hyperframes 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +7152 -6407
- package/dist/docs/{templates.md → examples.md} +2 -2
- package/dist/skills/gsap/SKILL.md +5 -16
- package/dist/skills/gsap/references/effects.md +7 -14
- package/dist/skills/hyperframes/SKILL.md +124 -43
- package/dist/skills/hyperframes/house-style.md +34 -93
- package/dist/skills/hyperframes/references/captions.md +2 -2
- package/dist/skills/hyperframes/references/css-patterns.md +36 -34
- package/dist/skills/hyperframes/references/transitions/catalog.md +4 -19
- package/dist/skills/hyperframes/references/transitions/css-other.md +0 -11
- package/dist/skills/hyperframes/references/transitions.md +53 -37
- package/dist/skills/hyperframes/references/{fonts.md → typography.md} +73 -32
- package/dist/skills/hyperframes/scripts/animation-map.mjs +596 -0
- package/dist/skills/hyperframes/scripts/contrast-report.mjs +335 -0
- package/dist/skills/hyperframes-cli/SKILL.md +1 -1
- package/dist/studio/assets/hyperframes-player-eEkqo7g7.js +198 -0
- package/dist/studio/assets/index-DZEa45DQ.css +1 -0
- package/dist/studio/assets/{index-QlToZFln.js → index-Pn53dCTs.js} +21 -21
- package/dist/studio/index.html +2 -2
- package/dist/templates/_shared/AGENTS.md +59 -0
- package/dist/templates/_shared/CLAUDE.md +7 -7
- package/package.json +1 -1
- package/dist/skills/gsap/references/frameworks.md +0 -56
- package/dist/skills/gsap/references/plugins.md +0 -194
- package/dist/skills/gsap/references/react.md +0 -80
- package/dist/skills/gsap/references/scrolltrigger.md +0 -147
- package/dist/skills/gsap/references/utils.md +0 -91
- package/dist/skills/hyperframes/references/examples.md +0 -146
- package/dist/skills/hyperframes/references/marker-highlight.md +0 -158
- package/dist/skills/hyperframes/references/transitions/shader-setup.md +0 -463
- package/dist/skills/hyperframes/references/transitions/shader-transitions.md +0 -329
- package/dist/studio/assets/hyperframes-player-Ba4c3ztZ.js +0 -198
- package/dist/studio/assets/index-DHr9yo58.css +0 -1
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@@ -15,16 +15,16 @@ Pure CSS + GSAP implementations of all five MarkerHighlight.js drawing modes. Us
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Yellow marker sweep behind text. The most common mode.
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```html
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<span class="mh-highlight-wrap">
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<span class="mh-highlight-bar" id="hl-1"></span>
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<span class="mh-highlight-text">highlighted text</span>
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</
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</span>
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```
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```css
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.mh-highlight-wrap {
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position: relative;
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display: inline
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display: inline;
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}
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.mh-highlight-bar {
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position: absolute;
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@@ -75,16 +75,16 @@ tl.to(
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Hand-drawn circle around text. Use `border-radius: 50%` with a slight rotation for organic feel.
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```html
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<span class="mh-circle-wrap">
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<span class="mh-circle-text" id="circle-word">IMPORTANT</span>
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<span class="mh-circle-ring" id="circle-1"></span>
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</span>
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```
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```css
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.mh-circle-wrap {
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position: relative;
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display: inline
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display: inline;
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}
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.mh-circle-text {
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position: relative;
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Radiating lines from text center. Each line is a positioned div rotated to its angle.
