hyperframes 0.4.36 → 0.4.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +466 -276
- package/dist/hyperframe-runtime.js +63 -27
- package/dist/hyperframe.manifest.json +1 -1
- package/dist/hyperframe.runtime.iife.js +63 -27
- package/dist/skills/hyperframes/SKILL.md +80 -29
- package/dist/skills/hyperframes/house-style.md +3 -1
- package/dist/skills/hyperframes/references/beat-direction.md +102 -0
- package/dist/skills/hyperframes/references/design-picker.md +117 -0
- package/dist/skills/hyperframes/references/motion-principles.md +73 -0
- package/dist/skills/hyperframes/references/narration.md +92 -0
- package/dist/skills/hyperframes/references/prompt-expansion.md +68 -0
- package/dist/skills/hyperframes/references/techniques.md +387 -0
- package/dist/skills/hyperframes/references/video-composition.md +62 -0
- package/dist/skills/hyperframes/templates/design-picker.html +1432 -0
- package/dist/skills/hyperframes/visual-styles.md +339 -107
- package/dist/studio/assets/index-18P_dZeo.js +93 -0
- package/dist/studio/assets/index-BLrgRQSu.css +1 -0
- package/dist/studio/index.html +2 -2
- package/package.json +1 -1
- package/dist/studio/assets/index-Bj3m6A02.js +0 -93
- package/dist/studio/assets/index-_h8opaGY.css +0 -1
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
# Prompt Expansion
|
|
2
|
+
|
|
3
|
+
Run on every composition. Expansion is not about lengthening a short prompt — it's about grounding the user's intent against `design.md` and `house-style.md` and producing a consistent intermediate that every downstream agent reads the same way.
|
|
4
|
+
|
|
5
|
+
Runs AFTER design direction is established (Step 1). The expansion consumes design.md (if present) and produces output that cites its exact values.
|
|
6
|
+
|
|
7
|
+
## Prerequisites
|
|
8
|
+
|
|
9
|
+
Read before generating:
|
|
10
|
+
|
|
11
|
+
- `design.md` (if it exists) — extract brand colors, fonts, mood, and constraints. The expansion cites these exact values (hex codes, font names); it does not invent new ones.
|
|
12
|
+
- [beat-direction.md](beat-direction.md) — per-beat planning format (concept, mood, choreography verbs, transitions, depth layers, rhythm). The expansion outputs each scene using this format.
|
|
13
|
+
- [video-composition.md](video-composition.md) — video-medium rules for density, scale, and color presence. The expansion applies these automatically.
|
|
14
|
+
- [../house-style.md](../house-style.md) — its rules for Background Layer (2-5 decoratives), Color, Motion, Typography apply to every scene. The expansion writes output that conforms to them.
|
|
15
|
+
|
|
16
|
+
If `design.md` doesn't exist yet, run Step 1 (Design system) first. Expansion without a design context produces generic scene breakdowns that later agents ignore.
|
|
17
|
+
|
|
18
|
+
## Why always run it
|
|
19
|
+
|
|
20
|
+
**The expansion is never pass-through.** Every user prompt — no matter how detailed — is a _seed_. The expansion's job is to enrich it into a fully-realized per-scene production spec that the scene subagents can build from directly.
|
|
21
|
+
|
|
22
|
+
Even a detailed 7-scene brief lacks things only the expansion adds:
|
|
23
|
+
|
|
24
|
+
- **Atmosphere layers per scene** (required 2–5 from house-style: radial glows, ghost type, hairline rules, grain, thematic decoratives) — the user's prompt almost never lists these; expansion adds them.
|
|
25
|
+
- **Secondary motion for every decorative** — breath, drift, pulse, orbit. A decorative without ambient motion feels dead.
|
|
26
|
+
- **Micro-details that make a scene feel real** — registration marks, tick indicators, monospace coord labels, typographic accents, code snippets in the background, grid patterns. Things the user didn't think to request.
|
|
27
|
+
- **Transition choreography at the object level** — not "crossfade" but "X expands outward and becomes Y". Specific duration, ease, and morph source/target.
