hrbattle 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +103 -0
- package/dist/battle/battleCore.d.ts +83 -0
- package/dist/battle/battleCore.js +779 -0
- package/dist/battle/config/json/designed-buffs.json +608 -0
- package/dist/battle/config/json/designed-hero-skill-books.json +146 -0
- package/dist/battle/config/json/designed-monster-skill-books.json +308 -0
- package/dist/battle/config/json/designed-roster.json +438 -0
- package/dist/battle/config/json/designed-skill-templates.json +81 -0
- package/dist/battle/config/jsonConfigLoader.d.ts +26 -0
- package/dist/battle/config/jsonConfigLoader.js +77 -0
- package/dist/battle/effectSystem.d.ts +26 -0
- package/dist/battle/effectSystem.js +175 -0
- package/dist/battle/eventBus.d.ts +8 -0
- package/dist/battle/eventBus.js +20 -0
- package/dist/battle/formula.d.ts +19 -0
- package/dist/battle/formula.js +92 -0
- package/dist/battle/logger.d.ts +28 -0
- package/dist/battle/logger.js +66 -0
- package/dist/battle/random.d.ts +6 -0
- package/dist/battle/random.js +16 -0
- package/dist/battle/script/designedScripts.d.ts +2 -0
- package/dist/battle/script/designedScripts.js +1013 -0
- package/dist/battle/script/monsterScripts.d.ts +2 -0
- package/dist/battle/script/monsterScripts.js +277 -0
- package/dist/battle/script/monsterScripts18xx.d.ts +2 -0
- package/dist/battle/script/monsterScripts18xx.js +330 -0
- package/dist/battle/script/monsterScripts19xx.d.ts +2 -0
- package/dist/battle/script/monsterScripts19xx.js +271 -0
- package/dist/battle/script/monsterScripts19xxPart2.d.ts +2 -0
- package/dist/battle/script/monsterScripts19xxPart2.js +400 -0
- package/dist/battle/skillEngine.d.ts +36 -0
- package/dist/battle/skillEngine.js +246 -0
- package/dist/battle/targeting.d.ts +3 -0
- package/dist/battle/targeting.js +38 -0
- package/dist/battle/turnbar.d.ts +8 -0
- package/dist/battle/turnbar.js +40 -0
- package/dist/battle/types.d.ts +302 -0
- package/dist/battle/types.js +1 -0
- package/dist/cocos-adapter/BattleFacade.d.ts +8 -0
- package/dist/cocos-adapter/BattleFacade.js +22 -0
- package/dist/cocos-adapter/clientBattleResult.d.ts +127 -0
- package/dist/cocos-adapter/clientBattleResult.js +413 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.js +8 -0
- package/package.json +32 -0
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import { BattleEventBus } from "./eventBus";
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import { EffectSystem } from "./effectSystem";
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import { BattleLogger } from "./logger";
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import { SeedRng } from "./random";
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import { repression } from "./formula";
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import { ConfigSkillEngine, ScriptSkillEngine, SkillExecutor } from "./skillEngine";
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import { TurnBarSystem } from "./turnbar";
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export class BattleCore {
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initUnits;
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config;
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units;
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rng;
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eventBus = new BattleEventBus();
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turnBar = new TurnBarSystem();
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logger = new BattleLogger();
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effectSystem = new EffectSystem(this.eventBus);
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configSkillEngine = new ConfigSkillEngine();
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scriptSkillEngine = new ScriptSkillEngine();
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skillExecutor = new SkillExecutor(this.configSkillEngine, this.scriptSkillEngine);
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skillSlots = new Map();
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chasePredicates = [];
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chaseSkillResolvers = [];
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pendingImbalanceClear = new Set();
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pendingReactiveCounters = [];
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scriptPassivesInitialized = false;
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activeSkillContext = null;
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turn = 0;
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actionCount = 0;
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constructor(initUnits, config) {
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this.initUnits = initUnits;
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this.config = config;
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this.rng = new SeedRng(config.seed);
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this.units = initUnits.map((u) => ({
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id: u.id,
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name: u.name,
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teamId: u.teamId,
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position: u.position,
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element: u.element,
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stats: { ...u.stats },
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runtime: {
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Hp: u.stats.Mhp,
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AP: 0,
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Energy: 0,
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EnergyMax: this.maxUltimateCost(u.skills),
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Shield: 0,
