holostaff-widget 3.0.0-alpha.9 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/dist/{BufferResource-B55p1jpv.js → BufferResource-DeLlYxf8.js} +58 -56
  2. package/dist/{BufferResource-B55p1jpv.js.map → BufferResource-DeLlYxf8.js.map} +1 -1
  3. package/dist/CanvasRenderer-BgLtSh22.js +5933 -0
  4. package/dist/CanvasRenderer-BgLtSh22.js.map +1 -0
  5. package/dist/Geometry-Bdq2tsB3.js +1017 -0
  6. package/dist/Geometry-Bdq2tsB3.js.map +1 -0
  7. package/dist/{RenderTargetSystem-CgD3OnwB.js → RenderTargetSystem-BCBByEgg.js} +1543 -501
  8. package/dist/RenderTargetSystem-BCBByEgg.js.map +1 -0
  9. package/dist/{WebGLRenderer-BuYJ2PeA.js → WebGLRenderer-3x7mgYt9.js} +55 -54
  10. package/dist/{WebGLRenderer-BuYJ2PeA.js.map → WebGLRenderer-3x7mgYt9.js.map} +1 -1
  11. package/dist/{WebGPURenderer-Cggaw1fN.js → WebGPURenderer-CdbjQMqs.js} +242 -197
  12. package/dist/WebGPURenderer-CdbjQMqs.js.map +1 -0
  13. package/dist/{browserAll-Q-GPHxQW.js → browserAll-DejMU3y7.js} +3 -3
  14. package/dist/{browserAll-Q-GPHxQW.js.map → browserAll-DejMU3y7.js.map} +1 -1
  15. package/dist/getTextureBatchBindGroup-CHJWR-eE.js +23 -0
  16. package/dist/getTextureBatchBindGroup-CHJWR-eE.js.map +1 -0
  17. package/dist/hs-widget.es.js +2 -2
  18. package/dist/hs-widget.umd.js +210 -122
  19. package/dist/hs-widget.umd.js.map +1 -1
  20. package/dist/index-C1ZbqCjI.js +17937 -0
  21. package/dist/index-C1ZbqCjI.js.map +1 -0
  22. package/dist/{webworkerAll-B8GxyCwb.js → webworkerAll-D5g5Ds7S.js} +12 -12
  23. package/dist/{webworkerAll-B8GxyCwb.js.map → webworkerAll-D5g5Ds7S.js.map} +1 -1
  24. package/package.json +2 -1
  25. package/dist/CanvasRenderer-B-tXhUVj.js +0 -976
  26. package/dist/CanvasRenderer-B-tXhUVj.js.map +0 -1
  27. package/dist/Filter-CgpxtqZ1.js +0 -57
  28. package/dist/Filter-CgpxtqZ1.js.map +0 -1
  29. package/dist/RenderTargetSystem-CgD3OnwB.js.map +0 -1
  30. package/dist/WebGPURenderer-Cggaw1fN.js.map +0 -1
  31. package/dist/index-IH6ECrLJ.js +0 -25726
  32. package/dist/index-IH6ECrLJ.js.map +0 -1
@@ -1,14 +1,59 @@
1
- import { v as L, a as A, i as l, x as D, e as ce, y as de, D as B, c as C, d as T, B as he, z as k, H as w, w as v, I as y, o as pe, J as le, K as z, L as M, M as F, N as O, O as fe, Q as I, V as ge, S as W, T as R, A as me, R as _e, p as S } from "./index-IH6ECrLJ.js";
2
- import { c as be, u as ye, U as xe, B as Ge, G as Pe, e as Be, l as Se, a as Te, t as Ce } from "./BufferResource-B55p1jpv.js";
3
- import { R as ve, S as Ue, d as we } from "./RenderTargetSystem-CgD3OnwB.js";
4
- const G = A.for2d();
5
- class H {
1
+ import { D as x, n as M, G as de, c as p, a as he, w as U, d as y, f as le, g as pe, M as A, T as R, A as fe, e as S } from "./index-C1ZbqCjI.js";
2
+ import { g as D } from "./getTextureBatchBindGroup-CHJWR-eE.js";
3
+ import { G as k, f as ge, S as v, R as me, c as z, a as _e, r as F, g as be, b as ye, d as xe } from "./RenderTargetSystem-BCBByEgg.js";
4
+ import { c as Ge, u as Pe, U as Be, B as Se, G as Te, e as ve, l as Ce, a as Ue, t as we } from "./BufferResource-DeLlYxf8.js";
5
+ import { S as O, b as T, a as Me, B as I, c as E, U as W, d as H, R as Re } from "./Geometry-Bdq2tsB3.js";
6
+ class Ee {
7
+ constructor(e) {
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+ this._canvasPool = /* @__PURE__ */ Object.create(null), this.canvasOptions = e || {}, this.enableFullScreen = !1;
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+ }
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+ /**
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+ * Creates texture with params that were specified in pool constructor.
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+ * @param pixelWidth - Width of texture in pixels.
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+ * @param pixelHeight - Height of texture in pixels.
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+ */
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+ _createCanvasAndContext(e, t) {
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+ const r = x.get().createCanvas();
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+ r.width = e, r.height = t;
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+ const s = r.getContext("2d");
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+ return { canvas: r, context: s };
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+ }
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+ /**
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+ * Gets a Power-of-Two render texture or fullScreen texture
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+ * @param minWidth - The minimum width of the render texture.
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+ * @param minHeight - The minimum height of the render texture.
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+ * @param resolution - The resolution of the render texture.
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+ * @returns The new render texture.
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+ */
28
+ getOptimalCanvasAndContext(e, t, r = 1) {
29
+ e = Math.ceil(e * r - 1e-6), t = Math.ceil(t * r - 1e-6), e = M(e), t = M(t);
30
+ const s = (e << 17) + (t << 1);
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+ this._canvasPool[s] || (this._canvasPool[s] = []);
32
+ let i = this._canvasPool[s].pop();
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+ return i || (i = this._createCanvasAndContext(e, t)), i;
34
+ }
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+ /**
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+ * Place a render texture back into the pool.