|
|
28
|
+
- **Pacing beats within each scene** — where tension builds, where a hold lets the viewer breathe, where the accent word lands.
|
|
29
|
+
- **Exact hex values, typography parameters, ease choices** from design.md — no vagueness left for the scene subagent to guess.
|
|
30
|
+
|
|
31
|
+
Expansion's job on a detailed prompt is not to summarize or pass through — it's to **take what the user wrote and make it richer**. The user's content stays; the atmosphere, ambient motion, and micro-details are added on top. That's what makes the difference between a scene that matches the brief and a scene that feels alive.
|
|
32
|
+
|
|
33
|
+
The quality gap between a single-pass composition and a multi-scene-pipeline composition comes from this step. Expansion front-loads the richness so every scene subagent builds from a rich brief, not a terse one.
|
|
34
|
+
|
|
35
|
+
**Do not skip. Do not pass through.** Single-scene compositions and trivial edits are the only exceptions.
|
|
36
|
+
|
|
37
|
+
## What to generate
|
|
38
|
+
|
|
39
|
+
Expand into a full production prompt with these sections:
|
|
40
|
+
|
|
41
|
+
1. **Title + style block** — cite design.md's exact hex values, font names, and mood. Do NOT invent a palette — quote what the design provides.
|
|
42
|
+
|
|
43
|
+
2. **Rhythm declaration** — name the scene rhythm before detailing any scene. Example: `hook-PUNCH-breathe-CTA` or `slow-build-BUILD-PEAK-breathe-CTA`. See [beat-direction.md](beat-direction.md) for rhythm templates by video type.
|
|
44
|
+
|
|
45
|
+
3. **Global rules** — parallax layers, micro-motion requirements, transition style, primary + accent transitions. Match energy to mood (calm → slow eases, high → snappy eases).
|
|
46
|
+
|
|
47
|
+
4. **Per-scene beats** — for each scene, use the beat-direction format:
|
|
48
|
+
- **Concept** — the big idea in 2-3 sentences. What visual WORLD? What metaphor? What should the viewer FEEL?
|
|
49
|
+
- **Mood direction** — cultural/design references, not hex codes. ("Bauhaus color studies", "cinematic title sequence", "editorial calm")
|
|
50
|
+
- **Depth layers** — BG (2-5 decoratives with ambient motion), MG (content), FG (accents, structural elements, micro-details). 8-10 total elements per scene per video-composition.md.
|
|
51
|
+
- **Animation choreography** — specific verbs per element. High: SLAMS, CRASHES. Medium: CASCADE, SLIDES. Low: floats, types on, counts up. Every element gets a verb. If you can't name the verb, the element is not yet designed.
|
|
52
|
+
- **Transition out** — shader or CSS, with specific type and parameters. Not "crossfade" but "blur crossfade, 0.4s, power2.inOut."
|
|
53
|
+
|
|
54
|
+
5. **Recurring motifs** — visual threads across scenes from the brand palette.
|
|
55
|
+
|
|
56
|
+
6. **Negative prompt** — what to avoid, informed by design.md's constraints if present.
|
|
57
|
+
|
|
58
|
+
## Output
|
|
59
|
+
|
|
60
|
+
Write the expanded prompt to `.hyperframes/expanded-prompt.md` in the project directory. Do NOT dump it into the chat — it will be hundreds of lines.
|
|
61
|
+
|
|
62
|
+
Tell the user:
|
|
63
|
+
|
|
64
|
+
> "I've expanded your prompt into a full production breakdown. Review it here: `.hyperframes/expanded-prompt.md`
|
|
65
|
+
>
|
|
66
|
+
> It has [N] scenes across [duration] seconds with specific visual elements, transitions, and pacing. Edit anything you want, then let me know when you're ready to proceed."
|
|
67
|
+
|
|
68
|
+
Only move to construction after the user approves or says to continue.
