hudini 0.17.2 → 0.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/card/card.d.ts +34 -9
- package/dist/components/card/card.d.ts.map +1 -1
- package/dist/components/card/card.js +117 -49
- package/dist/components/card/card.js.map +1 -1
- package/dist/components/card/card.spec.js +28 -1
- package/dist/components/card/card.spec.js.map +1 -1
- package/dist/components/circular-progress/circular-progress.d.ts +4 -4
- package/dist/components/circular-progress/circular-progress.d.ts.map +1 -1
- package/dist/components/circular-progress/circular-progress.js +9 -8
- package/dist/components/circular-progress/circular-progress.js.map +1 -1
- package/dist/components/circular-progress/circular-progress.spec.js +4 -4
- package/dist/components/circular-progress/circular-progress.spec.js.map +1 -1
- package/dist/components/container-interactive/container-interactive.d.ts +65 -0
- package/dist/components/container-interactive/container-interactive.d.ts.map +1 -0
- package/dist/components/container-interactive/container-interactive.js +99 -0
- package/dist/components/container-interactive/container-interactive.js.map +1 -0
- package/dist/components/container-interactive/index.d.ts +2 -0
- package/dist/components/container-interactive/index.d.ts.map +1 -0
- package/dist/components/container-interactive/index.js +2 -0
- package/dist/components/container-interactive/index.js.map +1 -0
- package/dist/components/flat-icon-button/flat-icon-button.d.ts +3 -0
- package/dist/components/flat-icon-button/flat-icon-button.d.ts.map +1 -1
- package/dist/components/flat-icon-button/flat-icon-button.js +110 -19
- package/dist/components/flat-icon-button/flat-icon-button.js.map +1 -1
- package/dist/components/flat-section-header/flat-section-header.d.ts +143 -0
- package/dist/components/flat-section-header/flat-section-header.d.ts.map +1 -0
- package/dist/components/flat-section-header/flat-section-header.js +275 -0
- package/dist/components/flat-section-header/flat-section-header.js.map +1 -0
- package/dist/components/flat-section-header/flat-section-header.spec.d.ts +2 -0
- package/dist/components/flat-section-header/flat-section-header.spec.d.ts.map +1 -0
- package/dist/components/flat-section-header/flat-section-header.spec.js +255 -0
- package/dist/components/flat-section-header/flat-section-header.spec.js.map +1 -0
- package/dist/components/flat-section-header/index.d.ts +2 -0
- package/dist/components/flat-section-header/index.d.ts.map +1 -0
- package/dist/components/flat-section-header/index.js +2 -0
- package/dist/components/flat-section-header/index.js.map +1 -0
- package/dist/components/flat-text-button/flat-text-button.d.ts +165 -0
- package/dist/components/flat-text-button/flat-text-button.d.ts.map +1 -0
- package/dist/components/flat-text-button/flat-text-button.js +325 -0
- package/dist/components/flat-text-button/flat-text-button.js.map +1 -0
- package/dist/components/flat-text-button/flat-text-button.spec.d.ts +2 -0
- package/dist/components/flat-text-button/flat-text-button.spec.d.ts.map +1 -0
- package/dist/components/flat-text-button/flat-text-button.spec.js +243 -0
- package/dist/components/flat-text-button/flat-text-button.spec.js.map +1 -0
- package/dist/components/flat-text-button/index.d.ts +2 -0
- package/dist/components/flat-text-button/index.d.ts.map +1 -0
- package/dist/components/flat-text-button/index.js +2 -0
- package/dist/components/flat-text-button/index.js.map +1 -0
- package/dist/components/icon-button/icon-button.d.ts +11 -3
- package/dist/components/icon-button/icon-button.d.ts.map +1 -1
- package/dist/components/icon-button/icon-button.js +124 -70
- package/dist/components/icon-button/icon-button.js.map +1 -1
- package/dist/components/index.d.ts +4 -0
- package/dist/components/index.d.ts.map +1 -1
- package/dist/components/index.js +4 -0
- package/dist/components/index.js.map +1 -1
- package/dist/components/panel/panel.d.ts +0 -1
- package/dist/components/panel/panel.d.ts.map +1 -1
- package/dist/components/panel/panel.js +7 -10
- package/dist/components/panel/panel.js.map +1 -1
- package/dist/components/section-header/section-header.d.ts +33 -39
- package/dist/components/section-header/section-header.d.ts.map +1 -1
- package/dist/components/section-header/section-header.js +124 -155
- package/dist/components/section-header/section-header.js.map +1 -1
- package/dist/components/section-header/section-header.spec.js +57 -17
- package/dist/components/section-header/section-header.spec.js.map +1 -1
- package/dist/components/text/index.d.ts +2 -0
- package/dist/components/text/index.d.ts.map +1 -0
- package/dist/components/text/index.js +2 -0
- package/dist/components/text/index.js.map +1 -0
- package/dist/components/text/text.d.ts +45 -0
- package/dist/components/text/text.d.ts.map +1 -0
- package/dist/components/text/text.js +35 -0
- package/dist/components/text/text.js.map +1 -0
- package/dist/components/text-button/text-button.d.ts +26 -23
- package/dist/components/text-button/text-button.d.ts.map +1 -1
- package/dist/components/text-button/text-button.js +114 -88
- package/dist/components/text-button/text-button.js.map +1 -1
- package/dist/components/text-button/text-button.spec.js +98 -8
- package/dist/components/text-button/text-button.spec.js.map +1 -1
- package/dist/hudini.js +4166 -460
- package/dist/hudini.min.js +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/loaders/index.d.ts +2 -0
- package/dist/loaders/index.d.ts.map +1 -0
- package/dist/loaders/index.js +2 -0
- package/dist/loaders/index.js.map +1 -0
- package/dist/loaders/load-fonts.d.ts +8 -0
- package/dist/loaders/load-fonts.d.ts.map +1 -0
- package/dist/loaders/load-fonts.js +41 -0
- package/dist/loaders/load-fonts.js.map +1 -0
- package/dist/test-setup.js +8 -2
- package/dist/test-setup.js.map +1 -1
- package/dist/utils/color-variants.d.ts +38 -0
- package/dist/utils/color-variants.d.ts.map +1 -0
- package/dist/utils/color-variants.js +59 -0
- package/dist/utils/color-variants.js.map +1 -0
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/index.d.ts.map +1 -1
- package/dist/utils/index.js +1 -0
- package/dist/utils/index.js.map +1 -1
- package/package.json +3 -3
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import { GameObjects, Scene } from 'phaser';
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/**
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*
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* @property {Scene} scene - The Phaser scene where this container will be added.