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+ * @param canvasAndContext
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+ */
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+ returnCanvasAndContext(e) {
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+ const t = e.canvas, { width: r, height: s } = t, i = (r << 17) + (s << 1);
41
+ e.context.resetTransform(), e.context.clearRect(0, 0, r, s), this._canvasPool[i].push(e);
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+ }
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+ clear() {
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+ this._canvasPool = {};
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+ }
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+ }
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+ const C = new Ee();
48
+ de.register(C);
49
+ const P = O.for2d();
50
+ class V {
6
51
  start(e, t, r) {
7
52
  const s = e.renderer, i = s.encoder, n = r.gpuProgram;
8
- this._shader = r, this._geometry = t, i.setGeometry(t, n), G.blendMode = "normal", s.pipeline.getPipeline(
53
+ this._shader = r, this._geometry = t, i.setGeometry(t, n), P.blendMode = "normal", s.pipeline.getPipeline(
9
54
  t,
10
55
  n,
11
- G
56
+ P
12
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  );
13
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  const o = s.globalUniforms.bindGroup;
14
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  i.resetBindGroup(1), i.setBindGroup(0, o, n);
@@ -17,13 +62,13 @@ class H {
17
62
  const r = this._shader.gpuProgram, s = e.renderer, i = s.encoder;
18
63
  if (!t.bindGroup) {
19
64
  const u = t.textures;
20
- t.bindGroup = L(
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+ t.bindGroup = D(
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  u.textures,
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67
  u.count,
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  s.limits.maxBatchableTextures
24
69
  );
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  }
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- G.blendMode = t.blendMode;
71
+ P.blendMode = t.blendMode;
27
72
  const n = s.bindGroup.getBindGroup(
28
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  t.bindGroup,
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74
  r,
@@ -31,19 +76,19 @@ class H {
31
76
  ), o = s.pipeline.getPipeline(
32
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  this._geometry,
33
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  r,
34
- G,
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+ P,
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  t.topology
36
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  );
37
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  t.bindGroup._touch(s.gc.now, s.tick), i.setPipeline(o), i.renderPassEncoder.setBindGroup(1, n), i.renderPassEncoder.drawIndexed(t.size, 1, t.start);
38
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  }
39
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  }
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- H.extension = {
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+ V.extension = {
41
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  type: [
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- l.WebGPUPipesAdaptor
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+ p.WebGPUPipesAdaptor
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  ],
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  name: "batch"
45
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  };
46
- class V {
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+ class N {
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  constructor(e) {
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  this._hash = /* @__PURE__ */ Object.create(null), this._renderer = e;
49
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  }
@@ -57,40 +102,40 @@ class V {
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  const s = this._gpu.device, i = t.layout[r], n = [], o = this._renderer;
58
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  for (const f in i) {
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  const h = e.resources[f] ?? e.resources[i[f]];
60
- let p;
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+ let l;
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  if (h._resourceType === "uniformGroup") {
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  const d = h;
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  o.ubo.updateUniformGroup(d);
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  const g = d.buffer;
65
- p = {
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+ l = {
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  buffer: o.buffer.getGPUBuffer(g),
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  offset: 0,
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  size: g.descriptor.size
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  };
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  } else if (h._resourceType === "buffer") {
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  const d = h;
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- p = {
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+ l = {
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  buffer: o.buffer.getGPUBuffer(d),
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  offset: 0,
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  size: d.descriptor.size
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  };
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  } else if (h._resourceType === "bufferResource") {
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  const d = h;
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- p = {
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+ l = {
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  buffer: o.buffer.getGPUBuffer(d.buffer),
81
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  offset: d.offset,
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  size: d.size
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  };
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  } else if (h._resourceType === "textureSampler") {
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  const d = h;
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- p = o.texture.getGpuSampler(d);
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+ l = o.texture.getGpuSampler(d);
87
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  } else if (h._resourceType === "textureSource") {
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  const d = h;
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- p = o.texture.getTextureView(d);
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+ l = o.texture.getTextureView(d);
90
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  }
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  n.push({
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  binding: i[f],
93
- resource: p
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+ resource: l
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  });
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  }
96
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  const u = o.shader.getProgramData(t).bindGroups[r], c = s.createBindGroup({
@@ -103,13 +148,13 @@ class V {
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  this._hash = null, this._renderer = null;
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  }
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  }
106
- V.extension = {
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+ N.extension = {
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  type: [
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- l.WebGPUSystem
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+ p.WebGPUSystem
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  ],
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  name: "bindGroup"
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  };
112
- class Me {
157
+ class Le {
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  constructor(e) {
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  this.gpuBuffer = e;
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  }
@@ -117,9 +162,9 @@ class Me {
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  this.gpuBuffer.destroy(), this.gpuBuffer = null;
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  }
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  }
120
- class N {
165
+ class j {
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  constructor(e) {
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- this._renderer = e, this._managedBuffers = new D({
167
+ this._renderer = e, this._managedBuffers = new k({
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  renderer: e,
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  type: "resource",
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  onUnload: this.onBufferUnload.bind(this),
@@ -153,12 +198,12 @@ class N {
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  }
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  createGPUBuffer(e) {
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  const t = this._gpu.device.createBuffer(e.descriptor);
156
- return e._updateID = 0, e._resourceId = ce("resource"), e.data && (de(
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+ return e._updateID = 0, e._resourceId = he("resource"), e.data && (ge(
157
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  e.data.buffer,
158
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  t.getMappedRange(),
159
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  e.data.byteOffset,
160
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  e.data.byteLength
161
- ), t.unmap()), e._gpuData[this._renderer.uid] = new Me(t), this._managedBuffers.add(e) && (e.on("update", this.updateBuffer, this), e.on("change", this.onBufferChange, this)), t;
206
+ ), t.unmap()), e._gpuData[this._renderer.uid] = new Le(t), this._managedBuffers.add(e) && (e.on("update", this.updateBuffer, this), e.on("change", this.onBufferChange, this)), t;
162
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  }
163
208
  onBufferChange(e) {
164
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  this._managedBuffers.remove(e), e._updateID = 0, this.createGPUBuffer(e);
@@ -167,13 +212,13 @@ class N {
167
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  this._managedBuffers.destroy(), this._renderer = null, this._gpu = null;
168
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  }
169
214
  }
170
- N.extension = {
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+ j.extension = {
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  type: [
172
- l.WebGPUSystem
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+ p.WebGPUSystem
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  ],
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  name: "buffer"
175
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  };
176
- class Re {
221
+ class Ae {
177
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  constructor({ minUniformOffsetAlignment: e }) {
178
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  this._minUniformOffsetAlignment = 256, this.byteIndex = 0, this._minUniformOffsetAlignment = e, this.data = new Float32Array(65535);
179
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  }
@@ -199,7 +244,7 @@ class Re {
199
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  this.data = null;
200
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  }
201
246
  }
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- class j {
247
+ class K {
203
248
  constructor(e) {
204
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  this._colorMaskCache = 15, this._renderer = e;
205
250
  }
@@ -210,13 +255,13 @@ class j {
210
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  this._renderer = null, this._colorMaskCache = null;
211
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  }
212
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  }
213
- j.extension = {
258
+ K.extension = {
214
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  type: [
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- l.WebGPUSystem
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+ p.WebGPUSystem
216
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  ],
217
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  name: "colorMask"
218
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  };
219
- class U {
264
+ class w {
220
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  /**
221
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  * @param {WebGPURenderer} renderer - The renderer this System works for.
