holostaff-widget 3.0.2 → 3.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{CanvasRenderer-BL1L0Zug.js → CanvasRenderer-DtJMGjQ-.js} +50 -50
- package/dist/{CanvasRenderer-BL1L0Zug.js.map → CanvasRenderer-DtJMGjQ-.js.map} +1 -1
- package/dist/Filter-BZ0p_cLc.js +670 -0
- package/dist/Filter-BZ0p_cLc.js.map +1 -0
- package/dist/GpuStencilModesToPixi-BhdxrQzF.js +222 -0
- package/dist/GpuStencilModesToPixi-BhdxrQzF.js.map +1 -0
- package/dist/{RenderTargetSystem-CahYKOD4.js → RenderTargetSystem-Cbru8Ci0.js} +327 -391
- package/dist/RenderTargetSystem-Cbru8Ci0.js.map +1 -0
- package/dist/WebGLRenderer--845IaSu.js +2237 -0
- package/dist/WebGLRenderer--845IaSu.js.map +1 -0
- package/dist/{WebGPURenderer-SF1OSYpo.js → WebGPURenderer-DBDzoMAw.js} +281 -374
- package/dist/WebGPURenderer-DBDzoMAw.js.map +1 -0
- package/dist/{browserAll-B97ymwYI.js → browserAll-CIOBMh08.js} +3 -3
- package/dist/{browserAll-B97ymwYI.js.map → browserAll-CIOBMh08.js.map} +1 -1
- package/dist/{getTextureBatchBindGroup-BPB_9pp9.js → getTextureBatchBindGroup-DCKtteRk.js} +3 -3
- package/dist/{getTextureBatchBindGroup-BPB_9pp9.js.map → getTextureBatchBindGroup-DCKtteRk.js.map} +1 -1
- package/dist/hs-widget.es.js +2 -2
- package/dist/hs-widget.umd.js +360 -346
- package/dist/hs-widget.umd.js.map +1 -1
- package/dist/{index-qJyFW51-.js → index-BbQvHSpa.js} +11198 -9102
- package/dist/index-BbQvHSpa.js.map +1 -0
- package/dist/{webworkerAll-DYG_wBG4.js → webworkerAll-EB5JX-2r.js} +12 -12
- package/dist/{webworkerAll-DYG_wBG4.js.map → webworkerAll-EB5JX-2r.js.map} +1 -1
- package/package.json +1 -1
- package/dist/BufferResource-6mO-PO_c.js +0 -537
- package/dist/BufferResource-6mO-PO_c.js.map +0 -1
- package/dist/Geometry-B-K9I6MO.js +0 -1017
- package/dist/Geometry-B-K9I6MO.js.map +0 -1
- package/dist/RenderTargetSystem-CahYKOD4.js.map +0 -1
- package/dist/WebGLRenderer-Ci14rIHw.js +0 -2939
- package/dist/WebGLRenderer-Ci14rIHw.js.map +0 -1
- package/dist/WebGPURenderer-SF1OSYpo.js.map +0 -1
- package/dist/index-qJyFW51-.js.map +0 -1
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import { w as U, u as S, E as I, a as h } from "./index-qJyFW51-.js";
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import { g, a as _, b as m } from "./Geometry-B-K9I6MO.js";
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import { S as c } from "./RenderTargetSystem-CahYKOD4.js";
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const x = {
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name: "local-uniform-bit",
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vertex: {
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header: (
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/* wgsl */
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`
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struct LocalUniforms {
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uTransformMatrix:mat3x3<f32>,
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uColor:vec4<f32>,
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uRound:f32,
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}
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@group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
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`
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),
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main: (
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`
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vColor *= localUniforms.uColor;
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modelMatrix *= localUniforms.uTransformMatrix;
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`
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),
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end: (
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/* wgsl */
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`
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if(localUniforms.uRound == 1)
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{
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vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
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}
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}
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}, O = {
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...x,
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vertex: {
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...x.vertex,
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// replace the group!
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header: x.vertex.header.replace("group(1)", "group(2)")
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}
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}, R = {
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name: "local-uniform-bit",
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vertex: {
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header: (
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/* glsl */
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uniform mat3 uTransformMatrix;
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uniform vec4 uColor;
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uniform float uRound;
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main: (
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vColor *= uColor;
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modelMatrix = uTransformMatrix;
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end: (
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`
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if(uRound == 1.)
