hudini 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/dist/components/card/card.d.ts +34 -9
  2. package/dist/components/card/card.d.ts.map +1 -1
  3. package/dist/components/card/card.js +118 -49
  4. package/dist/components/card/card.js.map +1 -1
  5. package/dist/components/card/card.spec.js +28 -1
  6. package/dist/components/card/card.spec.js.map +1 -1
  7. package/dist/components/circular-progress/circular-progress.d.ts +4 -4
  8. package/dist/components/circular-progress/circular-progress.d.ts.map +1 -1
  9. package/dist/components/circular-progress/circular-progress.js +9 -8
  10. package/dist/components/circular-progress/circular-progress.js.map +1 -1
  11. package/dist/components/circular-progress/circular-progress.spec.js +4 -4
  12. package/dist/components/circular-progress/circular-progress.spec.js.map +1 -1
  13. package/dist/components/container-interactive/container-interactive.d.ts +65 -0
  14. package/dist/components/container-interactive/container-interactive.d.ts.map +1 -0
  15. package/dist/components/container-interactive/container-interactive.js +99 -0
  16. package/dist/components/container-interactive/container-interactive.js.map +1 -0
  17. package/dist/components/container-interactive/index.d.ts +2 -0
  18. package/dist/components/container-interactive/index.d.ts.map +1 -0
  19. package/dist/components/container-interactive/index.js +2 -0
  20. package/dist/components/container-interactive/index.js.map +1 -0
  21. package/dist/components/flat-icon-button/flat-icon-button.d.ts +3 -0
  22. package/dist/components/flat-icon-button/flat-icon-button.d.ts.map +1 -1
  23. package/dist/components/flat-icon-button/flat-icon-button.js +111 -20
  24. package/dist/components/flat-icon-button/flat-icon-button.js.map +1 -1
  25. package/dist/components/flat-section-header/flat-section-header.d.ts +143 -0
  26. package/dist/components/flat-section-header/flat-section-header.d.ts.map +1 -0
  27. package/dist/components/flat-section-header/flat-section-header.js +275 -0
  28. package/dist/components/flat-section-header/flat-section-header.js.map +1 -0
  29. package/dist/components/flat-section-header/flat-section-header.spec.d.ts +2 -0
  30. package/dist/components/flat-section-header/flat-section-header.spec.d.ts.map +1 -0
  31. package/dist/components/flat-section-header/flat-section-header.spec.js +255 -0
  32. package/dist/components/flat-section-header/flat-section-header.spec.js.map +1 -0
  33. package/dist/components/flat-section-header/index.d.ts +2 -0
  34. package/dist/components/flat-section-header/index.d.ts.map +1 -0
  35. package/dist/components/flat-section-header/index.js +2 -0
  36. package/dist/components/flat-section-header/index.js.map +1 -0
  37. package/dist/components/flat-text-button/flat-text-button.d.ts +165 -0
  38. package/dist/components/flat-text-button/flat-text-button.d.ts.map +1 -0
  39. package/dist/components/flat-text-button/flat-text-button.js +325 -0
  40. package/dist/components/flat-text-button/flat-text-button.js.map +1 -0
  41. package/dist/components/flat-text-button/flat-text-button.spec.d.ts +2 -0
  42. package/dist/components/flat-text-button/flat-text-button.spec.d.ts.map +1 -0
  43. package/dist/components/flat-text-button/flat-text-button.spec.js +243 -0
  44. package/dist/components/flat-text-button/flat-text-button.spec.js.map +1 -0
  45. package/dist/components/flat-text-button/index.d.ts +2 -0
  46. package/dist/components/flat-text-button/index.d.ts.map +1 -0
  47. package/dist/components/flat-text-button/index.js +2 -0
  48. package/dist/components/flat-text-button/index.js.map +1 -0
  49. package/dist/components/icon-button/icon-button.d.ts +11 -3
  50. package/dist/components/icon-button/icon-button.d.ts.map +1 -1
  51. package/dist/components/icon-button/icon-button.js +126 -71
  52. package/dist/components/icon-button/icon-button.js.map +1 -1
  53. package/dist/components/index.d.ts +4 -0
  54. package/dist/components/index.d.ts.map +1 -1
  55. package/dist/components/index.js +4 -0
  56. package/dist/components/index.js.map +1 -1
  57. package/dist/components/panel/panel.d.ts +0 -1
  58. package/dist/components/panel/panel.d.ts.map +1 -1
  59. package/dist/components/panel/panel.js +7 -10
  60. package/dist/components/panel/panel.js.map +1 -1
  61. package/dist/components/section-header/section-header.d.ts +33 -39
  62. package/dist/components/section-header/section-header.d.ts.map +1 -1
  63. package/dist/components/section-header/section-header.js +124 -155
  64. package/dist/components/section-header/section-header.js.map +1 -1
  65. package/dist/components/section-header/section-header.spec.js +57 -17
  66. package/dist/components/section-header/section-header.spec.js.map +1 -1
  67. package/dist/components/text/index.d.ts +2 -0
  68. package/dist/components/text/index.d.ts.map +1 -0
  69. package/dist/components/text/index.js +2 -0
  70. package/dist/components/text/index.js.map +1 -0
  71. package/dist/components/text/text.d.ts +45 -0
  72. package/dist/components/text/text.d.ts.map +1 -0
  73. package/dist/components/text/text.js +35 -0
  74. package/dist/components/text/text.js.map +1 -0
  75. package/dist/components/text-button/text-button.d.ts +26 -23
  76. package/dist/components/text-button/text-button.d.ts.map +1 -1