222
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  */
@@ -243,7 +288,7 @@ class U {
243
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  * @returns {WebGLRenderingContext} the WebGL context
244
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  */
245
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  async _createDeviceAndAdaptor(e) {
246
- const t = await B.get().getNavigator().gpu.requestAdapter({
291
+ const t = await x.get().getNavigator().gpu.requestAdapter({
247
292
  powerPreference: e.powerPreference,
248
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  forceFallbackAdapter: e.forceFallbackAdapter
249
294
  }), r = [
@@ -259,13 +304,13 @@ class U {
259
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  this.gpu = null, this._renderer = null;
260
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  }
261
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  }
262
- U.extension = {
307
+ w.extension = {
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  type: [
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- l.WebGPUSystem
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+ p.WebGPUSystem
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  ],
266
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  name: "device"
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  };
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- U.defaultOptions = {
313
+ w.defaultOptions = {
269
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  /**
270
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  * {@link WebGPUOptions.powerPreference}
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  * @default default
@@ -277,7 +322,7 @@ U.defaultOptions = {
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  */
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  forceFallbackAdapter: !1
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  };
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- class K {
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+ class q {
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  constructor(e) {
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  this._boundBindGroup = /* @__PURE__ */ Object.create(null), this._boundVertexBuffer = /* @__PURE__ */ Object.create(null), this._renderer = e;
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@@ -386,12 +431,12 @@ class K {
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  this._gpu = e;
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  }
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  }
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- K.extension = {
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- type: [l.WebGPUSystem],
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+ q.extension = {
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+ type: [p.WebGPUSystem],
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  name: "encoder",
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  priority: 1
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  };
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- class q {
439
+ class Y {
395
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  constructor(e) {
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  this._renderer = e;
397
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  }
@@ -401,20 +446,20 @@ class q {
401
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  destroy() {
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  }
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- q.extension = {
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+ Y.extension = {
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  type: [
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- l.WebGPUSystem
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+ p.WebGPUSystem
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  ],
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  name: "limits"
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- class Y {
455
+ class $ {
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413
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416
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417
- stencilMode: C.DISABLED,
462
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419
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420
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@@ -428,13 +473,13 @@ class Y {
428
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429
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430
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- Y.extension = {
476
+ $.extension = {
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  type: [
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- l.WebGPUSystem
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+ p.WebGPUSystem
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  ],
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  name: "stencil"
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- const P = {
482
+ const B = {
438
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  u32: { align: 4, size: 4 },
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  f32: { align: 4, size: 4 },
@@ -470,7 +515,7 @@ const P = {
470
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  "mat4x4<f16>": { align: 8, size: 32 }
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- function Ee(a) {
518
+ function De(a) {
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  const e = a.map((r) => ({
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  data: r,
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@@ -479,16 +524,16 @@ function Ee(a) {
479
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  for (let r = 0; r < e.length; r++) {
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- let i = P[s.data.type].size;
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- const n = P[s.data.type].align;
484
- if (!P[s.data.type])
527
+ let i = B[s.data.type].size;
528
+ const n = B[s.data.type].align;
529
+ if (!B[s.data.type])
485
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  throw new Error(`[Pixi.js] WebGPU UniformBuffer: Unknown type ${s.data.type}`);
486
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  s.data.size > 1 && (i = Math.max(i, n) * s.data.size), t = Math.ceil(t / n) * n, s.size = i, s.offset = t, t += i;
487
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488
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  return t = Math.ceil(t / 16) * 16, { uboElements: e, size: t };
489
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- function Le(a, e) {
491
- const { size: t, align: r } = P[a.data.type], s = (r - t) / 4, i = a.data.type.indexOf("i32") >= 0 ? "dataInt32" : "data";
535
+ function ke(a, e) {
536
+ const { size: t, align: r } = B[a.data.type], s = (r - t) / 4, i = a.data.type.indexOf("i32") >= 0 ? "dataInt32" : "data";
492
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  return `
493
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  v = uv.${a.data.name};
494