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{
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gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
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name: "texture-bit",
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vertex: {
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header: (
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struct TextureUniforms {
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uTextureMatrix:mat3x3<f32>,
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}
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@group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
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main: (
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uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
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fragment: {
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header: (
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/* wgsl */
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@group(2) @binding(0) var uTexture: texture_2d<f32>;
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@group(2) @binding(1) var uSampler: sampler;
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main: (
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outColor = textureSample(uTexture, uSampler, vUV);
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)
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}
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}, k = {
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name: "texture-bit",
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vertex: {
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header: (
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/* glsl */
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uniform mat3 uTextureMatrix;
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main: (
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/* glsl */
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uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
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)
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},
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fragment: {
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header: (
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/* glsl */
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`
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uniform sampler2D uTexture;
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),
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main: (
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/* glsl */
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`
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outColor = texture(uTexture, vUV);
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`
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)
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}
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};
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function w(e, t) {
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for (const a in e.attributes) {
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const r = e.attributes[a], s = t[a];
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s ? (r.format ?? (r.format = s.format), r.offset ?? (r.offset = s.offset), r.instance ?? (r.instance = s.instance)) : U(`Attribute ${a} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`);
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}
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M(e);
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}
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function M(e) {
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const { buffers: t, attributes: a } = e, r = {}, s = {};
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for (const n in t) {
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const o = t[n];
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r[o.uid] = 0, s[o.uid] = 0;
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}
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for (const n in a) {
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const o = a[n];
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r[o.buffer.uid] += g(o.format).stride;
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}
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for (const n in a) {
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const o = a[n];
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o.stride ?? (o.stride = r[o.buffer.uid]), o.start ?? (o.start = s[o.buffer.uid]), s[o.buffer.uid] += g(o.format).stride;
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}
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}
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const l = [];
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l[c.NONE] = void 0;
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l[c.DISABLED] = {
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stencilWriteMask: 0,
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stencilReadMask: 0
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};
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l[c.RENDERING_MASK_ADD] = {
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stencilFront: {
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compare: "equal",
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passOp: "increment-clamp"
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},
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stencilBack: {
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compare: "equal",
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passOp: "increment-clamp"
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}
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};
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l[c.RENDERING_MASK_REMOVE] = {
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stencilFront: {
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compare: "equal",
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passOp: "decrement-clamp"
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},
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stencilBack: {
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compare: "equal",
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passOp: "decrement-clamp"
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}
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};
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l[c.MASK_ACTIVE] = {
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stencilWriteMask: 0,
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stencilFront: {
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compare: "equal",
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passOp: "keep"
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},
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stencilBack: {
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compare: "equal",
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passOp: "keep"
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}
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};
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l[c.INVERSE_MASK_ACTIVE] = {
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stencilWriteMask: 0,
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stencilFront: {
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compare: "not-equal",
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},
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}
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};
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class B {
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constructor(t) {
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this._syncFunctionHash = /* @__PURE__ */ Object.create(null), this._adaptor = t, this._systemCheck();
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}
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/**
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* Overridable function by `pixi.js/unsafe-eval` to silence
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* throwing an error if platform doesn't support unsafe-evals.
