hudini 0.18.0 → 0.19.0

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Files changed (36) hide show
  1. package/README.md +57 -0
  2. package/dist/components/card/card.d.ts.map +1 -1
  3. package/dist/components/card/card.js +2 -1
  4. package/dist/components/card/card.js.map +1 -1
  5. package/dist/components/flat-icon-button/flat-icon-button.js +3 -3
  6. package/dist/components/flat-section-header/flat-section-header.js +1 -1
  7. package/dist/components/flat-text-button/flat-text-button.d.ts.map +1 -1
  8. package/dist/components/flat-text-button/flat-text-button.js +3 -3
  9. package/dist/components/flat-text-button/flat-text-button.js.map +1 -1
  10. package/dist/components/icon-button/icon-button.d.ts.map +1 -1
  11. package/dist/components/icon-button/icon-button.js +3 -2
  12. package/dist/components/icon-button/icon-button.js.map +1 -1
  13. package/dist/components/text-button/text-button.d.ts.map +1 -1
  14. package/dist/components/text-button/text-button.js +3 -3
  15. package/dist/components/text-button/text-button.js.map +1 -1
  16. package/dist/components/text-button/text-button.spec.js +10 -1
  17. package/dist/components/text-button/text-button.spec.js.map +1 -1
  18. package/dist/hudini.js +270 -42
  19. package/dist/hudini.min.js +1 -1
  20. package/dist/scene/index.d.ts +1 -0
  21. package/dist/scene/index.d.ts.map +1 -1
  22. package/dist/scene/index.js +1 -0
  23. package/dist/scene/index.js.map +1 -1
  24. package/dist/scene/scene-with-hudini.d.ts +24 -1
  25. package/dist/scene/scene-with-hudini.d.ts.map +1 -1
  26. package/dist/scene/scene-with-hudini.js +24 -1
  27. package/dist/scene/scene-with-hudini.js.map +1 -1
  28. package/dist/scene/with-hudini.d.ts +35 -0
  29. package/dist/scene/with-hudini.d.ts.map +1 -0
  30. package/dist/scene/with-hudini.js +33 -0
  31. package/dist/scene/with-hudini.js.map +1 -0
  32. package/dist/utils/color-variants.d.ts +6 -1
  33. package/dist/utils/color-variants.d.ts.map +1 -1
  34. package/dist/utils/color-variants.js +18 -5
  35. package/dist/utils/color-variants.js.map +1 -1
  36. package/package.json +2 -2
@@ -1,2 +1,3 @@
1
1
  export * from './scene-with-hudini';
2
+ export * from './with-hudini';
2
3
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/scene/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/scene/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,eAAe,CAAC"}
@@ -1,2 +1,3 @@
1
1
  export * from './scene-with-hudini';
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+ export * from './with-hudini';
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  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/scene/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/scene/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,cAAc,eAAe,CAAC"}
@@ -1,8 +1,31 @@
1
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  import { BaseThemeConfig, SceneWithPhaserWind } from 'phaser-wind';
2
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  import { HudiniPlugin } from '../plugin/plugin';
3
+ /**
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+ * @deprecated Use {@link withHudini} instead.
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+ *
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+ * Forces single inheritance, which conflicts with any user-defined `BaseScene`
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+ * or other libraries that ship their own scene base class. It also relies on a
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+ * non-null assertion (`hudini!`) that lies to TypeScript about when the plugin
9
+ * is available — touching `this.hudini` before the plugin mounts throws at
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+ * runtime.
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+ *
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+ * Prefer the `withHudini(scene)` accessor:
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+ *
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+ * ```ts
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+ * import { withHudini } from 'hudini';
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+ * import type { ThemeType } from './theme';
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+ *
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+ * class MyScene extends Phaser.Scene {
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+ * create() {
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+ * const hudini = withHudini<ThemeType>(this);
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+ * }
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+ * }
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+ * ```
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+ *
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+ * Kept exported to avoid breaking existing consumers.