  77. package/dist/components/text-button/text-button.js +114 -88
  78. package/dist/components/text-button/text-button.js.map +1 -1
  79. package/dist/components/text-button/text-button.spec.js +108 -9
  80. package/dist/components/text-button/text-button.spec.js.map +1 -1
  81. package/dist/hudini.js +4220 -467
  82. package/dist/hudini.min.js +1 -1
  83. package/dist/index.d.ts +1 -0
  84. package/dist/index.d.ts.map +1 -1
  85. package/dist/index.js +1 -0
  86. package/dist/index.js.map +1 -1
  87. package/dist/loaders/index.d.ts +2 -0
  88. package/dist/loaders/index.d.ts.map +1 -0
  89. package/dist/loaders/index.js +2 -0
  90. package/dist/loaders/index.js.map +1 -0
  91. package/dist/loaders/load-fonts.d.ts +8 -0
  92. package/dist/loaders/load-fonts.d.ts.map +1 -0
  93. package/dist/loaders/load-fonts.js +41 -0
  94. package/dist/loaders/load-fonts.js.map +1 -0
  95. package/dist/test-setup.js +8 -2
  96. package/dist/test-setup.js.map +1 -1
  97. package/dist/utils/color-variants.d.ts +43 -0
  98. package/dist/utils/color-variants.d.ts.map +1 -0
  99. package/dist/utils/color-variants.js +72 -0
  100. package/dist/utils/color-variants.js.map +1 -0
  101. package/dist/utils/index.d.ts +1 -0
  102. package/dist/utils/index.d.ts.map +1 -1
  103. package/dist/utils/index.js +1 -0
  104. package/dist/utils/index.js.map +1 -1
  105. package/package.json +3 -3
@@ -1,5 +1,6 @@
1
1
  import { GameObjects, Scene } from 'phaser';
2
2
  import { type ColorKey, type RadiusKey, type SpacingKey } from 'phaser-wind';
3
+ import { ContainerInteractive } from '../container-interactive';
3
4
  export type CardParams = {
4
5
  /** The Phaser scene to add the card to */
5
6
  scene: Scene;
@@ -23,9 +24,11 @@ export type CardParams = {
23
24
  /**
24
25
  * A flexible card component that adapts to its child content size
25
26
  */
26
- export declare class Card extends GameObjects.Container {
27
- /** The background graphics of the card */
28
- backgroundGraphics: GameObjects.Graphics;
27
+ export declare class Card extends ContainerInteractive<Phaser.GameObjects.Sprite> {
28
+ /** The white border sprite of the card. */
29
+ whiteBorderSprite: GameObjects.Sprite;
30
+ /** The background sprite of the card. */
31
+ backgroundSprite: GameObjects.Sprite;
29
32
  /** The child component contained within the card */
30
33
  child: GameObjects.GameObject | undefined;
31
34
  /** Reference to the PhaserWind plugin */
@@ -44,7 +47,7 @@ export declare class Card extends GameObjects.Container {
44
47
  */
45
48
  constructor({ scene, x, y, backgroundColor, borderRadius, margin, child, width, height, }: CardParams);
46
49
  /**
47
- * Override setSize to redraw background when size changes
50
+ * Override setSize to regenerate sprites when size changes
48
51
  * @param width Width in pixels
49
52
  * @param height Height in pixels
50
53
  * @returns this for chaining
@@ -87,10 +90,19 @@ export declare class Card extends GameObjects.Container {
87
90
  */
88
91
  setChild(child: GameObjects.GameObject): this;
89
92
  /**
90
- * Creates the background graphics for the card
91
- * @param scene The scene to add the graphics to
93
+ * Creates the white border sprite for the card.
94
+ * @param scene Phaser scene.
92
95
  */
93
- private createBackgroundGraphics;
96
+ private createWhiteBorderSprite;
97
+ /**
98
+ * Creates the background sprite for the card.
99
+ * @param scene Phaser scene.
100
+ */
101
+ private createBackgroundSprite;
102
+ /**
103
+ * Regenerates the background and white border textures based on current state.
104
+ */
105
+ private regenerateSprites;
94
106
  /**
95
107
  * Sets up the container with background and child
96
108
  */
@@ -122,8 +134,21 @@ export declare class Card extends GameObjects.Container {
122
134
  private calculateChildY;
123
135
  private measureChild;
124
136
  /**
125
- * Draws the background graphics
137
+ * Calculates the card's width and height based on child and margin.
138
+ * @returns Object with width and height.
139
+ */
140
+ private getCardDimensions;
141
+ /**
142
+ * Creates a texture for the card's white border.
143
+ * @param scene Phaser scene.
144
+ * @returns The texture key.
145
+ */
146
+ private createWhiteBorderTexture;
147
+ /**
148
+ * Creates a texture for the card's background.
149
+ * @param scene Phaser scene.
150
+ * @returns The texture key.
126
151
  */
127
- private drawBackground;
152
+ private createBackgroundTexture;
128
153
  }
129
154
  //# sourceMappingURL=card.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"card.d.ts","sourceRoot":"","sources":["../../../src/components/card/card.