hudini 0.11.1 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,6 +4,7 @@ export * from './column';
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  export * from './flat-icon-button';
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  export * from './icon-button';
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  export * from './linear-progress';
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+ export * from './radial-progress';
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  export * from './row';
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  export * from './section-header';
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  export * from './text-button';
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/components/index.ts"],"names":[],"mappings":"AAAA,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,UAAU,CAAC;AACzB,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,OAAO,CAAC;AACtB,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/components/index.ts"],"names":[],"mappings":"AAAA,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,UAAU,CAAC;AACzB,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,OAAO,CAAC;AACtB,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC"}
@@ -4,6 +4,7 @@ export * from './column';
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  export * from './flat-icon-button';
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  export * from './icon-button';
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  export * from './linear-progress';
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+ export * from './radial-progress';
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  export * from './row';
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  export * from './section-header';
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  export * from './text-button';
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/components/index.ts"],"names":[],"mappings":"AAAA,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,UAAU,CAAC;AACzB,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,OAAO,CAAC;AACtB,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC"}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/components/index.ts"],"names":[],"mappings":"AAAA,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,UAAU,CAAC;AACzB,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,OAAO,CAAC;AACtB,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC"}
@@ -0,0 +1,2 @@
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+ export * from './radial-progress';
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+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/radial-progress/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC"}
@@ -0,0 +1,2 @@
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+ export * from './radial-progress';
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/components/radial-progress/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC"}
@@ -0,0 +1,115 @@
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+ import { GameObjects, Scene } from 'phaser';
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+ import { FontSizeKey, type ColorToken } from 'phaser-wind';
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+ export type RadialProgressParams = {
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+ /** The scene this progress bar belongs to */
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+ scene: Scene;
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+ /** X coordinate of the progress bar */
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+ x: number;
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+ /** Y coordinate of the progress bar */
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+ y: number;
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+ /** Radius of the progress bar in pixels */
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+ radius: number;
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+ /** Background color of the progress bar track */
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+ backgroundColor?: ColorToken;
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+ /** Alpha of the background color */
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+ backgroundAlpha?: number;
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+ /** Color of the progress bar fill */
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+ progressColor?: ColorToken;
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+ /** Thickness of the progress bar in pixels */
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+ thickness?: number;
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+ /** Initial progress value (0-100) */
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+ progress?: number;
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+ /** Start angle of the progress bar in degrees */
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+ startAngle?: number;
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+ /** Whether to show the percentage text in the center */
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+ showText?: boolean;
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+ /** Color of the percentage text */
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+ textColor?: ColorToken;
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+ /** Font size of the percentage text */
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+ fontSize?: FontSizeKey;
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+ /** Alpha of the percentage text */
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+ textAlpha?: number;
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+ };
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+ export declare class RadialProgress extends GameObjects.Container {
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+ backgroundProgressBar: GameObjects.Graphics;
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+ progressBar: GameObjects.Graphics;
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+ radialArc: GameObjects.Graphics;
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+ percentageText?: GameObjects.Text | undefined;
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+ private pw;
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+ private radius;
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+ private thickness;
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+ private backgroundColor;
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+ private backgroundAlpha;
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+ private progressColor;
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+ private currentProgress;
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+ private startAngle;
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+ private showText;
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+ private textColor;
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+ private fontSize;
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+ private textAlpha;
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+ constructor({ scene, x, y, radius, thickness, backgroundColor, backgroundAlpha, progressColor, progress, startAngle, showText, textColor, fontSize, textAlpha, }: RadialProgressParams);
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+ /**
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+ * Sets the progress value (0-100)
