hudini 0.17.0 → 0.17.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -0
- package/dist/components/card/card.d.ts +9 -0
- package/dist/components/card/card.d.ts.map +1 -1
- package/dist/components/card/card.js +44 -8
- package/dist/components/card/card.js.map +1 -1
- package/dist/components/card/card.spec.js +2 -7
- package/dist/components/card/card.spec.js.map +1 -1
- package/dist/components/circular-progress/circular-progress.d.ts +1 -1
- package/dist/components/circular-progress/circular-progress.d.ts.map +1 -1
- package/dist/components/circular-progress/circular-progress.js +11 -2
- package/dist/components/circular-progress/circular-progress.js.map +1 -1
- package/dist/components/index.d.ts +3 -2
- package/dist/components/index.d.ts.map +1 -1
- package/dist/components/index.js +3 -2
- package/dist/components/index.js.map +1 -1
- package/dist/components/panel/index.d.ts +2 -0
- package/dist/components/panel/index.d.ts.map +1 -0
- package/dist/components/panel/index.js +2 -0
- package/dist/components/panel/index.js.map +1 -0
- package/dist/components/panel/panel.d.ts.map +1 -1
- package/dist/components/panel/panel.js +5 -2
- package/dist/components/panel/panel.js.map +1 -1
- package/dist/components/text-button/text-button.d.ts.map +1 -1
- package/dist/components/text-button/text-button.js +1 -1
- package/dist/components/text-button/text-button.js.map +1 -1
- package/dist/hudini.js +1078 -839
- package/dist/hudini.min.js +1 -1
- package/dist/test-setup.js +31 -2
- package/dist/test-setup.js.map +1 -1
- package/package.json +2 -2
- package/dist/components/column/column.d.ts +0 -88
- package/dist/components/column/column.d.ts.map +0 -1
- package/dist/components/column/column.js +0 -143
- package/dist/components/column/column.js.map +0 -1
- package/dist/components/column/column.spec.d.ts +0 -2
- package/dist/components/column/column.spec.d.ts.map +0 -1
- package/dist/components/column/column.spec.js +0 -114
- package/dist/components/column/column.spec.js.map +0 -1
- package/dist/components/column/index.d.ts +0 -2
- package/dist/components/column/index.d.ts.map +0 -1
- package/dist/components/column/index.js +0 -2
- package/dist/components/column/index.js.map +0 -1
- package/dist/components/layout/layout-utils.d.ts +0 -13
- package/dist/components/layout/layout-utils.d.ts.map +0 -1
- package/dist/components/layout/layout-utils.js +0 -96
- package/dist/components/layout/layout-utils.js.map +0 -1
- package/dist/components/layout/layout-utils.spec.d.ts +0 -2
- package/dist/components/layout/layout-utils.spec.d.ts.map +0 -1
- package/dist/components/layout/layout-utils.spec.js +0 -70
- package/dist/components/layout/layout-utils.spec.js.map +0 -1
- package/dist/components/row/index.d.ts +0 -2
- package/dist/components/row/index.d.ts.map +0 -1
- package/dist/components/row/index.js +0 -2
- package/dist/components/row/index.js.map +0 -1
- package/dist/components/row/row.d.ts +0 -87
- package/dist/components/row/row.d.ts.map +0 -1
- package/dist/components/row/row.js +0 -146
- package/dist/components/row/row.js.map +0 -1
- package/dist/components/row/row.spec.d.ts +0 -2
- package/dist/components/row/row.spec.d.ts.map +0 -1
- package/dist/components/row/row.spec.js +0 -114
- package/dist/components/row/row.spec.js.map +0 -1
package/dist/test-setup.js
CHANGED
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@@ -1,6 +1,6 @@
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// Global mock for Phaser in tests
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import { vi } from 'vitest';
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// Mock Phaser globally
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// Mock Phaser globally first (must be before phaser-wind mock)
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vi.mock('phaser', () => {
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class Scene {
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}
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@@ -30,6 +30,35 @@ vi.mock('phaser', () => {
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}
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}
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const GameObjects = { Container };
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return { GameObjects, Scene };
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return { GameObjects, Scene, default: { GameObjects, Scene } };
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});
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// Mock phaser-wind globally (after Phaser mock)
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vi.mock('phaser-wind', () => {
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return {
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Color: {
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rgb: vi.fn((color) => `rgb-${color}`),
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hex: vi.fn((color) => `hex-${color}`),
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},
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getDisplayWidthOf: vi.fn((child) => {
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if (typeof child.displayWidth === 'number')
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return child.displayWidth;
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if (typeof child.width === 'number')
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return child.width;
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const bounds = child.getBounds?.();
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return bounds ? bounds.width : 0;
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}),
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getDisplayHeightOf: vi.fn((child) => {
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if (typeof child.displayHeight === 'number')
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return child.displayHeight;
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if (typeof child.height === 'number')
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return child.height;
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const bounds = child.getBounds?.();
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return bounds ? bounds.height : 0;
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}),