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```html
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<span class="mh-burst-wrap">
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<span class="mh-burst-text">WOW</span>
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<span class="mh-burst-container" id="burst-1">
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<span class="mh-burst-line" style="--angle: 0deg; --len: 70px;"></span>
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<span class="mh-burst-line" style="--angle: 30deg; --len: 55px;"></span>
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<span class="mh-burst-line" style="--angle: 60deg; --len: 80px;"></span>
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<span class="mh-burst-line" style="--angle: 90deg; --len: 45px;"></span>
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<span class="mh-burst-line" style="--angle: 120deg; --len: 65px;"></span>
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<span class="mh-burst-line" style="--angle: 150deg; --len: 75px;"></span>
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<span class="mh-burst-line" style="--angle: 180deg; --len: 50px;"></span>
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<span class="mh-burst-line" style="--angle: 210deg; --len: 60px;"></span>
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<span class="mh-burst-line" style="--angle: 240deg; --len: 80px;"></span>
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<span class="mh-burst-line" style="--angle: 270deg; --len: 40px;"></span>
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<span class="mh-burst-line" style="--angle: 300deg; --len: 70px;"></span>
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<span class="mh-burst-line" style="--angle: 330deg; --len: 55px;"></span>
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</span>
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</span>
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```
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```css
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.mh-burst-wrap {
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position: relative;
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display: inline
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display: inline;
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}
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.mh-burst-text {
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position: relative;
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}
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.mh-burst-line {
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position: absolute;
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display: block;
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width: 3px;
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height: var(--len);
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background: #1e88e5;
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Wavy SVG underlines and strikethroughs that draw themselves via `stroke-dashoffset`.
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```html
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<span class="mh-scribble-wrap">
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<span class="mh-scribble-text">underlined text</span>
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<svg class="mh-scribble-svg" viewBox="0 0 500 24" preserveAspectRatio="none">
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<path
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```css
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.mh-scribble-wrap {
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position: relative;
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display: inline
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}
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.mh-scribble-text {
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position: relative;
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Cross-hatch lines over de-emphasized text. Multiple angled lines create a "crossed out" effect.
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```html
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<span class="mh-sketchout-wrap">
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<span class="mh-sketchout-text">old price</span>
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<span class="mh-sketchout-lines" id="sketchout-1">
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<span class="mh-sketchout-line mh-sketchout-fwd"></span>
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<span class="mh-sketchout-line mh-sketchout-bwd"></span>
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</span>
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</span>
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```
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```css
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.mh-sketchout-wrap {
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}
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.mh-sketchout-text {
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position: relative;
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}
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.mh-sketchout-line {
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position: absolute;
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display: block;
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top: 50%;
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left: 0;
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width: 100%;
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**Don't use:** Star iris (polygon interpolation broken), tilt-shift (no selective CSS blur), lens flare (visible shape, not optical), hinge/door (distorts too fast).
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##
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Read [shader-setup.md](./shader-setup.md) for the full setup code these rules apply to.
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**WebGL setup:** `gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false)` — NOT true. Vertex shader flips Y: `v_uv.y = 1.0 - v_uv.y`. `preserveDrawingBuffer: true` required for HyperFrames capture. No `fwidth()` without extension — use constant `0.003`.
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**Rendering model:** GL canvas stays visible entire composition — DOM scenes remain `opacity: 0`. Passthrough shader for holds. Scene capture = static snapshots at load; animated GSAP tweens on elements won't appear.
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**Scene capture:** Canvas `fillText` doesn't match CSS fonts exactly (known, not a bug). No CSS gradients or SVGs. Images and videos ARE supported via `ctx.drawImage()`. Video scenes re-capture every frame during transitions via `recaptureVideoScene()`.
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**Timeline:** Use `tl.call()` for begin/end — NOT `onStart`/`onComplete`. Each tween proxy `{p:0}` must be unique. Never boomerang (`u_progress*(1.-u_progress)*4.`). Morph both scenes.
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## Shader Transitions
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Shader setup, WebGL init, capture, and fragment shaders are handled by `@hyperframes/shader-transitions` (`packages/shader-transitions/`). Read the package source for API details. Compositions using shaders must follow the CSS rules in [transitions.md](../transitions.md) § "Shader-Compatible CSS Rules".