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* @private
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*/
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_systemCheck() {
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if (!S())
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throw new Error("Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.");
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}
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ensureUniformGroup(t) {
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const a = this.getUniformGroupData(t);
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t.buffer || (t.buffer = new _({
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data: new Float32Array(a.layout.size / 4),
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usage: m.UNIFORM | m.COPY_DST
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}));
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}
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getUniformGroupData(t) {
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return this._syncFunctionHash[t._signature] || this._initUniformGroup(t);
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}
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_initUniformGroup(t) {
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const a = t._signature;
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let r = this._syncFunctionHash[a];
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if (!r) {
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const s = Object.keys(t.uniformStructures).map((d) => t.uniformStructures[d]), n = this._adaptor.createUboElements(s), o = this._generateUboSync(n.uboElements);
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r = this._syncFunctionHash[a] = {
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layout: n,
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syncFunction: o
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};
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}
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return this._syncFunctionHash[a];
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}
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_generateUboSync(t) {
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return this._adaptor.generateUboSync(t);
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}
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syncUniformGroup(t, a, r) {
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const s = this.getUniformGroupData(t);
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t.buffer || (t.buffer = new _({
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data: new Float32Array(s.layout.size / 4),
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usage: m.UNIFORM | m.COPY_DST
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}));
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let n = null;
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return a || (a = t.buffer.data, n = t.buffer.dataInt32), r || (r = 0), s.syncFunction(t.uniforms, a, n, r), !0;
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}
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updateUniformGroup(t) {
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if (t.isStatic && !t._dirtyId) return !1;
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t._dirtyId = 0;
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const a = this.syncUniformGroup(t);
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return t.buffer.update(), a;
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}
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destroy() {
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this._syncFunctionHash = null;
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}
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}
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const p = [
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{
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type: "mat3x3<f32>",
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test: (e) => e.value.a !== void 0,
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ubo: `
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var matrix = uv[name].toArray(true);
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data[offset] = matrix[0];
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data[offset + 1] = matrix[1];
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data[offset + 2] = matrix[2];
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data[offset + 4] = matrix[3];
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data[offset + 5] = matrix[4];
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data[offset + 6] = matrix[5];
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data[offset + 8] = matrix[6];
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data[offset + 9] = matrix[7];
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data[offset + 10] = matrix[8];