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PhaserWindPlugin: class PhaserWindPlugin {
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},
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SceneWithPhaserWind: class SceneWithPhaserWind {
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},
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};
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});
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//# sourceMappingURL=test-setup.js.map
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package/dist/test-setup.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"test-setup.js","sourceRoot":"","sources":["../src/test-setup.ts"],"names":[],"mappings":"AAAA,kCAAkC;AAClC,OAAO,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AAE5B
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{"version":3,"file":"test-setup.js","sourceRoot":"","sources":["../src/test-setup.ts"],"names":[],"mappings":"AAAA,kCAAkC;AAClC,OAAO,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AAE5B,+DAA+D;AAC/D,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,GAAG,EAAE;IACrB,MAAM,KAAK;KAAI;IAIf,MAAM,SAAS;QACN,IAAI,GAAc,EAAE,CAAC;QACrB,CAAC,CAAS;QACV,CAAC,CAAS;QACV,KAAK,GAAG,CAAC,CAAC;QACV,MAAM,GAAG,CAAC,CAAC;QAElB,YAAY,MAAa,EAAE,CAAS,EAAE,CAAS;YAC7C,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,CAAC;QAED,GAAG,CAAC,KAAoC;YACtC,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;gBACzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC;YAC3B,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxB,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC;QAED,OAAO,CAAC,KAAa,EAAE,MAAc;YACnC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,OAAO,IAAI,CAAC;QACd,CAAC;KACF;IAED,MAAM,WAAW,GAAG,EAAE,SAAS,EAAW,CAAC;IAC3C,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,OAAO,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;AACjE,CAAC,CAAC,CAAC;AAEH,gDAAgD;AAChD,EAAE,CAAC,IAAI,CAAC,aAAa,EAAE,GAAG,EAAE;IAC1B,OAAO;QACL,KAAK,EAAE;YACL,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,KAAa,EAAE,EAAE,CAAC,OAAO,KAAK,EAAE,CAAC;YAC7C,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,KAAa,EAAE,EAAE,CAAC,OAAO,KAAK,EAAE,CAAC;SAC9C;QACD,iBAAiB,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,KAAqF,EAAE,EAAE;YACjH,IAAI,OAAO,KAAK,CAAC,YAAY,KAAK,QAAQ;gBAAE,OAAO,KAAK,CAAC,YAAY,CAAC;YACtE,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ;gBAAE,OAAO,KAAK,CAAC,KAAK,CAAC;YACxD,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,EAAE,CAAC;YACnC,OAAO,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC;QACF,kBAAkB,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,KAAwF,EAAE,EAAE;YACrH,IAAI,OAAO,KAAK,CAAC,aAAa,KAAK,QAAQ;gBAAE,OAAO,KAAK,CAAC,aAAa,CAAC;YACxE,IAAI,OAAO,KAAK,CAAC,MAAM,KAAK,QAAQ;gBAAE,OAAO,KAAK,CAAC,MAAM,CAAC;YAC1D,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,EAAE,CAAC;YACnC,OAAO,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC;QACF,gBAAgB,EAAE,MAAM,gBAAgB;SAAI;QAC5C,mBAAmB,EAAE,MAAM,mBAAmB;SAAI;KACnD,CAAC;AACJ,CAAC,CAAC,CAAC"}
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package/package.json
CHANGED
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{
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"name": "hudini",
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"version": "0.17.
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"version": "0.17.2",
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"description": "🎩 Magical Phaser UI components - Reusable HUD elements for game development. Is magic, like a wizard",
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"type": "module",
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"main": "./dist/index.js",
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"vitest": "^3.2.4"
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},
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"dependencies": {
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"phaser-wind": "0.
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"phaser-wind": "0.8.0",
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"font-awesome-for-phaser": "0.9.0"
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},
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"peerDependencies": {
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import { GameObjects, Scene } from 'phaser';
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/** Horizontal alignment options for column items */
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export type HorizontalAlign = 'left' | 'center' | 'right';
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/** Parameters for creating a Column container */
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export type ColumnParams = {
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/** The scene this column belongs to */
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scene: Scene;
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/** X coordinate of the column */
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x: number;
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/** Y coordinate of the column */
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y: number;
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/** Gap between elements in pixels */
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gap?: number;
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/** Horizontal alignment of elements */
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align?: HorizontalAlign;
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/** Initial child elements */
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children?: GameObjects.GameObject[];
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/** Vertical origin point of the column */
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verticalOrigin?: 'top' | 'center' | 'bottom';
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};
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/**
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* Column is a layout container that stacks children vertically with a gap.
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* The container position (x, y) represents the center of the whole column.
