hudini 0.19.0 → 0.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/README.md +1 -27
  2. package/dist/components/badge/badge.d.ts +94 -0
  3. package/dist/components/badge/badge.d.ts.map +1 -0
  4. package/dist/components/badge/badge.js +180 -0
  5. package/dist/components/badge/badge.js.map +1 -0
  6. package/dist/components/badge/badge.spec.d.ts +2 -0
  7. package/dist/components/badge/badge.spec.d.ts.map +1 -0
  8. package/dist/components/badge/badge.spec.js +195 -0
  9. package/dist/components/badge/badge.spec.js.map +1 -0
  10. package/dist/components/badge/index.d.ts +2 -0
  11. package/dist/components/badge/index.d.ts.map +1 -0
  12. package/dist/components/badge/index.js +2 -0
  13. package/dist/components/badge/index.js.map +1 -0
  14. package/dist/components/icon-button/icon-button.d.ts +2 -8
  15. package/dist/components/icon-button/icon-button.d.ts.map +1 -1
  16. package/dist/components/icon-button/icon-button.js +10 -86
  17. package/dist/components/icon-button/icon-button.js.map +1 -1
  18. package/dist/components/index.d.ts +1 -4
  19. package/dist/components/index.d.ts.map +1 -1
  20. package/dist/components/index.js +1 -4
  21. package/dist/components/index.js.map +1 -1
  22. package/dist/components/panel/panel.d.ts +8 -8
  23. package/dist/components/panel/panel.d.ts.map +1 -1
  24. package/dist/components/panel/panel.js +29 -30
  25. package/dist/components/panel/panel.js.map +1 -1
  26. package/dist/components/text/text.d.ts +21 -4
  27. package/dist/components/text/text.d.ts.map +1 -1
  28. package/dist/components/text/text.js +14 -14
  29. package/dist/components/text/text.js.map +1 -1
  30. package/dist/components/text-button/text-button.d.ts +9 -18
  31. package/dist/components/text-button/text-button.d.ts.map +1 -1
  32. package/dist/components/text-button/text-button.js +38 -81
  33. package/dist/components/text-button/text-button.js.map +1 -1
  34. package/dist/components/text-button/text-button.spec.js +55 -9
  35. package/dist/components/text-button/text-button.spec.js.map +1 -1
  36. package/dist/hudini.js +2842 -4529
  37. package/dist/hudini.min.js +1 -1
  38. package/dist/loaders/load-fonts.d.ts +29 -0
  39. package/dist/loaders/load-fonts.d.ts.map +1 -1
  40. package/dist/loaders/load-fonts.js +20 -1
  41. package/dist/loaders/load-fonts.js.map +1 -1
  42. package/dist/utils/button-style.d.ts +16 -0
  43. package/dist/utils/button-style.d.ts.map +1 -0
  44. package/dist/utils/button-style.js +35 -0
  45. package/dist/utils/button-style.js.map +1 -0
  46. package/dist/utils/index.d.ts +2 -0
  47. package/dist/utils/index.d.ts.map +1 -1
  48. package/dist/utils/index.js +2 -0
  49. package/dist/utils/index.js.map +1 -1
  50. package/dist/utils/number-to-rgb.d.ts +16 -0
  51. package/dist/utils/number-to-rgb.d.ts.map +1 -0
  52. package/dist/utils/number-to-rgb.js +20 -0
  53. package/dist/utils/number-to-rgb.js.map +1 -0
  54. package/package.json +2 -2
  55. package/dist/components/flat-icon-button/flat-icon-button.d.ts +0 -60
  56. package/dist/components/flat-icon-button/flat-icon-button.d.ts.map +0 -1
  57. package/dist/components/flat-icon-button/flat-icon-button.js +0 -279
  58. package/dist/components/flat-icon-button/flat-icon-button.js.map +0 -1
  59. package/dist/components/flat-icon-button/index.d.ts +0 -2
  60. package/dist/components/flat-icon-button/index.d.ts.map +0 -1
  61. package/dist/components/flat-icon-button/index.js +0 -2
  62. package/dist/components/flat-icon-button/index.js.map +0 -1
  63. package/dist/components/flat-section-header/flat-section-header.d.ts +0 -143
  64. package/dist/components/flat-section-header/flat-section-header.d.ts.map +0 -1
  65. package/dist/components/flat-section-header/flat-section-header.js +0 -275
