holostaff-widget 3.0.0-alpha.8 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/dist/{BufferResource-DXhnw-dI.js → BufferResource-DeLlYxf8.js} +58 -56
  2. package/dist/{BufferResource-DXhnw-dI.js.map → BufferResource-DeLlYxf8.js.map} +1 -1
  3. package/dist/CanvasRenderer-BgLtSh22.js +5933 -0
  4. package/dist/CanvasRenderer-BgLtSh22.js.map +1 -0
  5. package/dist/Geometry-Bdq2tsB3.js +1017 -0
  6. package/dist/Geometry-Bdq2tsB3.js.map +1 -0
  7. package/dist/{RenderTargetSystem-CzB0gbGa.js → RenderTargetSystem-BCBByEgg.js} +1543 -501
  8. package/dist/RenderTargetSystem-BCBByEgg.js.map +1 -0
  9. package/dist/{WebGLRenderer-DtR6kMFT.js → WebGLRenderer-3x7mgYt9.js} +55 -54
  10. package/dist/{WebGLRenderer-DtR6kMFT.js.map → WebGLRenderer-3x7mgYt9.js.map} +1 -1
  11. package/dist/{WebGPURenderer-dabwtEl1.js → WebGPURenderer-CdbjQMqs.js} +242 -197
  12. package/dist/WebGPURenderer-CdbjQMqs.js.map +1 -0
  13. package/dist/{browserAll-BVcYDudp.js → browserAll-DejMU3y7.js} +3 -3
  14. package/dist/{browserAll-BVcYDudp.js.map → browserAll-DejMU3y7.js.map} +1 -1
  15. package/dist/getTextureBatchBindGroup-CHJWR-eE.js +23 -0
  16. package/dist/getTextureBatchBindGroup-CHJWR-eE.js.map +1 -0
  17. package/dist/hs-widget.es.js +2 -2
  18. package/dist/hs-widget.umd.js +210 -122
  19. package/dist/hs-widget.umd.js.map +1 -1
  20. package/dist/index-C1ZbqCjI.js +17937 -0
  21. package/dist/index-C1ZbqCjI.js.map +1 -0
  22. package/dist/{webworkerAll-7qf_N1bC.js → webworkerAll-D5g5Ds7S.js} +12 -12
  23. package/dist/{webworkerAll-7qf_N1bC.js.map → webworkerAll-D5g5Ds7S.js.map} +1 -1
  24. package/package.json +2 -1
  25. package/dist/CanvasRenderer-JN1g1jcS.js +0 -976
  26. package/dist/CanvasRenderer-JN1g1jcS.js.map +0 -1
  27. package/dist/Filter-CD8NI4d3.js +0 -57
  28. package/dist/Filter-CD8NI4d3.js.map +0 -1
  29. package/dist/RenderTargetSystem-CzB0gbGa.js.map +0 -1
  30. package/dist/WebGPURenderer-dabwtEl1.js.map +0 -1
  31. package/dist/index-X9A71QD8.js +0 -25701
  32. package/dist/index-X9A71QD8.js.map +0 -1
@@ -1,6 +1,1012 @@
1
- import { W as Ve, K as oe, M as m, G as Ne, b as je, a as $e, X as le, i as l, p as W, Y as w, Z as qe, _ as z, $ as T, R as V, a0 as de, a1 as Ke, T as f, c as g, I as D, a2 as ue, w as ce, a3 as ee, a4 as he, a5 as pe, a6 as fe, a7 as me, t as P, a8 as Ye, C as E, D as N, J as y, a9 as B, aa as Je, P as Xe, ab as Ze, z as Qe, q as te, ac as re, ad as p, e as et, o as O, ae as tt, af as rt, ag as st, ah as nt } from "./index-X9A71QD8.js";
2
- import { F as at } from "./Filter-CD8NI4d3.js";
3
- var it = `in vec2 vMaskCoord;
1
+ import { a as ze, i as T, G as He, w as te, c as u, t as Ct, M, e as re, l as V, x as St, B as se, y as G, F as Ve, S as kt, T as S, d as Q, z as xe, H as Fe, J as Le, K as We, L as Oe, C as F, N as wt, k as Y, D as ne, g as I, R as L, O as Mt, P as Bt, b as ge, Q as _e, f as X, p as Rt, W as Pt, X as At } from "./index-C1ZbqCjI.js";
2
+ import { f as Ut, e as Gt, a as be, b as z, G as $e, h as je, U as ie, d as It, F as Dt, S as Et, R as ae, B as zt } from "./Geometry-Bdq2tsB3.js";
3
+ class ve {
4
+ constructor(e) {
5
+ typeof e == "number" ? this.rawBinaryData = new ArrayBuffer(e) : e instanceof Uint8Array ? this.rawBinaryData = e.buffer : this.rawBinaryData = e, this.uint32View = new Uint32Array(this.rawBinaryData), this.float32View = new Float32Array(this.rawBinaryData), this.size = this.rawBinaryData.byteLength;
6
+ }
7
+ /** View on the raw binary data as a `Int8Array`. */
8
+ get int8View() {
9
+ return this._int8View || (this._int8View = new Int8Array(this.rawBinaryData)), this._int8View;
10
+ }
11
+ /** View on the raw binary data as a `Uint8Array`. */
12
+ get uint8View() {
13
+ return this._uint8View || (this._uint8View = new Uint8Array(this.rawBinaryData)), this._uint8View;
14
+ }
15
+ /** View on the raw binary data as a `Int16Array`. */
16
+ get int16View() {
17
+ return this._int16View || (this._int16View = new Int16Array(this.rawBinaryData)), this._int16View;
18
+ }
19
+ /** View on the raw binary data as a `Int32Array`. */
20
+ get int32View() {
21
+ return this._int32View || (this._int32View = new Int32Array(this.rawBinaryData)), this._int32View;
22
+ }
23
+ /** View on the raw binary data as a `Float64Array`. */
24
+ get float64View() {
25
+ return this._float64Array || (this._float64Array = new Float64Array(this.rawBinaryData)), this._float64Array;
26
+ }
27
+ /** View on the raw binary data as a `BigUint64Array`. */
28
+ get bigUint64View() {
29
+ return this._bigUint64Array || (this._bigUint64Array = new BigUint64Array(this.rawBinaryData)), this._bigUint64Array;
30
+ }
31
+ /**
32
+ * Returns the view of the given type.
33
+ * @param type - One of `int8`, `uint8`, `int16`,
34
+ * `uint16`, `int32`, `uint32`, and `float32`.
35
+ * @returns - typed array of given type
36
+ */
37
+ view(e) {
38
+ return this[`${e}View`];
39
+ }
40
+ /** Destroys all buffer references. Do not use after calling this. */
41
+ destroy() {
42
+ this.rawBinaryData = null, this.uint32View = null, this.float32View = null, this.uint16View = null, this._int8View = null, this._uint8View = null, this._int16View = null, this._int32View = null, this._float64Array = null, this._bigUint64Array = null;
43
+ }
44
+ /**
45
+ * Returns the size of the given type in bytes.
46
+ * @param type - One of `int8`, `uint8`, `int16`,
47
+ * `uint16`, `int32`, `uint32`, and `float32`.
48
+ * @returns - size of the type in bytes
49
+ */
50
+ static sizeOf(e) {
51
+ switch (e) {
52
+ case "int8":
53
+ case "uint8":
54
+ return 1;
55
+ case "int16":
56
+ case "uint16":
57
+ return 2;
58
+ case "int32":
59
+ case "uint32":
60
+ case "float32":
61
+ return 4;
62
+ default:
63
+ throw new Error(`${e} isn't a valid view type`);
64
+ }
65
+ }
66
+ }
67
+ function ye(n, e, t, r) {
68
+ if (t ?? (t = 0), r ?? (r = Math.min(n.byteLength - t, e.byteLength)), !(t & 7) && !(r & 7)) {
69
+ const s = r / 8;
70
+ new Float64Array(e, 0, s).set(new Float64Array(n, t, s));
71
+ } else if (!(t & 3) && !(r & 3)) {
72
+ const s = r / 4;
73
+ new Float32Array(e, 0, s).set(new Float32Array(n, t, s));
74
+ } else
75
+ new Uint8Array(e).set(new Uint8Array(n, t, r));
76
+ }
77
+ const Ht = {
78
+ normal: "normal-npm",
79
+ add: "add-npm",
80
+ screen: "screen-npm"
81
+ };
82
+ var k = /* @__PURE__ */ ((n) => (n[n.DISABLED = 0] = "DISABLED", n[n.RENDERING_MASK_ADD = 1] = "RENDERING_MASK_ADD", n[n.MASK_ACTIVE = 2] = "MASK_ACTIVE", n[n.INVERSE_MASK_ACTIVE = 3] = "INVERSE_MASK_ACTIVE", n[n.RENDERING_MASK_REMOVE = 4] = "RENDERING_MASK_REMOVE", n[n.NONE = 5] = "NONE", n))(k || {});
83
+ function Te(n, e) {
84
+ return e.alphaMode === "no-premultiply-alpha" && Ht[n] || n;
85
+ }
86
+ const Vt = [
87
+ "precision mediump float;",
88
+ "void main(void){",
89
+ "float test = 0.1;",
90
+ "%forloop%",
91
+ "gl_FragColor = vec4(0.0);",
92
+ "}"
93
+ ].join(`
94
+ `);
95
+ function Ft(n) {
96
+ let e = "";
97
+ for (let t = 0; t < n; ++t)
98
+ t > 0 && (e += `
99
+ else `), t < n - 1 && (e += `if(test == ${t}.0){}`);
100
+ return e;
101
+ }
102
+ function Lt(n, e) {
103
+ if (n === 0)
104
+ throw new Error("Invalid value of `0` passed to `checkMaxIfStatementsInShader`");
105
+ const t = e.createShader(e.FRAGMENT_SHADER);
106
+ try {
107
+ for (; ; ) {
108
+ const r = Vt.replace(/%forloop%/gi, Ft(n));
109
+ if (e.shaderSource(t, r), e.compileShader(t), !e.getShaderParameter(t, e.COMPILE_STATUS))
110
+ n = n / 2 | 0;
111
+ else
112
+ break;
113
+ }
114
+ } finally {
115
+ e.deleteShader(t);
116
+ }
117
+ return n;
118
+ }
119
+ let R = null;
120
+ function Wt() {
121
+ var e;
122
+ if (R) return R;
123
+ const n = Ut();
124
+ return R = n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS), R = Lt(
125
+ R,
126
+ n
127
+ ), (e = n.getExtension("WEBGL_lose_context")) == null || e.loseContext(), R;
128
+ }
129
+ class Ot {
130
+ constructor() {
131
+ this.ids = /* @__PURE__ */ Object.create(null), this.textures = [], this.count = 0;
132
+ }
133
+ /** Clear the textures and their locations. */
134
+ clear() {
135
+ for (let e = 0; e < this.count; e++) {
136
+ const t = this.textures[e];
137
+ this.textures[e] = null, this.ids[t.uid] = null;
138
+ }
139
+ this.count = 0;
140
+ }
141
+ }
142
+ class $t {
143
+ constructor() {
144
+ this.renderPipeId = "batch", this.action = "startBatch", this.start = 0, this.size = 0, this.textures = new Ot(), this.blendMode = "normal", this.topology = "triangle-strip", this.canBundle = !0;
145
+ }
146
+ destroy() {
147
+ this.textures = null, this.gpuBindGroup = null, this.bindGroup = null, this.batcher = null, this.elements = null;
148
+ }
149
+ }
150
+ const D = [];
151
+ let W = 0;
152
+ He.register({
153
+ clear: () => {
154
+ if (D.length > 0)
155
+ for (const n of D)
156
+ n && n.destroy();
157
+ D.length = 0, W = 0;
158
+ }
159
+ });
160
+ function Ce() {
161
+ return W > 0 ? D[--W] : new $t();
162
+ }
163
+ function Se(n) {
164
+ n.elements = null, D[W++] = n;
165
+ }
166
+ let A = 0;
167
+ const Ne = class Ke {
168
+ constructor(e) {
169
+ this.uid = ze("batcher"), this.dirty = !0, this.batchIndex = 0, this.batches = [], this._elements = [], e = { ...Ke.defaultOptions, ...e }, e.maxTextures || (T("v8.8.0", "maxTextures is a required option for Batcher now, please pass it in the options"), e.maxTextures = Wt());
170
+ const { maxTextures: t, attributesInitialSize: r, indicesInitialSize: s } = e;
171
+ this.attributeBuffer = new ve(r * 4), this.indexBuffer = new Uint16Array(s), this.maxTextures = t;
172
+ }
173
+ begin() {
174
+ this.elementSize = 0, this.elementStart = 0, this.indexSize = 0, this.attributeSize = 0;
175
+ for (let e = 0; e < this.batchIndex; e++)
176
+ Se(this.batches[e]);
177
+ this.batchIndex = 0, this._batchIndexStart = 0, this._batchIndexSize = 0, this.dirty = !0;
178
+ }
179
+ add(e) {
180
+ this._elements[this.elementSize++] = e, e._indexStart = this.indexSize, e._attributeStart = this.attributeSize, e._batcher = this, this.indexSize += e.indexSize, this.attributeSize += e.attributeSize * this.vertexSize;
181
+ }
182
+ checkAndUpdateTexture(e, t) {
183
+ const r = e._batch.textures.ids[t._source.uid];
184
+ return !r && r !== 0 ? !1 : (e._textureId = r, e.texture = t, !0);
185
+ }
186
+ updateElement(e) {
187
+ this.dirty = !0;
188
+ const t = this.attributeBuffer;
189
+ e.packAsQuad ? this.packQuadAttributes(
190
+ e,
191
+ t.float32View,
192
+ t.uint32View,
193
+ e._attributeStart,
194
+ e._textureId
195
+ ) : this.packAttributes(
196
+ e,
197
+ t.float32View,
198
+ t.uint32View,
199
+ e._attributeStart,
200
+ e._textureId
201
+ );
202
+ }
203
+ /**
204
+ * breaks the batcher. This happens when a batch gets too big,
205
+ * or we need to switch to a different type of rendering (a filter for example)
206
+ * @param instructionSet
207
+ */
208
+ break(e) {
209
+ const t = this._elements;
210
+ if (!t[this.elementStart]) return;
211
+ let r = Ce(), s = r.textures;
212
+ s.clear();
213
+ const i = t[this.elementStart];
214
+ let a = Te(i.blendMode, i.texture._source), o = i.topology;
215
+ this.attributeSize * 4 > this.attributeBuffer.size && this._resizeAttributeBuffer(this.attributeSize * 4), this.indexSize > this.indexBuffer.length && this._resizeIndexBuffer(this.indexSize);
216
+ const l = this.attributeBuffer.float32View, d = this.attributeBuffer.uint32View, f = this.indexBuffer;
217
+ let c = this._batchIndexSize, x = this._batchIndexStart, g = "startBatch", m = [];
218
+ const v = this.maxTextures;
219
+ for (let _ = this.elementStart; _ < this.elementSize; ++_) {
220
+ const h = t[_];
221
+ t[_] = null;
222
+ const p = h.texture._source, y = Te(h.blendMode, p), b = a !== y || o !== h.topology;
223
+ if (p._batchTick === A && !b) {
224
+ h._textureId = p._textureBindLocation, c += h.indexSize, h.packAsQuad ? (this.packQuadAttributes(
225
+ h,
226
+ l,
227
+ d,
228
+ h._attributeStart,
229
+ h._textureId
230
+ ), this.packQuadIndex(
231
+ f,
232
+ h._indexStart,
233
+ h._attributeStart / this.vertexSize
234
+ )) : (this.packAttributes(
235
+ h,
236
+ l,
237
+ d,
238
+ h._attributeStart,
239
+ h._textureId
240
+ ), this.packIndex(
241
+ h,
242
+ f,
243
+ h._indexStart,
244
+ h._attributeStart / this.vertexSize
245
+ )), h._batch = r, m.push(h);
246
+ continue;
247
+ }
248
+ p._batchTick = A, (s.count >= v || b) && (this._finishBatch(
249
+ r,
250
+ x,
251
+ c - x,
252
+ s,
253
+ a,
254
+ o,
255
+ e,
256
+ g,
257
+ m
258
+ ), g = "renderBatch", x = c, a = y, o = h.topology, r = Ce(), s = r.textures, s.clear(), m = [], ++A), h._textureId = p._textureBindLocation = s.count, s.ids[p.uid] = s.count, s.textures[s.count++] = p, h._batch = r, m.push(h), c += h.indexSize, h.packAsQuad ? (this.packQuadAttributes(
259
+ h,
260
+ l,
261
+ d,
262
+ h._attributeStart,
263
+ h._textureId
264
+ ), this.packQuadIndex(
265
+ f,
266
+ h._indexStart,
267
+ h._attributeStart / this.vertexSize
268
+ )) : (this.packAttributes(
269
+ h,
270
+ l,
271
+ d,
272
+ h._attributeStart,
273
+ h._textureId
274
+ ), this.packIndex(
275
+ h,
276
+ f,
277
+ h._indexStart,
278
+ h._attributeStart / this.vertexSize
279
+ ));
280
+ }
281
+ s.count > 0 && (this._finishBatch(
282
+ r,
283
+ x,
284
+ c - x,
285
+ s,
286
+ a,
287
+ o,
288
+ e,
289
+ g,
290
+ m
291
+ ), x = c, ++A), this.elementStart = this.elementSize, this._batchIndexStart = x, this._batchIndexSize = c;
292
+ }
293
+ _finishBatch(e, t, r, s, i, a, o, l, d) {
294
+ e.gpuBindGroup = null, e.bindGroup = null, e.action = l, e.batcher = this, e.textures = s, e.blendMode = i, e.topology = a, e.start = t, e.size = r, e.elements = d, ++A, this.batches[this.batchIndex++] = e, o.add(e);
295
+ }
296
+ finish(e) {
297
+ this.break(e);
298
+ }
299
+ /**
300
+ * Resizes the attribute buffer to the given size (1 = 1 float32)
301
+ * @param size - the size in vertices to ensure (not bytes!)