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*/
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export declare class Column extends GameObjects.Container {
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/** Gap between elements in pixels */
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private gap;
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/** Horizontal alignment of elements */
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private align;
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/** Vertical origin point of the column */
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private verticalOrigin;
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/**
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* Creates a new Column container
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* @param params Configuration parameters for the column
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*/
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constructor({ scene, x, y, gap, align, children, verticalOrigin, }: ColumnParams);
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/**
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* Sets the spacing between children and relayouts
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* @param gap Gap in pixels between elements
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*/
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setGap(gap: number): void;
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/**
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* Sets the horizontal alignment and relayouts
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* @param align New horizontal alignment
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*/
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setAlign(align: HorizontalAlign): void;
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/**
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* Adds a child game object to the column
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* @param child Game object to add
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* @param relayout Whether to relayout after adding (default: true)
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* @returns This column instance for chaining
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*/
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addChild(child: GameObjects.GameObject, relayout?: boolean): this;
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/**
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* Adds multiple children to the column
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* @param children Array of game objects to add
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* @param relayout Whether to relayout after adding (default: true)
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* @returns This column instance for chaining
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*/
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addChildren(children: GameObjects.GameObject[], relayout?: boolean): this;
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/**
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* Recomputes children's positions and updates this container size
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* Positions are calculated based on alignment, origins and gaps
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*/
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layout(): void;
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/**
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* Gets the display width of a game object
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* @param child GameObject to measure
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* @returns Display width in pixels
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*/
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getDisplayWidth(child: GameObjects.GameObject): number;
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/**
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* Gets the display height of a game object
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* @returns Display height in pixels
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*/
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getDisplayHeight(child: GameObjects.GameObject): number;
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/**
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* Gets the normalized origin point of a game object
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* @param child GameObject to get origin from
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* @returns Object with normalized x,y coordinates of the origin point
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*/
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getNormalizedOrigin(child: GameObjects.GameObject): {
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x: number;
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y: number;
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};
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}
