holostaff-widget 3.0.1 → 3.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (33) hide show
  1. package/dist/{CanvasRenderer-Cnd4gbWc.js → CanvasRenderer-J_XwG2_5.js} +50 -50
  2. package/dist/{CanvasRenderer-Cnd4gbWc.js.map → CanvasRenderer-J_XwG2_5.js.map} +1 -1
  3. package/dist/Filter-GqToX76B.js +670 -0
  4. package/dist/Filter-GqToX76B.js.map +1 -0
  5. package/dist/GpuStencilModesToPixi-Cc8Nerk4.js +222 -0
  6. package/dist/GpuStencilModesToPixi-Cc8Nerk4.js.map +1 -0
  7. package/dist/{RenderTargetSystem-oYKzpCzn.js → RenderTargetSystem-Bl4mRBf3.js} +327 -391
  8. package/dist/RenderTargetSystem-Bl4mRBf3.js.map +1 -0
  9. package/dist/WebGLRenderer-BtNMOOvs.js +2237 -0
  10. package/dist/WebGLRenderer-BtNMOOvs.js.map +1 -0
  11. package/dist/{WebGPURenderer-CwI3VE9f.js → WebGPURenderer-89fMKfXn.js} +281 -374
  12. package/dist/WebGPURenderer-89fMKfXn.js.map +1 -0
  13. package/dist/{browserAll-DrS3vkVd.js → browserAll-B7LFPR0f.js} +3 -3
  14. package/dist/{browserAll-DrS3vkVd.js.map → browserAll-B7LFPR0f.js.map} +1 -1
  15. package/dist/{getTextureBatchBindGroup-C0vQRfwn.js → getTextureBatchBindGroup-CMmHwizJ.js} +3 -3
  16. package/dist/{getTextureBatchBindGroup-C0vQRfwn.js.map → getTextureBatchBindGroup-CMmHwizJ.js.map} +1 -1
  17. package/dist/hs-widget.es.js +2 -2
  18. package/dist/hs-widget.umd.js +360 -346
  19. package/dist/hs-widget.umd.js.map +1 -1
  20. package/dist/{index-B7aJuEyO.js → index-BpOQ7Z5z.js} +11185 -9093
  21. package/dist/index-BpOQ7Z5z.js.map +1 -0
  22. package/dist/{webworkerAll-BNR1nfRY.js → webworkerAll-CAG5YOrW.js} +12 -12
  23. package/dist/{webworkerAll-BNR1nfRY.js.map → webworkerAll-CAG5YOrW.js.map} +1 -1
  24. package/package.json +1 -1
  25. package/dist/BufferResource-BsetVigd.js +0 -537
  26. package/dist/BufferResource-BsetVigd.js.map +0 -1
  27. package/dist/Geometry-C_hP7eDY.js +0 -1017
  28. package/dist/Geometry-C_hP7eDY.js.map +0 -1
  29. package/dist/RenderTargetSystem-oYKzpCzn.js.map +0 -1
  30. package/dist/WebGLRenderer-CnlX2m2i.js +0 -2939
  31. package/dist/WebGLRenderer-CnlX2m2i.js.map +0 -1
  32. package/dist/WebGPURenderer-CwI3VE9f.js.map +0 -1
  33. package/dist/index-B7aJuEyO.js.map +0 -1
@@ -1,69 +1,5 @@
1
- import { a as ze, i as T, G as He, w as te, c as u, t as Ct, M, e as re, l as V, x as St, B as se, y as G, F as Ve, S as kt, T as S, d as Q, z as xe, H as Fe, J as Le, K as We, L as Oe, C as F, N as wt, k as Y, D as ne, g as I, R as L, O as Mt, P as Bt, b as ge, Q as _e, f as X, p as Rt, W as Pt, X as At } from "./index-B7aJuEyO.js";
2
- import { f as Ut, e as Gt, a as be, b as z, G as $e, h as je, U as ie, d as It, F as Dt, S as Et, R as ae, B as zt } from "./Geometry-C_hP7eDY.js";
3
- class ve {
4
- constructor(e) {
5
- typeof e == "number" ? this.rawBinaryData = new ArrayBuffer(e) : e instanceof Uint8Array ? this.rawBinaryData = e.buffer : this.rawBinaryData = e, this.uint32View = new Uint32Array(this.rawBinaryData), this.float32View = new Float32Array(this.rawBinaryData), this.size = this.rawBinaryData.byteLength;
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- }
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- /** View on the raw binary data as a `Int8Array`. */
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- /** View on the raw binary data as a `Uint8Array`. */
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- get uint8View() {
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- return this._uint8View || (this._uint8View = new Uint8Array(this.rawBinaryData)), this._uint8View;
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- }
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- /** View on the raw binary data as a `Int16Array`. */
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- get int16View() {
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- return this._int16View || (this._int16View = new Int16Array(this.rawBinaryData)), this._int16View;
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- }
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- /** View on the raw binary data as a `Int32Array`. */
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- get int32View() {
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- return this._int32View || (this._int32View = new Int32Array(this.rawBinaryData)), this._int32View;
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- }
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- /** View on the raw binary data as a `Float64Array`. */
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- get float64View() {
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- return this._float64Array || (this._float64Array = new Float64Array(this.rawBinaryData)), this._float64Array;
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- }
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- /** View on the raw binary data as a `BigUint64Array`. */
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- get bigUint64View() {
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- return this._bigUint64Array || (this._bigUint64Array = new BigUint64Array(this.rawBinaryData)), this._bigUint64Array;
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- }
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- /**
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- * Returns the view of the given type.
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- * @param type - One of `int8`, `uint8`, `int16`,
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- * `uint16`, `int32`, `uint32`, and `float32`.
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- * @returns - typed array of given type
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- */
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- view(e) {
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- return this[`${e}View`];
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- }
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- /** Destroys all buffer references. Do not use after calling this. */
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- destroy() {
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- this.rawBinaryData = null, this.uint32View = null, this.float32View = null, this.uint16View = null, this._int8View = null, this._uint8View = null, this._int16View = null, this._int32View = null, this._float64Array = null, this._bigUint64Array = null;
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- }
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- /**
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- * Returns the size of the given type in bytes.
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- * @param type - One of `int8`, `uint8`, `int16`,
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- * `uint16`, `int32`, `uint32`, and `float32`.
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- * @returns - size of the type in bytes
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- */
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- static sizeOf(e) {
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- switch (e) {
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- case "int8":
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- case "uint8":
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- return 1;
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- case "int16":
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- case "uint16":
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- return 2;
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- case "int32":
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- case "uint32":
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- case "float32":
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- return 4;
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- default:
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- throw new Error(`${e} isn't a valid view type`);
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- }
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- }
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- }
1
+ import { u as ze, s as T, V as xe, G as He, m as Ct, f as ge, B as z, w as te, d as re, E as u, t as St, M as R, e as se, v as F, x as kt, y as ne, z as U, F as Fe, S as Mt, T as S, i as Q, H as _e, I as Le, J as Oe, K as We, L as Ve, C as L, N as Rt, O as Y, D as ae, k as I, R as O, Q as Bt, P as Pt, a as be, W as ve, j as X, X as wt, Y as Gt, Z as At } from "./index-BpOQ7Z5z.js";
2
+ import { g as Ut, G as $e, b as je, a as It, F as Et, S as Dt, R as ie, B as zt } from "./Filter-GqToX76B.js";
67
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@@ -83,7 +19,7 @@ var k = /* @__PURE__ */ ((n) => (n[n.DISABLED = 0] = "DISABLED", n[n.RENDERING_M
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- const Vt = [
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+ const Ft = [
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  "precision mediump float;",
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@@ -92,20 +28,20 @@ const Vt = [
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  "}"
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- function Ft(n) {
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+ function Lt(n) {
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  t > 0 && (e += `
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  else `), t < n - 1 && (e += `if(test == ${t}.0){}`);
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  }
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- function Lt(n, e) {
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+ function Ot(n, e) {
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  throw new Error("Invalid value of `0` passed to `checkMaxIfStatementsInShader`");
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  for (; ; ) {
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- const r = Vt.replace(/%forloop%/gi, Ft(n));
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+ const r = Ft.replace(/%forloop%/gi, Lt(n));
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  if (e.shaderSource(t, r), e.compileShader(t), !e.getShaderParameter(t, e.COMPILE_STATUS))
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@@ -116,17 +52,17 @@ function Lt(n, e) {
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- let R = null;
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+ let P = null;
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  function Wt() {
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- if (R) return R;
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+ if (P) return P;
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  const n = Ut();
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- return R = n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS), R = Lt(
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- R,
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+ return P = n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS), P = Ot(
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+ P,
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  n
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- ), (e = n.getExtension("WEBGL_lose_context")) == null || e.loseContext(), R;
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+ ), (e = n.getExtension("WEBGL_lose_context")) == null || e.loseContext(), P;
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- class Ot {
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+ class Vt {
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@@ -141,34 +77,34 @@ class Ot {
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  class $t {
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  constructor() {
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- this.renderPipeId = "batch", this.action = "startBatch", this.start = 0, this.size = 0, this.textures = new Ot(), this.blendMode = "normal", this.topology = "triangle-strip", this.canBundle = !0;
80
+ this.renderPipeId = "batch", this.action = "startBatch", this.start = 0, this.size = 0, this.textures = new Vt(), this.blendMode = "normal", this.topology = "triangle-strip", this.canBundle = !0;
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  }
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  destroy() {
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  this.textures = null, this.gpuBindGroup = null, this.bindGroup = null, this.batcher = null, this.elements = null;
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- const D = [];
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+ const E = [];
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  let W = 0;
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  He.register({
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  clear: () => {
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- if (D.length > 0)
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- for (const n of D)
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+ if (E.length > 0)
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+ for (const n of E)
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  n && n.destroy();
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- D.length = 0, W = 0;
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+ E.length = 0, W = 0;
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  function Ce() {
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- return W > 0 ? D[--W] : new $t();
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+ return W > 0 ? E[--W] : new $t();
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  }
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  function Se(n) {
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- n.elements = null, D[W++] = n;
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+ n.elements = null, E[W++] = n;
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- let A = 0;
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+ let G = 0;
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  const Ne = class Ke {
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  this.uid = ze("batcher"), this.dirty = !0, this.batchIndex = 0, this.batches = [], this._elements = [], e = { ...Ke.defaultOptions, ...e }, e.maxTextures || (T("v8.8.0", "maxTextures is a required option for Batcher now, please pass it in the options"), e.maxTextures = Wt());
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  const { maxTextures: t, attributesInitialSize: r, indicesInitialSize: s } = e;
171
- this.attributeBuffer = new ve(r * 4), this.indexBuffer = new Uint16Array(s), this.maxTextures = t;
107
+ this.attributeBuffer = new xe(r * 4), this.indexBuffer = new Uint16Array(s), this.maxTextures = t;
172
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  }
173
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174
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  this.elementSize = 0, this.elementStart = 0, this.indexSize = 0, this.attributeSize = 0;
@@ -210,8 +146,8 @@ const Ne = class Ke {