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  ${e !== 0 ? `offset += ${e};` : ""}
@@ -507,34 +552,34 @@ function Le(a, e) {
507
552
  }
508
553
  `;
509
554
  }
510
- function Ae(a) {
511
- return be(
555
+ function ze(a) {
556
+ return Ge(
512
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  a,
513
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  "uboWgsl",
514
- Le,
515
- ye
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+ ke,
560
+ Pe
516
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  );
517
562
  }
518
- class $ extends xe {
563
+ class X extends Be {
519
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  constructor() {
520
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  super({
521
- createUboElements: Ee,
522
- generateUboSync: Ae
566
+ createUboElements: De,
567
+ generateUboSync: ze
523
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  });
524
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  }
525
570
  }
526
- $.extension = {
527
- type: [l.WebGPUSystem],
571
+ X.extension = {
572
+ type: [p.WebGPUSystem],
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  name: "ubo"
529
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  };
530
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  const b = 128;
531
- class X {
576
+ class Z {
532
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  constructor(e) {
533
- this._bindGroupHash = /* @__PURE__ */ Object.create(null), this._buffers = [], this._bindGroups = [], this._bufferResources = [], this._renderer = e, this._batchBuffer = new Re({ minUniformOffsetAlignment: b });
578
+ this._bindGroupHash = /* @__PURE__ */ Object.create(null), this._buffers = [], this._bindGroups = [], this._bufferResources = [], this._renderer = e, this._batchBuffer = new Ae({ minUniformOffsetAlignment: b });
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  const t = 256 / b;
535
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  for (let r = 0; r < t; r++) {
536
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  let s = T.UNIFORM | T.COPY_DST;
537
- r === 0 && (s |= T.COPY_SRC), this._buffers.push(new he({
582
+ r === 0 && (s |= T.COPY_SRC), this._buffers.push(new Me({
538
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  data: this._batchBuffer.data,
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  usage: s
540
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  }));
@@ -570,7 +615,7 @@ class X {
570
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  _getBufferResource(e) {
571
616
  if (!this._bufferResources[e]) {
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  const t = this._buffers[e % 2];
573
- this._bufferResources[e] = new Ge({
618
+ this._bufferResources[e] = new Se({
574
619
  buffer: t,
575
620
  offset: (e / 2 | 0) * 256,
576
621
  size: b
@@ -580,7 +625,7 @@ class X {
580
625
  }
581
626
  _getBindGroup(e) {
582
627
  if (!this._bindGroups[e]) {
583
- const t = new k({
628
+ const t = new I({
584
629
  0: this._getBufferResource(e)
585
630
  });
586
631
  this._bindGroups[e] = t;
@@ -616,23 +661,23 @@ class X {
616
661
  this._bufferResources = null, this._batchBuffer.destroy(), this._renderer = null;
617
662
  }
618
663
  }
619
- X.extension = {
664
+ Z.extension = {
620
665
  type: [
621
- l.WebGPUPipes
666
+ p.WebGPUPipes
622
667
  ],
623
668
  name: "uniformBatch"
624
669
  };
625
- const De = {
670
+ const Fe = {
626
671
  "point-list": 0,
627
672
  "line-list": 1,
628
673
  "line-strip": 2,
629
674
  "triangle-list": 3,
630
675
  "triangle-strip": 4
631
676
  };
632
- function ke(a, e, t, r, s) {
677
+ function Oe(a, e, t, r, s) {
633
678
  return a << 24 | e << 16 | t << 10 | r << 5 | s;
634
679
  }
635
- function ze(a, e, t, r, s) {
680
+ function Ie(a, e, t, r, s) {
636
681
  return t << 8 | a << 5 | r << 3 | s << 1 | e;
637
682
  }
638
683
  class J {
@@ -640,7 +685,7 @@ class J {
640
685
  this._moduleCache = /* @__PURE__ */ Object.create(null), this._bufferLayoutsCache = /* @__PURE__ */ Object.create(null), this._bindingNamesCache = /* @__PURE__ */ Object.create(null), this._pipeCache = /* @__PURE__ */ Object.create(null), this._pipeStateCaches = /* @__PURE__ */ Object.create(null), this._colorMask = 15, this._multisampleCount = 1, this._colorTargetCount = 1, this._renderer = e;
641
686
  }
642
687
  contextChange(e) {
643
- this._gpu = e, this.setStencilMode(C.DISABLED), this._updatePipeHash();
688
+ this._gpu = e, this.setStencilMode(v.DISABLED), this._updatePipeHash();
644
689
  }
645
690
  setMultisampleCount(e) {
646
691
  this._multisampleCount !== e && (this._multisampleCount = e, this._updatePipeHash());
@@ -652,27 +697,27 @@ class J {
652
697
  this._colorMask !== e && (this._colorMask = e, this._updatePipeHash());
653
698
  }
654
699
  setStencilMode(e) {
655
- this._stencilMode !== e && (this._stencilMode = e, this._stencilState = Pe[e], this._updatePipeHash());
700
+ this._stencilMode !== e && (this._stencilMode = e, this._stencilState = Te[e], this._updatePipeHash());
656
701
  }
657
702
  setPipeline(e, t, r, s) {
658
703
  const i = this.getPipeline(e, t, r);
659
704
  s.setPipeline(i);
660
705
  }
661
706
  getPipeline(e, t, r, s) {
662
- e._layoutKey || (Be(e, t.attributeData), this._generateBufferKey(e)), s || (s = e.topology);
663
- const i = ke(
707
+ e._layoutKey || (ve(e, t.attributeData), this._generateBufferKey(e)), s || (s = e.topology);
708
+ const i = Oe(
664
709
  e._layoutKey,
665
710
  t._layoutKey,
666
711
  r.data,
667
712
  r._blendModeId,
668
- De[s]
713
+ Fe[s]
669
714
  );
670
715
  return this._pipeCache[i] ? this._pipeCache[i] : (this._pipeCache[i] = this._createPipeline(e, t, r, s), this._pipeCache[i]);
671
716
  }
672
717
  _createPipeline(e, t, r, s) {
673
- const i = this._gpu.device, n = this._createVertexBufferLayouts(e, t), o = this._renderer.state.getColorTargets(r, this._colorTargetCount), u = this._stencilMode === C.RENDERING_MASK_ADD ? 0 : this._colorMask;
674
- for (let p = 0; p < o.length; p++)
675
- o[p].writeMask = u;
718
+ const i = this._gpu.device, n = this._createVertexBufferLayouts(e, t), o = this._renderer.state.getColorTargets(r, this._colorTargetCount), u = this._stencilMode === v.RENDERING_MASK_ADD ? 0 : this._colorMask;
719
+ for (let l = 0; l < o.length; l++)
720
+ o[l].writeMask = u;
676
721
  const c = this._renderer.shader.getProgramData(t).pipeline, f = {
677
722
  // TODO later check if its helpful to create..
678
723
  // layout,
@@ -723,7 +768,7 @@ class J {
723
768
  t[r++] = o.offset, t[r++] = o.format, t[r++] = o.stride, t[r++] = o.instance;
724
769
  }
725
770
  const i = t.join("|");
726
- return e._layoutKey = w(i, "geometry"), e._layoutKey;
771
+ return e._layoutKey = E(i, "geometry"), e._layoutKey;
727
772
  }
728
773
  _generateAttributeLocationsKey(e) {
729
774
  const t = [];
@@ -734,7 +779,7 @@ class J {
734
779
  t[r++] = o.location;
735
780
  }
736
781
  const i = t.join("|");
737
- return e._attributeLocationsKey = w(i, "programAttributes"), e._attributeLocationsKey;
782
+ return e._attributeLocationsKey = E(i, "programAttributes"), e._attributeLocationsKey;
738
783
  }
739
784
  /**
740
785
  * Returns a hash of buffer names mapped to bind locations.