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//# sourceMappingURL=column.d.ts.map
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/* eslint-disable max-lines-per-function */
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/* eslint-disable complexity */
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import { GameObjects } from 'phaser';
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import { DEFAULT_GAP, getDisplayHeightOf, getDisplayWidthOf, getNormalizedOriginOf, } from '../layout/layout-utils';
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/**
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* Column is a layout container that stacks children vertically with a gap.
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export class Column extends GameObjects.Container {
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/** Gap between elements in pixels */
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gap;
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/** Horizontal alignment of elements */
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align;
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/** Vertical origin point of the column */
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verticalOrigin;
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/**
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* Creates a new Column container
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* @param params Configuration parameters for the column
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*/
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constructor({ scene, x, y, gap = DEFAULT_GAP, align = 'center', children = [], verticalOrigin = 'center', }) {
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super(scene, x, y);
|
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22
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this.gap = gap;
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23
|
-
this.align = align;
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24
|
-
this.verticalOrigin = verticalOrigin;
|
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25
|
-
if (children.length > 0) {
|
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26
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this.add(children);
|
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27
|
-
}
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28
|
-
this.layout();
|
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29
|
-
}
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30
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/**
|
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31
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* Sets the spacing between children and relayouts
|
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32
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* @param gap Gap in pixels between elements
|
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33
|
-
*/
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|
34
|
-
setGap(gap) {
|
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35
|
-
this.gap = gap;
|
|
36
|
-
this.layout();
|
|
37
|
-
}
|
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38
|
-
/**
|
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39
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* Sets the horizontal alignment and relayouts
|
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40
|
-
* @param align New horizontal alignment
|
|
41
|
-
*/
|
|
42
|
-
setAlign(align) {
|
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43
|
-
this.align = align;
|
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44
|
-
this.layout();
|
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45
|
-
}
|
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46
|
-
/**
|
|
47
|
-
* Adds a child game object to the column
|
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48
|
-
* @param child Game object to add
|
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49
|
-
* @param relayout Whether to relayout after adding (default: true)
|
|
50
|
-
* @returns This column instance for chaining
|
|
51
|
-
*/
|
|
52
|
-
addChild(child, relayout = true) {
|
|
53
|
-
this.add(child);
|
|
54
|
-
if (relayout)
|
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55
|
-
this.layout();
|
|
56
|
-
return this;
|
|
57
|
-
}
|
|
58
|
-
/**
|
|
59
|
-
* Adds multiple children to the column
|
|
60
|
-
* @param children Array of game objects to add
|
|
61
|
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* @param relayout Whether to relayout after adding (default: true)
|
|
62
|
-
* @returns This column instance for chaining
|
|
63
|
-
*/
|
|
64
|
-
addChildren(children, relayout = true) {
|
|
65
|
-
if (children.length > 0)
|
|
66
|
-
this.add(children);
|
|
67
|
-
if (relayout)
|
|
68
|
-
this.layout();
|
|
69
|
-
return this;
|
|
70
|
-
}
|
|
71
|
-
/**
|
|
72
|
-
* Recomputes children's positions and updates this container size
|
|
73
|
-
* Positions are calculated based on alignment, origins and gaps
|
|
74
|
-
*/
|
|
75
|
-
layout() {
|
|
76
|
-
const children = this.list;
|
|
77
|
-
if (children.length === 0) {
|
|
78
|
-
// Reset size when empty
|
|
79
|
-
