hyperframes 0.4.37 → 0.4.39

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+ # Prompt Expansion
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+
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+ Run on every composition. Expansion is not about lengthening a short prompt — it's about grounding the user's intent against `design.md` and `house-style.md` and producing a consistent intermediate that every downstream agent reads the same way.
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+
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+ Runs AFTER design direction is established (Step 1). The expansion consumes design.md (if present) and produces output that cites its exact values.
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+
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+ ## Prerequisites
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+
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+ Read before generating:
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+
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+ - `design.md` (if it exists) — extract brand colors, fonts, mood, and constraints. The expansion cites these exact values (hex codes, font names); it does not invent new ones.
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+ - [beat-direction.md](beat-direction.md) — per-beat planning format (concept, mood, choreography verbs, transitions, depth layers, rhythm). The expansion outputs each scene using this format.
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+ - [video-composition.md](video-composition.md) — video-medium rules for density, scale, and color presence. The expansion applies these automatically.
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+ - [../house-style.md](../house-style.md) — its rules for Background Layer (2-5 decoratives), Color, Motion, Typography apply to every scene. The expansion writes output that conforms to them.
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+
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+ If `design.md` doesn't exist yet, run Step 1 (Design system) first. Expansion without a design context produces generic scene breakdowns that later agents ignore.
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+
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+ ## Why always run it
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+
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+ **The expansion is never pass-through.** Every user prompt — no matter how detailed — is a _seed_. The expansion's job is to enrich it into a fully-realized per-scene production spec that the scene subagents can build from directly.
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+
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+ Even a detailed 7-scene brief lacks things only the expansion adds:
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+
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+ - **Atmosphere layers per scene** (required 2–5 from house-style: radial glows, ghost type, hairline rules, grain, thematic decoratives) — the user's prompt almost never lists these; expansion adds them.
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+ - **Secondary motion for every decorative** — breath, drift, pulse, orbit. A decorative without ambient motion feels dead.
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+ - **Micro-details that make a scene feel real** — registration marks, tick indicators, monospace coord labels, typographic accents, code snippets in the background, grid patterns. Things the user didn't think to request.
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+ - **Transition choreography at the object level** — not "crossfade" but "X expands outward and becomes Y". Specific duration, ease, and morph source/target.
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+ - **Pacing beats within each scene** — where tension builds, where a hold lets the viewer breathe, where the accent word lands.
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+ - **Exact hex values, typography parameters, ease choices** from design.md — no vagueness left for the scene subagent to guess.
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+
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+ Expansion's job on a detailed prompt is not to summarize or pass through — it's to **take what the user wrote and make it richer**. The user's content stays; the atmosphere, ambient motion, and micro-details are added on top. That's what makes the difference between a scene that matches the brief and a scene that feels alive.
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+
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+ The quality gap between a single-pass composition and a multi-scene-pipeline composition comes from this step. Expansion front-loads the richness so every scene subagent builds from a rich brief, not a terse one.
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+
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+ **Do not skip. Do not pass through.** Single-scene compositions and trivial edits are the only exceptions.
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+
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+ ## What to generate
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+
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+ Expand into a full production prompt with these sections:
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+
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+ 1. **Title + style block** — cite design.md's exact hex values, font names, and mood. Do NOT invent a palette — quote what the design provides.
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+
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+ 2. **Rhythm declaration** — name the scene rhythm before detailing any scene. Example: `hook-PUNCH-breathe-CTA` or `slow-build-BUILD-PEAK-breathe-CTA`. See [beat-direction.md](beat-direction.md) for rhythm templates by video type.
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+
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+ 3. **Global rules** — parallax layers, micro-motion requirements, transition style, primary + accent transitions. Match energy to mood (calm → slow eases, high → snappy eases).
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+
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+ 4. **Per-scene beats** — for each scene, use the beat-direction format:
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+ - **Concept** — the big idea in 2-3 sentences. What visual WORLD? What metaphor? What should the viewer FEEL?
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+ - **Mood direction** — cultural/design references, not hex codes. ("Bauhaus color studies", "cinematic title sequence", "editorial calm")
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+ - **Depth layers** — BG (2-5 decoratives with ambient motion), MG (content), FG (accents, structural elements, micro-details). 8-10 total elements per scene per video-composition.md.
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+ - **Animation choreography** — specific verbs per element. High: SLAMS, CRASHES. Medium: CASCADE, SLIDES. Low: floats, types on, counts up. Every element gets a verb. If you can't name the verb, the element is not yet designed.
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+ - **Transition out** — shader or CSS, with specific type and parameters. Not "crossfade" but "blur crossfade, 0.4s, power2.inOut."
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+
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+ 5. **Recurring motifs** — visual threads across scenes from the brand palette.
