honeytree 1.2.1 → 1.2.3

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package/README.md CHANGED
@@ -10,7 +10,7 @@ Honeytree grows a pixel-art forest in your terminal as you code with Claude Code
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  ## Quick start
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  ```bash
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- npm install -g honeytree
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+ npm install -g honeytree@latest
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  honeytree init
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  honeytree login
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  honeytree
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "honeytree",
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- "version": "1.2.1",
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+ "version": "1.2.3",
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  "description": "code with claude, and watch your forest grow! ",
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  "type": "module",
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  "bin": {
@@ -35,7 +35,6 @@
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  "license": "MIT",
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  "dependencies": {
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  "chalk": "^5.4.1",
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- "honeytree": "^1.2.0",
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  "ink": "^7.0.4",
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  "react": "^19.2.6"
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  },
package/src/auth.js CHANGED
@@ -36,13 +36,17 @@ export async function loginWithDevice(apiUrl = process.env.HONEYTREE_API_URL ||
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  console.error(" Server returned unexpected response. Is the Honeytree web app running?");
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  return false;
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  }
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- const { device_code, user_code, interval } = await res.json();
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+ const { device_code, user_code, interval, verification_url } = await res.json();
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+
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+ const base = verification_url || `${apiUrl}/auth/device`;
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+ const signInUrl = `${base}?code=${encodeURIComponent(user_code)}`;
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  console.log();
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- console.log(` Your code: ${user_code}`);
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+ console.log(" Open this link to sign in:");
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+ console.log(` \x1b[36m${signInUrl}\x1b[0m`);
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  console.log();
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- console.log(" Enter this code on your Honeytree dashboard to link your terminal.");
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- console.log(" Waiting...");
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+ console.log(` (or enter code ${user_code} manually at ${base})`);
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+ console.log(" Waiting for you to sign in...");
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  while (true) {
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  await new Promise((r) => setTimeout(r, (interval || 5) * 1000));
@@ -69,16 +69,32 @@ export default function ForestApp() {
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  const viewportXRef = useRef(viewportX);
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  viewportXRef.current = viewportX;
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- // Fetch rewards from server (async, non-blocking)
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+ // Fetch rewards from server, then re-poll so a variety unlocked on the web
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+ // (after planting a real tree) appears here live, without restarting.
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  useEffect(() => {
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- if (isLoggedIn()) {
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- syncRewards().then((r) => {
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- if (r) {
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+ if (!isLoggedIn()) return;
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+ let cancelled = false;
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+ const pull = () =>
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+ syncRewards()
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+ .then((r) => {
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+ if (!r || cancelled) return;
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  setRewards(r);
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- setCelebrationQueue(uncelebratedUnlocked());
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- }
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- }).catch(() => {});
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- }
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+ // Queue any newly-unlocked celebrations without dropping one mid-show.
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+ setCelebrationQueue((prev) => {
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+ const merged = [...prev];
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+ for (const k of uncelebratedUnlocked()) {
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+ if (!merged.includes(k)) merged.push(k);
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+ }
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+ return merged;
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+ });
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+ })
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+ .catch(() => {});
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+ pull();
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+ const id = setInterval(pull, 30000);
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+ return () => {
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+ cancelled = true;
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+ clearInterval(id);
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+ };
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  }, []);
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  // Sync width to disk
package/src/rewards.js CHANGED
@@ -7,10 +7,10 @@ const REWARDS_FILE = path.join(os.homedir(), ".honeydew", "rewards.json");
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  const TIERS = [
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  { slug: "cherry", label: "Cherry Blossom", threshold: 1, description: "Cherry blossom trees in your forest" },
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- { slug: "pine", label: "Pine", threshold: 5, description: "Evergreen pines in your forest" },
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- { slug: "oak", label: "Oak", threshold: 10, description: "Broad oaks in your forest" },
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- { slug: "ancient", label: "Ancient", threshold: 25, description: "Rare tall golden ancients" },
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- { slug: "mythic", label: "Mythic", threshold: 50, description: "Glowing mythic trees" },
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+ { slug: "pine", label: "Pine", threshold: 2, description: "Evergreen pines in your forest" },
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+ { slug: "oak", label: "Oak", threshold: 4, description: "Broad oaks in your forest" },
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+ { slug: "ancient", label: "Ancient", threshold: 7, description: "Rare tall golden ancients" },
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+ { slug: "mythic", label: "Mythic", threshold: 10, description: "Glowing mythic trees" },
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  ];
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  export { TIERS };
package/src/varieties.js CHANGED
@@ -5,10 +5,10 @@
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  export const VARIETIES = [
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  { key: "standard", threshold: 0, label: "Standard", species: [{ type: "birch" }, { type: "willow" }] },
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  { key: "cherry", threshold: 1, label: "Cherry Blossom", species: [{ type: "cherry_blossom" }] },
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- { key: "pine", threshold: 5, label: "Pine", species: [{ type: "pine" }] },
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- { key: "oak", threshold: 10, label: "Oak", species: [{ type: "oak" }] },
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- { key: "ancient", threshold: 25, label: "Ancient", species: [{ type: "oak", variant: "ancient" }] },
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- { key: "mythic", threshold: 50, label: "Mythic", species: [{ type: "mythic" }] },
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+ { key: "pine", threshold: 2, label: "Pine", species: [{ type: "pine" }] },
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+ { key: "oak", threshold: 4, label: "Oak", species: [{ type: "oak" }] },
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+ { key: "ancient", threshold: 7, label: "Ancient", species: [{ type: "oak", variant: "ancient" }] },
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+ { key: "mythic", threshold: 10, label: "Mythic", species: [{ type: "mythic" }] },
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  ];
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  // Build the species pool from the set of unlocked variety keys.