hyperframes 0.5.0-alpha.8 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +7518 -5457
- package/dist/commands/contrast-audit.browser.js +2 -0
- package/dist/docs/compositions.md +35 -7
- package/dist/docs/rendering.md +4 -1
- package/dist/hyperframe-runtime.js +82 -32
- package/dist/hyperframe.manifest.json +1 -1
- package/dist/hyperframe.runtime.iife.js +82 -32
- package/dist/skills/gsap/SKILL.md +30 -1
- package/dist/skills/hyperframes/SKILL.md +165 -39
- package/dist/skills/hyperframes/house-style.md +3 -1
- package/dist/skills/hyperframes/patterns.md +73 -0
- package/dist/skills/hyperframes/references/beat-direction.md +102 -0
- package/dist/skills/hyperframes/references/design-picker.md +117 -0
- package/dist/skills/hyperframes/references/motion-principles.md +73 -0
- package/dist/skills/hyperframes/references/narration.md +92 -0
- package/dist/skills/hyperframes/references/prompt-expansion.md +68 -0
- package/dist/skills/hyperframes/references/techniques.md +387 -0
- package/dist/skills/hyperframes/references/transcript-guide.md +1 -45
- package/dist/skills/hyperframes/references/video-composition.md +62 -0
- package/dist/skills/hyperframes/scripts/contrast-report.mjs +10 -0
- package/dist/skills/hyperframes/templates/design-picker.html +1432 -0
- package/dist/skills/hyperframes/visual-styles.md +339 -107
- package/dist/skills/hyperframes-cli/SKILL.md +21 -27
- package/dist/studio/assets/hyperframes-player-CoI5h1xv.js +353 -0
- package/dist/studio/assets/index-BKjcNNNd.css +1 -0
- package/dist/studio/assets/index-CqiisJmo.js +93 -0
- package/dist/studio/index.html +2 -2
- package/dist/templates/_shared/AGENTS.md +7 -7
- package/dist/templates/_shared/CLAUDE.md +15 -7
- package/package.json +4 -2
- package/dist/skills/hyperframes/references/tts.md +0 -75
- package/dist/studio/assets/hyperframes-player-vibA20NC.js +0 -198
- package/dist/studio/assets/index-0Zt0t13W.css +0 -1
- package/dist/studio/assets/index-C9f5eif8.js +0 -105
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# Visual Techniques Reference
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10 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
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These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
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---
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## 1. SVG Path Drawing
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A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
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```html
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<svg viewBox="0 0 400 200">
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<path
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class="draw-path"
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d="M 50 100 L 200 50 L 350 100"
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stroke="#c84f1c"
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stroke-width="4"
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fill="none"
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stroke-linecap="round"
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/>
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</svg>
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<style>
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.draw-path {
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stroke-dasharray: 280;
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stroke-dashoffset: 280;
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}
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</style>
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<script>
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tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
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</script>
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```
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Use `path.getTotalLength()` to calculate the dasharray value dynamically.
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---
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## 2. Canvas 2D Procedural Art
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Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
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```html
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<canvas id="proc-canvas" width="1920" height="1080"></canvas>
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<script>
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var canvas = document.getElementById("proc-canvas");
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var ctx = canvas.getContext("2d");
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function hash(x, y) {
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var n = x * 374761393 + y * 668265263;
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n = (n ^ (n >> 13)) * 1274126177;
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return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
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}
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function drawFrame(t) {
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ctx.fillStyle = "#0a0a0a";
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ctx.fillRect(0, 0, 1920, 1080);
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for (var i = 0; i < 200; i++) {
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var x = hash(i, 0) * 1920;
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var y = hash(i, 1) * 1080;
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var brightness = hash(i, Math.floor(t * 10)) * 255;
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ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
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ctx.beginPath();
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ctx.arc(x, y, 2, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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var proxy = { time: 0 };
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tl.to(
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proxy,
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{
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time: 5,
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duration: 5,
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ease: "none",
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onUpdate: function () {
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drawFrame(proxy.time);
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},
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},
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0,
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);
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</script>
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```
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The `hash()` function is deterministic — same frame renders identically every time.