@@ -771,7 +816,7 @@ class J {
771
816
  }, o = n.attributes;
772
817
  for (const u in t.attributeData) {
773
818
  const c = e.attributes[u];
774
- (c.divisor ?? 1) !== 1 && v(`Attribute ${u} has an invalid divisor value of '${c.divisor}'. WebGPU only supports a divisor value of 1`), c.buffer === i && (n.arrayStride = c.stride, n.stepMode = c.instance ? "instance" : "vertex", o.push({
819
+ (c.divisor ?? 1) !== 1 && U(`Attribute ${u} has an invalid divisor value of '${c.divisor}'. WebGPU only supports a divisor value of 1`), c.buffer === i && (n.arrayStride = c.stride, n.stepMode = c.instance ? "instance" : "vertex", o.push({
775
820
  shaderLocation: t.attributeData[u].location,
776
821
  offset: c.offset,
777
822
  format: c.format
@@ -781,7 +826,7 @@ class J {
781
826
  }), this._bufferLayoutsCache[r] = s, s;
782
827
  }
783
828
  _updatePipeHash() {
784
- const e = ze(
829
+ const e = Ie(
785
830
  this._stencilMode,
786
831
  this._multisampleCount,
787
832
  this._colorMask,
@@ -795,15 +840,15 @@ class J {
795
840
  }
796
841
  }
797
842
  J.extension = {
798
- type: [l.WebGPUSystem],
843
+ type: [p.WebGPUSystem],
799
844
  name: "pipeline"
800
845
  };
801
- class Fe {
846
+ class We {
802
847
  constructor() {
803
848
  this.contexts = [], this.msaaTextures = [], this.msaaSamples = 1;
804
849
  }
805
850
  }
806
- class Oe {
851
+ class He {
807
852
  init(e, t) {
808
853
  this._renderer = e, this._renderTargetSystem = t;
809
854
  }
@@ -853,8 +898,8 @@ class Oe {
853
898
  getDescriptor(e, t, r, s = 0, i = 0) {
854
899
  typeof t == "boolean" && (t = t ? y.ALL : y.NONE);
855
900
  const n = this._renderTargetSystem, o = n.getGpuRenderTarget(e), u = e.colorTextures.map(
856
- (h, p) => {
857
- const d = o.contexts[p];
901
+ (h, l) => {
902
+ const d = o.contexts[l];
858
903
  let g, m;
859
904
  if (d) {
860
905
  if (i !== 0)
@@ -869,22 +914,22 @@ class Oe {
869
914
  baseArrayLayer: i,
870
915
  arrayLayerCount: 1
871
916
  });
872
- o.msaaTextures[p] && (m = g, g = this._renderer.texture.getTextureView(
873
- o.msaaTextures[p]
917
+ o.msaaTextures[l] && (m = g, g = this._renderer.texture.getTextureView(
918
+ o.msaaTextures[l]
874
919
  ));
875
- const x = t & y.COLOR ? "clear" : "load";
920
+ const G = t & y.COLOR ? "clear" : "load";
876
921
  return r ?? (r = n.defaultClearColor), {
877
922
  view: g,
878
923
  resolveTarget: m,
879
924
  clearValue: r,
880
925
  storeOp: "store",
881
- loadOp: x
926
+ loadOp: G
882
927
  };
883
928
  }
884
929
  );
885
930
  let c;
886
931
  if ((e.stencil || e.depth) && !e.depthStencilTexture && (e.ensureDepthStencilTexture(), e.depthStencilTexture.source.sampleCount = o.msaa ? 4 : 1), e.depthStencilTexture) {
887
- const h = t & y.STENCIL ? "clear" : "load", p = t & y.DEPTH ? "clear" : "load";
932
+ const h = t & y.STENCIL ? "clear" : "load", l = t & y.DEPTH ? "clear" : "load";
888
933
  c = {
889
934
  view: this._renderer.texture.getGpuSource(e.depthStencilTexture.source).createView({
890
935
  dimension: "2d",
@@ -896,7 +941,7 @@ class Oe {
896
941
  stencilStoreOp: "store",
897
942
  stencilLoadOp: h,
898
943
  depthClearValue: 1,
899
- depthLoadOp: p,
944
+ depthLoadOp: l,
900
945
  depthStoreOp: "store"
901
946
  };
902
947
  }
@@ -909,7 +954,7 @@ class Oe {
909
954
  if (!t) return;
910
955
  const { gpu: o, encoder: u } = this._renderer, c = o.device;
911
956
  if (u.commandEncoder === null) {
912
- const h = c.createCommandEncoder(), p = this.getDescriptor(e, t, r, i, n), d = h.beginRenderPass(p);
957
+ const h = c.createCommandEncoder(), l = this.getDescriptor(e, t, r, i, n), d = h.beginRenderPass(l);
913
958
  d.setViewport(s.x, s.y, s.width, s.height, 0, 1), d.end();
914
959
  const g = h.finish();
915
960
  c.queue.submit([g]);
@@ -918,9 +963,9 @@ class Oe {
918
963
  }
919
964
  initGpuRenderTarget(e) {
920
965
  e.isRoot = !0;
921
- const t = new Fe();
966
+ const t = new We();
922
967
  return t.colorTargetCount = e.colorTextures.length, e.colorTextures.forEach((r, s) => {
923
- if (r instanceof pe) {
968
+ if (r instanceof le) {
924
969
  const i = r.resource.getContext(
925
970
  "webgpu"
926
971
  ), n = r.transparent ? "premultiplied" : "opaque";
@@ -937,7 +982,7 @@ class Oe {
937
982
  t.contexts[s] = i;
938
983
  }
939
984
  if (t.msaa = r.source.antialias, r.source.antialias) {
940
- const i = new le({
985
+ const i = new pe({
941
986
  width: 0,
942
987
  height: 0,
943
988
  sampleCount: 4,
@@ -970,16 +1015,16 @@ class Oe {
970
1015
  });
971
1016
  }
972
1017
  }
973
- class Q extends ve {
1018
+ class Q extends me {
974
1019
  constructor(e) {
975
- super(e), this.adaptor = new Oe(), this.adaptor.init(e, this);
1020
+ super(e), this.adaptor = new He(), this.adaptor.init(e, this);
976
1021
  }
977
1022
  }
978
1023
  Q.extension = {
979
- type: [l.WebGPUSystem],
1024
+ type: [p.WebGPUSystem],
980
1025
  name: "renderTarget"
981
1026
  };
982
- class Z {
1027
+ class ee {
983
1028
  constructor() {
984
1029
  this._gpuProgramData = /* @__PURE__ */ Object.create(null);
985
1030
  }
@@ -1000,9 +1045,9 @@ class Z {
1000
1045
  this._gpu = null, this._gpuProgramData = null;
1001
1046
  }
1002
1047
  }
1003
- Z.extension = {
1048
+ ee.extension = {
1004
1049
  type: [
1005
- l.WebGPUSystem
1050
+ p.WebGPUSystem
1006
1051
  ],
1007
1052
  name: "shader"
1008
1053
  };
@@ -1151,9 +1196,9 @@ _.max = {
1151
1196
  operation: "max"
1152
1197
  }
1153
1198
  };
1154
- class ee {
1199
+ class te {
1155
1200
  constructor() {
1156
- this.defaultState = new A(), this.defaultState.blend = !0;
1201
+ this.defaultState = new O(), this.defaultState.blend = !0;
1157
1202
  }
1158
1203
  contextChange(e) {
1159
1204
  this.gpu = e;
@@ -1177,13 +1222,13 @@ class ee {
1177
1222