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`,
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uniform: `
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gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
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`
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},
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// uploading a pixi rectangle as a vec4
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{
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type: "vec4<f32>",
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test: (e) => e.type === "vec4<f32>" && e.size === 1 && e.value.width !== void 0,
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ubo: `
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v = uv[name];
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data[offset] = v.x;
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data[offset + 1] = v.y;
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data[offset + 2] = v.width;
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data[offset + 3] = v.height;
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`,
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uniform: `
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304
|
-
cv = ud[name].value;
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305
|
-
v = uv[name];
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306
|
-
if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
|
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307
|
-
cv[0] = v.x;
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308
|
-
cv[1] = v.y;
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309
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-
cv[2] = v.width;
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310
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-
cv[3] = v.height;
|
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311
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-
gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
|
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312
|
-
}
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313
|
-
`
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314
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-
},
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315
|
-
// uploading a pixi point as a vec2
|
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316
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-
{
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317
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type: "vec2<f32>",
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318
|
-
test: (e) => e.type === "vec2<f32>" && e.size === 1 && e.value.x !== void 0,
|
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319
|
-
ubo: `
|
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320
|
-
v = uv[name];
|
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321
|
-
data[offset] = v.x;
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322
|
-
data[offset + 1] = v.y;
|
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323
|
-
`,
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324
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-
uniform: `
|
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325
|
-
cv = ud[name].value;
|
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326
|
-
v = uv[name];
|
|
327
|
-
if (cv[0] !== v.x || cv[1] !== v.y) {
|
|
328
|
-
cv[0] = v.x;
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|
329
|
-
cv[1] = v.y;
|
|
330
|
-
gl.uniform2f(ud[name].location, v.x, v.y);
|
|
331
|
-
}
|
|
332
|
-
`
|
|
333
|
-
},
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|
334
|
-
// uploading a pixi color as a vec4
|
|
335
|
-
{
|
|
336
|
-
type: "vec4<f32>",
|
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337
|
-
test: (e) => e.type === "vec4<f32>" && e.size === 1 && e.value.red !== void 0,
|
|
338
|
-
ubo: `
|
|
339
|
-
v = uv[name];
|
|
340
|
-
data[offset] = v.red;
|
|
341
|
-
data[offset + 1] = v.green;
|
|
342
|
-
data[offset + 2] = v.blue;
|
|
343
|
-
data[offset + 3] = v.alpha;
|
|
344
|
-
`,
|
|
345
|
-
uniform: `
|
|
346
|
-
cv = ud[name].value;
|
|
347
|
-
v = uv[name];
|
|
348
|
-
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
|
|
349
|
-
cv[0] = v.red;
|
|
350
|
-
cv[1] = v.green;
|
|
351
|
-
cv[2] = v.blue;
|
|
352
|
-
cv[3] = v.alpha;
|
|
353
|
-
gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
|
|
354
|
-
}
|
|
355
|
-
`
|
|
356
|
-
},
|
|
357
|
-
// uploading a pixi color as a vec3
|
|
358
|
-
{
|
|
359
|
-
type: "vec3<f32>",
|
|
360
|
-
test: (e) => e.type === "vec3<f32>" && e.size === 1 && e.value.red !== void 0,
|
|
361
|
-
ubo: `
|
|
362
|
-
v = uv[name];
|
|
363
|
-
data[offset] = v.red;
|
|
364
|
-
data[offset + 1] = v.green;
|
|
365
|
-
data[offset + 2] = v.blue;
|
|
366
|
-
`,
|
|
367
|
-
uniform: `
|
|
368
|
-
cv = ud[name].value;
|
|
369
|
-
v = uv[name];
|
|
370
|
-
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