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---
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## 3. CSS 3D Transforms
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Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
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```html
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<div class="stage" style="perspective: 900px;">
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<div class="card-3d" style="transform-style: preserve-3d;">
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<div class="face front">Product</div>
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<div class="face back" style="transform: rotateY(180deg);">Details</div>
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</div>
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</div>
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<script>
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tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
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</script>
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```
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Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
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---
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## 4. Per-Word Kinetic Typography
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Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
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```html
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<div class="headline">
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<span class="word w-0">Anything</span>
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<span class="word w-1">a</span>
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<span class="word w-2">browser</span>
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<span class="word w-3">can</span>
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<span class="word w-4">render</span>
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</div>
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<style>
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.word {
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display: inline-block;
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opacity: 0;
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margin: 0 0.12em;
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}
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</style>
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<script>
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// Word onset times from transcript.json (seconds relative to beat start)
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var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
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var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
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document.querySelectorAll(".word").forEach(function (word, i) {
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tl.from(
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word,
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{
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x: slides[i],
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y: 14,
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opacity: 0,
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duration: 0.35,
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ease: "power2.out",
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},
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timings[i],
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);
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});
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</script>
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```
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The slide distance DECAYS per word (80→12px) — mimics a camera settling.
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---
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## 5. Lottie Animation
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Vector animations that play inside a composition. Use for logos, character animations, icons.
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```html
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<script src="https://cdn.jsdelivr.net/npm/@dotlottie/player-component@2.7.12/dist/dotlottie-player.js"></script>
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<dotlottie-player
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class="lottie"
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src="../capture/assets/lottie/animation-0.json"
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autoplay
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loop
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speed="1.5"
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style="width:500px;height:500px;"
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>
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</dotlottie-player>
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<script>
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gsap.set(".lottie", { scale: 0.3, opacity: 0 });
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tl.to(".lottie", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
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</script>
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```
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Or use lottie-web for more control:
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```javascript
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var anim = lottie.loadAnimation({
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container: document.getElementById("anim"),
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renderer: "svg",
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loop: false,
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autoplay: false,
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path: "../capture/assets/lottie/animation-0.json",
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});
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```
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---
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## 6. Video Compositing
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Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
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```html
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<div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
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<video
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id="footage"
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src="../capture/assets/videos/clip.mp4"
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muted
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playsinline
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style="width:100%;height:100%;object-fit:cover;"
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></video>
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</div>
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<script>
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// Video playback is controlled by the framework — don't call play() manually
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tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
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</script>
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```
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The HyperFrames runtime handles video seeking and playback.
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---
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## 7. Character-by-Character Typing
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Terminal typing effect using `tl.call()` to update text content character by character.
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```html
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<div class="terminal-line">
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<span class="prompt">❯</span>
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<span class="typed" id="typed-text"></span>
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<span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
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</div>
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<script>
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var CMD = "npx hyperframes init";
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var typed = document.getElementById("typed-text");
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// Cursor blinks
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tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
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// Type each character
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for (var i = 0; i < CMD.length; i++) {
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(function (idx) {
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tl.call(
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function () {
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typed.textContent = CMD.substring(0, idx + 1);
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},
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null,
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(idx / CMD.length) * 0.9,
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);
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})(i);
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}
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</script>
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```
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Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
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---
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## 8. Variable Font Axis Animation
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Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
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```html
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<style>
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/* Load the captured local variable font — do NOT use Google Fonts @import.
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Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
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@font-face {
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font-family: "Fraunces";
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src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
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font-weight: 100 900;
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font-style: normal;
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font-display: block;
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}
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.wordmark {
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--opsz: 144;
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--wght: 440;
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font-family: "Fraunces", serif;
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font-variation-settings:
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"opsz" var(--opsz),
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"wght" var(--wght);
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font-size: 200px;
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}
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</style>
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<script>
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tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
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</script>
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```
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The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
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---
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## 9. GSAP MotionPathPlugin
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Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
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<div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
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<script>
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gsap.registerPlugin(MotionPathPlugin);
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tl.to(
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".dot",
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{
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motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
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duration: 1.5,
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ease: "power2.out",
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},
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0,
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);
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</script>
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```
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---
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## 10. Velocity-Matched Transitions
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Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
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```javascript
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// EXIT (in outgoing composition): accelerating with blur
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tl.to(
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".content",
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{
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y: -150,
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filter: "blur(30px)",
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opacity: 0,
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duration: 0.33,
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ease: "power2.in", // accelerates
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},
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beatDuration - 0.33,
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);
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// ENTRY (in incoming composition): decelerating from blur
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gsap.set(".content", { y: 150, filter: "blur(30px)" });
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tl.to(
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".content",
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{
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y: 0,
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filter: "blur(0px)",
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duration: 1.0,
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ease: "power2.out", // decelerates
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},
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0,
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);
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```
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The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
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---
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## 11. Audio-Reactive Animation
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Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
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**When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
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**How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
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```js
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// audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
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for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
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tl.call(
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(function (frame) {
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return function () {
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var bass = frame.bands[0]; // 0–1
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var treble = frame.bands[13];
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gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
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gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
|
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+
};
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})(AUDIO_DATA.frames[f]),
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[],
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+
f / AUDIO_DATA.fps,
|
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+
);
|
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+
}
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|
+
```
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+
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+
Per-frame sampling is required — a single tween will not react. Use the extract script:
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+
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+
```bash
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+
python3 skills/gsap/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
|
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|
+
```
|
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+
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+
Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
|
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+
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+
**Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes/references/audio-reactive.md` for the full API and anti-patterns.