  this.gpu = null;
1178
1223
  }
1179
1224
  }
1180
- ee.extension = {
1225
+ te.extension = {
1181
1226
  type: [
1182
- l.WebGPUSystem
1227
+ p.WebGPUSystem
1183
1228
  ],
1184
1229
  name: "state"
1185
1230
  };
1186
- const Ie = {
1231
+ const Ve = {
1187
1232
  type: "image",
1188
1233
  upload(a, e, t, r = 0) {
1189
1234
  const s = a.resource, i = (a.pixelWidth | 0) * (a.pixelHeight | 0), n = s.byteLength / i;
@@ -1202,7 +1247,7 @@ const Ie = {
1202
1247
  }
1203
1248
  );
1204
1249
  }
1205
- }, te = {
1250
+ }, re = {
1206
1251
  "bc1-rgba-unorm": { blockBytes: 8, blockWidth: 4, blockHeight: 4 },
1207
1252
  "bc2-rgba-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
1208
1253
  "bc3-rgba-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
@@ -1210,11 +1255,11 @@ const Ie = {
1210
1255
  "etc1-rgb-unorm": { blockBytes: 8, blockWidth: 4, blockHeight: 4 },
1211
1256
  "etc2-rgba8unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 },
1212
1257
  "astc-4x4-unorm": { blockBytes: 16, blockWidth: 4, blockHeight: 4 }
1213
- }, We = { blockBytes: 4, blockWidth: 1, blockHeight: 1 }, He = {
1258
+ }, Ne = { blockBytes: 4, blockWidth: 1, blockHeight: 1 }, je = {
1214
1259
  type: "compressed",
1215
1260
  upload(a, e, t, r = 0) {
1216
1261
  let s = a.pixelWidth, i = a.pixelHeight;
1217
- const n = te[a.format] || We;
1262
+ const n = re[a.format] || Ne;
1218
1263
  for (let o = 0; o < a.resource.length; o++) {
1219
1264
  const u = a.resource[o], c = Math.ceil(s / n.blockWidth) * n.blockBytes;
1220
1265
  t.device.queue.writeTexture(
@@ -1236,27 +1281,27 @@ const Ie = {
1236
1281
  ), s = Math.max(s >> 1, 1), i = Math.max(i >> 1, 1);
1237
1282
  }
1238
1283
  }
1239
- }, E = ["right", "left", "top", "bottom", "front", "back"];
1240
- function Ve(a) {
1284
+ }, L = ["right", "left", "top", "bottom", "front", "back"];
1285
+ function Ke(a) {
1241
1286
  return {
1242
1287
  type: "cube",
1243
1288
  upload(e, t, r) {
1244
1289
  const s = e.faces;
1245
- for (let i = 0; i < E.length; i++) {
1246
- const n = E[i], o = s[n];
1290
+ for (let i = 0; i < L.length; i++) {
1291
+ const n = L[i], o = s[n];
1247
1292
  (a[o.uploadMethodId] || a.image).upload(o, t, r, i);
1248
1293
  }
1249
1294
  }
1250
1295
  };
1251
1296
  }
1252
- const re = {
1297
+ const se = {
1253
1298
  type: "image",
1254
1299
  upload(a, e, t, r = 0) {
1255
1300
  const s = a.resource;
1256
1301
  if (!s) return;
1257
1302
  if (globalThis.HTMLImageElement && s instanceof HTMLImageElement) {
1258
- const u = B.get().createCanvas(s.width, s.height);
1259
- u.getContext("2d").drawImage(s, 0, 0, s.width, s.height), a.resource = u, v("ImageSource: Image element passed, converting to canvas and replacing resource.");
1303
+ const u = x.get().createCanvas(s.width, s.height);
1304
+ u.getContext("2d").drawImage(s, 0, 0, s.width, s.height), a.resource = u, U("ImageSource: Image element passed, converting to canvas and replacing resource.");
1260
1305
  }
1261
1306
  const i = Math.min(e.width, a.resourceWidth || a.pixelWidth), n = Math.min(e.height, a.resourceHeight || a.pixelHeight), o = a.alphaMode === "premultiply-alpha-on-upload";
1262
1307
  t.device.queue.copyExternalImageToTexture(
@@ -1268,13 +1313,13 @@ const re = {
1268
1313
  }
1269
1314
  );
1270
1315
  }
1271
- }, Ne = {
1316
+ }, qe = {
1272
1317
  type: "video",
1273
1318
  upload(a, e, t, r) {
1274
- re.upload(a, e, t, r);
1319
+ se.upload(a, e, t, r);
1275
1320
  }
1276
1321
  };
1277
- class je {
1322
+ class Ye {
1278
1323
  constructor(e) {
1279
1324
  this.device = e, this.sampler = e.createSampler({ minFilter: "linear" }), this.pipelines = {};
1280
1325
  }
@@ -1356,7 +1401,7 @@ class je {
1356
1401
  arrayLayerCount: 1
1357
1402
  }), f = i ? 1 : 0;
1358
1403
  for (let h = 1; h < e.mipLevelCount; ++h) {
1359
- const p = r.createView({
1404
+ const l = r.createView({
1360
1405
  baseMipLevel: f++,
1361
1406
  mipLevelCount: 1,
1362
1407
  dimension: "2d",
@@ -1364,7 +1409,7 @@ class je {
1364
1409
  arrayLayerCount: 1
1365
1410
  }), d = n.beginRenderPass({
1366
1411
  colorAttachments: [{
1367
- view: p,
1412
+ view: l,
1368
1413
  storeOp: "store",
1369
1414
  loadOp: "clear",
1370
1415
  clearValue: { r: 0, g: 0, b: 0, a: 0 }
@@ -1379,7 +1424,7 @@ class je {
1379
1424
  resource: c
1380
1425
  }]
1381
1426
  });
1382
- d.setPipeline(t), d.setBindGroup(0, g), d.draw(3, 1, 0, 0), d.end(), c = p;
1427
+ d.setPipeline(t), d.setBindGroup(0, g), d.draw(3, 1, 0, 0), d.end(), c = l;
1383
1428
  }
1384
1429
  }
1385
1430
  if (!i) {
@@ -1400,7 +1445,7 @@ class je {
1400
1445
  return this.device.queue.submit([n.finish()]), i || r.destroy(), e;
1401
1446
  }
1402
1447
  }
1403
- class Ke {
1448
+ class $e {
1404
1449
  constructor(e) {
1405
1450
  this.textureView = null, this.gpuTexture = e;
1406
1451
  }
@@ -1409,23 +1454,23 @@ class Ke {
1409
1454
  this.gpuTexture.destroy(), this.textureView = null, this.gpuTexture = null;
1410
1455
  }
1411
1456
  }
1412
- class se {
1457
+ class ie {
1413
1458
  constructor(e) {
1414
- this._gpuSamplers = /* @__PURE__ */ Object.create(null), this._bindGroupHash = /* @__PURE__ */ Object.create(null), this._renderer = e, e.gc.addCollection(this, "_bindGroupHash", "hash"), this._managedTextures = new D({
1459
+ this._gpuSamplers = /* @__PURE__ */ Object.create(null), this._bindGroupHash = /* @__PURE__ */ Object.create(null), this._renderer = e, e.gc.addCollection(this, "_bindGroupHash", "hash"), this._managedTextures = new k({
1415
1460
  renderer: e,
1416
1461
  type: "resource",
1417
1462
  onUnload: this.onSourceUnload.bind(this),
1418
1463
  name: "gpuTextureSource"
1419
1464
  });
1420
1465
  const t = {
1421
- image: re,
1422
- buffer: Ie,
1423
- video: Ne,
1424