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Imbalance: 0,
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alive: true,
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stunned: false
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},
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skills: u.skills.map((s) => ({
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id: s.id,
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type: s.type,
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cooldown: s.cooldown,
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energyCost: s.energyCost,
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energyGain: s.energyGain
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}))
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}));
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for (const unit of this.units) {
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this.skillSlots.set(unit.id, initUnits
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.find((u) => u.id === unit.id)
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.skills.map((d) => ({
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definition: d,
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cooldownRemain: 0
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})));
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}
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this.registerConfiguredChaseRules();
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this.registerReactiveCounterRules();
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}
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getEventBus() {
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return this.eventBus;
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}
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getLogger() {
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return this.logger;
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}
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getEffectSystem() {
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return this.effectSystem;
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}
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getConfigSkillEngine() {
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return this.configSkillEngine;
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}
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getScriptSkillEngine() {
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return this.scriptSkillEngine;
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}
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getUnitById(unitId) {
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return this.units.find((u) => u.id === unitId);
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}
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addBuffToUnit(sourceId, targetId, buffId) {
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this.applyBuff(sourceId, targetId, buffId);
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}
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/** 动态召唤一个新单位加入战斗 */
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spawnUnit(initUnit) {
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// 检查同队存活单位数量,最多4个
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const teamAlive = this.units.filter((u) => u.teamId === initUnit.teamId && u.runtime.alive);
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if (teamAlive.length >= 4) {
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return null;
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}
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const position = (teamAlive.length + 1);
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const unit = {
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id: initUnit.id,
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name: initUnit.name,
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teamId: initUnit.teamId,
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position,
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element: initUnit.element,
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stats: { ...initUnit.stats },
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runtime: {
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Hp: initUnit.stats.Mhp,
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AP: 0,
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Energy: 0,
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EnergyMax: this.maxUltimateCost(initUnit.skills),
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Shield: 0,
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Imbalance: 0,
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alive: true,
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stunned: false
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},
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skills: initUnit.skills.map((s) => ({
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id: s.id,
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type: s.type,
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cooldown: s.cooldown,
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energyCost: s.energyCost,
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energyGain: s.energyGain
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}))
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};
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this.units.push(unit);
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this.skillSlots.set(unit.id, initUnit.skills.map((d) => ({
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definition: d,
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cooldownRemain: 0
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})));