|
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+
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+
---
|
|
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+
|
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|
+
## When to Use What
|
|
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|
+
|
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|
+
| Video energy | Techniques to combine |
|
|
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|
+
| ------------------------------ | --------------------------------------------------------------- |
|
|
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|
+
| High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
|
|
384
|
+
| Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
|
|
385
|
+
| Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
|
|
386
|
+
| Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
|
|
387
|
+
| Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
|
|
@@ -1,24 +1,6 @@
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1
1
|
# Transcript Guide
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2
2
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3
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-
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4
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-
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5
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`hyperframes transcribe` handles both transcription and format conversion:
|
|
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|
-
|
|
7
|
-
```bash
|
|
8
|
-
# Transcribe audio/video (uses whisper.cpp locally, no API key needed)
|
|
9
|
-
npx hyperframes transcribe audio.mp3
|
|
10
|
-
|
|
11
|
-
# Use a larger model for better accuracy
|
|
12
|
-
npx hyperframes transcribe audio.mp3 --model medium.en
|
|
13
|
-
|
|
14
|
-
# Filter to English only (skips non-English speech)
|
|
15
|
-
npx hyperframes transcribe audio.mp3 --language en
|
|
16
|
-
|
|
17
|
-
# Import an existing transcript from another tool
|
|
18
|
-
npx hyperframes transcribe captions.srt
|
|
19
|
-
npx hyperframes transcribe captions.vtt
|
|
20
|
-
npx hyperframes transcribe openai-response.json
|
|
21
|
-
```
|
|
3
|
+
For the `transcribe` CLI invocation, the `.en`-translates-non-English rule, and whisper model selection, see the `hyperframes-media` skill. This file covers what to do with the resulting transcript when authoring captions: input formats, mandatory quality checks, cleaning code, external-API fallbacks.
|
|
22
4
|
|
|
23
5
|
## Supported Input Formats
|
|
24
6
|
|
|
@@ -34,32 +16,6 @@ The CLI auto-detects and normalizes these formats:
|
|
|
34
16
|
|
|
35
17
|
**Word-level timestamps produce better captions.** SRT/VTT give phrase-level timing, which works but can't do per-word animation effects.
|
|
36
18
|
|
|
37
|
-
## Whisper Model Guide
|
|
38
|
-
|
|
39
|
-
The default model (`small.en`) balances accuracy and speed. For better results, use a larger model:
|
|
40
|
-
|
|
41
|
-
| Model | Size | Speed | Accuracy | When to use |
|
|
42
|
-
| ---------- | ------ | -------- | --------- | ------------------------------------- |
|
|
43
|
-
| `tiny` | 75 MB | Fastest | Low | Quick previews, testing pipeline |
|
|
44
|
-
| `base` | 142 MB | Fast | Fair | Short clips, clear audio |
|
|
45
|
-
| `small` | 466 MB | Moderate | Good | **Default** — good for most content |
|
|
46
|
-
| `medium` | 1.5 GB | Slow | Very good | Important content, noisy audio, music |
|
|
47
|
-
| `large-v3` | 3.1 GB | Slowest | Best | Production quality |
|
|
48
|
-
|
|
49
|
-
**Only add `.en` suffix when the user explicitly says the audio is English.** `.en` models are slightly more accurate for English but will TRANSLATE non-English audio instead of transcribing it.
|
|
50
|
-
|
|
51
|
-
**Critical: `.en` models translate non-English audio into English** — they don't transcribe it. If the audio might not be English, always use a model without the `.en` suffix and pass `--language` to specify the source language. If you're unsure of the language, use `small` (not `small.en`) without `--language` — whisper will auto-detect.