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+
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+ 6. **Negative prompt** — what to avoid, informed by design.md's constraints if present.
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+
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+ ## Output
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+
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+ Write the expanded prompt to `.hyperframes/expanded-prompt.md` in the project directory. Do NOT dump it into the chat — it will be hundreds of lines.
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+
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+ Tell the user:
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+
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+ > "I've expanded your prompt into a full production breakdown. Review it here: `.hyperframes/expanded-prompt.md`
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+ >
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+ > It has [N] scenes across [duration] seconds with specific visual elements, transitions, and pacing. Edit anything you want, then let me know when you're ready to proceed."
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+
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+ Only move to construction after the user approves or says to continue.
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+ # Visual Techniques Reference
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+
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+ 10 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
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+
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+ These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
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+
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+ ---
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+
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+ ## 1. SVG Path Drawing
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+
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+ A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
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+
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+ ```html
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+ <svg viewBox="0 0 400 200">
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+ <path
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+ class="draw-path"
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+ d="M 50 100 L 200 50 L 350 100"
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+ stroke="#c84f1c"
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+ stroke-width="4"
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+ fill="none"
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+ stroke-linecap="round"
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+ />
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+ </svg>
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+ <style>
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+ .draw-path {
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+ stroke-dasharray: 280;
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+ stroke-dashoffset: 280;
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+ }
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+ </style>
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+ <script>
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+ tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
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+ </script>
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+ ```
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+
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+ Use `path.getTotalLength()` to calculate the dasharray value dynamically.
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+
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+ ---
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+
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+ ## 2. Canvas 2D Procedural Art
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+
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+ Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
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+
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+ ```html
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+ <canvas id="proc-canvas" width="1920" height="1080"></canvas>
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+ <script>
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+ var canvas = document.getElementById("proc-canvas");
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+ var ctx = canvas.getContext("2d");
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+
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+ function hash(x, y) {
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+ var n = x * 374761393 + y * 668265263;
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+ n = (n ^ (n >> 13)) * 1274126177;
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+ return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
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+ }
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+
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+ function drawFrame(t) {
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+ ctx.fillStyle = "#0a0a0a";
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+ ctx.fillRect(0, 0, 1920, 1080);
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+ for (var i = 0; i < 200; i++) {
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+ var x = hash(i, 0) * 1920;
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+ var y = hash(i, 1) * 1080;
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+ var brightness = hash(i, Math.floor(t * 10)) * 255;
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+ ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
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+ ctx.beginPath();
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+ ctx.arc(x, y, 2, 0, Math.PI * 2);
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+ ctx.fill();
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+ }
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+ }
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+
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+ var proxy = { time: 0 };
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+ tl.to(
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+ proxy,
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+ {
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+ time: 5,
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+ duration: 5,
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+ ease: "none",
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+ onUpdate: function () {
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+ drawFrame(proxy.time);
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+ },
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+ },
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+ 0,
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+ );
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+ </script>
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+ ```
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+
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+ The `hash()` function is deterministic — same frame renders identically every time.
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+
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+ ---
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+
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+ ## 3. CSS 3D Transforms
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+
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+ Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
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+
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+ ```html
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+ <div class="stage" style="perspective: 900px;">
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+ <div class="card-3d" style="transform-style: preserve-3d;">
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+ <div class="face front">Product</div>
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+ <div class="face back" style="transform: rotateY(180deg);">Details</div>
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+ </div>
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+ </div>
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+ <script>
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+ tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
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+ </script>
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+ ```
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+
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+ Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
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+
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+ ---
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+
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+ ## 4. Per-Word Kinetic Typography
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+
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+ Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
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+
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+ ```html
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+ <div class="headline">
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+ <span class="word w-0">Anything</span>
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+ <span class="word w-1">a</span>
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+ <span class="word w-2">browser</span>
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+ <span class="word w-3">can</span>
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+ <span class="word w-4">render</span>
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+ </div>
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+ <style>
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+ .word {
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+ display: inline-block;
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+ opacity: 0;
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+ margin: 0 0.12em;
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+ }
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+ </style>
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+ <script>
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+ // Word onset times from transcript.json (seconds relative to beat start)
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+ var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
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+ var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
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+
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+ document.querySelectorAll(".word").forEach(function (word, i) {
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+ tl.from(
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+ word,
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+ {
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+ x: slides[i],
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+ y: 14,
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+ opacity: 0,
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+ duration: 0.35,
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+ ease: "power2.out",
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+ },
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+ timings[i],
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+ );
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+ });
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+ </script>
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+ ```
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+
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+ The slide distance DECAYS per word (80→12px) — mimics a camera settling.
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+
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+ ---
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+
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+ ## 5. Lottie Animation
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+ Vector animations that play inside a composition. Use for logos, character animations, icons.