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* @property {number} [x] - The X position of the container. Optional.
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* @property {number} [y] - The Y position of the container. Optional.
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*
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* @remarks
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* As the Phaser `Container` does not have its own size or support for pointer events,
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* all interactivity (such as pointer events and hit testing) is delegated to the supplied `hitArea`,
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* which must be declared and configured in the parent component. This pattern ensures that interactive
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* behavior is associated with an explicit display object that can be sized and made interactive.
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*/
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type ContainerInteractiveParams = {
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scene: Scene;
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x?: number;
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y?: number;
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};
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/**
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* An interactive Container for Phaser that extends `Phaser.GameObjects.Container`.
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*
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* @template HitArea The type of the hit area object (e.g., `Phaser.GameObjects.Rectangle`).
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*
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* @remarks
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* The `Phaser.GameObjects.Container` does not inherently have a size or built-in pointer events.
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* Therefore, all interactive functionality (e.g., pointer events like onPointerDown, onPointerUp, hit testing)
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* must be managed via a `hitArea` object, which is supplied and configured by the parent component.
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* This allows developers to define a custom hit area that determines how and where pointer interactivity
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* occurs within the container.
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*/
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export declare class ContainerInteractive<HitArea extends Phaser.GameObjects.GameObject = Phaser.GameObjects.Rectangle> extends GameObjects.Container {
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/**
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* The hit area used for managing interactive pointer events.
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*
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* @remarks
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* As the container itself does not handle pointer events, all pointer event logic will be forwarded
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* to this hit area, which should be a properly configured and interactive Phaser game object.
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*/
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protected hitArea?: HitArea;
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/**
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* Creates a new ContainerInteractive instance.
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*
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* @param {ContainerInteractiveParams<HitArea>} params - Parameter object.
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* @param {Scene} params.scene - The Phaser scene where the container will be added.
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* @param {number} [params.x] - The X position of the container.
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* @param {number} [params.y] - The Y position of the container.
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* @param {HitArea} params.hitArea - The hit area object to manage all interactivity for this container.
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*
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* @remarks
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* Since this container does not have its own size or interactivity, all event handling must be attached
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* to the provided hit area.
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*/
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constructor({ scene, x, y }: ContainerInteractiveParams);
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on(event: string | symbol, fn: (...args: unknown[]) => void, context?: unknown): this;
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off(event: string | symbol, fn?: (...args: unknown[]) => void, context?: unknown, once?: boolean): this;
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once(event: string | symbol, fn: (...args: unknown[]) => void, context?: unknown): this;
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setInteractive(hitArea?: Phaser.Types.Input.InputConfiguration | unknown, callback?: Phaser.Types.Input.HitAreaCallback, dropZone?: boolean): this;
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setSize(width: number, height: number): this;
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get width(): number;
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get height(): number;
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set width(width: number);
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set height(height: number);
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}
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export {};
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//# sourceMappingURL=container-interactive.d.ts.map
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{"version":3,"file":"container-interactive.d.ts","sourceRoot":"","sources":["../../../src/components/container-interactive/container-interactive.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAE5C;;;;;;;;;;;GAWG;AACH,KAAK,0BAA0B,GAAG;IAChC,KAAK,EAAE,KAAK,CAAC;IACb,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;CACZ,CAAA;AAED;;;;;;;;;;;GAWG;AACH,qBAAa,oBAAoB,CAAC,OAAO,SAAS,MAAM,CAAC,WAAW,CAAC,UAAU,GAAG,MAAM,CAAC,WAAW,CAAC,SAAS,CAAE,SAAQ,WAAW,CAAC,SAAS;IAC3I;;;;;;OAMG;IACH,SAAS,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAE5B;;;;;;;;;;;;OAYG;gBACS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,0BAA0B;IAIvC,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,IAAI;IAQrF,GAAG,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI;IAQvG,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,OAAO,GAAG,IAAI;IAQvF,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,kBAAkB,GAAG,OAAO,EAAE,QAAQ,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,eAAe,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,IAAI;IAQlJ,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAS5D,IAAoB,KAAK,IAAI,MAAM,CAKlC;IAGD,IAAoB,MAAM,IAAI,MAAM,CAKnC;IAED,IAAoB,KAAK,CAAC,KAAK,EAAE,MAAM,EAItC;IAED,IAAoB,MAAM,CAAC,MAAM,EAAE,MAAM,EAIxC;CACF"}
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import { GameObjects } from 'phaser';
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/**
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* An interactive Container for Phaser that extends `Phaser.GameObjects.Container`.
