html2canvas-pro 2.2.1 → 2.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/html2canvas-pro.esm.js +18 -4
- package/dist/html2canvas-pro.esm.js.map +1 -1
- package/dist/html2canvas-pro.js +18 -4
- package/dist/html2canvas-pro.js.map +1 -1
- package/dist/html2canvas-pro.min.js +2 -2
- package/dist/lib/render/canvas/effects-renderer.js +11 -8
- package/dist/lib/render/effects.js +15 -1
- package/dist/types/render/effects.d.ts +9 -1
- package/package.json +1 -1
package/dist/html2canvas-pro.js
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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/*!
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2
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-
* html2canvas-pro 2.2.
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2
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+
* html2canvas-pro 2.2.2 <https://yorickshan.github.io/html2canvas-pro/>
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3
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* Copyright (c) 2024-present yorickshan and html2canvas-pro contributors
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4
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* Released under MIT License
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5
5
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*/
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@@ -8449,9 +8449,18 @@
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8449
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};
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var FilterEffect = class {
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constructor(filterString) {
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8452
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-
this.filterString = filterString;
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this.type = 5;
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this.target = 6;
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+
const dropShadowMatch = filterString.match(/drop-shadow\(\s*([\d.-]+)(px)?\s+([\d.-]+)(px)?\s+([\d.-]+)(px)?\s+(.+?)\s*\)/);
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8455
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+
if (dropShadowMatch) {
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this.shadow = {
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offsetX: parseFloat(dropShadowMatch[1]),
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offsetY: parseFloat(dropShadowMatch[3]),
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blur: parseFloat(dropShadowMatch[5]),
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color: dropShadowMatch[7].trim()
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};
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this.safeFilterString = filterString.replace(/drop-shadow\([^)]+\)\s*/g, "").trim();
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} else this.safeFilterString = filterString;
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}
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};
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const isTransformEffect = (effect) => effect.type === 0;
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@@ -9907,8 +9916,13 @@
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} else if (isClipPathEffect(effect)) effect.applyClip(this.ctx);
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else if (isBlendEffect(effect)) this.ctx.globalCompositeOperation = effect.compositeOperation;
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else if (isFilterEffect(effect)) {
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-
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-
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+
this.ctx.filter = effect.safeFilterString || "none";
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if (effect.shadow) {
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this.ctx.shadowOffsetX = effect.shadow.offsetX;
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this.ctx.shadowOffsetY = effect.shadow.offsetY;
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this.ctx.shadowBlur = effect.shadow.blur;
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this.ctx.shadowColor = effect.shadow.color;
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}
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}
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this.activeEffects.push(effect);
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}
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