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  if (!t[this.elementStart]) return;
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  let r = Ce(), s = r.textures;
212
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  s.clear();
213
- const i = t[this.elementStart];
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- let a = Te(i.blendMode, i.texture._source), o = i.topology;
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+ const a = t[this.elementStart];
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+ let i = Te(a.blendMode, a.texture._source), o = a.topology;
215
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217
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@@ -219,8 +155,8 @@ const Ne = class Ke {
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  const h = t[_];
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  t[_] = null;
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- const p = h.texture._source, y = Te(h.blendMode, p), b = a !== y || o !== h.topology;
223
- if (p._batchTick === A && !b) {
158
+ const p = h.texture._source, y = Te(h.blendMode, p), b = i !== y || o !== h.topology;
159
+ if (p._batchTick === G && !b) {
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  h._textureId = p._textureBindLocation, c += h.indexSize, h.packAsQuad ? (this.packQuadAttributes(
225
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  h,
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  l,
@@ -245,17 +181,17 @@ const Ne = class Ke {
245
181
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  continue;
247
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  }
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- p._batchTick = A, (s.count >= v || b) && (this._finishBatch(
184
+ p._batchTick = G, (s.count >= v || b) && (this._finishBatch(
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  r,
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  x,
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  c - x,
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  s,
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- a,
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+ i,
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  o,
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  e,
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  g,
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  m
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- ), g = "renderBatch", x = c, a = y, o = h.topology, r = Ce(), s = r.textures, s.clear(), m = [], ++A), h._textureId = p._textureBindLocation = s.count, s.ids[p.uid] = s.count, s.textures[s.count++] = p, h._batch = r, m.push(h), c += h.indexSize, h.packAsQuad ? (this.packQuadAttributes(
194
+ ), g = "renderBatch", x = c, i = y, o = h.topology, r = Ce(), s = r.textures, s.clear(), m = [], ++G), h._textureId = p._textureBindLocation = s.count, s.ids[p.uid] = s.count, s.textures[s.count++] = p, h._batch = r, m.push(h), c += h.indexSize, h.packAsQuad ? (this.packQuadAttributes(
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  h,
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  l,
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  d,
@@ -283,15 +219,15 @@ const Ne = class Ke {
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  x,
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  c - x,
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  s,
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- a,
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+ i,
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  o,
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  e,
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  g,
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  m
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- ), x = c, ++A), this.elementStart = this.elementSize, this._batchIndexStart = x, this._batchIndexSize = c;
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+ ), x = c, ++G), this.elementStart = this.elementSize, this._batchIndexStart = x, this._batchIndexSize = c;
292
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  }
293
- _finishBatch(e, t, r, s, i, a, o, l, d) {
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- e.gpuBindGroup = null, e.bindGroup = null, e.action = l, e.batcher = this, e.textures = s, e.blendMode = i, e.topology = a, e.start = t, e.size = r, e.elements = d, ++A, this.batches[this.batchIndex++] = e, o.add(e);
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+ _finishBatch(e, t, r, s, a, i, o, l, d) {
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+ e.gpuBindGroup = null, e.bindGroup = null, e.action = l, e.batcher = this, e.textures = s, e.blendMode = a, e.topology = i, e.start = t, e.size = r, e.elements = d, ++G, this.batches[this.batchIndex++] = e, o.add(e);
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  }
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  finish(e) {
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  this.break(e);
@@ -311,7 +247,7 @@ const Ne = class Ke {
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  e <= this.indexBuffer.length || this._resizeIndexBuffer(e);
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  }
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  _resizeAttributeBuffer(e) {
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- const t = Math.max(e, this.attributeBuffer.size * 2), r = new ve(t);
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+ const t = Math.max(e, this.attributeBuffer.size * 2), r = new xe(t);
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  ye(this.attributeBuffer.rawBinaryData, r.rawBinaryData), this.attributeBuffer = r;
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  }
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  _resizeIndexBuffer(e) {
@@ -320,8 +256,8 @@ const Ne = class Ke {
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  r += r % 2;
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  const s = r > 65535 ? new Uint32Array(r) : new Uint16Array(r);
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  if (s.BYTES_PER_ELEMENT !== t.BYTES_PER_ELEMENT)
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- for (let i = 0; i < t.length; i++)
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- s[i] = t[i];
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+ for (let a = 0; a < t.length; a++)
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+ s[a] = t[a];
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  else
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  ye(t.buffer, s.buffer);
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  this.indexBuffer = s;
@@ -330,9 +266,9 @@ const Ne = class Ke {
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  e[t] = r + 0, e[t + 1] = r + 1, e[t + 2] = r + 2, e[t + 3] = r + 0, e[t + 4] = r + 2, e[t + 5] = r + 3;
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  }
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  packIndex(e, t, r, s) {
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- const i = e.indices, a = e.indexSize, o = e.indexOffset, l = e.attributeOffset;
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- for (let d = 0; d < a; d++)
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- t[r++] = s + i[d + o] - l;
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+ const a = e.indices, i = e.indexSize, o = e.indexOffset, l = e.attributeOffset;
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+ for (let d = 0; d < i; d++)
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+ t[r++] = s + a[d + o] - l;
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  /**
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  * Destroys the batch and its resources.
@@ -358,14 +294,14 @@ Ne.defaultOptions = {
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- class qt extends Gt {
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+ class qt extends Ct {
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- const t = new be({
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+ const t = new ge({
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- }), r = new be({
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+ }), r = new ge({
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  data: Kt,
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  label: "index-batch-buffer",
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  usage: z.INDEX | z.COPY_DST,
@@ -406,23 +342,23 @@ class qt extends Gt {
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+ const s = r.toLocaleLowerCase(), a = e[s];
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+ if (a) {
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+ let i = n[r];
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+ r === "header" && (i = i.replace(/@in\s+[^;]+;\s*/g, "").replace(/@out\s+[^;]+;\s*/g, "")), t && a.push(`//----${t}----//`), a.push(i);
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  } else
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  te(`${r} placement hook does not exist in shader`);
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  const Qt = /\{\{(.*?)\}\}/g;
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- function we(n) {
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+ function Me(n) {
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- function Me(n, e) {
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+ function Re(n, e) {
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@@ -430,19 +366,19 @@ function Me(n, e) {
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- Me(e, r), n.forEach((o) => {
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- let a = e.replace(/@in\s+[^;]+;\s*/g, "");
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- ${i}
443
- `), a;
376
+ let i = e.replace(/@in\s+[^;]+;\s*/g, "");
377
+ return i = i.replace("{{in}}", `
378
+ ${a}
379
+ `), i;
444
380
  }
445
- function Re(n, e) {
381
+ function Pe(n, e) {
446
382
  let t;
447
383
  const r = /@out\s+([^;]+);/g;
448
384
  for (; (t = r.exec(n)) !== null; )
@@ -458,25 +394,25 @@ function Xt(n) {
458
394
  }
459
395
  function Jt(n, e) {
460
396
  const t = [];
461
- Re(e, t), n.forEach((l) => {
462
- l.header && Re(l.header, t);
397
+ Pe(e, t), n.forEach((l) => {
398
+ l.header && Pe(l.header, t);
463
399
  });
464
400
  let r = 0;
465
401
  const s = t.sort().map((l) => l.indexOf("builtin") > -1 ? l : `@location(${r++}) ${l}`).join(`,
466
- `), i = t.sort().map((l) => ` var ${Xt(l)};`).join(`
467
- `), a = `return VSOutput(
402
+ `), a = t.sort().map((l) => ` var ${Xt(l)};`).join(`
403
+ `), i = `return VSOutput(
468
404
  ${t.sort().map((l) => ` ${Yt(l)}`).join(`,
469
405
  `)});`;
470
406
  let o = e.replace(/@out\s+[^;]+;\s*/g, "");
471
407
  return o = o.replace("{{struct}}", `
472
408
  ${s}
473
409
  `), o = o.replace("{{start}}", `
474
- ${i}
475
- `), o = o.replace("{{return}}", `
476
410
  ${a}
411
+ `), o = o.replace("{{return}}", `
412
+ ${i}
477
413
  `), o;
478
414
  }
479
- function Pe(n, e) {
415
+ function we(n, e) {
480
416
  let t = n;
481
417
  for (const r in e) {
482
418
  const s = e[r];
@@ -488,44 +424,44 @@ ${s.join(`
488
424
  }
489
425
  return t;
490
426
  }
491
- const w = /* @__PURE__ */ Object.create(null), j = /* @__PURE__ */ new Map();
427
+ const M = /* @__PURE__ */ Object.create(null), j = /* @__PURE__ */ new Map();
492
428
  let Zt = 0;
493
429
  function er({
494
430
  template: n,
495
431
  bits: e
496
432
  }) {
497
433
  const t = qe(n, e);
498
- if (w[t]) return w[t];
434
+ if (M[t]) return M[t];
499
435
  const { vertex: r, fragment: s } = rr(n, e);
500
- return w[t] = Qe(r, s, e), w[t];
436
+ return M[t] = Qe(r, s, e), M[t];
501
437
  }
502
438
  function tr({
503
439
  template: n,
504
440
  bits: e
505
441
  }) {
506
442
  const t = qe(n, e);
507
- return w[t] || (w[t] = Qe(n.vertex, n.fragment, e)), w[t];
443
+ return M[t] || (M[t] = Qe(n.vertex, n.fragment, e)), M[t];
508
444
  }
509
445
  function rr(n, e) {
510
- const t = e.map((a) => a.vertex).filter((a) => !!a), r = e.map((a) => a.fragment).filter((a) => !!a);
446
+ const t = e.map((i) => i.vertex).filter((i) => !!i), r = e.map((i) => i.fragment).filter((i) => !!i);
511
447
  let s = Be(t, n.vertex, !0);
512
448
  s = Jt(t, s);
513
- const i = Be(r, n.fragment, !0);
449
+ const a = Be(r, n.fragment, !0);
514
450
  return {
515
451
  vertex: s,
516
- fragment: i
452
+ fragment: a
517
453
  };
518
454
  }
519
455
  function qe(n, e) {
520
456
  return e.map((t) => (j.has(t) || j.set(t, Zt++), j.get(t))).sort((t, r) => t - r).join("-") + n.vertex + n.fragment;
521
457
  }
522
458
  function Qe(n, e, t) {
523
- const r = we(n), s = we(e);
524
- return t.forEach((i) => {
525
- ke(i.vertex, r, i.name), ke(i.fragment, s, i.name);
459
+ const r = Me(n), s = Me(e);
460
+ return t.forEach((a) => {
461
+ ke(a.vertex, r, a.name), ke(a.fragment, s, a.name);
526
462
  }), {
527
- vertex: Pe(n, r),
528
- fragment: Pe(e, s)
463
+ vertex: we(n, r),
464
+ fragment: we(e, s)
529
465
  };
530
466
  }
531
467
  const sr = (
@@ -601,7 +537,7 @@ const sr = (
601
537
  return finalColor;
602
538
  };
603
539
  `
604
- ), ir = (
540
+ ), ar = (
605
541
  /* glsl */
606
542
  `
607
543
  in vec2 aPosition;
@@ -640,7 +576,7 @@ const sr = (
640
576
  {{end}}
641
577
  }
642
578
  `
643
- ), ar = (
579
+ ), ir = (
644
580
  /* glsl */
645
581
  `
646
582
 
@@ -723,8 +659,8 @@ function cr({ bits: n, name: e }) {
723
659
  name: e,
724
660
  ...tr({
725
661
  template: {
726
- vertex: ir,
727
- fragment: ar
662
+ vertex: ar,
663
+ fragment: ir
728
664
  },
729
665
  bits: [
730
666
  lr,
@@ -891,18 +827,18 @@ const _r = {
891
827
  `
892
828
  )
893
829
  }
894
- }, Ae = {};
830
+ }, Ge = {};
895
831
  function vr(n) {
896
- let e = Ae[n];
832
+ let e = Ge[n];
897
833
  if (e) return e;
898
834
  const t = new Int32Array(n);
899
835
  for (let r = 0; r < n; r++)
900
836
  t[r] = r;
901
- return e = Ae[n] = new ie({
837
+ return e = Ge[n] = new re({
902
838
  uTextures: { value: t, type: "i32", size: n }
903
839
  }, { isStatic: !0 }), e;
904
840
  }
905
- class Ue extends It {
841
+ class Ae extends It {
906
842
  constructor(e) {
907
843
  const t = cr({
908
844
  name: "batch",
@@ -928,10 +864,10 @@ class Ue extends It {
928
864
  }), this.maxTextures = e;
929
865
  }
930
866
  }
931
- let U = null;
867
+ let A = null;
932
868
  const Ye = class Xe extends jt {
933
869
  constructor(e) {
934
- super(e), this.geometry = new qt(), this.name = Xe.extension.name, this.vertexSize = 6, U ?? (U = new Ue(e.maxTextures)), this.shader = U;
870
+ super(e), this.geometry = new qt(), this.name = Xe.extension.name, this.vertexSize = 6, A ?? (A = new Ae(e.maxTextures)), this.shader = A;
935
871
  }
936
872
  /**
937
873
  * Packs the attributes of a DefaultBatchableMeshElement into the provided views.
@@ -941,11 +877,11 @@ const Ye = class Xe extends jt {
941
877
  * @param index - The starting index in the views.
942
878
  * @param textureId - The texture ID to use.