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+
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+ ```html
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+ <script src="https://cdn.jsdelivr.net/npm/@dotlottie/player-component@2.7.12/dist/dotlottie-player.js"></script>
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+ <dotlottie-player
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+ class="lottie"
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+ src="../capture/assets/lottie/animation-0.json"
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+ autoplay
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+ loop
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+ speed="1.5"
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+ style="width:500px;height:500px;"
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+ >
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+ </dotlottie-player>
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+ <script>
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+ gsap.set(".lottie", { scale: 0.3, opacity: 0 });
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+ tl.to(".lottie", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
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+ </script>
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+ ```
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+
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+ Or use lottie-web for more control:
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+
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+ ```javascript
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+ var anim = lottie.loadAnimation({
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+ container: document.getElementById("anim"),
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+ renderer: "svg",
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+ loop: false,
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+ autoplay: false,
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+ path: "../capture/assets/lottie/animation-0.json",
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+ });
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+ ```
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+
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+ ---
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+
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+ ## 6. Video Compositing
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+ Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
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+
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+ ```html
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+ <div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
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+ <video
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+ id="footage"
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+ src="../capture/assets/videos/clip.mp4"
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+ muted
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+ playsinline
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+ style="width:100%;height:100%;object-fit:cover;"
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+ ></video>
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+ </div>
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+ <script>
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+ // Video playback is controlled by the framework — don't call play() manually
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+ tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
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+ </script>
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+ ```
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+
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+ The HyperFrames runtime handles video seeking and playback.
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+
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+ ---
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+
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+ ## 7. Character-by-Character Typing
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+ Terminal typing effect using `tl.call()` to update text content character by character.
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+
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+ ```html
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+ <div class="terminal-line">
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+ <span class="prompt">❯</span>
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+ <span class="typed" id="typed-text"></span>
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+ <span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
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+ </div>
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+ <script>
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+ var CMD = "npx hyperframes init";
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+ var typed = document.getElementById("typed-text");
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+
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+ // Cursor blinks
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+ tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
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+
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+ // Type each character
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+ for (var i = 0; i < CMD.length; i++) {
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+ (function (idx) {
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+ tl.call(
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+ function () {
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+ typed.textContent = CMD.substring(0, idx + 1);
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+ },
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+ null,
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+ (idx / CMD.length) * 0.9,
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+ );
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+ })(i);
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+ }
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+ </script>
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+ ```
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+
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+ Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
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+
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+ ---
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+
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+ ## 8. Variable Font Axis Animation
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+
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+ Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
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+
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+ ```html
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+ <style>
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+ /* Load the captured local variable font — do NOT use Google Fonts @import.
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+ Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
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+ @font-face {
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+ font-family: "Fraunces";
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+ src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
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+ font-weight: 100 900;
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+ font-style: normal;
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+ font-display: block;
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+ }
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+ .wordmark {
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+ --opsz: 144;
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+ --wght: 440;
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+ font-family: "Fraunces", serif;
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+ font-variation-settings:
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+ "opsz" var(--opsz),
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+ "wght" var(--wght);
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+ font-size: 200px;
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+ }
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+ </style>
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+ <script>
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+ tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
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+ </script>
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+ ```
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+
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+ The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
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+
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+ ---
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+
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+ ## 9. GSAP MotionPathPlugin
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+
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+ Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
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+
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+ ```html
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+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
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+ <div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
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+ <script>
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+ gsap.registerPlugin(MotionPathPlugin);
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+ tl.to(
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+ ".dot",
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+ {
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+ motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
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+ duration: 1.5,
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+ ease: "power2.out",
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+ },
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+ 0,
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+ );
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+ </script>
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+ ```
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+
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+ ---
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+
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+ ## 10. Velocity-Matched Transitions
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+
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+ Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
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+
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+ ```javascript
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+ // EXIT (in outgoing composition): accelerating with blur
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+ tl.to(
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+ ".content",
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+ {
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+ y: -150,
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+ filter: "blur(30px)",
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+ opacity: 0,
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+ duration: 0.33,
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+ ease: "power2.in", // accelerates
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+ },
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+ beatDuration - 0.33,
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+ );
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+
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+ // ENTRY (in incoming composition): decelerating from blur
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+ gsap.set(".content", { y: 150, filter: "blur(30px)" });
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+ tl.to(
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+ ".content",
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+ {
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+ y: 0,
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+ filter: "blur(0px)",
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+ duration: 1.0,
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+ ease: "power2.out", // decelerates
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+ },
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+ 0,
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+ );
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+ ```
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+
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+ The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
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+
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+ ---
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+
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+ ## 11. Audio-Reactive Animation
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+
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+ Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
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+
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+ **When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
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+
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+ **How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
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+
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+ ```js
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+ // audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
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+ for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
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+ tl.call(
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+ (function (frame) {
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+ return function () {
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+ var bass = frame.bands[0]; // 0–1
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+ var treble = frame.bands[13];
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+ gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
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+ gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
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+ };
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+ })(AUDIO_DATA.frames[f]),
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+ [],
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+ f / AUDIO_DATA.fps,
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+ );
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+ }
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+ ```
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+
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+ Per-frame sampling is required — a single tween will not react. Use the extract script:
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+
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+ ```bash
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+ python3 skills/gsap/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
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+ ```
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+
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+ Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
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+
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+ **Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes/references/audio-reactive.md` for the full API and anti-patterns.
