+ /**
181
+ * Arrows Shot
182
+ * @type {number}
183
+ */
184
+ this.arrowsShot = data.arrows_fired || 0;
185
+ /**
186
+ * Arrows Hit
187
+ * @type {number}
188
+ */
189
+ this.arrowsHit = data.arrows_hit || 0;
190
+ /**
191
+ * Bow Accuracy
192
+ * @type {number}
193
+ */
194
+ this.bowAccuracy = divide(this.arrowsHit, this.arrowsShot);
195
+ /**
196
+ * Damage Delt
197
+ * @type {number}
198
+ */
199
+ this.damage = data.damage || 0;
200
+ /**
201
+ * Damage Taken
202
+ * @type {number}
203
+ */
204
+ this.damageTaken = data.damage_taken || 0;
205
+ /**
206
+ * Potions Drunk
207
+ * @type {number}
208
+ */
209
+ this.potionsDrunk = data.potions_drunk || 0;
210
+ /**
211
+ * Potions Thrown
212
+ * @type {number}
213
+ */
214
+ this.potionsThrown = data.potions_thrown || 0;
215
+ /**
216
+ * Mobs Spawned
217
+ * @type {number}
218
+ */
219
+ this.mobsSpawned = data.mobs_spawned || 0;
220
+ /**
221
+ * Time Played (In seconds)
222
+ * @type {number}
223
+ */
224
+ this.playTime = data.time_played || 0;
225
+ /**
226
+ * Blitz Uses
227
+ * @type {number}
228
+ */
229
+ this.blitzUses = data.blitz_uses || 0;
230
+ /**
231
+ * Chests Opened
232
+ * @type {number}
233
+ */
234
+ this.chestsOpened = data.chests_opened || 0;
235
+
236
+ /**
237
+ * Archer Kit Stats
238
+ * @type {BlitzSGKit}
239
+ */
240
+ this.archer = new BlitzSGKit(data, 'archer');
241
+ /**
242
+ * Meatmaster Kit Stats
243
+ * @type {BlitzSGKit}
244
+ */
245
+ this.meatmaster = new BlitzSGKit(data, 'meatmaster');
246
+ /**
247
+ * Speleologist Kit Stats
248
+ * @type {BlitzSGKit}
249
+ */
250
+ this.speleologist = new BlitzSGKit(data, 'speleologist');
251
+ /**
252
+ * Baker Kit Stats
253
+ * @type {BlitzSGKit}
254
+ */
255
+ this.baker = new BlitzSGKit(data, 'baker');
256
+ /**
257
+ * Knight Kit Stats
258
+ * @type {BlitzSGKit}
259
+ */
260
+ this.knight = new BlitzSGKit(data, 'knight');
261
+ /**
262
+ * Guardian Kit Stats
263
+ * @type {BlitzSGKit}
264
+ */
265
+ this.guardian = new BlitzSGKit(data, 'guardian');
266
+ /**
267
+ * Scout Kit Stats
268
+ * @type {BlitzSGKit}
269
+ */
270
+ this.scout = new BlitzSGKit(data, 'scout');
271
+ /**
272
+ * Hunter Kit Stats
273
+ * @type {BlitzSGKit}
274
+ */
275
+ this.hunter = new BlitzSGKit(data, 'hunter');
276
+ /**
277
+ * Hype Train Kit Stats
278
+ * @type {BlitzSGKit}
279
+ */
280
+ this.hypeTrain = new BlitzSGKit(data, 'hype train');
281
+ /**
282
+ * Fisherman Kit Stats
283
+ * @type {BlitzSGKit}
284
+ */
285
+ this.fisherman = new BlitzSGKit(data, 'fisherman');
286
+ /**
287
+ * Armorer Kit Stats
288
+ * @type {BlitzSGKit}
289
+ */
290
+ this.armorer = new BlitzSGKit(data, 'armorer');
291
+ /**
292
+ * Horsetamer Kit Stats
293
+ * @type {BlitzSGKit}
294
+ */
295
+ this.horsetamer = new BlitzSGKit(data, 'horsetamer');
296
+ /**
297
+ * Astronaut Kit Stats
298
+ * @type {BlitzSGKit}
299
+ */
300
+ this.astronaut = new BlitzSGKit(data, 'astronaut');
301
+ /**
302
+ * Troll Kit Stats
303
+ * @type {BlitzSGKit}
304
+ */
305
+ this.troll = new BlitzSGKit(data, 'troll');
306
+ /**
307
+ * Reaper Kit Stats
308
+ * @type {BlitzSGKit}
110
309
  */
111
- this.kitStats = generateKitStats(data);
310
+ this.reaper = new BlitzSGKit(data, 'reaper');
311
+ /**
312
+ * Shark Kit Stats
313
+ * @type {BlitzSGKit}
314
+ */
315
+ this.shark = new BlitzSGKit(data, 'shark');
316
+ /**
317
+ * Reddragon Kit Stats
318
+ * @type {BlitzSGKit}
319
+ */
320
+ this.reddragon = new BlitzSGKit(data, 'reddragon');
321
+ /**
322
+ * Toxicologist Kit Stats
323
+ * @type {BlitzSGKit}
324
+ */
325
+ this.toxicologist = new BlitzSGKit(data, 'toxicologist');
326
+ /**
327
+ * Rogue Kit Stats
328
+ * @type {BlitzSGKit}
329
+ */
330
+ this.rogue = new BlitzSGKit(data, 'rogue');
331
+ /**
332
+ * Warlock Kit Stats
333
+ * @type {BlitzSGKit}
334
+ */
335