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*
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* @template HitArea The type of the hit area object (e.g., `Phaser.GameObjects.Rectangle`).
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*
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* @remarks
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* The `Phaser.GameObjects.Container` does not inherently have a size or built-in pointer events.
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* Therefore, all interactive functionality (e.g., pointer events like onPointerDown, onPointerUp, hit testing)
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* must be managed via a `hitArea` object, which is supplied and configured by the parent component.
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* This allows developers to define a custom hit area that determines how and where pointer interactivity
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* occurs within the container.
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*/
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export class ContainerInteractive extends GameObjects.Container {
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/**
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* The hit area used for managing interactive pointer events.
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*
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* @remarks
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* As the container itself does not handle pointer events, all pointer event logic will be forwarded
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* to this hit area, which should be a properly configured and interactive Phaser game object.
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*/
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hitArea;
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/**
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* Creates a new ContainerInteractive instance.
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*
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* @param {ContainerInteractiveParams<HitArea>} params - Parameter object.
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* @param {Scene} params.scene - The Phaser scene where the container will be added.
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* @param {number} [params.x] - The X position of the container.
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* @param {number} [params.y] - The Y position of the container.
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* @param {HitArea} params.hitArea - The hit area object to manage all interactivity for this container.
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*
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* @remarks
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* Since this container does not have its own size or interactivity, all event handling must be attached
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* to the provided hit area.
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*/
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constructor({ scene, x, y }) {
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super(scene, x, y);
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}
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on(event, fn, context) {
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if (this.hitArea) {
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this.hitArea.on(event, fn, context);
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return this;
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}
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return super.on(event, fn, context);
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}
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off(event, fn, context, once) {
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if (this.hitArea) {
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this.hitArea.off(event, fn, context, once);
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return this;
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}
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return super.off(event, fn, context, once);
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}
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once(event, fn, context) {
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if (this.hitArea) {
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this.hitArea.once(event, fn, context);
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return this;
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}
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return super.once(event, fn, context);
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}
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setInteractive(hitArea, callback, dropZone) {
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if (this.hitArea) {
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this.hitArea.setInteractive(hitArea, callback, dropZone);
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return this;
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}
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return super.setInteractive(hitArea, callback, dropZone);
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}
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setSize(width, height) {
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if (this.hitArea && 'setSize' in this.hitArea) {
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this.hitArea.setSize(width, height);
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return this;
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}
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return super.setSize(width, height);
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}
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// @ts-expect-error - width is a property in Container, but we override it here
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get width() {
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if (this.hitArea && 'width' in this.hitArea) {
