hudini 0.10.1 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,79 @@
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+ import { GameObjects, Scene } from 'phaser';
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+ import { Card } from '../card';
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+ import { FlatIconButton } from '../flat-icon-button';
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+ import { SectionHeader } from '../section-header';
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+ export type PanelParams = {
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+ scene: Scene;
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+ x?: number;
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+ y?: number;
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+ title?: string;
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+ backgroundColor?: string;
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+ borderRadius?: number;
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+ margin?: number;
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+ showCloseButton?: boolean;
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+ onClose?: () => void;
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+ child: GameObjects.GameObject;
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+ };
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+ export declare class Panel extends GameObjects.Container {
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+ private card;
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+ private sectionHeader;
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+ private closeButton;
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+ private title;
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+ private showCloseButton;
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+ private onClose?;
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+ private headerHeight;
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+ constructor(params: PanelParams);
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+ /**
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+ * Creates the section header
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+ */
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+ private createSectionHeader;
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+ /**
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+ * Creates the close button
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+ */
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+ private createCloseButton;
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+ /**
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+ * Updates the layout after property changes
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+ */
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+ private updateLayout;
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+ /**
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+ * Sets the title of the panel
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+ */
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+ setTitle(title: string): this;
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+ /**
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+ * Sets whether to show the close button
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+ */
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+ setShowCloseButton(show: boolean): this;
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+ /**
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+ * Sets the close callback
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+ */
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+ setOnClose(callback: () => void): this;
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+ /**
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+ * Sets the background color
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+ */
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+ setBackgroundColor(color: string): this;
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+ /**
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+ * Sets the border radius
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+ */
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+ setBorderRadius(radius: number): this;
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+ /**
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+ * Sets the margin
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+ */
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+ setMargin(margin: number): this;
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+ /**
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+ * Sets a new child component
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+ */
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+ setChild(child: GameObjects.GameObject): this;
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+ /**
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+ * Gets the card component
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+ */
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+ getCard(): Card;
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+ /**
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+ * Gets the section header component
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+ */
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+ getSectionHeader(): SectionHeader | null;
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+ /**
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+ * Gets the close button component
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+ */
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+ getCloseButton(): FlatIconButton | null;
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+ }
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+ //# sourceMappingURL=panel.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"panel.d.ts","sourceRoot":"","sources":["../../../src/components/panel/panel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAE5C,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAUlD,MAAM,MAAM,WAAW,GAAG;IACtB,KAAK,EAAE,KAAK,CAAC;IACb,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,KAAK,EAAE,WAAW,CAAC,UAAU,CAAC;CACjC,CAAC;AAEF,qBAAa,KAAM,SAAQ,WAAW,CAAC,SAAS;IAC5C,OAAO,CAAC,IAAI,CAAO;IACnB,OAAO,CAAC,aAAa,CAA8B;IACnD,OAAO,CAAC,WAAW,CAA+B;IAClD,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,eAAe,CAAU;IACjC,OAAO,CAAC,OAAO,CAAC,CAA2B;IAC3C,OAAO,CAAC,YAAY,CAAS;gBAEjB,MAAM,EAAE,WAAW;IAoC/B;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAc3B;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAkBzB;;OAEG;IACH,OAAO,CAAC,YAAY;IAoBpB;;OAEG;IACH,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAgB7B;;OAEG;IACH,kBAAkB,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAcvC;;OAEG;IACH,UAAU,CAAC,QAAQ,EAAE,MAAM,IAAI,GAAG,IAAI;IAKtC;;OAEG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAKvC;;OAEG;IACH,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAMrC;;OAEG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAM/B;;OAEG;IACH,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC,UAAU,GAAG,IAAI;IAM7C;;OAEG;IACH,OAAO,IAAI,IAAI;IAIf;;OAEG;IACH,gBAAgB,IAAI,aAAa,GAAG,IAAI;IAIxC;;OAEG;IACH,cAAc,IAAI,cAAc,GAAG,IAAI;CAG1C"}
@@ -0,0 +1,192 @@
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+ import { GameObjects } from 'phaser';
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+ import { Card } from '../card';
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+ import { FlatIconButton } from '../flat-icon-button';
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+ import { SectionHeader } from '../section-header';
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+ // Constants for default values
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+ const DEFAULT_BORDER_RADIUS = 8;
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+ const DEFAULT_MARGIN = 16;