|
|
52
|
-
|
|
53
|
-
```bash
|
|
54
|
-
# Spanish audio
|
|
55
|
-
npx hyperframes transcribe audio.mp3 --model small --language es
|
|
56
|
-
|
|
57
|
-
# Unknown language — let whisper auto-detect
|
|
58
|
-
npx hyperframes transcribe audio.mp3 --model small
|
|
59
|
-
```
|
|
60
|
-
|
|
61
|
-
**Music and vocals over instrumentation**: `small.en` will misidentify lyrics — use `medium.en` as the minimum, or import lyrics manually. Even `medium.en` struggles with heavily produced tracks; for music videos, providing known lyrics as an SRT/VTT and importing with `hyperframes transcribe lyrics.srt` will always beat automated transcription.
|
|
62
|
-
|
|
63
19
|
## Transcript Quality Check (Mandatory)
|
|
64
20
|
|
|
65
21
|
After every transcription, **read the transcript and check for quality issues before proceeding.** Bad transcripts produce nonsensical captions. Never skip this step.
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
# Video Composition
|
|
2
|
+
|
|
3
|
+
Video frames are not web pages. These rules apply to every composition regardless of brand, style, or design.md.
|
|
4
|
+
|
|
5
|
+
## design.md Is Brand, Not Layout
|
|
6
|
+
|
|
7
|
+
design.md defines what the brand looks like: colors, fonts, personality, constraints. It does NOT define how to compose a video frame. Use brand colors at video-appropriate intensity — not at web-UI opacity.
|
|
8
|
+
|
|
9
|
+
**Strict from design.md:** hex values (including background color), font families, weight relationships, Do's and Don'ts. If the user chose a light canvas, use a light canvas. If they chose dark, use dark. Do not override their palette.
|
|
10
|
+
|
|
11
|
+
**Adapt for video:** type sizes, spacing, decorative opacity, border weight, component treatments. A web UI card at `border: 1px solid #e2e3e6` with `box-shadow: 0 2px 4px rgba(0,0,0,0.06)` is invisible on video. The brand color is sacred; the application is yours.
|
|
12
|
+
|
|
13
|
+
## Density
|
|
14
|
+
|
|
15
|
+
A beat with 3 elements looks empty. A beat with 8-10 feels alive.
|
|
16
|
+
|
|
17
|
+
Every scene needs:
|
|
18
|
+
|
|
19
|
+
- **Background texture** — radial glow, oversized ghost type, color panel, grain, grid. Never solid flat color.
|
|
20
|
+
- **Midground content** — the actual message. Cards, stats, code blocks, images.
|
|
21
|
+
- **Foreground accents** — dividers, labels, data bars, registration marks, monospace metadata. The details that make it feel produced, not generated.
|
|
22
|
+
|
|
23
|
+
Aim for 8-10 visual elements per scene. Two of those should be decorative elements the user didn't ask for — you add them because empty frames look broken.
|
|
24
|
+
|
|
25
|
+
## Color Presence
|
|
26
|
+
|
|
27
|
+
Muted is fine. Flat is not. Every scene should have at least one color that pulls the eye.
|
|
28
|
+
|
|
29
|
+
- Brand accent should be VISIBLE — not a 5% opacity glow lost in compression. 15-25% for atmospheric, full saturation for focal elements.
|
|
30
|
+
- **Light canvases work differently than dark.** On dark: accent glows pop naturally. On light: use bolder borders (2px+ solid), stronger structural elements (rules, dividers), and full-saturation accent hits. Light backgrounds need texture (subtle grain, patterns) to avoid the "blank slide" feel. Don't switch to dark — make light cinematic.
|
|
31
|
+
- Tint neutrals toward the brand hue. Dead gray reads as undesigned.
|
|
32
|
+
|
|
33
|
+
## Scale
|
|
34
|
+
|
|
35
|
+
Web sizes are invisible on video. Everything scales up.
|
|
36
|
+
|
|
37
|
+
| Element | Web | Video |
|
|
38
|
+
| ------------------ | ------- | -------- |
|
|
39
|
+
| Headlines | 32-48px | 64-120px |
|
|
40
|
+
| Body text | 14-16px | 28-42px |
|
|
41
|
+
| Labels | 12px | 18-24px |
|
|
42
|
+
| Decorative opacity | 3-8% | 12-25% |
|
|
43
|
+
| Borders | 1px | 2-4px |
|
|
44
|
+
| Padding | 16-32px | 60-140px |
|
|
45
|
+
|
|
46
|
+
If you're writing a font-size under 24px in a video composition, justify it. If you're writing decorative opacity under 10%, it's invisible.