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+ * @param progress Progress value between 0 and 100
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+ * @param animate Whether to animate the change (default: true)
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+ */
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+ setProgress(progress: number, animate?: boolean): this;
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+ /**
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+ * Gets the current progress value
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+ * @returns Current progress value (0-100)
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+ */
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+ getProgress(): number;
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+ /**
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+ * Sets the background color of the progress bar
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+ * @param color Background color token
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+ */
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+ setBackgroundColor(color: ColorToken): this;
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+ /**
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+ * Sets the background alpha of the progress bar
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+ * @param alpha Background alpha value (0-1)
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+ */
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+ setBackgroundAlpha(alpha: number): this;
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+ /**
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+ * Sets the progress color of the progress bar
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+ * @param color Progress color token
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+ */
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+ setProgressColor(color: ColorToken): this;
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+ /**
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+ * Sets whether to show the percentage text
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+ * @param show Whether to show the text
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+ */
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+ setShowText(show: boolean): this;
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+ /**
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+ * Sets the text color
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+ * @param color Text color token
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+ */
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+ setTextColor(color: ColorToken): this;
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+ /**
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+ * Sets the font size
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+ * @param size Font size in pixels
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+ */
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+ setFontSize(size: FontSizeKey): this;
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+ /**
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+ * Sets the text alpha
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+ * @param alpha Alpha value (0-1)
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+ */
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+ setTextAlpha(alpha: number): this;
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+ /**
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+ * Sets the radius of the progress bar
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+ * @param radius New radius in pixels
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+ */
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+ setRadius(radius: number): this;
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+ /**
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+ * Destroys the component and cleans up animations
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+ */
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+ destroy(): void;
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+ private createBackgroundSprite;
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+ private createRadialArc;
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+ private createPercentageText;
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+ setThickness(thickness: number): void;
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+ private setupContainer;
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+ private updateProgressBar;
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+ private updatePercentageText;
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+ private recreateSprites;
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+ }
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+ //# sourceMappingURL=radial-progress.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"radial-progress.d.ts","sourceRoot":"","sources":["../../../src/components/radial-progress/radial-progress.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAoB,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AAI7E,MAAM,MAAM,oBAAoB,GAAG;IAC/B,6CAA6C;IAC7C,KAAK,EAAE,KAAK,CAAC;IACb,uCAAuC;IACvC,CAAC,EAAE,MAAM,CAAC;IACV,uCAAuC;IACvC,CAAC,EAAE,MAAM,CAAC;IACV,2CAA2C;IAC3C,MAAM,EAAE,MAAM,CAAC;IACf,iDAAiD;IACjD,eAAe,CAAC,EAAE,UAAU,CAAC;IAC7B,oCAAoC;IACpC,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,qCAAqC;IACrC,aAAa,CAAC,EAAE,UAAU,CAAC;IAC3B,8CAA8C;IAC9C,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,qCAAqC;IACrC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iDAAiD;IACjD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,wDAAwD;IACxD,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,mCAAmC;IACnC,SAAS,CAAC,EAAE,UAAU,CAAC;IACvB,uCAAuC;IACvC,QAAQ,CAAC,EAAE,WAAW,CAAC;IACvB,mCAAmC;IACnC,SAAS,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAWF,qBAAa,cAAe,SAAQ,WAAW,CAAC,SAAS;IAC9C,qBAAqB,EAAG,WAAW,CAAC,QAAQ,CAAC;IAC7C,WAAW,EAAG,WAAW,CAAC,QAAQ,CAAC;IACnC,SAAS,EAAG,WAAW,CAAC,QAAQ,CAAC;IACjC,cAAc,CAAC,EAAE,WAAW,CAAC,IAAI,GAAG,SAAS,CAAC;IAErD,OAAO,CAAC,EAAE,CAAuB;IACjC,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,eAAe,CAAa;IACpC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,QAAQ,CAAU;IAC1B,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAc;IAC9B,OAAO,CAAC,SAAS,CAAS;gBAEd,EACR,KAAK,EACL,CAAC,EACD,CAAC,EACD,MAAM,EACN,SAA6B,EAC7B,eAA4B,EAC5B,eAA0C,EAC1C,aAA0B,EAC1B,QAAY,EACZ,UAAwB,EACxB,QAAgB,EAChB,SAA8B,EAC9B,QAA4B,EAC5B,SAA8B,GACjC,EAAE,oBAAoB;IAyBvB;;;;OAIG;IACI,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,GAAE,OAAc,GAAG,IAAI;IA4BnE;;;OAGG;IACI,WAAW,IAAI,MAAM;IAI5B;;;GAGD;IACQ,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAUlD;;;OAGG;IACI,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAU9C;;;OAGG;IACI,gBAAgB,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAUhD;;;OAGG;IACI,WAAW,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAoBvC;;;OAGG;IACI,YAAY,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAc5C;;;OAGG;IACI,WAAW,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IAc3C;;;OAGG;IACI,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAYxC;;;OAGG;IACI,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAUtC;;OAEG;IACa,OAAO,IAAI,IAAI;IAI/B,OAAO,CAAC,sBAAsB;IAe9B,OAAO,CAAC,eAAe;IAoBvB,OAAO,CAAC,oBAAoB;IAUrB,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAK5C,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,iBAAiB;IAqBzB,OAAO,CAAC,oBAAoB;IAM5B,OAAO,CAAC,eAAe;CAqB1B"}