943
879
  */
944
- packAttributes(e, t, r, s, i) {
945
- const a = i << 16 | e.roundPixels & 65535, o = e.transform, l = o.a, d = o.b, f = o.c, c = o.d, x = o.tx, g = o.ty, { positions: m, uvs: v } = e, _ = e.color, h = e.attributeOffset, C = h + e.attributeSize;
880
+ packAttributes(e, t, r, s, a) {
881
+ const i = a << 16 | e.roundPixels & 65535, o = e.transform, l = o.a, d = o.b, f = o.c, c = o.d, x = o.tx, g = o.ty, { positions: m, uvs: v } = e, _ = e.color, h = e.attributeOffset, C = h + e.attributeSize;
946
882
  for (let p = h; p < C; p++) {
947
883
  const y = p * 2, b = m[y], B = m[y + 1];
948
- t[s++] = l * b + f * B + x, t[s++] = c * B + d * b + g, t[s++] = v[y], t[s++] = v[y + 1], r[s++] = _, r[s++] = a;
884
+ t[s++] = l * b + f * B + x, t[s++] = c * B + d * b + g, t[s++] = v[y], t[s++] = v[y + 1], r[s++] = _, r[s++] = i;
949
885
  }
950
886
  }
951
887
  /**
@@ -956,8 +892,8 @@ const Ye = class Xe extends jt {
956
892
  * @param index - The starting index in the views.
957
893
  * @param textureId - The texture ID to use.
958
894
  */
959
- packQuadAttributes(e, t, r, s, i) {
960
- const a = e.texture, o = e.transform, l = o.a, d = o.b, f = o.c, c = o.d, x = o.tx, g = o.ty, m = e.bounds, v = m.maxX, _ = m.minX, h = m.maxY, C = m.minY, p = a.uvs, y = e.color, b = i << 16 | e.roundPixels & 65535;
895
+ packQuadAttributes(e, t, r, s, a) {
896
+ const i = e.texture, o = e.transform, l = o.a, d = o.b, f = o.c, c = o.d, x = o.tx, g = o.ty, m = e.bounds, v = m.maxX, _ = m.minX, h = m.maxY, C = m.minY, p = i.uvs, y = e.color, b = a << 16 | e.roundPixels & 65535;
961
897
  t[s + 0] = l * _ + f * C + x, t[s + 1] = c * C + d * _ + g, t[s + 2] = p.x0, t[s + 3] = p.y0, r[s + 4] = y, r[s + 5] = b, t[s + 6] = l * v + f * C + x, t[s + 7] = c * C + d * v + g, t[s + 8] = p.x1, t[s + 9] = p.y1, r[s + 10] = y, r[s + 11] = b, t[s + 12] = l * v + f * h + x, t[s + 13] = c * h + d * v + g, t[s + 14] = p.x2, t[s + 15] = p.y2, r[s + 16] = y, r[s + 17] = b, t[s + 18] = l * _ + f * h + x, t[s + 19] = c * h + d * _ + g, t[s + 20] = p.x3, t[s + 21] = p.y3, r[s + 22] = y, r[s + 23] = b;
962
898
  }
963
899
  /**
@@ -966,7 +902,7 @@ const Ye = class Xe extends jt {
966
902
  * @internal
967
903
  */
968
904
  _updateMaxTextures(e) {
969
- this.shader.maxTextures !== e && (U = new Ue(e), this.shader = U);
905
+ this.shader.maxTextures !== e && (A = new Ae(e), this.shader = A);
970
906
  }
971
907
  destroy() {
972
908
  this.shader = null, super.destroy();
@@ -982,8 +918,8 @@ let Je = Ye;
982
918
  class qr {
983
919
  constructor(e) {
984
920
  this.items = /* @__PURE__ */ Object.create(null);
985
- const { renderer: t, type: r, onUnload: s, priority: i, name: a } = e;
986
- this._renderer = t, t.gc.addResourceHash(this, "items", r, i ?? 0), this._onUnload = s, this.name = a;
921
+ const { renderer: t, type: r, onUnload: s, priority: a, name: i } = e;
922
+ this._renderer = t, t.gc.addResourceHash(this, "items", r, a ?? 0), this._onUnload = s, this.name = i;
987
923
  }
988
924
  /**
989
925
  * Add an item to the hash. No-op if already added.
@@ -1077,7 +1013,7 @@ void main(void)
1077
1013
  vTextureCoord = filterTextureCoord(aPosition);
1078
1014
  vMaskCoord = getFilterCoord(aPosition);
1079
1015
  }
1080
- `, Ge = `struct GlobalFilterUniforms {
1016
+ `, Ue = `struct GlobalFilterUniforms {
1081
1017
  uInputSize:vec4<f32>,
1082
1018
  uInputPixel:vec4<f32>,
1083
1019
  uInputClamp:vec4<f32>,
@@ -1176,20 +1112,20 @@ fn mainFragment(
1176
1112
  return source * a;
1177
1113
  }
1178
1114
  `;
1179
- class Cr extends Dt {
1115
+ class Cr extends Et {
1180
1116
  constructor(e) {
1181
- const { sprite: t, ...r } = e, s = new Ct(t.texture), i = new ie({
1182
- uFilterMatrix: { value: new M(), type: "mat3x3<f32>" },
1117
+ const { sprite: t, ...r } = e, s = new St(t.texture), a = new re({
1118
+ uFilterMatrix: { value: new R(), type: "mat3x3<f32>" },
1183
1119
  uMaskClamp: { value: s.uClampFrame, type: "vec4<f32>" },
1184
1120
  uAlpha: { value: 1, type: "f32" },
1185
1121
  uInverse: { value: e.inverse ? 1 : 0, type: "f32" }
1186
- }), a = je.from({
1122
+ }), i = je.from({
1187
1123
  vertex: {
1188
- source: Ge,
1124
+ source: Ue,
1189
1125
  entryPoint: "mainVertex"
1190
1126
  },
1191
1127
  fragment: {
1192
- source: Ge,
1128
+ source: Ue,
1193
1129
  entryPoint: "mainFragment"
1194
1130
  }
1195
1131
  }), o = $e.from({
@@ -1199,11 +1135,11 @@ class Cr extends Dt {
1199
1135
  });
1200
1136
  super({
1201
1137
  ...r,
1202
- gpuProgram: a,
1138
+ gpuProgram: i,
1203
1139
  glProgram: o,
1204
1140
  clipToViewport: !1,
1205
1141
  resources: {
1206
- filterUniforms: i,
1142
+ filterUniforms: a,
1207
1143
  uMaskTexture: t.texture.source
1208
1144
  }
1209
1145
  }), this.sprite = t, this._textureMatrix = s;
@@ -1245,7 +1181,7 @@ class Ze {
1245
1181
  const oe = class et {
1246
1182
  constructor(e, t) {
1247
1183
  var r, s;
1248
- this.state = Et.for2d(), this._batchersByInstructionSet = /* @__PURE__ */ Object.create(null), this._activeBatches = /* @__PURE__ */ Object.create(null), this.renderer = e, this._adaptor = t, (s = (r = this._adaptor).init) == null || s.call(r, this);
1184
+ this.state = Dt.for2d(), this._batchersByInstructionSet = /* @__PURE__ */ Object.create(null), this._activeBatches = /* @__PURE__ */ Object.create(null), this.renderer = e, this._adaptor = t, (s = (r = this._adaptor).init) == null || s.call(r, this);
1249
1185
  }
1250
1186
  static getBatcher(e) {
1251
1187
  return new this._availableBatchers[e]();
@@ -1273,15 +1209,15 @@ const oe = class et {
1273
1209
  this._activeBatch.break(e);
1274
1210
  const t = this._activeBatches;
1275
1211
  for (const r in t) {
1276
- const s = t[r], i = s.geometry;
1277
- i.indexBuffer.setDataWithSize(s.indexBuffer, s.indexSize, !0), i.buffers[0].setDataWithSize(s.attributeBuffer.float32View, s.attributeSize, !1);
1212
+ const s = t[r], a = s.geometry;
1213
+ a.indexBuffer.setDataWithSize(s.indexBuffer, s.indexSize, !0), a.buffers[0].setDataWithSize(s.attributeBuffer.float32View, s.attributeSize, !1);
1278
1214
  }
1279
1215
  }
1280
1216
  upload(e) {
1281
1217
  const t = this._batchersByInstructionSet[e.uid];
1282
1218
  for (const r in t) {
1283
- const s = t[r], i = s.geometry;
1284
- s.dirty && (s.dirty = !1, i.buffers[0].update(s.attributeSize * 4));
1219
+ const s = t[r], a = s.geometry;
1220
+ s.dirty && (s.dirty = !1, a.buffers[0].update(s.attributeSize * 4));
1285
1221
  }
1286
1222
  }
1287
1223
  execute(e) {
@@ -1308,13 +1244,13 @@ oe.extension = {
1308
1244
  };
1309
1245
  oe._availableBatchers = /* @__PURE__ */ Object.create(null);
1310
1246
  let tt = oe;
1311
- re.handleByMap(u.Batcher, tt._availableBatchers);
1312
- re.add(Je);
1313
- const kr = new se();
1314
- class wr extends Ve {
1247
+ se.handleByMap(u.Batcher, tt._availableBatchers);
1248
+ se.add(Je);
1249
+ const kr = new ne();
1250
+ class Mr extends Fe {
1315
1251
  constructor() {
1316
1252
  super(), this.filters = [new Cr({
1317
- sprite: new kt(S.EMPTY),
1253
+ sprite: new Mt(S.EMPTY),
1318
1254
  inverse: !1,
1319
1255
  resolution: "inherit",
1320
1256
  antialias: "inherit"
@@ -1347,12 +1283,12 @@ class rt {
1347
1283
  canBundle: !1,
1348
1284
  maskedContainer: t
1349
1285
  }), e.inverse = t._maskOptions.inverse, e.renderMaskToTexture) {
1350
- const i = e.mask;
1351
- i.includeInBuild = !0, i.collectRenderables(
1286
+ const a = e.mask;
1287
+ a.includeInBuild = !0, a.collectRenderables(
1352
1288
  r,
1353
1289
  s,
1354
1290
  null
1355
- ), i.includeInBuild = !1;
1291
+ ), a.includeInBuild = !1;
1356
1292
  }
1357
1293
  s.renderPipes.batch.break(r), r.add({
1358
1294
  renderPipeId: "alphaMask",
@@ -1375,23 +1311,23 @@ class rt {
1375
1311
  execute(e) {
1376
1312
  const t = this._renderer, r = e.mask.renderMaskToTexture;
1377
1313
  if (e.action === "pushMaskBegin") {
1378
- const s = V.get(wr);
1314
+ const s = F.get(Mr);
1379
1315
  if (s.inverse = e.inverse, r) {
1380
1316
  e.mask.mask.measurable = !0;
1381
- const i = St(e.mask.mask, !0, kr);
1382
- e.mask.mask.measurable = !1, i.ceil();
1383
- const a = t.renderTarget.renderTarget.colorTexture.source, o = G.getOptimalTexture(
1384
- i.width,
1385
- i.height,
1386
- a._resolution,
1387
- a.antialias
1317
+ const a = kt(e.mask.mask, !0, kr);
1318
+ e.mask.mask.measurable = !1, a.ceil();
1319
+ const i = t.renderTarget.renderTarget.colorTexture.source, o = U.getOptimalTexture(
1320
+ a.width,
1321
+ a.height,
1322
+ i._resolution,
1323
+ i.antialias
1388
1324
  );
1389
1325
  t.renderTarget.push(o, !0), t.globalUniforms.push({
1390
- offset: i,
1326
+ offset: a,
1391
1327
  worldColor: 4294967295
1392
1328
  });
1393
1329
  const l = s.sprite;
1394
- l.texture = o, l.worldTransform.tx = i.minX, l.worldTransform.ty = i.minY, this._activeMaskStage.push({
1330
+ l.texture = o, l.worldTransform.tx = a.minX, l.worldTransform.ty = a.minY, this._activeMaskStage.push({
1395
1331
  filterEffect: s,
1396
1332
  maskedContainer: e.maskedContainer,
1397
1333
  filterTexture: o
@@ -1403,7 +1339,7 @@ class rt {
1403
1339
  });
1404
1340
  } else if (e.action === "pushMaskEnd") {
1405
1341
  const s = this._activeMaskStage[this._activeMaskStage.length - 1];
1406
- r && (t.type === ae.WEBGL && t.renderTarget.finishRenderPass(), t.renderTarget.pop(), t.globalUniforms.pop()), t.filter.push({
1342