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+ const DEFAULT_BACKGROUND_COLOR = 'white';
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+ const DEFAULT_HEADER_HEIGHT = 60;
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+ const CLOSE_BUTTON_SIZE = 32;
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+ const CLOSE_BUTTON_MARGIN = 8;
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+ export class Panel extends GameObjects.Container {
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+ card;
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+ sectionHeader = null;
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+ closeButton = null;
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+ title;
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+ showCloseButton;
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+ onClose;
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+ headerHeight;
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+ constructor(params) {
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+ super(params.scene, params.x ?? 0, params.y ?? 0);
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+ this.title = params.title ?? '';
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+ this.showCloseButton = params.showCloseButton ?? false;
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+ this.onClose = params.onClose;
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+ this.headerHeight = DEFAULT_HEADER_HEIGHT;
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+ // Create the card first
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+ this.card = new Card({
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+ scene: params.scene,
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+ x: 0,
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+ y: 0,
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+ backgroundColor: params.backgroundColor ?? DEFAULT_BACKGROUND_COLOR,
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+ borderRadius: params.borderRadius ?? DEFAULT_BORDER_RADIUS,
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+ margin: params.margin ?? DEFAULT_MARGIN,
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+ child: params.child
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+ });
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+ // Add card to container
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+ this.add(this.card);
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+ // Create section header if title is provided
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+ if (this.title) {
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+ this.createSectionHeader();
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+ }
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+ // Create close button if requested
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+ if (this.showCloseButton) {
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+ this.createCloseButton();
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+ }
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+ // Update layout
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+ this.updateLayout();
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+ }
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+ /**
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+ * Creates the section header
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+ */
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+ createSectionHeader() {
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+ this.sectionHeader = new SectionHeader({
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+ scene: this.scene,
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+ x: 0,
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+ y: 0,
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+ text: this.title,
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+ backgroundColor: 'transparent',
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+ borderRadius: 0
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+ });
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+ // Add header to container
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+ this.add(this.sectionHeader);
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+ }
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+ /**
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+ * Creates the close button
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+ */
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+ createCloseButton() {
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+ this.closeButton = new FlatIconButton({
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+ scene: this.scene,
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+ x: 0,
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+ y: 0,
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+ icon: 'x',
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+ size: CLOSE_BUTTON_SIZE,
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+ onClick: () => {
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+ if (this.onClose) {
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+ this.onClose();
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+ }
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+ }
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+ });
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+ // Add close button to container
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+ this.add(this.closeButton);
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+ }
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+ /**
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+ * Updates the layout after property changes
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+ */
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+ updateLayout() {
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+ // Get card bounds
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+ const cardBounds = this.card.getBounds();
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+ // Calculate header position (top of the card)
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+ if (this.sectionHeader) {
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+ const headerY = -cardBounds.height / 2 + this.headerHeight / 2;
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+ this.sectionHeader.setPosition(0, headerY);
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+ // Note: SectionHeader doesn't have setWidth, it auto-sizes to content
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+ }
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+ // Calculate close button position (top-right corner)
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+ if (this.closeButton) {
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+ const buttonX = cardBounds.width / 2 - CLOSE_BUTTON_SIZE / 2 - CLOSE_BUTTON_MARGIN;
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+ const buttonY = -cardBounds.height / 2 + CLOSE_BUTTON_SIZE / 2 + CLOSE_BUTTON_MARGIN;
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+ this.closeButton.setPosition(buttonX, buttonY);
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+ }
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+ }
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+ /**
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+ * Sets the title of the panel
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+ */
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+ setTitle(title) {
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+ this.title = title;
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+ if (title && !this.sectionHeader) {
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+ this.createSectionHeader();
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+ }
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+ else if (!title && this.sectionHeader) {
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+ this.remove(this.sectionHeader);