@@ -0,0 +1,293 @@
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+ /* eslint-disable max-lines */
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+ import { GameObjects } from 'phaser';
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+ import { getPWFromScene } from '../../utils/get-pw-from-scene';
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+ const A_HUNDRED = 100;
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+ const THREE_SIXTY = 360;
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+ const START_ANGLE = 270;
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+ const DEFAULT_THICKNESS = 4;
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+ const DEFAULT_BACKGROUND_ALPHA = 0.2;
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+ const DEFAULT_TEXT_COLOR = 'white';
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+ const DEFAULT_FONT_SIZE = 'base';
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+ const DEFAULT_TEXT_ALPHA = 1;
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+ export class RadialProgress extends GameObjects.Container {
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+ backgroundProgressBar;
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+ progressBar;
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+ radialArc;
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+ percentageText;
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+ pw;
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+ radius;
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+ thickness;
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+ backgroundColor;
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+ backgroundAlpha;
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+ progressColor;
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+ currentProgress;
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+ startAngle;
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+ showText;
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+ textColor;
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+ fontSize;
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+ textAlpha;
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+ constructor({ scene, x, y, radius, thickness = DEFAULT_THICKNESS, backgroundColor = 'gray-200', backgroundAlpha = DEFAULT_BACKGROUND_ALPHA, progressColor = 'blue-500', progress = 0, startAngle = START_ANGLE, showText = false, textColor = DEFAULT_TEXT_COLOR, fontSize = DEFAULT_FONT_SIZE, textAlpha = DEFAULT_TEXT_ALPHA, }) {
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+ super(scene, x, y);
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+ this.pw = getPWFromScene(scene);
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+ this.radius = radius;
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+ this.thickness = thickness;
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+ this.backgroundColor = backgroundColor;
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+ this.backgroundAlpha = backgroundAlpha;
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+ this.progressColor = progressColor;
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+ this.currentProgress = Math.max(0, Math.min(A_HUNDRED, progress));
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+ this.startAngle = startAngle;
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+ this.showText = showText;
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+ this.textColor = textColor;
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+ this.fontSize = fontSize;
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+ this.textAlpha = textAlpha;
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+ this.createBackgroundSprite();
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+ this.createRadialArc();
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+ if (this.showText) {
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+ this.createPercentageText();
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+ }
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+ this.setupContainer();
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+ this.updateProgressBar();
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+ }
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+ /**
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+ * Sets the progress value (0-100)
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+ * @param progress Progress value between 0 and 100
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+ * @param animate Whether to animate the change (default: true)
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+ */
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+ setProgress(progress, animate = true) {
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+ const newProgress = Math.max(0, Math.min(A_HUNDRED, progress));
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+ if (this.currentProgress === newProgress) {
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+ return this;
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+ }
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+ if (animate) {
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+ const target = { value: this.currentProgress };
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+ this.scene.tweens.add({
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+ targets: target,
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+ value: newProgress,
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+ duration: 300,
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+ ease: 'Power2',
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+ onUpdate: () => {
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+ this.currentProgress = target.value;
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+ this.updateProgressBar();
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+ this.updatePercentageText();
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+ },
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+ });
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+ }
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+ else {
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+ this.currentProgress = newProgress;
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+ this.updateProgressBar();
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+ this.updatePercentageText();
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+ }
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+ return this;
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+ }
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+ /**
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+ * Gets the current progress value
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+ * @returns Current progress value (0-100)
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+ */
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+ getProgress() {
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+ return this.currentProgress;
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+ }
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+ /**
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+ * Sets the background color of the progress bar
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+ * @param color Background color token