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EAGL,KAAK,QAAQ,EACb,KAAK,SAAS,EACd,KAAK,UAAU,EAGhB,MAAM,aAAa,CAAC;AAGrB,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE,MAAM,MAAM,UAAU,GAAG;IACvB,0CAA0C;IAC1C,KAAK,EAAE,KAAK,CAAC;IACb,6BAA6B;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,6BAA6B;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,yDAAyD;IACzD,eAAe,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IACpC,6FAA6F;IAC7F,YAAY,CAAC,EAAE,SAAS,GAAG,MAAM,CAAC;IAClC,8FAA8F;IAC9F,MAAM,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC;IAC7B,sDAAsD;IACtD,KAAK,CAAC,EAAE,WAAW,CAAC,UAAU,CAAC;IAC/B,kCAAkC;IAClC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mCAAmC;IACnC,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,CAAC;AASF;;GAEG;AACH,qBAAa,IAAK,SAAQ,oBAAoB,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC;IACvE,2CAA2C;IACpC,iBAAiB,EAAG,WAAW,CAAC,MAAM,CAAC;IAC9C,yCAAyC;IAClC,gBAAgB,EAAG,WAAW,CAAC,MAAM,CAAC;IAC7C,oDAAoD;IAC7C,KAAK,EAAE,WAAW,CAAC,UAAU,GAAG,SAAS,CAAC;IAEjD,yCAAyC;IACzC,OAAO,CAAC,EAAE,CAAuB;IACjC,4BAA4B;IAC5B,OAAO,CAAC,QAAQ,CAAU;IAC1B,8BAA8B;IAC9B,OAAO,CAAC,cAAc,CAAU;IAChC,6BAA6B;IAC7B,OAAO,CAAC,oBAAoB,CAAU;IAEtC,uEAAuE;IACvE,OAAO,CAAC,eAAe,CAAkB;IAEzC;;;OAGG;gBACS,EACV,KAAK,EACL,CAAC,EACD,CAAC,EACD,eAAyB,EACzB,YAAmB,EACnB,MAAY,EACZ,KAAK,EACL,KAAK,EACL,MAAM,GACP,EAAE,UAAU;IA4Bb;;;;;OAKG;IACa,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAW5D;;;;OAIG;IACI,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKpC;;;;OAIG;IACI,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAKtC;;;;OAIG;IACI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,GAAG,MAAM,GAAG,IAAI;IAMzD;;;;OAIG;IACI,eAAe,CAAC,YAAY,EAAE,SAAS,GAAG,MAAM,GAAG,IAAI;IAS9D;;;;OAIG;IACI,SAAS,CAAC,MAAM,EAAE,UAAU,GAAG,MAAM,GAAG,IAAI;IASnD;;;;OAIG;IACI,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC,UAAU,GAAG,IAAI;IAepD;;;OAGG;IACH,OAAO,CAAC,uBAAuB;IAM/B;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAM9B;;OAEG;IACH,OAAO,CAAC,iBAAiB;IASzB;;OAEG;IACH,OAAO,CAAC,cAAc;IAWtB;;OAEG;IACI,MAAM,IAAI,IAAI;IA2CrB;;;OAGG;IACH,OAAO,CAAC,cAAc;IA+BtB;;;;;;OAMG;IACH,OAAO,CAAC,eAAe;IAiBvB;;;;;;OAMG;IACH,OAAO,CAAC,eAAe;IAiBvB,OAAO,CAAC,YAAY;IAMpB;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAoBzB;;;;OAIG;IACH,OAAO,CAAC,wBAAwB;IAmChC;;;;OAIG;IACH,OAAO,CAAC,uBAAuB;CA4BhC"}
@@ -1,12 +1,20 @@
1
- import { GameObjects } from 'phaser';
2
1
  import { Color, getDisplayHeightOf, getDisplayWidthOf } from 'phaser-wind';
3
2
  import { getPWFromScene } from '../../utils/get-pw-from-scene';
3
+ import { ContainerInteractive } from '../container-interactive';
4
+ // Border constants
5
+ const BLACK_BORDER_THICKNESS = 2;
6
+ const WHITE_BORDER_EXTRA_PIXELS_PER_SIDE = 2;
7
+ // eslint-disable-next-line no-magic-numbers
8
+ const WHITE_BORDER_TOTAL_EXTRA_PIXELS = WHITE_BORDER_EXTRA_PIXELS_PER_SIDE * 3; // 6 pixels total
9
+ const WHITE_BORDER_RADIUS_EXTRA = 2;
4
10
  /**
5
11
  * A flexible card component that adapts to its child content size
6
12
  */
7
- export class Card extends GameObjects.Container {
8
- /** The background graphics of the card */
9
- backgroundGraphics;
13
+ export class Card extends ContainerInteractive {
14
+ /** The white border sprite of the card. */
15
+ whiteBorderSprite;
16
+ /** The background sprite of the card. */
17
+ backgroundSprite;
10
18
  /** The child component contained within the card */
11
19
  child;
12
20
  /** Reference to the PhaserWind plugin */
@@ -24,7 +32,7 @@ export class Card extends GameObjects.Container {
24
32
  * @param params Configuration parameters for the card
25
33
  */
26
34
  constructor({ scene, x, y, backgroundColor = 'white', borderRadius = 'md', margin = '4', child, width, height, }) {
27
- super(scene, x, y);
35
+ super({ scene, x, y });
28
36
  this.pw = getPWFromScene(scene);
29
37
  // Store values
30
38
  this.marginPx =
@@ -40,12 +48,14 @@ export class Card extends GameObjects.Container {
40
48
  this.child = child;
41
49
  // Check if explicit size was provided
42
50
  this.hasExplicitSize = width !== undefined && height !== undefined;
43
- // Create background and setup container
44
- this.createBackgroundGraphics(scene, width, height);
51
+ // Create sprites and setup container
52
+ this.createWhiteBorderSprite(scene);
53
+ this.createBackgroundSprite(scene);
45
54
  this.setupContainer();
55
+ this.hitArea = this.backgroundSprite;
46
56
  }
47
57
  /**
48
- * Override setSize to redraw background when size changes
58
+ * Override setSize to regenerate sprites when size changes
49
59
  * @param width Width in pixels
50
60
  * @param height Height in pixels
51
61
  * @returns this for chaining
@@ -56,8 +66,8 @@ export class Card extends GameObjects.Container {
56
66
  // Set size directly on the container to avoid recursion
57
67
  this.width = width;
58
68
  this.height = height;
59
- // Redraw background with new size
60
- this.drawBackground(width, height);
69
+ // Regenerate sprites with new size
70
+ this.regenerateSprites();
61
71
  return this;
62
72
  }
63
73
  /**
@@ -85,7 +95,7 @@ export class Card extends GameObjects.Container {
85
95
  */
86
96
  setBackgroundColor(color) {
87
97
  this.backgroundColorValue = Color.rgb(color);
88
- this.drawBackground();
98
+ this.regenerateSprites();
89
99
  return this;
90
100
  }
91
101
  /**
@@ -98,7 +108,7 @@ export class Card extends GameObjects.Container {
98
108
  typeof borderRadius === 'number'
99
109
  ? borderRadius
100
110
  : this.pw.radius.px(borderRadius ?? 'md');
101
- this.drawBackground();
111
+ this.regenerateSprites();
102
112
  return this;
103
113
  }
104
114
  /**
@@ -131,18 +141,38 @@ export class Card extends GameObjects.Container {
131
141
  return this;
132
142
  }
133
143
  /**
134
- * Creates the background graphics for the card
135
- * @param scene The scene to add the graphics to
144
+ * Creates the white border sprite for the card.
145
+ * @param scene Phaser scene.