302
+ */
303
+ ensureAttributeBuffer(e) {
304
+ e * 4 <= this.attributeBuffer.size || this._resizeAttributeBuffer(e * 4);
305
+ }
306
+ /**
307
+ * Resizes the index buffer to the given size (1 = 1 float32)
308
+ * @param size - the size in vertices to ensure (not bytes!)
309
+ */
310
+ ensureIndexBuffer(e) {
311
+ e <= this.indexBuffer.length || this._resizeIndexBuffer(e);
312
+ }
313
+ _resizeAttributeBuffer(e) {
314
+ const t = Math.max(e, this.attributeBuffer.size * 2), r = new ve(t);
315
+ ye(this.attributeBuffer.rawBinaryData, r.rawBinaryData), this.attributeBuffer = r;
316
+ }
317
+ _resizeIndexBuffer(e) {
318
+ const t = this.indexBuffer;
319
+ let r = Math.max(e, t.length * 1.5);
320
+ r += r % 2;
321
+ const s = r > 65535 ? new Uint32Array(r) : new Uint16Array(r);
322
+ if (s.BYTES_PER_ELEMENT !== t.BYTES_PER_ELEMENT)
323
+ for (let i = 0; i < t.length; i++)
324
+ s[i] = t[i];
325
+ else
326
+ ye(t.buffer, s.buffer);
327
+ this.indexBuffer = s;
328
+ }
329
+ packQuadIndex(e, t, r) {
330
+ e[t] = r + 0, e[t + 1] = r + 1, e[t + 2] = r + 2, e[t + 3] = r + 0, e[t + 4] = r + 2, e[t + 5] = r + 3;
331
+ }
332
+ packIndex(e, t, r, s) {
333
+ const i = e.indices, a = e.indexSize, o = e.indexOffset, l = e.attributeOffset;
334
+ for (let d = 0; d < a; d++)
335
+ t[r++] = s + i[d + o] - l;
336
+ }
337
+ /**
338
+ * Destroys the batch and its resources.
339
+ * @param options - destruction options
340
+ * @param options.shader - whether to destroy the associated shader
341
+ */
342
+ destroy(e = {}) {
343
+ var t;
344
+ if (this.batches !== null) {
345
+ for (let r = 0; r < this.batchIndex; r++)
346
+ Se(this.batches[r]);
347
+ this.batches = null, this.geometry.destroy(!0), this.geometry = null, e.shader && ((t = this.shader) == null || t.destroy(), this.shader = null);
348
+ for (let r = 0; r < this._elements.length; r++)
349
+ this._elements[r] && (this._elements[r]._batch = null);
350
+ this._elements = null, this.indexBuffer = null, this.attributeBuffer.destroy(), this.attributeBuffer = null;
351
+ }
352
+ }
353
+ };
354
+ Ne.defaultOptions = {
355
+ maxTextures: null,
356
+ attributesInitialSize: 4,
357
+ indicesInitialSize: 6
358
+ };
359
+ let jt = Ne;
360
+ const Nt = new Float32Array(1), Kt = new Uint32Array(1);
361
+ class qt extends Gt {
362
+ constructor() {
363
+ const t = new be({
364
+ data: Nt,
365
+ label: "attribute-batch-buffer",
366
+ usage: z.VERTEX | z.COPY_DST,
367
+ shrinkToFit: !1
368
+ }), r = new be({
369
+ data: Kt,
370
+ label: "index-batch-buffer",
371
+ usage: z.INDEX | z.COPY_DST,
372
+ // | BufferUsage.STATIC,
373
+ shrinkToFit: !1
374
+ }), s = 24;
375
+ super({
376
+ attributes: {
377
+ aPosition: {
378
+ buffer: t,
379
+ format: "float32x2",
380
+ stride: s,
381
+ offset: 0
382
+ },
383
+ aUV: {
384
+ buffer: t,
385
+ format: "float32x2",
386
+ stride: s,
387
+ offset: 8
388
+ },
389
+ aColor: {
390
+ buffer: t,
391
+ format: "unorm8x4",
392
+ stride: s,
393
+ offset: 16
394
+ },
395
+ aTextureIdAndRound: {
396
+ buffer: t,
397
+ format: "uint16x2",
398
+ stride: s,
399
+ offset: 20
400
+ }
401
+ },
402
+ indexBuffer: r
403
+ });
404
+ }
405
+ }
406
+ function ke(n, e, t) {
407
+ if (n)
408
+ for (const r in n) {
409
+ const s = r.toLocaleLowerCase(), i = e[s];
410
+ if (i) {
411
+ let a = n[r];
412
+ r === "header" && (a = a.replace(/@in\s+[^;]+;\s*/g, "").replace(/@out\s+[^;]+;\s*/g, "")), t && i.push(`//----${t}----//`), i.push(a);
413
+ } else
414
+ te(`${r} placement hook does not exist in shader`);
415
+ }
416
+ }
417
+ const Qt = /\{\{(.*?)\}\}/g;
418
+ function we(n) {
419
+ var r;
420
+ const e = {};
421
+ return (((r = n.match(Qt)) == null ? void 0 : r.map((s) => s.replace(/[{()}]/g, ""))) ?? []).forEach((s) => {
422
+ e[s] = [];
423
+ }), e;
424
+ }
425
+ function Me(n, e) {
426
+ let t;
427
+ const r = /@in\s+([^;]+);/g;
428
+ for (; (t = r.exec(n)) !== null; )
429
+ e.push(t[1]);
430
+ }
431
+ function Be(n, e, t = !1) {
432
+ const r = [];
433
+ Me(e, r), n.forEach((o) => {
434
+ o.header && Me(o.header, r);
435
+ });
436
+ const s = r;
437
+ t && s.sort();
438
+ const i = s.map((o, l) => ` @location(${l}) ${o},`).join(`
439
+ `);
440
+ let a = e.replace(/@in\s+[^;]+;\s*/g, "");
441
+ return a = a.replace("{{in}}", `
442
+ ${i}
443
+ `), a;
444
+ }
445
+ function Re(n, e) {
446
+ let t;
447
+ const r = /@out\s+([^;]+);/g;
448
+ for (; (t = r.exec(n)) !== null; )
449
+ e.push(t[1]);
450
+ }
451
+ function Yt(n) {
452
+ const t = /\b(\w+)\s*:/g.exec(n);
453
+ return t ? t[1] : "";
454
+ }
455
+ function Xt(n) {
456
+ const e = /@.*?\s+/g;
457
+ return n.replace(e, "");
458
+ }
459
+ function Jt(n, e) {
460
+ const t = [];
461
+ Re(e, t), n.forEach((l) => {
462
+ l.header && Re(l.header, t);
463
+ });
464
+ let r = 0;
465
+ const s = t.sort().map((l) => l.indexOf("builtin") > -1 ? l : `@location(${r++}) ${l}`).join(`,
466
+ `), i = t.sort().map((l) => ` var ${Xt(l)};`).join(`
467
+ `), a = `return VSOutput(
468
+ ${t.sort().map((l) => ` ${Yt(l)}`).join(`,
469
+ `)});`;
470
+ let o = e.replace(/@out\s+[^;]+;\s*/g, "");
471
+ return o = o.replace("{{struct}}", `
472
+ ${s}
473
+ `), o = o.replace("{{start}}", `
474
+ ${i}
475
+ `), o = o.replace("{{return}}", `
476
+ ${a}
477
+ `), o;
478
+ }
479
+ function Pe(n, e) {
480
+ let t = n;
481
+ for (const r in e) {
482
+ const s = e[r];
483
+ s.join(`
484
+ `).length ? t = t.replace(`{{${r}}}`, `//-----${r} START-----//
485
+ ${s.join(`
486
+ `)}
487
+ //----${r} FINISH----//`) : t = t.replace(`{{${r}}}`, "");
488
+ }
489
+ return t;
490
+ }
491
+ const w = /* @__PURE__ */ Object.create(null), j = /* @__PURE__ */ new Map();
492
+ let Zt = 0;
493
+ function er({
494
+ template: n,
495
+ bits: e
496
+ }) {
497
+ const t = qe(n, e);
498
+ if (w[t]) return w[t];
499
+ const { vertex: r, fragment: s } = rr(n, e);
500
+ return w[t] = Qe(r, s, e), w[t];
501
+ }
502
+ function tr({
503
+ template: n,
504
+ bits: e
505
+ }) {
506
+ const t = qe(n, e);
507
+ return w[t] || (w[t] = Qe(n.vertex, n.fragment, e)), w[t];
508
+ }
509
+ function rr(n, e) {
510
+ const t = e.map((a) => a.vertex).filter((a) => !!a), r = e.map((a) => a.fragment).filter((a) => !!a);
511
+ let s = Be(t, n.vertex, !0);
512
+ s = Jt(t, s);
513
+ const i = Be(r, n.fragment, !0);
514
+ return {
515
+ vertex: s,
516
+ fragment: i
517
+ };
518
+ }
519
+ function qe(n, e) {
520
+ return e.map((t) => (j.has(t) || j.set(t, Zt++), j.get(t))).sort((t, r) => t - r).join("-") + n.vertex + n.fragment;
521
+ }
522
+ function Qe(n, e, t) {
523
+ const r = we(n), s = we(e);
524
+ return t.forEach((i) => {
525
+ ke(i.vertex, r, i.name), ke(i.fragment, s, i.name);
526
+ }), {
527
+ vertex: Pe(n, r),
528
+ fragment: Pe(e, s)
529
+ };
530
+ }
531
+ const sr = (
532
+ /* wgsl */
533
+ `
534
+ @in aPosition: vec2<f32>;
535
+ @in aUV: vec2<f32>;
536
+
537
+ @out @builtin(position) vPosition: vec4<f32>;
538
+ @out vUV : vec2<f32>;
539
+ @out vColor : vec4<f32>;
540
+
541
+ {{header}}
542
+
543
+ struct VSOutput {
544
+ {{struct}}
545
+ };
546
+
547
+ @vertex
548
+ fn main( {{in}} ) -> VSOutput {
549
+
550
+ var worldTransformMatrix = globalUniforms.uWorldTransformMatrix;
551
+ var modelMatrix = mat3x3<f32>(
552
+ 1.0, 0.0, 0.0,
553
+ 0.0, 1.0, 0.0,
554
+ 0.0, 0.0, 1.0
555
+ );
556
+ var position = aPosition;
557
+ var uv = aUV;
558
+
559
+ {{start}}
560
+
561
+ vColor = vec4<f32>(1., 1., 1., 1.);
562
+
563
+ {{main}}
564
+
565
+ vUV = uv;
566
+
567
+ var modelViewProjectionMatrix = globalUniforms.uProjectionMatrix * worldTransformMatrix * modelMatrix;
568
+
569
+ vPosition = vec4<f32>((modelViewProjectionMatrix * vec3<f32>(position, 1.0)).xy, 0.0, 1.0);
570
+
571
+ vColor *= globalUniforms.uWorldColorAlpha;
572
+
573
+ {{end}}
574
+
575
+ {{return}}
576
+ };
577
+ `
578
+ ), nr = (
579
+ /* wgsl */
580
+ `
581
+ @in vUV : vec2<f32>;
582
+ @in vColor : vec4<f32>;
583
+
584
+ {{header}}
585
+
586
+ @fragment
587
+ fn main(
588
+ {{in}}
589
+ ) -> @location(0) vec4<f32> {
590
+
591
+ {{start}}
592
+
593
+ var outColor:vec4<f32>;
594
+
595
+ {{main}}
596
+
597
+ var finalColor:vec4<f32> = outColor * vColor;
598
+
599
+ {{end}}
600
+
601
+ return finalColor;
602
+ };
603
+ `
604
+ ), ir = (
605
+ /* glsl */
606
+ `
607
+ in vec2 aPosition;
608
+ in vec2 aUV;
609
+
610
+ out vec4 vColor;
611
+ out vec2 vUV;
612
+
613
+ {{header}}
614
+
615
+ void main(void){
616
+
617
+ mat3 worldTransformMatrix = uWorldTransformMatrix;
618
+ mat3 modelMatrix = mat3(
619
+ 1.0, 0.0, 0.0,
620
+ 0.0, 1.0, 0.0,
621
+ 0.0, 0.0, 1.0
622
+ );
623
+ vec2 position = aPosition;
624
+ vec2 uv = aUV;
625
+
626
+ {{start}}
627
+
628
+ vColor = vec4(1.);
629
+
630
+ {{main}}
631
+
632
+ vUV = uv;
633
+
634
+ mat3 modelViewProjectionMatrix = uProjectionMatrix * worldTransformMatrix * modelMatrix;
635
+
636
+ gl_Position = vec4((modelViewProjectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);
637
+
638
+ vColor *= uWorldColorAlpha;
639
+
640
+ {{end}}
641
+ }
642
+ `
643
+ ), ar = (
644
+ /* glsl */
645
+ `
646
+
647
+ in vec4 vColor;
648
+ in vec2 vUV;
649
+
650
+ out vec4 finalColor;
651
+
652
+ {{header}}
653
+
654
+ void main(void) {
655
+
656
+ {{start}}
657
+
658
+ vec4 outColor;
659
+
660
+ {{main}}
661
+
662
+ finalColor = outColor * vColor;
663
+
664
+ {{end}}
665
+ }
666
+ `
667
+ ), or = {
668
+ name: "global-uniforms-bit",
669
+ vertex: {
670
+ header: (
671
+ /* wgsl */
672
+ `
673
+ struct GlobalUniforms {
674
+ uProjectionMatrix:mat3x3<f32>,
675
+ uWorldTransformMatrix:mat3x3<f32>,
676
+ uWorldColorAlpha: vec4<f32>,
677
+ uResolution: vec2<f32>,
678
+ }
679
+
680
+ @group(0) @binding(0) var<uniform> globalUniforms : GlobalUniforms;
681
+ `
682
+ )
683
+ }
684
+ }, lr = {
685
+ name: "global-uniforms-bit",
686
+ vertex: {
687
+ header: (
688
+ /* glsl */
689
+ `
690
+ uniform mat3 uProjectionMatrix;
691
+ uniform mat3 uWorldTransformMatrix;
692
+ uniform vec4 uWorldColorAlpha;
693
+ uniform vec2 uResolution;
694
+ `
695
+ )
696
+ }
697
+ };
698
+ function ur({ bits: n, name: e }) {
699
+ const t = er({
700
+ template: {
701
+ fragment: nr,
702
+ vertex: sr
703
+ },
704
+ bits: [
705
+ or,
706
+ ...n
707
+ ]
708
+ });
709
+ return je.from({
710
+ name: e,
711
+ vertex: {
712
+ source: t.vertex,
713
+ entryPoint: "main"
714
+ },
715
+ fragment: {
716
+ source: t.fragment,
717
+ entryPoint: "main"
718
+ }
719
+ });
720
+ }
721
+ function cr({ bits: n, name: e }) {
722
+ return new $e({
723
+ name: e,
724
+ ...tr({
725
+ template: {
726
+ vertex: ir,
727
+ fragment: ar
728
+ },
729
+ bits: [
730
+ lr,
731
+ ...n
732
+ ]
733
+ })
734
+ });
735
+ }
736
+ const dr = {
737
+ name: "color-bit",
738
+ vertex: {
739
+ header: (
740
+ /* wgsl */
741
+ `
742
+ @in aColor: vec4<f32>;
743
+ `
744
+ ),
745
+ main: (
746
+ /* wgsl */
747
+ `
748
+ vColor *= vec4<f32>(aColor.rgb * aColor.a, aColor.a);
749
+ `
750
+ )
751
+ }
752
+ }, hr = {
753
+ name: "color-bit",
754
+ vertex: {
755
+ header: (
756
+ /* glsl */
757
+ `
758
+ in vec4 aColor;
759
+ `
760
+ ),
761
+ main: (
762
+ /* glsl */
763
+ `
764
+ vColor *= vec4(aColor.rgb * aColor.a, aColor.a);
765
+ `
766
+ )
767
+ }
768
+ }, N = {};
769
+ function fr(n) {
770
+ const e = [];
771
+ if (n === 1)
772
+ e.push("@group(1) @binding(0) var textureSource1: texture_2d<f32>;"), e.push("@group(1) @binding(1) var textureSampler1: sampler;");
773
+ else {
774
+ let t = 0;
775
+ for (let r = 0; r < n; r++)
776
+ e.push(`@group(1) @binding(${t++}) var textureSource${r + 1}: texture_2d<f32>;`), e.push(`@group(1) @binding(${t++}) var textureSampler${r + 1}: sampler;`);
777
+ }
778
+ return e.join(`
779
+ `);
780
+ }
781
+ function pr(n) {
782
+ const e = [];
783
+ if (n === 1)
784
+ e.push("outColor = textureSampleGrad(textureSource1, textureSampler1, vUV, uvDx, uvDy);");
785
+ else {
786
+ e.push("switch vTextureId {");
787
+ for (let t = 0; t < n; t++)
788
+ t === n - 1 ? e.push(" default:{") : e.push(` case ${t}:{`), e.push(` outColor = textureSampleGrad(textureSource${t + 1}, textureSampler${t + 1}, vUV, uvDx, uvDy);`), e.push(" break;}");
789
+ e.push("}");
790
+ }
791
+ return e.join(`
792
+ `);
793
+ }
794
+ function mr(n) {
795
+ return N[n] || (N[n] = {
796
+ name: "texture-batch-bit",
797
+ vertex: {
798
+ header: `
799
+ @in aTextureIdAndRound: vec2<u32>;
800
+ @out @interpolate(flat) vTextureId : u32;
801
+ `,
802
+ main: `
803
+ vTextureId = aTextureIdAndRound.y;
804
+ `,
805
+ end: `
806
+ if(aTextureIdAndRound.x == 1)
807
+ {
808
+ vPosition = vec4<f32>(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
809
+ }
810
+ `
811
+ },
812
+ fragment: {
813
+ header: `
814
+ @in @interpolate(flat) vTextureId: u32;
815
+
816
+ ${fr(n)}
817
+ `,
818
+ main: `
819
+ var uvDx = dpdx(vUV);
820
+ var uvDy = dpdy(vUV);
821
+
822
+ ${pr(n)}
823
+ `
824
+ }
825
+ }), N[n];
826
+ }
827
+ const K = {};
828
+ function xr(n) {
829
+ const e = [];
830
+ for (let t = 0; t < n; t++)
831
+ t > 0 && e.push("else"), t < n - 1 && e.push(`if(vTextureId < ${t}.5)`), e.push("{"), e.push(` outColor = texture(uTextures[${t}], vUV);`), e.push("}");
832
+ return e.join(`
833
+ `);
834
+ }
835
+ function gr(n) {
836
+ return K[n] || (K[n] = {
837
+ name: "texture-batch-bit",
838
+ vertex: {
839
+ header: `
840
+ in vec2 aTextureIdAndRound;
841
+ out float vTextureId;
842
+
843
+ `,
844
+ main: `
845
+ vTextureId = aTextureIdAndRound.y;
846
+ `,
847
+ end: `
848
+ if(aTextureIdAndRound.x == 1.)