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## Scene Template
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| Distortion | Glitch, chromatic aberration, ripple, VHS tape | [css-distortion.md](./css-distortion.md) |
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| Mechanical | Shutter, clock wipe | [css-mechanical.md](./css-mechanical.md) |
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| Grid | Grid dissolve | [css-grid.md](./css-grid.md) |
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| Other |
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| Other | Gravity drop, morph circle | [css-other.md](./css-other.md) |
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| Blur | Blur through, directional blur | [css-blur.md](./css-blur.md) |
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| Destruction | Page burn | [css-destruction.md](./css-destruction.md) |
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## Shader Transitions
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| What | Reference |
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| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ |
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| Setup (canvas, capture, WebGL init, render loop, GSAP integration) | [shader-setup.md](./shader-setup.md) |
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| Fragment shaders (14 transitions: domain warp, ridged burn, whip pan, SDF iris, ripple waves, gravitational lens, cinematic zoom, chromatic split, glitch, swirl vortex, thermal distortion, flash through white, cross-warp morph, light leak) | [shader-transitions.md](./shader-transitions.md) |
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WebGL shader transitions are provided by `@hyperframes/shader-transitions` (`packages/shader-transitions/`). The package handles setup, capture, WebGL init, render loop, and GSAP integration. Read the package source for available shaders and API — do not copy raw GLSL manually.
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## Other
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### Flash Cut
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White full-screen overlay flashes at swap point. 0.03s on, 0.1s off.
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# Scene Transitions
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A transition tells the viewer how two scenes relate. A crossfade says "this continues." A push slide says "next point." A
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A transition tells the viewer how two scenes relate. A crossfade says "this continues." A push slide says "next point." A blur crossfade says "drift with me." Choose transitions that match what the content is doing emotionally, not just technically.
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## Animation Rules for Multi-Scene Compositions
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These are non-negotiable for every multi-scene composition:
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1. **Every composition uses transitions.** No exceptions. Scenes without transitions feel like jump cuts.
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2. **Every scene uses entrance animations.** Elements animate IN via `gsap.from()` — opacity, position, scale, etc. No scene should pop fully-formed onto screen.
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3. **Exit animations are BANNED** except on the final scene. Do NOT use `gsap.to()` to animate elements out before a transition fires. The transition IS the exit. Outgoing scene content must be fully visible when the transition starts — the transition handles the visual handoff.
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4. **Final scene exception:** The last scene MAY fade elements out (e.g., fade to black at the end of the composition). This is the only scene where exit animations are allowed.
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## Energy → Primary Transition
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| **Calm** (wellness, brand story, luxury) | Blur crossfade, focus pull | Light leak, circle iris | 0.5-0.8s | `sine.inOut`, `power1` |
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| **Medium** (corporate, SaaS, explainer) | Push slide, staggered blocks | Squeeze, vertical push | 0.3-0.5s | `power2`, `power3` |
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| **High** (promos, sports, music, launch) |
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| Energy | CSS Primary | Shader Primary | Accent | Duration | Easing |
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| ---------------------------------------- | ---------------------------- | ------------------------------------ | ------------------------------ | --------- | ---------------------- |
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| **Calm** (wellness, brand story, luxury) | Blur crossfade, focus pull | Cross-warp morph, thermal distortion | Light leak, circle iris | 0.5-0.8s | `sine.inOut`, `power1` |
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| **Medium** (corporate, SaaS, explainer) | Push slide, staggered blocks | Whip pan, cinematic zoom | Squeeze, vertical push | 0.3-0.5s | `power2`, `power3` |
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| **High** (promos, sports, music, launch) | Zoom through, overexposure | Ridged burn, glitch, chromatic split | Staggered blocks, gravity drop | 0.15-0.3s | `power4`, `expo` |
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| Mood | Transitions
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| **Warm / inviting** | Light leak, blur crossfade, focus pull, film burn, light leak
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| **Cold / clinical** | Squeeze, zoom out, blinds, shutter, grid dissolve
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| **Editorial / magazine** | Push slide, vertical push, diagonal split, shutter
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| **Playful / fun** | Elastic push, 3D flip, circle iris, morph circle, clock wipe
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| **Dramatic / cinematic** | Zoom through, zoom out, gravity drop, overexposure,
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| **Premium / luxury** | Focus pull, blur crossfade, color dip to black
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| **Retro / analog** | Film burn, light leak, VHS, clock wipe
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| Mood | Transitions | Why it works |
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| ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------- |