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+ */
3
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  export declare abstract class SceneWithHudini<T extends BaseThemeConfig = BaseThemeConfig> extends SceneWithPhaserWind<T> {
4
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  /**
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- *
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  * @param config The scene key or scene specific configuration settings.
7
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  */
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  constructor(config?: string | Phaser.Types.Scenes.SettingsConfig);
@@ -1 +1 @@
1
- {"version":3,"file":"scene-with-hudini.d.ts","sourceRoot":"","sources":["../../src/scene/scene-with-hudini.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAEnE,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,8BAAsB,eAAe,CACnC,CAAC,SAAS,eAAe,GAAG,eAAe,CAC3C,SAAQ,mBAAmB,CAAC,CAAC,CAAC;IAC9B;;;OAGG;gBACS,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,cAAc;IAIzD,MAAM,EAAG,YAAY,CAAC,CAAC,CAAC,CAAC;CACjC"}
1
+ {"version":3,"file":"scene-with-hudini.d.ts","sourceRoot":"","sources":["../../src/scene/scene-with-hudini.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAEnE,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,8BAAsB,eAAe,CACnC,CAAC,SAAS,eAAe,GAAG,eAAe,CAC3C,SAAQ,mBAAmB,CAAC,CAAC,CAAC;IAC9B;;OAEG;gBACS,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,cAAc;IAIzD,MAAM,EAAG,YAAY,CAAC,CAAC,CAAC,CAAC;CACjC"}
@@ -1,7 +1,30 @@
1
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  import { SceneWithPhaserWind } from 'phaser-wind';
2
+ /**
3
+ * @deprecated Use {@link withHudini} instead.
4
+ *
5
+ * Forces single inheritance, which conflicts with any user-defined `BaseScene`
6
+ * or other libraries that ship their own scene base class. It also relies on a
7
+ * non-null assertion (`hudini!`) that lies to TypeScript about when the plugin
8
+ * is available — touching `this.hudini` before the plugin mounts throws at
9
+ * runtime.
10
+ *
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+ * Prefer the `withHudini(scene)` accessor:
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+ *
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+ * ```ts
14
+ * import { withHudini } from 'hudini';
15
+ * import type { ThemeType } from './theme';
16
+ *
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+ * class MyScene extends Phaser.Scene {
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+ * create() {
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+ * const hudini = withHudini<ThemeType>(this);
20
+ * }
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+ * }
22
+ * ```
23
+ *
24
+ * Kept exported to avoid breaking existing consumers.
25
+ */
2
26
  export class SceneWithHudini extends SceneWithPhaserWind {
3
27
  /**
4
- *
5
28
  * @param config The scene key or scene specific configuration settings.
6
29
  */
7
30
  constructor(config) {
@@ -1 +1 @@
1
- {"version":3,"file":"scene-with-hudini.js","sourceRoot":"","sources":["../../src/scene/scene-with-hudini.ts"],"names":[],"mappings":"AAAA,OAAO,EAAmB,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAInE,MAAM,OAAgB,eAEpB,SAAQ,mBAAsB;IAC9B;;;OAGG;IACH,YAAY,MAAoD;QAC9D,KAAK,CAAC,MAAM,CAAC,CAAC;IAChB,CAAC;IAEM,MAAM,CAAmB;CACjC"}
1
+ {"version":3,"file":"scene-with-hudini.js","sourceRoot":"","sources":["../../src/scene/scene-with-hudini.ts"],"names":[],"mappings":"AAAA,OAAO,EAAmB,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAInE;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAgB,eAEpB,SAAQ,mBAAsB;IAC9B;;OAEG;IACH,YAAY,MAAoD;QAC9D,KAAK,CAAC,MAAM,CAAC,CAAC;IAChB,CAAC;IAEM,MAAM,CAAmB;CACjC"}
@@ -0,0 +1,35 @@
1
+ import type { Scene } from 'phaser';
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+ import type { BaseThemeConfig } from 'phaser-wind';
3
+ import { HudiniPlugin } from '../plugin/plugin';
4
+ /**
5
+ * Accessor for the Hudini plugin from within a Phaser scene.