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+ */
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+ setBackgroundColor(color) {
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+ if (this.backgroundColor === color) {
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+ return this;
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+ }
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+ this.backgroundColor = color;
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+ this.recreateSprites();
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+ return this;
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+ }
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+ /**
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+ * Sets the background alpha of the progress bar
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+ * @param alpha Background alpha value (0-1)
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+ */
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+ setBackgroundAlpha(alpha) {
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+ if (this.backgroundAlpha === alpha) {
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+ return this;
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+ }
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+ this.backgroundAlpha = alpha;
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+ this.recreateSprites();
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+ return this;
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+ }
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+ /**
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+ * Sets the progress color of the progress bar
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+ * @param color Progress color token
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+ */
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+ setProgressColor(color) {
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+ if (this.progressColor === color) {
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+ return this;
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+ }
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+ this.progressColor = color;
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+ this.recreateSprites();
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+ return this;
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+ }
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+ /**
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+ * Sets whether to show the percentage text
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+ * @param show Whether to show the text
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+ */
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+ setShowText(show) {
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+ if (this.showText === show) {
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+ return this;
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+ }
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+ this.showText = show;
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+ if (show && !this.percentageText) {
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+ this.createPercentageText();
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+ if (this.percentageText) {
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+ this.add(this.percentageText);
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+ }
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+ }
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+ else if (!show && this.percentageText) {
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+ this.remove(this.percentageText);
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+ this.percentageText.destroy();
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+ this.percentageText = undefined;
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+ }
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+ return this;
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+ }
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+ /**
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+ * Sets the text color
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+ * @param color Text color token
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+ */
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+ setTextColor(color) {
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+ if (this.textColor === color) {
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+ return this;
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+ }
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+ this.textColor = color;
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+ if (this.percentageText) {
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+ this.percentageText.destroy();
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+ this.createPercentageText();
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+ this.add(this.percentageText);
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+ }
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+ return this;
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+ }
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+ /**
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+ * Sets the font size
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+ * @param size Font size in pixels
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+ */
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+ setFontSize(size) {
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+ if (this.fontSize === size) {
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+ return this;
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+ }
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+ this.fontSize = size;
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+ if (this.percentageText) {
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+ this.percentageText.destroy();
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+ this.createPercentageText();
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+ this.add(this.percentageText);
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+ }
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+ return this;
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+ }
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+ /**
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+ * Sets the text alpha
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+ * @param alpha Alpha value (0-1)
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+ */
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+ setTextAlpha(alpha) {
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+ if (this.textAlpha === alpha) {
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+ return this;
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+ }
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+ this.textAlpha = alpha;
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+ if (this.percentageText) {
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+ this.percentageText.setAlpha(this.textAlpha);
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+ }
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+ return this;
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+ }
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+ /**
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+ * Sets the radius of the progress bar