|
|
@@ -0,0 +1,387 @@
|
|
|
1
|
+
# Visual Techniques Reference
|
|
2
|
+
|
|
3
|
+
10 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
|
|
4
|
+
|
|
5
|
+
These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
|
|
6
|
+
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 1. SVG Path Drawing
|
|
10
|
+
|
|
11
|
+
A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
|
|
12
|
+
|
|
13
|
+
```html
|
|
14
|
+
<svg viewBox="0 0 400 200">
|
|
15
|
+
<path
|
|
16
|
+
class="draw-path"
|
|
17
|
+
d="M 50 100 L 200 50 L 350 100"
|
|
18
|
+
stroke="#c84f1c"
|
|
19
|
+
stroke-width="4"
|
|
20
|
+
fill="none"
|
|
21
|
+
stroke-linecap="round"
|
|
22
|
+
/>
|
|
23
|
+
</svg>
|
|
24
|
+
<style>
|
|
25
|
+
.draw-path {
|
|
26
|
+
stroke-dasharray: 280;
|
|
27
|
+
stroke-dashoffset: 280;
|
|
28
|
+
}
|
|
29
|
+
</style>
|
|
30
|
+
<script>
|
|
31
|
+
tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
|
|
32
|
+
</script>
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
Use `path.getTotalLength()` to calculate the dasharray value dynamically.
|
|
36
|
+
|
|
37
|
+
---
|
|
38
|
+
|
|
39
|
+
## 2. Canvas 2D Procedural Art
|
|
40
|
+
|
|
41
|
+
Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
|
|
42
|
+
|
|
43
|
+
```html
|
|
44
|
+
<canvas id="proc-canvas" width="1920" height="1080"></canvas>
|
|
45
|
+
<script>
|
|
46
|
+
var canvas = document.getElementById("proc-canvas");
|
|
47
|
+
var ctx = canvas.getContext("2d");
|
|
48
|
+
|
|
49
|
+
function hash(x, y) {
|
|
50
|
+
var n = x * 374761393 + y * 668265263;
|
|
51
|
+
n = (n ^ (n >> 13)) * 1274126177;
|
|
52
|
+
return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
function drawFrame(t) {
|
|
56
|
+
ctx.fillStyle = "#0a0a0a";
|
|
57
|
+
ctx.fillRect(0, 0, 1920, 1080);
|
|
58
|
+
for (var i = 0; i < 200; i++) {
|
|
59
|
+
var x = hash(i, 0) * 1920;
|
|
60
|
+
var y = hash(i, 1) * 1080;
|
|
61
|
+
var brightness = hash(i, Math.floor(t * 10)) * 255;
|
|
62
|
+
ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
|
|
63
|
+
ctx.beginPath();
|
|
64
|
+
ctx.arc(x, y, 2, 0, Math.PI * 2);
|
|
65
|
+
ctx.fill();
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
var proxy = { time: 0 };
|
|
70
|
+
tl.to(
|
|
71
|
+
proxy,
|
|
72
|
+
{
|
|
73
|
+
time: 5,
|
|
74
|
+
duration: 5,
|
|
75
|
+
ease: "none",
|
|
76
|
+
onUpdate: function () {
|
|
77
|
+
drawFrame(proxy.time);
|
|
78
|
+
},
|
|
79
|
+
},
|
|
80
|
+
0,
|
|
81
|
+
);
|
|
82
|
+
</script>
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
The `hash()` function is deterministic — same frame renders identically every time.