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| **Warm / inviting** | Light leak, blur crossfade, focus pull, film burn · **Shader:** thermal distortion, light leak, cross-warp morph | Soft edges, warm color washes. Nothing sharp or mechanical. |
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+
| **Cold / clinical** | Squeeze, zoom out, blinds, shutter, grid dissolve · **Shader:** gravitational lens | Content transforms mechanically — compressed, shrunk, sliced, gridded. |
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+
| **Editorial / magazine** | Push slide, vertical push, diagonal split, shutter · **Shader:** whip pan | Like turning a page or slicing a layout. Clean directional movement. |
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+
| **Tech / futuristic** | Grid dissolve, staggered blocks, blinds, chromatic aberration · **Shader:** glitch, chromatic split | Grid dissolve is the core "data" transition. Shader glitch adds posterization + scan lines. |
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| **Tense / edgy** | Glitch, VHS, chromatic aberration, ripple · **Shader:** ridged burn, glitch, domain warp | Instability, distortion, digital breakdown. Ridged burn adds sharp lightning-crack edges. |
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+
| **Playful / fun** | Elastic push, 3D flip, circle iris, morph circle, clock wipe · **Shader:** ripple waves, swirl vortex | Overshoot, bounce, rotation, expansion. Swirl vortex adds organic spiral distortion. |
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+
| **Dramatic / cinematic** | Zoom through, zoom out, gravity drop, overexposure, color dip to black · **Shader:** cinematic zoom, gravitational lens, domain warp | Scale, weight, light extremes. Shader transitions add per-pixel depth. |
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| **Premium / luxury** | Focus pull, blur crossfade, color dip to black · **Shader:** cross-warp morph, thermal distortion | Restraint. Cross-warp morph flows both scenes into each other organically. |
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| **Retro / analog** | Film burn, light leak, VHS, clock wipe · **Shader:** light leak | Organic imperfection. Warm color bleeds, scan line displacement. |
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## Narrative Position
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@@ -62,34 +71,41 @@ Think about what the transition _communicates_, not just what it looks like.
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71
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Read [transitions/catalog.md](transitions/catalog.md) for GSAP code and hard rules for every transition type.
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| Category
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| Shader (WebGL) | Domain warp, ridged burn, whip pan, SDF iris, ripple waves, gravitational lens, cinematic zoom, chromatic split, glitch, swirl vortex, thermal distortion, flash through white, cross-warp morph, light leak (shader) |
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| Category | CSS | Shader (WebGL) |
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+
| ----------- | -------------------------------------------------------------- | ------------------------------------------------------------------------- |
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| Push/slide | Push slide, vertical push, elastic push, squeeze | Whip pan |
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77
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| Scale/zoom | Zoom through, zoom out, gravity drop, 3D flip | Cinematic zoom, gravitational lens |
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78
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| Reveal/mask | Circle iris, diamond iris, diagonal split, clock wipe, shutter | SDF iris |
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79
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| Dissolve | Crossfade, blur crossfade, focus pull, color dip | Cross-warp morph, domain warp |
|
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+
| Cover | Staggered blocks, horizontal blinds, vertical blinds | — |
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81
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| Light | Light leak, overexposure burn, film burn | Light leak (shader), thermal distortion |
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| Distortion | Glitch, chromatic aberration, ripple, VHS tape | Glitch (shader), chromatic split, ridged burn, ripple waves, swirl vortex |
|
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83
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+
| Pattern | Grid dissolve, morph circle | — |
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76
84
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77
85
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## Transitions That Don't Work in CSS
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86
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79
87
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Avoid: star iris, tilt-shift, lens flare, hinge/door. See catalog.md for why.
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88
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81
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-
## CSS vs Shader
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89
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+
## CSS vs Shader
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90
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+
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91
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+
CSS transitions animate scene containers with opacity, transforms, clip-path, and filters. Shader transitions composite both scene textures per-pixel on a WebGL canvas — they can warp, dissolve, and morph in ways CSS cannot.
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92
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+
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93
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+
**Both are first-class options.** Shaders are provided by the `@hyperframes/shader-transitions` package — import from the package instead of writing raw GLSL. CSS transitions are simpler to set up. Choose based on the effect you want, not based on which is easier.
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94
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+
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95
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+
When a composition uses shader transitions, ALL transitions in that composition should be shader-based (the WebGL canvas replaces DOM-based scene switching). Don't mix CSS and shader transitions in the same composition.
