hrbattle 0.1.0 → 1.0.0

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@@ -22,5 +22,11 @@ export interface BattleJsonConfigBundle {
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  }
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  export declare function loadBattleJsonConfigBundle(): BattleJsonConfigBundle;
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  export declare function validateBattleJsonConfigBundle(bundle: BattleJsonConfigBundle): void;
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- export declare function buildBattleUnitsFromJsonBundle(bundle: BattleJsonConfigBundle, team1HeroIds?: string[], team2HeroIds?: string[]): BattleInitUnit[];
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+ /** 英雄入参:可以是纯 heroId 字符串,也可以带技能等级覆盖 */
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+ export type HeroInput = string | {
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+ heroId: string;
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+ /** 技能等级覆盖,key 为 skillId,value 为等级数值 */
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+ skillLevels?: Record<string, number>;
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+ };
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+ export declare function buildBattleUnitsFromJsonBundle(bundle: BattleJsonConfigBundle, team1?: HeroInput[], team2?: HeroInput[]): BattleInitUnit[];
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  export {};
@@ -46,13 +46,21 @@ function cloneStats(stats) {
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  function buildUnitInstanceId(teamId, position, heroId) {
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  return `t${teamId}_p${position}_${heroId}`;
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  }
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- export function buildBattleUnitsFromJsonBundle(bundle, team1HeroIds = bundle.roster.defaultLineup.team1, team2HeroIds = bundle.roster.defaultLineup.team2) {
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+ function normalizeHeroInput(input) {
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+ if (typeof input === "string")
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+ return { heroId: input };
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+ return input;
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+ }
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+ export function buildBattleUnitsFromJsonBundle(bundle, team1, team2) {
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+ const team1Inputs = team1 ?? bundle.roster.defaultLineup.team1;
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+ const team2Inputs = team2 ?? bundle.roster.defaultLineup.team2;
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  const heroBookMap = new Map([
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  ...bundle.heroSkillBooks.map((item) => [item.heroId, item]),
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  ...bundle.monsterSkillBooks.map((item) => [item.heroId, item]),
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  ]);
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- const buildTeam = (teamId, heroIds) => {
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- return heroIds.map((heroId, index) => {
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+ const buildTeam = (teamId, inputs) => {
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+ return inputs.map((input, index) => {
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+ const { heroId, skillLevels } = normalizeHeroInput(input);
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  const heroBook = heroBookMap.get(heroId);
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  if (!heroBook) {
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  throw new Error(`missing-hero-skill-book:${heroId}`);
@@ -69,9 +77,15 @@ export function buildBattleUnitsFromJsonBundle(bundle, team1HeroIds = bundle.ros
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  position,
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  element: heroBook.element,
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  stats: cloneStats(stats),
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- skills: heroBook.skills.map((skill) => ({ ...skill }))
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+ skills: heroBook.skills.map((skill) => {
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+ const cloned = { ...skill };
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+ if (skillLevels && skillLevels[skill.id] !== undefined) {
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+ cloned.level = skillLevels[skill.id];
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+ }
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+ return cloned;
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+ })
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  };
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  });
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  };
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- return [...buildTeam(1, team1HeroIds), ...buildTeam(2, team2HeroIds)];
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+ return [...buildTeam(1, team1Inputs), ...buildTeam(2, team2Inputs)];
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  }
@@ -1,7 +1,7 @@
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  export type TeamId = 1 | 2;
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  export type UnitId = string;
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  export type ElementType = "fire" | "thunder" | "water" | "rock" | "wind" | "light" | "dark";
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- export type SkillType = "basic" | "core" | "ultimate";
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+ export type SkillType = "basic" | "core" | "ultimate" | "passive";
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  export type SkillExecMode = "config" | "script" | "hybrid";
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  export type BattleEventName = "OnTurnStart" | "OnTurnEnd" | "OnBeforeCast" | "OnAfterCast" | "OnBeforeDamage" | "OnAfterDamage" | "OnKill" | "OnDeath" | "OnBuffAdd" | "OnBuffRemove" | "OnExtraTurnGranted" | "OnImbalanceBreak" | "OnDamageDealt" | "BeforeDamageTaken";
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  export interface UnitStats {
package/dist/index.d.ts CHANGED
@@ -7,4 +7,6 @@ export { EffectSystem } from "./battle/effectSystem";
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  export { calcDamage, calcEffectProbability, calcHealOrShield } from "./battle/formula";
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  export { ConfigSkillEngine, ScriptSkillEngine, SkillExecutor } from "./battle/skillEngine";
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  export { designedScripts } from "./battle/script/designedScripts";
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+ export { loadBattleJsonConfigBundle, validateBattleJsonConfigBundle, buildBattleUnitsFromJsonBundle } from "./battle/config/jsonConfigLoader";
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+ export type { BattleJsonConfigBundle, HeroInput } from "./battle/config/jsonConfigLoader";
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  export type { BattleScriptApi, BattleConfig, BattleInitUnit, BuffConfig, ISkillScript, SkillDefinition, SkillExecMode, SkillTemplate, UnitModel, UnitStats } from "./battle/types";
package/dist/index.js CHANGED
@@ -6,3 +6,4 @@ export { EffectSystem } from "./battle/effectSystem";
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  export { calcDamage, calcEffectProbability, calcHealOrShield } from "./battle/formula";
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  export { ConfigSkillEngine, ScriptSkillEngine, SkillExecutor } from "./battle/skillEngine";
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  export { designedScripts } from "./battle/script/designedScripts";
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+ export { loadBattleJsonConfigBundle, validateBattleJsonConfigBundle, buildBattleUnitsFromJsonBundle } from "./battle/config/jsonConfigLoader";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hrbattle",
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- "version": "0.1.0",
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+ "version": "1.0.0",
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  "description": "一个基于回合制战斗引擎,支持技能脚本、buff系统和效果解析。",
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  "type": "module",
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  "main": "dist/index.js",