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+ this.sectionHeader = null;
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+ }
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+ else if (this.sectionHeader) {
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+ this.sectionHeader.setText(title);
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+ }
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+ this.updateLayout();
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+ return this;
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+ }
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+ /**
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+ * Sets whether to show the close button
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+ */
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+ setShowCloseButton(show) {
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+ this.showCloseButton = show;
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+ if (show && !this.closeButton) {
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+ this.createCloseButton();
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+ }
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+ else if (!show && this.closeButton) {
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+ this.remove(this.closeButton);
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+ this.closeButton = null;
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+ }
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+ this.updateLayout();
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+ return this;
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+ }
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+ /**
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+ * Sets the close callback
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+ */
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+ setOnClose(callback) {
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+ this.onClose = callback;
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+ return this;
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+ }
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+ /**
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+ * Sets the background color
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+ */
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+ setBackgroundColor(color) {
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+ this.card.setBackgroundColor(color);
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+ return this;
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+ }
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+ /**
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+ * Sets the border radius
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+ */
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+ setBorderRadius(radius) {
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+ this.card.setBorderRadius(radius);
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+ this.updateLayout();
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+ return this;
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+ }
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+ /**
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+ * Sets the margin
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+ */
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+ setMargin(margin) {
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+ this.card.setMargin(margin);
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+ this.updateLayout();
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+ return this;
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+ }
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+ /**
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+ * Sets a new child component
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+ */
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+ setChild(child) {
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+ this.card.setChild(child);
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+ this.updateLayout();
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+ return this;
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+ }
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+ /**
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+ * Gets the card component
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+ */
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+ getCard() {
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+ return this.card;
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+ }
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+ /**
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+ * Gets the section header component
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+ */
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+ getSectionHeader() {
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+ return this.sectionHeader;
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+ }
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+ /**
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+ * Gets the close button component
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+ */
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+ getCloseButton() {
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+ return this.closeButton;
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+ }
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+ }
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+ //# sourceMappingURL=panel.js.map
@@ -0,0 +1 @@
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@@ -1,4 +1,6 @@
1
1
  import { Scene } from 'phaser';
2
- import { PhaserWindPlugin } from 'phaser-wind';
2
+ import { BaseThemeConfig, PhaserWindPlugin } from 'phaser-wind';
3
+ import { HudiniPlugin } from '../plugin/plugin';
3
4
  export declare const getPWFromScene: (scene: Scene) => PhaserWindPlugin<{}>;
5
+ export declare const getHudini: <T extends BaseThemeConfig = BaseThemeConfig>(scene: Scene) => HudiniPlugin<T>;
4
6
  //# sourceMappingURL=get-pw-from-scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"get-pw-from-scene.d.ts","sourceRoot":"","sources":["../../src/utils/get-pw-from-scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,gBAAgB,EAAuB,MAAM,aAAa,CAAC;AAEpE,eAAO,MAAM,cAAc,GAAI,OAAO,KAAK,KAAG,gBAAgB,CAAC,EAAE,CAEhE,CAAC"}
1
+ {"version":3,"file":"get-pw-from-scene.d.ts","sourceRoot":"","sources":["../../src/utils/get-pw-from-scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EACL,eAAe,EACf,gBAAgB,EAEjB,MAAM,aAAa,CAAC;AAErB,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAGhD,eAAO,MAAM,cAAc,GAAI,OAAO,KAAK,KAAG,gBAAgB,CAAC,EAAE,CAEhE,CAAC;AAEF,eAAO,MAAM,SAAS,GAAI,CAAC,SAAS,eAAe,GAAG,eAAe,EACnE,OAAO,KAAK,KACX,YAAY,CAAC,CAAC,CAEhB,CAAC"}
@@ -1,4 +1,7 @@
1
1
  export const getPWFromScene = (scene) => {
2
2
  return scene.pw;
3
3
  };
4
+ export const getHudini = (scene) => {
5
+ return scene.hudini;
6
+ };
4
7
  //# sourceMappingURL=get-pw-from-scene.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"get-pw-from-scene.js","sourceRoot":"","sources":["../../src/utils/get-pw-from-scene.ts"],"names":[],"mappings":"AAGA,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAY,EAAwB,EAAE;IACnE,OAAQ,KAA4C,CAAC,EAAE,CAAC;AAC1D,CAAC,CAAC"}
1
+ {"version":3,"file":"get-pw-from-scene.js","sourceRoot":"","sources":["../../src/utils/get-pw-from-scene.ts"],"names":[],"mappings":"AAUA,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAY,EAAwB,EAAE;IACnE,OAAQ,KAA4C,CAAC,EAAE,CAAC;AAC1D,CAAC,CAAC;AAEF,MAAM,CAAC,MAAM,SAAS,GAAG,CACvB,KAAY,EACK,EAAE;IACnB,OAAQ,KAAuC,CAAC,MAAM,CAAC;AACzD,CAAC,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "hudini",
3
- "version": "0.10.1",
3
+ "version": "0.11.0",
4
4
  "description": "🎩 Magical Phaser UI components - Reusable HUD elements for game development. Is magic, like a wizard",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",