136
146
  */
137
- createBackgroundGraphics(scene, width, height) {
138
- this.backgroundGraphics = scene.add.graphics();
139
- this.drawBackground(width, height);
147
+ createWhiteBorderSprite(scene) {
148
+ const whiteBorderTexture = this.createWhiteBorderTexture(scene);
149
+ this.whiteBorderSprite = scene.add.sprite(0, 0, whiteBorderTexture);
150
+ this.whiteBorderSprite.setOrigin(0.5, 0.5);
151
+ }
152
+ /**
153
+ * Creates the background sprite for the card.
154
+ * @param scene Phaser scene.
155
+ */
156
+ createBackgroundSprite(scene) {
157
+ const backgroundTexture = this.createBackgroundTexture(scene);
158
+ this.backgroundSprite = scene.add.sprite(0, 0, backgroundTexture);
159
+ this.backgroundSprite.setOrigin(0.5, 0.5);
160
+ }
161
+ /**
162
+ * Regenerates the background and white border textures based on current state.
163
+ */
164
+ regenerateSprites() {
165
+ // Regenerate textures
166
+ const whiteBorderTexture = this.createWhiteBorderTexture(this.scene);
167
+ const backgroundTexture = this.createBackgroundTexture(this.scene);
168
+ this.whiteBorderSprite.setTexture(whiteBorderTexture);
169
+ this.backgroundSprite.setTexture(backgroundTexture);
140
170
  }
141
171
  /**
142
172
  * Sets up the container with background and child
143
173
  */
144
174
  setupContainer() {
145
- this.add([this.backgroundGraphics]);
175
+ this.add([this.whiteBorderSprite, this.backgroundSprite]);
146
176
  if (this.child) {
147
177
  this.add([this.child]);
148
178
  }
@@ -171,8 +201,8 @@ export class Card extends GameObjects.Container {
171
201
  // Set size directly (don't use setSize to avoid marking as explicit size)
172
202
  this.width = cardWidth;
173
203
  this.height = cardHeight;
174
- // Redraw background with new dimensions
175
- this.drawBackground(cardWidth, cardHeight);
204
+ // Regenerate sprites with new dimensions
205
+ this.regenerateSprites();
176
206
  // Position child in the center of the card
177
207
  this.child.setPosition(childX, childY);
178
208
  }
@@ -246,40 +276,79 @@ export class Card extends GameObjects.Container {
246
276
  return { w, h };
247
277
  }
248
278
  /**
249
- * Draws the background graphics
279
+ * Calculates the card's width and height based on child and margin.
280
+ * @returns Object with width and height.
250
281
  */
251
- drawBackground(w, h) {
252
- let [width, height] = [0, 0];
253
- if (w && h) {
254
- width = w;
255
- height = h;
282
+ getCardDimensions() {
283
+ let width = 0;
284
+ let height = 0;
285
+ if (this.hasExplicitSize) {
286
+ width = this.width;
287
+ height = this.height;
288
+ }
289
+ else if (this.child) {
290
+ const { w: cw, h: ch } = this.measureChild(this.child);
291
+ width = cw + this.marginPx * 2;
292
+ height = ch + this.marginPx * 2;
256
293
  }
257
294
  else {
258
- // If no explicit size provided and we have a child, measure it
259
- if (this.child) {
260
- const { w: cw, h: ch } = this.measureChild(this.child);
261
- width = cw + this.marginPx * 2;
262
- height = ch + this.marginPx * 2;
263
- }
264
- else {
265
- // If no child and no explicit size, use current size
266
- width = this.width;
267
- height = this.height;
268
- }
295
+ const DEFAULT_SIZE = 100;
296
+ width = this.width || DEFAULT_SIZE;
297
+ height = this.height || DEFAULT_SIZE;
269
298
  }
270
- // Set size directly to avoid recursion (since we override setSize)
271
- this.width = width;
272
- this.height = height;
273
- this.backgroundGraphics.clear();
274
- // Limit radius to maximum possible for the card dimensions
275
- const maxRadius = Math.min(width / 2, height / 2);
299
+ return { width, height };
300
+ }
301
+ /**
302
+ * Creates a texture for the card's white border.
303
+ * @param scene Phaser scene.
304
+ * @returns The texture key.
305
+ */
306
+ createWhiteBorderTexture(scene) {
307
+ const { width, height } = this.getCardDimensions();
308
+ const textureKey = `card_whiteBorder_${this.borderRadiusPx}_${width}_${height}`;
309
+ // White border is larger on each side
310
+ const borderWidth = width + WHITE_BORDER_TOTAL_EXTRA_PIXELS;
311
+ const borderHeight = height + WHITE_BORDER_TOTAL_EXTRA_PIXELS;
312
+ // Add some padding for texture
313
+ const padding = 8;
314
+ const textureWidth = borderWidth + padding * 2;
315
+ const textureHeight = borderHeight + padding * 2;
316
+ const graphics = scene.add.graphics();
317
+ const maxRadius = Math.floor(Math.min(borderWidth / 2, borderHeight / 2));
318
+ const effectiveRadius = Math.min(this.borderRadiusPx + WHITE_BORDER_RADIUS_EXTRA, maxRadius);
319
+ const finalRadius = Math.max(0, effectiveRadius);
320
+ // White border (outer)
321
+ graphics.fillStyle(Color.hex('white'), 1);
322
+ graphics.fillRoundedRect(padding, padding, borderWidth, borderHeight, finalRadius);
323
+ graphics.generateTexture(textureKey, textureWidth, textureHeight);
324
+ graphics.destroy();
325
+ return textureKey;
326
+ }
327
+ /**
328
+ * Creates a texture for the card's background.
329
+ * @param scene Phaser scene.
330
+ * @returns The texture key.
