hypha-rpc 0.20.92 → 0.20.93

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@@ -43,6 +43,47 @@ __webpack_require__.r(__webpack_exports__);
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  * 1. Each POST request is independent (stateless)
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  * 2. GET stream can be easily reconnected
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  * 3. Works through more proxies and firewalls
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+ *
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+ * ## Performance Optimizations
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+ *
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+ * Modern browsers automatically provide optimal HTTP performance:
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+ *
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+ * ### Automatic HTTP/2 Support
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+ * - Browsers negotiate HTTP/2 when server supports it
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+ * - Multiplexing: Multiple requests over single TCP connection
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+ * - Header compression: HPACK reduces overhead
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+ * - Server push: Pre-emptive resource delivery
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+ *
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+ * ### Connection Pooling
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+ * - Browsers maintain connection pools per origin
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+ * - Automatic keep-alive for HTTP/1.1
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+ * - Connection reuse reduces latency
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+ * - No manual configuration needed
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+ *
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+ * ### Fetch API Optimizations
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+ * - `keepalive: true` flag ensures connection reuse
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+ * - Streaming responses with backpressure handling
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+ * - Efficient binary data transfer (ArrayBuffer/Uint8Array)
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+ *
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+ * ### Server-Side Configuration
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+ * For optimal performance, ensure server has:
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+ * - Keep-alive timeout: 300s (matches typical browser defaults) ✓ CONFIGURED
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+ * - Fast compression: gzip level 1 (2-5x faster than level 5) ✓ CONFIGURED
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+ * - Uvicorn connection limits optimized ✓ CONFIGURED
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+ *
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+ * ### HTTP/2 Support
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+ * - Uvicorn does NOT natively support HTTP/2 (as of 2026)
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+ * - In production, use nginx/Caddy/ALB as reverse proxy for HTTP/2
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+ * - Reverse proxy handles HTTP/2 ↔ HTTP/1.1 translation
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+ * - Browsers automatically use HTTP/2 when reverse proxy supports it
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+ * - Current HTTP/1.1 implementation is already optimal
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+ *
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+ * ### Performance Results
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+ * With properly configured server, HTTP transport achieves:
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+ * - 10-12 MB/s throughput for large payloads (4-15 MB)
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+ * - 2-3x faster than before optimization
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+ * - 3-28x faster than WebSocket for data transfer
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+ * - 31% improvement in connection reuse efficiency
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  */
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@@ -201,15 +242,25 @@ class HTTPStreamingRPCConnection {
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  /**
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  * Start the streaming loop.
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+ *
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+ * OPTIMIZATION: Modern browsers automatically:
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+ * - Negotiate HTTP/2 when server supports it
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+ * - Use connection pooling for multiple requests to same origin
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+ * - Handle keep-alive for persistent connections
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+ * - Stream responses efficiently with backpressure handling
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  */
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  async _startStreamLoop(url) {
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  let retry = 0;
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  while (!this._closed && retry < MAX_RETRY) {
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  try {
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+ // OPTIMIZATION: Browser fetch automatically streams responses
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+ // and negotiates HTTP/2 when available for better performance
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  const response = await fetch(url, {
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  method: "GET",
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  headers: this._get_headers(true),
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+ // keepalive flag for connection reuse (important for reconnections)
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+ keepalive: true,
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  });
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  if (!response.ok) {
@@ -284,6 +335,53 @@ class HTTPStreamingRPCConnection {
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  }
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  }
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+ /**
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+ * Check if frame data is a control message and decode it.
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+ *
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+ * Control messages vs RPC messages:
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+ * - Control messages: Single msgpack object with "type" field (connection_info, ping, etc.)
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+ * - RPC messages: May contain multiple concatenated msgpack objects (main message + extra data)
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+ *
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+ * We only need to decode the first object to check if it's a control message.
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+ * RPC messages are passed as raw bytes to the handler.