|
|
86
|
+
|
|
87
|
+
---
|
|
88
|
+
|
|
89
|
+
## 3. CSS 3D Transforms
|
|
90
|
+
|
|
91
|
+
Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
|
|
92
|
+
|
|
93
|
+
```html
|
|
94
|
+
<div class="stage" style="perspective: 900px;">
|
|
95
|
+
<div class="card-3d" style="transform-style: preserve-3d;">
|
|
96
|
+
<div class="face front">Product</div>
|
|
97
|
+
<div class="face back" style="transform: rotateY(180deg);">Details</div>
|
|
98
|
+
</div>
|
|
99
|
+
</div>
|
|
100
|
+
<script>
|
|
101
|
+
tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
|
|
102
|
+
</script>
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
|
|
106
|
+
|
|
107
|
+
---
|
|
108
|
+
|
|
109
|
+
## 4. Per-Word Kinetic Typography
|
|
110
|
+
|
|
111
|
+
Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
|
|
112
|
+
|
|
113
|
+
```html
|
|
114
|
+
<div class="headline">
|
|
115
|
+
<span class="word w-0">Anything</span>
|
|
116
|
+
<span class="word w-1">a</span>
|
|
117
|
+
<span class="word w-2">browser</span>
|
|
118
|
+
<span class="word w-3">can</span>
|
|
119
|
+
<span class="word w-4">render</span>
|
|
120
|
+
</div>
|
|
121
|
+
<style>
|
|
122
|
+
.word {
|
|
123
|
+
display: inline-block;
|
|
124
|
+
opacity: 0;
|
|
125
|
+
margin: 0 0.12em;
|
|
126
|
+
}
|
|
127
|
+
</style>
|
|
128
|
+
<script>
|
|
129
|
+
// Word onset times from transcript.json (seconds relative to beat start)
|
|
130
|
+
var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
|
|
131
|
+
var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
|
|
132
|
+
|
|
133
|
+
document.querySelectorAll(".word").forEach(function (word, i) {
|
|
134
|
+
tl.from(
|
|
135
|
+
word,
|
|
136
|
+
{
|
|
137
|
+
x: slides[i],
|
|
138
|
+
y: 14,
|
|
139
|
+
opacity: 0,
|
|
140
|
+
duration: 0.35,
|
|
141
|
+
ease: "power2.out",
|
|
142
|
+
},
|
|
143
|
+
timings[i],
|
|
144
|
+
);
|
|
145
|
+
});
|
|
146
|
+
</script>
|
|
147
|
+
```
|
|
148
|
+
|
|
149
|
+
The slide distance DECAYS per word (80→12px) — mimics a camera settling.
|
|
150
|
+
|
|
151
|
+
---
|
|
152
|
+
|
|
153
|
+
## 5. Lottie Animation
|
|
154
|
+
|
|
155
|
+
Vector animations that play inside a composition. Use for logos, character animations, icons.
|
|
156
|
+
|
|
157
|
+
```html
|
|
158
|
+
<script src="https://cdn.jsdelivr.net/npm/@dotlottie/player-component@2.7.12/dist/dotlottie-player.js"></script>
|
|
159
|
+
<dotlottie-player
|
|
160
|
+
class="lottie"
|
|
161
|
+
src="../capture/assets/lottie/animation-0.json"
|
|
162
|
+
autoplay
|
|
163
|
+
loop
|
|
164
|
+
speed="1.5"
|
|
165
|
+
style="width:500px;height:500px;"
|
|
166
|
+
>
|
|
167
|
+
</dotlottie-player>
|
|
168
|
+
<script>
|
|
169
|
+
gsap.set(".lottie", { scale: 0.3, opacity: 0 });
|
|
170
|
+
tl.to(".lottie", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
|
|
171
|
+
</script>
|
|
172
|
+
```
|
|
173
|
+
|
|
174
|
+
Or use lottie-web for more control:
|
|
175
|
+
|
|
176
|
+
```javascript
|
|
177
|
+
var anim = lottie.loadAnimation({
|
|
178
|
+
container: document.getElementById("anim"),
|
|
179
|
+
renderer: "svg",
|
|
180
|
+
loop: false,
|
|
181
|
+
autoplay: false,
|
|
182
|
+
path: "../capture/assets/lottie/animation-0.json",
|
|
183
|
+
});
|
|
184
|
+
```
|
|
185
|
+
|
|
186
|
+
---
|
|
187
|
+
|
|
188
|
+
## 6. Video Compositing
|
|
189
|
+
|
|
190
|
+
Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
|
|
191
|
+
|
|
192
|
+
```html
|
|
193
|
+
<div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
|
|
194
|
+
<video
|
|
195
|
+
id="footage"
|
|
196
|
+
src="../capture/assets/videos/clip.mp4"
|
|
197
|
+
muted
|
|
198
|
+
playsinline
|
|
199
|
+
style="width:100%;height:100%;object-fit:cover;"
|
|
200
|
+
></video>
|
|
201
|
+
</div>
|
|
202
|
+
<script>
|
|
203
|
+
// Video playback is controlled by the framework — don't call play() manually
|
|
204
|
+
tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
|
|
205
|
+
</script>
|
|
206
|
+
```
|
|
207
|
+
|
|
208
|
+
The HyperFrames runtime handles video seeking and playback.