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return this.hitArea.width;
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}
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return 0;
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}
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// @ts-expect-error - height is a property in Container, but we override it here
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get height() {
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if (this.hitArea && 'height' in this.hitArea) {
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return this.hitArea.height;
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}
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return 0;
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}
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set width(width) {
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if (this.hitArea && 'width' in this.hitArea) {
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this.hitArea.width = width;
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}
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}
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set height(height) {
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if (this.hitArea && 'height' in this.hitArea) {
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this.hitArea.height = height;
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}
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}
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}
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//# sourceMappingURL=container-interactive.js.map
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{"version":3,"file":"container-interactive.js","sourceRoot":"","sources":["../../../src/components/container-interactive/container-interactive.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAS,MAAM,QAAQ,CAAC;AAoB5C;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,oBAAmG,SAAQ,WAAW,CAAC,SAAS;IAC3I;;;;;;OAMG;IACO,OAAO,CAAW;IAE5B;;;;;;;;;;;;OAYG;IACH,YAAY,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAA8B;QACrD,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrB,CAAC;IAEe,EAAE,CAAC,KAAsB,EAAE,EAAgC,EAAE,OAAiB;QAC5F,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,IAAI,CAAC,OAAyC,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;YACvE,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;IACtC,CAAC;IAEe,GAAG,CAAC,KAAsB,EAAE,EAAiC,EAAE,OAAiB,EAAE,IAAc;QAC9G,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,IAAI,CAAC,OAAyC,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YAC9E,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAC7C,CAAC;IAEe,IAAI,CAAC,KAAsB,EAAE,EAAgC,EAAE,OAAiB;QAC9F,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,IAAI,CAAC,OAAyC,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;YACzE,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;IACxC,CAAC;IAEe,cAAc,CAAC,OAAyD,EAAE,QAA6C,EAAE,QAAkB;QACzJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,IAAI,CAAC,OAAyC,CAAC,cAAc,CAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAC5F,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC,cAAc,CAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;IAC3D,CAAC;IAEe,OAAO,CAAC,KAAa,EAAE,MAAc;QACnD,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC7C,IAAI,CAAC,OAA2E,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YACzG,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACtC,CAAC;IAED,+EAA+E;IAC/E,IAAoB,KAAK;QACvB,IAAI,IAAI,CAAC,OAAO,IAAI,OAAO,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC5C,OAAQ,IAAI,CAAC,OAAwC,CAAC,KAAK,CAAC;QAC9D,CAAC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,gFAAgF;IAChF,IAAoB,MAAM;QACxB,IAAI,IAAI,CAAC,OAAO,IAAI,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC7C,OAAQ,IAAI,CAAC,OAAyC,CAAC,MAAM,CAAC;QAChE,CAAC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,IAAoB,KAAK,CAAC,KAAa;QACrC,IAAI,IAAI,CAAC,OAAO,IAAI,OAAO,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC3C,IAAI,CAAC,OAAwC,CAAC,KAAK,GAAG,KAAK,CAAC;QAC/D,CAAC;IACH,CAAC;IAED,IAAoB,MAAM,CAAC,MAAc;QACvC,IAAI,IAAI,CAAC,OAAO,IAAI,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC5C,IAAI,CAAC,OAAyC,CAAC,MAAM,GAAG,MAAM,CAAC;QAClE,CAAC;IACH,CAAC;CACF"}
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/container-interactive/index.ts"],"names":[],"mappings":"AAAA,cAAc,yBAAyB,CAAC"}
|
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@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/components/container-interactive/index.ts"],"names":[],"mappings":"AAAA,cAAc,yBAAyB,CAAC"}
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@@ -17,6 +17,7 @@ export type FlatIconButtonParams = {
|
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};
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export declare class FlatIconButton extends GameObjects.Container {
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backgroundSprite: GameObjects.Sprite;
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+
whiteBorderSprite: GameObjects.Sprite;
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iconText: IconText;
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private pw;
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private baseSizePx;
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@@ -36,8 +37,10 @@ export declare class FlatIconButton extends GameObjects.Container {
|
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}): this;
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setButtonSize(size: FontSizeKey | number): this;
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private updateSize;
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private createWhiteBorderSprite;
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private createBackgroundSprite;
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private regenerateBackgroundTexture;
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private createWhiteBorderTexture;
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private createBackgroundTexture;
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private createIconText;