+ r && (t.type === ie.WEBGL && t.renderTarget.finishRenderPass(), t.renderTarget.pop(), t.globalUniforms.pop()), t.filter.push({
1407
1343
  renderPipeId: "filter",
1408
1344
  action: "pushFilter",
1409
1345
  container: s.maskedContainer,
@@ -1413,7 +1349,7 @@ class rt {
1413
1349
  } else if (e.action === "popMaskEnd") {
1414
1350
  t.filter.pop();
1415
1351
  const s = this._activeMaskStage.pop();
1416
- r && G.returnTexture(s.filterTexture), V.return(s.filterEffect);
1352
+ r && U.returnTexture(s.filterTexture), F.return(s.filterEffect);
1417
1353
  }
1418
1354
  }
1419
1355
  destroy() {
@@ -1437,23 +1373,23 @@ class st {
1437
1373
  }
1438
1374
  push(e, t, r) {
1439
1375
  this._renderer.renderPipes.batch.break(r);
1440
- const i = this._colorStack;
1441
- i[this._colorStackIndex] = i[this._colorStackIndex - 1] & e.mask;
1442
- const a = this._colorStack[this._colorStackIndex];
1443
- a !== this._currentColor && (this._currentColor = a, r.add({
1376
+ const a = this._colorStack;
1377
+ a[this._colorStackIndex] = a[this._colorStackIndex - 1] & e.mask;
1378
+ const i = this._colorStack[this._colorStackIndex];
1379
+ i !== this._currentColor && (this._currentColor = i, r.add({
1444
1380
  renderPipeId: "colorMask",
1445
- colorMask: a,
1381
+ colorMask: i,
1446
1382
  canBundle: !1
1447
1383
  })), this._colorStackIndex++;
1448
1384
  }
1449
1385
  pop(e, t, r) {
1450
1386
  this._renderer.renderPipes.batch.break(r);
1451
- const i = this._colorStack;
1387
+ const a = this._colorStack;
1452
1388
  this._colorStackIndex--;
1453
- const a = i[this._colorStackIndex - 1];
1454
- a !== this._currentColor && (this._currentColor = a, r.add({
1389
+ const i = a[this._colorStackIndex - 1];
1390
+ i !== this._currentColor && (this._currentColor = i, r.add({
1455
1391
  renderPipeId: "colorMask",
1456
- colorMask: a,
1392
+ colorMask: i,
1457
1393
  canBundle: !1
1458
1394
  }));
1459
1395
  }
@@ -1477,25 +1413,25 @@ class nt {
1477
1413
  }
1478
1414
  push(e, t, r) {
1479
1415
  var s;
1480
- const i = e, a = this._renderer;
1481
- a.renderPipes.batch.break(r), a.renderPipes.blendMode.setBlendMode(i.mask, "none", r), r.add({
1416
+ const a = e, i = this._renderer;
1417
+ i.renderPipes.batch.break(r), i.renderPipes.blendMode.setBlendMode(a.mask, "none", r), r.add({
1482
1418
  renderPipeId: "stencilMask",
1483
1419
  action: "pushMaskBegin",
1484
1420
  mask: e,
1485
1421
  inverse: t._maskOptions.inverse,
1486
1422
  canBundle: !1
1487
1423
  });
1488
- const o = i.mask;
1489
- o.includeInBuild = !0, this._maskHash.has(i) || this._maskHash.set(i, {
1424
+ const o = a.mask;
1425
+ o.includeInBuild = !0, this._maskHash.has(a) || this._maskHash.set(a, {
1490
1426
  instructionsStart: 0,
1491
1427
  instructionsLength: 0
1492
1428
  });
1493
- const l = this._maskHash.get(i);
1429
+ const l = this._maskHash.get(a);
1494
1430
  l.instructionsStart = r.instructionSize, o.collectRenderables(
1495
1431
  r,
1496
- a,
1432
+ i,
1497
1433
  null
1498
- ), o.includeInBuild = !1, a.renderPipes.batch.break(r), r.add({
1434
+ ), o.includeInBuild = !1, i.renderPipes.batch.break(r), r.add({
1499
1435
  renderPipeId: "stencilMask",
1500
1436
  action: "pushMaskEnd",
1501
1437
  mask: e,
@@ -1504,20 +1440,20 @@ class nt {
1504
1440
  });
1505
1441
  const d = r.instructionSize - l.instructionsStart - 1;
1506
1442
  l.instructionsLength = d;
1507
- const f = a.renderTarget.renderTarget.uid;
1443
+ const f = i.renderTarget.renderTarget.uid;
1508
1444
  (s = this._maskStackHash)[f] ?? (s[f] = 0);
1509
1445
  }
1510
1446
  pop(e, t, r) {
1511
- const s = e, i = this._renderer;
1512
- i.renderPipes.batch.break(r), i.renderPipes.blendMode.setBlendMode(s.mask, "none", r), r.add({
1447
+ const s = e, a = this._renderer;
1448
+ a.renderPipes.batch.break(r), a.renderPipes.blendMode.setBlendMode(s.mask, "none", r), r.add({
1513
1449
  renderPipeId: "stencilMask",
1514
1450
  action: "popMaskBegin",
1515
1451
  inverse: t._maskOptions.inverse,
1516
1452
  canBundle: !1
1517
1453
  });
1518
- const a = this._maskHash.get(e);
1519
- for (let o = 0; o < a.instructionsLength; o++)
1520
- r.instructions[r.instructionSize++] = r.instructions[a.instructionsStart++];
1454
+ const i = this._maskHash.get(e);
1455
+ for (let o = 0; o < i.instructionsLength; o++)
1456
+ r.instructions[r.instructionSize++] = r.instructions[i.instructionsStart++];
1521
1457
  r.add({
1522
1458
  renderPipeId: "stencilMask",
1523
1459
  action: "popMaskEnd",
@@ -1526,9 +1462,9 @@ class nt {
1526
1462
  }
1527
1463
  execute(e) {
1528
1464
  var t;
1529
- const r = this._renderer, s = r, i = r.renderTarget.renderTarget.uid;
1530
- let a = (t = this._maskStackHash)[i] ?? (t[i] = 0);
1531
- e.action === "pushMaskBegin" ? (s.renderTarget.ensureDepthStencil(), s.stencil.setStencilMode(k.RENDERING_MASK_ADD, a), a++, s.colorMask.setMask(0)) : e.action === "pushMaskEnd" ? (e.inverse ? s.stencil.setStencilMode(k.INVERSE_MASK_ACTIVE, a) : s.stencil.setStencilMode(k.MASK_ACTIVE, a), s.colorMask.setMask(15)) : e.action === "popMaskBegin" ? (s.colorMask.setMask(0), a !== 0 ? s.stencil.setStencilMode(k.RENDERING_MASK_REMOVE, a) : (s.renderTarget.clear(null, Q.STENCIL), s.stencil.setStencilMode(k.DISABLED, a)), a--) : e.action === "popMaskEnd" && (e.inverse ? s.stencil.setStencilMode(k.INVERSE_MASK_ACTIVE, a) : s.stencil.setStencilMode(k.MASK_ACTIVE, a), s.colorMask.setMask(15)), this._maskStackHash[i] = a;
1465
+ const r = this._renderer, s = r, a = r.renderTarget.renderTarget.uid;
1466
+ let i = (t = this._maskStackHash)[a] ?? (t[a] = 0);
1467
+ e.action === "pushMaskBegin" ? (s.renderTarget.ensureDepthStencil(), s.stencil.setStencilMode(k.RENDERING_MASK_ADD, i), i++, s.colorMask.setMask(0)) : e.action === "pushMaskEnd" ? (e.inverse ? s.stencil.setStencilMode(k.INVERSE_MASK_ACTIVE, i) : s.stencil.setStencilMode(k.MASK_ACTIVE, i), s.colorMask.setMask(15)) : e.action === "popMaskBegin" ? (s.colorMask.setMask(0), i !== 0 ? s.stencil.setStencilMode(k.RENDERING_MASK_REMOVE, i) : (s.renderTarget.clear(null, Q.STENCIL), s.stencil.setStencilMode(k.DISABLED, i)), i--) : e.action === "popMaskEnd" && (e.inverse ? s.stencil.setStencilMode(k.INVERSE_MASK_ACTIVE, i) : s.stencil.setStencilMode(k.MASK_ACTIVE, i), s.colorMask.setMask(15)), this._maskStackHash[a] = i;
1532
1468
  }
1533
1469
  destroy() {
1534
1470
  this._renderer = null, this._maskStackHash = null, this._maskHash = null;
@@ -1541,7 +1477,7 @@ nt.extension = {
1541
1477
  ],
1542
1478
  name: "stencilMask"
1543
1479
  };
1544
- class it {
1480
+ class at {
1545
1481
  constructor(e) {
1546
1482
  this._renderer = e;
1547
1483
  }
@@ -1562,7 +1498,7 @@ class it {
1562
1498
  this._renderer = null;
1563
1499
  }
1564
1500
  }
1565
- it.extension = {
1501
+ at.extension = {
1566
1502
  type: [
1567
1503
  u.WebGLPipes,
1568
1504
  u.WebGPUPipes,
@@ -1573,11 +1509,11 @@ it.extension = {
1573
1509
  function J(n, e) {
1574
1510
  const t = n.instructionSet, r = t.instructions;
1575
1511
  for (let s = 0; s < t.instructionSize; s++) {
1576
- const i = r[s];
1577
- e[i.renderPipeId].execute(i);
1512
+ const a = r[s];
1513
+ e[a.renderPipeId].execute(a);
1578
1514
  }
1579
1515
  }
1580
- class at {
1516
+ class it {
1581
1517
  constructor(e) {
1582
1518
  this._renderer = e;
1583
1519
  }
@@ -1591,16 +1527,16 @@ class at {
1591
1527
  this._renderer = null;
1592
1528
  }
1593
1529
  _addRenderableDirect(e, t) {
1594
- this._renderer.renderPipes.batch.break(t), e._batchableRenderGroup && (V.return(e._batchableRenderGroup), e._batchableRenderGroup = null), t.add(e);
1530
+ this._renderer.renderPipes.batch.break(t), e._batchableRenderGroup && (F.return(e._batchableRenderGroup), e._batchableRenderGroup = null), t.add(e);
1595
1531
  }
1596
1532
  _addRenderableCacheAsTexture(e, t) {
1597
- const r = e._batchableRenderGroup ?? (e._batchableRenderGroup = V.get(Ze));
1533
+ const r = e._batchableRenderGroup ?? (e._batchableRenderGroup = F.get(Ze));
1598
1534
  r.renderable = e.root, r.transform = e.root.relativeGroupTransform, r.texture = e.texture, r.bounds = e._textureBounds, t.add(e), this._renderer.renderPipes.blendMode.pushBlendMode(e, e.root.groupBlendMode, t), this._renderer.renderPipes.batch.addToBatch(r, t), this._renderer.renderPipes.blendMode.popBlendMode(t);
1599
1535
  }
1600
1536
  _executeCacheAsTexture(e) {
1601
1537
  if (e.textureNeedsUpdate) {
1602
1538
  e.textureNeedsUpdate = !1;
1603
- const t = new M().translate(
1539
+ const t = new R().translate(
1604
1540
  -e._textureBounds.x,
1605
1541
  -e._textureBounds.y
1606
1542
  );
@@ -1619,7 +1555,7 @@ class at {
1619
1555
  }), J(e, this._renderer.renderPipes), this._renderer.globalUniforms.pop();
1620
1556
  }
1621
1557
  }
1622
- at.extension = {
1558
+ it.extension = {
1623
1559
  type: [
1624
1560
  u.WebGLPipes,
1625
1561
  u.WebGPUPipes,
@@ -1668,13 +1604,13 @@ ot.extension = {
1668
1604
  ],
1669
1605
  name: "sprite"
1670
1606
  };
1671
- const E = {};
1672
- re.handle(u.BlendMode, (n) => {
1607
+ const D = {};
1608
+ se.handle(u.BlendMode, (n) => {
1673
1609
  if (!n.name)
1674
1610
  throw new Error("BlendMode extension must have a name property");
1675
- E[n.name] = n.ref;
1611
+ D[n.name] = n.ref;
1676
1612
  }, (n) => {
1677
- delete E[n.name];
1613
+ delete D[n.name];
1678
1614
  });
1679
1615
  class lt {
1680
1616
  constructor(e) {
@@ -1710,34 +1646,34 @@ class lt {
1710
1646
  * @param instructionSet - The instruction set being built.
