houdini-react 2.0.0-go.1 → 2.0.0-go.10

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@@ -0,0 +1,52 @@
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+ // a suspense cache is an object that maintains a key-value store of
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+ // objects. If a value is missing when get() is called, a promise
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+ // is thrown that resolves when a value is passed to set()
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+ import { LRUCache } from 'houdini/runtime'
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+
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+ export function suspense_cache<T>(initialData?: Record<string, T>): SuspenseCache<T> {
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+ const cache = new SuspenseCache<T>()
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+
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+ for (const [key, value] of Object.entries(initialData ?? {})) {
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+ cache.set(key, value)
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+ }
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+
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+ return cache
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+ }
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+
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+ export class SuspenseCache<_Data> extends LRUCache<_Data> {
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+ // if get is called before set, we need to invoke a callback.
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+ // that means we need a place to put our callbacks
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+ #callbacks: Map<string, { resolve: () => void; reject: () => void }[]> = new Map()
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+
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+ get(key: string): _Data {
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+ // if there is a value, use that
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+ if (super.has(key)) {
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+ return super.get(key)!
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+ }
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+
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+ // we don't have a value, so we need to throw a promise
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+ // that resolves when a value is passed to set()
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+ throw new Promise<void>((resolve, reject) => {
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+ this.#subscribe(key, resolve, reject)
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+ })
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+ }
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+
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+ // TODO: reject?
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+
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+ set(key: string, value: _Data) {
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+ // perform the set like normal
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+ super.set(key, value)
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+
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+ // if there are subscribers, resolve them
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+ if (this.#callbacks.has(key)) {
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+ // resolve all of the callbacks
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+ this.#callbacks.get(key)?.forEach(({ resolve }) => resolve())
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+ // delete the key
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+ this.#callbacks.delete(key)
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+ }
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+ }
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+
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+ #subscribe(key: string, resolve: () => void, reject: () => void) {
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+ this.#callbacks.set(key, [...(this.#callbacks.get(key) || []), { resolve, reject }])
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+ }
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+ }
@@ -0,0 +1,2 @@
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+ export * from './Router'
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+ export { type SuspenseCache, suspense_cache } from './cache'
@@ -0,0 +1 @@
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+ export { renderToStream } from 'react-streaming-compat/server';
@@ -0,0 +1,4 @@
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+ import { renderToStream } from "react-streaming-compat/server";
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+ export {
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+ renderToStream
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+ };
@@ -0,0 +1 @@
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+ {"type":"module"}
@@ -0,0 +1,3 @@
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+ import { VitePluginContext } from 'houdini/vite';
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+ import { PluginOption } from 'vite';
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+ export default function (ctx: VitePluginContext): PluginOption;
package/vite/index.js ADDED
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+ function vite_default(ctx) {
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+ return {
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+ name: "houdini-react",
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+ configureServer(server) {
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+ console.log("greetings from react vite plugin");
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+ }
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+ };
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+ }
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+ export {
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+ vite_default as default
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+ };
@@ -0,0 +1 @@
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+ {"type":"module"}
package/shim.cjs DELETED
@@ -1,64 +0,0 @@
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- #!/usr/bin/env node
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-
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- function getBinaryPath() {
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- // lookup table for all platforms and binary distribution packages
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- const BINARY_DISTRIBUTION_PACKAGES = {
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- 'linux-x64': 'houdini-react-linux-x64',
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- 'linux-arm64': 'houdini-react-linux-arm64',
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- 'win32-x64': 'houdini-react-windows-x64',
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- 'win32-arm64': 'houdini-react-windows-arm64',
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- 'darwin-x64': 'houdini-react-darwin-x64',
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- 'darwin-arm64': 'houdini-react-darwin-arm64',
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- }
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-
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- // windows binaries end with .exe so we need to special case them
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- const binaryName = process.platform === 'win32' ? 'houdini-react.exe' : 'houdini-react'
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-
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- // determine package name for this platform
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- const platformSpecificPackageName =
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- BINARY_DISTRIBUTION_PACKAGES[`${process.platform}-${process.arch}`]
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-
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- try {
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- // resolving will fail if the optionalDependency was not installed
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- return require.resolve(`../${platformSpecificPackageName}/bin/${binaryName}`)
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- } catch (e) {
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- return require('path').join(__dirname, binaryName)
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- }
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- }
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- // instead of execFileSync, use spawn to handle the process more gracefully
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- const childProcess = require('child_process').spawn(getBinaryPath(), process.argv.slice(2), {
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- stdio: 'inherit',
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- })
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-
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- // array of signals we want to handle
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- const signals = ['SIGTERM', 'SIGINT', 'SIGQUIT', 'SIGHUP']
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-
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- // handle each signal
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- signals.forEach((signal) => {
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- process.on(signal, () => {
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- if (childProcess) {
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- // on windows, we need to use taskkill for proper tree killing
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- if (process.platform === 'win32') {
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- require('child_process').spawn('taskkill', ['/pid', childProcess.pid, '/f', '/t'])
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- } else {
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- try {
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- childProcess.kill(signal)
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- } catch (err) {
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- // if the process is already gone, that's fine
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- if (err.code !== 'ESRCH') throw err
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- }
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- }
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- }
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- process.exit(0)
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- })
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- })
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-
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- // handle child process exit
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- childProcess.on('exit', (code, signal) => {
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- // if the child was terminated due to a signal, exit with the same signal
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- if (signal) {
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- process.exit(0)
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- } else {
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- process.exit(code)
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- }
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- })