|
|
47
|
+
|
|
48
|
+
## Motion Intensity
|
|
49
|
+
|
|
50
|
+
Subtle reads as static at 30fps. Err toward more movement than feels safe.
|
|
51
|
+
|
|
52
|
+
- Every decorative element should have ambient motion: breathe, drift, pulse, orbit. Static decoratives feel dead.
|
|
53
|
+
- Vary motion per scene — don't repeat the same ambient pattern.
|
|
54
|
+
- Scene entrances should use 3+ different eases and directions. If every element enters from `y: 30, opacity: 0`, the scene has no choreography.
|
|
55
|
+
|
|
56
|
+
## Frame Composition
|
|
57
|
+
|
|
58
|
+
- **Two focal points minimum.** The eye needs somewhere to travel.
|
|
59
|
+
- **Fill the frame.** Hero text: 60-80% of frame width.
|
|
60
|
+
- **Anchor to edges.** Pin content to left/top or right/bottom. Centered-and-floating is a web layout pattern.
|
|
61
|
+
- **Split frames.** Data panel left, content right. Top bar with metadata, full-width below. Zone-based layouts over centered stacks.
|
|
62
|
+
- **Structural elements.** Rules, dividers, border panels. They create visual paths and animate well (`scaleX: 0` → `1`).
|
|
@@ -156,7 +156,9 @@ async function annotateFrame(pngBuf, elements) {
|
|
|
156
156
|
|
|
157
157
|
const measured = [];
|
|
158
158
|
for (const el of elements) {
|
|
159
|
+
if (isBBoxOutsideFrame(el.bbox, width, height)) continue;
|
|
159
160
|
const bg = sampleRingMedian(raw, width, height, channels, el.bbox);
|
|
161
|
+
if (!bg) continue;
|
|
160
162
|
const fg = compositeOver(el.fg, bg); // flatten any alpha against measured bg
|
|
161
163
|
const ratio = wcagRatio(fg, bg);
|
|
162
164
|
const large = isLargeText(el.fontSize, el.fontWeight);
|
|
@@ -167,6 +169,8 @@ async function annotateFrame(pngBuf, elements) {
|
|
|
167
169
|
el.wcagAAA = large ? ratio >= 4.5 : ratio >= 7;
|
|
168
170
|
measured.push(el);
|
|
169
171
|
}
|
|
172
|
+
elements.length = 0;
|
|
173
|
+
elements.push(...measured);
|
|
170
174
|
|
|
171
175
|
// Draw boxes + ratio labels as an SVG overlay (sharp composite).
|
|
172
176
|
const svg = buildOverlaySVG(measured, width, height);
|
|
@@ -186,6 +190,7 @@ function sampleRingMedian(raw, width, height, channels, bbox) {
|
|
|
186
190
|
const y0 = Math.max(0, Math.floor(bbox.y) - 4);
|
|
187
191
|
const y1 = Math.min(height - 1, Math.ceil(bbox.y + bbox.h) + 4);
|
|
188
192
|
const pushPixel = (x, y) => {
|
|
193
|
+
if (x < 0 || x >= width || y < 0 || y >= height) return;
|
|
189
194
|
const i = (y * width + x) * channels;
|
|
190
195
|
r.push(raw[i]);
|
|
191
196
|
g.push(raw[i + 1]);
|
|
@@ -199,9 +204,14 @@ function sampleRingMedian(raw, width, height, channels, bbox) {
|
|
|
199
204
|
pushPixel(x0, y);
|
|
200
205
|
pushPixel(x1, y);
|
|
201
206
|
}
|
|
207
|
+
if (r.length === 0) return null;
|
|
202
208
|
return [median(r), median(g), median(b), 1];
|
|
203
209
|
}
|
|
204
210
|
|
|
211
|
+
function isBBoxOutsideFrame(bbox, width, height) {
|
|
212
|
+
return bbox.x + bbox.w <= 0 || bbox.y + bbox.h <= 0 || bbox.x >= width || bbox.y >= height;
|
|
213
|
+
}
|
|
214
|
+
|
|
205
215
|
function median(arr) {
|
|
206
216
|
const s = [...arr].sort((a, b) => a - b);
|
|
207
217
|
return s[Math.floor(s.length / 2)];
|