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+
|
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97
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## Shader-Compatible CSS Rules
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98
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83
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99
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+
Shader transitions capture DOM scenes to WebGL textures via html2canvas. The canvas 2D rendering pipeline doesn't match CSS exactly. Follow these rules to avoid visible artifacts at transition boundaries:
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100
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86
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87
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89
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90
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101
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+
1. **No `transparent` keyword in gradients.** Canvas interpolates `transparent` as `rgba(0,0,0,0)` (black at zero alpha), creating dark fringes. Always use the target color at zero alpha: `rgba(200,117,51,0)` not `transparent`.
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102
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+
2. **No gradient backgrounds on elements thinner than 4px.** Canvas can't match CSS gradient rendering on 1-2px elements. Use solid `background-color` on thin accent lines.
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103
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+
3. **No CSS variables (`var()`) on elements visible during capture.** html2canvas doesn't reliably resolve custom properties. Use literal color values in inline styles.
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104
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4. **Mark uncapturable decorative elements with `data-no-capture`.** The capture function skips these. They're present on the live DOM but absent from the shader texture. Use for elements that can't follow the rules above.
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105
|
+
5. **No gradient opacity below 0.15.** Gradient elements below 10% opacity render differently in canvas vs CSS. Increase to 0.15+ or use a solid color at equivalent brightness.
|
|
106
|
+
6. **Every `.scene` div must have explicit `background-color`, AND pass the same color as `bgColor` in the `init()` config.** The package captures scene elements via html2canvas. Both the CSS `background-color` on `.scene` and the `bgColor` config must match. Without either, the texture renders as black.
|
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91
107
|
|
|
92
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-
|
|
108
|
+
These rules only apply to shader transition compositions. CSS-only compositions have no restrictions.
|
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93
109
|
|
|
94
110
|
## Visual Pattern Warning
|
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95
111
|
|
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@@ -4,7 +4,11 @@ The compiler embeds supported fonts — just write `font-family` in CSS.
|
|
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4
4
|
|
|
5
5
|
## Banned
|
|
6
6
|
|
|
7
|
-
|
|
7
|
+
Training-data defaults that every LLM reaches for. These produce monoculture across compositions.
|
|
8
|
+
|
|
9
|
+
Inter, Roboto, Open Sans, Noto Sans, Arimo, Lato, Source Sans, PT Sans, Nunito, Poppins, Outfit, Sora, Playfair Display, Cormorant Garamond, Bodoni Moda, EB Garamond, Cinzel, Prata, Syne
|
|
10
|
+
|
|
11
|
+
**Syne in particular** is the most overused "distinctive" display font. It is an instant AI design tell.
|
|
8
12
|
|
|
9
13
|
## Guardrails
|
|
10
14
|
|
|
@@ -34,16 +38,18 @@ Don't default to what you know. If the content is luxury, a grotesque sans might
|
|
|
34
38
|
Save this script to `/tmp/fontquery.py` and run with `curl -s 'https://fonts.google.com/metadata/fonts' > /tmp/gfonts.json && python3 /tmp/fontquery.py /tmp/gfonts.json`:
|
|
35
39
|
|
|
36
40
|
```python
|
|
37
|
-
import json, sys
|
|
41
|
+
import json, sys, random
|
|
38
42
|
from collections import OrderedDict
|
|
39
43
|
|
|
44
|
+
random.seed() # true random each run
|
|
45
|
+
|
|
40
46
|
with open(sys.argv[1]) as f:
|
|
41
47
|
data = json.load(f)
|
|
42
48
|
fonts = data.get("familyMetadataList", [])
|
|
43
49
|
|
|
44
50
|
ban = {"Inter","Roboto","Open Sans","Noto Sans","Lato","Poppins","Source Sans 3",
|
|
45
51
|
"PT Sans","Nunito","Outfit","Sora","Playfair Display","Cormorant Garamond",
|
|
46
|
-
"Bodoni Moda","EB Garamond","Cinzel","Prata","Arimo","Source Sans Pro"}
|
|
52
|
+
"Bodoni Moda","EB Garamond","Cinzel","Prata","Arimo","Source Sans Pro","Syne"}
|
|
47
53
|
skip_pfx = ("Roboto","Noto ","Google Sans","Bpmf","Playwrite","Anek","BIZ ",
|
|
48
54
|
"Nanum","Shippori","Sawarabi","Zen ","Kaisei","Kiwi ","Yuji ","Radio ")
|
|
49
55
|
|
|
@@ -77,28 +83,15 @@ for f in fonts:
|
|
|
77
83
|
if f.get("category") == "Monospace" and f.get("dateAdded","") >= "2018-01-01" and f.get("popularity",9999) < 600:
|
|
78
84
|
R["Monospace"].append(f); seen.add(f["family"])
|
|
79
85
|
|
|
80
|
-
# Impact & Condensed —
|
|
86
|
+
# Impact & Condensed — heavy display fonts with 800+ weight
|
|
81
87
|
R["Impact & Condensed"] = []
|
|
82
|
-
impact = {"Bebas Neue","Archivo Black","Big Shoulders Display","Teko","League Gothic",
|
|
83
|
-
"Barlow Condensed","Staatliches","Anton","Oswald","Saira","Syne",
|
|
84
|
-
"Titillium Web","Alumni Sans","Advent Pro"}
|
|
85
88
|
for f in fonts:
|
|
86
89
|
if not ok(f) or f["family"] in seen: continue
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
and f.get("popularity",9999) < 400
|
|
91
|
-
and f.get("category") in ("Sans Serif","Display"))
|
|
92
|
-
if is_impact or is_heavy_display:
|
|
90
|
+
has_heavy = any(k in list(f.get("fonts",{}).keys()) for k in ("800","900"))
|
|
91
|
+
is_display = f.get("category") in ("Sans Serif","Display")
|
|
92
|
+
if has_heavy and is_display and f.get("popularity",9999) < 400:
|
|
93
93
|
R["Impact & Condensed"].append(f); seen.add(f["family"])
|
|
94
94
|
|
|
95
|
-
# Bold Geometric Display — curated
|
|
96
|
-
R["Bold Geometric Display"] = []
|
|
97
|
-
for f in fonts:
|
|
98
|
-
if not ok(f) or f["family"] in seen: continue
|
|
99
|
-
if f["family"] in {"DM Serif Display","Abril Fatface","Righteous","Orbitron","Black Ops One"}:
|
|
100
|
-
R["Bold Geometric Display"].append(f); seen.add(f["family"])
|
|
101
|
-
|
|
102
95
|
# Script & Handwriting — popular (<300)
|
|
103
96
|
R["Script & Handwriting"] = []
|
|
104
97
|
for f in fonts:
|
|
@@ -106,21 +99,16 @@ for f in fonts:
|
|
|
106
99
|
if f.get("category") == "Handwriting" and f.get("popularity",9999) < 300:
|
|
107
100
|
R["Script & Handwriting"].append(f); seen.add(f["family"])
|
|
108
101
|
|
|
109
|
-
# Established Classics — good older fonts
|
|
110
|
-
R["Established Classics"] = []
|
|
111
|
-
classics = {"Josefin Sans","Raleway","Montserrat","Abel","Exo","Red Hat Display",
|
|
112
|
-
"Rubik","Alegreya","Arvo","Besley","Crimson Text","Fraunces",
|
|
113
|
-
"Lora","Merriweather","Vollkorn"}
|
|
114
|
-
for f in fonts:
|
|
115
|
-
if f["family"] in classics and f["family"] not in seen:
|
|
116
|
-
R["Established Classics"].append(f); seen.add(f["family"])
|
|
117
102
|
|
|
118
|
-
#
|
|
103
|
+
# Randomize the top 5 in each category so the LLM doesn't always pick the same first result
|
|
119
104
|
for cat in R:
|
|
120
105
|
R[cat].sort(key=lambda x: x.get("popularity",9999))
|
|
106
|
+
top5 = R[cat][:5]
|
|
107
|
+
rest = R[cat][5:]
|
|
108
|
+
random.shuffle(top5)
|
|
109
|
+
R[cat] = top5 + rest
|
|
121
110
|
limits = {"Trending Sans":15,"Trending Serif":12,"Monospace":8,
|
|
122
|
-
"Impact & Condensed":12,"
|
|
123
|
-
"Script & Handwriting":10,"Established Classics":20}
|
|
111
|
+
"Impact & Condensed":12,"Script & Handwriting":10}
|
|
124
112
|
for cat in R:
|
|
125
113
|
items = R[cat][:limits.get(cat,10)]
|
|
126
114
|
if not items: continue
|
|
@@ -131,4 +119,57 @@ for cat in R:
|
|
|
131
119
|
print()
|
|
132
120
|
```
|
|
133
121
|
|
|
134
|
-
|
|
122
|
+
Five categories: trending sans, trending serif, monospace, impact/condensed, script/handwriting. All dynamically filtered from Google Fonts metadata — no hardcoded font names. Cross classification boundaries when pairing.