849
+ {
850
+ gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
851
+ }
852
+ `
853
+ },
854
+ fragment: {
855
+ header: `
856
+ in float vTextureId;
857
+
858
+ uniform sampler2D uTextures[${n}];
859
+
860
+ `,
861
+ main: `
862
+
863
+ ${xr(n)}
864
+ `
865
+ }
866
+ }), K[n];
867
+ }
868
+ const _r = {
869
+ name: "round-pixels-bit",
870
+ vertex: {
871
+ header: (
872
+ /* wgsl */
873
+ `
874
+ fn roundPixels(position: vec2<f32>, targetSize: vec2<f32>) -> vec2<f32>
875
+ {
876
+ return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
877
+ }
878
+ `
879
+ )
880
+ }
881
+ }, br = {
882
+ name: "round-pixels-bit",
883
+ vertex: {
884
+ header: (
885
+ /* glsl */
886
+ `
887
+ vec2 roundPixels(vec2 position, vec2 targetSize)
888
+ {
889
+ return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
890
+ }
891
+ `
892
+ )
893
+ }
894
+ }, Ae = {};
895
+ function vr(n) {
896
+ let e = Ae[n];
897
+ if (e) return e;
898
+ const t = new Int32Array(n);
899
+ for (let r = 0; r < n; r++)
900
+ t[r] = r;
901
+ return e = Ae[n] = new ie({
902
+ uTextures: { value: t, type: "i32", size: n }
903
+ }, { isStatic: !0 }), e;
904
+ }
905
+ class Ue extends It {
906
+ constructor(e) {
907
+ const t = cr({
908
+ name: "batch",
909
+ bits: [
910
+ hr,
911
+ gr(e),
912
+ br
913
+ ]
914
+ }), r = ur({
915
+ name: "batch",
916
+ bits: [
917
+ dr,
918
+ mr(e),
919
+ _r
920
+ ]
921
+ });
922
+ super({
923
+ glProgram: t,
924
+ gpuProgram: r,
925
+ resources: {
926
+ batchSamplers: vr(e)
927
+ }
928
+ }), this.maxTextures = e;
929
+ }
930
+ }
931
+ let U = null;
932
+ const Ye = class Xe extends jt {
933
+ constructor(e) {
934
+ super(e), this.geometry = new qt(), this.name = Xe.extension.name, this.vertexSize = 6, U ?? (U = new Ue(e.maxTextures)), this.shader = U;
935
+ }
936
+ /**
937
+ * Packs the attributes of a DefaultBatchableMeshElement into the provided views.
938
+ * @param element - The DefaultBatchableMeshElement to pack.
939
+ * @param float32View - The Float32Array view to pack into.
940
+ * @param uint32View - The Uint32Array view to pack into.
941
+ * @param index - The starting index in the views.
942
+ * @param textureId - The texture ID to use.
943
+ */
944
+ packAttributes(e, t, r, s, i) {
945
+ const a = i << 16 | e.roundPixels & 65535, o = e.transform, l = o.a, d = o.b, f = o.c, c = o.d, x = o.tx, g = o.ty, { positions: m, uvs: v } = e, _ = e.color, h = e.attributeOffset, C = h + e.attributeSize;
946
+ for (let p = h; p < C; p++) {
947
+ const y = p * 2, b = m[y], B = m[y + 1];
948
+ t[s++] = l * b + f * B + x, t[s++] = c * B + d * b + g, t[s++] = v[y], t[s++] = v[y + 1], r[s++] = _, r[s++] = a;
949
+ }
950
+ }
951
+ /**
952
+ * Packs the attributes of a DefaultBatchableQuadElement into the provided views.
953
+ * @param element - The DefaultBatchableQuadElement to pack.
954
+ * @param float32View - The Float32Array view to pack into.
955
+ * @param uint32View - The Uint32Array view to pack into.
956
+ * @param index - The starting index in the views.
957
+ * @param textureId - The texture ID to use.
958
+ */
959
+ packQuadAttributes(e, t, r, s, i) {
960
+ const a = e.texture, o = e.transform, l = o.a, d = o.b, f = o.c, c = o.d, x = o.tx, g = o.ty, m = e.bounds, v = m.maxX, _ = m.minX, h = m.maxY, C = m.minY, p = a.uvs, y = e.color, b = i << 16 | e.roundPixels & 65535;
961
+ t[s + 0] = l * _ + f * C + x, t[s + 1] = c * C + d * _ + g, t[s + 2] = p.x0, t[s + 3] = p.y0, r[s + 4] = y, r[s + 5] = b, t[s + 6] = l * v + f * C + x, t[s + 7] = c * C + d * v + g, t[s + 8] = p.x1, t[s + 9] = p.y1, r[s + 10] = y, r[s + 11] = b, t[s + 12] = l * v + f * h + x, t[s + 13] = c * h + d * v + g, t[s + 14] = p.x2, t[s + 15] = p.y2, r[s + 16] = y, r[s + 17] = b, t[s + 18] = l * _ + f * h + x, t[s + 19] = c * h + d * _ + g, t[s + 20] = p.x3, t[s + 21] = p.y3, r[s + 22] = y, r[s + 23] = b;
962
+ }
963
+ /**
964
+ * Updates the maximum number of textures that can be used in the shader.
965
+ * @param maxTextures - The maximum number of textures that can be used in the shader.
966
+ * @internal
967
+ */
968
+ _updateMaxTextures(e) {
969
+ this.shader.maxTextures !== e && (U = new Ue(e), this.shader = U);
970
+ }
971
+ destroy() {
972
+ this.shader = null, super.destroy();
973
+ }
974
+ };
975
+ Ye.extension = {
976
+ type: [
977
+ u.Batcher
978
+ ],
979
+ name: "default"
980
+ };
981
+ let Je = Ye;
982
+ class qr {
983
+ constructor(e) {
984
+ this.items = /* @__PURE__ */ Object.create(null);
985
+ const { renderer: t, type: r, onUnload: s, priority: i, name: a } = e;
986
+ this._renderer = t, t.gc.addResourceHash(this, "items", r, i ?? 0), this._onUnload = s, this.name = a;
987
+ }
988
+ /**
989
+ * Add an item to the hash. No-op if already added.
990
+ * @param item
991
+ * @returns true if the item was added, false if it was already in the hash
992
+ */
993
+ add(e) {
994
+ return this.items[e.uid] ? !1 : (this.items[e.uid] = e, e.once("unload", this.remove, this), e._gcLastUsed = this._renderer.gc.now, !0);
995
+ }
996
+ remove(e, ...t) {
997
+ var s;
998
+ if (!this.items[e.uid]) return;
999
+ const r = e._gpuData[this._renderer.uid];
1000
+ r && ((s = this._onUnload) == null || s.call(this, e, ...t), r.destroy(), e._gpuData[this._renderer.uid] = null, this.items[e.uid] = null);
1001
+ }
1002
+ removeAll(...e) {
1003
+ Object.values(this.items).forEach((t) => t && this.remove(t, ...e));
1004
+ }
1005
+ destroy(...e) {
1006
+ this.removeAll(...e), this.items = /* @__PURE__ */ Object.create(null), this._renderer = null, this._onUnload = null;
1007
+ }
1008
+ }
1009
+ var yr = `in vec2 vMaskCoord;
4
1010
  in vec2 vTextureCoord;
5
1011
 
6
1012
  uniform sampler2D uTexture;
@@ -34,7 +1040,7 @@ void main(void)
34
1040
 
35
1041
  finalColor = original * a;
36
1042
  }
37
- `, ot = `in vec2 aPosition;
1043
+ `, Tr = `in vec2 aPosition;
38
1044
 
39
1045
  out vec2 vTextureCoord;
40
1046
  out vec2 vMaskCoord;
@@ -71,7 +1077,7 @@ void main(void)
71
1077
  vTextureCoord = filterTextureCoord(aPosition);
72
1078
  vMaskCoord = getFilterCoord(aPosition);
73
1079
  }
74
- `, se = `struct GlobalFilterUniforms {
1080
+ `, Ge = `struct GlobalFilterUniforms {
75
1081
  uInputSize:vec4<f32>,
76
1082
  uInputPixel:vec4<f32>,
77
1083
  uInputClamp:vec4<f32>,
@@ -170,34 +1176,34 @@ fn mainFragment(
170
1176
  return source * a;
171
1177
  }
172
1178
  `;
173
- class lt extends at {
1179
+ class Cr extends Dt {
174
1180
  constructor(e) {
175
- const { sprite: t, ...r } = e, s = new Ve(t.texture), n = new oe({
176
- uFilterMatrix: { value: new m(), type: "mat3x3<f32>" },
1181
+ const { sprite: t, ...r } = e, s = new Ct(t.texture), i = new ie({
1182
+ uFilterMatrix: { value: new M(), type: "mat3x3<f32>" },
177
1183
  uMaskClamp: { value: s.uClampFrame, type: "vec4<f32>" },
178
1184
  uAlpha: { value: 1, type: "f32" },
179
1185
  uInverse: { value: e.inverse ? 1 : 0, type: "f32" }
180
- }), i = Ne.from({
1186
+ }), a = je.from({
181
1187
  vertex: {
182
- source: se,
1188
+ source: Ge,
183
1189
  entryPoint: "mainVertex"
184
1190
  },
185
1191
  fragment: {
186
- source: se,
1192
+ source: Ge,
187
1193
  entryPoint: "mainFragment"
188
1194
  }
189
- }), o = je.from({
190
- vertex: ot,
191
- fragment: it,
1195
+ }), o = $e.from({
1196
+ vertex: Tr,
1197
+ fragment: yr,
192
1198
  name: "mask-filter"
193
1199
  });
194
1200
  super({
195
1201
  ...r,
196
- gpuProgram: i,
1202
+ gpuProgram: a,
197
1203
  glProgram: o,
198
1204
  clipToViewport: !1,
199
1205
  resources: {
200
- filterUniforms: n,
1206
+ filterUniforms: i,
201
1207
  uMaskTexture: t.texture.source
202
1208
  }
203
1209
  }), this.sprite = t, this._textureMatrix = s;
@@ -215,17 +1221,38 @@ class lt extends at {
215
1221
  ).prepend(this._textureMatrix.mapCoord), this.resources.uMaskTexture = this.sprite.texture.source, e.applyFilter(this, t, r, s);
216
1222
  }
217
1223
  }
218
- const j = class ge {
1224
+ function Sr(n, e, t) {
1225
+ const r = (n >> 24 & 255) / 255;
1226
+ e[t++] = (n & 255) / 255 * r, e[t++] = (n >> 8 & 255) / 255 * r, e[t++] = (n >> 16 & 255) / 255 * r, e[t++] = r;
1227
+ }
1228
+ class Ze {
1229
+ constructor() {
1230
+ this.batcherName = "default", this.topology = "triangle-list", this.attributeSize = 4, this.indexSize = 6, this.packAsQuad = !0, this.roundPixels = 0, this._attributeStart = 0, this._batcher = null, this._batch = null;
1231
+ }
1232
+ get blendMode() {
1233
+ return this.renderable.groupBlendMode;
1234
+ }
1235
+ get color() {
1236
+ return this.renderable.groupColorAlpha;
1237
+ }
1238
+ reset() {
1239
+ this.renderable = null, this.texture = null, this._batcher = null, this._batch = null, this.bounds = null;
1240
+ }
1241
+ destroy() {
1242
+ this.reset();
1243
+ }
1244
+ }
1245
+ const oe = class et {
219
1246
  constructor(e, t) {
220
1247
  var r, s;
221
- this.state = $e.for2d(), this._batchersByInstructionSet = /* @__PURE__ */ Object.create(null), this._activeBatches = /* @__PURE__ */ Object.create(null), this.renderer = e, this._adaptor = t, (s = (r = this._adaptor).init) == null || s.call(r, this);
1248
+ this.state = Et.for2d(), this._batchersByInstructionSet = /* @__PURE__ */ Object.create(null), this._activeBatches = /* @__PURE__ */ Object.create(null), this.renderer = e, this._adaptor = t, (s = (r = this._adaptor).init) == null || s.call(r, this);
222
1249
  }
223
1250
  static getBatcher(e) {
224
1251
  return new this._availableBatchers[e]();
225
1252
  }
226
1253
  buildStart(e) {
227
1254
  let t = this._batchersByInstructionSet[e.uid];
228
- t || (t = this._batchersByInstructionSet[e.uid] = /* @__PURE__ */ Object.create(null), t.default || (t.default = new le({
1255
+ t || (t = this._batchersByInstructionSet[e.uid] = /* @__PURE__ */ Object.create(null), t.default || (t.default = new Je({
229
1256
  maxTextures: this.renderer.limits.maxBatchableTextures
230
1257
  }))), this._activeBatches = t, this._activeBatch = this._activeBatches.default;
231
1258
  for (const r in this._activeBatches)
@@ -235,7 +1262,7 @@ const j = class ge {
235
1262
  if (this._activeBatch.name !== e.batcherName) {
236
1263
  this._activeBatch.break(t);
237
1264
  let r = this._activeBatches[e.batcherName];
238
- r || (r = this._activeBatches[e.batcherName] = ge.getBatcher(e.batcherName), r.begin()), this._activeBatch = r;
1265
+ r || (r = this._activeBatches[e.batcherName] = et.getBatcher(e.batcherName), r.begin()), this._activeBatch = r;
239
1266
  }
240
1267
  this._activeBatch.add(e);
241
1268
  }
@@ -246,15 +1273,15 @@ const j = class ge {
246
1273
  this._activeBatch.break(e);
247
1274
  const t = this._activeBatches;
248
1275
  for (const r in t) {
249
- const s = t[r], n = s.geometry;
250
- n.indexBuffer.setDataWithSize(s.indexBuffer, s.indexSize, !0), n.buffers[0].setDataWithSize(s.attributeBuffer.float32View, s.attributeSize, !1);
1276
+ const s = t[r], i = s.geometry;
1277
+ i.indexBuffer.setDataWithSize(s.indexBuffer, s.indexSize, !0), i.buffers[0].setDataWithSize(s.attributeBuffer.float32View, s.attributeSize, !1);
251
1278
  }
252
1279
  }
253
1280
  upload(e) {
254
1281
  const t = this._batchersByInstructionSet[e.uid];
255
1282
  for (const r in t) {
256
- const s = t[r], n = s.geometry;
257
- s.dirty && (s.dirty = !1, n.buffers[0].update(s.attributeSize * 4));
1283
+ const s = t[r], i = s.geometry;
1284
+ s.dirty && (s.dirty = !1, i.buffers[0].update(s.attributeSize * 4));
258
1285
  }
259
1286
  }
260
1287
  execute(e) {
@@ -271,23 +1298,23 @@ const j = class ge {
271
1298
  this._activeBatches = null;
272
1299
  }
273
1300
  };
274
- j.extension = {
1301
+ oe.extension = {
275
1302
  type: [
276
- l.WebGLPipes,
277
- l.WebGPUPipes,
278
- l.CanvasPipes
1303
+ u.WebGLPipes,
1304
+ u.WebGPUPipes,
1305
+ u.CanvasPipes
279
1306
  ],
280
1307
  name: "batch"
281
1308
  };
282
- j._availableBatchers = /* @__PURE__ */ Object.create(null);
283
- let _e = j;
284
- W.handleByMap(l.Batcher, _e._availableBatchers);
285
- W.add(le);
286
- const dt = new z();
287
- class ut extends de {
1309
+ oe._availableBatchers = /* @__PURE__ */ Object.create(null);
1310
+ let tt = oe;
1311
+ re.handleByMap(u.Batcher, tt._availableBatchers);
1312
+ re.add(Je);
1313
+ const kr = new se();
1314
+ class wr extends Ve {
288
1315
  constructor() {
289
- super(), this.filters = [new lt({
290
- sprite: new Ke(f.EMPTY),
1316
+ super(), this.filters = [new Cr({
1317
+ sprite: new kt(S.EMPTY),
291
1318
  inverse: !1,
292
1319
  resolution: "inherit",
293
1320
  antialias: "inherit"
@@ -306,7 +1333,7 @@ class ut extends de {
306
1333
  this.filters[0].inverse = e;
307
1334
  }
308
1335
  }
309
- class xe {
1336
+ class rt {
310
1337
  constructor(e) {
311
1338
  this._activeMaskStage = [], this._renderer = e;
312
1339
  }
@@ -320,12 +1347,12 @@ class xe {
320
1347
  canBundle: !1,
321
1348
  maskedContainer: t
322
1349
  }), e.inverse = t._maskOptions.inverse, e.renderMaskToTexture) {
323
- const n = e.mask;
324
- n.includeInBuild = !0, n.collectRenderables(
1350
+ const i = e.mask;
1351
+ i.includeInBuild = !0, i.collectRenderables(
325
1352
  r,
326
1353
  s,
327
1354
  null
328
- ), n.includeInBuild = !1;
1355
+ ), i.includeInBuild = !1;
329
1356
  }
330
1357
  s.renderPipes.batch.break(r), r.add({
331
1358
  renderPipeId: "alphaMask",
@@ -348,23 +1375,23 @@ class xe {
348
1375
  execute(e) {
349
1376
  const t = this._renderer, r = e.mask.renderMaskToTexture;
350
1377
  if (e.action === "pushMaskBegin") {
351
- const s = w.get(ut);
1378
+ const s = V.get(wr);
352
1379
  if (s.inverse = e.inverse, r) {
353
1380
  e.mask.mask.measurable = !0;
354
- const n = qe(e.mask.mask, !0, dt);
355
- e.mask.mask.measurable = !1, n.ceil();
356
- const i = t.renderTarget.renderTarget.colorTexture.source, o = T.getOptimalTexture(
357
- n.width,
358
- n.height,
359
- i._resolution,
360
- i.antialias
1381
+ const i = St(e.mask.mask, !0, kr);
1382
+ e.mask.mask.measurable = !1, i.ceil();