- compressed: He
1466
+ image: se,
1467
+ buffer: Ve,
1468
+ video: qe,
1469
+ compressed: je
1425
1470
  };
1426
1471
  this._uploads = {
1427
1472
  ...t,
1428
- cube: Ve(t)
1473
+ cube: Ke(t)
1429
1474
  };
1430
1475
  }
1431
1476
  /**
@@ -1453,7 +1498,7 @@ class se {
1453
1498
  }
1454
1499
  let t = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
1455
1500
  e.uploadMethodId !== "compressed" && (t |= GPUTextureUsage.RENDER_ATTACHMENT, t |= GPUTextureUsage.COPY_SRC);
1456
- const r = te[e.format] || { blockWidth: 1, blockHeight: 1 }, s = Math.ceil(e.pixelWidth / r.blockWidth) * r.blockWidth, i = Math.ceil(e.pixelHeight / r.blockHeight) * r.blockHeight, n = {
1501
+ const r = re[e.format] || { blockWidth: 1, blockHeight: 1 }, s = Math.ceil(e.pixelWidth / r.blockWidth) * r.blockWidth, i = Math.ceil(e.pixelHeight / r.blockHeight) * r.blockHeight, n = {
1457
1502
  label: e.label,
1458
1503
  size: { width: s, height: i, depthOrArrayLayers: e.arrayLayerCount },
1459
1504
  format: e.format,
@@ -1462,14 +1507,14 @@ class se {
1462
1507
  dimension: e.dimension,
1463
1508
  usage: t
1464
1509
  }, o = this._gpu.device.createTexture(n);
1465
- return e._gpuData[this._renderer.uid] = new Ke(o), this._managedTextures.add(e) && (e.on("update", this.onSourceUpdate, this), e.on("resize", this.onSourceResize, this), e.on("updateMipmaps", this.onUpdateMipmaps, this)), this.onSourceUpdate(e), o;
1510
+ return e._gpuData[this._renderer.uid] = new $e(o), this._managedTextures.add(e) && (e.on("update", this.onSourceUpdate, this), e.on("resize", this.onSourceResize, this), e.on("updateMipmaps", this.onUpdateMipmaps, this)), this.onSourceUpdate(e), o;
1466
1511
  }
1467
1512
  onSourceUpdate(e) {
1468
1513
  const t = this.getGpuSource(e);
1469
1514
  t && (this._uploads[e.uploadMethodId] && this._uploads[e.uploadMethodId].upload(e, t, this._gpu), e.autoGenerateMipmaps && e.mipLevelCount > 1 && this.onUpdateMipmaps(e));
1470
1515
  }
1471
1516
  onUpdateMipmaps(e) {
1472
- this._mipmapGenerator || (this._mipmapGenerator = new je(this._gpu.device));
1517
+ this._mipmapGenerator || (this._mipmapGenerator = new Ye(this._gpu.device));
1473
1518
  const t = this.getGpuSource(e);
1474
1519
  this._mipmapGenerator.generateMipmap(t);
1475
1520
  }
@@ -1505,10 +1550,10 @@ class se {
1505
1550
  }
1506
1551
  _createTextureBindGroup(e) {
1507
1552
  const t = e.source;
1508
- return this._bindGroupHash[e.uid] = new k({
1553
+ return this._bindGroupHash[e.uid] = new I({
1509
1554
  0: t,
1510
1555
  1: t.style,
1511
- 2: new z({
1556
+ 2: new W({
1512
1557
  uTextureMatrix: { type: "mat3x3<f32>", value: e.textureMatrix.mapCoord }
1513
1558
  })
1514
1559
  }), this._bindGroupHash[e.uid];
@@ -1520,13 +1565,13 @@ class se {
1520
1565
  return r || (this.initSource(t), r = t._gpuData[this._renderer.uid]), r.textureView || (r.textureView = r.gpuTexture.createView({ dimension: t.viewDimension })), r.textureView;
1521
1566
  }
1522
1567
  generateCanvas(e) {
1523
- const t = this._renderer, r = t.gpu.device.createCommandEncoder(), s = B.get().createCanvas();
1568
+ const t = this._renderer, r = t.gpu.device.createCommandEncoder(), s = x.get().createCanvas();
1524
1569
  s.width = e.source.pixelWidth, s.height = e.source.pixelHeight;
1525
1570
  const i = s.getContext("webgpu");
1526
1571
  return i.configure({
1527
1572
  device: t.gpu.device,
1528
1573
  usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC,
1529
- format: B.get().getNavigator().gpu.getPreferredCanvasFormat(),
1574
+ format: x.get().getNavigator().gpu.getPreferredCanvasFormat(),
1530
1575
  alphaMode: "premultiplied"
1531
1576
  }), r.copyTextureToTexture({
1532
1577
  texture: t.texture.getGpuSource(e.source),
@@ -1542,10 +1587,10 @@ class se {
1542
1587
  }), t.gpu.device.queue.submit([r.finish()]), s;
1543
1588
  }
1544
1589
  getPixels(e) {
1545
- const t = this.generateCanvas(e), r = M.getOptimalCanvasAndContext(t.width, t.height), s = r.context;
1590
+ const t = this.generateCanvas(e), r = C.getOptimalCanvasAndContext(t.width, t.height), s = r.context;
1546
1591
  s.drawImage(t, 0, 0);
1547
1592
  const { width: i, height: n } = t, o = s.getImageData(0, 0, i, n), u = new Uint8ClampedArray(o.data.buffer);
1548
- return M.returnCanvasAndContext(r), { pixels: u, width: i, height: n };
1593
+ return C.returnCanvasAndContext(r), { pixels: u, width: i, height: n };
1549
1594
  }
1550
1595
  destroy() {
1551
1596
  this._managedTextures.destroy();
@@ -1556,33 +1601,33 @@ class se {
1556
1601
  this._renderer = null, this._gpu = null, this._mipmapGenerator = null, this._gpuSamplers = null, this._bindGroupHash = null;
1557
1602
  }
1558
1603
  }
1559
- se.extension = {
1604
+ ie.extension = {
1560
1605
  type: [
1561
- l.WebGPUSystem
1606
+ p.WebGPUSystem
1562
1607
  ],
1563
1608
  name: "texture"
1564
1609
  };
1565
- class ie {
1610
+ class ne {
1566
1611
  constructor() {
1567
1612
  this._maxTextures = 0;
1568
1613
  }
1569
1614
  contextChange(e) {
1570
- const t = new z({
1571
- uTransformMatrix: { value: new F(), type: "mat3x3<f32>" },
1615
+ const t = new W({
1616
+ uTransformMatrix: { value: new A(), type: "mat3x3<f32>" },
1572
1617
  uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
1573
1618
  uRound: { value: 0, type: "f32" }
1574
1619
  });
1575
1620
  this._maxTextures = e.limits.maxBatchableTextures;
1576
- const r = O({
1621
+ const r = z({
1577
1622
  name: "graphics",
1578
1623
  bits: [
1579
- fe,
1580
- ge(this._maxTextures),
1581
- Se,
1582
- I
1624
+ _e,
1625
+ be(this._maxTextures),
1626
+ Ce,
1627
+ F
1583
1628
  ]
1584
1629
  });
1585
- this.shader = new W({
1630
+ this.shader = new H({
1586
1631
  gpuProgram: r,
1587
1632
  resources: {
1588
1633
  // added on the fly!