  66. package/dist/components/flat-section-header/flat-section-header.js.map +0 -1
  67. package/dist/components/flat-section-header/flat-section-header.spec.d.ts +0 -2
  68. package/dist/components/flat-section-header/flat-section-header.spec.d.ts.map +0 -1
  69. package/dist/components/flat-section-header/flat-section-header.spec.js +0 -255
  70. package/dist/components/flat-section-header/flat-section-header.spec.js.map +0 -1
  71. package/dist/components/flat-section-header/index.d.ts +0 -2
  72. package/dist/components/flat-section-header/index.d.ts.map +0 -1
  73. package/dist/components/flat-section-header/index.js +0 -2
  74. package/dist/components/flat-section-header/index.js.map +0 -1
  75. package/dist/components/flat-text-button/flat-text-button.d.ts +0 -165
  76. package/dist/components/flat-text-button/flat-text-button.d.ts.map +0 -1
  77. package/dist/components/flat-text-button/flat-text-button.js +0 -325
  78. package/dist/components/flat-text-button/flat-text-button.js.map +0 -1
  79. package/dist/components/flat-text-button/flat-text-button.spec.d.ts +0 -2
  80. package/dist/components/flat-text-button/flat-text-button.spec.d.ts.map +0 -1
  81. package/dist/components/flat-text-button/flat-text-button.spec.js +0 -243
  82. package/dist/components/flat-text-button/flat-text-button.spec.js.map +0 -1
  83. package/dist/components/flat-text-button/index.d.ts +0 -2
  84. package/dist/components/flat-text-button/index.d.ts.map +0 -1
  85. package/dist/components/flat-text-button/index.js +0 -2
  86. package/dist/components/flat-text-button/index.js.map +0 -1
  87. package/dist/components/section-header/index.d.ts +0 -2
  88. package/dist/components/section-header/index.d.ts.map +0 -1
  89. package/dist/components/section-header/index.js +0 -2
  90. package/dist/components/section-header/index.js.map +0 -1
  91. package/dist/components/section-header/section-header.d.ts +0 -149
  92. package/dist/components/section-header/section-header.d.ts.map +0 -1
  93. package/dist/components/section-header/section-header.js +0 -292
  94. package/dist/components/section-header/section-header.js.map +0 -1
  95. package/dist/components/section-header/section-header.spec.d.ts +0 -2
  96. package/dist/components/section-header/section-header.spec.d.ts.map +0 -1
  97. package/dist/components/section-header/section-header.spec.js +0 -264
  98. package/dist/components/section-header/section-header.spec.js.map +0 -1
@@ -1,149 +0,0 @@
1
- import { GameObjects, Scene } from 'phaser';
2
- import { type ColorKey, type FontKey, type FontSizeKey, type RadiusKey, type SpacingKey } from 'phaser-wind';
3
- import { ContainerInteractive } from '../container-interactive';
4
- export type SectionHeaderParams = {
5
- /** The Phaser scene to add the header to */
6
- scene: Scene;
7
- /** X position of the header */
8
- x: number;
9
- /** Y position of the header */
10
- y: number;
11
- /** Text content of the header */
12
- text: string;
13
- /** Font size in px (number) or a Phaser Wind font size token (string). Defaults to 'lg'. */
14
- fontSize?: FontSizeKey | number;
15
- /** Font family. Defaults to 'display'. */
16
- font?: FontKey | string;
17
- /** Background color. Defaults to 'blue-600'. */
18
- backgroundColor?: ColorKey | string;
19
- /** Text color. Defaults to 'white'. */
20
- textColor?: ColorKey | string;
21
- /** Border radius in px (number) or a Phaser Wind radius token (string). Defaults to 'md'. */
22
- borderRadius?: RadiusKey | number;
23
- /** Margin/padding in px (number) or a Phaser Wind spacing token (string). Defaults to '4'. */
24
- margin?: SpacingKey | number;
25
- };
26
- /**
27
- * A stylized section header component with shadow, text stroke and auto-sizing