1383
+ const a = t.renderTarget.renderTarget.colorTexture.source, o = G.getOptimalTexture(
1384
+ i.width,
1385
+ i.height,
1386
+ a._resolution,
1387
+ a.antialias
361
1388
  );
362
1389
  t.renderTarget.push(o, !0), t.globalUniforms.push({
363
- offset: n,
1390
+ offset: i,
364
1391
  worldColor: 4294967295
365
1392
  });
366
- const d = s.sprite;
367
- d.texture = o, d.worldTransform.tx = n.minX, d.worldTransform.ty = n.minY, this._activeMaskStage.push({
1393
+ const l = s.sprite;
1394
+ l.texture = o, l.worldTransform.tx = i.minX, l.worldTransform.ty = i.minY, this._activeMaskStage.push({
368
1395
  filterEffect: s,
369
1396
  maskedContainer: e.maskedContainer,
370
1397
  filterTexture: o
@@ -376,7 +1403,7 @@ class xe {
376
1403
  });
377
1404
  } else if (e.action === "pushMaskEnd") {
378
1405
  const s = this._activeMaskStage[this._activeMaskStage.length - 1];
379
- r && (t.type === V.WEBGL && t.renderTarget.finishRenderPass(), t.renderTarget.pop(), t.globalUniforms.pop()), t.filter.push({
1406
+ r && (t.type === ae.WEBGL && t.renderTarget.finishRenderPass(), t.renderTarget.pop(), t.globalUniforms.pop()), t.filter.push({
380
1407
  renderPipeId: "filter",
381
1408
  action: "pushFilter",
382
1409
  container: s.maskedContainer,
@@ -386,22 +1413,22 @@ class xe {
386
1413
  } else if (e.action === "popMaskEnd") {
387
1414
  t.filter.pop();
388
1415
  const s = this._activeMaskStage.pop();
389
- r && T.returnTexture(s.filterTexture), w.return(s.filterEffect);
1416
+ r && G.returnTexture(s.filterTexture), V.return(s.filterEffect);
390
1417
  }
391
1418
  }
392
1419
  destroy() {
393
1420
  this._renderer = null, this._activeMaskStage = null;
394
1421
  }
395
1422
  }
396
- xe.extension = {
1423
+ rt.extension = {
397
1424
  type: [
398
- l.WebGLPipes,
399
- l.WebGPUPipes,
400
- l.CanvasPipes
1425
+ u.WebGLPipes,
1426
+ u.WebGPUPipes,
1427
+ u.CanvasPipes
401
1428
  ],
402
1429
  name: "alphaMask"
403
1430
  };
404
- class be {
1431
+ class st {
405
1432
  constructor(e) {
406
1433
  this._colorStack = [], this._colorStackIndex = 0, this._currentColor = 0, this._renderer = e;
407
1434
  }
@@ -410,23 +1437,23 @@ class be {
410
1437
  }
411
1438
  push(e, t, r) {
412
1439
  this._renderer.renderPipes.batch.break(r);
413
- const n = this._colorStack;
414
- n[this._colorStackIndex] = n[this._colorStackIndex - 1] & e.mask;
415
- const i = this._colorStack[this._colorStackIndex];
416
- i !== this._currentColor && (this._currentColor = i, r.add({
1440
+ const i = this._colorStack;
1441
+ i[this._colorStackIndex] = i[this._colorStackIndex - 1] & e.mask;
1442
+ const a = this._colorStack[this._colorStackIndex];
1443
+ a !== this._currentColor && (this._currentColor = a, r.add({
417
1444
  renderPipeId: "colorMask",
418
- colorMask: i,
1445
+ colorMask: a,
419
1446
  canBundle: !1
420
1447
  })), this._colorStackIndex++;
421
1448
  }
422
1449
  pop(e, t, r) {
423
1450
  this._renderer.renderPipes.batch.break(r);
424
- const n = this._colorStack;
1451
+ const i = this._colorStack;
425
1452
  this._colorStackIndex--;
426
- const i = n[this._colorStackIndex - 1];
427
- i !== this._currentColor && (this._currentColor = i, r.add({
1453
+ const a = i[this._colorStackIndex - 1];
1454
+ a !== this._currentColor && (this._currentColor = a, r.add({
428
1455
  renderPipeId: "colorMask",
429
- colorMask: i,
1456
+ colorMask: a,
430
1457
  canBundle: !1
431
1458
  }));
432
1459
  }
@@ -437,60 +1464,60 @@ class be {
437
1464
  this._renderer = null, this._colorStack = null;
438
1465
  }
439
1466
  }
440
- be.extension = {
1467
+ st.extension = {
441
1468
  type: [
442
- l.WebGLPipes,
443
- l.WebGPUPipes
1469
+ u.WebGLPipes,
1470
+ u.WebGPUPipes
444
1471
  ],
445
1472
  name: "colorMask"
446
1473
  };
447
- class Te {
1474
+ class nt {
448
1475
  constructor(e) {
449
1476
  this._maskStackHash = {}, this._maskHash = /* @__PURE__ */ new WeakMap(), this._renderer = e;
450
1477
  }
451
1478
  push(e, t, r) {
452
1479
  var s;
453
- const n = e, i = this._renderer;
454
- i.renderPipes.batch.break(r), i.renderPipes.blendMode.setBlendMode(n.mask, "none", r), r.add({
1480
+ const i = e, a = this._renderer;
1481
+ a.renderPipes.batch.break(r), a.renderPipes.blendMode.setBlendMode(i.mask, "none", r), r.add({
455
1482
  renderPipeId: "stencilMask",
456
1483
  action: "pushMaskBegin",
457
1484
  mask: e,
458
1485
  inverse: t._maskOptions.inverse,
459
1486
  canBundle: !1
460
1487
  });
461
- const o = n.mask;
462
- o.includeInBuild = !0, this._maskHash.has(n) || this._maskHash.set(n, {
1488
+ const o = i.mask;
1489
+ o.includeInBuild = !0, this._maskHash.has(i) || this._maskHash.set(i, {
463
1490
  instructionsStart: 0,
464
1491
  instructionsLength: 0
465
1492
  });
466
- const d = this._maskHash.get(n);
467
- d.instructionsStart = r.instructionSize, o.collectRenderables(
1493
+ const l = this._maskHash.get(i);
1494
+ l.instructionsStart = r.instructionSize, o.collectRenderables(
468
1495
  r,
469
- i,
1496
+ a,
470
1497
  null
471
- ), o.includeInBuild = !1, i.renderPipes.batch.break(r), r.add({
1498
+ ), o.includeInBuild = !1, a.renderPipes.batch.break(r), r.add({
472
1499
  renderPipeId: "stencilMask",
473
1500
  action: "pushMaskEnd",
474
1501
  mask: e,
475
1502
  inverse: t._maskOptions.inverse,
476
1503
  canBundle: !1
477
1504
  });
478
- const c = r.instructionSize - d.instructionsStart - 1;
479
- d.instructionsLength = c;
480
- const h = i.renderTarget.renderTarget.uid;
481
- (s = this._maskStackHash)[h] ?? (s[h] = 0);
1505
+ const d = r.instructionSize - l.instructionsStart - 1;
1506
+ l.instructionsLength = d;
1507
+ const f = a.renderTarget.renderTarget.uid;
1508
+ (s = this._maskStackHash)[f] ?? (s[f] = 0);
482
1509
  }
483
1510
  pop(e, t, r) {
484
- const s = e, n = this._renderer;
485
- n.renderPipes.batch.break(r), n.renderPipes.blendMode.setBlendMode(s.mask, "none", r), r.add({
1511
+ const s = e, i = this._renderer;
1512
+ i.renderPipes.batch.break(r), i.renderPipes.blendMode.setBlendMode(s.mask, "none", r), r.add({
486
1513
  renderPipeId: "stencilMask",
487
1514
  action: "popMaskBegin",
488
1515
  inverse: t._maskOptions.inverse,
489
1516
  canBundle: !1
490
1517
  });
491
- const i = this._maskHash.get(e);
492
- for (let o = 0; o < i.instructionsLength; o++)
493
- r.instructions[r.instructionSize++] = r.instructions[i.instructionsStart++];
1518
+ const a = this._maskHash.get(e);
1519
+ for (let o = 0; o < a.instructionsLength; o++)
1520
+ r.instructions[r.instructionSize++] = r.instructions[a.instructionsStart++];
494
1521
  r.add({
495
1522
  renderPipeId: "stencilMask",
496
1523
  action: "popMaskEnd",
@@ -499,22 +1526,22 @@ class Te {
499
1526
  }
500
1527
  execute(e) {
501
1528
  var t;
502
- const r = this._renderer, s = r, n = r.renderTarget.renderTarget.uid;
503
- let i = (t = this._maskStackHash)[n] ?? (t[n] = 0);
504
- e.action === "pushMaskBegin" ? (s.renderTarget.ensureDepthStencil(), s.stencil.setStencilMode(g.RENDERING_MASK_ADD, i), i++, s.colorMask.setMask(0)) : e.action === "pushMaskEnd" ? (e.inverse ? s.stencil.setStencilMode(g.INVERSE_MASK_ACTIVE, i) : s.stencil.setStencilMode(g.MASK_ACTIVE, i), s.colorMask.setMask(15)) : e.action === "popMaskBegin" ? (s.colorMask.setMask(0), i !== 0 ? s.stencil.setStencilMode(g.RENDERING_MASK_REMOVE, i) : (s.renderTarget.clear(null, D.STENCIL), s.stencil.setStencilMode(g.DISABLED, i)), i--) : e.action === "popMaskEnd" && (e.inverse ? s.stencil.setStencilMode(g.INVERSE_MASK_ACTIVE, i) : s.stencil.setStencilMode(g.MASK_ACTIVE, i), s.colorMask.setMask(15)), this._maskStackHash[n] = i;
1529
+ const r = this._renderer, s = r, i = r.renderTarget.renderTarget.uid;
1530
+ let a = (t = this._maskStackHash)[i] ?? (t[i] = 0);
1531
+ e.action === "pushMaskBegin" ? (s.renderTarget.ensureDepthStencil(), s.stencil.setStencilMode(k.RENDERING_MASK_ADD, a), a++, s.colorMask.setMask(0)) : e.action === "pushMaskEnd" ? (e.inverse ? s.stencil.setStencilMode(k.INVERSE_MASK_ACTIVE, a) : s.stencil.setStencilMode(k.MASK_ACTIVE, a), s.colorMask.setMask(15)) : e.action === "popMaskBegin" ? (s.colorMask.setMask(0), a !== 0 ? s.stencil.setStencilMode(k.RENDERING_MASK_REMOVE, a) : (s.renderTarget.clear(null, Q.STENCIL), s.stencil.setStencilMode(k.DISABLED, a)), a--) : e.action === "popMaskEnd" && (e.inverse ? s.stencil.setStencilMode(k.INVERSE_MASK_ACTIVE, a) : s.stencil.setStencilMode(k.MASK_ACTIVE, a), s.colorMask.setMask(15)), this._maskStackHash[i] = a;
505
1532
  }
506
1533
  destroy() {
507
1534
  this._renderer = null, this._maskStackHash = null, this._maskHash = null;
508
1535
  }
509
1536
  }
510
- Te.extension = {
1537
+ nt.extension = {
511
1538
  type: [
512
- l.WebGLPipes,
513
- l.WebGPUPipes
1539
+ u.WebGLPipes,
1540
+ u.WebGPUPipes
514
1541
  ],
515
1542
  name: "stencilMask"
516
1543
  };
517
- class ye {
1544
+ class it {
518
1545
  constructor(e) {
519
1546
  this._renderer = e;
520
1547
  }
@@ -535,22 +1562,22 @@ class ye {
535
1562
  this._renderer = null;
536
1563
  }
537
1564
  }
538
- ye.extension = {
1565
+ it.extension = {
539
1566
  type: [
540
- l.WebGLPipes,
541
- l.WebGPUPipes,
542
- l.CanvasPipes
1567
+ u.WebGLPipes,
1568
+ u.WebGPUPipes,
1569
+ u.CanvasPipes
543
1570
  ],
544
1571
  name: "customRender"
545
1572
  };
546
- function L(a, e) {
547
- const t = a.instructionSet, r = t.instructions;
1573
+ function J(n, e) {
1574
+ const t = n.instructionSet, r = t.instructions;
548
1575
  for (let s = 0; s < t.instructionSize; s++) {
549
- const n = r[s];
550
- e[n.renderPipeId].execute(n);
1576
+ const i = r[s];
1577
+ e[i.renderPipeId].execute(i);
551
1578
  }
552
1579
  }
553
- class ve {
1580
+ class at {
554
1581
  constructor(e) {
555
1582
  this._renderer = e;
556
1583
  }
@@ -564,16 +1591,16 @@ class ve {
564
1591
  this._renderer = null;
565
1592
  }
566
1593
  _addRenderableDirect(e, t) {
567
- this._renderer.renderPipes.batch.break(t), e._batchableRenderGroup && (w.return(e._batchableRenderGroup), e._batchableRenderGroup = null), t.add(e);
1594
+ this._renderer.renderPipes.batch.break(t), e._batchableRenderGroup && (V.return(e._batchableRenderGroup), e._batchableRenderGroup = null), t.add(e);
568
1595
  }
569
1596
  _addRenderableCacheAsTexture(e, t) {
570
- const r = e._batchableRenderGroup ?? (e._batchableRenderGroup = w.get(ue));
1597
+ const r = e._batchableRenderGroup ?? (e._batchableRenderGroup = V.get(Ze));
571
1598
  r.renderable = e.root, r.transform = e.root.relativeGroupTransform, r.texture = e.texture, r.bounds = e._textureBounds, t.add(e), this._renderer.renderPipes.blendMode.pushBlendMode(e, e.root.groupBlendMode, t), this._renderer.renderPipes.batch.addToBatch(r, t), this._renderer.renderPipes.blendMode.popBlendMode(t);
572
1599
  }
573
1600
  _executeCacheAsTexture(e) {
574
1601
  if (e.textureNeedsUpdate) {
575
1602
  e.textureNeedsUpdate = !1;
576
- const t = new m().translate(
1603
+ const t = new M().translate(
577
1604
  -e._textureBounds.x,
578
1605
  -e._textureBounds.y
579
1606
  );
@@ -581,7 +1608,7 @@ class ve {
581
1608
  worldTransformMatrix: t,
582
1609
  worldColor: 4294967295,
583
1610
  offset: { x: 0, y: 0 }
584
- }), L(e, this._renderer.renderPipes), this._renderer.renderTarget.finishRenderPass(), this._renderer.renderTarget.pop(), this._renderer.globalUniforms.pop();
1611
+ }), J(e, this._renderer.renderPipes), this._renderer.renderTarget.finishRenderPass(), this._renderer.renderTarget.pop(), this._renderer.globalUniforms.pop();
585
1612
  }
586
1613
  e._batchableRenderGroup._batcher.updateElement(e._batchableRenderGroup), e._batchableRenderGroup._batcher.geometry.buffers[0].update();
587
1614
  }
@@ -589,18 +1616,18 @@ class ve {
589
1616
  this._renderer.globalUniforms.push({
590
1617
  worldTransformMatrix: e.inverseParentTextureTransform,
591
1618
  worldColor: e.worldColorAlpha
592
- }), L(e, this._renderer.renderPipes), this._renderer.globalUniforms.pop();
1619
+ }), J(e, this._renderer.renderPipes), this._renderer.globalUniforms.pop();
593
1620
  }
594
1621
  }
595
- ve.extension = {
1622
+ at.extension = {
596
1623
  type: [
597
- l.WebGLPipes,
598
- l.WebGPUPipes,
599
- l.CanvasPipes
1624
+ u.WebGLPipes,
1625
+ u.WebGPUPipes,
1626
+ u.CanvasPipes
600
1627
  ],
601
1628
  name: "renderGroup"
602
1629
  };
603
- class Ce {
1630
+ class ot {
604
1631
  constructor(e) {
605
1632
  this._renderer = e;
606
1633
  }
@@ -626,30 +1653,30 @@ class Ce {
626
1653
  return e._gpuData[this._renderer.uid] || this._initGPUSprite(e);
627
1654
  }
628
1655
  _initGPUSprite(e) {
629
- const t = new ue();
1656
+ const t = new Ze();
630
1657
  return t.renderable = e, t.transform = e.groupTransform, t.texture = e._texture, t.bounds = e.visualBounds, t.roundPixels = this._renderer._roundPixels | e._roundPixels, e._gpuData[this._renderer.uid] = t, t;
631
1658
  }
632
1659
  destroy() {
633
1660
  this._renderer = null;
634
1661
  }
635
1662
  }
636
- Ce.extension = {
1663
+ ot.extension = {
637
1664
  type: [
638
- l.WebGLPipes,
639
- l.WebGPUPipes,
640
- l.CanvasPipes
1665
+ u.WebGLPipes,
1666
+ u.WebGPUPipes,
1667
+ u.CanvasPipes
641
1668
  ],
642
1669
  name: "sprite"
643
1670
  };
644
- const v = {};
645
- W.handle(l.BlendMode, (a) => {
646
- if (!a.name)
1671
+ const E = {};
1672
+ re.handle(u.BlendMode, (n) => {
1673
+ if (!n.name)
647
1674
  throw new Error("BlendMode extension must have a name property");
648
- v[a.name] = a.ref;
649
- }, (a) => {
650
- delete v[a.name];
1675
+ E[n.name] = n.ref;
1676
+ }, (n) => {
1677
+ delete E[n.name];
651
1678
  });
652
- class ke {
1679
+ class lt {
653
1680
  constructor(e) {
654
1681
  this._blendModeStack = [], this._isAdvanced = !1, this._filterHash = /* @__PURE__ */ Object.create(null), this._renderer = e, this._renderer.runners.prerender.add(this);
655
1682
  }
@@ -683,34 +1710,34 @@ class ke {
683
1710
  * @param instructionSet - The instruction set being built.