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// 初始化被动技能
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const passiveSlots = this.getSlots(unit.id).filter((slot) => slot.definition.type === "passive" && slot.definition.mode === "script" && slot.definition.activateOnBattleStart);
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for (const passiveSlot of passiveSlots) {
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this.executeSkill(unit, passiveSlot.definition, "assist");
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}
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this.rearrangePositions();
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return unit;
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}
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/** 延长目标单位所有主动技能的冷却回合数 */
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extendCooldown(unitId, delta) {
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const slots = this.skillSlots.get(unitId);
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if (!slots) {
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return;
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}
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for (const slot of slots) {
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if (slot.definition.type === "basic" || slot.definition.type === "core" || slot.definition.type === "ultimate") {
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slot.cooldownRemain = Math.max(0, slot.cooldownRemain + delta);
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}
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}
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}
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/** 击杀指定单位 */
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killUnit(unitId) {
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const unit = this.getUnitById(unitId);
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if (!unit || !unit.runtime.alive) {
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return;
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}
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unit.runtime.Hp = 0;
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unit.runtime.alive = false;
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this.eventBus.emit({ name: "OnDeath", payload: { targetId: unit.id, sourceId: unit.id } });
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this.rearrangePositions();
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}
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grantActionProgress(unitId, ratio) {
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const unit = this.getUnitById(unitId);
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if (!unit || !unit.runtime.alive) {
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return;
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}
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this.turnBar.grantActionProgress(unit, ratio);
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}
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registerSkillScript(scriptId, script) {
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this.scriptSkillEngine.registerScript(scriptId, script);
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}
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registerChase(predicate, resolver) {
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this.chasePredicates.push(predicate);
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this.chaseSkillResolvers.push(resolver);
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}
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registerReactiveCounterRules() {
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this.eventBus.on("OnAfterDamage", ({ sourceId, targetId, value }) => {
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if (value <= 0 || sourceId === targetId || this.activeSkillContext?.trigger === "counter") {
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return;
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}
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const source = this.units.find((u) => u.id === sourceId);
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const target = this.units.find((u) => u.id === targetId);
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if (!source || !target || !source.runtime.alive || !target.runtime.alive) {
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return;
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}
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const reactiveCounterBuff = this.effectSystem
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.getBuffs(target.id)
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.filter((buff) => buff.stacks > 0 && buff.config.reactiveCounter)
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.sort((a, b) => (b.config.reactiveCounterPriority ?? 0) - (a.config.reactiveCounterPriority ?? 0))[0];
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if (!reactiveCounterBuff) {
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return;
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}
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const basic = this.getSlots(target.id).find((slot) => slot.definition.type === "basic")?.definition;
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if (!basic) {
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return;
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}
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this.consumeBuffStack(target, reactiveCounterBuff.id);
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this.pendingReactiveCounters.push({
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sourceId,
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targetId,
