hyperframes 0.4.38 → 0.5.0-alpha.10

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- # Visual Techniques Reference
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- 10 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
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- These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
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-
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- ---
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-
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- ## 1. SVG Path Drawing
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- A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
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-
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- ```html
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- <svg viewBox="0 0 400 200">
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- <path
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- class="draw-path"
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- d="M 50 100 L 200 50 L 350 100"
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- stroke="#c84f1c"
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- stroke-width="4"
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- fill="none"
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- stroke-linecap="round"
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- />
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- </svg>
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- <style>
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- .draw-path {
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- stroke-dasharray: 280;
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- stroke-dashoffset: 280;
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- }
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- </style>
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- <script>
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- tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
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- </script>
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- ```
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-
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- Use `path.getTotalLength()` to calculate the dasharray value dynamically.
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-
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- ---
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-
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- ## 2. Canvas 2D Procedural Art
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- Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
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-
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- ```html
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- <canvas id="proc-canvas" width="1920" height="1080"></canvas>
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- <script>
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- var canvas = document.getElementById("proc-canvas");
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- var ctx = canvas.getContext("2d");
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-
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- function hash(x, y) {
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- var n = x * 374761393 + y * 668265263;
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- n = (n ^ (n >> 13)) * 1274126177;
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- return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
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- }
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-
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- function drawFrame(t) {
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- ctx.fillStyle = "#0a0a0a";
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- ctx.fillRect(0, 0, 1920, 1080);
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- for (var i = 0; i < 200; i++) {
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- var x = hash(i, 0) * 1920;
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- var y = hash(i, 1) * 1080;
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- var brightness = hash(i, Math.floor(t * 10)) * 255;
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- ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
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- ctx.beginPath();
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- ctx.arc(x, y, 2, 0, Math.PI * 2);
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- ctx.fill();
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- }
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- }
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-
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- var proxy = { time: 0 };
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- tl.to(
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- proxy,
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- {
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- time: 5,
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- duration: 5,
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- ease: "none",
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- onUpdate: function () {
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- drawFrame(proxy.time);
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- },
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- },
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- 0,
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- );
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- </script>
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- ```
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- The `hash()` function is deterministic — same frame renders identically every time.
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- ---
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-
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- ## 3. CSS 3D Transforms
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- Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
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- ```html
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- <div class="stage" style="perspective: 900px;">
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- <div class="card-3d" style="transform-style: preserve-3d;">
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- <div class="face front">Product</div>
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- <div class="face back" style="transform: rotateY(180deg);">Details</div>
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- </div>
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- </div>
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- <script>
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- tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
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- </script>
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- ```
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- Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
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- ---
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-
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- ## 4. Per-Word Kinetic Typography
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- Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
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- ```html
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- <div class="headline">
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- <span class="word w-0">Anything</span>
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- <span class="word w-1">a</span>
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- <span class="word w-2">browser</span>
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- <span class="word w-3">can</span>
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- <span class="word w-4">render</span>
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- </div>
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- <style>
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- .word {
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- display: inline-block;
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- opacity: 0;
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- margin: 0 0.12em;
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- }
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- </style>
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- <script>
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- // Word onset times from transcript.json (seconds relative to beat start)
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- var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
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- var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
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-
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- document.querySelectorAll(".word").forEach(function (word, i) {
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- tl.from(
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- word,
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- {
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- x: slides[i],
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- y: 14,
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- opacity: 0,
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- duration: 0.35,
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- ease: "power2.out",
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- },
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- timings[i],
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- );
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- });
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- </script>
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- ```
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- The slide distance DECAYS per word (80→12px) — mimics a camera settling.
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-
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- ---
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-
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- ## 5. Lottie Animation
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- Vector animations that play inside a composition. Use for logos, character animations, icons.