|
|
371
|
-
cv[0] = v.red;
|
|
372
|
-
cv[1] = v.green;
|
|
373
|
-
cv[2] = v.blue;
|
|
374
|
-
gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
|
|
375
|
-
}
|
|
376
|
-
`
|
|
377
|
-
}
|
|
378
|
-
];
|
|
379
|
-
function P(e, t, a, r) {
|
|
380
|
-
const s = [`
|
|
381
|
-
var v = null;
|
|
382
|
-
var v2 = null;
|
|
383
|
-
var t = 0;
|
|
384
|
-
var index = 0;
|
|
385
|
-
var name = null;
|
|
386
|
-
var arrayOffset = null;
|
|
387
|
-
`];
|
|
388
|
-
let n = 0;
|
|
389
|
-
for (let d = 0; d < e.length; d++) {
|
|
390
|
-
const f = e[d], b = f.data.name;
|
|
391
|
-
let y = !1, i = 0;
|
|
392
|
-
for (let u = 0; u < p.length; u++)
|
|
393
|
-
if (p[u].test(f.data)) {
|
|
394
|
-
i = f.offset / 4, s.push(
|
|
395
|
-
`name = "${b}";`,
|
|
396
|
-
`offset += ${i - n};`,
|
|
397
|
-
p[u][t] || p[u].ubo
|
|
398
|
-
), y = !0;
|
|
399
|
-
break;
|
|
400
|
-
}
|
|
401
|
-
if (!y)
|
|
402
|
-
if (f.data.size > 1)
|
|
403
|
-
i = f.offset / 4, s.push(a(f, i - n));
|
|
404
|
-
else {
|
|
405
|
-
const u = r[f.data.type];
|
|
406
|
-
i = f.offset / 4, s.push(
|
|
407
|
-
/* wgsl */
|
|
408
|
-
`
|
|
409
|
-
v = uv.${b};
|
|
410
|
-
offset += ${i - n};
|
|
411
|
-
${u};
|
|
412
|
-
`
|
|
413
|
-
);
|
|
414
|
-
}
|
|
415
|
-
n = i;
|
|
416
|
-
}
|
|
417
|
-
const o = s.join(`
|
|
418
|
-
`);
|
|
419
|
-
return new Function(
|
|
420
|
-
"uv",
|
|
421
|
-
"data",
|
|
422
|
-
"dataInt32",
|
|
423
|
-
"offset",
|
|
424
|
-
o
|
|
425
|
-
);
|
|
426
|
-
}
|
|
427
|
-
function v(e, t) {
|
|
428
|
-
return `
|
|
429
|
-
for (let i = 0; i < ${e * t}; i++) {
|
|
430
|
-
data[offset + (((i / ${e})|0) * 4) + (i % ${e})] = v[i];
|
|
431
|
-
}
|
|
432
|
-
`;
|
|
433
|
-
}
|
|
434
|
-
const F = {
|
|
435
|
-
f32: `
|
|
436
|
-
data[offset] = v;`,
|
|
437
|
-
i32: `
|
|
438
|
-
dataInt32[offset] = v;`,
|
|
439
|
-
"vec2<f32>": `
|
|
440
|
-
data[offset] = v[0];
|
|
441
|
-
data[offset + 1] = v[1];`,
|
|
442
|
-
"vec3<f32>": `
|
|
443
|
-
data[offset] = v[0];
|
|
444
|
-
data[offset + 1] = v[1];
|
|
445
|
-
data[offset + 2] = v[2];`,
|
|
446
|
-
"vec4<f32>": `
|
|
447
|
-
data[offset] = v[0];
|
|
448
|
-
data[offset + 1] = v[1];
|
|
449
|
-
data[offset + 2] = v[2];
|
|
450
|
-
data[offset + 3] = v[3];`,
|
|
451
|
-
"vec2<i32>": `
|
|
452
|
-
dataInt32[offset] = v[0];
|
|
453
|
-
dataInt32[offset + 1] = v[1];`,
|
|
454
|
-
"vec3<i32>": `
|
|
455
|
-
dataInt32[offset] = v[0];
|
|
456
|
-
dataInt32[offset + 1] = v[1];
|
|
457
|
-
dataInt32[offset + 2] = v[2];`,
|
|
458
|
-
"vec4<i32>": `
|
|
459
|
-
dataInt32[offset] = v[0];
|
|
460
|
-
dataInt32[offset + 1] = v[1];
|
|
461
|
-
dataInt32[offset + 2] = v[2];
|
|
462
|
-
dataInt32[offset + 3] = v[3];`,
|
|
463
|
-
"mat2x2<f32>": `
|
|
464
|
-
data[offset] = v[0];
|
|
465
|
-
data[offset + 1] = v[1];
|
|
466
|
-
data[offset + 4] = v[2];
|
|
467
|
-
data[offset + 5] = v[3];`,
|
|
468
|
-
"mat3x3<f32>": `
|
|
469
|
-
data[offset] = v[0];
|
|
470
|
-
data[offset + 1] = v[1];
|
|
471
|
-
data[offset + 2] = v[2];
|
|
472
|
-
data[offset + 4] = v[3];
|
|
473
|
-
data[offset + 5] = v[4];
|
|
474
|
-
data[offset + 6] = v[5];
|
|
475
|
-
data[offset + 8] = v[6];
|
|
476
|
-
data[offset + 9] = v[7];
|
|
477
|
-
data[offset + 10] = v[8];`,
|
|
478
|
-
"mat4x4<f32>": `
|
|
479
|
-
for (let i = 0; i < 16; i++) {
|
|
480
|
-
data[offset + i] = v[i];
|
|
481
|
-
}`,
|
|
482
|
-
"mat3x2<f32>": v(3, 2),
|
|
483
|
-
"mat4x2<f32>": v(4, 2),
|
|
484
|
-
"mat2x3<f32>": v(2, 3),
|
|
485
|
-
"mat4x3<f32>": v(4, 3),
|
|
486
|
-
"mat2x4<f32>": v(2, 4),
|
|
487
|
-
"mat3x4<f32>": v(3, 4)
|
|
488
|
-
}, N = {
|
|
489
|
-
...F,
|
|
490
|
-
"mat2x2<f32>": `
|
|
491
|
-
data[offset] = v[0];
|
|
492
|
-
data[offset + 1] = v[1];
|
|
493
|
-
data[offset + 2] = v[2];
|
|
494
|
-
data[offset + 3] = v[3];
|
|
495
|
-
`
|
|
496
|
-
};
|
|
497
|
-
class z extends I {
|
|
498
|
-
/**
|
|
499
|
-
* Create a new Buffer Resource.
|
|
500
|
-
* @param options - The options for the buffer resource
|
|
501
|
-
* @param options.buffer - The underlying buffer that this resource is using
|
|
502
|
-
* @param options.offset - The offset of the buffer this resource is using.
|
|
503
|
-
* If not provided, then it will use the offset of the buffer.
|
|
504
|
-
* @param options.size - The size of the buffer this resource is using.
|
|
505
|
-
* If not provided, then it will use the size of the buffer.
|
|
506
|
-
*/
|
|
507
|
-
constructor({ buffer: t, offset: a, size: r }) {
|
|
508
|
-
super(), this.uid = h("buffer"), this._resourceType = "bufferResource", this._touched = 0, this._resourceId = h("resource"), this._bufferResource = !0, this.destroyed = !1, this.buffer = t, this.offset = a | 0, this.size = r, this.buffer.on("change", this.onBufferChange, this);
|
|
509
|
-
}
|
|
510
|
-
onBufferChange() {
|
|
511
|
-
this._resourceId = h("resource"), this.emit("change", this);
|
|
512
|
-
}
|
|
513
|
-
/**
|
|
514
|
-
* Destroys this resource. Make sure the underlying buffer is not used anywhere else
|
|
515
|
-
* if you want to destroy it as well, or code will explode
|
|
516
|
-
* @param destroyBuffer - Should the underlying buffer be destroyed as well?