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private setupContainer;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"flat-icon-button.d.ts","sourceRoot":"","sources":["../../../src/components/flat-icon-button/flat-icon-button.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"flat-icon-button.d.ts","sourceRoot":"","sources":["../../../src/components/flat-icon-button/flat-icon-button.ts"],"names":[],"mappings":"AACA,OAAO,EACL,QAAQ,EACR,KAAK,OAAO,EACZ,KAAK,SAAS,EACf,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EAGL,KAAK,QAAQ,EACb,KAAK,WAAW,EAEjB,MAAM,aAAa,CAAC;AAIrB,MAAM,MAAM,oBAAoB,GAAG;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,EAAE,OAAO,CAAC;IACd,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,IAAI,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAC5B,eAAe,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IACpC,SAAS,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC9B,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC/B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AA4BF,qBAAa,cAAe,SAAQ,WAAW,CAAC,SAAS;IAChD,gBAAgB,EAAG,WAAW,CAAC,MAAM,CAAC;IACtC,iBAAiB,EAAG,WAAW,CAAC,MAAM,CAAC;IACvC,QAAQ,EAAG,QAAQ,CAAC;IAC3B,OAAO,CAAC,EAAE,CAAuB;IAEjC,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,cAAc,CAAU;IAChC,OAAO,CAAC,oBAAoB,CAAU;IACtC,OAAO,CAAC,cAAc,CAAU;IAChC,OAAO,CAAC,sBAAsB,CAAK;IACnC,OAAO,CAAC,gBAAgB,CAAK;gBAEjB,EACV,KAAK,EACL,CAAC,EACD,CAAC,EACD,IAAI,EACJ,SAAmB,EACnB,IAAI,EACJ,eAA4B,EAC5B,SAAmB,EACnB,OAAO,EACP,YAAmB,EACnB,iBAAqB,EACrB,WAAe,GAChB,EAAE,oBAAoB;IA6BhB,kBAAkB,CAAC,KAAK,EAAE,QAAQ,GAAG,MAAM,GAAG,IAAI;IAMlD,YAAY,CAAC,KAAK,EAAE,QAAQ,GAAG,MAAM,GAAG,IAAI;IAQ5C,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAM3C,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAOrC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAkBpD,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,SAAS,CAAA;KAAE,GAAG,IAAI;IAK9D,aAAa,CAAC,IAAI,EAAE,WAAW,GAAG,MAAM,GAAG,IAAI;IAiBtD,OAAO,CAAC,UAAU;IAKlB,OAAO,CAAC,uBAAuB;IAM/B,OAAO,CAAC,sBAAsB;IAO9B,OAAO,CAAC,2BAA2B;IAQnC,OAAO,CAAC,wBAAwB;IA8BhC,OAAO,CAAC,uBAAuB;IAsC/B,OAAO,CAAC,cAAc;IAiCtB,OAAO,CAAC,cAAc;IAItB,OAAO,CAAC,kBAAkB;IA+C1B;;;OAGG;IACH,IAAW,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,GAAG,KAAK,GAAG,gBAAgB,GAAG,gBAAgB,GAAG,MAAM,CAAC,CAQ9G;IAED;;;;OAIG;IACa,SAAS,CACvB,MAAM,CAAC,EAAE,MAAM,CAAC,IAAI,CAAC,SAAS,GAC7B,MAAM,CAAC,IAAI,CAAC,SAAS;CAoBzB"}
|
|
@@ -1,16 +1,32 @@
|
|
|
1
|
+
/* eslint-disable max-lines */
|
|
1
2
|
import { IconText, } from 'font-awesome-for-phaser';
|
|
2
3
|
import { GameObjects } from 'phaser';
|
|
3
4
|
import { Color, } from 'phaser-wind';
|
|
4
5
|
import { getPWFromScene } from '../../utils/get-pw-from-scene';
|
|
5
6
|
const durations = {
|
|
6
|
-
click:
|
|
7
|
-
hover:
|
|
7
|
+
click: 60,
|
|
8
|
+
hover: 100,
|
|
8
9
|
};
|
|
9
|
-
const CLICK_OFFSET = 2;
|
|
10
10
|
const BUTTON_SCALE = 2.2;
|
|
11
11
|
const CENTER_OFFSET = 1.1;
|
|
12
|
+
const HOVER_SCALE = 1.05;
|
|
13
|
+
const POINTER_DOWN_SCALE = 0.95;
|
|
14
|
+
// Border constants
|
|
15
|
+
const BLACK_BORDER_THICKNESS = 2;
|
|
16
|
+
const WHITE_BORDER_EXTRA_PIXELS_PER_SIDE = 2;
|
|
17
|
+
const WHITE_BORDER_TOTAL_EXTRA_PIXELS = WHITE_BORDER_EXTRA_PIXELS_PER_SIDE * 2; // 4 pixels total
|
|
18
|
+
const WHITE_BORDER_RADIUS_EXTRA = 2;
|
|
19
|
+
// Icon constants
|
|
20
|
+
const ICON_STROKE_THICKNESS = 3;
|
|
21
|
+
const ICON_SHADOW_OFFSET_X = 0;
|
|
22
|
+
const ICON_SHADOW_OFFSET_Y = 3;
|
|
23
|
+
const ICON_SHADOW_BLUR = 0;
|
|
24
|
+
const ICON_OFFSET_Y = -1.5; // Half of shadow offset to keep visually centered
|
|
25
|
+
// Origin constants
|
|
26
|
+
const SPRITE_ORIGIN = 0.5;
|
|
12
27
|
export class FlatIconButton extends GameObjects.Container {
|
|
13
28
|
backgroundSprite;
|
|
29
|
+
whiteBorderSprite;
|
|
14
30
|
iconText;
|
|
15
31
|
pw;
|
|
16
32
|
baseSizePx;
|
|
@@ -35,6 +51,7 @@ export class FlatIconButton extends GameObjects.Container {
|
|
|
35
51
|
this.iconColorValue = Color.rgb(iconColor);
|
|
36
52
|
this.backgroundOpacityValue = backgroundOpacity;
|
|
37
53
|
this.iconOpacityValue = iconOpacity;
|
|
54
|
+
this.createWhiteBorderSprite(scene);
|
|
38
55
|
this.createBackgroundSprite(scene);
|
|
39
56
|
this.createIconText(scene, icon, iconStyle);
|
|
40
57
|
this.setupContainer();
|
|
@@ -71,7 +88,12 @@ export class FlatIconButton extends GameObjects.Container {
|
|
|
71
88
|
if (this.borderRadiusPx === newRadiusPx)
|
|
72
89
|
return this;
|
|
73
90
|
this.borderRadiusPx = newRadiusPx;
|
|
74
|
-
|
|
91
|
+
// Regenerate textures for white border and background
|
|
92
|
+
const whiteBorderTexture = this.createWhiteBorderTexture(this.scene);
|
|
93
|
+
const backgroundTexture = this.createBackgroundTexture(this.scene);
|
|
94
|
+
this.whiteBorderSprite.setTexture(whiteBorderTexture);
|
|
95
|
+
this.backgroundSprite.setTexture(backgroundTexture);
|
|
96
|
+
this.backgroundSprite.setAlpha(this.backgroundOpacityValue);
|
|
75
97
|
return this;
|
|
76
98
|
}
|
|
77
99
|
// API: icon
|
|
@@ -86,24 +108,54 @@ export class FlatIconButton extends GameObjects.Container {
|
|
|
86
108
|
: this.pw.fontSize.px(size ?? 'md');
|
|
87
109
|
this.iconText.setFontSize(`${this.baseSizePx}px`);
|
|
88
110
|
this.updateSize();
|
|
89
|
-
this.
|
|
111
|
+
const whiteBorderTexture = this.createWhiteBorderTexture(this.scene);
|
|
112
|
+
const backgroundTexture = this.createBackgroundTexture(this.scene);
|
|
113
|
+
this.whiteBorderSprite.setTexture(whiteBorderTexture);
|
|
114
|
+
this.backgroundSprite.setTexture(backgroundTexture);
|
|
115
|
+
this.backgroundSprite.setAlpha(this.backgroundOpacityValue);
|
|
90
116
|
return this;
|
|
91
117
|
}
|
|
92
118
|
updateSize() {
|
|
93
119
|
this.width = this.baseSizePx * BUTTON_SCALE;
|
|
94
120
|
this.height = this.baseSizePx * BUTTON_SCALE;
|
|
95
121
|
}
|
|
122
|
+
createWhiteBorderSprite(scene) {
|
|
123
|
+
const whiteBorderTexture = this.createWhiteBorderTexture(scene);
|
|
124
|
+
this.whiteBorderSprite = scene.add.sprite(0, 0, whiteBorderTexture);
|
|
125
|
+
this.whiteBorderSprite.setOrigin(SPRITE_ORIGIN, SPRITE_ORIGIN);
|
|
126
|
+
}
|
|
96
127
|
createBackgroundSprite(scene) {
|
|
97
128
|
const textureKey = this.createBackgroundTexture(scene);
|
|
98
129
|
this.backgroundSprite = scene.add.sprite(0, 0, textureKey);
|
|
99
|
-
this.backgroundSprite.setOrigin(
|
|
130
|
+
this.backgroundSprite.setOrigin(SPRITE_ORIGIN, SPRITE_ORIGIN);
|
|
100
131
|
this.backgroundSprite.setAlpha(this.backgroundOpacityValue);
|
|
101
132
|
}
|
|
102
133
|
regenerateBackgroundTexture() {
|
|
103
|
-
const
|
|
104
|
-
this.