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- ```html
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- <script src="https://cdn.jsdelivr.net/npm/@dotlottie/player-component@2.7.12/dist/dotlottie-player.js"></script>
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- <dotlottie-player
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- class="lottie"
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- src="../capture/assets/lottie/animation-0.json"
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- autoplay
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- loop
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- speed="1.5"
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- style="width:500px;height:500px;"
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- >
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- </dotlottie-player>
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- <script>
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- gsap.set(".lottie", { scale: 0.3, opacity: 0 });
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- tl.to(".lottie", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
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- </script>
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- ```
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- Or use lottie-web for more control:
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-
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- ```javascript
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- var anim = lottie.loadAnimation({
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- container: document.getElementById("anim"),
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- renderer: "svg",
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- loop: false,
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- autoplay: false,
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- path: "../capture/assets/lottie/animation-0.json",
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- });
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- ```
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-
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- ---
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- ## 6. Video Compositing
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- Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
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- ```html
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- <div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
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- <video
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- id="footage"
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- src="../capture/assets/videos/clip.mp4"
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- muted
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- playsinline
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- style="width:100%;height:100%;object-fit:cover;"
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- ></video>
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- </div>
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- <script>
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- // Video playback is controlled by the framework — don't call play() manually
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- tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
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- </script>
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- ```
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- The HyperFrames runtime handles video seeking and playback.
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- ---
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- ## 7. Character-by-Character Typing
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- Terminal typing effect using `tl.call()` to update text content character by character.
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- ```html
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- <div class="terminal-line">
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- <span class="prompt">❯</span>
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- <span class="typed" id="typed-text"></span>
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- <span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
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- </div>
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- <script>
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- var CMD = "npx hyperframes init";
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- var typed = document.getElementById("typed-text");
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-
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- // Cursor blinks
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- tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
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-
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- // Type each character
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- for (var i = 0; i < CMD.length; i++) {
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- (function (idx) {
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- tl.call(
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- function () {
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- typed.textContent = CMD.substring(0, idx + 1);
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- },
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- null,
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- (idx / CMD.length) * 0.9,
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- );
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- })(i);
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- }
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- </script>
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- ```
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- Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
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- ---
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- ## 8. Variable Font Axis Animation
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- Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
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- ```html
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- <style>
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- /* Load the captured local variable font — do NOT use Google Fonts @import.
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- Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
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- @font-face {
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- font-family: "Fraunces";
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- src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
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- font-weight: 100 900;
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- font-style: normal;
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- font-display: block;
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- }
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- .wordmark {
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- --opsz: 144;
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- --wght: 440;
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- font-family: "Fraunces", serif;
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- font-variation-settings:
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- "opsz" var(--opsz),
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- "wght" var(--wght);
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- font-size: 200px;
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- }
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- </style>
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- <script>
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- tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
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- </script>
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- ```
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- The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
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- ---
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- ## 9. GSAP MotionPathPlugin
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- Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
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- ```html
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- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
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- <div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
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- <script>
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- gsap.registerPlugin(MotionPathPlugin);
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- tl.to(
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- ".dot",
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- {
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- motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
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- duration: 1.5,
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- ease: "power2.out",
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- },
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- 0,
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- );
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- </script>
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- ```
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- ---
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- ## 10. Velocity-Matched Transitions
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- Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
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- ```javascript
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- // EXIT (in outgoing composition): accelerating with blur
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- tl.to(
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- ".content",
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- {
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- y: -150,
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- filter: "blur(30px)",
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- opacity: 0,
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- duration: 0.33,
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- ease: "power2.in", // accelerates
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- },
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- beatDuration - 0.33,
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- );
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- // ENTRY (in incoming composition): decelerating from blur
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- gsap.set(".content", { y: 150, filter: "blur(30px)" });
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- tl.to(
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- ".content",
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- {
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- y: 0,
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- filter: "blur(0px)",
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- duration: 1.0,
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- ease: "power2.out", // decelerates
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- },
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- 0,
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- );
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- ```
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- The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
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- ---
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- ## 11. Audio-Reactive Animation
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- Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
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- **When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
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- **How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
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- ```js
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- // audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
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- for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
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- tl.call(
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- (function (frame) {
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- return function () {
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- var bass = frame.bands[0]; // 0–1
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- var treble = frame.bands[13];
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- gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
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- gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
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- };
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- })(AUDIO_DATA.frames[f]),
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- [],
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- f / AUDIO_DATA.fps,
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- );
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- }
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- ```
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- Per-frame sampling is required — a single tween will not react. Use the extract script:
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- ```bash
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- python3 skills/gsap/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
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- ```
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- Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
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- **Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes/references/audio-reactive.md` for the full API and anti-patterns.