1711
1647
  */
1712
1648
  setBlendMode(e, t, r) {
1713
- var i;
1714
- const s = e instanceof xe;
1649
+ var a;
1650
+ const s = e instanceof _e;
1715
1651
  if (this._activeBlendMode === t) {
1716
- this._isAdvanced && e && !s && ((i = this._renderableList) == null || i.push(e));
1652
+ this._isAdvanced && e && !s && ((a = this._renderableList) == null || a.push(e));
1717
1653
  return;
1718
1654
  }
1719
- this._isAdvanced && this._endAdvancedBlendMode(r), this._activeBlendMode = t, e && (this._isAdvanced = !!E[t], this._isAdvanced && this._beginAdvancedBlendMode(e, r));
1655
+ this._isAdvanced && this._endAdvancedBlendMode(r), this._activeBlendMode = t, e && (this._isAdvanced = !!D[t], this._isAdvanced && this._beginAdvancedBlendMode(e, r));
1720
1656
  }
1721
1657
  _beginAdvancedBlendMode(e, t) {
1722
1658
  this._renderer.renderPipes.batch.break(t);
1723
1659
  const r = this._activeBlendMode;
1724
- if (!E[r]) {
1660
+ if (!D[r]) {
1725
1661
  te(`Unable to assign BlendMode: '${r}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);
1726
1662
  return;
1727
1663
  }
1728
- const s = this._ensureFilterEffect(r), i = e instanceof xe, a = {
1664
+ const s = this._ensureFilterEffect(r), a = e instanceof _e, i = {
1729
1665
  renderPipeId: "filter",
1730
1666
  action: "pushFilter",
1731
1667
  filterEffect: s,
1732
- renderables: i ? null : [e],
1733
- container: i ? e.root : null,
1668
+ renderables: a ? null : [e],
1669
+ container: a ? e.root : null,
1734
1670
  canBundle: !1
1735
1671
  };
1736
- this._renderableList = a.renderables, t.add(a);
1672
+ this._renderableList = i.renderables, t.add(i);
1737
1673
  }
1738
1674
  _ensureFilterEffect(e) {
1739
1675
  let t = this._filterHash[e];
1740
- return t || (t = this._filterHash[e] = new Ve(), t.filters = [new E[e]()]), t;
1676
+ return t || (t = this._filterHash[e] = new Fe(), t.filters = [new D[e]()]), t;
1741
1677
  }
1742
1678
  _endAdvancedBlendMode(e) {
1743
1679
  this._isAdvanced = !1, this._renderableList = null, this._renderer.renderPipes.batch.break(e), e.add({
@@ -1783,17 +1719,17 @@ function Z(n, e) {
1783
1719
  for (let t = e; t < n.length && n[t]; t++)
1784
1720
  n[t] = null;
1785
1721
  }
1786
- const Mr = new F(), Ie = Le | We | Oe;
1722
+ const Rr = new L(), Ie = Oe | We | Ve;
1787
1723
  function ut(n, e = !1) {
1788
1724
  Br(n);
1789
1725
  const t = n.childrenToUpdate, r = n.updateTick++;
1790
1726
  for (const s in t) {
1791
- const i = Number(s), a = t[s], o = a.list, l = a.index;
1727
+ const a = Number(s), i = t[s], o = i.list, l = i.index;
1792
1728
  for (let d = 0; d < l; d++) {
1793
1729
  const f = o[d];
1794
- f.parentRenderGroup === n && f.relativeRenderGroupDepth === i && ct(f, r, 0);
1730
+ f.parentRenderGroup === n && f.relativeRenderGroupDepth === a && ct(f, r, 0);
1795
1731
  }
1796
- Z(o, l), a.index = 0;
1732
+ Z(o, l), i.index = 0;
1797
1733
  }
1798
1734
  if (e)
1799
1735
  for (let s = 0; s < n.renderGroupChildren.length; s++)
@@ -1807,7 +1743,7 @@ function Br(n) {
1807
1743
  n.worldTransform.appendFrom(
1808
1744
  e.relativeGroupTransform,
1809
1745
  r.worldTransform
1810
- ), n.worldColor = Fe(
1746
+ ), n.worldColor = Le(
1811
1747
  e.groupColor,
1812
1748
  r.worldColor
1813
1749
  ), t = e.groupAlpha * r.worldAlpha;
@@ -1824,36 +1760,36 @@ function ct(n, e, t) {
1824
1760
  if (s && !s.renderGroup ? (t |= n._updateFlags, n.relativeGroupTransform.appendFrom(
1825
1761
  r,
1826
1762
  s.relativeGroupTransform
1827
- ), t & Ie && De(n, s, t)) : (t = n._updateFlags, n.relativeGroupTransform.copyFrom(r), t & Ie && De(n, Mr, t)), !n.renderGroup) {
1828
- const i = n.children, a = i.length;
1829
- for (let d = 0; d < a; d++)
1830
- ct(i[d], e, t);
1763
+ ), t & Ie && Ee(n, s, t)) : (t = n._updateFlags, n.relativeGroupTransform.copyFrom(r), t & Ie && Ee(n, Rr, t)), !n.renderGroup) {
1764
+ const a = n.children, i = a.length;
1765
+ for (let d = 0; d < i; d++)
1766
+ ct(a[d], e, t);
1831
1767
  const o = n.parentRenderGroup, l = n;
1832
1768
  l.renderPipeId && !o.structureDidChange && o.updateRenderable(l);
1833
1769
  }
1834
1770
  }
1835
- function De(n, e, t) {
1771
+ function Ee(n, e, t) {
1836
1772
  if (t & We) {
1837
- n.groupColor = Fe(
1773
+ n.groupColor = Le(
1838
1774
  n.localColor,
1839
1775
  e.groupColor
1840
1776
  );
1841
1777
  let r = n.localAlpha * e.groupAlpha;
1842
1778
  r = r < 0 ? 0 : r > 1 ? 1 : r, n.groupAlpha = r, n.groupColorAlpha = n.groupColor + ((r * 255 | 0) << 24);
1843
1779
  }
1844
- t & Oe && (n.groupBlendMode = n.localBlendMode === "inherit" ? e.groupBlendMode : n.localBlendMode), t & Le && (n.globalDisplayStatus = n.localDisplayStatus & e.globalDisplayStatus), n._updateFlags = 0;
1780
+ t & Ve && (n.groupBlendMode = n.localBlendMode === "inherit" ? e.groupBlendMode : n.localBlendMode), t & Oe && (n.globalDisplayStatus = n.localDisplayStatus & e.globalDisplayStatus), n._updateFlags = 0;
1845
1781
  }
1846
- function Rr(n, e) {
1782
+ function Pr(n, e) {
1847
1783
  const { list: t } = n.childrenRenderablesToUpdate;
1848
1784
  let r = !1;
1849
1785
  for (let s = 0; s < n.childrenRenderablesToUpdate.index; s++) {
1850
- const i = t[s];
1851
- if (r = e[i.renderPipeId].validateRenderable(i), r)
1786
+ const a = t[s];
1787
+ if (r = e[a.renderPipeId].validateRenderable(a), r)
1852
1788
  break;
1853
1789
  }
1854
1790
  return n.structureDidChange = r, r;
1855
1791
  }
1856
- const Pr = new M();
1792
+ const wr = new R();
1857
1793
  class dt {
1858
1794
  constructor(e) {
1859
1795
  this._renderer = e;
@@ -1861,13 +1797,13 @@ class dt {
1861
1797
  render({ container: e, transform: t }) {
1862
1798
  const r = e.parent, s = e.renderGroup.renderGroupParent;
1863
1799
  e.parent = null, e.renderGroup.renderGroupParent = null;
1864
- const i = this._renderer, a = Pr;
1865
- t && (a.copyFrom(e.renderGroup.localTransform), e.renderGroup.localTransform.copyFrom(t));
1866
- const o = i.renderPipes;
1867
- this._updateCachedRenderGroups(e.renderGroup, null), this._updateRenderGroups(e.renderGroup), i.globalUniforms.start({
1800
+ const a = this._renderer, i = wr;
1801
+ t && (i.copyFrom(e.renderGroup.localTransform), e.renderGroup.localTransform.copyFrom(t));
1802
+ const o = a.renderPipes;
1803
+ this._updateCachedRenderGroups(e.renderGroup, null), this._updateRenderGroups(e.renderGroup), a.globalUniforms.start({
1868
1804
  worldTransformMatrix: t ? e.renderGroup.localTransform : e.renderGroup.worldTransform,
1869
1805
  worldColor: e.renderGroup.worldColorAlpha
1870
- }), J(e.renderGroup, o), o.uniformBatch && o.uniformBatch.renderEnd(), t && e.renderGroup.localTransform.copyFrom(a), e.parent = r, e.renderGroup.renderGroupParent = s;
1806
+ }), J(e.renderGroup, o), o.uniformBatch && o.uniformBatch.renderEnd(), t && e.renderGroup.localTransform.copyFrom(i), e.parent = r, e.renderGroup.renderGroupParent = s;
1871
1807
  }
1872
1808
  destroy() {
1873
1809
  this._renderer = null;
@@ -1881,37 +1817,37 @@ class dt {
1881
1817
  this._updateCachedRenderGroups(e.renderGroupChildren[r], t);
1882
1818
  if (e.invalidateMatrices(), e.isCachedAsTexture) {
1883
1819
  if (e.textureNeedsUpdate) {
1884
- const r = e.root.getLocalBounds(), s = this._renderer, i = e.textureOptions.resolution || s.view.resolution, a = e.textureOptions.antialias ?? s.view.antialias, o = e.textureOptions.scaleMode ?? "linear", l = e.texture;
1885
- r.ceil(), e.texture && G.returnTexture(e.texture, !0);
1886
- const d = G.getOptimalTexture(
1820
+ const r = e.root.getLocalBounds(), s = this._renderer, a = e.textureOptions.resolution || s.view.resolution, i = e.textureOptions.antialias ?? s.view.antialias, o = e.textureOptions.scaleMode ?? "linear", l = e.texture;
1821
+ r.ceil(), e.texture && U.returnTexture(e.texture, !0);
1822
+ const d = U.getOptimalTexture(
1887
1823
  r.width,
1888
1824
  r.height,
1889
- i,
1890
- a
1825
+ a,
1826
+ i
1891
1827
  );
1892
- d._source.style = new wt({ scaleMode: o }), e.texture = d, e._textureBounds || (e._textureBounds = new se()), e._textureBounds.copyFrom(r), l !== e.texture && e.renderGroupParent && (e.renderGroupParent.structureDidChange = !0);
1828
+ d._source.style = new Rt({ scaleMode: o }), e.texture = d, e._textureBounds || (e._textureBounds = new ne()), e._textureBounds.copyFrom(r), l !== e.texture && e.renderGroupParent && (e.renderGroupParent.structureDidChange = !0);
1893
1829
  }
1894
- } else e.texture && (G.returnTexture(e.texture, !0), e.texture = null);
1830
+ } else e.texture && (U.returnTexture(e.texture, !0), e.texture = null);
1895
1831
  }
1896
1832
  _updateRenderGroups(e) {
1897
1833
  const t = this._renderer, r = t.renderPipes;
1898
- if (e.runOnRender(t), e.instructionSet.renderPipes = r, e.structureDidChange ? Z(e.childrenRenderablesToUpdate.list, 0) : Rr(e, r), ut(e), e.structureDidChange ? (e.structureDidChange = !1, this._buildInstructions(e, t)) : this._updateRenderables(e), e.childrenRenderablesToUpdate.index = 0, t.renderPipes.batch.upload(e.instructionSet), !(e.isCachedAsTexture && !e.textureNeedsUpdate))
1834
+ if (e.runOnRender(t), e.instructionSet.renderPipes = r, e.structureDidChange ? Z(e.childrenRenderablesToUpdate.list, 0) : Pr(e, r), ut(e), e.structureDidChange ? (e.structureDidChange = !1, this._buildInstructions(e, t)) : this._updateRenderables(e), e.childrenRenderablesToUpdate.index = 0, t.renderPipes.batch.upload(e.instructionSet), !(e.isCachedAsTexture && !e.textureNeedsUpdate))
1899
1835
  for (let s = 0; s < e.renderGroupChildren.length; s++)
1900
1836
  this._updateRenderGroups(e.renderGroupChildren[s]);