6
+ *
7
+ * Preferred over {@link SceneWithHudini} (inheritance) and over module
8
+ * augmentation of `Phaser.Scene`, because it:
9
+ * - Composes with any existing base scene (no forced inheritance).
10
+ * - Keeps the theme type explicit at the call site (no silent `any`).
11
+ * - Doesn't rely on non-null assertions that lie about lifecycle.
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+ *
13
+ * Call it inside `create()` / `update()` (after the plugin has been installed).
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+ *
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+ * @typeParam T - The theme config type. Pass your `ThemeType` to get
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+ * type-narrowed access to your custom tokens (through `hudini.pw`).
17
+ * @param scene - The Phaser scene instance.
18
+ * @returns The Hudini plugin instance bound to the given theme type.
19
+ *
20
+ * @example
21
+ * ```ts
22
+ * import { withHudini } from 'hudini';
23
+ * import type { ThemeType } from './theme';
24
+ *
25
+ * class MyScene extends Phaser.Scene {
26
+ * create() {
27
+ * const hudini = withHudini<ThemeType>(this);
28
+ * const pw = hudini.pw;
29
+ * this.cameras.main.setBackgroundColor(pw.color.rgb('background'));
30
+ * }
31
+ * }
32
+ * ```
33
+ */
34
+ export declare const withHudini: <T extends BaseThemeConfig = BaseThemeConfig>(scene: Scene) => HudiniPlugin<T>;
35
+ //# sourceMappingURL=with-hudini.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"with-hudini.d.ts","sourceRoot":"","sources":["../../src/scene/with-hudini.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AACpC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAEnD,OAAO,EAAc,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAE5D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,UAAU,GAAI,CAAC,SAAS,eAAe,GAAG,eAAe,EACpE,OAAO,KAAK,KACX,YAAY,CAAC,CAAC,CAC4C,CAAC"}
@@ -0,0 +1,33 @@
1
+ import { HUDINI_KEY } from '../plugin/plugin';
2
+ /**
3
+ * Accessor for the Hudini plugin from within a Phaser scene.
4
+ *
5
+ * Preferred over {@link SceneWithHudini} (inheritance) and over module
6
+ * augmentation of `Phaser.Scene`, because it:
7
+ * - Composes with any existing base scene (no forced inheritance).
8
+ * - Keeps the theme type explicit at the call site (no silent `any`).
9
+ * - Doesn't rely on non-null assertions that lie about lifecycle.
10
+ *
11
+ * Call it inside `create()` / `update()` (after the plugin has been installed).
12
+ *
13
+ * @typeParam T - The theme config type. Pass your `ThemeType` to get
14
+ * type-narrowed access to your custom tokens (through `hudini.pw`).
15
+ * @param scene - The Phaser scene instance.
16
+ * @returns The Hudini plugin instance bound to the given theme type.
17
+ *
18
+ * @example
19
+ * ```ts
20
+ * import { withHudini } from 'hudini';
21
+ * import type { ThemeType } from './theme';
22
+ *
23
+ * class MyScene extends Phaser.Scene {
24
+ * create() {
25
+ * const hudini = withHudini<ThemeType>(this);
26
+ * const pw = hudini.pw;
27
+ * this.cameras.main.setBackgroundColor(pw.color.rgb('background'));
28
+ * }
29
+ * }
30
+ * ```
31
+ */
32
+ export const withHudini = (scene) => scene.plugins.get(HUDINI_KEY);
33
+ //# sourceMappingURL=with-hudini.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"with-hudini.js","sourceRoot":"","sources":["../../src/scene/with-hudini.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAgB,MAAM,kBAAkB,CAAC;AAE5D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,CAAC,MAAM,UAAU,GAAG,CACxB,KAAY,EACK,EAAE,CACnB,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAA+B,CAAC"}
@@ -2,7 +2,7 @@ import { type ColorKey } from 'phaser-wind';
2
2
  /**
3
3
  * Calculates a color variant by adjusting brightness.