|
|
134
|
+
const whiteBorderTexture = this.createWhiteBorderTexture(this.scene);
|
|
135
|
+
const backgroundTexture = this.createBackgroundTexture(this.scene);
|
|
136
|
+
this.whiteBorderSprite.setTexture(whiteBorderTexture);
|
|
137
|
+
this.backgroundSprite.setTexture(backgroundTexture);
|
|
105
138
|
this.backgroundSprite.setAlpha(this.backgroundOpacityValue);
|
|
106
139
|
}
|
|
140
|
+
createWhiteBorderTexture(scene) {
|
|
141
|
+
const textureKey = `flatIconButton_whiteBorder_r${this.borderRadiusPx}_${this.baseSizePx}`;
|
|
142
|
+
// White border is larger on each side
|
|
143
|
+
const side = this.baseSizePx * 2 + WHITE_BORDER_TOTAL_EXTRA_PIXELS;
|
|
144
|
+
// Increase texture size to accommodate the larger border
|
|
145
|
+
const textureSize = this.baseSizePx * BUTTON_SCALE + WHITE_BORDER_TOTAL_EXTRA_PIXELS;
|
|
146
|
+
const centerX = textureSize / 2;
|
|
147
|
+
const centerY = textureSize / 2;
|
|
148
|
+
const graphics = scene.add.graphics();
|
|
149
|
+
const maxRadius = Math.floor(Math.min(side / 2, side / 2));
|
|
150
|
+
const effectiveRadius = Math.min(this.borderRadiusPx + WHITE_BORDER_RADIUS_EXTRA, maxRadius);
|
|
151
|
+
const finalRadius = Math.max(0, effectiveRadius);
|
|
152
|
+
// White border (outer)
|
|
153
|
+
graphics.fillStyle(Color.hex('white'), 1);
|
|
154
|
+
graphics.fillRoundedRect(centerX - side / 2, centerY - side / 2, side, side, finalRadius);
|
|
155
|
+
graphics.generateTexture(textureKey, textureSize, textureSize);
|
|
156
|
+
graphics.destroy();
|
|
157
|
+
return textureKey;
|
|
158
|
+
}
|
|
107
159
|
createBackgroundTexture(scene) {
|
|
108
160
|
const size = this.baseSizePx;
|
|
109
161
|
const textureKey = `flatIconButton_${this.backgroundColorValue}_${this.borderRadiusPx}_${size}`;
|
|
@@ -111,47 +163,86 @@ export class FlatIconButton extends GameObjects.Container {
|
|
|
111
163
|
const centerX = size * CENTER_OFFSET;
|
|
112
164
|
const centerY = size * CENTER_OFFSET;
|
|
113
165
|
const graphics = scene.add.graphics();
|
|
114
|
-
graphics.fillStyle(Color.hex(this.backgroundColorValue), 1);
|
|
115
166
|
const side = size * 2;
|
|
116
|
-
const
|
|
117
|
-
|
|
167
|
+
const maxRadius = Math.floor(Math.min(side / 2, side / 2));
|
|
168
|
+
const effectiveRadius = Math.min(this.borderRadiusPx, maxRadius);
|
|
169
|
+
const finalRadius = Math.max(0, effectiveRadius);
|
|
170
|
+
// Main background (flat, no gradient overlays)
|
|
171
|
+
graphics.fillStyle(Color.hex(this.backgroundColorValue), 1);
|
|
172
|
+
graphics.fillRoundedRect(centerX - side / 2, centerY - side / 2, side, side, finalRadius);
|
|
173
|
+
// Black stroke border
|
|
174
|
+
graphics.lineStyle(BLACK_BORDER_THICKNESS, Color.hex('black'), 1);
|
|
175
|
+
graphics.strokeRoundedRect(centerX - side / 2, centerY - side / 2, side, side, finalRadius);
|
|
118
176
|
graphics.generateTexture(textureKey, textureSize, textureSize);
|
|
119
177
|
graphics.destroy();
|
|
120
178
|
return textureKey;
|
|
121
179
|
}
|
|
122
180
|
createIconText(scene, icon, iconStyle) {
|
|
181
|
+
// Use black for stroke and shadow (same as IconButton behavior)
|
|
182
|
+
const darkColorString = Color.rgb('black');
|
|
123
183
|
this.iconText = new IconText({
|
|
124
184
|
scene,
|
|
125
185
|
x: 0,
|
|
126
|
-
y:
|
|
186
|
+
y: ICON_OFFSET_Y,
|
|
127
187
|
icon,
|
|
128
188
|
size: this.baseSizePx,
|
|
129
189
|
style: {
|
|
130
190
|
color: this.iconColorValue,
|
|
131
|
-
strokeThickness:
|
|
191
|
+
strokeThickness: ICON_STROKE_THICKNESS,
|
|
192
|
+
stroke: darkColorString,
|
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193
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shadow: {
|
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194
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+
offsetX: ICON_SHADOW_OFFSET_X,
|
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+
offsetY: ICON_SHADOW_OFFSET_Y,
|
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+
color: darkColorString,
|
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+
blur: ICON_SHADOW_BLUR,
|
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+
stroke: true,
|
|
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+
fill: true,
|
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},
|
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132
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},
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133
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iconStyle,
|
|
134
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|
});
|
|
135
204
|
this.iconText.setAlpha(this.iconOpacityValue);
|
|
136
|
-
this.iconText.setOrigin(
|
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+
this.iconText.setOrigin(SPRITE_ORIGIN, SPRITE_ORIGIN);
|
|
137
206
|
}
|
|
138
207
|
setupContainer() {
|
|
139
|
-
this.add([this.backgroundSprite, this.iconText]);
|
|
208
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+