28
- */
29
- export declare class SectionHeader extends ContainerInteractive<Phaser.GameObjects.Sprite> {
30
- /** The white border sprite of the header */
31
- whiteBorderSprite: GameObjects.Sprite;
32
- /** The background sprite of the header */
33
- backgroundSprite: GameObjects.Sprite;
34
- /** The text object of the header */
35
- headerText: GameObjects.Text;
36
- /** Reference to the PhaserWind plugin */
37
- private pw;
38
- /** Font size in pixels */
39
- private fontSizePx;
40
- /** Margin size in pixels */
41
- private marginPx;
42
- /** Border radius in pixels */
43
- private borderRadiusPx;
44
- /** Background color value */
45
- private colorButton;
46
- /** Light color variant for gradient */
47
- private lightColorButton;
48
- /** Dark color variant for gradient */
49
- private darkColorButton;
50
- /** Text color value */
51
- private textColorValue;
52
- /** Font family value */
53
- private fontFamily;
54
- /** Text content value */
55
- private textValue;
56
- /**
57
- * Creates a new SectionHeader
58
- * @param params Configuration parameters for the header
59
- */
60
- constructor({ scene, x, y, text, fontSize, font, backgroundColor, textColor, borderRadius, margin, }: SectionHeaderParams);
61
- /**
62
- * Sets the text content of the header
63
- * @param text New text content
64
- * @returns this for chaining
65
- */
66
- setText(text: string): this;
67
- /**
68
- * Sets the font size of the header text
69
- * @param fontSize New font size (number in px or FontSizeKey)
70
- * @returns this for chaining
71
- */
72
- setFontSize(fontSize: FontSizeKey | number): this;
73
- /**
74
- * Sets the font family of the header text
75
- * @param font New font family (FontKey or string)
76
- * @returns this for chaining
77
- */
78
- setFont(font: FontKey | string): this;
79
- /**
80
- * Sets the background color of the header
81
- * @param color New background color (ColorKey or string)
82
- * @returns this for chaining
83
- */
84
- setBackgroundColor(color: ColorKey | string): this;
85
- /**
86
- * Sets the text color of the header
87
- * @param color New text color (ColorKey or string)
88
- * @returns this for chaining
89
- */
90
- setTextColor(color: ColorKey | string): this;
91
- /**
92
- * Sets the border radius of the header
93
- * @param borderRadius New border radius (number in px or RadiusKey)
94
- * @returns this for chaining
95
- */
96
- setBorderRadius(borderRadius: RadiusKey | number): this;
97
- /**
98
- * Sets the margin/padding of the header
99
- * @param margin New margin size (number in px or SpacingKey)
100
- * @returns this for chaining
101
- */
102
- setMargin(margin: SpacingKey | number): this;
103
- /**
104
- * Creates the header text game object
105
- * @param scene The scene to add the text to
106
- */
107
- private createHeaderText;
108
- /**
109
- * Creates the white border sprite for the header
110
- * @param scene The scene to add the sprite to
111
- */
112
- private createWhiteBorderSprite;
113
- /**
114
- * Creates the background sprite for the header
115
- * @param scene The scene to add the sprite to
116
- */
117
- private createBackgroundSprite;
118
- /**
119
- * Regenerates all graphics after a property change
120
- */
121
- private regenerateGraphics;
122
- /**
123
- * Creates a texture for the header's white border.
124
- * @param scene Phaser scene.
125
- * @returns The texture key.
126
- */
127
- private createWhiteBorderTexture;
128
- /**
129
- * Creates a texture for the header's background.
130
- * @param scene Phaser scene.
131
- * @returns The texture key.
132
- */
133
- private createBackgroundTexture;
134
- /**
135
- * Draws gradient using light/dark overlays on CSS color.
136
- * Uses the same system as TextButton.
