html2canvas-pro 1.6.2 → 1.6.3

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@@ -1,5 +1,5 @@
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  /*!
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- * html2canvas-pro 1.6.2 <https://yorickshan.github.io/html2canvas-pro/>
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+ * html2canvas-pro 1.6.3 <https://yorickshan.github.io/html2canvas-pro/>
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  * Copyright (c) 2024-present yorickshan and html2canvas-pro contributors
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  * Released under MIT License
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  */
@@ -7982,7 +7982,13 @@ class CanvasRenderer extends Renderer {
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  const position = backgroundImage.position.length === 0 ? [FIFTY_PERCENT] : backgroundImage.position;
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  const x = getAbsoluteValue(position[0], width);
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  const y = getAbsoluteValue(position[position.length - 1], height);
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- const [rx, ry] = calculateRadius(backgroundImage, x, y, width, height);
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+ let [rx, ry] = calculateRadius(backgroundImage, x, y, width, height);
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+ // Handle edge case where radial gradient size is 0
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+ // Use a minimum value of 0.01 to ensure gradient is still rendered
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+ if (rx === 0 || ry === 0) {
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+ rx = Math.max(rx, 0.01);
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+ ry = Math.max(ry, 0.01);
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+ }
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  if (rx > 0 && ry > 0) {
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  const radialGradient = this.ctx.createRadialGradient(left + x, top + y, 0, left + x, top + y, rx);
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  processColorStops(backgroundImage.stops, rx * 2).forEach((colorStop) => radialGradient.addColorStop(colorStop.stop, asString(colorStop.color)));