+ this.warlock = new BlitzSGKit(data, 'warlock');
336
+ /**
337
+ * Slimeyslime Kit Stats
338
+ * @type {BlitzSGKit}
339
+ */
340
+ this.slimeyslime = new BlitzSGKit(data, 'slimeyslime');
341
+ /**
342
+ * Jockey Kit Stats
343
+ * @type {BlitzSGKit}
344
+ */
345
+ this.jockey = new BlitzSGKit(data, 'jockey');
346
+ /**
347
+ * Golem Kit Stats
348
+ * @type {BlitzSGKit}
349
+ */
350
+ this.golem = new BlitzSGKit(data, 'golem');
351
+ /**
352
+ * Viking Kit Stats
353
+ * @type {BlitzSGKit}
354
+ */
355
+ this.viking = new BlitzSGKit(data, 'viking');
356
+ /**
357
+ * Shadow Knight Kit Stats
358
+ * @type {BlitzSGKit}
359
+ */
360
+ this.shadowKnight = new BlitzSGKit(data, 'shadow knight');
361
+ /**
362
+ * Pigman Kit Stats
363
+ * @type {BlitzSGKit}
364
+ */
365
+ this.pigman = new BlitzSGKit(data, 'pigman');
366
+ /**
367
+ * Paladin Kit Stats
368
+ * @type {BlitzSGKit}
369
+ */
370
+ this.paladin = new BlitzSGKit(data, 'paladin');
371
+ /**
372
+ * Necromancer Kit Stats
373
+ * @type {BlitzSGKit}
374
+ */
375
+ this.necromancer = new BlitzSGKit(data, 'necromancer');
376
+ /**
377
+ * Florist Kit Stats
378
+ * @type {BlitzSGKit}
379
+ */
380
+ this.florist = new BlitzSGKit(data, 'florist');
381
+ /**
382
+ * Diver Kit Stats
383
+ * @type {BlitzSGKit}
384
+ */
385
+ this.diver = new BlitzSGKit(data, 'diver');
386
+ /**
387
+ * Arachnologist Kit Stats
388
+ * @type {BlitzSGKit}
389
+ */
390
+ this.arachnologist = new BlitzSGKit(data, 'arachnologist');
391
+ /**
392
+ * Blaze Kit Stats
393
+ * @type {BlitzSGKit}
394
+ */
395
+ this.blaze = new BlitzSGKit(data, 'blaze');
396
+ /**
397
+ * Wolftamer Kit Stats
398
+ * @type {BlitzSGKit}
399
+ */
400
+ this.wolftamer = new BlitzSGKit(data, 'wolftamer');
401
+ /**
402
+ * Tim Kit Stats
403
+ * @type {BlitzSGKit}
404
+ */
405
+ this.tim = new BlitzSGKit(data, 'tim');
406
+ /**
407
+ * Farmer Kit Stats
408
+ * @type {BlitzSGKit}
409
+ */
410
+ this.farmer = new BlitzSGKit(data, 'farmer');
411
+ /**
412
+ * Creepertamer Kit Stats
413
+ * @type {BlitzSGKit}
414
+ */
415
+ this.creepertamer = new BlitzSGKit(data, 'creepertamer');
416
+ /**
417
+ * Snowman Kit Stats
418
+ * @type {BlitzSGKit}
419
+ */
420
+ this.snowman = new BlitzSGKit(data, 'snowman');
112
421
  }
113
422
  }
114
- /**
115
- * @typedef {string} BlitzSGKit
116
- * * `arachnologist`
117
- * * `archer`
118
- * * `armorer`
119
- * * `astronaut`
120
- * * `baker`
121
- * * `blaze`
122
- * * `creepertamer`
123
- * * `fisherman`
124
- * * `horsetamer`
125
- * * `hunter`
126
- * * `knight`
127
- * * `meatmaster`
128
- * * `necromancer`
129
- * * `pigman`
130
- * * `reddragon`
131
- * * `rogue`
132
- * * `scout`
133
- * * `slimeyslime`
134
- * * `speleologist`
135
- * * `tim`
136
- * * `toxicologist`
137
- * * `troll`
138
- * * `wolftamer`
139
- * * `paladin`
140
- * * `shadow knight`
141
- * * `hype train`
142
- * * `jockey`
143
- * * `reaper`
144
- * * `golem`
145
- * * `farmer`
146
- * * `florist`
147
- * * `snowman`
148
- * * `guardian`
149
- * * `warlock`
150
- * * `viking`
151
- * * `diver`
152
- * * `ranger`
153
- * * `donkeytamer`
154
- * * `phoenix`
155
- * * `warrior`
156
- * * `rambo`
157
- */
158
- /**
159
- * @typedef {object} BlitzSGKitStats
160
- * @property {BlitzSGKit} name Kit name
161
- * @property {number} games Played games
162
- * @property {number} level level
163
- * @property {number} experience Total experience
164
- * @property {number} prestige Prestige
165
- * @property {number} kills Kills
166
- * @property {number} deaths Deaths
167
- * @property {number} KDRatio Kill Death ratio
168
- * @property {number} wins Wins
169
- * @property {number} losses Losses
170
- * @property {number} WLRatio Win Loss ratio
171
- * @property {number|null} timePlayed Time played
172
- */
423
+
173
424
  module.exports = BlitzSurvivalGames;