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+ * @param radius New radius in pixels
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+ */
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+ setRadius(radius) {
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+ if (this.radius === radius) {
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+ return this;
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+ }
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+ this.radius = radius;
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+ this.recreateSprites();
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+ return this;
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+ }
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+ /**
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+ * Destroys the component and cleans up animations
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+ */
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+ destroy() {
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+ super.destroy();
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+ }
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+ createBackgroundSprite() {
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+ const bgGraphic = this.scene.add.graphics();
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+ // Draw a circle with alpha background
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+ bgGraphic.fillStyle(this.pw.color.hex(this.backgroundColor), this.backgroundAlpha);
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+ bgGraphic.beginPath();
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+ bgGraphic.arc(0, 0, this.radius, 0, Phaser.Math.PI2, false);
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+ bgGraphic.closePath();
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+ bgGraphic.fillPath();
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+ this.backgroundProgressBar = bgGraphic;
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+ }
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+ createRadialArc() {
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+ const graphics = this.scene.add.graphics();
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+ graphics.lineStyle(this.thickness, this.pw.color.hex(this.progressColor), 1);
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+ graphics.beginPath();
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+ graphics.arc(0, 0, this.radius, this.startAngle, Phaser.Math.DegToRad(THREE_SIXTY), true);
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+ graphics.strokePath();
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+ this.radialArc = graphics;
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+ }
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+ createPercentageText() {
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+ this.percentageText = this.scene.add.text(0, 0, `${Math.round(this.currentProgress)}%`, {
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+ fontSize: this.pw.fontSize.css(this.fontSize),
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+ color: this.pw.color.rgb(this.textColor),
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+ fontStyle: 'bold',
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+ });
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+ this.percentageText.setOrigin(0.5);
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+ this.percentageText.setAlpha(this.textAlpha);
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+ }
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+ setThickness(thickness) {
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+ this.thickness = thickness;
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+ this.recreateSprites();
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+ }
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+ setupContainer() {
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+ const children = [this.backgroundProgressBar, this.radialArc];
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+ if (this.percentageText) {
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+ children.push(this.percentageText);
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+ }
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+ this.add(children);
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+ }
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+ updateProgressBar() {
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+ if (!this.radialArc)
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+ return;
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+ this.radialArc.clear();
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+ const startAngleRad = Phaser.Math.DegToRad(this.startAngle);
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+ const sweepRad = Phaser.Math.DegToRad((this.currentProgress / A_HUNDRED) * THREE_SIXTY);
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+ const endAngleRad = startAngleRad + sweepRad;
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+ const isFullCircle = this.currentProgress >= A_HUNDRED;
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+ this.radialArc.lineStyle(this.thickness, this.pw.color.hex(this.progressColor), 1);
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+ this.radialArc.beginPath();
259
+ if (isFullCircle) {
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+ this.radialArc.arc(0, 0, this.radius, 0, Phaser.Math.PI2, false);
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+ }
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+ else {
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+ this.radialArc.arc(0, 0, this.radius, startAngleRad, endAngleRad, false);
264
+ }
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+ this.radialArc.strokePath();
266
+ }
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+ updatePercentageText() {
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+ if (this.percentageText) {
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+ this.percentageText.setText(`${Math.round(this.currentProgress)}%`);
270
+ }
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+ }
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+ recreateSprites() {
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+ const children = [this.backgroundProgressBar, this.radialArc];
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+ if (this.percentageText) {
275
+ children.push(this.percentageText);
276
+ }
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+ this.remove(children);
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+ this.backgroundProgressBar.destroy();
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+ this.radialArc.destroy();
280
+ if (this.percentageText) {
281
+ this.percentageText.destroy();
282
+ this.percentageText = undefined;
283
+ }
284
+ this.createBackgroundSprite();
285
+ this.createRadialArc();
286
+ if (this.showText) {
287
+ this.createPercentageText();
288
+ }
289
+ this.setupContainer();
290
+ this.updateProgressBar();
291
+ }
292
+ }
293
+ //# sourceMappingURL=radial-progress.js.map
@@ -0,0 +1 @@
1
+ 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "hudini",
3
- "version": "0.11.1",
3
+ "version": "0.12.0",
4
4
  "description": "🎩 Magical Phaser UI components - Reusable HUD elements for game development. Is magic, like a wizard",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",