1901
1837
  }
1902
1838
  _updateRenderables(e) {
1903
1839
  const { list: t, index: r } = e.childrenRenderablesToUpdate;
1904
1840
  for (let s = 0; s < r; s++) {
1905
- const i = t[s];
1906
- i.didViewUpdate && e.updateRenderable(i);
1841
+ const a = t[s];
1842
+ a.didViewUpdate && e.updateRenderable(a);
1907
1843
  }
1908
1844
  Z(t, r);
1909
1845
  }
1910
1846
  _buildInstructions(e, t) {
1911
1847
  const r = e.root, s = e.instructionSet;
1912
1848
  s.reset();
1913
- const i = t.renderPipes ? t : t.batch.renderer, a = i.renderPipes;
1914
- a.batch.buildStart(s), a.blendMode.buildStart(), a.colorMask.buildStart(), r.sortableChildren && r.sortChildren(), r.collectRenderablesWithEffects(s, i, null), a.batch.buildEnd(s), a.blendMode.buildEnd(s);
1849
+ const a = t.renderPipes ? t : t.batch.renderer, i = a.renderPipes;
1850
+ i.batch.buildStart(s), i.blendMode.buildStart(), i.colorMask.buildStart(), r.sortableChildren && r.sortChildren(), r.collectRenderablesWithEffects(s, a, null), i.batch.buildEnd(s), i.blendMode.buildEnd(s);
1915
1851
  }
1916
1852
  }
1917
1853
  dt.extension = {
@@ -1986,7 +1922,7 @@ le.defaultOptions = {
1986
1922
  */
1987
1923
  clearBeforeRender: !0
1988
1924
  };
1989
- let Ar = le;
1925
+ let Gr = le;
1990
1926
  const q = {
1991
1927
  png: "image/png",
1992
1928
  jpg: "image/jpeg",
@@ -1997,7 +1933,7 @@ const q = {
1997
1933
  this._renderer = e;
1998
1934
  }
1999
1935
  _normalizeOptions(e, t = {}) {
2000
- return e instanceof F || e instanceof S ? {
1936
+ return e instanceof L || e instanceof S ? {
2001
1937
  target: e,
2002
1938
  ...t
2003
1939
  } : {
@@ -2038,7 +1974,7 @@ const q = {
2038
1974
  * @category rendering
2039
1975
  */
2040
1976
  async image(e) {
2041
- const t = ne.get().createImage();
1977
+ const t = ae.get().createImage();
2042
1978
  return t.src = await this.base64(e), t;
2043
1979
  }
2044
1980
  /**
@@ -2080,23 +2016,23 @@ const q = {
2080
2016
  );
2081
2017
  const { format: t, quality: r } = e, s = this.canvas(e);
2082
2018
  if (s.toBlob !== void 0)
2083
- return new Promise((i, a) => {
2019
+ return new Promise((a, i) => {
2084
2020
  s.toBlob((o) => {
2085
2021
  if (!o) {
2086
- a(new Error("ICanvas.toBlob failed!"));
2022
+ i(new Error("ICanvas.toBlob failed!"));
2087
2023
  return;
2088
2024
  }
2089
2025
  const l = new FileReader();
2090
- l.onload = () => i(l.result), l.onerror = a, l.readAsDataURL(o);
2026
+ l.onload = () => a(l.result), l.onerror = i, l.readAsDataURL(o);
2091
2027
  }, q[t], r);
2092
2028
  });
2093
2029
  if (s.toDataURL !== void 0)
2094
2030
  return s.toDataURL(q[t], r);
2095
2031
  if (s.convertToBlob !== void 0) {
2096
- const i = await s.convertToBlob({ type: q[t], quality: r });
2097
- return new Promise((a, o) => {
2032
+ const a = await s.convertToBlob({ type: q[t], quality: r });
2033
+ return new Promise((i, o) => {
2098
2034
  const l = new FileReader();
2099
- l.onload = () => a(l.result), l.onerror = o, l.readAsDataURL(i);
2035
+ l.onload = () => i(l.result), l.onerror = o, l.readAsDataURL(a);
2100
2036
  });
2101
2037
  }
2102
2038
  throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented");
@@ -2146,8 +2082,8 @@ const q = {
2146
2082
  const t = e.target, r = this._renderer;
2147
2083
  if (t instanceof S)
2148
2084
  return r.texture.generateCanvas(t);
2149
- const s = r.textureGenerator.generateTexture(e), i = r.texture.generateCanvas(s);
2150
- return s.destroy(!0), i;
2085
+ const s = r.textureGenerator.generateTexture(e), a = r.texture.generateCanvas(s);
2086
+ return s.destroy(!0), a;
2151
2087
  }
2152
2088
  /**
2153
2089
  * Returns a one-dimensional array containing the pixel data of the entire texture in RGBA order,
@@ -2181,8 +2117,8 @@ const q = {
2181
2117
  */
2182
2118
  pixels(e) {
2183
2119
  e = this._normalizeOptions(e);
2184
- const t = e.target, r = this._renderer, s = t instanceof S ? t : r.textureGenerator.generateTexture(e), i = r.texture.getPixels(s);
2185
- return t instanceof F && s.destroy(!0), i;
2120
+ const t = e.target, r = this._renderer, s = t instanceof S ? t : r.textureGenerator.generateTexture(e), a = r.texture.getPixels(s);
2121
+ return t instanceof L && s.destroy(!0), a;
2186
2122
  }
2187
2123
  /**
2188
2124
  * Creates a texture from a display object or existing texture.
@@ -2300,13 +2236,13 @@ const q = {
2300
2236
  e = this._normalizeOptions(e);
2301
2237
  const r = this.canvas(e), s = r.toDataURL();
2302
2238
  console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);
2303
- const i = [
2239
+ const a = [
2304
2240
  "font-size: 1px;",
2305
2241
  `padding: ${t}px 300px;`,
2306
2242
  `background: url(${s}) no-repeat;`,
2307
2243
  "background-size: contain;"
2308
2244
  ].join(" ");
2309
- console.log("%c ", i);
2245
+ console.log("%c ", a);
2310
2246
  }
2311
2247
  destroy() {
2312
2248
  this._renderer = null;
@@ -2324,7 +2260,7 @@ ue.defaultImageOptions = {
2324
2260
  format: "png",
2325
2261
  quality: 1
2326
2262
  };
2327
- let Ur = ue;
2263
+ let Ar = ue;
2328
2264
  class ce extends S {
2329
2265
  /**
2330
2266
  * Creates a RenderTexture. Pass `dynamic: true` in options to allow resizing after creation.
@@ -2352,7 +2288,7 @@ class ce extends S {
2352
2288
  return this.source.resize(e, t, r), this;
2353
2289
  }
2354
2290
  }
2355
- const Gr = new L(), Ir = new se(), Dr = [0, 0, 0, 0];
2291
+ const Ur = new O(), Ir = new ne(), Er = [0, 0, 0, 0];
2356
2292
  class pt {
2357
2293
  constructor(e) {
2358
2294
  this._renderer = e;
@@ -2395,29 +2331,29 @@ class pt {
2395
2331
  */
2396
2332
  generateTexture(e) {
2397
2333
  var d;
2398
- e instanceof F && (e = {
2334
+ e instanceof L && (e = {
2399
2335
  target: e,
2400
2336
  frame: void 0,
2401
2337
  textureSourceOptions: {},
2402
2338
  resolution: void 0
2403
2339
  });
2404
2340
  const t = e.resolution || this._renderer.resolution, r = e.antialias || this._renderer.view.antialias, s = e.target;
2405
- let i = e.clearColor;
2406
- i ? i = Array.isArray(i) && i.length === 4 ? i : Y.shared.setValue(i).toArray() : i = Dr;
2407
- const a = ((d = e.frame) == null ? void 0 : d.copyTo(Gr)) || Mt(s, Ir).rectangle;
2408
- a.width = Math.max(a.width, 1 / t) | 0, a.height = Math.max(a.height, 1 / t) | 0;
2341
+ let a = e.clearColor;
2342
+ a ? a = Array.isArray(a) && a.length === 4 ? a : Y.shared.setValue(a).toArray() : a = Er;
2343
+ const i = ((d = e.frame) == null ? void 0 : d.copyTo(Ur)) || Bt(s, Ir).rectangle;
2344
+ i.width = Math.max(i.width, 1 / t) | 0, i.height = Math.max(i.height, 1 / t) | 0;
2409
2345
  const o = ce.create({
2410
2346
  ...e.textureSourceOptions,
2411
- width: a.width,
2412
- height: a.height,
2347
+ width: i.width,
2348
+ height: i.height,
2413
2349
  resolution: t,
2414
2350
  antialias: r
2415
- }), l = M.shared.translate(-a.x, -a.y);
2351
+ }), l = R.shared.translate(-i.x, -i.y);
2416
2352
  return this._renderer.render({
2417
2353
  container: s,
2418
2354
  transform: l,
2419
2355
  target: o,
2420
- clearColor: i
2356
+ clearColor: a
2421
2357
  }), o.source.updateMipmaps(), o;
2422
2358
  }
2423
2359
  destroy() {
@@ -2432,7 +2368,7 @@ pt.extension = {
2432
2368
  ],
2433
2369
  name: "textureGenerator"
2434
2370
  };
2435
- function Er(n) {
2371
+ function Dr(n) {
2436
2372
  let e = !1;
2437
2373
  for (const r in n)
2438
2374
  if (n[r] == null) {
@@ -2490,8 +2426,8 @@ const de = class mt {
2490
2426
  ), this._collectionsHandler = this._renderer.scheduler.repeat(
2491
2427
  () => {
2492
2428
  for (const t of this._managedCollections) {
2493
- const { context: r, collection: s, type: i } = t;
2494
- i === "hash" ? r[s] = Er(r[s]) : r[s] = zr(r[s]);
2429
+ const { context: r, collection: s, type: a } = t;
2430
+ a === "hash" ? r[s] = Dr(r[s]) : r[s] = zr(r[s]);
2495
2431
  }
2496
2432
  },
2497
2433
  this._frequency
@@ -2538,7 +2474,7 @@ const de = class mt {
2538
2474
  * @param type - The type of resource to track
2539
2475
  */
2540
2476
  addResource(e, t) {
2541
- var s, i;
2477
+ var s, a;
2542
2478
  if (e._gcLastUsed !== -1) {
2543
2479
  e._gcLastUsed = this.now, (s = e._onTouch) == null || s.call(e, this.now);
2544
2480
  return;
@@ -2547,7 +2483,7 @@ const de = class mt {
2547
2483
  e._gcData = {
2548
2484
  index: r,
2549
2485
  type: t
2550
- }, e._gcLastUsed = this.now, (i = e._onTouch) == null || i.call(e, this.now), e.once("unload", this.removeResource, this), this._managedResources.push(e);
2486
+ }, e._gcLastUsed = this.now, (a = e._onTouch) == null || a.call(e, this.now), e.once("unload", this.removeResource, this), this._managedResources.push(e);
2551
2487
  }
2552
2488
  /**
2553
2489
  * Removes a resource from garbage collection tracking.
@@ -2559,8 +2495,8 @@ const de = class mt {
2559
2495
  if (!t) return;
2560
2496
  const r = t.index, s = this._managedResources.length - 1;
2561
2497
  if (r !== s) {
2562
- const i = this._managedResources[s];
2563
- this._managedResources[r] = i, i._gcData.index = r;
2498
+ const a = this._managedResources[s];
2499
+ this._managedResources[r] = a, a._gcData.index = r;
2564
2500
  }
2565
2501
  this._managedResources.length--, e._gcData = null, e._gcLastUsed = -1;
2566
2502
  }
@@ -2578,7 +2514,7 @@ const de = class mt {
2578
2514
  hash: t,
2579
2515
  type: r,
2580
2516
  priority: s
2581
- }), this._managedResourceHashes.sort((i, a) => i.priority - a.priority);
2517
+ }), this._managedResourceHashes.sort((a, i) => a.priority - i.priority);
2582
2518
  }
2583
2519
  /**
2584
2520
  * Performs garbage collection by cleaning up unused resources.