137
- */
138
- private drawCssColorGradient;
139
- /**
140
- * Gets the dimensions of the header based on text content
141
- * @returns Object containing width and height
142
- */
143
- private getHeaderDimensions;
144
- /**
145
- * Sets up the container with all sprites in the correct order
146
- */
147
- private setupContainer;
148
- }
149
- //# sourceMappingURL=section-header.d.ts.map
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@@ -1,292 +0,0 @@
1
- import { Color, } from 'phaser-wind';
2
- import { getColorVariant } from '../../utils/color-variants';
3
- import { getPWFromScene } from '../../utils/get-pw-from-scene';
4
- import { ContainerInteractive } from '../container-interactive';
5
- import { Text } from '../text';
6
- // Border constants
7
- const BLACK_BORDER_THICKNESS = 2;
8
- const WHITE_BORDER_EXTRA_PIXELS_PER_SIDE = 2;
9
- const WHITE_BORDER_TOTAL_EXTRA_PIXELS = WHITE_BORDER_EXTRA_PIXELS_PER_SIDE * 2; // 4 pixels total
10
- const WHITE_BORDER_RADIUS_EXTRA = 2;
11
- // Color variant constants
12
- const TOKEN_LIGHTER_DIFF = -100;
13
- const TOKEN_DARKER_DIFF = 100;
14
- const COLOR_LIGHTER_AMOUNT = 30;
15
- const COLOR_DARKER_AMOUNT = -30;
16
- /**
17
- * A stylized section header component with shadow, text stroke and auto-sizing
18
- */
19
- export class SectionHeader extends ContainerInteractive {
20
- /** The white border sprite of the header */
21
- whiteBorderSprite;
22
- /** The background sprite of the header */
23
- backgroundSprite;
24
- /** The text object of the header */
25
- headerText;
26
- /** Reference to the PhaserWind plugin */
27
- pw;
28
- /** Font size in pixels */
29
- fontSizePx;
30
- /** Margin size in pixels */
31
- marginPx;
32
- /** Border radius in pixels */
33
- borderRadiusPx;
34
- /** Background color value */
35
- colorButton;
36
- /** Light color variant for gradient */
37
- lightColorButton;
38
- /** Dark color variant for gradient */
39
- darkColorButton;
40
- /** Text color value */
41
- textColorValue;
42
- /** Font family value */
43
- fontFamily;
44
- /** Text content value */
45
- textValue;
46
- /**
47
- * Creates a new SectionHeader
48
- * @param params Configuration parameters for the header
49
- */
50
- constructor({ scene, x, y, text, fontSize, font, backgroundColor = 'blue-600', textColor = 'white', borderRadius = 'md', margin = '4', }) {
51
- super({ scene, x, y });
52
- this.pw = getPWFromScene(scene);
53
- // Store values
54
- this.textValue = text;
55
- this.fontSizePx =
56
- typeof fontSize === 'number'
57
- ? fontSize
58
- : this.pw.fontSize.px(fontSize ?? 'lg');
59
- this.marginPx =
60
- typeof margin === 'number'
61
- ? margin
62
- : this.pw.spacing.px(margin ?? '4');
63
- this.borderRadiusPx =
64
- typeof borderRadius === 'number'
65
- ? borderRadius
66
- : this.pw.radius.px(borderRadius ?? 'md');
67
- this.colorButton = Color.rgb(backgroundColor);
68
- this.lightColorButton = getColorVariant(backgroundColor, TOKEN_LIGHTER_DIFF, COLOR_LIGHTER_AMOUNT);
69
- this.darkColorButton = getColorVariant(backgroundColor, TOKEN_DARKER_DIFF, COLOR_DARKER_AMOUNT);
70
- this.textColorValue = Color.rgb(textColor);
71
- this.fontFamily = font ? (typeof font === 'string' ? font : this.pw.font.family(font)) : 'Bebas Neue';
72
- this.createHeaderText(scene);
73
- this.createWhiteBorderSprite(scene);
74
- this.createBackgroundSprite(scene);
75
- this.setupContainer();
76
- this.hitArea = this.backgroundSprite;
77
- }
78
- /**
79
- * Sets the text content of the header
80
- * @param text New text content
81
- * @returns this for chaining
82
- */
83
- setText(text) {
84
- this.textValue = text;
85
- this.headerText.setText(text);
86
- this.regenerateGraphics();
87
- return this;
88
- }
89
- /**
90
- * Sets the font size of the header text
91
- * @param fontSize New font size (number in px or FontSizeKey)
92
- * @returns this for chaining
93
- */
94
- setFontSize(fontSize) {
95
- this.fontSizePx =
96