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turn: this.turn,
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sourceSkillId: this.activeSkillContext?.skillId ?? basic.id,
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sourceTriggeredBy: this.activeSkillContext?.trigger
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});
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}, 0);
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}
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processPendingReactiveCounters() {
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while (this.pendingReactiveCounters.length > 0) {
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const pending = this.pendingReactiveCounters.shift();
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const source = this.units.find((u) => u.id === pending.sourceId);
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const target = this.units.find((u) => u.id === pending.targetId);
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if (!source || !target || !source.runtime.alive || !target.runtime.alive) {
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continue;
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}
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const basic = this.getSlots(target.id).find((slot) => slot.definition.type === "basic")?.definition;
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if (!basic) {
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continue;
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}
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const counterCtx = {
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turn: pending.turn,
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sourceActorId: source.id,
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sourceSkillId: pending.sourceSkillId || basic.id,
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sourceTargets: [target.id],
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sourceTriggeredBy: pending.sourceTriggeredBy
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};
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const counterResult = this.executeSkill(target, basic, "counter", counterCtx, [source]);
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this.logger.logAction({
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turn: pending.turn,
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actorId: target.id,
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skillId: basic.id,
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triggeredBy: "counter",
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result: counterResult
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});
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this.logger.logSnapshot(pending.turn, "afterSkill", this.units, (unit) => this.effectSystem.getEffectiveStats(unit), (unit) => this.snapshotBuffs(unit), (unit) => this.computeImbalanceMax(unit));
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}
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}
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consumeBuffStack(owner, buffId) {
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const buff = this.effectSystem.getBuffs(owner.id).find((item) => item.id === buffId);
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if (!buff) {
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return;
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}
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if (buff.stacks <= 1) {
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this.effectSystem.removeBuff(owner, buffId);
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return;
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}
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buff.stacks -= 1;
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}
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registerConfiguredChaseRules() {
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for (const unit of this.units) {
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const slots = this.getSlots(unit.id);
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for (const slot of slots) {
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const rule = slot.definition.chaseRule;
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if (!rule || rule.enabled === false) {
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continue;
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}
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this.registerChase((ctx, actor) => {
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if (actor.id !== unit.id || !actor.runtime.alive) {
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return false;
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}
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if (!(rule.allowSelfTrigger ?? false) && ctx.sourceActorId === actor.id) {
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return false;
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}
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if (rule.triggerSourceSkillIds && rule.triggerSourceSkillIds.length > 0 && !rule.triggerSourceSkillIds.includes(ctx.sourceSkillId)) {
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return false;
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}
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if (rule.triggerSourceTriggers && rule.triggerSourceTriggers.length > 0) {
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if (!ctx.sourceTriggeredBy || !rule.triggerSourceTriggers.includes(ctx.sourceTriggeredBy)) {
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return false;
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}
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}
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if (rule.requireSourceTargets ?? true) {