this.add([this.whiteBorderSprite, this.backgroundSprite, this.iconText]);
|
|
140
209
|
}
|
|
141
210
|
setupInteractivity(onClick) {
|
|
142
211
|
this.backgroundSprite.setInteractive({ useHandCursor: true });
|
|
212
|
+
// Hover effects
|
|
213
|
+
this.backgroundSprite.on('pointerover', () => {
|
|
214
|
+
this.scene.tweens.add({
|
|
215
|
+
targets: this,
|
|
216
|
+
duration: durations.hover,
|
|
217
|
+
scaleX: HOVER_SCALE,
|
|
218
|
+
scaleY: HOVER_SCALE,
|
|
219
|
+
ease: 'Back.easeOut',
|
|
220
|
+
});
|
|
221
|
+
});
|
|
222
|
+
this.backgroundSprite.on('pointerout', () => {
|
|
223
|
+
this.scene.tweens.add({
|
|
224
|
+
targets: this,
|
|
225
|
+
duration: durations.hover,
|
|
226
|
+
scaleX: 1,
|
|
227
|
+
scaleY: 1,
|
|
228
|
+
ease: 'Back.easeOut',
|
|
229
|
+
});
|
|
230
|
+
});
|
|
231
|
+
// Click effects
|
|
143
232
|
this.backgroundSprite.on('pointerdown', () => {
|
|
144
233
|
this.scene.tweens.add({
|
|
145
|
-
targets: [this.backgroundSprite, this.iconText],
|
|
146
|
-
|
|
234
|
+
targets: [this.whiteBorderSprite, this.backgroundSprite, this.iconText],
|
|
235
|
+
scaleX: POINTER_DOWN_SCALE,
|
|
236
|
+
scaleY: POINTER_DOWN_SCALE,
|
|
147
237
|
duration: durations.click,
|
|
148
238
|
ease: 'Linear',
|
|
149
239
|
});
|
|
150
240
|
});
|
|
151
241
|
this.backgroundSprite.on('pointerup', () => {
|
|
152
242
|
this.scene.tweens.add({
|
|
153
|
-
targets: [this.backgroundSprite, this.iconText],
|
|
154
|
-
|
|
243
|
+
targets: [this.whiteBorderSprite, this.backgroundSprite, this.iconText],
|
|
244
|
+
scaleX: 1,
|
|
245
|
+
scaleY: 1,
|
|
155
246
|
duration: durations.click,
|
|
156
247
|
ease: 'Linear',
|
|
157
248
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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@@ -0,0 +1,143 @@
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1
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+
import { GameObjects, Scene } from 'phaser';
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2
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+
import { type ColorKey, type FontKey, type FontSizeKey, type RadiusKey, type SpacingKey } from 'phaser-wind';
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3
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+
export type FlatSectionHeaderParams = {
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4
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+
/** The Phaser scene to add the header to */
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5
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+
scene: Scene;
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6
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+
/** X position of the header */
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7
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+
x: number;
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8
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+
/** Y position of the header */
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9
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+
y: number;
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10
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+
/** Text content of the header */
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11
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+
text: string;
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12
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+
/** Font size in px (number) or a Phaser Wind font size token (string). Defaults to 'lg'. */
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13
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+
fontSize?: FontSizeKey | number;
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14
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+
/** Font family. Defaults to 'display'. */
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15
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+
font?: FontKey | string;
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16
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+
/** Background color. Defaults to 'blue-600'. */
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17
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+
backgroundColor?: ColorKey | string;
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18
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+
/** Text color. Defaults to 'white'. */
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19
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+
textColor?: ColorKey | string;
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20
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+
/** Border radius in px (number) or a Phaser Wind radius token (string). Defaults to 'md'. */
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21
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+
borderRadius?: RadiusKey | number;
|
|
22
|
+