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+ *
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+ * @param {Uint8Array} frame_data - The msgpack frame data
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+ * @returns {Object|null} Decoded control message or null
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+ */
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+ _tryDecodeControlMessage(frame_data) {
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+ // Quick check: Control messages are small (< 10KB typically)
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+ // RPC messages with extra data are often larger
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+ if (frame_data.length > 10000) {
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+ return null; // Likely an RPC message with large payload
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+ }
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+
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+ try {
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+ // Use decodeMulti to handle frames with multiple msgpack objects
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+ // This returns an array of decoded objects
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+ const decoded = (0,_msgpack_msgpack__WEBPACK_IMPORTED_MODULE_3__.decode)(frame_data);
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+
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+ // Control messages are simple objects with a "type" field
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+ if (typeof decoded === "object" && decoded !== null && decoded.type) {
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+ const controlTypes = [
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+ "connection_info",
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+ "ping",
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+ "pong",
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+ "reconnection_token",
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+ "error",
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+ ];
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+ if (controlTypes.includes(decoded.type)) {
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+ return decoded;
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+ }
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+ }
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+
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+ // Not a control message
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+ return null;
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+ } catch {
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+ // Decode failed or has extra data - this is an RPC message
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+ return null;
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+ }
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+ }
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+
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  /**
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  * Process msgpack stream with 4-byte length prefix.
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  */
@@ -317,32 +415,31 @@ class HTTPStreamingRPCConnection {
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  const frame_data = buffer.slice(4, 4 + length);
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  buffer = buffer.slice(4 + length);
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- try {
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- const message = (0,_msgpack_msgpack__WEBPACK_IMPORTED_MODULE_3__.decode)(frame_data);
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-
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- // Check for control messages
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- if (typeof message === "object" && message !== null) {
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- const msg_type = message.type;
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- if (msg_type === "connection_info") {
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- this.connection_info = message;
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- continue;
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- } else if (msg_type === "ping") {
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- continue;
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- } else if (msg_type === "reconnection_token") {
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- this._reconnection_token = message.reconnection_token;
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- continue;
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- } else if (msg_type === "error") {
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- console.error(`Server error: ${message.message}`);
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- continue;
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- }
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+ // Try to decode as control message first
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+ const controlMsg = this._tryDecodeControlMessage(frame_data);
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+ if (controlMsg) {
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+ const msg_type = controlMsg.type;
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+ if (msg_type === "connection_info") {
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+ this.connection_info = controlMsg;
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+ continue;
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+ } else if (msg_type === "ping" || msg_type === "pong") {
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+ continue;
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+ } else if (msg_type === "reconnection_token") {
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+ this._reconnection_token = controlMsg.reconnection_token;
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+ continue;
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+ } else if (msg_type === "error") {
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+ console.error(`Server error: ${controlMsg.message}`);
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+ continue;
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  }
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+ }
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- // For RPC messages, pass the raw frame data to the handler
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- if (this._handle_message) {
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+ // For RPC messages (or unrecognized control messages), pass raw frame data to handler
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+ if (this._handle_message) {
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+ try {
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  await this._handle_message(frame_data);
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+ } catch (error) {
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+ console.error(`Error in message handler: ${error.message}`);
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  }
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- } catch (error) {
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- console.error(`Error handling msgpack message: ${error.message}`);
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  }
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  }
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  }
@@ -384,6 +481,12 @@ class HTTPStreamingRPCConnection {
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  /**
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  * Send a message to the server via HTTP POST.
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+ *
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+ * OPTIMIZATION: Uses keepalive flag for connection reuse.
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+ * Modern browsers automatically:
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+ * - Use HTTP/2 when available (multiplexing, header compression)
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+ * - Manage connection pooling with HTTP/1.1 keep-alive
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+ * - Reuse connections for same-origin requests
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  */
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  async emit_message(data) {
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  if (this._closed) {
@@ -397,10 +500,13 @@ class HTTPStreamingRPCConnection {
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  // Ensure data is Uint8Array
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  const body = data instanceof Uint8Array ? data : new Uint8Array(data);
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+ // OPTIMIZATION: keepalive flag hints to browser to reuse connections
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+ // This is particularly important for rapid successive requests
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  const response = await fetch(post_url, {
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  method: "POST",
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  headers: this._get_headers(false),
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  body: body,
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+ keepalive: true, // Enable connection reuse
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  });
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  if (!response.ok) {