331
+ */
332
+ createBackgroundTexture(scene) {
333
+ const { width, height } = this.getCardDimensions();
334
+ const textureKey = `card_bg_${this.backgroundColorValue}_${this.borderRadiusPx}_${width}_${height}`;
335
+ // Add some padding for texture
336
+ const padding = 8;
337
+ const textureWidth = width + padding * 2;
338
+ const textureHeight = height + padding * 2;
339
+ const graphics = scene.add.graphics();
340
+ const maxRadius = Math.floor(Math.min(width / 2, height / 2));
276
341
  const effectiveRadius = Math.min(this.borderRadiusPx, maxRadius);
277
- // Since Graphics doesn't have setOrigin, we need to calculate the offset manually
278
- const bgX = -width / 2;
279
- const bgY = -height / 2;
280
- // Draw background
281
- this.backgroundGraphics.fillStyle(Color.hex(this.backgroundColorValue), 1);
282
- this.backgroundGraphics.fillRoundedRect(bgX, bgY, width, height, effectiveRadius);
342
+ const finalRadius = Math.max(0, effectiveRadius);
343
+ // Draw background with white fill and black stroke
344
+ graphics.fillStyle(Color.hex(this.backgroundColorValue), 1);
345
+ graphics.fillRoundedRect(padding, padding, width, height, finalRadius);
346
+ // Black stroke border
347
+ graphics.lineStyle(BLACK_BORDER_THICKNESS, Color.hex('black'), 1);
348
+ graphics.strokeRoundedRect(padding, padding, width, height, finalRadius);
349
+ graphics.generateTexture(textureKey, textureWidth, textureHeight);
350
+ graphics.destroy();
351
+ return textureKey;
283
352
  }
284
353
  }
285
354
  //# sourceMappingURL=card.js.map
@@ -1 +1 @@
1
- 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1
+ 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@@ -54,12 +54,28 @@ vi.mock('phaser', () => {
54
54
  fillRoundedRect() {
55
55
  return this;
56
56
  }
57
+ lineStyle() {
58
+ return this;
59
+ }
60
+ strokeRoundedRect() {
61
+ return this;
62
+ }
63
+ // eslint-disable-next-line no-unused-vars
64
+ generateTexture(_textureKey, _width, _height) {
65
+ return this;
66
+ }
67
+ destroy() {
68
+ return this;
69
+ }
57
70
  }
58
71
  class Container {
59
72
  width = 0;
60
73
  height = 0;
74
+ scene;
61
75
  // eslint-disable-next-line no-unused-vars
62
- constructor(_scene, _x, _y) { }
76
+ constructor(_scene, _x, _y) {
77
+ this.scene = _scene;
78
+ }
63
79
  add() {
64
80
  return this;
65
81
  }
@@ -67,10 +83,21 @@ vi.mock('phaser', () => {
67
83
  return this;
68
84
  }
69
85
  }
86
+ class MockSprite {
87
+ // eslint-disable-next-line no-unused-vars
88
+ constructor(_x, _y, _texture) { }
89
+ setOrigin() {
90
+ return this;
91
+ }
92
+ setTexture() {
93
+ return this;
94
+ }
95
+ }
70
96
  class Scene {
71
97
  add = {
72
98
  text: vi.fn((x, y, text, style) => new MockText(x, y, text, style)),
73
99
  graphics: vi.fn(() => new MockGraphics()),
100
+ sprite: vi.fn((x, y, texture) => new MockSprite(x, y, texture)),
74
101
  };
75
102
  }
76
103
  class BasePlugin {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"card.spec.js","sourceRoot":"","sources":["../../../src/components/card/card.spec.ts"],"names":[],"mappings":"AAAA,qCAAqC;AACrC,2CAA2C;AAC3C,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AAElD,kCAAkC;AAClC,EAAE,CAAC,IAAI,CAAC,+BAA+B,EAAE,GAAG,EAAE,CAAC,CAAC;IAC5C,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;QACzB,OAAO,EAAE;YACL,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,OAAe,EAAE,EAAE;gBAC1B,MAAM,QAAQ,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;gBAC1D,OAAO,QAAQ,CAAC,OAAgC,CAAC,IAAI,EAAE,CAAC;YAC5D,CAAC,CAAC;SACL;QACD,MAAM,EAAE;YACJ,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAc,EAAE,EAAE;gBACzB,MAAM,QAAQ,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;gBACvE,OAAO,QAAQ,CAAC,MAA+B,CAAC,IAAI,CAAC,CAAC;YAC1D,CAAC,CAAC;SACL;KACJ,CAAC,CAAC;CACN,CAAC,CAAC,CAAC;AAEJ,cAAc;AACd,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,GAAG,EAAE;IACnB,MAAM,QAAQ;QACF,IAAI,CAAS;QACb,KAAK,CAAkC;QAE/C,YACI,EAAU,EACV,EAAU,EACV,IAAY,EACZ,QAAyC,EAAE;YAE3C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAI,CAAC,KAAK,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,KAAK,EAAE,CAAC;QAChD,CAAC;QAED,OAAO,CAAC,IAAY;YAChB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,WAAW;YACP,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,SAAS;YACL,MAAM,SAAS,GAAG,EAAE,CAAC;YACrB,MAAM,UAAU,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAW,CAAC,IAAI,EAAE,CAAC;YACpE,OAAO;gBACH,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,SAAS;gBACnC,MAAM,EAAE,UAAU;aACrB,CAAC;QACN,CAAC;KACJ;IAED,MAAM,YAAY;QACd,KAAK;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,SAAS;YACL,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,eAAe;YACX,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,SAAS;YACL,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,iBAAiB;YACb,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,0CAA0C;QAC1C,eAAe,CAAC,WAAmB,EAAE,MAAc,EAAE,OAAe;YAChE,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO;YACH,OAAO,IAAI,CAAC;QAChB,CAAC;KACJ;IAED,MAAM,SAAS;QACJ,KAAK,GAAG,CAAC,CAAC;QACV,MAAM,GAAG,CAAC,CAAC;QACX,KAAK,CAAQ;QACpB,0CAA0C;QAC1C,YAAY,MAAa,EAAE,EAAU,EAAE,EAAU;YAC7C,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACxB,CAAC;QACD,GAAG;YACC,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,MAAM;YACF,OAAO,IAAI,CAAC;QAChB,CAAC;KACJ;IAED,MAAM,UAAU;QACZ,0CAA0C;QAC1C,YAAY,EAAU,EAAE,EAAU,EAAE,QAAgB,IAAI,CAAC;QACzD,SAAS;YACL,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,UAAU;YACN,OAAO,IAAI,CAAC;QAChB,CAAC;KACJ;IAED,MAAM,KAAK;QACP,GAAG,GAAG;YACF,IAAI,EAAE,EAAE,CAAC,EAAE,CACP,CACI,CAAS,EACT,CAAS,EACT,IAAY,EACZ,KAAsC,EACxC,EAAE,CAAC,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CACvC;YACD,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC;YACzC,MAAM,EAAE,EAAE,CAAC,EAAE,CACT,CAAC,CAAS,EAAE,CAAS,EAAE,OAAe,EAAE,EAAE,CAAC,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAC3E;SACJ,CAAC;KACL;IAED,MAAM,UAAU;QACZ,gBAAgB,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,EAAE,SAAS,EAAE,CAAC;IAClC,MAAM,OAAO,GAAG,EAAE,UAAU,EAAE,CAAC;IAC/B,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;AAC3C,CAAC,CAAC,CAAC;AAEH,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9B,QAAQ,CAAC,MAAM,EAAE,GAAG,EAAE;IAClB,EAAE,CAAC,+BAA+B,EAAE,GAAG,EAAE;QACrC,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAC1B,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAEnD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;YAClB,KAAK;YACL,CAAC,EAAE,GAAG;YACN,CAAC,EAAE,GAAG;YACN,KAAK;SACR,CAAC,CAAC;QAEH,MAAM,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,sCAAsC,EAAE,GAAG,EAAE;QAC5C,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAC1B,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;QAElD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;YAClB,KAAK;YACL,CAAC,EAAE,GAAG;YACN,CAAC,EAAE,GAAG;YACN,eAAe,EAAE,UAAU;YAC3B,YAAY,EAAE,IAAI;YAClB,MAAM,EAAE,GAAG;YACX,KAAK;SACR,CAAC,CAAC;QAEH,MAAM,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,gCAAgC,EAAE,GAAG,EAAE;QACtC,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAC1B,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAEnD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;YAClB,KAAK;YACL,CAAC,EAAE,GAAG;YACN,CAAC,EAAE,GAAG;YACN,KAAK;SACR,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI;aACd,kBAAkB,CAAC,WAAW,CAAC;aAC/B,eAAe,CAAC,IAAI,CAAC;aACrB,SAAS,CAAC,GAAG,CAAC,CAAC;QAEpB,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,4BAA4B,EAAE,GAAG,EAAE;QAClC,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAC1B,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QAEvD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;YAClB,KAAK;YACL,CAAC,EAAE,GAAG;YACN,CAAC,EAAE,GAAG;YACN,MAAM,EAAE,GAAG;YACX,KAAK;SACR,CAAC,CAAC;QAEH,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,iCAAiC,EAAE,GAAG,EAAE;QACvC,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;QACnD,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAEpD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;YAClB,KAAK;YACL,CAAC,EAAE,GAAG;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@@ -8,14 +8,14 @@ export type CircularProgressParams = {
8
8
  icon?: IconKey;
9
9
  size?: FontSizeKey | number;
10
10
  color?: ColorKey | ColorToken;
11
- rotationsPerSecond?: number;
11
+ rotationsPerMinute?: number;
12
12
  };
13
13
  export declare class CircularProgress extends GameObjects.Container {
14
14
  iconText: IconText;
15
15
  private pw;
16
16
  private rotationSpeed;
17
17
  private isSpinning;
18
- constructor({ scene, x, y, icon, size, color, rotationsPerSecond }: CircularProgressParams);
18
+ constructor({ scene, x, y, icon, size, color, rotationsPerMinute }: CircularProgressParams);
19
19
  /**
20
20
  * Start the spinning animation
21
21
  */
@@ -26,9 +26,9 @@ export declare class CircularProgress extends GameObjects.Container {
26
26
  stop(): this;
27
27
  /**
28
28
  * Set the rotation speed
29
- * @param speed - Rotations per second
29
+ * @param speed - Rotations per minute
30
30
  */
31
- setRotationsPerSecond(rotationsPerSecond: number): this;
31
+ setRotationsPerMinute(rotationsPerMinute: number): this;
32
32
  /**
33
33
  * Set the icon
34
34
  * @param icon - Font Awesome icon key
@@ -1 +1 @@
1
- {"version":3,"file":"circular-progress.d.ts","sourceRoot":"","sources":["../../../src/components/circular-progress/circular-progress.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,KAAK,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EACL,UAAU,EAEV,KAAK,QAAQ,EACb,KAAK,WAAW,EACjB,MAAM,aAAa,CAAC;AAIrB,MAAM,MAAM,sBAAsB,GAAG;IACnC,KAAK,EAAE,KAAK,CAAC;IACb,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAC5B,KAAK,CAAC,EAAE,QAAQ,GAAG,UAAU,CAAC;IAC9B,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC7B,CAAC;AAOF,qBAAa,gBAAiB,SAAQ,WAAW,CAAC,SAAS;IAClD,QAAQ,EAAG,QAAQ,CAAC;IAE3B,OAAO,CAAC,EAAE,CAAuB;IACjC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,UAAU,CAAiB;gBAEvB,EACV,KAAK,EACL,CAAC,EACD,CAAC,EACD,IAAmB,EACnB,IAAI,EACJ,KAAqB,EACrB,kBAAyC,EAC1C,EAAE,sBAAsB;IAczB;;OAEG;IACI,KAAK,IAAI,IAAI;IAQpB;;OAEG;IACI,IAAI,IAAI,IAAI;IAMnB;;;OAGG;IACI,qBAAqB,CAAC,kBAAkB,EAAE,MAAM,GAAG,IAAI;IAS9D;;;OAGG;IACI,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAKnC;;;OAGG;IACI,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAOxC;;;OAGG;IACa,OAAO,CAAC,IAAI,EAAE,WAAW,GAAG,MAAM,GAAG,IAAI;IASzD;;OAEG;IACH,IAAW,QAAQ,IAAI,OAAO,CAE7B;IAED,OAAO,CAAC,cAAc;IA6BtB,OAAO,CAAC,cAAc;IAItB,OAAO,CAAC,aAAa;IAkBrB;;OAEG;IACa,OAAO,IAAI,IAAI;CAIhC"}
1