|
|
517
|
-
*/
|
|
518
|
-
destroy(t = !1) {
|
|
519
|
-
this.destroyed = !0, t && this.buffer.destroy(), this.emit("change", this), this.buffer = null, this.removeAllListeners();
|
|
520
|
-
}
|
|
521
|
-
}
|
|
522
|
-
export {
|
|
523
|
-
z as B,
|
|
524
|
-
l as G,
|
|
525
|
-
B as U,
|
|
526
|
-
x as a,
|
|
527
|
-
F as b,
|
|
528
|
-
P as c,
|
|
529
|
-
p as d,
|
|
530
|
-
w as e,
|
|
531
|
-
R as f,
|
|
532
|
-
k as g,
|
|
533
|
-
O as l,
|
|
534
|
-
A as t,
|
|
535
|
-
N as u
|
|
536
|
-
};
|
|
537
|
-
//# sourceMappingURL=BufferResource-6mO-PO_c.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"BufferResource-6mO-PO_c.js","sources":["../node_modules/pixi.js/lib/rendering/high-shader/shader-bits/localUniformBit.mjs","../node_modules/pixi.js/lib/rendering/high-shader/shader-bits/textureBit.mjs","../node_modules/pixi.js/lib/rendering/renderers/gl/shader/program/ensureAttributes.mjs","../node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStencilModesToPixi.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/UboSystem.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/utils/uniformParsers.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/utils/createUboSyncFunction.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/shader/utils/uboSyncFunctions.mjs","../node_modules/pixi.js/lib/rendering/renderers/shared/buffer/BufferResource.mjs"],"sourcesContent":["\"use strict\";\nconst localUniformBit = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* wgsl */\n `\n\n struct LocalUniforms {\n uTransformMatrix:mat3x3<f32>,\n uColor:vec4<f32>,\n uRound:f32,\n }\n\n @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;\n `\n ),\n main: (\n /* wgsl */\n `\n vColor *= localUniforms.uColor;\n modelMatrix *= localUniforms.uTransformMatrix;\n `\n ),\n end: (\n /* wgsl */\n `\n if(localUniforms.uRound == 1)\n {\n vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);\n }\n `\n )\n }\n};\nconst localUniformBitGroup2 = {\n ...localUniformBit,\n vertex: {\n ...localUniformBit.vertex,\n // replace the group!\n header: localUniformBit.vertex.header.replace(\"group(1)\", \"group(2)\")\n }\n};\nconst localUniformBitGl = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* glsl */\n `\n\n uniform mat3 uTransformMatrix;\n uniform vec4 uColor;\n uniform float uRound;\n `\n ),\n main: (\n /* glsl */\n `\n vColor *= uColor;\n modelMatrix = uTransformMatrix;\n `\n ),\n end: (\n /* glsl */\n `\n if(uRound == 1.)\n {\n gl_Position.xy = roundPixels(gl_Position.xy, uResolution);\n }\n `\n )\n }\n};\n\nexport { localUniformBit, localUniformBitGl, localUniformBitGroup2 };\n//# sourceMappingURL=localUniformBit.mjs.map\n","\"use strict\";\nconst textureBit = {\n name: \"texture-bit\",\n vertex: {\n header: (\n /* wgsl */\n `\n\n struct TextureUniforms {\n uTextureMatrix:mat3x3<f32>,\n }\n\n @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;\n `\n ),\n main: (\n /* wgsl */\n `\n uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;\n `\n )\n },\n fragment: {\n header: (\n /* wgsl */\n `\n @group(2) @binding(0) var uTexture: texture_2d<f32>;\n @group(2) @binding(1) var uSampler: sampler;\n\n\n `\n ),\n main: (\n /* wgsl */\n `\n outColor = textureSample(uTexture, uSampler, vUV);\n `\n )\n }\n};\nconst textureBitGl = {\n name: \"texture-bit\",\n vertex: {\n header: (\n /* glsl */\n `\n uniform mat3 uTextureMatrix;\n `\n ),\n main: (\n /* glsl */\n `\n uv = (uTextureMatrix * vec3(uv, 1.0)).xy;\n `\n )\n },\n fragment: {\n header: (\n /* glsl */\n `\n uniform sampler2D uTexture;\n\n\n `\n ),\n main: (\n /* glsl */\n `\n outColor = texture(uTexture, vUV);\n `\n )\n }\n};\n\nexport { textureBit, textureBitGl };\n//# sourceMappingURL=textureBit.mjs.map\n","import { warn } from '../../../../../utils/logging/warn.mjs';\nimport { getAttributeInfoFromFormat } from '../../../shared/geometry/utils/getAttributeInfoFromFormat.mjs';\n\n\"use strict\";\nfunction ensureAttributes(geometry, extractedData) {\n for (const i in geometry.attributes) {\n const attribute = geometry.attributes[i];\n const attributeData = extractedData[i];\n if (attributeData) {\n attribute.format ?? (attribute.format = attributeData.format);\n attribute.offset ?? (attribute.offset = attributeData.offset);\n attribute.instance ?? (attribute.instance = attributeData.instance);\n } else {\n warn(`Attribute ${i} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`);\n }\n }\n ensureStartAndStride(geometry);\n}\nfunction ensureStartAndStride(geometry) {\n const { buffers, attributes } = geometry;\n const tempStride = {};\n const tempStart = {};\n for (const j in buffers) {\n const buffer = buffers[j];\n tempStride[buffer.uid] = 0;\n tempStart[buffer.uid] = 0;\n }\n for (const j in attributes) {\n const attribute = attributes[j];\n tempStride[attribute.buffer.uid] += getAttributeInfoFromFormat(attribute.format).stride;\n }\n for (const j in attributes) {\n const attribute = attributes[j];\n attribute.stride ?? (attribute.stride = tempStride[attribute.buffer.uid]);\n attribute.start ?? (attribute.start = tempStart[attribute.buffer.uid]);\n tempStart[attribute.buffer.uid] += getAttributeInfoFromFormat(attribute.format).stride;\n }\n}\n\nexport { ensureAttributes };\n//# sourceMappingURL=ensureAttributes.mjs.map\n","import { STENCIL_MODES } from '../../shared/state/const.mjs';\n\n\"use strict\";\nconst GpuStencilModesToPixi = [];\nGpuStencilModesToPixi[STENCIL_MODES.NONE] = void 0;\nGpuStencilModesToPixi[STENCIL_MODES.DISABLED] = {\n stencilWriteMask: 0,\n stencilReadMask: 0\n};\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_ADD] = {\n stencilFront: {\n compare: \"equal\",\n passOp: \"increment-clamp\"\n },\n stencilBack: {\n compare: \"equal\",\n passOp: \"increment-clamp\"\n }\n};\nGpuStencilModesToPixi[STENCIL_MODES.RENDERING_MASK_REMOVE] = {\n stencilFront: {\n compare: \"equal\",\n passOp: \"decrement-clamp\"\n },\n stencilBack: {\n compare: \"equal\",\n passOp: \"decrement-clamp\"\n }\n};\nGpuStencilModesToPixi[STENCIL_MODES.MASK_ACTIVE] = {\n 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test: (data) => data.type === \"vec4<f32>\" && data.size === 1 && data.value.width !== void 0,\n ubo: `\n v = uv[name];\n data[offset] = v.x;\n data[offset + 1] = v.y;\n data[offset + 2] = v.width;\n data[offset + 3] = v.height;\n `,\n uniform: `\n cv = ud[name].value;\n v = uv[name];\n if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {\n cv[0] = v.x;\n cv[1] = v.y;\n cv[2] = v.width;\n cv[3] = v.height;\n gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);\n }\n `\n },\n // uploading a pixi point as a vec2\n {\n type: \"vec2<f32>\",\n test: (data) => data.type === \"vec2<f32>\" && data.size === 1 && data.value.x !== void 0,\n ubo: `\n v = uv[name];\n data[offset] = v.x;\n data[offset + 1] = v.y;\n `,\n uniform: `\n cv = ud[name].value;\n v = uv[name];\n if (cv[0] !== v.x || cv[1] !== v.y) {\n cv[0] = v.x;\n cv[1] = v.y;\n gl.uniform2f(ud[name].location, v.x, v.y);\n }\n `\n },\n // uploading a pixi color as a vec4\n {\n type: \"vec4<f32>\",\n 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