/** Margin/padding in px (number) or a Phaser Wind spacing token (string). Defaults to '4'. */
|
|
23
|
+
margin?: SpacingKey | number;
|
|
24
|
+
};
|
|
25
|
+
/**
|
|
26
|
+
* A flat section header component without gradient overlays, with text stroke and auto-sizing
|
|
27
|
+
*/
|
|
28
|
+
export declare class FlatSectionHeader extends GameObjects.Container {
|
|
29
|
+
/** The white border sprite of the header */
|
|
30
|
+
whiteBorderSprite: GameObjects.Sprite;
|
|
31
|
+
/** The background sprite of the header */
|
|
32
|
+
backgroundSprite: GameObjects.Sprite;
|
|
33
|
+
/** The text object of the header */
|
|
34
|
+
headerText: GameObjects.Text;
|
|
35
|
+
/** Reference to the PhaserWind plugin */
|
|
36
|
+
private pw;
|
|
37
|
+
/** Font size in pixels */
|
|
38
|
+
private fontSizePx;
|
|
39
|
+
/** Margin size in pixels */
|
|
40
|
+
private marginPx;
|
|
41
|
+
/** Border radius in pixels */
|
|
42
|
+
private borderRadiusPx;
|
|
43
|
+
/** Background color value */
|
|
44
|
+
private colorButton;
|
|
45
|
+
/** Text color value */
|
|
46
|
+
private textColorValue;
|
|
47
|
+
/** Font family value */
|
|
48
|
+
private fontFamily;
|
|
49
|
+
/** Text content value */
|
|
50
|
+
private textValue;
|
|
51
|
+
/**
|
|
52
|
+
* Creates a new FlatSectionHeader
|
|
53
|
+
* @param params Configuration parameters for the header
|
|
54
|
+
*/
|
|
55
|
+
constructor({ scene, x, y, text, fontSize, font, backgroundColor, textColor, borderRadius, margin, }: FlatSectionHeaderParams);
|
|
56
|
+
/**
|
|
57
|
+
* Sets the text content of the header
|
|
58
|
+
* @param text New text content
|
|
59
|
+
* @returns this for chaining
|
|
60
|
+
*/
|
|
61
|
+
setText(text: string): this;
|
|
62
|
+
/**
|
|
63
|
+
* Sets the font size of the header text
|
|
64
|
+
* @param fontSize New font size (number in px or FontSizeKey)
|
|
65
|
+
* @returns this for chaining
|
|
66
|
+
*/
|
|
67
|
+
setFontSize(fontSize: FontSizeKey | number): this;
|
|
68
|
+
/**
|
|
69
|
+
* Sets the font family of the header text
|
|
70
|
+
* @param font New font family (FontKey or string)
|
|
71
|
+
* @returns this for chaining
|
|
72
|
+
*/
|
|
73
|
+
setFont(font: FontKey | string): this;
|
|
74
|
+
/**
|
|
75
|
+
* Sets the background color of the header
|
|
76
|
+
* @param color New background color (ColorKey or string)
|
|
77
|
+
* @returns this for chaining
|
|
78
|
+
*/
|
|
79
|
+
setBackgroundColor(color: ColorKey | string): this;
|
|
80
|
+
/**
|
|
81
|
+
* Sets the text color of the header
|
|
82
|
+
* @param color New text color (ColorKey or string)
|
|
83
|
+
* @returns this for chaining
|
|
84
|
+
*/
|
|
85
|
+
setTextColor(color: ColorKey | string): this;
|
|
86
|
+
/**
|
|
87
|
+
* Sets the border radius of the header
|
|
88
|
+
* @param borderRadius New border radius (number in px or RadiusKey)
|
|
89
|
+
* @returns this for chaining
|
|
90
|
+
*/
|
|
91
|
+
setBorderRadius(borderRadius: RadiusKey | number): this;
|
|
92
|
+
/**
|
|
93
|
+
* Sets the margin/padding of the header
|
|
94
|
+
* @param margin New margin size (number in px or SpacingKey)
|
|
95
|
+
* @returns this for chaining
|
|
96
|
+
*/
|
|
97
|
+
setMargin(margin: SpacingKey | number): this;
|
|
98
|
+
/**
|
|
99
|
+
* Creates the header text game object
|
|
100
|
+
* @param scene The scene to add the text to
|
|
101
|
+
*/
|
|
102
|
+
private createHeaderText;
|
|
103
|
+
/**
|
|
104
|
+
* Creates the white border sprite for the header
|
|
105
|
+
* @param scene The scene to add the sprite to
|
|
106
|
+
*/
|
|
107
|
+
private createWhiteBorderSprite;
|
|
108
|
+
/**
|
|
109
|
+
* Creates the background sprite for the header
|
|
110
|
+
* @param scene The scene to add the sprite to
|
|
111
|
+
*/
|
|
112
|
+
private createBackgroundSprite;
|
|
113
|
+
/**
|
|
114
|
+
* Regenerates all graphics after a property change
|
|
115
|
+
*/
|
|
116
|
+
private regenerateGraphics;
|
|
117
|
+
/**
|
|
118
|
+
* Creates a texture for the header's white border.
|
|
119
|
+
* @param scene Phaser scene.
|
|
120
|
+
* @returns The texture key.
|
|
121
|
+
*/
|
|
122
|
+
private createWhiteBorderTexture;
|
|
123
|
+
/**
|
|
124
|
+
* Creates a texture for the header's background.
|
|
125
|
+
* @param scene Phaser scene.
|
|
126
|
+
* @returns The texture key.
|
|
127
|
+
*/
|
|
128
|
+
private createBackgroundTexture;
|
|
129
|
+
/**
|
|
130
|
+
* Gets the dimensions of the header based on text content
|
|
131
|
+
* @returns Object containing width and height
|
|
132
|
+
*/
|
|
133
|
+
private getHeaderDimensions;
|
|
134
|
+
/**
|
|
135
|
+
* Sets up the container with all sprites in the correct order
|
|
136
|
+
*/
|
|
137
|
+
private setupContainer;
|
|
138
|
+
/**
|
|
139
|
+
* Sets up interactivity for the header
|
|
140
|
+
*/
|
|
141
|
+
private setupInteractivity;
|
|
142
|
+
}
|
|
143
|
+
//# sourceMappingURL=flat-section-header.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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