+ {"version":3,"file":"circular-progress.d.ts","sourceRoot":"","sources":["../../../src/components/circular-progress/circular-progress.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,KAAK,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EACL,UAAU,EAEV,KAAK,QAAQ,EACb,KAAK,WAAW,EACjB,MAAM,aAAa,CAAC;AAIrB,MAAM,MAAM,sBAAsB,GAAG;IACnC,KAAK,EAAE,KAAK,CAAC;IACb,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAC5B,KAAK,CAAC,EAAE,QAAQ,GAAG,UAAU,CAAC;IAC9B,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC7B,CAAC;AAOF,qBAAa,gBAAiB,SAAQ,WAAW,CAAC,SAAS;IAClD,QAAQ,EAAG,QAAQ,CAAC;IAE3B,OAAO,CAAC,EAAE,CAAuB;IACjC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,UAAU,CAAiB;gBAEvB,EACV,KAAK,EACL,CAAC,EACD,CAAC,EACD,IAAmB,EACnB,IAAI,EACJ,KAAqB,EACrB,kBAAyC,EAC1C,EAAE,sBAAsB;IAczB;;OAEG;IACI,KAAK,IAAI,IAAI;IAQpB;;OAEG;IACI,IAAI,IAAI,IAAI;IAMnB;;;OAGG;IACI,qBAAqB,CAAC,kBAAkB,EAAE,MAAM,GAAG,IAAI;IAS9D;;;OAGG;IACI,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAKnC;;;OAGG;IACI,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAOxC;;;OAGG;IACa,OAAO,CAAC,IAAI,EAAE,WAAW,GAAG,MAAM,GAAG,IAAI;IASzD;;OAEG;IACH,IAAW,QAAQ,IAAI,OAAO,CAE7B;IAED,OAAO,CAAC,cAAc;IA6BtB,OAAO,CAAC,cAAc;IAItB,OAAO,CAAC,aAAa;IAmBrB;;OAEG;IACa,OAAO,IAAI,IAAI;CAIhC"}
@@ -3,17 +3,17 @@ import { GameObjects } from 'phaser';
3
3
  import { getPWFromScene } from '../../utils/get-pw-from-scene';
4
4
  const DEFAULT_ICON = 'spinner';
5
5
  const DEFAULT_COLOR = 'blue';
6
- const ROTATIONS_PER_SECOND = 2;
7
- const ONE_SECOND = 1000;
6
+ const ROTATIONS_PER_MINUTE = 60; // Default: 60 RPM = 1 rotation per second
7
+ const ONE_MINUTE = 60000; // milliseconds
8
8
  export class CircularProgress extends GameObjects.Container {
9
9
  iconText;
10
10
  pw;
11
11
  rotationSpeed;
12
12
  isSpinning = true;
13
- constructor({ scene, x, y, icon = DEFAULT_ICON, size, color = DEFAULT_COLOR, rotationsPerSecond = ROTATIONS_PER_SECOND }) {
13
+ constructor({ scene, x, y, icon = DEFAULT_ICON, size, color = DEFAULT_COLOR, rotationsPerMinute = ROTATIONS_PER_MINUTE }) {
14
14
  super(scene, x, y);
15
15
  this.pw = getPWFromScene(scene);
16
- this.rotationSpeed = rotationsPerSecond;
16
+ this.rotationSpeed = rotationsPerMinute;
17
17
  const sizePx = typeof size === 'number'
18
18
  ? size
19
19
  : this.pw.fontSize.px(size ?? 'md');
@@ -41,10 +41,10 @@ export class CircularProgress extends GameObjects.Container {
41
41
  }
42
42
  /**
43
43
  * Set the rotation speed
44
- * @param speed - Rotations per second
44
+ * @param speed - Rotations per minute
45
45
  */
46
- setRotationsPerSecond(rotationsPerSecond) {
47
- this.rotationSpeed = rotationsPerSecond;
46
+ setRotationsPerMinute(rotationsPerMinute) {
47
+ this.rotationSpeed = rotationsPerMinute;
48
48
  if (this.isSpinning) {
49
49
  this.scene.tweens.killTweensOf(this.iconText);
50
50
  this.startSpinning();
@@ -115,7 +115,8 @@ export class CircularProgress extends GameObjects.Container {
115
115
  startSpinning() {
116
116
  if (!this.isSpinning)
117
117
  return;
118
- const duration = ONE_SECOND / this.rotationSpeed;
118
+ // Convert rotations per minute to duration in milliseconds for one full rotation
119
+ const duration = ONE_MINUTE / this.rotationSpeed;
119
120
  this.scene.tweens.add({
120
121
  targets: this.iconText,
121
122
  rotation: Math.PI * 2,
@@ -1 +1 @@
1
- {"version":3,"file":"circular-progress.js","sourceRoot":"","sources":["../../../src/components/circular-progress/circular-progress.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAgB,MAAM,yBAAyB,CAAC;AACjE,OAAO,EAAE,WAAW,EAAS,MAAM,QAAQ,CAAC;AAQ5C,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAY/D,MAAM,YAAY,GAAY,SAAS,CAAC;AACxC,MAAM,aAAa,GAAa,MAAM,CAAC;AACvC,MAAM,oBAAoB,GAAG,CAAC,CAAC;AAC/B,MAAM,UAAU,GAAG,IAAI,CAAC;AAExB,MAAM,OAAO,gBAAiB,SAAQ,WAAW,CAAC,SAAS;IAClD,QAAQ,CAAY;IAEnB,EAAE,CAAuB;IACzB,aAAa,CAAS;IACtB,UAAU,GAAY,IAAI,CAAC;IAEnC,YAAY,EACV,KAAK,EACL,CAAC,EACD,CAAC,EACD,IAAI,GAAG,YAAY,EACnB,IAAI,EACJ,KAAK,GAAG,aAAa,EACrB,kBAAkB,GAAG,oBAAoB,EAClB;QACvB,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnB,IAAI,CAAC,EAAE,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAExC,MAAM,MAAM,GAAG,OAAO,IAAI,KAAK,QAAQ;YACrC,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,IAAK,IAAoB,CAAC,CAAC;QAEvD,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACvB,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,IAAI;QACT,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,qBAAqB,CAAC,kBAA0B;QACrD,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACxC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,EAAE,CAAC;QACvB,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAa;QAC1B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAAiB;QAC/B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC;YACrB,KAAK,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC;SAChC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACa,OAAO,CAAC,IAA0B;QAChD,MAAM,MAAM,GAAG,OAAO,IAAI,KAAK,QAAQ;YACrC,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAE9B,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,MAAM,IAAI,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAEO,cAAc,CACpB,KAAY,EACZ,IAAa,EACb,IAAY,EACZ,KAA4B;QAE5B,sDAAsD;QACtD,2FAA2F;QAC3F,IAAI,UAAsB,CAAC;QAC3B,IAAI,KAAK,KAAK,OAAO,IAAI,KAAK,KAAK,OAAO,IAAI,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;YAClE,UAAU,GAAG,KAAmB,CAAC;QACnC,CAAC;aAAM,CAAC;YACN,qCAAqC;YACrC,UAAU,GAAG,GAAG,KAAK,MAAoB,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC;YAC3B,KAAK;YACL,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,IAAI;YACJ,IAAI;YACJ,KAAK,EAAE;gBACL,KAAK,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC;aACrC;SACF,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,aAAa;QACnB,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE,OAAO;QAE7B,MAAM,QAAQ,GAAG,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;QAEjD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC;YACpB,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,QAAQ,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC;YACrB,QAAQ;YACR,IAAI,EAAE,QAAQ;YACd,MAAM,EAAE,CAAC,CAAC;YACV,UAAU,EAAE,GAAG,EAAE;gBACf,yCAAyC;gBACzC,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;YAC7B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACrB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;CACF"}
1
+ {"version":3,"file":"circular-progress.js","sourceRoot":"","sources":["../../../src/components/circular-progress/circular-progress.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAgB,MAAM,yBAAyB,CAAC;AACjE,OAAO,EAAE,WAAW,EAAS,MAAM,QAAQ,CAAC;AAQ5C,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAY/D,MAAM,YAAY,GAAY,SAAS,CAAC;AACxC,MAAM,aAAa,GAAa,MAAM,CAAC;AACvC,MAAM,oBAAoB,GAAG,EAAE,CAAC,CAAC,0CAA0C;AAC3E,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,eAAe;AAEzC,MAAM,OAAO,gBAAiB,SAAQ,WAAW,CAAC,SAAS;IAClD,QAAQ,CAAY;IAEnB,EAAE,CAAuB;IACzB,aAAa,CAAS;IACtB,UAAU,GAAY,IAAI,CAAC;IAEnC,YAAY,EACV,KAAK,EACL,CAAC,EACD,CAAC,EACD,IAAI,GAAG,YAAY,EACnB,IAAI,EACJ,KAAK,GAAG,aAAa,EACrB,kBAAkB,GAAG,oBAAoB,EAClB;QACvB,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnB,IAAI,CAAC,EAAE,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAExC,MAAM,MAAM,GAAG,OAAO,IAAI,KAAK,QAAQ;YACrC,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,IAAK,IAAoB,CAAC,CAAC;QAEvD,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACvB,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACI,IAAI;QACT,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,qBAAqB,CAAC,kBAA0B;QACrD,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACxC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,EAAE,CAAC;QACvB,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAa;QAC1B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAAiB;QAC/B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC;YACrB,KAAK,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC;SAChC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;OAGG;IACa,OAAO,CAAC,IAA0B;QAChD,MAAM,MAAM,GAAG,OAAO,IAAI,KAAK,QAAQ;YACrC,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAE9B,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,MAAM,IAAI,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACjB,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAEO,cAAc,CACpB,KAAY,EACZ,IAAa,EACb,IAAY,EACZ,KAA4B;QAE5B,sDAAsD;QACtD,2FAA2F;QAC3F,IAAI,UAAsB,CAAC;QAC3B,IAAI,KAAK,KAAK,OAAO,IAAI,KAAK,KAAK,OAAO,IAAI,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;YAClE,UAAU,GAAG,KAAmB,CAAC;QACnC,CAAC;aAAM,CAAC;YACN,qCAAqC;YACrC,UAAU,GAAG,GAAG,KAAK,MAAoB,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC;YAC3B,KAAK;YACL,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,IAAI;YACJ,IAAI;YACJ,KAAK,EAAE;gBACL,KAAK,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC;aACrC;SACF,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,aAAa;QACnB,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE,OAAO;QAE7B,iFAAiF;QACjF,MAAM,QAAQ,GAAG,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;QAEjD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC;YACpB,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,QAAQ,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC;YACrB,QAAQ;YACR,IAAI,EAAE,QAAQ;YACd,MAAM,EAAE,CAAC,CAAC;YACV,UAAU,EAAE,GAAG,EAAE;gBACf,yCAAyC;gBACzC,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;YAC7B,CAAC;SACF,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACrB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;CACF"}
@@ -89,7 +89,7 @@ describe('CircularProgress', () => {
89
89
  icon: 'gear',
90
90
  color: 'red',
91
91
  size: 'lg',
92
- rotationsPerSecond: 3,
92
+ rotationsPerMinute: 180, // 3 rotations per second = 180 RPM
93
93
  });
94
94
  expect(progress.spinning).toBe(true);
95
95
  expect(mockTweens.add).toHaveBeenCalled();
@@ -117,10 +117,10 @@ describe('CircularProgress', () => {
117
117
  scene: mockScene,
118
118
  x: 100,
119
119
  y: 200,
120
- rotationsPerSecond: 1,
120
+ rotationsPerMinute: 60, // 1 rotation per second = 60 RPM
121
121
  });
122
122
  vi.clearAllMocks();
123
- progress.setRotationsPerSecond(5);
123
+ progress.setRotationsPerMinute(300); // 5 rotations per second = 300 RPM
124
124
  // Should restart animation with new speed
125
125
  expect(mockTweens.killTweensOf).toHaveBeenCalled();
126
126
  expect(mockTweens.add).toHaveBeenCalled();
@@ -173,7 +173,7 @@ describe('CircularProgress', () => {
173
173
  y: 200,
174
174
  });
175
175
  const result = progress
176
- .setRotationsPerSecond(3)
176
+ .setRotationsPerMinute(180) // 3 rotations per second = 180 RPM
177
177
  .setIcon('gear')
178
178
  .setColor('red-500')
179
179
  .setSize('lg')
@@ -1 +1 @@
1
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