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- ---
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- ## When to Use What
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- | Video energy | Techniques to combine |
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- | ------------------------------ | --------------------------------------------------------------- |
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- | High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
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- | Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
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- | Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
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- | Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
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- | Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
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- # Video Composition
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- Video frames are not web pages. These rules apply to every composition regardless of brand, style, or design.md.
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- ## design.md Is Brand, Not Layout
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- design.md defines what the brand looks like: colors, fonts, personality, constraints. It does NOT define how to compose a video frame. Use brand colors at video-appropriate intensity — not at web-UI opacity.
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- **Strict from design.md:** hex values (including background color), font families, weight relationships, Do's and Don'ts. If the user chose a light canvas, use a light canvas. If they chose dark, use dark. Do not override their palette.
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- **Adapt for video:** type sizes, spacing, decorative opacity, border weight, component treatments. A web UI card at `border: 1px solid #e2e3e6` with `box-shadow: 0 2px 4px rgba(0,0,0,0.06)` is invisible on video. The brand color is sacred; the application is yours.
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- ## Density
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- A beat with 3 elements looks empty. A beat with 8-10 feels alive.
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- Every scene needs:
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- - **Background texture** — radial glow, oversized ghost type, color panel, grain, grid. Never solid flat color.
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- - **Midground content** — the actual message. Cards, stats, code blocks, images.
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- - **Foreground accents** — dividers, labels, data bars, registration marks, monospace metadata. The details that make it feel produced, not generated.
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- Aim for 8-10 visual elements per scene. Two of those should be decorative elements the user didn't ask for — you add them because empty frames look broken.
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- ## Color Presence
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- Muted is fine. Flat is not. Every scene should have at least one color that pulls the eye.
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- - Brand accent should be VISIBLE — not a 5% opacity glow lost in compression. 15-25% for atmospheric, full saturation for focal elements.
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- - **Light canvases work differently than dark.** On dark: accent glows pop naturally. On light: use bolder borders (2px+ solid), stronger structural elements (rules, dividers), and full-saturation accent hits. Light backgrounds need texture (subtle grain, patterns) to avoid the "blank slide" feel. Don't switch to dark — make light cinematic.
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- - Tint neutrals toward the brand hue. Dead gray reads as undesigned.
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- ## Scale
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- Web sizes are invisible on video. Everything scales up.
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- | Element | Web | Video |
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- | ------------------ | ------- | -------- |
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- | Headlines | 32-48px | 64-120px |
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- | Body text | 14-16px | 28-42px |
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- | Labels | 12px | 18-24px |
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- | Decorative opacity | 3-8% | 12-25% |
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- | Borders | 1px | 2-4px |
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- | Padding | 16-32px | 60-140px |
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- If you're writing a font-size under 24px in a video composition, justify it. If you're writing decorative opacity under 10%, it's invisible.
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- ## Motion Intensity
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- Subtle reads as static at 30fps. Err toward more movement than feels safe.
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- - Every decorative element should have ambient motion: breathe, drift, pulse, orbit. Static decoratives feel dead.
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- - Vary motion per scene — don't repeat the same ambient pattern.
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- - Scene entrances should use 3+ different eases and directions. If every element enters from `y: 30, opacity: 0`, the scene has no choreography.
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- ## Frame Composition
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- - **Two focal points minimum.** The eye needs somewhere to travel.
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- - **Fill the frame.** Hero text: 60-80% of frame width.
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- - **Anchor to edges.** Pin content to left/top or right/bottom. Centered-and-floating is a web layout pattern.
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- - **Split frames.** Data panel left, content right. Top bar with metadata, full-width below. Zone-based layouts over centered stacks.
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- - **Structural elements.** Rules, dividers, border panels. They create visual paths and animate well (`scaleX: 0` → `1`).