- typeof fontSize === 'number'
97
- ? fontSize
98
- : this.pw.fontSize.px(fontSize ?? 'lg');
99
- this.headerText.setFontSize(this.fontSizePx);
100
- this.regenerateGraphics();
101
- return this;
102
- }
103
- /**
104
- * Sets the font family of the header text
105
- * @param font New font family (FontKey or string)
106
- * @returns this for chaining
107
- */
108
- setFont(font) {
109
- this.fontFamily = font ? (typeof font === 'string' ? font : this.pw.font.family(font)) : 'Bebas Neue';
110
- this.headerText.setFontFamily(this.fontFamily);
111
- this.regenerateGraphics();
112
- return this;
113
- }
114
- /**
115
- * Sets the background color of the header
116
- * @param color New background color (ColorKey or string)
117
- * @returns this for chaining
118
- */
119
- setBackgroundColor(color) {
120
- this.colorButton = Color.rgb(color);
121
- this.lightColorButton = getColorVariant(color, TOKEN_LIGHTER_DIFF, COLOR_LIGHTER_AMOUNT);
122
- this.darkColorButton = getColorVariant(color, TOKEN_DARKER_DIFF, COLOR_DARKER_AMOUNT);
123
- this.regenerateGraphics();
124
- return this;
125
- }
126
- /**
127
- * Sets the text color of the header
128
- * @param color New text color (ColorKey or string)
129
- * @returns this for chaining
130
- */
131
- setTextColor(color) {
132
- this.textColorValue = Color.rgb(color);
133
- this.headerText.setColor(this.textColorValue);
134
- return this;
135
- }
136
- /**
137
- * Sets the border radius of the header
138
- * @param borderRadius New border radius (number in px or RadiusKey)
139
- * @returns this for chaining
140
- */
141
- setBorderRadius(borderRadius) {
142
- this.borderRadiusPx =
143
- typeof borderRadius === 'number'
144
- ? borderRadius
145
- : this.pw.radius.px(borderRadius ?? 'md');
146
- this.regenerateGraphics();
147
- return this;
148
- }
149
- /**
150
- * Sets the margin/padding of the header
151
- * @param margin New margin size (number in px or SpacingKey)
152
- * @returns this for chaining
153
- */
154
- setMargin(margin) {
155
- this.marginPx =
156
- typeof margin === 'number'
157
- ? margin
158
- : this.pw.spacing.px(margin ?? '4');
159
- this.regenerateGraphics();
160
- return this;
161
- }
162
- /**
163
- * Creates the header text game object
164
- * @param scene The scene to add the text to
165
- */
166
- createHeaderText(scene) {
167
- this.headerText = new Text({
168
- scene,
169
- x: 0,
170
- y: 0,
171
- text: this.textValue,
172
- size: this.fontSizePx,
173
- fontFamily: this.fontFamily,
174
- });
175
- this.headerText.setOrigin(0.5, 0.5);
176
- }
177
- /**
178
- * Creates the white border sprite for the header
179
- * @param scene The scene to add the sprite to
180
- */
181
- createWhiteBorderSprite(scene) {
182
- const whiteBorderTexture = this.createWhiteBorderTexture(scene);
183
- this.whiteBorderSprite = scene.add.sprite(0, 0, whiteBorderTexture);
184
- this.whiteBorderSprite.setOrigin(0.5, 0.5);
185
- }
186
- /**
187
- * Creates the background sprite for the header
188
- * @param scene The scene to add the sprite to
189
- */
190
- createBackgroundSprite(scene) {
191
- const backgroundTexture = this.createBackgroundTexture(scene);
192
- this.backgroundSprite = scene.add.sprite(0, 0, backgroundTexture);
193
- this.backgroundSprite.setOrigin(0.5, 0.5);
194
- }
195
- /**
196
- * Regenerates all graphics after a property change
197
- */
198
- regenerateGraphics() {
199
- // Update text bounds after text/font changes
200
- this.headerText.setText(this.textValue);
201
- // Regenerate textures
202
- const whiteBorderTexture = this.createWhiteBorderTexture(this.scene);
203
- const backgroundTexture = this.createBackgroundTexture(this.scene);
204
- this.whiteBorderSprite.setTexture(whiteBorderTexture);
205
- this.backgroundSprite.setTexture(backgroundTexture);
206
- }
207
- /**
208
- * Creates a texture for the header's white border.
209
- * @param scene Phaser scene.
210
- * @returns The texture key.