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if ((ctx.sourceTargets?.length ?? 0) === 0) {
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return false;
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}
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}
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if (rule.sameTeamOnly ?? true) {
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const sourceActor = this.units.find((u) => u.id === ctx.sourceActorId);
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if (!sourceActor || sourceActor.teamId !== actor.teamId) {
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return false;
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277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
const chance = Math.min(10000, Math.max(0, Math.floor(rule.chance ?? 10000)));
|
|
280
|
+
return Math.floor(this.rng.next() * 10000) < chance;
|
|
281
|
+
}, (actor) => {
|
|
282
|
+
const useSkillId = rule.useSkillId ?? slot.definition.id;
|
|
283
|
+
return this.getSlots(actor.id).find((s) => s.definition.id === useSkillId)?.definition;
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
run() {
|
|
289
|
+
this.initializeScriptPassives();
|
|
290
|
+
while (!this.winner() && this.actionCount < this.config.maxTurns) {
|
|
291
|
+
const actor = this.turnBar.fillUntilAction(this.units);
|
|
292
|
+
if (!actor) {
|
|
293
|
+
break;
|
|
294
|
+
}
|
|
295
|
+
this.turn += 1;
|
|
296
|
+
this.actionCount += 1;
|
|
297
|
+
this.logger.logSnapshot(this.turn, "beforeAction", this.units, (unit) => this.effectSystem.getEffectiveStats(unit), (unit) => this.snapshotBuffs(unit), (unit) => this.computeImbalanceMax(unit));
|
|
298
|
+
this.eventBus.emit({ name: "OnTurnStart", payload: { actorId: actor.id, turn: this.turn } });
|
|
299
|
+
this.applyTurnStart(actor);
|
|
300
|
+
this.processPendingReactiveCounters();
|
|
301
|
+
if (actor.runtime.alive && !actor.runtime.stunned) {
|
|
302
|
+
this.performAction(actor);
|
|
303
|
+
}
|
|
304
|
+
this.eventBus.emit({ name: "OnTurnEnd", payload: { actorId: actor.id, turn: this.turn } });
|
|
305
|
+
this.applyTurnEnd(actor);
|
|
306
|
+
this.decrementAllCooldowns(actor.id);
|
|
307
|
+
this.turnBar.consumeAction(actor);
|
|
308
|
+
this.logger.logSnapshot(this.turn, "turnEnd", this.units, (unit) => this.effectSystem.getEffectiveStats(unit), (unit) => this.snapshotBuffs(unit), (unit) => this.computeImbalanceMax(unit));
|
|
309
|
+
}
|
|
310
|
+
return {
|
|
311
|
+
winner: this.resolveWinnerByRule(),
|
|
312
|
+
totalTurns: this.actionCount,
|
|
313
|
+
logs: this.logger
|
|
314
|
+
};
|
|
315
|
+
}
|
|
316
|
+
initializeScriptPassives() {
|
|
317
|
+
if (this.scriptPassivesInitialized) {
|
|
318
|
+
return;
|
|
319
|
+
}
|
|
320
|
+
this.scriptPassivesInitialized = true;
|
|
321
|
+
for (const unit of this.units) {
|
|
322
|
+
const passiveSlots = this.getSlots(unit.id).filter((slot) => slot.definition.type === "passive" && slot.definition.mode === "script" && slot.definition.activateOnBattleStart);
|
|
323
|
+
for (const passiveSlot of passiveSlots) {
|
|
324
|
+
this.executeSkill(unit, passiveSlot.definition, "assist");
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
performAction(actor) {
|
|
329
|
+
const slots = this.getSlots(actor.id);
|
|
330
|
+
const skillOrder = ["ultimate", "core", "basic"];
|
|
331
|
+
const chaseUsed = new Set();
|
|
332
|
+
for (const type of skillOrder) {
|
|
333
|
+
if (!actor.runtime.alive) {
|
|
334
|
+
break;
|
|
335
|
+
}
|
|
336
|
+
const slot = slots.find((s) => s.definition.type === type);
|
|
337
|
+
if (!slot) {
|
|
338
|
+
continue;
|
|
339
|
+
}
|
|
340
|
+
const canCast = this.canCast(actor, slot);
|
|
341
|
+
if (!canCast) {
|
|
342
|
+
continue;
|
|
343
|
+
}
|
|
344
|
+
slot.cooldownRemain = slot.definition.cooldown;
|
|
345
|
+
if (slot.definition.type === "ultimate") {
|
|
346
|
+
actor.runtime.Energy = Math.max(0, actor.runtime.Energy - slot.definition.energyCost);
|
|
347
|
+
}
|
|
348
|
+
const result = this.executeSkill(actor, slot.definition, "normal");
|
|
349
|
+
this.logger.logAction({
|
|
350
|
+
turn: this.turn,
|
|
351
|
+
actorId: actor.id,
|
|
352
|
+
skillId: slot.definition.id,
|
|
353
|
+
triggeredBy: "normal",
|
|
354
|
+
result
|
|
355
|
+
});
|
|
356
|
+
if (slot.definition.type !== "ultimate") {
|
|
357
|
+
this.gainEnergy(actor, slot.definition.energyGain);
|
|
358
|
+
}
|
|
359
|
+
this.logger.logSnapshot(this.turn, "afterSkill", this.units, (unit) => this.effectSystem.getEffectiveStats(unit), (unit) => this.snapshotBuffs(unit), (unit) => this.computeImbalanceMax(unit));
|
|
360
|
+
this.processPendingReactiveCounters();
|
|
361
|
+
this.rearrangePositions();
|
|
362
|
+
if (!actor.runtime.alive) {
|
|
363
|
+
break;
|
|
364
|
+
}
|
|
365
|
+
this.tryChaseAndAssist(actor, result, chaseUsed);
|
|
366
|
+
if (this.winner()) {
|
|
367
|
+
break;
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
canCast(actor, slot) {
|
|
372
|
+
if (!actor.runtime.alive || actor.runtime.stunned) {
|
|
373
|
+
return false;
|
|
374
|
+
}
|
|
375
|
+
if (slot.cooldownRemain > 0) {
|
|
376
|
+
return false;
|
|
377
|
+
}
|
|
378
|
+
if (slot.definition.type === "ultimate") {
|
|
379
|
+
return actor.runtime.Energy >= slot.definition.energyCost;
|
|
380
|
+
}
|
|
381
|
+
return true;
|
|
382
|
+
}
|
|
383
|
+
executeSkill(actor, skill, trigger, triggerCtx, selectedTargetsOverride) {
|
|
384
|
+
this.eventBus.emit({ name: "OnBeforeCast", payload: { actorId: actor.id, skillId: skill.id, trigger } });
|
|
385
|
+
const previousSkillContext = this.activeSkillContext;
|
|
386
|
+
this.activeSkillContext = { actorId: actor.id, skillId: skill.id, trigger };
|
|
387
|
+
const result = (() => {
|
|
388
|
+
try {
|
|
389
|
+
return this.skillExecutor.execute(skill, actor, {
|
|
390
|
+
rng: this.rng,
|
|
391
|
+
getUnits: () => this.units,
|
|
392
|
+
