honse-sim 0.1.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/uma_sim_wasm.d.ts +23 -0
- package/uma_sim_wasm.js +30 -0
- package/uma_sim_wasm_bg.wasm +0 -0
package/package.json
CHANGED
package/uma_sim_wasm.d.ts
CHANGED
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@@ -108,6 +108,28 @@ export function runRaceSim(params: any): any;
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*/
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export function skillActivationPercent(base_wit: number): number;
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/**
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* Which of the submitted skills this engine models only partially.
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*
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* `skills` is an array of the same skill objects a simulation takes. Returns one
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* entry per skill that loses at least one effect, each listing the dropped
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* effects and whether the skill is left inert; a fully modeled skill is omitted,
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* so an empty array means full coverage.
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*
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* The engine drops effects it cannot model rather than rejecting the skill —
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* an unmapped effect `type` (what it does), `valueUsage` (how much), or `target`
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* (who receives it), or a tiered usage that did not state the
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* `preAppliedMultiplier` already folded into its modifier — so a simulation
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* always runs, but a dropped effect makes that skill's contribution understated.
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* Exposed so a consumer can say which skills are affected instead of presenting
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* partial results as complete.
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*
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* The answer is a property of the skill data alone, so call it once per skill
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* pool rather than per simulation. It accepts a whole pool: no unmapped code in
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* any submitted skill can make this throw.
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*/
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export function skillSupportReport(skills: any): any;
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export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
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export interface InitOutput {
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@@ -119,6 +141,7 @@ export interface InitOutput {
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readonly runCompare: (a: any) => [number, number, number];
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readonly runContestedCompare: (a: any) => [number, number, number];
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readonly runRaceSim: (a: any) => [number, number, number];
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readonly skillSupportReport: (a: any) => [number, number, number];
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readonly wasmracesimulator_new: (a: any) => [number, number, number];
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readonly wasmracesimulator_run: (a: number) => [number, number, number];
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readonly wasmracesimulator_setOnAfterRunnerTick: (a: number, b: any) => void;
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package/uma_sim_wasm.js
CHANGED
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@@ -205,6 +205,36 @@ export function skillActivationPercent(base_wit) {
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const ret = wasm.skillActivationPercent(base_wit);
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return ret;
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}
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+
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/**
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* Which of the submitted skills this engine models only partially.
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*
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* `skills` is an array of the same skill objects a simulation takes. Returns one
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* entry per skill that loses at least one effect, each listing the dropped
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* effects and whether the skill is left inert; a fully modeled skill is omitted,
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* so an empty array means full coverage.
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*
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* The engine drops effects it cannot model rather than rejecting the skill —
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* an unmapped effect `type` (what it does), `valueUsage` (how much), or `target`
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* (who receives it), or a tiered usage that did not state the
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* `preAppliedMultiplier` already folded into its modifier — so a simulation
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* always runs, but a dropped effect makes that skill's contribution understated.
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* Exposed so a consumer can say which skills are affected instead of presenting
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* partial results as complete.
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*
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* The answer is a property of the skill data alone, so call it once per skill
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* pool rather than per simulation. It accepts a whole pool: no unmapped code in
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* any submitted skill can make this throw.
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* @param {any} skills
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* @returns {any}
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*/
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export function skillSupportReport(skills) {
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const ret = wasm.skillSupportReport(skills);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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function __wbg_get_imports() {
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const import0 = {
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__proto__: null,
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package/uma_sim_wasm_bg.wasm
CHANGED
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Binary file
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