@@ -2590,15 +2526,15 @@ const de = class mt {
2590
2526
  this.runOnHash(s, e);
2591
2527
  let r = 0;
2592
2528
  for (let s = 0; s < this._managedResources.length; s++) {
2593
- const i = this._managedResources[s];
2594
- r = this.runOnResource(i, e, r);
2529
+ const a = this._managedResources[s];
2530
+ r = this.runOnResource(a, e, r);
2595
2531
  }
2596
2532
  this._managedResources.length = r;
2597
2533
  }
2598
2534
  updateRenderableGCTick(e, t) {
2599
- var i, a;
2600
- const r = e.renderGroup ?? e.parentRenderGroup, s = ((i = r == null ? void 0 : r.instructionSet) == null ? void 0 : i.gcTick) ?? -1;
2601
- ((r == null ? void 0 : r.gcTick) ?? 0) === s && (e._gcLastUsed = t, (a = e._onTouch) == null || a.call(e, t));
2535
+ var a, i;
2536
+ const r = e.renderGroup ?? e.parentRenderGroup, s = ((a = r == null ? void 0 : r.instructionSet) == null ? void 0 : a.gcTick) ?? -1;
2537
+ ((r == null ? void 0 : r.gcTick) ?? 0) === s && (e._gcLastUsed = t, (i = e._onTouch) == null || i.call(e, t));
2602
2538
  }
2603
2539
  runOnResource(e, t, r) {
2604
2540
  const s = e._gcData;
@@ -2620,20 +2556,20 @@ const de = class mt {
2620
2556
  }
2621
2557
  runOnHash(e, t) {
2622
2558
  var d;
2623
- const { context: r, hash: s, type: i } = e, a = r[s];
2559
+ const { context: r, hash: s, type: a } = e, i = r[s];
2624
2560
  let o = null, l = 0;
2625
- for (const f in a) {
2626
- const c = a[f];
2561
+ for (const f in i) {
2562
+ const c = i[f];
2627
2563
  if (c === null) {
2628
- l++, l === 1e4 && !o && (o = this._createHashClone(a, f));
2564
+ l++, l === 1e4 && !o && (o = this._createHashClone(i, f));
2629
2565
  continue;
2630
2566
  }
2631
2567
  if (c._gcLastUsed === -1) {
2632
2568
  c._gcLastUsed = t, (d = c._onTouch) == null || d.call(c, t), o && (o[f] = c);
2633
2569
  continue;
2634
2570
  }
2635
- if (i === "renderable" && this.updateRenderableGCTick(c, t), !(t - c._gcLastUsed < this.maxUnusedTime) && c.autoGarbageCollect) {
2636
- if (o || (l + 1 !== 1e4 ? (a[f] = null, l++) : o = this._createHashClone(a, f)), i === "renderable") {
2571
+ if (a === "renderable" && this.updateRenderableGCTick(c, t), !(t - c._gcLastUsed < this.maxUnusedTime) && c.autoGarbageCollect) {
2572
+ if (o || (l + 1 !== 1e4 ? (i[f] = null, l++) : o = this._createHashClone(i, f)), a === "renderable") {
2637
2573
  const g = c, m = g.renderGroup ?? g.parentRenderGroup;
2638
2574
  m && (m.structureDidChange = !0);
2639
2575
  }
@@ -2687,18 +2623,18 @@ class xt {
2687
2623
  projectionMatrix: t,
2688
2624
  worldTransformMatrix: r,
2689
2625
  worldColor: s,
2690
- offset: i
2626
+ offset: a
2691
2627
  }) {
2692
- const a = this._renderer.renderTarget.renderTarget, o = this._stackIndex ? this._globalUniformDataStack[this._stackIndex - 1] : {
2693
- worldTransformMatrix: new M(),
2628
+ const i = this._renderer.renderTarget.renderTarget, o = this._stackIndex ? this._globalUniformDataStack[this._stackIndex - 1] : {
2629
+ worldTransformMatrix: new R(),
2694
2630
  worldColor: 4294967295,
2695
- offset: new Bt()
2631
+ offset: new Pt()
2696
2632
  }, l = {
2697
2633
  projectionMatrix: t || this._renderer.renderTarget.projectionMatrix,
2698
- resolution: e || a.size,
2634
+ resolution: e || i.size,
2699
2635
  worldTransformMatrix: r || o.worldTransformMatrix,
2700
2636
  worldColor: s || o.worldColor,
2701
- offset: i || o.offset,
2637
+ offset: a || o.offset,
2702
2638
  bindGroup: null
2703
2639
  }, d = this._uniformsPool.pop() || this._createUniforms();
2704
2640
  this._activeUniforms.push(d);
@@ -2715,7 +2651,7 @@ class xt {
2715
2651
  this.bind(e), this._globalUniformDataStack[this._stackIndex++] = this._currentGlobalUniformData;
2716
2652
  }
2717
2653
  pop() {
2718
- this._currentGlobalUniformData = this._globalUniformDataStack[--this._stackIndex - 1], this._renderer.type === ae.WEBGL && this._currentGlobalUniformData.bindGroup.resources[0].update();
2654
+ this._currentGlobalUniformData = this._globalUniformDataStack[--this._stackIndex - 1], this._renderer.type === ie.WEBGL && this._currentGlobalUniformData.bindGroup.resources[0].update();
2719
2655
  }
2720
2656
  get bindGroup() {
2721
2657
  return this._currentGlobalUniformData.bindGroup;
@@ -2727,9 +2663,9 @@ class xt {
2727
2663
  return this._currentGlobalUniformData.bindGroup.resources[0];
2728
2664
  }
2729
2665
  _createUniforms() {
2730
- return new ie({
2731
- uProjectionMatrix: { value: new M(), type: "mat3x3<f32>" },
2732
- uWorldTransformMatrix: { value: new M(), type: "mat3x3<f32>" },
2666
+ return new re({
2667
+ uProjectionMatrix: { value: new R(), type: "mat3x3<f32>" },
2668
+ uWorldTransformMatrix: { value: new R(), type: "mat3x3<f32>" },
2733
2669
  // TODO - someone smart - set this to be a unorm8x4 rather than a vec4<f32>
2734
2670
  uWorldColorAlpha: { value: new Float32Array(4), type: "vec4<f32>" },
2735
2671
  uResolution: { value: [0, 0], type: "vec2<f32>" }
@@ -2749,14 +2685,14 @@ xt.extension = {
2749
2685
  ],
2750
2686
  name: "globalUniforms"
2751
2687
  };
2752
- let Vr = 1;
2688
+ let Fr = 1;
2753
2689
  class gt {
2754
2690
  constructor() {
2755
2691
  this._tasks = [], this._offset = 0;
2756
2692
  }
2757
2693
  /** Initializes the scheduler system and starts the ticker. */
2758
2694
  init() {
2759
- ge.system.add(this._update, this);
2695
+ be.system.add(this._update, this);
2760
2696
  }
2761
2697
  /**
2762
2698
  * Schedules a repeating task.
@@ -2766,13 +2702,13 @@ class gt {
2766
2702
  * @returns The unique identifier for the scheduled task.
2767
2703
  */
2768
2704
  repeat(e, t, r = !0) {
2769
- const s = Vr++;
2770
- let i = 0;
2771
- return r && (this._offset += 1e3, i = this._offset), this._tasks.push({
2705
+ const s = Fr++;
2706
+ let a = 0;
2707
+ return r && (this._offset += 1e3, a = this._offset), this._tasks.push({
2772
2708
  func: e,
2773
2709
  duration: t,
2774
2710
  start: performance.now(),
2775
- offset: i,
2711
+ offset: a,
2776
2712
  last: performance.now(),
2777
2713
  repeat: !0,
2778
2714
  id: s
@@ -2808,7 +2744,7 @@ class gt {
2808
2744
  * @internal
2809
2745
  */
2810
2746
  destroy() {
2811
- ge.system.remove(this._update, this), this._tasks.length = 0;
2747
+ be.system.remove(this._update, this), this._tasks.length = 0;
2812
2748
  }
2813
2749
  }
2814
2750
  gt.extension = {
@@ -2820,12 +2756,12 @@ gt.extension = {
2820
2756
  name: "scheduler",
2821
2757
  priority: 0
2822
2758
  };
2823
- let Ee = !1;
2824
- function Fr(n) {
2825
- if (!Ee) {
2826
- if (ne.get().getNavigator().userAgent.toLowerCase().indexOf("chrome") > -1) {
2759
+ let De = !1;
2760
+ function Lr(n) {
2761
+ if (!De) {
2762
+ if (ae.get().getNavigator().userAgent.toLowerCase().indexOf("chrome") > -1) {
2827
2763
  const e = [
2828
- `%c %c %c %c %c PixiJS %c v${_e} (${n}) http://www.pixijs.com/
2764
+ `%c %c %c %c %c PixiJS %c v${ve} (${n}) http://www.pixijs.com/
2829
2765
 
2830
2766
  `,
2831
2767
  "background: #E72264; padding:5px 0;",
@@ -2836,8 +2772,8 @@ function Fr(n) {
2836
2772
  "color: #E72264; background: #FFFFFF; padding:5px 0;"
2837
2773
  ];
2838
2774
  globalThis.console.log(...e);
2839
- } else globalThis.console && globalThis.console.log(`PixiJS ${_e} - ${n} - http://www.pixijs.com/`);
2840
- Ee = !0;
2775
+ } else globalThis.console && globalThis.console.log(`PixiJS ${ve} - ${n} - http://www.pixijs.com/`);
2776
+ De = !0;
2841
2777
  }
2842
2778
  }
2843
2779
  class he {
@@ -2851,7 +2787,7 @@ class he {
2851
2787
  init(e) {
2852
2788
  if (e.hello) {
2853
2789
  let t = this._renderer.name;
2854
- this._renderer.type === ae.WEBGL && (t += ` ${this._renderer.context.webGLVersion}`), Fr(t);
2790
+ this._renderer.type === ie.WEBGL && (t += ` ${this._renderer.context.webGLVersion}`), Lr(t);
2855
2791
  }
2856
2792
  }
2857
2793
  }
@@ -2951,7 +2887,7 @@ fe.defaultOptions = {
2951
2887
  /** How often to run garbage collection in ms (default 30 seconds) */
2952
2888
  renderableGCFrequency: 3e4
2953
2889
  };
2954
- let Lr = fe;
2890
+ let Or = fe;
2955
2891
  const pe = class H {
2956
2892
  /**
2957
2893
  * Frame count since started.