|
|
123
|
+
|
|
124
|
+
## Selection Thinking
|
|
125
|
+
|
|
126
|
+
Don't pick fonts by category reflex (editorial → serif, tech → mono, modern → geometric sans). That's pattern matching, not design.
|
|
127
|
+
|
|
128
|
+
1. **Name the register.** What voice is the content speaking in? Institutional authority? Personal confession? Technical precision? Casual irreverence? The register narrows the field more than the category.
|
|
129
|
+
2. **Think physically.** Imagine the font as a physical object the brand could ship — a museum exhibit caption, a hand-painted shop sign, a 1970s mainframe terminal manual, a fabric label inside a coat, a children's book printed on cheap newsprint, a tax form. Whichever physical object fits the register is pointing at the right _kind_ of typeface.
|
|
130
|
+
3. **Reject your first instinct.** The first font that feels right is usually your training-data default for that register. If you picked it last time too, find something else.
|
|
131
|
+
4. **Cross-check the assumption.** An editorial brief does NOT need a serif. A technical brief does NOT need a sans. A children's product does NOT need a rounded display font. The most distinctive choice often contradicts the category expectation.
|
|
132
|
+
|
|
133
|
+
## Similar-Font Pairing
|
|
134
|
+
|
|
135
|
+
Never pair two fonts that are similar but not identical — two geometric sans-serifs, two transitional serifs, two humanist sans. They create visual friction without clear hierarchy. The viewer senses something is "off" but can't articulate it. Either use one font at two weights, or pair fonts that contrast on multiple axes: serif + sans, condensed + wide, geometric + humanist.
|
|
136
|
+
|
|
137
|
+
## Dark Backgrounds
|
|
138
|
+
|
|
139
|
+
Light text on dark backgrounds creates two optical illusions you need to compensate for:
|
|
140
|
+
|
|
141
|
+
- **Increased apparent weight.** Light-on-dark reads heavier than dark-on-light at the same `font-weight`. Use 350 instead of 400 for body text. Headlines are less affected because size compensates.
|
|
142
|
+
- **Tighter apparent spacing.** Light halos around letterforms reduce perceived gaps. Increase `line-height` by 0.05-0.1 beyond your light-background value. For display sizes, add 0.01em `letter-spacing` to counteract.
|
|
143
|
+
|
|
144
|
+
## OpenType Features for Data
|
|
145
|
+
|
|
146
|
+
Most fonts ship with OpenType features that are off by default. Turn them on for data compositions:
|
|
147
|
+
|
|
148
|
+
```css
|
|
149
|
+
/* Tabular numbers — digits align vertically in columns */
|
|
150
|
+
.stat-value,
|
|
151
|
+
.timer,
|
|
152
|
+
.data-column {
|
|
153
|
+
font-variant-numeric: tabular-nums;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/* Diagonal fractions — renders 1/2 as ½ */
|
|
157
|
+
.recipe-amount,
|
|
158
|
+
.ratio {
|
|
159
|
+
font-variant-numeric: diagonal-fractions;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/* Small caps for abbreviations — less visual shouting */
|
|
163
|
+
.abbreviation,
|
|
164
|
+
.unit {
|
|
165
|
+
font-variant-caps: all-small-caps;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/* Disable ligatures in code — fi, fl, ffi should stay separate */
|
|
169
|
+
code,
|
|
170
|
+
.code {
|
|
171
|
+
font-variant-ligatures: none;
|
|
172
|
+
}
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
`tabular-nums` is essential any time numbers are stacked vertically — stat callouts, timers, scoreboards, data tables. Without it, digits have proportional widths and columns don't align.
|