684
1711
  */
685
1712
  setBlendMode(e, t, r) {
686
- var n;
687
- const s = e instanceof ee;
1713
+ var i;
1714
+ const s = e instanceof xe;
688
1715
  if (this._activeBlendMode === t) {
689
- this._isAdvanced && e && !s && ((n = this._renderableList) == null || n.push(e));
1716
+ this._isAdvanced && e && !s && ((i = this._renderableList) == null || i.push(e));
690
1717
  return;
691
1718
  }
692
- this._isAdvanced && this._endAdvancedBlendMode(r), this._activeBlendMode = t, e && (this._isAdvanced = !!v[t], this._isAdvanced && this._beginAdvancedBlendMode(e, r));
1719
+ this._isAdvanced && this._endAdvancedBlendMode(r), this._activeBlendMode = t, e && (this._isAdvanced = !!E[t], this._isAdvanced && this._beginAdvancedBlendMode(e, r));
693
1720
  }
694
1721
  _beginAdvancedBlendMode(e, t) {
695
1722
  this._renderer.renderPipes.batch.break(t);
696
1723
  const r = this._activeBlendMode;
697
- if (!v[r]) {
698
- ce(`Unable to assign BlendMode: '${r}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);
1724
+ if (!E[r]) {
1725
+ te(`Unable to assign BlendMode: '${r}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);
699
1726
  return;
700
1727
  }
701
- const s = this._ensureFilterEffect(r), n = e instanceof ee, i = {
1728
+ const s = this._ensureFilterEffect(r), i = e instanceof xe, a = {
702
1729
  renderPipeId: "filter",
703
1730
  action: "pushFilter",
704
1731
  filterEffect: s,
705
- renderables: n ? null : [e],
706
- container: n ? e.root : null,
1732
+ renderables: i ? null : [e],
1733
+ container: i ? e.root : null,
707
1734
  canBundle: !1
708
1735
  };
709
- this._renderableList = i.renderables, t.add(i);
1736
+ this._renderableList = a.renderables, t.add(a);
710
1737
  }
711
1738
  _ensureFilterEffect(e) {
712
1739
  let t = this._filterHash[e];
713
- return t || (t = this._filterHash[e] = new de(), t.filters = [new v[e]()]), t;
1740
+ return t || (t = this._filterHash[e] = new Ve(), t.filters = [new E[e]()]), t;
714
1741
  }
715
1742
  _endAdvancedBlendMode(e) {
716
1743
  this._isAdvanced = !1, this._renderableList = null, this._renderer.renderPipes.batch.break(e), e.add({
@@ -743,104 +1770,104 @@ class ke {
743
1770
  this._filterHash = null;
744
1771
  }
745
1772
  }
746
- ke.extension = {
1773
+ lt.extension = {
747
1774
  type: [
748
- l.WebGLPipes,
749
- l.WebGPUPipes,
750
- l.CanvasPipes
1775
+ u.WebGLPipes,
1776
+ u.WebGPUPipes,
1777
+ u.CanvasPipes
751
1778
  ],
752
1779
  name: "blendMode"
753
1780
  };
754
- function F(a, e) {
1781
+ function Z(n, e) {
755
1782
  e || (e = 0);
756
- for (let t = e; t < a.length && a[t]; t++)
757
- a[t] = null;
1783
+ for (let t = e; t < n.length && n[t]; t++)
1784
+ n[t] = null;
758
1785
  }
759
- const ct = new P(), ne = pe | fe | me;
760
- function Me(a, e = !1) {
761
- ht(a);
762
- const t = a.childrenToUpdate, r = a.updateTick++;
1786
+ const Mr = new F(), Ie = Le | We | Oe;
1787
+ function ut(n, e = !1) {
1788
+ Br(n);
1789
+ const t = n.childrenToUpdate, r = n.updateTick++;
763
1790
  for (const s in t) {
764
- const n = Number(s), i = t[s], o = i.list, d = i.index;
765
- for (let c = 0; c < d; c++) {
766
- const h = o[c];
767
- h.parentRenderGroup === a && h.relativeRenderGroupDepth === n && Re(h, r, 0);
1791
+ const i = Number(s), a = t[s], o = a.list, l = a.index;
1792
+ for (let d = 0; d < l; d++) {
1793
+ const f = o[d];
1794
+ f.parentRenderGroup === n && f.relativeRenderGroupDepth === i && ct(f, r, 0);
768
1795
  }
769
- F(o, d), i.index = 0;
1796
+ Z(o, l), a.index = 0;
770
1797
  }
771
1798
  if (e)
772
- for (let s = 0; s < a.renderGroupChildren.length; s++)
773
- Me(a.renderGroupChildren[s], e);
1799
+ for (let s = 0; s < n.renderGroupChildren.length; s++)
1800
+ ut(n.renderGroupChildren[s], e);
774
1801
  }
775
- function ht(a) {
776
- const e = a.root;
1802
+ function Br(n) {
1803
+ const e = n.root;
777
1804
  let t;
778
- if (a.renderGroupParent) {
779
- const r = a.renderGroupParent;
780
- a.worldTransform.appendFrom(
1805
+ if (n.renderGroupParent) {
1806
+ const r = n.renderGroupParent;
1807
+ n.worldTransform.appendFrom(
781
1808
  e.relativeGroupTransform,
782
1809
  r.worldTransform
783
- ), a.worldColor = he(
1810
+ ), n.worldColor = Fe(
784
1811
  e.groupColor,
785
1812
  r.worldColor
786
1813
  ), t = e.groupAlpha * r.worldAlpha;
787
1814
  } else
788
- a.worldTransform.copyFrom(e.localTransform), a.worldColor = e.localColor, t = e.localAlpha;
789
- t = t < 0 ? 0 : t > 1 ? 1 : t, a.worldAlpha = t, a.worldColorAlpha = a.worldColor + ((t * 255 | 0) << 24);
790
- }
791
- function Re(a, e, t) {
792
- if (e === a.updateTick) return;
793
- a.updateTick = e, a.didChange = !1;
794
- const r = a.localTransform;
795
- a.updateLocalTransform();
796
- const s = a.parent;
797
- if (s && !s.renderGroup ? (t |= a._updateFlags, a.relativeGroupTransform.appendFrom(
1815
+ n.worldTransform.copyFrom(e.localTransform), n.worldColor = e.localColor, t = e.localAlpha;
1816
+ t = t < 0 ? 0 : t > 1 ? 1 : t, n.worldAlpha = t, n.worldColorAlpha = n.worldColor + ((t * 255 | 0) << 24);
1817
+ }
1818
+ function ct(n, e, t) {
1819
+ if (e === n.updateTick) return;
1820
+ n.updateTick = e, n.didChange = !1;
1821
+ const r = n.localTransform;
1822
+ n.updateLocalTransform();
1823
+ const s = n.parent;
1824
+ if (s && !s.renderGroup ? (t |= n._updateFlags, n.relativeGroupTransform.appendFrom(
798
1825
  r,
799
1826
  s.relativeGroupTransform
800
- ), t & ne && ae(a, s, t)) : (t = a._updateFlags, a.relativeGroupTransform.copyFrom(r), t & ne && ae(a, ct, t)), !a.renderGroup) {
801
- const n = a.children, i = n.length;
802
- for (let c = 0; c < i; c++)
803
- Re(n[c], e, t);
804
- const o = a.parentRenderGroup, d = a;
805
- d.renderPipeId && !o.structureDidChange && o.updateRenderable(d);
806
- }
807
- }
808
- function ae(a, e, t) {
809
- if (t & fe) {
810
- a.groupColor = he(
811
- a.localColor,
1827
+ ), t & Ie && De(n, s, t)) : (t = n._updateFlags, n.relativeGroupTransform.copyFrom(r), t & Ie && De(n, Mr, t)), !n.renderGroup) {
1828
+ const i = n.children, a = i.length;
1829
+ for (let d = 0; d < a; d++)
1830
+ ct(i[d], e, t);
1831
+ const o = n.parentRenderGroup, l = n;
1832
+ l.renderPipeId && !o.structureDidChange && o.updateRenderable(l);
1833
+ }
1834
+ }
1835
+ function De(n, e, t) {
1836
+ if (t & We) {
1837
+ n.groupColor = Fe(
1838
+ n.localColor,
812
1839
  e.groupColor
813
1840
  );
814
- let r = a.localAlpha * e.groupAlpha;
815
- r = r < 0 ? 0 : r > 1 ? 1 : r, a.groupAlpha = r, a.groupColorAlpha = a.groupColor + ((r * 255 | 0) << 24);
1841
+ let r = n.localAlpha * e.groupAlpha;
1842
+ r = r < 0 ? 0 : r > 1 ? 1 : r, n.groupAlpha = r, n.groupColorAlpha = n.groupColor + ((r * 255 | 0) << 24);
816
1843
  }
817
- t & me && (a.groupBlendMode = a.localBlendMode === "inherit" ? e.groupBlendMode : a.localBlendMode), t & pe && (a.globalDisplayStatus = a.localDisplayStatus & e.globalDisplayStatus), a._updateFlags = 0;
1844
+ t & Oe && (n.groupBlendMode = n.localBlendMode === "inherit" ? e.groupBlendMode : n.localBlendMode), t & Le && (n.globalDisplayStatus = n.localDisplayStatus & e.globalDisplayStatus), n._updateFlags = 0;
818
1845
  }
819
- function pt(a, e) {
820
- const { list: t } = a.childrenRenderablesToUpdate;
1846
+ function Rr(n, e) {
1847
+ const { list: t } = n.childrenRenderablesToUpdate;
821
1848
  let r = !1;
822
- for (let s = 0; s < a.childrenRenderablesToUpdate.index; s++) {
823
- const n = t[s];
824
- if (r = e[n.renderPipeId].validateRenderable(n), r)
1849
+ for (let s = 0; s < n.childrenRenderablesToUpdate.index; s++) {
1850
+ const i = t[s];
1851
+ if (r = e[i.renderPipeId].validateRenderable(i), r)
825
1852
  break;
826
1853
  }
827
- return a.structureDidChange = r, r;
1854
+ return n.structureDidChange = r, r;
828
1855
  }
829
- const ft = new m();
830
- class Se {
1856
+ const Pr = new M();
1857
+ class dt {
831
1858
  constructor(e) {
832
1859
  this._renderer = e;
833
1860
  }
834
1861
  render({ container: e, transform: t }) {
835
1862
  const r = e.parent, s = e.renderGroup.renderGroupParent;
836
1863
  e.parent = null, e.renderGroup.renderGroupParent = null;
837
- const n = this._renderer, i = ft;
838
- t && (i.copyFrom(e.renderGroup.localTransform), e.renderGroup.localTransform.copyFrom(t));
839
- const o = n.renderPipes;
840
- this._updateCachedRenderGroups(e.renderGroup, null), this._updateRenderGroups(e.renderGroup), n.globalUniforms.start({
1864
+ const i = this._renderer, a = Pr;
1865
+ t && (a.copyFrom(e.renderGroup.localTransform), e.renderGroup.localTransform.copyFrom(t));
1866
+ const o = i.renderPipes;
1867
+ this._updateCachedRenderGroups(e.renderGroup, null), this._updateRenderGroups(e.renderGroup), i.globalUniforms.start({
841
1868
  worldTransformMatrix: t ? e.renderGroup.localTransform : e.renderGroup.worldTransform,
842
1869
  worldColor: e.renderGroup.worldColorAlpha
843
- }), L(e.renderGroup, o), o.uniformBatch && o.uniformBatch.renderEnd(), t && e.renderGroup.localTransform.copyFrom(i), e.parent = r, e.renderGroup.renderGroupParent = s;
1870
+ }), J(e.renderGroup, o), o.uniformBatch && o.uniformBatch.renderEnd(), t && e.renderGroup.localTransform.copyFrom(a), e.parent = r, e.renderGroup.renderGroupParent = s;
844
1871
  }
845
1872
  destroy() {
846
1873
  this._renderer = null;
@@ -854,64 +1881,64 @@ class Se {
854
1881
  this._updateCachedRenderGroups(e.renderGroupChildren[r], t);
855
1882
  if (e.invalidateMatrices(), e.isCachedAsTexture) {
856
1883
  if (e.textureNeedsUpdate) {
857
- const r = e.root.getLocalBounds(), s = this._renderer, n = e.textureOptions.resolution || s.view.resolution, i = e.textureOptions.antialias ?? s.view.antialias, o = e.textureOptions.scaleMode ?? "linear", d = e.texture;
858
- r.ceil(), e.texture && T.returnTexture(e.texture, !0);
859
- const c = T.getOptimalTexture(
1884
+ const r = e.root.getLocalBounds(), s = this._renderer, i = e.textureOptions.resolution || s.view.resolution, a = e.textureOptions.antialias ?? s.view.antialias, o = e.textureOptions.scaleMode ?? "linear", l = e.texture;
1885
+ r.ceil(), e.texture && G.returnTexture(e.texture, !0);
1886
+ const d = G.getOptimalTexture(
860
1887
  r.width,
861
1888
  r.height,
862
- n,
863
- i
1889
+ i,
1890
+ a
864
1891
  );
865
- c._source.style = new Ye({ scaleMode: o }), e.texture = c, e._textureBounds || (e._textureBounds = new z()), e._textureBounds.copyFrom(r), d !== e.texture && e.renderGroupParent && (e.renderGroupParent.structureDidChange = !0);
1892
+ d._source.style = new wt({ scaleMode: o }), e.texture = d, e._textureBounds || (e._textureBounds = new se()), e._textureBounds.copyFrom(r), l !== e.texture && e.renderGroupParent && (e.renderGroupParent.structureDidChange = !0);
866
1893
  }
867
- } else e.texture && (T.returnTexture(e.texture, !0), e.texture = null);
1894
+ } else e.texture && (G.returnTexture(e.texture, !0), e.texture = null);
868
1895
  }
869
1896
  _updateRenderGroups(e) {
870
1897
  const t = this._renderer, r = t.renderPipes;
871
- if (e.runOnRender(t), e.instructionSet.renderPipes = r, e.structureDidChange ? F(e.childrenRenderablesToUpdate.list, 0) : pt(e, r), Me(e), e.structureDidChange ? (e.structureDidChange = !1, this._buildInstructions(e, t)) : this._updateRenderables(e), e.childrenRenderablesToUpdate.index = 0, t.renderPipes.batch.upload(e.instructionSet), !(e.isCachedAsTexture && !e.textureNeedsUpdate))
1898
+ if (e.runOnRender(t), e.instructionSet.renderPipes = r, e.structureDidChange ? Z(e.childrenRenderablesToUpdate.list, 0) : Rr(e, r), ut(e), e.structureDidChange ? (e.structureDidChange = !1, this._buildInstructions(e, t)) : this._updateRenderables(e), e.childrenRenderablesToUpdate.index = 0, t.renderPipes.batch.upload(e.instructionSet), !(e.isCachedAsTexture && !e.textureNeedsUpdate))
872
1899
  for (let s = 0; s < e.renderGroupChildren.length; s++)
873
1900
  this._updateRenderGroups(e.renderGroupChildren[s]);
874
1901
  }
875
1902
  _updateRenderables(e) {
876
1903
  const { list: t, index: r } = e.childrenRenderablesToUpdate;
877
1904
  for (let s = 0; s < r; s++) {
878
- const n = t[s];
879
- n.didViewUpdate && e.updateRenderable(n);
1905
+ const i = t[s];
1906
+ i.didViewUpdate && e.updateRenderable(i);
880
1907
  }
881
- F(t, r);
1908
+ Z(t, r);
882
1909
  }
883
1910
  _buildInstructions(e, t) {
884
1911
  const r = e.root, s = e.instructionSet;
885
1912
  s.reset();
886
- const n = t.renderPipes ? t : t.batch.renderer, i = n.renderPipes;
887
- i.batch.buildStart(s), i.blendMode.buildStart(), i.colorMask.buildStart(), r.sortableChildren && r.sortChildren(), r.collectRenderablesWithEffects(s, n, null), i.batch.buildEnd(s), i.blendMode.buildEnd(s);
1913
+ const i = t.renderPipes ? t : t.batch.renderer, a = i.renderPipes;
1914
+ a.batch.buildStart(s), a.blendMode.buildStart(), a.colorMask.buildStart(), r.sortableChildren && r.sortChildren(), r.collectRenderablesWithEffects(s, i, null), a.batch.buildEnd(s), a.blendMode.buildEnd(s);
888
1915
  }
889
1916
  }
890
- Se.extension = {
1917
+ dt.extension = {
891
1918
  type: [
892
- l.WebGLSystem,
893
- l.WebGPUSystem,
894
- l.CanvasSystem
1919
+ u.WebGLSystem,
1920
+ u.WebGPUSystem,
1921
+ u.CanvasSystem
895
1922
  ],
896
1923
  name: "renderGroup"
897
1924
  };
898
- const $ = class we {
1925
+ const le = class ht {
899
1926
  constructor() {
900
- this.clearBeforeRender = !0, this._backgroundColor = new E(0), this.color = this._backgroundColor, this.alpha = 1;
1927
+ this.clearBeforeRender = !0, this._backgroundColor = new Y(0), this.color = this._backgroundColor, this.alpha = 1;
901
1928
  }
902
1929
  /**
903
1930
  * initiates the background system
904
1931
  * @param options - the options for the background colors
905
1932
  */
906
1933
  init(e) {
907
- e = { ...we.defaultOptions, ...e }, this.clearBeforeRender = e.clearBeforeRender, this.color = e.background || e.backgroundColor || this._backgroundColor, this.alpha = e.backgroundAlpha, this._backgroundColor.setAlpha(e.backgroundAlpha);
1934
+ e = { ...ht.defaultOptions, ...e }, this.clearBeforeRender = e.clearBeforeRender, this.color = e.background || e.backgroundColor || this._backgroundColor, this.alpha = e.backgroundAlpha, this._backgroundColor.setAlpha(e.backgroundAlpha);
908
1935
  }
909
1936
  /** The background color to fill if not transparent */
910
1937
  get color() {
911
1938
  return this._backgroundColor;
912
1939
  }
913
1940
  set color(e) {
914
- E.shared.setValue(e).alpha < 1 && this._backgroundColor.alpha === 1 && ce(
1941
+ Y.shared.setValue(e).alpha < 1 && this._backgroundColor.alpha === 1 && te(
915
1942
  "Cannot set a transparent background on an opaque canvas. To enable transparency, set backgroundAlpha < 1 when initializing your Application."