applyDamage: (sourceId, targetId, value, staggerElement) => this.applyDamage(sourceId, targetId, value, staggerElement),
|
|
393
|
+
applyHeal: (targetId, value) => this.applyHeal(targetId, value),
|
|
394
|
+
applyShield: (targetId, value) => this.applyShield(targetId, value),
|
|
395
|
+
applyBuff: (sourceId, targetId, buffId) => this.applyBuff(sourceId, targetId, buffId),
|
|
396
|
+
getEffectiveStats: (unit) => this.effectSystem.getEffectiveStats(unit),
|
|
397
|
+
createScriptApi: (skillElement) => ({
|
|
398
|
+
damage: (sourceId, targetId, value) => this.applyDamage(sourceId, targetId, value, skillElement),
|
|
399
|
+
heal: (targetId, value) => this.applyHeal(targetId, value),
|
|
400
|
+
shield: (targetId, value) => this.applyShield(targetId, value),
|
|
401
|
+
adjustImbalance: (targetId, delta) => {
|
|
402
|
+
const sourceActorId = this.activeSkillContext?.actorId ?? actor.id;
|
|
403
|
+
const sourceSkillId = this.activeSkillContext?.skillId ?? skill.id;
|
|
404
|
+
return this.applyImbalanceDelta(sourceActorId, sourceSkillId, targetId, delta, "skill_effect");
|
|
405
|
+
},
|
|
406
|
+
addBuff: (sourceId, targetId, buffId) => this.applyBuff(sourceId, targetId, buffId),
|
|
407
|
+
removeBuff: (targetId, buffId) => {
|
|
408
|
+
const target = this.getUnitById(targetId);
|
|
409
|
+
if (target) {
|
|
410
|
+
this.effectSystem.removeBuff(target, buffId);
|
|
411
|
+
}
|
|
412
|
+
},
|
|
413
|
+
grantExtraTurn: (unitId) => this.turnBar.grantExtraTurn(unitId),
|
|
414
|
+
adjustActionProgress: (unitId, ratio) => this.grantActionProgress(unitId, ratio),
|
|
415
|
+
gainEnergy: (unitId, value) => this.gainEnergyToUnit(unitId, value),
|
|
416
|
+
getUnit: (unitId) => this.units.find((u) => u.id === unitId),
|
|
417
|
+
getAliveUnits: () => this.units.filter((u) => u.runtime.alive),
|
|
418
|
+
hasBuff: (unitId, buffId) => this.effectSystem.hasBuff(unitId, buffId),
|
|
419
|
+
getBuffs: (unitId) => this.effectSystem.getBuffs(unitId),
|
|
420
|
+
randomInt: (maxExclusive) => (maxExclusive <= 0 ? 0 : this.rng.nextInt(maxExclusive)),
|
|
421
|
+
pushPosition: (unitId, delta) => {
|
|
422
|
+
const unit = this.getUnitById(unitId);
|
|
423
|
+
if (unit) {
|
|
424
|
+
unit.position = Math.max(1, Math.min(4, unit.position + delta));
|
|
425
|
+
}
|
|
426
|
+
},
|
|
427
|
+
preventDeath: (unitId) => {
|
|
428
|
+
const unit = this.getUnitById(unitId);
|
|
429
|
+
if (unit && unit.runtime.Hp <= 0) {
|
|
430
|
+
unit.runtime.Hp = 1;
|
|
431
|
+
unit.runtime.alive = true;
|
|
432
|
+
}
|
|
433
|
+
},
|
|
434
|
+
isUnitTurn: (unitId) => {
|
|
435
|
+
return this.activeSkillContext?.actorId === unitId;
|
|
436
|
+
},
|
|
437
|
+
castSkill: (actorId, skillId, trigger, targetIds) => {
|
|
438
|
+
const castActor = this.getUnitById(actorId);
|
|
439
|
+
if (!castActor || !castActor.runtime.alive) {
|
|
440
|
+
return null;
|
|
441
|
+
}
|
|
442
|
+
const castSkill = this.getSlots(actorId).find((slot) => slot.definition.id === skillId)?.definition;
|
|
443
|
+
if (!castSkill) {
|
|
444
|
+
return null;
|
|
445
|
+
}
|
|
446
|
+
const selectedTargets = (targetIds ?? [])
|
|
447
|
+
.map((id) => this.getUnitById(id))
|
|
448
|
+
.filter((u) => Boolean(u && u.runtime.alive));
|
|
449
|
+
const triggerCtx = {
|
|
450
|
+
turn: this.turn,
|
|
451
|
+
sourceActorId: this.activeSkillContext?.actorId ?? actorId,
|
|
452
|
+
sourceSkillId: this.activeSkillContext?.skillId ?? skillId,
|
|
453
|
+
sourceTargets: selectedTargets.map((u) => u.id),
|
|
454
|
+
sourceTriggeredBy: this.activeSkillContext?.trigger
|
|
455
|
+
};
|
|
456
|
+
const castResult = this.executeSkill(castActor, castSkill, trigger, triggerCtx, selectedTargets.length > 0 ? selectedTargets : undefined);
|
|
457
|
+
this.logger.logAction({
|
|
458
|
+
turn: this.turn,
|
|
459
|
+
actorId,
|
|
460
|
+
skillId,
|
|
461
|
+
triggeredBy: trigger,
|
|
462
|
+
result: castResult
|
|
463
|
+
});
|
|
464
|
+
this.logger.logSnapshot(this.turn, "afterSkill", this.units, (u) => this.effectSystem.getEffectiveStats(u), (u) => this.snapshotBuffs(u), (u) => this.computeImbalanceMax(u));
|
|
465
|
+
this.processPendingReactiveCounters();
|
|
466
|
+
return castResult;
|
|
467
|
+
},
|
|
468
|
+
onAnyEvent: (listenerUnitId, eventName, handler) => {
|
|
469
|
+
this.eventBus.on(eventName, handler);
|
|
470
|
+
},
|
|
471
|
+
spawnUnit: (initUnit) => this.spawnUnit(initUnit),
|
|
472
|
+
extendCooldown: (unitId, delta) => this.extendCooldown(unitId, delta),
|
|
473
|
+
killUnit: (unitId) => this.killUnit(unitId)
|
|
474
|
+
})
|
|
475
|
+
}, trigger, triggerCtx, selectedTargetsOverride);
|
|
476
|
+
}
|
|
477
|
+
finally {
|
|
478
|
+
this.activeSkillContext = previousSkillContext;
|
|
479
|
+
}
|
|
480
|
+
})();
|
|
481
|
+
this.eventBus.emit({ name: "OnAfterCast", payload: { actorId: actor.id, skillId: skill.id, trigger, result } });
|
|
482
|
+
return result;
|
|
483
|
+
}
|
|
484
|
+
tryChaseAndAssist(actor, result, chaseUsed) {
|
|
485
|
+
const triggerCtx = {
|
|
486
|
+
turn: this.turn,
|
|
487
|
+
sourceActorId: actor.id,
|
|
488
|
+
sourceSkillId: result.skillId,
|
|
489
|
+
sourceTargets: result.targets,
|
|
490
|
+
sourceTriggeredBy: result.triggeredBy
|
|
491
|
+
};
|
|
492
|
+
for (const unit of this.units.filter((u) => u.runtime.alive && !chaseUsed.has(u.id))) {
|
|
493
|
+
for (let i = 0; i < this.chasePredicates.length; i++) {
|
|
494
|
+
if (!this.chasePredicates[i](triggerCtx, unit)) {
|
|
495
|
+
continue;
|
|
496
|
+
}
|
|
497
|
+
const skill = this.chaseSkillResolvers[i](unit);
|
|
498
|
+
if (!skill) {
|
|
499
|
+
continue;
|
|
500
|
+
}
|
|
501
|
+
const chaseResult = this.executeSkill(unit, skill, "chase", triggerCtx);
|
|
502
|
+
this.logger.logAction({
|
|
503
|
+
turn: this.turn,
|
|
504
|
+
actorId: unit.id,
|
|
505
|
+
skillId: skill.id,
|
|
506
|
+
triggeredBy: "chase",
|
|
507
|
+
result: chaseResult
|
|
508
|
+
});
|
|
509
|
+
this.logger.logSnapshot(this.turn, "afterSkill", this.units, (u) => this.effectSystem.getEffectiveStats(u), (u) => this.snapshotBuffs(u), (u) => this.computeImbalanceMax(u));
