html2canvas-pro 1.5.0 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/dist/html2canvas-pro.esm.js +5 -4
- package/dist/html2canvas-pro.esm.js.map +1 -1
- package/dist/html2canvas-pro.js +5 -4
- package/dist/html2canvas-pro.js.map +1 -1
- package/dist/html2canvas-pro.min.js +2 -2
- package/dist/lib/render/canvas/canvas-renderer.js +4 -3
- package/dist/lib/render/canvas/canvas-renderer.js.map +1 -1
- package/package.json +5 -3
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,20 @@
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## 1.5.1 (2024-07-01)
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### Bug Fixes
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* operation is insecure on safari ([71f7c28](https://github.com/yorickshan/html2canvas-pro/commit/71f7c283dfe5a8cd64b39343bc7cec85e3932200))
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### Features
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* better color() support ([2559164](https://github.com/yorickshan/html2canvas-pro/commit/2559164c9890ea4985ce4cf09d27184da6ee22f8))
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* color functions ([1c9ece3](https://github.com/yorickshan/html2canvas-pro/commit/1c9ece3887e229eb69b34a5bb082c059355518e2))
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* complete work on relative from colors in the color() function ([ac6e331](https://github.com/yorickshan/html2canvas-pro/commit/ac6e33118be76734ff9b1f5cd92e147babd46548))
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* work on relative color support ([88e6aba](https://github.com/yorickshan/html2canvas-pro/commit/88e6abaa47b9c59e49a7bc3c0008849cc365f787))
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# Changelog
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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/*!
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* html2canvas-pro 1.5.
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* html2canvas-pro 1.5.1 <undefined>
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* Copyright (c) 2024 yorickshan <https://github.com/yorickshan>
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* Released under MIT License
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*/
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@@ -7997,10 +7997,11 @@ var CanvasRenderer = /** @class */ (function (_super) {
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this.ctx.translate(-offsetX, -offsetY);
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};
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CanvasRenderer.prototype.resizeImage = function (image, width, height) {
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// https://github.com/niklasvh/html2canvas/pull/2911
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// if (image.width === width && image.height === height) {
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// return image;
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// }
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var _a;
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if (image.width === width && image.height === height) {
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return image;
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}
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var ownerDocument = (_a = this.canvas.ownerDocument) !== null && _a !== void 0 ? _a : document;
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var canvas = ownerDocument.createElement('canvas');
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canvas.width = Math.max(1, width);
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