916
1943
  ), this._backgroundColor.setValue(e);
917
1944
  }
@@ -933,16 +1960,16 @@ const $ = class we {
933
1960
  destroy() {
934
1961
  }
935
1962
  };
936
- $.extension = {
1963
+ le.extension = {
937
1964
  type: [
938
- l.WebGLSystem,
939
- l.WebGPUSystem,
940
- l.CanvasSystem
1965
+ u.WebGLSystem,
1966
+ u.WebGPUSystem,
1967
+ u.CanvasSystem
941
1968
  ],
942
1969
  name: "background",
943
1970
  priority: 0
944
1971
  };
945
- $.defaultOptions = {
1972
+ le.defaultOptions = {
946
1973
  /**
947
1974
  * {@link WebGLOptions.backgroundAlpha}
948
1975
  * @default 1
@@ -959,18 +1986,18 @@ $.defaultOptions = {
959
1986
  */
960
1987
  clearBeforeRender: !0
961
1988
  };
962
- let mt = $;
963
- const I = {
1989
+ let Ar = le;
1990
+ const q = {
964
1991
  png: "image/png",
965
1992
  jpg: "image/jpeg",
966
1993
  webp: "image/webp"
967
- }, q = class Pe {
1994
+ }, ue = class ft {
968
1995
  /** @param renderer - The renderer this System works for. */
969
1996
  constructor(e) {
970
1997
  this._renderer = e;
971
1998
  }
972
1999
  _normalizeOptions(e, t = {}) {
973
- return e instanceof P || e instanceof f ? {
2000
+ return e instanceof F || e instanceof S ? {
974
2001
  target: e,
975
2002
  ...t
976
2003
  } : {
@@ -1011,7 +2038,7 @@ const I = {
1011
2038
  * @category rendering
1012
2039
  */
1013
2040
  async image(e) {
1014
- const t = N.get().createImage();
2041
+ const t = ne.get().createImage();
1015
2042
  return t.src = await this.base64(e), t;
1016
2043
  }
1017
2044
  /**
@@ -1049,27 +2076,27 @@ const I = {
1049
2076
  async base64(e) {
1050
2077
  e = this._normalizeOptions(
1051
2078
  e,
1052
- Pe.defaultImageOptions
2079
+ ft.defaultImageOptions
1053
2080
  );
1054
2081
  const { format: t, quality: r } = e, s = this.canvas(e);
1055
2082
  if (s.toBlob !== void 0)
1056
- return new Promise((n, i) => {
2083
+ return new Promise((i, a) => {
1057
2084
  s.toBlob((o) => {
1058
2085
  if (!o) {
1059
- i(new Error("ICanvas.toBlob failed!"));
2086
+ a(new Error("ICanvas.toBlob failed!"));
1060
2087
  return;
1061
2088
  }
1062
- const d = new FileReader();
1063
- d.onload = () => n(d.result), d.onerror = i, d.readAsDataURL(o);
1064
- }, I[t], r);
2089
+ const l = new FileReader();
2090
+ l.onload = () => i(l.result), l.onerror = a, l.readAsDataURL(o);
2091
+ }, q[t], r);
1065
2092
  });
1066
2093
  if (s.toDataURL !== void 0)
1067
- return s.toDataURL(I[t], r);
2094
+ return s.toDataURL(q[t], r);
1068
2095
  if (s.convertToBlob !== void 0) {
1069
- const n = await s.convertToBlob({ type: I[t], quality: r });
1070
- return new Promise((i, o) => {
1071
- const d = new FileReader();
1072
- d.onload = () => i(d.result), d.onerror = o, d.readAsDataURL(n);
2096
+ const i = await s.convertToBlob({ type: q[t], quality: r });
2097
+ return new Promise((a, o) => {
2098
+ const l = new FileReader();
2099
+ l.onload = () => a(l.result), l.onerror = o, l.readAsDataURL(i);
1073
2100
  });
1074
2101
  }
1075
2102
  throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented");
@@ -1117,10 +2144,10 @@ const I = {
1117
2144
  canvas(e) {
1118
2145
  e = this._normalizeOptions(e);
1119
2146
  const t = e.target, r = this._renderer;
1120
- if (t instanceof f)
2147
+ if (t instanceof S)
1121
2148
  return r.texture.generateCanvas(t);
1122
- const s = r.textureGenerator.generateTexture(e), n = r.texture.generateCanvas(s);
1123
- return s.destroy(!0), n;
2149
+ const s = r.textureGenerator.generateTexture(e), i = r.texture.generateCanvas(s);
2150
+ return s.destroy(!0), i;
1124
2151
  }
1125
2152
  /**
1126
2153
  * Returns a one-dimensional array containing the pixel data of the entire texture in RGBA order,
@@ -1154,8 +2181,8 @@ const I = {
1154
2181
  */
1155
2182
  pixels(e) {
1156
2183
  e = this._normalizeOptions(e);
1157
- const t = e.target, r = this._renderer, s = t instanceof f ? t : r.textureGenerator.generateTexture(e), n = r.texture.getPixels(s);
1158
- return t instanceof P && s.destroy(!0), n;
2184
+ const t = e.target, r = this._renderer, s = t instanceof S ? t : r.textureGenerator.generateTexture(e), i = r.texture.getPixels(s);
2185
+ return t instanceof F && s.destroy(!0), i;
1159
2186
  }
1160
2187
  /**
1161
2188
  * Creates a texture from a display object or existing texture.
@@ -1201,7 +2228,7 @@ const I = {
1201
2228
  * @category rendering
1202
2229
  */
1203
2230
  texture(e) {
1204
- return e = this._normalizeOptions(e), e.target instanceof f ? e.target : this._renderer.textureGenerator.generateTexture(e);
2231
+ return e = this._normalizeOptions(e), e.target instanceof S ? e.target : this._renderer.textureGenerator.generateTexture(e);
1205
2232
  }
1206
2233
  /**
1207
2234
  * Extracts and downloads content from the renderer as an image file.
@@ -1273,32 +2300,32 @@ const I = {
1273
2300
  e = this._normalizeOptions(e);
1274
2301
  const r = this.canvas(e), s = r.toDataURL();
1275
2302
  console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);
1276
- const n = [
2303
+ const i = [
1277
2304
  "font-size: 1px;",
1278
2305
  `padding: ${t}px 300px;`,
1279
2306
  `background: url(${s}) no-repeat;`,
1280
2307
  "background-size: contain;"
1281
2308
  ].join(" ");
1282
- console.log("%c ", n);
2309
+ console.log("%c ", i);
1283
2310
  }
1284
2311
  destroy() {
1285
2312
  this._renderer = null;
1286
2313
  }
1287
2314
  };
1288
- q.extension = {
2315
+ ue.extension = {
1289
2316
  type: [
1290
- l.WebGLSystem,
1291
- l.WebGPUSystem,
1292
- l.CanvasSystem
2317
+ u.WebGLSystem,
2318
+ u.WebGPUSystem,
2319
+ u.CanvasSystem
1293
2320
  ],
1294
2321
  name: "extract"
1295
2322
  };
1296
- q.defaultImageOptions = {
2323
+ ue.defaultImageOptions = {
1297
2324
  format: "png",
1298
2325
  quality: 1
1299
2326
  };
1300
- let gt = q;
1301
- class K extends f {
2327
+ let Ur = ue;
2328
+ class ce extends S {
1302
2329
  /**
1303
2330
  * Creates a RenderTexture. Pass `dynamic: true` in options to allow resizing after creation.
1304
2331
  * @param options - Options for the RenderTexture, including width, height, and dynamic.
@@ -1309,8 +2336,8 @@ class K extends f {
1309
2336
  */
1310
2337
  static create(e) {
1311
2338
  const { dynamic: t, ...r } = e;
1312
- return new K({
1313
- source: new y(r),
2339
+ return new ce({
2340
+ source: new I(r),
1314
2341
  dynamic: t ?? !1
1315
2342
  });
1316
2343
  }
@@ -1325,8 +2352,8 @@ class K extends f {
1325
2352
  return this.source.resize(e, t, r), this;
1326
2353
  }
1327
2354
  }
1328
- const _t = new B(), xt = new z(), bt = [0, 0, 0, 0];
1329
- class Be {
2355
+ const Gr = new L(), Ir = new se(), Dr = [0, 0, 0, 0];
2356
+ class pt {
1330
2357
  constructor(e) {
1331
2358
  this._renderer = e;
1332
2359
  }
@@ -1367,66 +2394,66 @@ class Be {
1367
2394
  * @category rendering
1368
2395
  */
1369
2396
  generateTexture(e) {
1370
- var c;
1371
- e instanceof P && (e = {
2397
+ var d;
2398
+ e instanceof F && (e = {
1372
2399
  target: e,
1373
2400
  frame: void 0,
1374
2401
  textureSourceOptions: {},
1375
2402
  resolution: void 0
1376
2403
  });
1377
2404
  const t = e.resolution || this._renderer.resolution, r = e.antialias || this._renderer.view.antialias, s = e.target;
1378
- let n = e.clearColor;
1379
- n ? n = Array.isArray(n) && n.length === 4 ? n : E.shared.setValue(n).toArray() : n = bt;
1380
- const i = ((c = e.frame) == null ? void 0 : c.copyTo(_t)) || Je(s, xt).rectangle;
1381
- i.width = Math.max(i.width, 1 / t) | 0, i.height = Math.max(i.height, 1 / t) | 0;
1382
- const o = K.create({
2405
+ let i = e.clearColor;
2406
+ i ? i = Array.isArray(i) && i.length === 4 ? i : Y.shared.setValue(i).toArray() : i = Dr;
2407
+ const a = ((d = e.frame) == null ? void 0 : d.copyTo(Gr)) || Mt(s, Ir).rectangle;
2408
+ a.width = Math.max(a.width, 1 / t) | 0, a.height = Math.max(a.height, 1 / t) | 0;
2409
+ const o = ce.create({
1383
2410
  ...e.textureSourceOptions,
1384
- width: i.width,
1385
- height: i.height,
2411
+ width: a.width,
2412
+ height: a.height,
1386
2413
  resolution: t,
1387
2414
  antialias: r
1388
- }), d = m.shared.translate(-i.x, -i.y);
2415
+ }), l = M.shared.translate(-a.x, -a.y);
1389
2416
  return this._renderer.render({
1390
2417
  container: s,
1391
- transform: d,
2418
+ transform: l,
1392
2419
  target: o,
1393
- clearColor: n
2420
+ clearColor: i
1394
2421
  }), o.source.updateMipmaps(), o;
1395
2422
  }
1396
2423
  destroy() {
1397
2424
  this._renderer = null;
1398
2425
  }
1399
2426
  }
1400
- Be.extension = {
2427
+ pt.extension = {
1401
2428
  type: [
1402
- l.WebGLSystem,
1403
- l.WebGPUSystem,
1404
- l.CanvasSystem
2429
+ u.WebGLSystem,
2430
+ u.WebGPUSystem,
2431
+ u.CanvasSystem
1405
2432
  ],
1406
2433
  name: "textureGenerator"
1407
2434
  };
1408
- function Tt(a) {
2435
+ function Er(n) {
1409
2436
  let e = !1;
1410
- for (const r in a)
1411
- if (a[r] == null) {
2437
+ for (const r in n)
2438
+ if (n[r] == null) {
1412
2439
  e = !0;
1413
2440
  break;
1414
2441
  }
1415
- if (!e) return a;
2442
+ if (!e) return n;
1416
2443
  const t = /* @__PURE__ */ Object.create(null);
1417
- for (const r in a) {
1418
- const s = a[r];
2444
+ for (const r in n) {
2445
+ const s = n[r];
1419
2446
  s && (t[r] = s);
1420
2447
  }
1421
2448
  return t;
1422
2449
  }
1423
- function yt(a) {
2450
+ function zr(n) {
1424
2451
  let e = 0;
1425
- for (let t = 0; t < a.length; t++)
1426
- a[t] == null ? e++ : a[t - e] = a[t];
1427
- return a.length -= e, a;
2452
+ for (let t = 0; t < n.length; t++)
2453
+ n[t] == null ? e++ : n[t - e] = n[t];
2454
+ return n.length -= e, n;
1428
2455
  }
1429
- const Y = class Ge {
2456
+ const de = class mt {
1430
2457
  /**
1431
2458
  * Creates a new GCSystem instance.
1432
2459
  * @param renderer - The renderer this garbage collection system works for
@@ -1439,7 +2466,7 @@ const Y = class Ge {
1439
2466
  * @param options - Configuration options
1440
2467
  */
1441
2468
  init(e) {
1442
- e = { ...Ge.defaultOptions, ...e }, this.maxUnusedTime = e.gcMaxUnusedTime, this._frequency = e.gcFrequency, this.enabled = e.gcActive, this.now = performance.now();
2469
+ e = { ...mt.defaultOptions, ...e }, this.maxUnusedTime = e.gcMaxUnusedTime, this._frequency = e.gcFrequency, this.enabled = e.gcActive, this.now = performance.now();
1443
2470
  }
1444
2471
  /**
1445
2472
  * Gets whether the garbage collection system is currently enabled.
@@ -1463,8 +2490,8 @@ const Y = class Ge {
1463
2490
  ), this._collectionsHandler = this._renderer.scheduler.repeat(
1464
2491
  () => {
1465
2492
  for (const t of this._managedCollections) {
1466
- const { context: r, collection: s, type: n } = t;
1467
- n === "hash" ? r[s] = Tt(r[s]) : r[s] = yt(r[s]);
2493
+ const { context: r, collection: s, type: i } = t;
2494
+ i === "hash" ? r[s] = Er(r[s]) : r[s] = zr(r[s]);
1468
2495
  }
1469
2496
  },
1470
2497
  this._frequency
@@ -1511,7 +2538,7 @@ const Y = class Ge {
1511
2538
  * @param type - The type of resource to track
1512
2539
  */
1513
2540
  addResource(e, t) {
1514
- var s, n;
2541
+ var s, i;
1515
2542
  if (e._gcLastUsed !== -1) {
1516
2543
  e._gcLastUsed = this.now, (s = e._onTouch) == null || s.call(e, this.now);
1517
2544
  return;
@@ -1520,7 +2547,7 @@ const Y = class Ge {
1520
2547
  e._gcData = {
1521
2548
  index: r,
1522
2549
  type: t
1523
- }, e._gcLastUsed = this.now, (n = e._onTouch) == null || n.call(e, this.now), e.once("unload", this.removeResource, this), this._managedResources.push(e);
2550
+ }, e._gcLastUsed = this.now, (i = e._onTouch) == null || i.call(e, this.now), e.once("unload", this.removeResource, this), this._managedResources.push(e);
1524
2551
  }
1525
2552
  /**
1526
2553
  * Removes a resource from garbage collection tracking.
@@ -1532,8 +2559,8 @@ const Y = class Ge {
1532
2559
  if (!t) return;
1533
2560
  const r = t.index, s = this._managedResources.length - 1;
1534
2561
  if (r !== s) {
1535
- const n = this._managedResources[s];
1536
- this._managedResources[r] = n, n._gcData.index = r;
2562
+ const i = this._managedResources[s];
2563
+ this._managedResources[r] = i, i._gcData.index = r;
1537
2564
  }
1538
2565
  this._managedResources.length--, e._gcData = null, e._gcLastUsed = -1;
1539
2566
  }
@@ -1551,7 +2578,7 @@ const Y = class Ge {
1551
2578
  hash: t,
1552
2579
  type: r,
1553
2580
  priority: s
1554
- }), this._managedResourceHashes.sort((n, i) => n.priority - i.priority);
2581
+ }), this._managedResourceHashes.sort((i, a) => i.priority - a.priority);
1555
2582
  }
1556
2583
  /**
1557
2584
  * Performs garbage collection by cleaning up unused resources.