@@ -1600,20 +1645,20 @@ class ie {
1600
1645
  c.setBindGroup(0, f, s.gpuProgram);
1601
1646
  const h = i.renderPipes.uniformBatch.getUniformBindGroup(s.resources.localUniforms, !0);
1602
1647
  c.setBindGroup(2, h, s.gpuProgram);
1603
- const p = u.instructions;
1648
+ const l = u.instructions;
1604
1649
  let d = null;
1605
1650
  for (let g = 0; g < u.instructionSize; g++) {
1606
- const m = p[g];
1651
+ const m = l[g];
1607
1652
  if (m.topology !== d && (d = m.topology, c.setPipelineFromGeometryProgramAndState(
1608
1653
  o.geometry,
1609
1654
  s.gpuProgram,
1610
1655
  e.state,
1611
1656
  m.topology
1612
1657
  )), s.groups[1] = m.bindGroup, !m.gpuBindGroup) {
1613
- const x = m.textures;
1614
- m.bindGroup = L(
1615
- x.textures,
1616
- x.count,
1658
+ const G = m.textures;
1659
+ m.bindGroup = D(
1660
+ G.textures,
1661
+ G.count,
1617
1662
  this._maxTextures
1618
1663
  ), m.gpuBindGroup = i.bindGroup.getBindGroup(
1619
1664
  m.bindGroup,
@@ -1628,29 +1673,29 @@ class ie {
1628
1673
  this.shader.destroy(!0), this.shader = null;
1629
1674
  }
1630
1675
  }
1631
- ie.extension = {
1676
+ ne.extension = {
1632
1677
  type: [
1633
- l.WebGPUPipesAdaptor
1678
+ p.WebGPUPipesAdaptor
1634
1679
  ],
1635
1680
  name: "graphics"
1636
1681
  };
1637
- class ne {
1682
+ class oe {
1638
1683
  init() {
1639
- const e = O({
1684
+ const e = z({
1640
1685
  name: "mesh",
1641
1686
  bits: [
1642
- Te,
1643
- Ce,
1644
- I
1687
+ Ue,
1688
+ we,
1689
+ F
1645
1690
  ]
1646
1691
  });
1647
- this._shader = new W({
1692
+ this._shader = new H({
1648
1693
  gpuProgram: e,
1649
1694
  resources: {
1650
1695
  uTexture: R.EMPTY._source,
1651
1696
  uSampler: R.EMPTY._source.style,
1652
1697
  textureUniforms: {
1653
- uTextureMatrix: { type: "mat3x3<f32>", value: new F() }
1698
+ uTextureMatrix: { type: "mat3x3<f32>", value: new A() }
1654
1699
  }
1655
1700
  }
1656
1701
  });
@@ -1661,7 +1706,7 @@ class ne {
1661
1706
  if (!s)
1662
1707
  s = this._shader, s.groups[2] = r.texture.getTextureBindGroup(t.texture);
1663
1708
  else if (!s.gpuProgram) {
1664
- v("Mesh shader has no gpuProgram", t.shader);
1709
+ U("Mesh shader has no gpuProgram", t.shader);
1665
1710
  return;
1666
1711
  }
1667
1712
  const i = s.gpuProgram;
@@ -1679,45 +1724,45 @@ class ne {
1679
1724
  this._shader.destroy(!0), this._shader = null;
1680
1725
  }
1681
1726
  }
1682
- ne.extension = {
1727
+ oe.extension = {
1683
1728
  type: [
1684
- l.WebGPUPipesAdaptor
1729
+ p.WebGPUPipesAdaptor
1685
1730
  ],
1686
1731
  name: "mesh"
1687
1732
  };
1688
- const qe = [
1689
- ...Ue,
1690
- $,
1691
- K,
1692
- U,
1733
+ const Xe = [
1734
+ ...ye,
1735
+ X,
1693
1736
  q,
1694
- N,
1695
- se,
1737
+ w,
1738
+ Y,
1739
+ j,
1740
+ ie,
1696
1741
  Q,
1697
- Z,
1698
1742
  ee,
1743
+ te,
1699
1744
  J,
1700
- j,
1701
- Y,
1702
- V
1703
- ], Ye = [...we, X], $e = [H, ne, ie], oe = [], ae = [], ue = [];
1704
- S.handleByNamedList(l.WebGPUSystem, oe);
1705
- S.handleByNamedList(l.WebGPUPipes, ae);
1706
- S.handleByNamedList(l.WebGPUPipesAdaptor, ue);
1707
- S.add(...qe, ...Ye, ...$e);
1708
- class tt extends me {
1745
+ K,
1746
+ $,
1747
+ N
1748
+ ], Ze = [...xe, Z], Je = [V, oe, ne], ae = [], ue = [], ce = [];
1749
+ S.handleByNamedList(p.WebGPUSystem, ae);
1750
+ S.handleByNamedList(p.WebGPUPipes, ue);
1751
+ S.handleByNamedList(p.WebGPUPipesAdaptor, ce);
1752
+ S.add(...Xe, ...Ze, ...Je);
1753
+ class ot extends fe {
1709
1754
  constructor() {
1710
1755
  const e = {
1711
1756
  name: "webgpu",
1712
- type: _e.WEBGPU,
1713
- systems: oe,
1714
- renderPipes: ae,
1715
- renderPipeAdaptors: ue
1757
+ type: Re.WEBGPU,
1758
+ systems: ae,
1759
+ renderPipes: ue,
1760
+ renderPipeAdaptors: ce
1716
1761
  };
1717
1762
  super(e);
1718
1763
  }
1719
1764
  }
1720
1765
  export {
1721
- tt as WebGPURenderer
1766
+ ot as WebGPURenderer
1722
1767
  };
1723
- //# sourceMappingURL=WebGPURenderer-Cggaw1fN.js.map
1768
+ //# sourceMappingURL=WebGPURenderer-CdbjQMqs.js.map