|
|
510
|
+
this.processPendingReactiveCounters();
|
|
511
|
+
chaseUsed.add(unit.id);
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
if (result.targets.length === 0) {
|
|
515
|
+
return;
|
|
516
|
+
}
|
|
517
|
+
const firstTarget = this.units.find((u) => u.id === result.targets[0] && u.runtime.alive);
|
|
518
|
+
if (!firstTarget) {
|
|
519
|
+
return;
|
|
520
|
+
}
|
|
521
|
+
const allies = this.units.filter((u) => u.teamId === actor.teamId && u.id !== actor.id && u.runtime.alive);
|
|
522
|
+
for (const ally of allies) {
|
|
523
|
+
const chance = Math.min(10000, Math.max(0, Math.floor(ally.stats.pAR)));
|
|
524
|
+
if (Math.floor(this.rng.next() * 10000) >= chance) {
|
|
525
|
+
continue;
|
|
526
|
+
}
|
|
527
|
+
const basic = this.getSlots(ally.id).find((s) => s.definition.type === "basic")?.definition;
|
|
528
|
+
if (!basic) {
|
|
529
|
+
continue;
|
|
530
|
+
}
|
|
531
|
+
const assistRes = this.executeSkill(ally, basic, "assist", {
|
|
532
|
+
...triggerCtx,
|
|
533
|
+
sourceTargets: [firstTarget.id]
|
|
534
|
+
});
|
|
535
|
+
this.logger.logAction({
|
|
536
|
+
turn: this.turn,
|
|
537
|
+
actorId: ally.id,
|
|
538
|
+
skillId: basic.id,
|
|
539
|
+
triggeredBy: "assist",
|
|
540
|
+
result: assistRes
|
|
541
|
+
});
|
|
542
|
+
this.logger.logSnapshot(this.turn, "afterSkill", this.units, (u) => this.effectSystem.getEffectiveStats(u), (u) => this.snapshotBuffs(u), (u) => this.computeImbalanceMax(u));
|
|
543
|
+
this.processPendingReactiveCounters();
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
applyDamage(sourceId, targetId, value, staggerElement, skipShare = false) {
|
|
547
|
+
const target = this.mustUnit(targetId);
|
|
548
|
+
const source = this.mustUnit(sourceId);
|
|
549
|
+
this.eventBus.emit({ name: "OnBeforeDamage", payload: { sourceId, targetId, value } });
|
|
550
|
+
this.eventBus.emit({ name: "OnDamageDealt", payload: { sourceId, targetId, value } });
|
|
551
|
+
let damage = Math.max(0, Math.floor(value));
|
|
552
|
+
if (!skipShare && sourceId !== targetId) {
|
|
553
|
+
const shareBuff = this.effectSystem.getBuffs(target.id).find((buff) => buff.stacks > 0 && (buff.config.damageShareToSourceRatio ?? 0) > 0);
|
|
554
|
+
if (shareBuff && shareBuff.sourceId !== target.id) {
|
|
555
|
+
const shareTo = this.units.find((unit) => unit.id === shareBuff.sourceId && unit.runtime.alive);
|
|
556
|
+
if (shareTo) {
|
|
557
|
+
const ratio = Math.max(0, Math.min(1, shareBuff.config.damageShareToSourceRatio ?? 0));
|
|
558
|
+
const sharedDamage = Math.floor(damage * ratio);
|
|
559
|
+
if (sharedDamage > 0) {
|
|
560
|
+
this.applyDamage(sourceId, shareTo.id, sharedDamage, undefined, true);
|
|
561
|
+
damage -= sharedDamage;
|
|
562
|
+
}
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
}
|
|
566
|
+
if (target.runtime.Shield > 0) {
|
|
567
|
+
const absorbed = Math.min(target.runtime.Shield, damage);
|
|
568
|
+
target.runtime.Shield -= absorbed;
|
|
569
|
+
damage -= absorbed;
|
|
570
|
+
}
|
|
571
|
+
target.runtime.Hp = Math.max(0, target.runtime.Hp - damage);
|
|
572
|
+
if (target.runtime.Hp === 0) {
|
|
573
|
+
target.runtime.alive = false;
|
|
574
|
+
this.eventBus.emit({ name: "OnDeath", payload: { targetId: target.id, sourceId: source.id } });
|
|
575
|
+
this.eventBus.emit({ name: "OnKill", payload: { killerId: source.id, targetId: target.id } });
|
|
576
|
+
}
|
|
577
|
+
this.eventBus.emit({ name: "OnAfterDamage", payload: { sourceId, targetId, value: damage } });
|
|
578
|
+
if (staggerElement && sourceId !== targetId && target.runtime.alive) {
|
|
579
|
+
this.accumulateStagger(source, target, staggerElement);
|
|
580
|
+
}
|
|
581
|
+
return damage;
|
|
582
|
+
}
|
|
583
|
+
applyHeal(targetId, value) {
|
|
584
|
+
const target = this.mustUnit(targetId);
|
|
585
|
+
if (!target.runtime.alive) {
|
|
586
|
+
return 0;
|
|
587
|
+
}
|
|
588
|
+
const heal = Math.max(0, Math.floor(value));
|
|
589
|
+
const old = target.runtime.Hp;
|
|
590
|
+
target.runtime.Hp = Math.min(target.stats.Mhp, target.runtime.Hp + heal);
|
|
591
|
+
return target.runtime.Hp - old;
|
|
592
|
+
}
|
|
593
|
+
applyShield(targetId, value) {
|
|
594
|
+
const target = this.mustUnit(targetId);
|
|
595
|
+
if (!target.runtime.alive) {
|
|
596
|
+
return 0;
|
|
597
|
+
}
|
|
598
|
+
const shield = Math.max(0, Math.floor(value));
|
|
599
|
+
target.runtime.Shield += shield;
|
|
600
|
+
return shield;
|
|
601
|
+
}
|
|
602
|
+
applyImbalanceDelta(sourceActorId, sourceSkillId, targetId, delta, reason) {
|
|
603
|
+
const target = this.mustUnit(targetId);
|
|
604
|
+
if (!target.runtime.alive || delta === 0) {
|
|
605
|
+
return 0;
|
|
606
|
+
}
|
|
607
|
+
const max = this.computeImbalanceMax(target);
|
|
608
|
+
const from = target.runtime.Imbalance;
|
|
609
|
+
const to = Math.max(0, Math.min(max, from + Math.floor(delta)));
|
|
610
|
+
target.runtime.Imbalance = to;
|
|
611
|
+
const applied = to - from;
|
|
612
|
+
if (applied !== 0) {
|
|
613
|
+
this.logger.logImbalanceChange(target.id, applied, reason, sourceActorId, sourceSkillId);
|
|
614
|
+
}
|
|
615
|
+
if (to < max && this.pendingImbalanceClear.has(target.id)) {
|
|
616
|
+
this.pendingImbalanceClear.delete(target.id);
|
|
617
|
+
}
|
|
618
|
+
return applied;
|
|
619
|
+
}
|
|
620
|
+
computeImbalanceMax(unit) {
|
|
621
|
+
const effectiveStats = this.effectSystem.getEffectiveStats(unit);
|
|
622
|
+
return Math.floor(Math.floor(unit.stats.Mhp * 6000 / 10000) * (10000 + effectiveStats.pITM) / 10000);
|
|
623
|
+
}
|
|
624
|
+
accumulateStagger(source, target, skillElement) {
|
|
625
|
+
if (this.pendingImbalanceClear.has(target.id)) {
|
|
626
|
+
return;
|
|
627
|
+
}
|
|
628
|
+
const effectiveSource = this.effectSystem.getEffectiveStats(source);
|
|
629
|
+
const baseStagger = effectiveSource.Att;
|
|
630
|
+
let stagger = Math.floor(baseStagger * (10000 + effectiveSource.pIM) / 10000);
|
|
631
|
+
const rep = repression(source.element, target.element);