|
|
209
|
+
|
|
210
|
+
---
|
|
211
|
+
|
|
212
|
+
## 7. Character-by-Character Typing
|
|
213
|
+
|
|
214
|
+
Terminal typing effect using `tl.call()` to update text content character by character.
|
|
215
|
+
|
|
216
|
+
```html
|
|
217
|
+
<div class="terminal-line">
|
|
218
|
+
<span class="prompt">❯</span>
|
|
219
|
+
<span class="typed" id="typed-text"></span>
|
|
220
|
+
<span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
|
|
221
|
+
</div>
|
|
222
|
+
<script>
|
|
223
|
+
var CMD = "npx hyperframes init";
|
|
224
|
+
var typed = document.getElementById("typed-text");
|
|
225
|
+
|
|
226
|
+
// Cursor blinks
|
|
227
|
+
tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
|
|
228
|
+
|
|
229
|
+
// Type each character
|
|
230
|
+
for (var i = 0; i < CMD.length; i++) {
|
|
231
|
+
(function (idx) {
|
|
232
|
+
tl.call(
|
|
233
|
+
function () {
|
|
234
|
+
typed.textContent = CMD.substring(0, idx + 1);
|
|
235
|
+
},
|
|
236
|
+
null,
|
|
237
|
+
(idx / CMD.length) * 0.9,
|
|
238
|
+
);
|
|
239
|
+
})(i);
|
|
240
|
+
}
|
|
241
|
+
</script>
|
|
242
|
+
```
|
|
243
|
+
|
|
244
|
+
Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
|
|
245
|
+
|
|
246
|
+
---
|
|
247
|
+
|
|
248
|
+
## 8. Variable Font Axis Animation
|
|
249
|
+
|
|
250
|
+
Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
|
|
251
|
+
|
|
252
|
+
```html
|
|
253
|
+
<style>
|
|
254
|
+
/* Load the captured local variable font — do NOT use Google Fonts @import.
|
|
255
|
+
Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
|
|
256
|
+
@font-face {
|
|
257
|
+
font-family: "Fraunces";
|
|
258
|
+
src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
|
|
259
|
+
font-weight: 100 900;
|
|
260
|
+
font-style: normal;
|
|
261
|
+
font-display: block;
|
|
262
|
+
}
|
|
263
|
+
.wordmark {
|
|
264
|
+
--opsz: 144;
|
|
265
|
+
--wght: 440;
|
|
266
|
+
font-family: "Fraunces", serif;
|
|
267
|
+
font-variation-settings:
|
|
268
|
+
"opsz" var(--opsz),
|
|
269
|
+
"wght" var(--wght);
|
|
270
|
+
font-size: 200px;
|
|
271
|
+
}
|
|
272
|
+
</style>
|
|
273
|
+
<script>
|
|
274
|
+
tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
|
|
275
|
+
</script>
|
|
276
|
+
```
|
|
277
|
+
|
|
278
|
+
The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
|
|
279
|
+
|
|
280
|
+
---
|
|
281
|
+
|
|
282
|
+
## 9. GSAP MotionPathPlugin
|
|
283
|
+
|
|
284
|
+
Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
|
|
285
|
+
|
|
286
|
+
```html
|
|
287
|
+
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
|
|
288
|
+
<div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
|
|
289
|
+
<script>
|
|
290
|
+
gsap.registerPlugin(MotionPathPlugin);
|
|
291
|
+
tl.to(
|
|
292
|
+
".dot",
|
|
293
|
+
{
|
|
294
|
+
motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
|
|
295
|
+
duration: 1.5,
|
|
296
|
+
ease: "power2.out",
|
|
297
|
+
},
|
|
298
|
+
0,
|
|
299
|
+
);
|
|
300
|
+
</script>
|
|
301
|
+
```
|
|
302
|
+
|
|
303
|
+
---
|
|
304
|
+
|
|
305
|
+
## 10. Velocity-Matched Transitions
|
|
306
|
+
|
|
307
|
+
Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
|
|
308
|
+
|
|
309
|
+
```javascript
|
|
310
|
+
// EXIT (in outgoing composition): accelerating with blur
|
|
311
|
+
tl.to(
|
|
312
|
+
".content",
|
|
313
|
+
{
|
|
314
|
+
y: -150,
|
|
315
|
+
filter: "blur(30px)",
|
|
316
|
+