4
4
  *
5
- * @param color - The base color (can be a Phaser Wind token like "blue-500" or a CSS color like "#3B82F6")
5
+ * @param color - The base color (can be a Phaser Wind token like "blue-500", a color name like "red", or a CSS color like "#3B82F6")
6
6
  * @param tokenDiff - Amount to adjust the shade for color tokens. Positive values make it darker, negative lighter.
7
7
  * For example: -400 for lighter (blue-500 → blue-100), +400 for darker (blue-500 → blue-900)
8
8
  * @param colorDiff - Amount to lighten/darken CSS colors. Positive values lighten, negative values darken.
@@ -10,6 +10,7 @@ import { type ColorKey } from 'phaser-wind';
10
10
  * @returns The adjusted color as a number
11
11
  *
12
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  * @remarks
13
+ * - If only a color name is provided without a shade (e.g., "red"), it automatically adds "-500" as the default shade
13
14
  * - If a color token is provided (e.g., "blue-500"), it uses the token system to calculate variants
14
15
  * by adjusting the shade value with tokenDiff (clamped between 100-900)
15
16
  * - If a CSS color is provided (hex or rgb), it uses Phaser's lighten/darken methods
@@ -17,6 +18,10 @@ import { type ColorKey } from 'phaser-wind';
17
18
  *
18
19
  * @example
19
20
  * ```typescript
21
+ * // Using color name only - defaults to -500
22
+ * const defaultRed = getColorVariant('red', 0, 0);
23
+ * // Returns red-500 color value
24
+ *
20
25
  * // Using color token - lighter variant
21
26
  * const lightBlue = getColorVariant('blue-500', -400, 0);
22
27
  * // Returns blue-100 color value
@@ -1 +1 @@
1
- {"version":3,"file":"color-variants.d.ts","sourceRoot":"","sources":["../../src/utils/color-variants.ts"],"names":[],"mappings":"AACA,OAAO,EAAS,KAAK,QAAQ,EAAiB,MAAM,aAAa,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,eAAO,MAAM,eAAe,GAC1B,OAAO,QAAQ,GAAG,MAAM,EACxB,WAAW,MAAM,EACjB,WAAW,MAAM,KAChB,MA6BF,CAAC"}
1
+ {"version":3,"file":"color-variants.d.ts","sourceRoot":"","sources":["../../src/utils/color-variants.ts"],"names":[],"mappings":"AACA,OAAO,EAAkB,KAAK,QAAQ,EAAiB,MAAM,aAAa,CAAC;AAE3E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,eAAO,MAAM,eAAe,GAC1B,OAAO,QAAQ,GAAG,MAAM,EACxB,WAAW,MAAM,EACjB,WAAW,MAAM,KAChB,MAsCF,CAAC"}
@@ -1,9 +1,9 @@
1
1
  import Phaser from 'phaser';
2
- import { Color } from 'phaser-wind';
2
+ import { Color, palette } from 'phaser-wind';
3
3
  /**
4
4
  * Calculates a color variant by adjusting brightness.
5
5
  *
6
- * @param color - The base color (can be a Phaser Wind token like "blue-500" or a CSS color like "#3B82F6")
6
+ * @param color - The base color (can be a Phaser Wind token like "blue-500", a color name like "red", or a CSS color like "#3B82F6")
7
7
  * @param tokenDiff - Amount to adjust the shade for color tokens. Positive values make it darker, negative lighter.
8
8
  * For example: -400 for lighter (blue-500 → blue-100), +400 for darker (blue-500 → blue-900)
9
9
  * @param colorDiff - Amount to lighten/darken CSS colors. Positive values lighten, negative values darken.