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+
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+ ---
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+
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+ ## When to Use What
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+
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+ | Video energy | Techniques to combine |
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+ | ------------------------------ | --------------------------------------------------------------- |
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+ | High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
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+ | Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
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+ | Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
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+ | Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
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+ | Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
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+ # Video Composition
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+
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+ Video frames are not web pages. These rules apply to every composition regardless of brand, style, or design.md.
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+
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+ ## design.md Is Brand, Not Layout
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+
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+ design.md defines what the brand looks like: colors, fonts, personality, constraints. It does NOT define how to compose a video frame. Use brand colors at video-appropriate intensity — not at web-UI opacity.
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+
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+ **Strict from design.md:** hex values (including background color), font families, weight relationships, Do's and Don'ts. If the user chose a light canvas, use a light canvas. If they chose dark, use dark. Do not override their palette.
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+
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+ **Adapt for video:** type sizes, spacing, decorative opacity, border weight, component treatments. A web UI card at `border: 1px solid #e2e3e6` with `box-shadow: 0 2px 4px rgba(0,0,0,0.06)` is invisible on video. The brand color is sacred; the application is yours.
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+
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+ ## Density
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+
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+ A beat with 3 elements looks empty. A beat with 8-10 feels alive.
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+
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+ Every scene needs:
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+
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+ - **Background texture** — radial glow, oversized ghost type, color panel, grain, grid. Never solid flat color.
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+ - **Midground content** — the actual message. Cards, stats, code blocks, images.
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+ - **Foreground accents** — dividers, labels, data bars, registration marks, monospace metadata. The details that make it feel produced, not generated.
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+
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+ Aim for 8-10 visual elements per scene. Two of those should be decorative elements the user didn't ask for — you add them because empty frames look broken.
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+
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+ ## Color Presence
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+
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+ Muted is fine. Flat is not. Every scene should have at least one color that pulls the eye.
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+
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+ - Brand accent should be VISIBLE — not a 5% opacity glow lost in compression. 15-25% for atmospheric, full saturation for focal elements.
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+ - **Light canvases work differently than dark.** On dark: accent glows pop naturally. On light: use bolder borders (2px+ solid), stronger structural elements (rules, dividers), and full-saturation accent hits. Light backgrounds need texture (subtle grain, patterns) to avoid the "blank slide" feel. Don't switch to dark — make light cinematic.
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+ - Tint neutrals toward the brand hue. Dead gray reads as undesigned.
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+
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+ ## Scale
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+
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+ Web sizes are invisible on video. Everything scales up.
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+
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+ | Element | Web | Video |
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+ | ------------------ | ------- | -------- |
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+ | Headlines | 32-48px | 64-120px |
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+ | Body text | 14-16px | 28-42px |
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+ | Labels | 12px | 18-24px |
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+ | Decorative opacity | 3-8% | 12-25% |
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+ | Borders | 1px | 2-4px |
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+ | Padding | 16-32px | 60-140px |
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+
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+ If you're writing a font-size under 24px in a video composition, justify it. If you're writing decorative opacity under 10%, it's invisible.
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+
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+ ## Motion Intensity
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+
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+ Subtle reads as static at 30fps. Err toward more movement than feels safe.
51
+
52
+ - Every decorative element should have ambient motion: breathe, drift, pulse, orbit. Static decoratives feel dead.
53
+ - Vary motion per scene — don't repeat the same ambient pattern.
54
+ - Scene entrances should use 3+ different eases and directions. If every element enters from `y: 30, opacity: 0`, the scene has no choreography.
55
+
56
+ ## Frame Composition
57
+
58
+ - **Two focal points minimum.** The eye needs somewhere to travel.
59
+ - **Fill the frame.** Hero text: 60-80% of frame width.
60
+ - **Anchor to edges.** Pin content to left/top or right/bottom. Centered-and-floating is a web layout pattern.
61
+ - **Split frames.** Data panel left, content right. Top bar with metadata, full-width below. Zone-based layouts over centered stacks.
62
+ - **Structural elements.** Rules, dividers, border panels. They create visual paths and animate well (`scaleX: 0` → `1`).