opacity: 0,
|
|
317
|
+
duration: 0.33,
|
|
318
|
+
ease: "power2.in", // accelerates
|
|
319
|
+
},
|
|
320
|
+
beatDuration - 0.33,
|
|
321
|
+
);
|
|
322
|
+
|
|
323
|
+
// ENTRY (in incoming composition): decelerating from blur
|
|
324
|
+
gsap.set(".content", { y: 150, filter: "blur(30px)" });
|
|
325
|
+
tl.to(
|
|
326
|
+
".content",
|
|
327
|
+
{
|
|
328
|
+
y: 0,
|
|
329
|
+
filter: "blur(0px)",
|
|
330
|
+
duration: 1.0,
|
|
331
|
+
ease: "power2.out", // decelerates
|
|
332
|
+
},
|
|
333
|
+
0,
|
|
334
|
+
);
|
|
335
|
+
```
|
|
336
|
+
|
|
337
|
+
The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
|
|
338
|
+
|
|
339
|
+
---
|
|
340
|
+
|
|
341
|
+
## 11. Audio-Reactive Animation
|
|
342
|
+
|
|
343
|
+
Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
|
|
344
|
+
|
|
345
|
+
**When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
|
|
346
|
+
|
|
347
|
+
**How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
|
|
348
|
+
|
|
349
|
+
```js
|
|
350
|
+
// audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
|
|
351
|
+
for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
|
|
352
|
+
tl.call(
|
|
353
|
+
(function (frame) {
|
|
354
|
+
return function () {
|
|
355
|
+
var bass = frame.bands[0]; // 0–1
|
|
356
|
+
var treble = frame.bands[13];
|
|
357
|
+
gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
|
|
358
|
+
gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
|
|
359
|
+
};
|
|
360
|
+
})(AUDIO_DATA.frames[f]),
|
|
361
|
+
[],
|
|
362
|
+
f / AUDIO_DATA.fps,
|
|
363
|
+
);
|
|
364
|
+
}
|
|
365
|
+
```
|
|
366
|
+
|
|
367
|
+
Per-frame sampling is required — a single tween will not react. Use the extract script:
|
|
368
|
+
|
|
369
|
+
```bash
|
|
370
|
+
python3 skills/gsap/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
|
|
371
|
+
```
|
|
372
|
+
|
|
373
|
+
Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
|
|
374
|
+
|
|
375
|
+
**Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes/references/audio-reactive.md` for the full API and anti-patterns.
|
|
376
|
+
|
|
377
|
+
---
|
|
378
|
+
|
|
379
|
+
## When to Use What
|
|
380
|
+
|
|
381
|
+
| Video energy | Techniques to combine |
|
|
382
|
+
| ------------------------------ | --------------------------------------------------------------- |
|
|
383
|
+
| High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
|
|
384
|
+
| Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
|
|
385
|
+
| Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
|
|
386
|
+
| Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
|
|
387
|
+
| Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
# Video Composition
|
|
2
|
+
|
|
3
|
+
Video frames are not web pages. These rules apply to every composition regardless of brand, style, or design.md.
|
|
4
|
+
|
|
5
|
+
## design.md Is Brand, Not Layout
|
|
6
|
+
|
|
7
|
+
design.md defines what the brand looks like: colors, fonts, personality, constraints. It does NOT define how to compose a video frame. Use brand colors at video-appropriate intensity — not at web-UI opacity.
|
|
8
|
+
|
|
9
|
+
**Strict from design.md:** hex values (including background color), font families, weight relationships, Do's and Don'ts. If the user chose a light canvas, use a light canvas. If they chose dark, use dark. Do not override their palette.