this.setSize(0, 0);
|
|
80
|
-
return;
|
|
81
|
-
}
|
|
82
|
-
// Measure sizes and origins
|
|
83
|
-
const entries = children.map((child) => ({
|
|
84
|
-
child,
|
|
85
|
-
width: this.getDisplayWidth(child),
|
|
86
|
-
height: this.getDisplayHeight(child),
|
|
87
|
-
origin: this.getNormalizedOrigin(child),
|
|
88
|
-
}));
|
|
89
|
-
const maxWidth = entries.reduce((m, s) => Math.max(m, s.width), 0);
|
|
90
|
-
const totalHeight = entries.reduce((sum, s) => sum + s.height, 0) + this.gap * (entries.length - 1);
|
|
91
|
-
// Determine top of content based on verticalOrigin
|
|
92
|
-
const contentTopY = this.verticalOrigin === 'top' ? 0 : this.verticalOrigin === 'center' ? -totalHeight / 2 : -totalHeight;
|
|
93
|
-
// Walk from top to bottom, aligning considering each child's origin
|
|
94
|
-
let cursorTopY = contentTopY;
|
|
95
|
-
for (const { child, width, height, origin } of entries) {
|
|
96
|
-
// Horizontal alignment: align left/right edges or centers correctly using origin
|
|
97
|
-
let x = 0;
|
|
98
|
-
if (this.align === 'left') {
|
|
99
|
-
// place child's left edge at content left
|
|
100
|
-
x = -maxWidth / 2 + origin.x * width;
|
|
101
|
-
}
|
|
102
|
-
else if (this.align === 'right') {
|
|
103
|
-
// place child's right edge at content right
|
|
104
|
-
x = maxWidth / 2 - (1 - origin.x) * width;
|
|
105
|
-
}
|
|
106
|
-
else {
|
|
107
|
-
// center alignment: center of child at 0 accounting for origin
|
|
108
|
-
x = (origin.x - 0.5) * width;
|
|
109
|
-
}
|
|
110
|
-
// Vertical position so that child's top is at cursorTopY
|
|
111
|
-
const y = cursorTopY + origin.y * height;
|
|
112
|
-
child.setPosition(x, y);
|
|
113
|
-
cursorTopY += height + this.gap;
|
|
114
|
-
}
|
|
115
|
-
// Update this container size to match content bounds
|
|
116
|
-
this.setSize(maxWidth, totalHeight);
|
|
117
|
-
}
|
|
118
|
-
/**
|
|
119
|
-
* Gets the display width of a game object
|
|
120
|
-
* @param child GameObject to measure
|
|
121
|
-
* @returns Display width in pixels
|
|
122
|
-
*/
|
|
123
|
-
getDisplayWidth(child) {
|
|
124
|
-
return getDisplayWidthOf(child);
|
|
125
|
-
}
|
|
126
|
-
/**
|
|
127
|
-
* Gets the display height of a game object
|
|
128
|
-
* @param child GameObject to measure
|
|
129
|
-
* @returns Display height in pixels
|
|
130
|
-
*/
|
|
131
|
-
getDisplayHeight(child) {
|
|
132
|
-
return getDisplayHeightOf(child);
|
|
133
|
-
}
|
|
134
|
-
/**
|
|
135
|
-
* Gets the normalized origin point of a game object
|
|
136
|
-
* @param child GameObject to get origin from
|
|
137
|
-
* @returns Object with normalized x,y coordinates of the origin point
|
|
138
|
-
*/
|
|
139
|
-
getNormalizedOrigin(child) {
|
|
140
|
-
return getNormalizedOriginOf(child);
|
|
141
|
-
}
|
|
142
|
-
}
|
|
143
|
-
//# sourceMappingURL=column.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"column.spec.d.ts","sourceRoot":"","sources":["../../../src/components/column/column.spec.ts"],"names":[],"mappings":""}
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
/* eslint-disable max-lines-per-function */
|
|
3
|
-
import { Scene } from 'phaser';
|
|
4
|
-
import { beforeEach, describe, expect, it } from 'vitest';
|
|
5
|
-
import { Column } from './column';
|
|
6
|
-
class TestChild {
|
|
7
|
-
displayWidth;
|
|
8
|
-
width;
|
|
9
|
-
displayHeight;
|
|
10
|
-
height;
|
|
11
|
-
originX;
|
|
12
|
-
originY;
|
|
13
|
-
displayOriginX;
|
|
14
|
-
displayOriginY;
|
|
15
|
-
lastPosition = null;
|
|
16
|
-
constructor(params = {}) {
|
|
17
|
-
Object.assign(this, params);
|
|
18
|
-
}
|
|
19
|
-
setPosition(x, y) {
|
|
20
|
-
this.lastPosition = { x, y };
|
|
21
|
-
}
|
|
22
|
-
getBounds() {
|
|
23
|
-
return {
|
|
24
|
-
width: this.width ?? this.displayWidth ?? 0,
|
|
25
|
-
height: this.height ?? this.displayHeight ?? 0,
|
|
26
|
-
};
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
let scene;
|
|
30
|
-
beforeEach(() => {
|
|
31
|
-
scene = new Scene();
|
|
32
|
-
});
|
|
33
|
-
describe('Column layout', () => {
|
|
34
|
-
it('centers children by default with verticalOrigin top', () => {
|
|
35
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50 });
|
|
36
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100 });
|
|
37
|
-
const col = new Column({ scene, x: 0, y: 0, gap: 10, align: 'center', verticalOrigin: 'top', children: [] });
|
|
38
|
-
col.addChildren([a, b]);
|
|
39
|
-
// After construction or addition, layout is applied
|
|
40
|
-
expect(a.lastPosition).toEqual({ x: 0, y: 25 }); // 0 + 0.5*50
|
|
41
|
-
expect(b.lastPosition).toEqual({ x: 0, y: 110 }); // (50 + 10) + 0.5*100
|
|
42
|
-
// width = max child width; height = sum + gaps
|
|
43
|
-
// maxWidth = 200; totalHeight = 50 + 100 + 10 = 160
|
|
44
|
-
expect(col.width).toBe(200);
|
|
45
|
-
expect(col.height).toBe(160);
|
|
46
|
-
});
|
|
47
|
-
it('align left positions children at content left edge', () => {
|
|
48
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50 });
|
|
49
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100 });
|
|
50
|
-
const col = new Column({ scene, x: 0, y: 0, gap: 10, align: 'left', verticalOrigin: 'top', children: [a, b] });
|
|
51
|
-
// maxWidth = 200
|
|
52
|
-
expect(a.lastPosition?.x).toBe(-50); // -maxWidth/2 + 0.5*100 = -100 + 50
|
|
53
|
-
expect(b.lastPosition?.x).toBe(0); // -100 + 0.5*200 = 0