@@ -1563,15 +2590,15 @@ const Y = class Ge {
1563
2590
  this.runOnHash(s, e);
1564
2591
  let r = 0;
1565
2592
  for (let s = 0; s < this._managedResources.length; s++) {
1566
- const n = this._managedResources[s];
1567
- r = this.runOnResource(n, e, r);
2593
+ const i = this._managedResources[s];
2594
+ r = this.runOnResource(i, e, r);
1568
2595
  }
1569
2596
  this._managedResources.length = r;
1570
2597
  }
1571
2598
  updateRenderableGCTick(e, t) {
1572
- var n, i;
1573
- const r = e.renderGroup ?? e.parentRenderGroup, s = ((n = r == null ? void 0 : r.instructionSet) == null ? void 0 : n.gcTick) ?? -1;
1574
- ((r == null ? void 0 : r.gcTick) ?? 0) === s && (e._gcLastUsed = t, (i = e._onTouch) == null || i.call(e, t));
2599
+ var i, a;
2600
+ const r = e.renderGroup ?? e.parentRenderGroup, s = ((i = r == null ? void 0 : r.instructionSet) == null ? void 0 : i.gcTick) ?? -1;
2601
+ ((r == null ? void 0 : r.gcTick) ?? 0) === s && (e._gcLastUsed = t, (a = e._onTouch) == null || a.call(e, t));
1575
2602
  }
1576
2603
  runOnResource(e, t, r) {
1577
2604
  const s = e._gcData;
@@ -1592,26 +2619,26 @@ const Y = class Ge {
1592
2619
  return r;
1593
2620
  }
1594
2621
  runOnHash(e, t) {
1595
- var c;
1596
- const { context: r, hash: s, type: n } = e, i = r[s];
1597
- let o = null, d = 0;
1598
- for (const h in i) {
1599
- const u = i[h];
1600
- if (u === null) {
1601
- d++, d === 1e4 && !o && (o = this._createHashClone(i, h));
2622
+ var d;
2623
+ const { context: r, hash: s, type: i } = e, a = r[s];
2624
+ let o = null, l = 0;
2625
+ for (const f in a) {
2626
+ const c = a[f];
2627
+ if (c === null) {
2628
+ l++, l === 1e4 && !o && (o = this._createHashClone(a, f));
1602
2629
  continue;
1603
2630
  }
1604
- if (u._gcLastUsed === -1) {
1605
- u._gcLastUsed = t, (c = u._onTouch) == null || c.call(u, t), o && (o[h] = u);
2631
+ if (c._gcLastUsed === -1) {
2632
+ c._gcLastUsed = t, (d = c._onTouch) == null || d.call(c, t), o && (o[f] = c);
1606
2633
  continue;
1607
2634
  }
1608
- if (n === "renderable" && this.updateRenderableGCTick(u, t), !(t - u._gcLastUsed < this.maxUnusedTime) && u.autoGarbageCollect) {
1609
- if (o || (d + 1 !== 1e4 ? (i[h] = null, d++) : o = this._createHashClone(i, h)), n === "renderable") {
1610
- const _ = u, x = _.renderGroup ?? _.parentRenderGroup;
1611
- x && (x.structureDidChange = !0);
2635
+ if (i === "renderable" && this.updateRenderableGCTick(c, t), !(t - c._gcLastUsed < this.maxUnusedTime) && c.autoGarbageCollect) {
2636
+ if (o || (l + 1 !== 1e4 ? (a[f] = null, l++) : o = this._createHashClone(a, f)), i === "renderable") {
2637
+ const g = c, m = g.renderGroup ?? g.parentRenderGroup;
2638
+ m && (m.structureDidChange = !0);
1612
2639
  }
1613
- u.unload(), u._gcData = null, u._gcLastUsed = -1;
1614
- } else o && (o[h] = u);
2640
+ c.unload(), c._gcData = null, c._gcLastUsed = -1;
2641
+ } else o && (o[f] = c);
1615
2642
  }
1616
2643
  o && (r[s] = o);
1617
2644
  }
@@ -1622,16 +2649,16 @@ const Y = class Ge {
1622
2649
  }), this._managedResources.length = 0, this._managedResourceHashes.length = 0, this._managedCollections.length = 0, this._renderer = null;
1623
2650
  }
1624
2651
  };
1625
- Y.extension = {
2652
+ de.extension = {
1626
2653
  type: [
1627
- l.WebGLSystem,
1628
- l.WebGPUSystem,
1629
- l.CanvasSystem
2654
+ u.WebGLSystem,
2655
+ u.WebGPUSystem,
2656
+ u.CanvasSystem
1630
2657
  ],
1631
2658
  name: "gc",
1632
2659
  priority: 0
1633
2660
  };
1634
- Y.defaultOptions = {
2661
+ de.defaultOptions = {
1635
2662
  /** Enable/disable the garbage collector */
1636
2663
  gcActive: !0,
1637
2664
  /** Time in ms before an unused resource is collected (default 1 minute) */
@@ -1639,8 +2666,8 @@ Y.defaultOptions = {
1639
2666
  /** How often to run garbage collection in ms (default 30 seconds) */
1640
2667
  gcFrequency: 3e4
1641
2668
  };
1642
- let vt = Y;
1643
- class Ue {
2669
+ let Hr = de;
2670
+ class xt {
1644
2671
  constructor(e) {
1645
2672
  this._stackIndex = 0, this._globalUniformDataStack = [], this._uniformsPool = [], this._activeUniforms = [], this._bindGroupPool = [], this._activeBindGroups = [], this._renderer = e;
1646
2673
  }
@@ -1660,35 +2687,35 @@ class Ue {
1660
2687
  projectionMatrix: t,
1661
2688
  worldTransformMatrix: r,
1662
2689
  worldColor: s,
1663
- offset: n
2690
+ offset: i
1664
2691
  }) {
1665
- const i = this._renderer.renderTarget.renderTarget, o = this._stackIndex ? this._globalUniformDataStack[this._stackIndex - 1] : {
1666
- worldTransformMatrix: new m(),
2692
+ const a = this._renderer.renderTarget.renderTarget, o = this._stackIndex ? this._globalUniformDataStack[this._stackIndex - 1] : {
2693
+ worldTransformMatrix: new M(),
1667
2694
  worldColor: 4294967295,
1668
- offset: new Xe()
1669
- }, d = {
2695
+ offset: new Bt()
2696
+ }, l = {
1670
2697
  projectionMatrix: t || this._renderer.renderTarget.projectionMatrix,
1671
- resolution: e || i.size,
2698
+ resolution: e || a.size,
1672
2699
  worldTransformMatrix: r || o.worldTransformMatrix,
1673
2700
  worldColor: s || o.worldColor,
1674
- offset: n || o.offset,
2701
+ offset: i || o.offset,
1675
2702
  bindGroup: null
1676
- }, c = this._uniformsPool.pop() || this._createUniforms();
1677
- this._activeUniforms.push(c);
1678
- const h = c.uniforms;
1679
- h.uProjectionMatrix = d.projectionMatrix, h.uResolution = d.resolution, h.uWorldTransformMatrix.copyFrom(d.worldTransformMatrix), h.uWorldTransformMatrix.tx -= d.offset.x, h.uWorldTransformMatrix.ty -= d.offset.y, Ze(
1680
- d.worldColor,
1681
- h.uWorldColorAlpha,
2703
+ }, d = this._uniformsPool.pop() || this._createUniforms();
2704
+ this._activeUniforms.push(d);
2705
+ const f = d.uniforms;
2706
+ f.uProjectionMatrix = l.projectionMatrix, f.uResolution = l.resolution, f.uWorldTransformMatrix.copyFrom(l.worldTransformMatrix), f.uWorldTransformMatrix.tx -= l.offset.x, f.uWorldTransformMatrix.ty -= l.offset.y, Sr(
2707
+ l.worldColor,
2708
+ f.uWorldColorAlpha,
1682
2709
  0
1683
- ), c.update();
1684
- let u;
1685
- this._renderer.renderPipes.uniformBatch ? u = this._renderer.renderPipes.uniformBatch.getUniformBindGroup(c, !1) : (u = this._bindGroupPool.pop() || new Qe(), this._activeBindGroups.push(u), u.setResource(c, 0)), d.bindGroup = u, this._currentGlobalUniformData = d;
2710
+ ), d.update();
2711
+ let c;
2712
+ this._renderer.renderPipes.uniformBatch ? c = this._renderer.renderPipes.uniformBatch.getUniformBindGroup(d, !1) : (c = this._bindGroupPool.pop() || new zt(), this._activeBindGroups.push(c), c.setResource(d, 0)), l.bindGroup = c, this._currentGlobalUniformData = l;
1686
2713
  }
1687
2714
  push(e) {
1688
2715
  this.bind(e), this._globalUniformDataStack[this._stackIndex++] = this._currentGlobalUniformData;
1689
2716
  }
1690
2717
  pop() {
1691
- this._currentGlobalUniformData = this._globalUniformDataStack[--this._stackIndex - 1], this._renderer.type === V.WEBGL && this._currentGlobalUniformData.bindGroup.resources[0].update();
2718
+ this._currentGlobalUniformData = this._globalUniformDataStack[--this._stackIndex - 1], this._renderer.type === ae.WEBGL && this._currentGlobalUniformData.bindGroup.resources[0].update();
1692
2719
  }
1693
2720
  get bindGroup() {
1694
2721
  return this._currentGlobalUniformData.bindGroup;
@@ -1700,9 +2727,9 @@ class Ue {
1700
2727
  return this._currentGlobalUniformData.bindGroup.resources[0];
1701
2728
  }
1702
2729
  _createUniforms() {
1703
- return new oe({
1704
- uProjectionMatrix: { value: new m(), type: "mat3x3<f32>" },
1705
- uWorldTransformMatrix: { value: new m(), type: "mat3x3<f32>" },
2730
+ return new ie({
2731
+ uProjectionMatrix: { value: new M(), type: "mat3x3<f32>" },
2732
+ uWorldTransformMatrix: { value: new M(), type: "mat3x3<f32>" },
1706
2733
  // TODO - someone smart - set this to be a unorm8x4 rather than a vec4<f32>
1707
2734
  uWorldColorAlpha: { value: new Float32Array(4), type: "vec4<f32>" },
1708
2735
  uResolution: { value: [0, 0], type: "vec2<f32>" }
@@ -1714,22 +2741,22 @@ class Ue {
1714
2741
  this._renderer = null, this._globalUniformDataStack.length = 0, this._uniformsPool.length = 0, this._activeUniforms.length = 0, this._bindGroupPool.length = 0, this._activeBindGroups.length = 0, this._currentGlobalUniformData = null;
1715
2742
  }
1716
2743
  }
1717
- Ue.extension = {
2744
+ xt.extension = {
1718
2745
  type: [
1719
- l.WebGLSystem,
1720
- l.WebGPUSystem,
1721
- l.CanvasSystem
2746
+ u.WebGLSystem,
2747
+ u.WebGPUSystem,
2748
+ u.CanvasSystem
1722
2749
  ],
1723
2750
  name: "globalUniforms"
1724
2751
  };
1725
- let Ct = 1;
1726
- class Ae {
2752
+ let Vr = 1;
2753
+ class gt {
1727
2754
  constructor() {
1728
2755
  this._tasks = [], this._offset = 0;
1729
2756
  }
1730
2757
  /** Initializes the scheduler system and starts the ticker. */
1731
2758
  init() {
1732
- te.system.add(this._update, this);
2759
+ ge.system.add(this._update, this);
1733
2760
  }
1734
2761
  /**
1735
2762
  * Schedules a repeating task.
@@ -1739,13 +2766,13 @@ class Ae {
1739
2766
  * @returns The unique identifier for the scheduled task.
1740
2767
  */
1741
2768
  repeat(e, t, r = !0) {
1742
- const s = Ct++;
1743
- let n = 0;
1744
- return r && (this._offset += 1e3, n = this._offset), this._tasks.push({
2769
+ const s = Vr++;
2770
+ let i = 0;
2771
+ return r && (this._offset += 1e3, i = this._offset), this._tasks.push({
1745
2772
  func: e,
1746
2773
  duration: t,
1747
2774
  start: performance.now(),
1748
- offset: n,
2775
+ offset: i,
1749
2776
  last: performance.now(),
1750
2777
  repeat: !0,
1751
2778
  id: s
@@ -1781,24 +2808,24 @@ class Ae {
1781
2808
  * @internal
1782
2809
  */
1783
2810
  destroy() {
1784
- te.system.remove(this._update, this), this._tasks.length = 0;
2811
+ ge.system.remove(this._update, this), this._tasks.length = 0;
1785
2812
  }
1786
2813
  }
1787
- Ae.extension = {
2814
+ gt.extension = {
1788
2815
  type: [
1789
- l.WebGLSystem,
1790
- l.WebGPUSystem,
1791
- l.CanvasSystem
2816
+ u.WebGLSystem,
2817
+ u.WebGPUSystem,
2818
+ u.CanvasSystem
1792
2819
  ],
1793
2820
  name: "scheduler",
1794
2821
  priority: 0
1795
2822
  };
1796
- let ie = !1;
1797
- function kt(a) {
1798
- if (!ie) {
1799
- if (N.get().getNavigator().userAgent.toLowerCase().indexOf("chrome") > -1) {
2823
+ let Ee = !1;
2824
+ function Fr(n) {
2825
+ if (!Ee) {
2826
+ if (ne.get().getNavigator().userAgent.toLowerCase().indexOf("chrome") > -1) {
1800
2827
  const e = [
1801
- `%c %c %c %c %c PixiJS %c v${re} (${a}) http://www.pixijs.com/
2828
+ `%c %c %c %c %c PixiJS %c v${_e} (${n}) http://www.pixijs.com/
1802
2829
 
1803
2830
  `,
1804
2831
  "background: #E72264; padding:5px 0;",
@@ -1809,11 +2836,11 @@ function kt(a) {
1809
2836
  "color: #E72264; background: #FFFFFF; padding:5px 0;"
1810
2837
  ];
1811
2838
  globalThis.console.log(...e);
1812
- } else globalThis.console && globalThis.console.log(`PixiJS ${re} - ${a} - http://www.pixijs.com/`);
1813
- ie = !0;
2839
+ } else globalThis.console && globalThis.console.log(`PixiJS ${_e} - ${n} - http://www.pixijs.com/`);
2840
+ Ee = !0;
1814
2841
  }
1815
2842
  }
1816
- class J {
2843
+ class he {
1817
2844
  constructor(e) {
1818
2845
  this._renderer = e;
1819
2846
  }
@@ -1824,24 +2851,24 @@ class J {
1824
2851
  init(e) {
1825
2852
  if (e.hello) {
1826
2853
  let t = this._renderer.name;
1827
- this._renderer.type === V.WEBGL && (t += ` ${this._renderer.context.webGLVersion}`), kt(t);
2854
+ this._renderer.type === ae.WEBGL && (t += ` ${this._renderer.context.webGLVersion}`), Fr(t);
1828
2855
  }
1829
2856
  }
1830
2857
  }
1831
- J.extension = {
2858
+ he.extension = {
1832
2859
  type: [
1833
- l.WebGLSystem,
1834
- l.WebGPUSystem,
1835
- l.CanvasSystem
2860
+ u.WebGLSystem,
2861
+ u.WebGPUSystem,
2862
+ u.CanvasSystem
1836
2863
  ],
1837
2864
  name: "hello",
1838
2865
  priority: -2
1839
2866
  };
1840
- J.defaultOptions = {
2867
+ he.defaultOptions = {
1841
2868
  /** {@link WebGLOptions.hello} */
1842
2869
  hello: !1
1843
2870
  };
1844
- const X = class Ie {
2871
+ const fe = class _t {
1845
2872
  /**
1846
2873
  * Creates a new RenderableGCSystem instance.
1847
2874
  * @param renderer - The renderer this garbage collection system works for
@@ -1854,14 +2881,14 @@ const X = class Ie {
1854
2881
  * @param options - Configuration options for the renderer
1855
2882
  */
1856
2883
  init(e) {
1857
- e = { ...Ie.defaultOptions, ...e }, this.maxUnusedTime = e.renderableGCMaxUnusedTime;
2884
+ e = { ..._t.defaultOptions, ...e }, this.maxUnusedTime = e.renderableGCMaxUnusedTime;
1858
2885
  }
1859
2886
  /**
1860
2887
  * Gets whether the garbage collection system is currently enabled.
1861
2888
  * @returns True if GC is enabled, false otherwise
1862
2889
  */
1863
2890
  get enabled() {
1864
- return p("8.15.0", "RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."), this._renderer.gc.enabled;
2891
+ return T("8.15.0", "RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."), this._renderer.gc.enabled;
1865
2892
  }
1866
2893
  /**
1867
2894
  * Enables or disables the garbage collection system.
@@ -1869,7 +2896,7 @@ const X = class Ie {
1869
2896
  * When disabled, cancels all scheduled cleanups.
1870
2897
  */
1871
2898
  set enabled(e) {
1872
- p("8.15.0", "RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."), this._renderer.gc.enabled = e;
2899
+ T("8.15.0", "RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."), this._renderer.gc.enabled = e;
1873
2900
  }
1874
2901
  /**
1875
2902
  * Adds a hash table to be managed by the garbage collector.
@@ -1877,7 +2904,7 @@ const X = class Ie {
1877
2904
  * @param hash - The property name of the hash table
1878
2905
  */
1879
2906
  addManagedHash(e, t) {
1880
- p("8.15.0", "RenderableGCSystem.addManagedHash is deprecated, please use the GCSystem.addCollection instead."), this._renderer.gc.addCollection(e, t, "hash");
2907
+ T("8.15.0", "RenderableGCSystem.addManagedHash is deprecated, please use the GCSystem.addCollection instead."), this._renderer.gc.addCollection(e, t, "hash");
1881
2908
  }
1882
2909
  /**
1883
2910
  * Adds an array to be managed by the garbage collector.