|
|
632
|
+
if (rep === 1) {
|
|
633
|
+
stagger = Math.floor(stagger * 13000 / 10000);
|
|
634
|
+
}
|
|
635
|
+
else if (rep === -1) {
|
|
636
|
+
stagger = Math.floor(stagger * 7000 / 10000);
|
|
637
|
+
}
|
|
638
|
+
const max = this.computeImbalanceMax(target);
|
|
639
|
+
const from = target.runtime.Imbalance;
|
|
640
|
+
target.runtime.Imbalance = Math.min(max, from + stagger);
|
|
641
|
+
const applied = target.runtime.Imbalance - from;
|
|
642
|
+
if (applied !== 0) {
|
|
643
|
+
this.logger.logImbalanceChange(target.id, applied, "skill_effect", this.activeSkillContext?.actorId ?? source.id, this.activeSkillContext?.skillId);
|
|
644
|
+
}
|
|
645
|
+
if (target.runtime.Imbalance >= max) {
|
|
646
|
+
this.onImbalanceBreak(source, target, skillElement);
|
|
647
|
+
}
|
|
648
|
+
}
|
|
649
|
+
onImbalanceBreak(source, target, element) {
|
|
650
|
+
const max = this.computeImbalanceMax(target);
|
|
651
|
+
target.runtime.Imbalance = max;
|
|
652
|
+
this.pendingImbalanceClear.add(target.id);
|
|
653
|
+
const breakBuffs = this.effectSystem
|
|
654
|
+
.getBuffConfigs()
|
|
655
|
+
.filter((buff) => buff.applyOnImbalanceBreak || buff.applyOnElementBreakElements?.includes(element));
|
|
656
|
+
const appliedBuffIds = new Set();
|
|
657
|
+
for (const breakBuff of breakBuffs) {
|
|
658
|
+
if (appliedBuffIds.has(breakBuff.id)) {
|
|
659
|
+
continue;
|
|
660
|
+
}
|
|
661
|
+
appliedBuffIds.add(breakBuff.id);
|
|
662
|
+
this.applyBuff(source.id, target.id, breakBuff.id);
|
|
663
|
+
}
|
|
664
|
+
this.eventBus.emit({ name: "OnImbalanceBreak", payload: { sourceId: source.id, targetId: target.id, element } });
|
|
665
|
+
this.logger.logImbalanceBreak(target.id, source.id, element);
|
|
666
|
+
}
|
|
667
|
+
applyBuff(sourceId, targetId, buffId) {
|
|
668
|
+
const target = this.mustUnit(targetId);
|
|
669
|
+
this.effectSystem.addBuff(target, sourceId, buffId);
|
|
670
|
+
}
|
|
671
|
+
applyTurnStart(actor) {
|
|
672
|
+
if (this.pendingImbalanceClear.has(actor.id)) {
|
|
673
|
+
const from = actor.runtime.Imbalance;
|
|
674
|
+
actor.runtime.Imbalance = 0;
|
|
675
|
+
this.pendingImbalanceClear.delete(actor.id);
|
|
676
|
+
this.logger.logImbalanceChange(actor.id, -from, "turn_start_clear", actor.id);
|
|
677
|
+
}
|
|
678
|
+
const dotEvents = this.effectSystem.onTurnStart(actor, this.units);
|
|
679
|
+
for (const dot of dotEvents) {
|
|
680
|
+
this.applyDamage(actor.id, dot.targetId, dot.value);
|
|
681
|
+
// 记录DOT伤害到logger,用于飘字展示
|
|
682
|
+
this.logger.logDotDamage(dot.targetId, dot.value, dot.buffId, dot.element);
|
|
683
|
+
}
|
|
684
|
+
this.rearrangePositions();
|
|
685
|
+
}
|
|
686
|
+
applyTurnEnd(actor) {
|
|
687
|
+
this.effectSystem.onTurnEnd(actor, this.units);
|
|
688
|
+
this.rearrangePositions();
|
|
689
|
+
}
|
|
690
|
+
gainEnergy(actor, value) {
|
|
691
|
+
this.gainEnergyToUnit(actor.id, value);
|
|
692
|
+
}
|
|
693
|
+
gainEnergyToUnit(unitId, value) {
|
|
694
|
+
const actor = this.mustUnit(unitId);
|
|
695
|
+
const ratio = 10000 + actor.stats.pER;
|
|
696
|
+
const gain = Math.floor((Math.max(0, value) * ratio) / 10000);
|
|
697
|
+
actor.runtime.Energy = Math.min(actor.runtime.EnergyMax, actor.runtime.Energy + gain);
|
|
698
|
+
}
|
|
699
|
+
decrementAllCooldowns(actorId) {
|
|
700
|
+
for (const [id, slots] of this.skillSlots.entries()) {
|
|
701
|
+
if (id !== actorId) {
|
|
702
|
+
continue;
|
|
703
|
+
}
|
|
704
|
+
for (const slot of slots) {
|
|
705
|
+
slot.cooldownRemain = Math.max(0, slot.cooldownRemain - 1);
|
|
706
|
+
}
|
|
707
|
+
}
|
|
708
|
+
}
|
|
709
|
+
getSlots(unitId) {
|
|
710
|
+
return this.skillSlots.get(unitId) ?? [];
|
|
711
|
+
}
|
|
712
|
+
rearrangePositions() {
|
|
713
|
+
for (const teamId of [1, 2]) {
|
|
714
|
+
const alive = this.units.filter((u) => u.teamId === teamId && u.runtime.alive).sort((a, b) => a.position - b.position);
|
|
715
|
+
alive.forEach((u, idx) => {
|
|
716
|
+
u.position = (idx + 1);
|
|
717
|
+
});
|
|
718
|
+
}
|
|
719
|
+
}
|
|
720
|
+
winner() {
|
|
721
|
+
const t1Alive = this.units.some((u) => u.teamId === 1 && u.runtime.alive);
|
|
722
|
+
const t2Alive = this.units.some((u) => u.teamId === 2 && u.runtime.alive);
|
|
723
|
+
if (!t1Alive && !t2Alive) {
|
|
724
|
+
return 0;
|
|
725
|
+
}
|
|
726
|
+
if (!t1Alive) {
|
|
727
|
+
return 2;
|
|
728
|
+
}
|
|
729
|
+
if (!t2Alive) {
|
|
730
|
+
return 1;
|
|
731
|
+
}
|
|
732
|
+
return 0;
|
|
733
|
+
}
|
|
734
|
+
resolveWinnerByRule() {
|
|
735
|
+
const w = this.winner();
|
|
736
|
+
if (w) {
|
|
737
|
+
return w;
|
|
738
|
+
}
|
|
739
|
+
const t1 = this.hpRatio(1);
|
|
740
|
+
const t2 = this.hpRatio(2);
|
|
741
|
+
if (t1 > t2) {
|
|
742
|
+
return 1;
|
|
743
|
+
}
|
|
744
|
+
if (t2 > t1) {
|
|
745
|
+
return 2;
|
|
746
|
+
}
|
|
747
|
+
return 2;
|
|
748
|
+
}
|
|
749
|
+
hpRatio(teamId) {
|
|
750
|
+
const team = this.units.filter((u) => u.teamId === teamId);
|
|
751
|
+
const hp = team.reduce((sum, u) => sum + Math.max(0, u.runtime.Hp), 0);
|
|
752
|
+
const mhp = team.reduce((sum, u) => sum + u.stats.Mhp, 0);
|
|
753
|
+
return mhp > 0 ? hp / mhp : 0;
|
|
754
|
+
}
|
|
755
|
+
mustUnit(id) {
|
|
756
|
+
const unit = this.units.find((u) => u.id === id);
|
|
757
|
+
if (!unit) {
|
|
758
|
+
throw new Error(`unit-not-found:${id}`);
|
|
759
|
+
}
|
|
760
|
+
return unit;
|
|
761
|
+
}
|
|
762
|
+
maxUltimateCost(skills) {
|
|
763
|
+
const ult = skills.find((s) => s.type === "ultimate");
|
|
764
|
+
return ult ? ult.energyCost : 100;
|
|
765
|
+
}
|
|
766
|
+
snapshotBuffs(unit) {
|
|
767
|
+
return this.effectSystem
|
|
768
|
+
.getBuffs(unit.id)
|
|
769
|
+
.filter((b) => b.stacks > 0 && b.remainingRounds > 0)
|
|
770
|
+
.sort((a, b) => a.id.localeCompare(b.id))
|
|
771
|
+
.map((b) => ({
|
|
772
|
+
id: b.id,
|
|
773
|
+
name: b.config.name,
|
|
774
|
+
stacks: b.stacks,
|
|
775
|
+
remainingRounds: b.remainingRounds,
|
|
776
|
+
sourceId: b.sourceId
|
|
777
|
+
}));
|
|
778
|
+
}
|
|
779
|
+
}
|