|
|
54
|
-
expect(col.width).toBe(200);
|
|
55
|
-
expect(col.height).toBe(160);
|
|
56
|
-
});
|
|
57
|
-
it('align right positions children at content right edge', () => {
|
|
58
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50 });
|
|
59
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100 });
|
|
60
|
-
new Column({ scene, x: 0, y: 0, gap: 10, align: 'right', verticalOrigin: 'top', children: [a, b] });
|
|
61
|
-
expect(a.lastPosition?.x).toBe(50); // +maxWidth/2 - (1-0.5)*100 = 100 - 50
|
|
62
|
-
expect(b.lastPosition?.x).toBe(0); // 100 - (1-0.5)*200 = 0
|
|
63
|
-
});
|
|
64
|
-
it('verticalOrigin center shifts content up by half height', () => {
|
|
65
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50 });
|
|
66
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100 });
|
|
67
|
-
// totalHeight = 50 + 100 + 10 = 160; top starts at -80
|
|
68
|
-
new Column({ scene, x: 0, y: 0, gap: 10, align: 'center', verticalOrigin: 'center', children: [a, b] });
|
|
69
|
-
expect(a.lastPosition?.y).toBe(-80 + 0.5 * 50); // -55
|
|
70
|
-
expect(b.lastPosition?.y).toBe(-80 + 50 + 10 + 0.5 * 100); // -80 + 60 + 50 = 30
|
|
71
|
-
});
|
|
72
|
-
it('respects per-child origin when computing alignment and positions', () => {
|
|
73
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50, originX: 0.0, originY: 0.0 });
|
|
74
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100, originX: 1.0, originY: 1.0 });
|
|
75
|
-
// maxWidth = 200; totalHeight = 160; top = 0 (verticalOrigin top)
|
|
76
|
-
new Column({ scene, x: 0, y: 0, gap: 10, align: 'left', verticalOrigin: 'top', children: [a, b] });
|
|
77
|
-
// a: x = -100 + 0*100 = -100; y = 0 + 0*50 = 0
|
|
78
|
-
expect(a.lastPosition).toEqual({ x: -100, y: 0 });
|
|
79
|
-
// cursor = 50 + 10 = 60; b: x = -100 + 1*200 = 100; y = 60 + 1*100 = 160
|
|
80
|
-
expect(b.lastPosition).toEqual({ x: 100, y: 160 });
|
|
81
|
-
});
|
|
82
|
-
it('setGap and setAlign trigger relayout', () => {
|
|
83
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50 });
|
|
84
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100 });
|
|
85
|
-
const col = new Column({ scene, x: 0, y: 0, verticalOrigin: 'top', children: [a, b] }); // default gap=8, align=center, verticalOrigin=top
|
|
86
|
-
// Initial state with gap=8
|
|
87
|
-
expect(b.lastPosition?.y).toBe(50 + 8 + 50); // 108
|
|
88
|
-
col.setGap(20); // changes layout
|
|
89
|
-
expect(b.lastPosition?.y).toBe(50 + 20 + 50); // 120
|
|
90
|
-
col.setAlign('left');
|
|
91
|
-
// maxWidth=200 => a.x = -100 + 0.5*100 = -50; b.x = -100 + 0.5*200 = 0
|
|
92
|
-
expect(a.lastPosition?.x).toBe(-50);
|
|
93
|
-
expect(b.lastPosition?.x).toBe(0);
|
|
94
|
-
});
|
|
95
|
-
it('addChild/addChildren optionally avoid relayout when requested', () => {
|
|
96
|
-
const a = new TestChild({ displayWidth: 100, displayHeight: 50 });
|
|
97
|
-
const b = new TestChild({ displayWidth: 200, displayHeight: 100 });
|
|
98
|
-
const col = new Column({ scene, x: 0, y: 0, children: [a] });
|
|
99
|
-
// b added without relayout
|
|
100
|
-
col.addChild(b, false);
|
|
101
|
-
const before = b.lastPosition;
|
|
102
|
-
expect(before).toBeNull();
|
|
103
|
-
// When calling layout, positions are calculated
|
|
104
|
-
col.layout();
|
|
105
|
-
expect(b.lastPosition).not.toBeNull();
|
|
106
|
-
});
|
|
107
|
-
it('empty column has size 0,0', () => {
|
|
108
|
-
const col = new Column({ scene, x: 0, y: 0, children: [] });
|
|
109
|
-
// After constructor, layout runs and sizes to 0,0
|
|
110
|
-
expect(col.width).toBe(0);
|
|
111
|
-
expect(col.height).toBe(0);
|
|
112
|
-
});
|
|
113
|
-
});
|
|
114
|
-
//# sourceMappingURL=column.spec.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"column.spec.js","sourceRoot":"","sources":["../../../src/components/column/column.spec.ts"],"names":[],"mappings":"AAAA,qCAAqC;AACrC,2CAA2C;AAC3C,OAAO,EAAe,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,QAAQ,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,MAAM,SAAS;IACN,YAAY,CAAU;IACtB,KAAK,CAAU;IACf,aAAa,CAAU;IACvB,MAAM,CAAU;IAChB,OAAO,CAAU;IACjB,OAAO,CAAU;IACjB,cAAc,CAAU;IACxB,cAAc,CAAU;IAExB,YAAY,GAAoC,IAAI,CAAC;IAE5D,YAAY,SAYR,EAAE;QACJ,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC9B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAC/B,CAAC;IAED,SAAS;QACP,OAAO;YACL,KAAK,EAAE,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC;YAC3C,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC;SAC/C,CAAC;IACJ,CAAC;CACF;AAED,IAAI,KAAY,CAAC;AAEjB,UAAU,CAAC,GAAG,EAAE;IACd,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;AACtB,CAAC,CAAC,CAAC;AAEH,QAAQ,CAAC,eAAe,EAAE,GAAG,EAAE;IAC7B,EAAE,CAAC,qDAAqD,EAAE,GAAG,EAAE;QAC7D,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC;QAEnE,MAAM,GAAG,GAAG,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC;QAC7G,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAwC,CAAC,CAAC;QAE/D,oDAAoD;QACpD,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,aAAa;QAC9D,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,sBAAsB;QAExE,+CAA+C;QAC/C,oDAAoD;QACpD,MAAM,CAAE,GAAoC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC9D,MAAM,CAAE,GAAqC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAClE,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,oDAAoD,EAAE,GAAG,EAAE;QAC5D,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC;QAEnE,MAAM,GAAG,GAAG,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAwC,EAAE,CAAC,CAAC;QAEtJ,iBAAiB;QACjB,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,oCAAoC;QACzE,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAG,qBAAqB;QAE1D,MAAM,CAAE,GAAoC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC9D,MAAM,CAAE,GAAqC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAClE,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,sDAAsD,EAAE,GAAG,EAAE;QAC9D,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC;QAEnE,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAwC,EAAE,CAAC,CAAC;QAE3I,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAE,uCAAuC;QAC5E,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAG,wBAAwB;IAC/D,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,wDAAwD,EAAE,GAAG,EAAE;QAChE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC;QAEnE,uDAAuD;QACvD,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAwC,EAAE,CAAC,CAAC;QAE/I,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,MAAM;QACtD,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,qBAAqB;IAClF,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,kEAAkE,EAAE,GAAG,EAAE;QAC1E,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;QAC9F,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;QAE/F,kEAAkE;QAClE,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAwC,EAAE,CAAC,CAAC;QAE1I,+CAA+C;QAC/C,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAClD,yEAAyE;QACzE,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACrD,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,sCAAsC,EAAE,GAAG,EAAE;QAC9C,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC;QAEnE,MAAM,GAAG,GAAG,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAwC,EAAE,CAAC,CAAC,CAAC,kDAAkD;QAEjL,2BAA2B;QAC3B,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,MAAM;QAEnD,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,iBAAiB;QACjC,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,MAAM;QAEpD,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrB,uEAAuE;QACvE,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC;QACpC,MAAM,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,+DAA+D,EAAE,GAAG,EAAE;QACvE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,EAAE,EAAE,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC;QAEnE,MAAM,GAAG,GAAG,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAwC,EAAE,CAAC,CAAC;QAEpG,2BAA2B;QAC3B,GAAG,CAAC,QAAQ,CAAC,CAAsC,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,CAAC,CAAC,YAAY,CAAC;QAC9B,MAAM,CAAC,MAAM,CAAC,CAAC,QAAQ,EAAE,CAAC;QAE1B,gDAAgD;QAChD,GAAG,CAAC,MAAM,EAAE,CAAC;QACb,MAAM,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC;IACxC,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,2BAA2B,EAAE,GAAG,EAAE;QACnC,MAAM,GAAG,GAAG,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAyC,EAAE,CAAC,CAAC;QACnG,kDAAkD;QAClD,MAAM,CAAE,GAAoC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC5D,MAAM,CAAE,GAAqC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAChE,CAAC,CAAC,CAAC;AACL,CAAC,CAAC,CAAC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/column/index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/components/column/index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAC"}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { GameObjects } from 'phaser';
|
|
2
|
-
/** Default gap between elements in pixels */
|
|
3
|
-
export declare const DEFAULT_GAP = 8;
|
|
4
|
-
/** Measures the display width of a game object, with fallbacks */
|
|
5
|
-
export declare const getDisplayWidthOf: (child: GameObjects.GameObject) => number;
|
|
6
|
-
/** Measures the display height of a game object, with fallbacks */
|
|
7
|
-
export declare const getDisplayHeightOf: (child: GameObjects.GameObject) => number;
|
|
8
|
-
/** Returns normalized origin (0..1) for a game object */
|
|
9
|
-
export declare const getNormalizedOriginOf: (child: GameObjects.GameObject) => {
|
|
10
|
-
x: number;
|
|
11
|
-
y: number;
|
|
12
|
-
};
|
|
13
|
-
//# sourceMappingURL=layout-utils.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"layout-utils.d.ts","sourceRoot":"","sources":["../../../src/components/layout/layout-utils.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AAErC,6CAA6C;AAC7C,eAAO,MAAM,WAAW,IAAI,CAAC;AAE7B,kEAAkE;AAClE,eAAO,MAAM,iBAAiB,GAAI,OAAO,WAAW,CAAC,UAAU,KAAG,MA0CjE,CAAC;AAEF,mEAAmE;AACnE,eAAO,MAAM,kBAAkB,GAAI,OAAO,WAAW,CAAC,UAAU,KAAG,MA0ClE,CAAC;AAEF,yDAAyD;AACzD,eAAO,MAAM,qBAAqB,GAChC,OAAO,WAAW,CAAC,UAAU,KAC5B;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAgCxB,CAAC"}
|
|
@@ -1,96 +0,0 @@
|
|
|
1
|
-
/** Default gap between elements in pixels */
|
|
2
|
-
export const DEFAULT_GAP = 8;
|
|
3
|
-
/** Measures the display width of a game object, with fallbacks */
|
|
4
|
-
export const getDisplayWidthOf = (child) => {
|
|
5
|
-
const childTyped = child;
|
|
6
|
-
// Check if it's a Container-like object (has list property and width/height)
|
|
7
|
-
if (child && typeof child === 'object' && 'list' in child && Array.isArray(child.list)) {
|
|
8
|
-
if (typeof childTyped.displayWidth === 'number' && childTyped.displayWidth > 0) {
|
|
9
|
-
return childTyped.displayWidth;
|
|
10
|
-
}
|
|
11