|
|
10
|
+
|
|
11
|
+
**Adapt for video:** type sizes, spacing, decorative opacity, border weight, component treatments. A web UI card at `border: 1px solid #e2e3e6` with `box-shadow: 0 2px 4px rgba(0,0,0,0.06)` is invisible on video. The brand color is sacred; the application is yours.
|
|
12
|
+
|
|
13
|
+
## Density
|
|
14
|
+
|
|
15
|
+
A beat with 3 elements looks empty. A beat with 8-10 feels alive.
|
|
16
|
+
|
|
17
|
+
Every scene needs:
|
|
18
|
+
|
|
19
|
+
- **Background texture** — radial glow, oversized ghost type, color panel, grain, grid. Never solid flat color.
|
|
20
|
+
- **Midground content** — the actual message. Cards, stats, code blocks, images.
|
|
21
|
+
- **Foreground accents** — dividers, labels, data bars, registration marks, monospace metadata. The details that make it feel produced, not generated.
|
|
22
|
+
|
|
23
|
+
Aim for 8-10 visual elements per scene. Two of those should be decorative elements the user didn't ask for — you add them because empty frames look broken.
|
|
24
|
+
|
|
25
|
+
## Color Presence
|
|
26
|
+
|
|
27
|
+
Muted is fine. Flat is not. Every scene should have at least one color that pulls the eye.
|
|
28
|
+
|
|
29
|
+
- Brand accent should be VISIBLE — not a 5% opacity glow lost in compression. 15-25% for atmospheric, full saturation for focal elements.
|
|
30
|
+
- **Light canvases work differently than dark.** On dark: accent glows pop naturally. On light: use bolder borders (2px+ solid), stronger structural elements (rules, dividers), and full-saturation accent hits. Light backgrounds need texture (subtle grain, patterns) to avoid the "blank slide" feel. Don't switch to dark — make light cinematic.
|
|
31
|
+
- Tint neutrals toward the brand hue. Dead gray reads as undesigned.
|
|
32
|
+
|
|
33
|
+
## Scale
|
|
34
|
+
|
|
35
|
+
Web sizes are invisible on video. Everything scales up.
|
|
36
|
+
|
|
37
|
+
| Element | Web | Video |
|
|
38
|
+
| ------------------ | ------- | -------- |
|
|
39
|
+
| Headlines | 32-48px | 64-120px |
|
|
40
|
+
| Body text | 14-16px | 28-42px |
|
|
41
|
+
| Labels | 12px | 18-24px |
|
|
42
|
+
| Decorative opacity | 3-8% | 12-25% |
|
|
43
|
+
| Borders | 1px | 2-4px |
|
|
44
|
+
| Padding | 16-32px | 60-140px |
|
|
45
|
+
|
|
46
|
+
If you're writing a font-size under 24px in a video composition, justify it. If you're writing decorative opacity under 10%, it's invisible.
|
|
47
|
+
|
|
48
|
+
## Motion Intensity
|
|
49
|
+
|
|
50
|
+
Subtle reads as static at 30fps. Err toward more movement than feels safe.
|
|
51
|
+
|
|
52
|
+
- Every decorative element should have ambient motion: breathe, drift, pulse, orbit. Static decoratives feel dead.
|
|
53
|
+
- Vary motion per scene — don't repeat the same ambient pattern.
|
|
54
|
+
- Scene entrances should use 3+ different eases and directions. If every element enters from `y: 30, opacity: 0`, the scene has no choreography.
|
|
55
|
+
|
|
56
|
+
## Frame Composition
|
|
57
|
+
|
|
58
|
+
- **Two focal points minimum.** The eye needs somewhere to travel.
|
|
59
|
+
- **Fill the frame.** Hero text: 60-80% of frame width.
|
|
60
|
+
- **Anchor to edges.** Pin content to left/top or right/bottom. Centered-and-floating is a web layout pattern.
|
|
61
|
+
- **Split frames.** Data panel left, content right. Top bar with metadata, full-width below. Zone-based layouts over centered stacks.
|
|
62
|
+
- **Structural elements.** Rules, dividers, border panels. They create visual paths and animate well (`scaleX: 0` → `1`).
|