@@ -11,6 +11,7 @@ import { Color } from 'phaser-wind';
11
11
  * @returns The adjusted color as a number
12
12
  *
13
13
  * @remarks
14
+ * - If only a color name is provided without a shade (e.g., "red"), it automatically adds "-500" as the default shade
14
15
  * - If a color token is provided (e.g., "blue-500"), it uses the token system to calculate variants
15
16
  * by adjusting the shade value with tokenDiff (clamped between 100-900)
16
17
  * - If a CSS color is provided (hex or rgb), it uses Phaser's lighten/darken methods
@@ -18,6 +19,10 @@ import { Color } from 'phaser-wind';
18
19
  *
19
20
  * @example
20
21
  * ```typescript
22
+ * // Using color name only - defaults to -500
23
+ * const defaultRed = getColorVariant('red', 0, 0);
24
+ * // Returns red-500 color value
25
+ *
21
26
  * // Using color token - lighter variant
22
27
  * const lightBlue = getColorVariant('blue-500', -400, 0);
23
28
  * // Returns blue-100 color value
@@ -36,10 +41,18 @@ import { Color } from 'phaser-wind';
36
41
  * ```
37
42
  */
38
43
  export const getColorVariant = (color, tokenDiff, colorDiff) => {
39
- const colorRgb = Color.rgb(color);
40
- if (Color.isValidColorToken(color)) {
44
+ // If only the color name is provided (without shade), validate and add -500 as default
45
+ let normalizedColor = color;
46
+ if (typeof color === 'string' && !color.includes('-') && !Color.isValidColorToken(color)) {
47
+ // Check if the color exists in the palette
48
+ if (color in palette && color !== 'black' && color !== 'white') {
49
+ normalizedColor = `${color}-500`;
50
+ }
51
+ }
52
+ const colorRgb = Color.rgb(normalizedColor);
53
+ if (Color.isValidColorToken(normalizedColor)) {
41
54
  // Token-based calculation
42
- const parts = color.split('-');
55
+ const parts = normalizedColor.split('-');
43
56
  const colorShade = parseInt(parts[1].toString(), 10);
44
57
  const shadeMin = 100;
45
58
  const shadeMax = 900;
@@ -1 +1 @@
1
- {"version":3,"file":"color-variants.js","sourceRoot":"","sources":["../../src/utils/color-variants.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,QAAQ,CAAC;AAC5B,OAAO,EAAE,KAAK,EAAgC,MAAM,aAAa,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,MAAM,CAAC,MAAM,eAAe,GAAG,CAC7B,KAAwB,EACxB,SAAiB,EACjB,SAAiB,EACT,EAAE;IACV,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,KAAiB,CAAC,CAAC;IAE9C,IAAI,KAAK,CAAC,iBAAiB,CAAC,KAAe,CAAC,EAAE,CAAC;QAC7C,0BAA0B;QAC1B,MAAM,KAAK,GAAqB,KAAK,CAAC,KAAK,CAAC,GAAG,CAAqB,CAAC;QACrE,MAAM,UAAU,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC;QACrD,MAAM,QAAQ,GAAG,GAAG,CAAC;QACrB,MAAM,QAAQ,GAAG,GAAG,CAAC;QACrB,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,IAAI,CAAC,GAAG,CAAC,UAAU,GAAG,SAAS,EAAE,QAAQ,CAAC,EAC1C,QAAQ,CACT,CAAC,QAAQ,EAAc,CAAC;QAEzB,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,EAAE,CAAC,CAAC;IAC9C,CAAC;IAED,wBAAwB;IACxB,MAAM,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;IAE9D,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;QACpB,OAAO,SAAS,CAAC,KAAK,CAAC;IACzB,CAAC;IAED,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;QAClB,OAAO,SAAS,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC;IACpD,CAAC;IAED,OAAO,SAAS,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;AAC7D,CAAC,CAAC"}
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "hudini",
3
- "version": "0.18.0",
3
+ "version": "0.19.0",
4
4
  "description": "🎩 Magical Phaser UI components - Reusable HUD elements for game development. Is magic, like a wizard",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -62,7 +62,7 @@
62
62
  "vitest": "^3.2.4"
63
63
  },
64
64
  "dependencies": {
65
- "phaser-wind": "0.9.0",
65
+ "phaser-wind": "0.10.0",
66
66
  "font-awesome-for-phaser": "0.10.0"
67
67
  },
68
68
  "peerDependencies": {