@@ -3121,8 +3057,8 @@ const bt = class vt {
3121
3057
  }));
3122
3058
  }
3123
3059
  resize(e, t, r = this.resolution, s = !1) {
3124
- this.dirtyId++, this.colorTextures.forEach((i, a) => {
3125
- s && a === 0 || i.source.resize(e, t, r);
3060
+ this.dirtyId++, this.colorTextures.forEach((a, i) => {
3061
+ s && i === 0 || a.source.resize(e, t, r);
3126
3062
  }), this.depthStencilTexture && this.depthStencilTexture.source.resize(e, t, r);
3127
3063
  }
3128
3064
  destroy() {
@@ -3151,21 +3087,21 @@ bt.defaultOptions = {
3151
3087
  isRoot: !1
3152
3088
  };
3153
3089
  let ee = bt;
3154
- const P = /* @__PURE__ */ new Map();
3155
- He.register(P);
3090
+ const w = /* @__PURE__ */ new Map();
3091
+ He.register(w);
3156
3092
  function yt(n, e) {
3157
- if (!P.has(n)) {
3093
+ if (!w.has(n)) {
3158
3094
  const t = new S({
3159
3095
  source: new X({
3160
3096
  resource: n,
3161
3097
  ...e
3162
3098
  })
3163
3099
  }), r = () => {
3164
- P.get(n) === t && P.delete(n);
3100
+ w.get(n) === t && w.delete(n);
3165
3101
  };
3166
- t.once("destroy", r), t.source.once("destroy", r), P.set(n, t);
3102
+ t.once("destroy", r), t.source.once("destroy", r), w.set(n, t);
3167
3103
  }
3168
- return P.get(n);
3104
+ return w.get(n);
3169
3105
  }
3170
3106
  const me = class Tt {
3171
3107
  /**
@@ -3198,7 +3134,7 @@ const me = class Tt {
3198
3134
  e = {
3199
3135
  ...Tt.defaultOptions,
3200
3136
  ...e
3201
- }, e.view && (T(Rt, "ViewSystem.view has been renamed to ViewSystem.canvas"), e.canvas = e.view), this.screen = new L(0, 0, e.width, e.height), this.canvas = e.canvas || ne.get().createCanvas(), this.antialias = !!e.antialias, this.texture = yt(this.canvas, e), this.renderTarget = new ee({
3137
+ }, e.view && (T(wt, "ViewSystem.view has been renamed to ViewSystem.canvas"), e.canvas = e.view), this.screen = new O(0, 0, e.width, e.height), this.canvas = e.canvas || ae.get().createCanvas(), this.antialias = !!e.antialias, this.texture = yt(this.canvas, e), this.renderTarget = new ee({
3202
3138
  colorTextures: [this.texture],
3203
3139
  depth: !!e.depth,
3204
3140
  isRoot: !0
@@ -3256,33 +3192,33 @@ me.defaultOptions = {
3256
3192
  */
3257
3193
  antialias: !1
3258
3194
  };
3259
- let Or = me;
3195
+ let Vr = me;
3260
3196
  const Qr = [
3261
- Ar,
3197
+ Gr,
3262
3198
  xt,
3263
3199
  he,
3264
- Or,
3200
+ Vr,
3265
3201
  dt,
3266
3202
  Hr,
3267
3203
  Wr,
3268
3204
  pt,
3269
- Ur,
3270
- Pt,
3271
- Lr,
3205
+ Ar,
3206
+ Gt,
3207
+ Or,
3272
3208
  gt
3273
3209
  ], Yr = [
3274
3210
  lt,
3275
3211
  tt,
3276
3212
  ot,
3277
- at,
3213
+ it,
3278
3214
  rt,
3279
3215
  nt,
3280
3216
  st,
3281
- it
3217
+ at
3282
3218
  ];
3283
- function $r(n, e, t, r, s, i) {
3284
- const a = i ? 1 : -1;
3285
- return n.identity(), n.a = 1 / r * 2, n.d = a * (1 / s * 2), n.tx = -1 - e * n.a, n.ty = -a - t * n.d, n;
3219
+ function $r(n, e, t, r, s, a) {
3220
+ const i = a ? 1 : -1;
3221
+ return n.identity(), n.a = 1 / r * 2, n.d = i * (1 / s * 2), n.tx = -1 - e * n.a, n.ty = -i - t * n.d, n;
3286
3222
  }
3287
3223
  function jr(n) {
3288
3224
  const e = n.colorTexture.source.resource;
@@ -3290,7 +3226,7 @@ function jr(n) {
3290
3226
  }
3291
3227
  class Xr {
3292
3228
  constructor(e) {
3293
- this.rootViewPort = new L(), this.viewport = new L(), this.mipLevel = 0, this.layer = 0, this.onRenderTargetChange = new At("onRenderTargetChange"), this.projectionMatrix = new M(), this.defaultClearColor = [0, 0, 0, 0], this._renderSurfaceToRenderTargetHash = /* @__PURE__ */ new Map(), this._gpuRenderTargetHash = /* @__PURE__ */ Object.create(null), this._renderTargetStack = [], this._renderer = e, e.gc.addCollection(this, "_gpuRenderTargetHash", "hash");
3229
+ this.rootViewPort = new O(), this.viewport = new O(), this.mipLevel = 0, this.layer = 0, this.onRenderTargetChange = new At("onRenderTargetChange"), this.projectionMatrix = new R(), this.defaultClearColor = [0, 0, 0, 0], this._renderSurfaceToRenderTargetHash = /* @__PURE__ */ new Map(), this._gpuRenderTargetHash = /* @__PURE__ */ Object.create(null), this._renderTargetStack = [], this._renderer = e, e.gc.addCollection(this, "_gpuRenderTargetHash", "hash");
3294
3230
  }
3295
3231
  /** called when dev wants to finish a render pass */
3296
3232
  finishRenderPass() {
@@ -3312,8 +3248,8 @@ class Xr {
3312
3248
  clear: t,
3313
3249
  clearColor: r,
3314
3250
  frame: s,
3315
- mipLevel: i,
3316
- layer: a
3251
+ mipLevel: a,
3252
+ layer: i
3317
3253
  }) {
3318
3254
  var o, l;
3319
3255
  this._renderTargetStack.length = 0, this.push(
@@ -3321,8 +3257,8 @@ class Xr {
3321
3257
  t,
3322
3258
  r,
3323
3259
  s,
3324
- i ?? 0,
3325
- a ?? 0
3260
+ a ?? 0,
3261
+ i ?? 0
3326
3262
  ), this.rootViewPort.copyFrom(this.viewport), this.rootRenderTarget = this.renderTarget, this.renderingToScreen = jr(this.rootRenderTarget), (l = (o = this.adaptor).prerender) == null || l.call(o, this.rootRenderTarget);
3327
3263
  }
3328
3264
  postrender() {
@@ -3354,20 +3290,20 @@ class Xr {
3354
3290
  * Ignored for surfaces that do not support layers.
3355
3291
  * @returns the render target that was bound
3356
3292
  */
3357
- bind(e, t = !0, r, s, i = 0, a = 0) {
3293
+ bind(e, t = !0, r, s, a = 0, i = 0) {
3358
3294
  const o = this.getRenderTarget(e), l = this.renderTarget !== o;
3359
3295
  this.renderTarget = o, this.renderSurface = e;
3360
3296
  const d = this.getGpuRenderTarget(o);
3361
3297
  (o.pixelWidth !== d.width || o.pixelHeight !== d.height) && (this.adaptor.resizeGpuRenderTarget(o), d.width = o.pixelWidth, d.height = o.pixelHeight);
3362
3298
  const f = o.colorTexture, c = this.viewport, x = f.arrayLayerCount || 1;
3363
- if ((a | 0) !== a && (a |= 0), a < 0 || a >= x)
3364
- throw new Error(`[RenderTargetSystem] layer ${a} is out of bounds (arrayLayerCount=${x}).`);
3365
- this.mipLevel = i | 0, this.layer = a | 0;
3366
- const g = Math.max(f.pixelWidth >> i, 1), m = Math.max(f.pixelHeight >> i, 1);
3299
+ if ((i | 0) !== i && (i |= 0), i < 0 || i >= x)
3300
+ throw new Error(`[RenderTargetSystem] layer ${i} is out of bounds (arrayLayerCount=${x}).`);
3301
+ this.mipLevel = a | 0, this.layer = i | 0;
3302
+ const g = Math.max(f.pixelWidth >> a, 1), m = Math.max(f.pixelHeight >> a, 1);
3367
3303
  if (!s && e instanceof S && (s = e.frame), s) {
3368
- const v = f._resolution, _ = 1 << Math.max(i | 0, 0), h = s.x * v + 0.5 | 0, C = s.y * v + 0.5 | 0, p = s.width * v + 0.5 | 0, y = s.height * v + 0.5 | 0;
3369
- let b = Math.floor(h / _), B = Math.floor(C / _), O = Math.ceil(p / _), $ = Math.ceil(y / _);
3370
- b = Math.min(Math.max(b, 0), g - 1), B = Math.min(Math.max(B, 0), m - 1), O = Math.min(Math.max(O, 1), g - b), $ = Math.min(Math.max($, 1), m - B), c.x = b, c.y = B, c.width = O, c.height = $;
3304
+ const v = f._resolution, _ = 1 << Math.max(a | 0, 0), h = s.x * v + 0.5 | 0, C = s.y * v + 0.5 | 0, p = s.width * v + 0.5 | 0, y = s.height * v + 0.5 | 0;
3305
+ let b = Math.floor(h / _), B = Math.floor(C / _), V = Math.ceil(p / _), $ = Math.ceil(y / _);
3306
+ b = Math.min(Math.max(b, 0), g - 1), B = Math.min(Math.max(B, 0), m - 1), V = Math.min(Math.max(V, 1), g - b), $ = Math.min(Math.max($, 1), m - B), c.x = b, c.y = B, c.width = V, c.height = $;
3371
3307
  } else
3372
3308
  c.x = 0, c.y = 0, c.width = g, c.height = m;
3373
3309
  return $r(
@@ -3377,16 +3313,16 @@ class Xr {
3377
3313
  c.width / f.resolution,
3378
3314
  c.height / f.resolution,
3379
3315
  !o.isRoot
3380
- ), this.adaptor.startRenderPass(o, t, r, c, i, a), l && this.onRenderTargetChange.emit(o), o;
3316
+ ), this.adaptor.startRenderPass(o, t, r, c, a, i), l && this.onRenderTargetChange.emit(o), o;
3381
3317
  }
3382
- clear(e, t = Q.ALL, r, s = this.mipLevel, i = this.layer) {
3318
+ clear(e, t = Q.ALL, r, s = this.mipLevel, a = this.layer) {
3383
3319
  t && (e && (e = this.getRenderTarget(e)), this.adaptor.clear(
3384
3320
  e || this.renderTarget,
3385
3321
  t,
3386
3322
  r,
3387
3323
  this.viewport,
3388
3324
  s,
3389
- i
3325
+ a
3390
3326
  ));
3391
3327
  }
3392
3328
  contextChange() {
@@ -3402,13 +3338,13 @@ class Xr {
3402
3338
  * @param layer - The layer of the render surface to render to. For array textures or cube maps, this specifies
3403
3339
  * which layer or face to target. Defaults to 0 (the first layer).
3404
3340
  */
3405
- push(e, t = Q.ALL, r, s, i = 0, a = 0) {
3406
- const o = this.bind(e, t, r, s, i, a);
3341
+ push(e, t = Q.ALL, r, s, a = 0, i = 0) {
3342
+ const o = this.bind(e, t, r, s, a, i);
3407
3343
  return this._renderTargetStack.push({
3408
3344
  renderTarget: o,
3409
3345
  frame: s,
3410
- mipLevel: i,
3411
- layer: a
3346
+ mipLevel: a,
3347
+ layer: i
3412
3348
  }), o;
3413
3349
  }
3414
3350
  /** Pops the current render target from the renderer and restores the previous render target. */
@@ -3473,15 +3409,15 @@ class Xr {
3473
3409
  * @param {number} originDest.x - the x origin of the paste
3474
3410
  * @param {number} originDest.y - the y origin of the paste
3475
3411
  */
3476
- copyToTexture(e, t, r, s, i) {
3477
- r.x < 0 && (s.width += r.x, i.x -= r.x, r.x = 0), r.y < 0 && (s.height += r.y, i.y -= r.y, r.y = 0);
3478
- const { pixelWidth: a, pixelHeight: o } = e;
3479
- return s.width = Math.min(s.width, a - r.x), s.height = Math.min(s.height, o - r.y), this.adaptor.copyToTexture(
3412
+ copyToTexture(e, t, r, s, a) {
3413
+ r.x < 0 && (s.width += r.x, a.x -= r.x, r.x = 0), r.y < 0 && (s.height += r.y, a.y -= r.y, r.y = 0);
3414
+ const { pixelWidth: i, pixelHeight: o } = e;
3415
+ return s.width = Math.min(s.width, i - r.x), s.height = Math.min(s.height, o - r.y), this.adaptor.copyToTexture(
3480
3416
  e,
3481
3417
  t,
3482
3418
  r,
3483
3419
  s,
3484
- i
3420
+ a
3485
3421
  );
3486
3422
  }
3487
3423
  /**
@@ -3517,7 +3453,7 @@ class Xr {
3517
3453
  export {
3518
3454
  rt as A,
3519
3455
  lt as B,
3520
- it as C,
3456
+ at as C,
3521
3457
  Je as D,
3522
3458
  qr as G,
3523
3459
  Xr as R,
@@ -3526,7 +3462,7 @@ export {
3526
3462
  Qr as b,
3527
3463
  ur as c,
3528
3464
  Yr as d,
3529
- Lt as e,
3465
+ Ot as e,
3530
3466
  ye as f,
3531
3467
  mr as g,
3532
3468
  cr as h,
@@ -3537,7 +3473,7 @@ export {
3537
3473
  Sr as m,
3538
3474
  tt as n,
3539
3475
  ot as o,
3540
- at as p,
3476
+ it as p,
3541
3477
  _r as r
3542
3478
  };
3543
- //# sourceMappingURL=RenderTargetSystem-oYKzpCzn.js.map
3479
+ //# sourceMappingURL=RenderTargetSystem-Bl4mRBf3.js.map