|
-
if (typeof childTyped.width === 'number' && childTyped.width > 0) {
|
|
12
|
-
return childTyped.width;
|
|
13
|
-
}
|
|
14
|
-
const container = child;
|
|
15
|
-
if (typeof container.displayWidth === 'number' && container.displayWidth > 0) {
|
|
16
|
-
return container.displayWidth;
|
|
17
|
-
}
|
|
18
|
-
if (typeof container.width === 'number' && container.width > 0) {
|
|
19
|
-
if (typeof container.scale === 'number' && container.scale > 0) {
|
|
20
|
-
return container.width / container.scale;
|
|
21
|
-
}
|
|
22
|
-
return container.width;
|
|
23
|
-
}
|
|
24
|
-
let w = 0;
|
|
25
|
-
for (const sub of container.list) {
|
|
26
|
-
const size = getDisplayWidthOf(sub);
|
|
27
|
-
w = Math.max(w, size);
|
|
28
|
-
}
|
|
29
|
-
return w;
|
|
30
|
-
}
|
|
31
|
-
if (typeof childTyped.displayWidth === 'number') {
|
|
32
|
-
return childTyped.displayWidth;
|
|
33
|
-
}
|
|
34
|
-
if (typeof childTyped.width === 'number') {
|
|
35
|
-
return childTyped.width;
|
|
36
|
-
}
|
|
37
|
-
const bounds = childTyped.getBounds?.();
|
|
38
|
-
return bounds ? bounds.width : 0;
|
|
39
|
-
};
|
|
40
|
-
/** Measures the display height of a game object, with fallbacks */
|
|
41
|
-
export const getDisplayHeightOf = (child) => {
|
|
42
|
-
const childTyped = child;
|
|
43
|
-
// Check if it's a Container-like object (has list property and width/height)
|
|
44
|
-
if (child && typeof child === 'object' && 'list' in child && Array.isArray(child.list)) {
|
|
45
|
-
if (typeof childTyped.displayHeight === 'number' && childTyped.displayHeight > 0) {
|
|
46
|
-
return childTyped.displayHeight;
|
|
47
|
-
}
|
|
48
|
-
if (typeof childTyped.height === 'number' && childTyped.height > 0) {
|
|
49
|
-
return childTyped.height;
|
|
50
|
-
}
|
|
51
|
-
const container = child;
|
|
52
|
-
if (typeof container.displayHeight === 'number' && container.displayHeight > 0) {
|
|
53
|
-
return container.displayHeight;
|
|
54
|
-
}
|
|
55
|
-
if (typeof container.height === 'number' && container.height > 0) {
|
|
56
|
-
if (typeof container.scale === 'number' && container.scale > 0) {
|
|
57
|
-
return container.height / container.scale;
|
|
58
|
-
}
|
|
59
|
-
return container.height;
|
|
60
|
-
}
|
|
61
|
-
let h = 0;
|
|
62
|
-
for (const sub of container.list) {
|
|
63
|
-
const size = getDisplayHeightOf(sub);
|
|
64
|
-
h = Math.max(h, size);
|
|
65
|
-
}
|
|
66
|
-
return h;
|
|
67
|
-
}
|
|
68
|
-
if (typeof childTyped.displayHeight === 'number') {
|
|
69
|
-
return childTyped.displayHeight;
|
|
70
|
-
}
|
|
71
|
-
if (typeof childTyped.height === 'number') {
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return childTyped.height;
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}
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const bounds = childTyped.getBounds?.();
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return bounds ? bounds.height : 0;
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};
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/** Returns normalized origin (0..1) for a game object */
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78
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-
export const getNormalizedOriginOf = (child) => {
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79
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-
const width = getDisplayWidthOf(child);
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80
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-
const height = getDisplayHeightOf(child);
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81
|
-
const childTyped = child;
|
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82
|
-
let ox = typeof childTyped.originX === 'number' ? childTyped.originX : undefined;
|
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83
|
-
let oy = typeof childTyped.originY === 'number' ? childTyped.originY : undefined;
|
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84
|
-
if (ox === undefined &&
|
|
85
|
-
typeof childTyped.displayOriginX === 'number' &&
|
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86
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width > 0) {
|
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87
|
-
ox = childTyped.displayOriginX / width;
|
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88
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}
|
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89
|
-
if (oy === undefined &&
|
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90
|
-
typeof childTyped.displayOriginY === 'number' &&
|
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91
|
-
height > 0) {
|
|
92
|
-
oy = childTyped.displayOriginY / height;
|
|
93
|
-
}
|
|
94
|
-
return { x: ox ?? 0.5, y: oy ?? 0.5 };
|
|
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|
-
};
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-
//# sourceMappingURL=layout-utils.js.map
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@@ -1 +0,0 @@
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|
1
|
-
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|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"layout-utils.spec.d.ts","sourceRoot":"","sources":["../../../src/components/layout/layout-utils.spec.ts"],"names":[],"mappings":""}
|