211
- */
212
- createWhiteBorderTexture(scene) {
213
- const { width, height } = this.getHeaderDimensions();
214
- const textureKey = `sectionHeader_whiteBorder_${this.borderRadiusPx}_${width}_${height}`;
215
- // White border is larger on each side
216
- const borderWidth = width + WHITE_BORDER_TOTAL_EXTRA_PIXELS;
217
- const borderHeight = height + WHITE_BORDER_TOTAL_EXTRA_PIXELS;
218
- // Add some padding for texture
219
- const padding = 8;
220
- const textureWidth = borderWidth + padding * 2;
221
- const textureHeight = borderHeight + padding * 2;
222
- const graphics = scene.add.graphics();
223
- const maxRadius = Math.floor(Math.min(borderWidth / 2, borderHeight / 2));
224
- const effectiveRadius = Math.min(this.borderRadiusPx + WHITE_BORDER_RADIUS_EXTRA, maxRadius);
225
- const finalRadius = Math.max(0, effectiveRadius);
226
- // White border (outer)
227
- graphics.fillStyle(Color.hex('white'), 1);
228
- graphics.fillRoundedRect(padding, padding, borderWidth, borderHeight, finalRadius);
229
- graphics.generateTexture(textureKey, textureWidth, textureHeight);
230
- graphics.destroy();
231
- return textureKey;
232
- }
233
- /**
234
- * Creates a texture for the header's background.
235
- * @param scene Phaser scene.
236
- * @returns The texture key.
237
- */
238
- createBackgroundTexture(scene) {
239
- const { width, height } = this.getHeaderDimensions();
240
- const textureKey = `sectionHeader_bg_${this.colorButton}_${this.borderRadiusPx}_${width}_${height}`;
241
- // Add some padding for texture
242
- const padding = 8;
243
- const textureWidth = width + padding * 2;
244
- const textureHeight = height + padding * 2;
245
- const graphics = scene.add.graphics();
246
- const maxRadius = Math.floor(Math.min(width / 2, height / 2));
247
- const effectiveRadius = Math.min(this.borderRadiusPx, maxRadius);
248
- const finalRadius = Math.max(0, effectiveRadius);
249
- this.drawCssColorGradient(graphics, padding, width, height, finalRadius);
250
- graphics.generateTexture(textureKey, textureWidth, textureHeight);
251
- graphics.destroy();
252
- return textureKey;
253
- }
254
- /**
255
- * Draws gradient using light/dark overlays on CSS color.
256
- * Uses the same system as TextButton.
257
- */
258
- drawCssColorGradient(graphics, padding, width, height, effectiveRadius) {
259
- // Main background
260
- graphics.fillStyle(Color.hex(this.colorButton), 1);
261
- graphics.fillRoundedRect(padding, padding, width, height, effectiveRadius);
262
- const PERCENT_HEIGHT = 0.15;
263
- const overlayHeight = height * PERCENT_HEIGHT;
264
- const topOverlayRadius = Math.min(effectiveRadius, overlayHeight / 2);
265
- graphics.fillStyle(this.lightColorButton, 1);
266
- graphics.fillRoundedRect(padding, padding, width, overlayHeight, topOverlayRadius);
267
- // Bottom darker overlay
268
- const bottomOverlayRadius = Math.min(effectiveRadius, overlayHeight / 2);
269
- graphics.fillStyle(this.darkColorButton, 1);
270
- graphics.fillRoundedRect(padding, padding + height - overlayHeight, width, overlayHeight, bottomOverlayRadius);
271
- // Black stroke border
272
- graphics.lineStyle(BLACK_BORDER_THICKNESS, Color.hex('black'), 1);
273
- graphics.strokeRoundedRect(padding, padding, width, height, effectiveRadius);
274
- }
275
- /**
276
- * Gets the dimensions of the header based on text content
277
- * @returns Object containing width and height
278
- */
279
- getHeaderDimensions() {
280
- const textBounds = this.headerText.getBounds();
281
- const width = textBounds.width + this.marginPx * 2;
282
- const height = textBounds.height + this.marginPx * 2;
283
- return { width, height };
284
- }
285
- /**
286
- * Sets up the container with all sprites in the correct order
287
- */
288
- setupContainer() {
289
- this.add([this.whiteBorderSprite, this.backgroundSprite, this.headerText]);
290
- }
291
- }
292
- //# sourceMappingURL=section-header.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=section-header.spec.d.ts.map
@@ -1 +0,0 @@
1
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