@@ -1885,7 +2912,7 @@ const X = class Ie {
1885
2912
  * @param hash - The property name of the array
1886
2913
  */
1887
2914
  addManagedArray(e, t) {
1888
- p("8.15.0", "RenderableGCSystem.addManagedArray is deprecated, please use the GCSystem.addCollection instead."), this._renderer.gc.addCollection(e, t, "array");
2915
+ T("8.15.0", "RenderableGCSystem.addManagedArray is deprecated, please use the GCSystem.addCollection instead."), this._renderer.gc.addCollection(e, t, "array");
1889
2916
  }
1890
2917
  /**
1891
2918
  * Starts tracking a renderable for garbage collection.
@@ -1893,30 +2920,30 @@ const X = class Ie {
1893
2920
  * @deprecated since 8.15.0
1894
2921
  */
1895
2922
  addRenderable(e) {
1896
- p("8.15.0", "RenderableGCSystem.addRenderable is deprecated, please use the GCSystem instead."), this._renderer.gc.addResource(e, "renderable");
2923
+ T("8.15.0", "RenderableGCSystem.addRenderable is deprecated, please use the GCSystem instead."), this._renderer.gc.addResource(e, "renderable");
1897
2924
  }
1898
2925
  /**
1899
2926
  * Performs garbage collection by cleaning up unused renderables.
1900
2927
  * Removes renderables that haven't been used for longer than maxUnusedTime.
1901
2928
  */
1902
2929
  run() {
1903
- p("8.15.0", "RenderableGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.run();
2930
+ T("8.15.0", "RenderableGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.run();
1904
2931
  }
1905
2932
  /** Cleans up the garbage collection system. Disables GC and removes all tracked resources. */
1906
2933
  destroy() {
1907
2934
  this._renderer = null;
1908
2935
  }
1909
2936
  };
1910
- X.extension = {
2937
+ fe.extension = {
1911
2938
  type: [
1912
- l.WebGLSystem,
1913
- l.WebGPUSystem,
1914
- l.CanvasSystem
2939
+ u.WebGLSystem,
2940
+ u.WebGPUSystem,
2941
+ u.CanvasSystem
1915
2942
  ],
1916
2943
  name: "renderableGC",
1917
2944
  priority: 0
1918
2945
  };
1919
- X.defaultOptions = {
2946
+ fe.defaultOptions = {
1920
2947
  /** Enable/disable the garbage collector */
1921
2948
  renderableGCActive: !0,
1922
2949
  /** Time in ms before an unused resource is collected (default 1 minute) */
@@ -1924,8 +2951,8 @@ X.defaultOptions = {
1924
2951
  /** How often to run garbage collection in ms (default 30 seconds) */
1925
2952
  renderableGCFrequency: 3e4
1926
2953
  };
1927
- let Mt = X;
1928
- const Z = class S {
2954
+ let Lr = fe;
2955
+ const pe = class H {
1929
2956
  /**
1930
2957
  * Frame count since started.
1931
2958
  * @readonly
@@ -1943,7 +2970,7 @@ const Z = class S {
1943
2970
  return this._checkCount;
1944
2971
  }
1945
2972
  set checkCount(e) {
1946
- p("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._checkCount = e;
2973
+ T("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._checkCount = e;
1947
2974
  }
1948
2975
  /**
1949
2976
  * Maximum idle frames before a texture is destroyed by garbage collection.
@@ -1954,7 +2981,7 @@ const Z = class S {
1954
2981
  return this._renderer.gc.maxUnusedTime / 1e3 * 60;
1955
2982
  }
1956
2983
  set maxIdle(e) {
1957
- p("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.maxUnusedTime = e / 60 * 1e3;
2984
+ T("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.maxUnusedTime = e / 60 * 1e3;
1958
2985
  }
1959
2986
  /**
1960
2987
  * Frames between two garbage collections.
@@ -1966,7 +2993,7 @@ const Z = class S {
1966
2993
  return Math.floor(this._renderer.gc._frequency / 1e3);
1967
2994
  }
1968
2995
  set checkCountMax(e) {
1969
- p("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead.");
2996
+ T("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead.");
1970
2997
  }
1971
2998
  /**
1972
2999
  * Current garbage collection mode.
@@ -1977,14 +3004,14 @@ const Z = class S {
1977
3004
  return this._renderer.gc.enabled;
1978
3005
  }
1979
3006
  set active(e) {
1980
- p("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.enabled = e;
3007
+ T("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.enabled = e;
1981
3008
  }
1982
3009
  /** @param renderer - The renderer this System works for. */
1983
3010
  constructor(e) {
1984
3011
  this._renderer = e, this._checkCount = 0;
1985
3012
  }
1986
3013
  init(e) {
1987
- e.textureGCActive !== S.defaultOptions.textureGCActive && (this.active = e.textureGCActive), e.textureGCMaxIdle !== S.defaultOptions.textureGCMaxIdle && (this.maxIdle = e.textureGCMaxIdle), e.textureGCCheckCountMax !== S.defaultOptions.textureGCCheckCountMax && (this.checkCountMax = e.textureGCCheckCountMax);
3014
+ e.textureGCActive !== H.defaultOptions.textureGCActive && (this.active = e.textureGCActive), e.textureGCMaxIdle !== H.defaultOptions.textureGCMaxIdle && (this.maxIdle = e.textureGCMaxIdle), e.textureGCCheckCountMax !== H.defaultOptions.textureGCCheckCountMax && (this.checkCountMax = e.textureGCCheckCountMax);
1988
3015
  }
1989
3016
  /**
1990
3017
  * Checks to see when the last time a texture was used.
@@ -1992,20 +3019,20 @@ const Z = class S {
1992
3019
  * @deprecated since 8.15.0
1993
3020
  */
1994
3021
  run() {
1995
- p("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.run();
3022
+ T("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."), this._renderer.gc.run();
1996
3023
  }
1997
3024
  destroy() {
1998
3025
  this._renderer = null;
1999
3026
  }
2000
3027
  };
2001
- Z.extension = {
3028
+ pe.extension = {
2002
3029
  type: [
2003
- l.WebGLSystem,
2004
- l.WebGPUSystem
3030
+ u.WebGLSystem,
3031
+ u.WebGPUSystem
2005
3032
  ],
2006
3033
  name: "textureGC"
2007
3034
  };
2008
- Z.defaultOptions = {
3035
+ pe.defaultOptions = {
2009
3036
  /**
2010
3037
  * If set to true, this will enable the garbage collector on the GPU.
2011
3038
  * @default true
@@ -2027,17 +3054,17 @@ Z.defaultOptions = {
2027
3054
  */
2028
3055
  textureGCCheckCountMax: 600
2029
3056
  };
2030
- let Rt = Z;
2031
- const De = class Ee {
3057
+ let Wr = pe;
3058
+ const bt = class vt {
2032
3059
  /**
2033
3060
  * @param [descriptor] - Options for creating a render target.
2034
3061
  */
2035
3062
  constructor(e = {}) {
2036
- if (this.uid = et("renderTarget"), this.colorTextures = [], this.dirtyId = 0, this.isRoot = !1, this._size = new Float32Array(2), this._managedColorTextures = !1, e = { ...Ee.defaultOptions, ...e }, this.stencil = e.stencil, this.depth = e.depth, this.isRoot = e.isRoot, typeof e.colorTextures == "number") {
3063
+ if (this.uid = ze("renderTarget"), this.colorTextures = [], this.dirtyId = 0, this.isRoot = !1, this._size = new Float32Array(2), this._managedColorTextures = !1, e = { ...vt.defaultOptions, ...e }, this.stencil = e.stencil, this.depth = e.depth, this.isRoot = e.isRoot, typeof e.colorTextures == "number") {
2037
3064
  this._managedColorTextures = !0;
2038
3065
  for (let t = 0; t < e.colorTextures; t++)
2039
3066
  this.colorTextures.push(
2040
- new y({
3067
+ new I({
2041
3068
  width: e.width,
2042
3069
  height: e.height,
2043
3070
  resolution: e.resolution,
@@ -2049,7 +3076,7 @@ const De = class Ee {
2049
3076
  const t = this.colorTexture.source;
2050
3077
  this.resize(t.width, t.height, t._resolution);
2051
3078
  }
2052
- this.colorTexture.source.on("resize", this.onSourceResize, this), (e.depthStencilTexture || this.stencil) && (e.depthStencilTexture instanceof f || e.depthStencilTexture instanceof y ? this.depthStencilTexture = e.depthStencilTexture.source : this.ensureDepthStencilTexture());
3079
+ this.colorTexture.source.on("resize", this.onSourceResize, this), (e.depthStencilTexture || this.stencil) && (e.depthStencilTexture instanceof S || e.depthStencilTexture instanceof I ? this.depthStencilTexture = e.depthStencilTexture.source : this.ensureDepthStencilTexture());
2053
3080
  }
2054
3081
  get size() {
2055
3082
  const e = this._size;
@@ -2082,7 +3109,7 @@ const De = class Ee {
2082
3109
  * @internal
2083
3110
  */
2084
3111
  ensureDepthStencilTexture() {
2085
- this.depthStencilTexture || (this.depthStencilTexture = new y({
3112
+ this.depthStencilTexture || (this.depthStencilTexture = new I({
2086
3113
  width: this.width,
2087
3114
  height: this.height,
2088
3115
  resolution: this.resolution,
@@ -2094,8 +3121,8 @@ const De = class Ee {
2094
3121
  }));
2095
3122
  }
2096
3123
  resize(e, t, r = this.resolution, s = !1) {
2097
- this.dirtyId++, this.colorTextures.forEach((n, i) => {
2098
- s && i === 0 || n.source.resize(e, t, r);
3124
+ this.dirtyId++, this.colorTextures.forEach((i, a) => {
3125
+ s && a === 0 || i.source.resize(e, t, r);
2099
3126
  }), this.depthStencilTexture && this.depthStencilTexture.source.resize(e, t, r);
2100
3127
  }
2101
3128
  destroy() {
@@ -2104,7 +3131,7 @@ const De = class Ee {
2104
3131
  }), this.depthStencilTexture && (this.depthStencilTexture.destroy(), delete this.depthStencilTexture);
2105
3132
  }
2106
3133
  };
2107
- De.defaultOptions = {
3134
+ bt.defaultOptions = {
2108
3135
  /** the width of the RenderTarget */
2109
3136
  width: 0,
2110
3137
  /** the height of the RenderTarget */
@@ -2123,24 +3150,24 @@ De.defaultOptions = {
2123
3150
  /** is this a root element, true if this is gl context owners render target */
2124
3151
  isRoot: !1
2125
3152
  };
2126
- let H = De;
2127
- const b = /* @__PURE__ */ new Map();
2128
- tt.register(b);
2129
- function Oe(a, e) {
2130
- if (!b.has(a)) {
2131
- const t = new f({
2132
- source: new O({
2133
- resource: a,
3153
+ let ee = bt;
3154
+ const P = /* @__PURE__ */ new Map();
3155
+ He.register(P);
3156
+ function yt(n, e) {
3157
+ if (!P.has(n)) {
3158
+ const t = new S({
3159
+ source: new X({
3160
+ resource: n,
2134
3161
  ...e
2135
3162
  })
2136
3163
  }), r = () => {
2137
- b.get(a) === t && b.delete(a);
3164
+ P.get(n) === t && P.delete(n);
2138
3165
  };
2139
- t.once("destroy", r), t.source.once("destroy", r), b.set(a, t);
3166
+ t.once("destroy", r), t.source.once("destroy", r), P.set(n, t);
2140
3167
  }
2141
- return b.get(a);
3168
+ return P.get(n);
2142
3169
  }
2143
- const Q = class Le {
3170
+ const me = class Tt {
2144
3171
  /**
2145
3172
  * Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.
2146
3173
  * This is only supported for HTMLCanvasElement and will be ignored if the canvas is an OffscreenCanvas.
@@ -2169,9 +3196,9 @@ const Q = class Le {
2169
3196
  */
2170
3197
  init(e) {
2171
3198
  e = {
2172
- ...Le.defaultOptions,
3199
+ ...Tt.defaultOptions,
2173
3200
  ...e
2174
- }, e.view && (p(rt, "ViewSystem.view has been renamed to ViewSystem.canvas"), e.canvas = e.view), this.screen = new B(0, 0, e.width, e.height), this.canvas = e.canvas || N.get().createCanvas(), this.antialias = !!e.antialias, this.texture = Oe(this.canvas, e), this.renderTarget = new H({
3201
+ }, e.view && (T(Rt, "ViewSystem.view has been renamed to ViewSystem.canvas"), e.canvas = e.view), this.screen = new L(0, 0, e.width, e.height), this.canvas = e.canvas || ne.get().createCanvas(), this.antialias = !!e.antialias, this.texture = yt(this.canvas, e), this.renderTarget = new ee({
2175
3202
  colorTextures: [this.texture],
2176
3203
  depth: !!e.depth,
2177
3204
  isRoot: !0
@@ -2198,16 +3225,16 @@ const Q = class Le {
2198
3225
  (typeof e == "boolean" ? e : !!(e != null && e.removeView)) && this.canvas.parentNode && this.canvas.parentNode.removeChild(this.canvas), this.texture.destroy();
2199
3226
  }
2200
3227
  };
2201
- Q.extension = {
3228
+ me.extension = {
2202
3229
  type: [
2203
- l.WebGLSystem,
2204
- l.WebGPUSystem,
2205
- l.CanvasSystem
3230
+ u.WebGLSystem,
3231
+ u.WebGPUSystem,
3232
+ u.CanvasSystem
2206
3233
  ],
2207
3234
  name: "view",
2208
3235
  priority: 0
2209
3236
  };
2210
- Q.defaultOptions = {
3237
+ me.defaultOptions = {
2211
3238
  /**
2212
3239
  * {@link WebGLOptions.width}
2213
3240
  * @default 800
@@ -2229,41 +3256,41 @@ Q.defaultOptions = {
2229
3256
  */
2230
3257
  antialias: !1
2231
3258
  };
2232
- let St = Q;
2233
- const Ut = [
2234
- mt,
2235
- Ue,
2236
- J,
2237
- St,
2238
- Se,
2239
- vt,
2240
- Rt,
2241
- Be,
2242
- gt,
3259
+ let Or = me;
3260
+ const Qr = [
3261
+ Ar,
3262
+ xt,
3263
+ he,
3264
+ Or,
3265
+ dt,
3266
+ Hr,
3267
+ Wr,
3268
+ pt,
3269
+ Ur,
3270
+ Pt,
3271
+ Lr,
3272
+ gt
3273
+ ], Yr = [
3274
+ lt,
3275
+ tt,
3276
+ ot,
3277
+ at,
3278
+ rt,
3279
+ nt,
2243
3280
  st,
2244
- Mt,
2245
- Ae
2246
- ], At = [
2247
- ke,
2248
- _e,
2249
- Ce,
2250
- ve,
2251
- xe,
2252
- Te,
2253
- be,
2254
- ye
3281
+ it
2255
3282
  ];
2256
- function wt(a, e, t, r, s, n) {
2257
- const i = n ? 1 : -1;
2258
- return a.identity(), a.a = 1 / r * 2, a.d = i * (1 / s * 2), a.tx = -1 - e * a.a, a.ty = -i - t * a.d, a;
3283
+ function $r(n, e, t, r, s, i) {
3284
+ const a = i ? 1 : -1;
3285
+ return n.identity(), n.a = 1 / r * 2, n.d = a * (1 / s * 2), n.tx = -1 - e * n.a, n.ty = -a - t * n.d, n;
2259
3286
  }
2260
- function Pt(a) {
2261
- const e = a.colorTexture.source.resource;
3287
+ function jr(n) {
3288
+ const e = n.colorTexture.source.resource;
2262
3289
  return globalThis.HTMLCanvasElement && e instanceof HTMLCanvasElement && document.body.contains(e);
2263
3290
  }
2264
- class It {
3291
+ class Xr {
2265
3292
  constructor(e) {
2266
- this.rootViewPort = new B(), this.viewport = new B(), this.mipLevel = 0, this.layer = 0, this.onRenderTargetChange = new nt("onRenderTargetChange"), this.projectionMatrix = new m(), this.defaultClearColor = [0, 0, 0, 0], this._renderSurfaceToRenderTargetHash = /* @__PURE__ */ new Map(), this._gpuRenderTargetHash = /* @__PURE__ */ Object.create(null), this._renderTargetStack = [], this._renderer = e, e.gc.addCollection(this, "_gpuRenderTargetHash", "hash");
3293
+ this.rootViewPort = new L(), this.viewport = new L(), this.mipLevel = 0, this.layer = 0, this.onRenderTargetChange = new At("onRenderTargetChange"), this.projectionMatrix = new M(), this.defaultClearColor = [0, 0, 0, 0], this._renderSurfaceToRenderTargetHash = /* @__PURE__ */ new Map(), this._gpuRenderTargetHash = /* @__PURE__ */ Object.create(null), this._renderTargetStack = [], this._renderer = e, e.gc.addCollection(this, "_gpuRenderTargetHash", "hash");
2267
3294
  }
2268
3295
  /** called when dev wants to finish a render pass */
2269
3296
  finishRenderPass() {
@@ -2285,18 +3312,18 @@ class It {
2285
3312
  clear: t,
2286
3313
  clearColor: r,
2287
3314
  frame: s,
2288
- mipLevel: n,
2289
- layer: i
3315
+ mipLevel: i,
3316
+ layer: a
2290
3317
  }) {
2291
- var o, d;
3318
+ var o, l;
2292
3319
  this._renderTargetStack.length = 0, this.push(
2293
3320
  e,
2294
3321
  t,
2295
3322
  r,
2296
3323
  s,
2297
- n ?? 0,
2298
- i ?? 0
2299
- ), this.rootViewPort.copyFrom(this.viewport), this.rootRenderTarget = this.renderTarget, this.renderingToScreen = Pt(this.rootRenderTarget), (d = (o = this.adaptor).prerender) == null || d.call(o, this.rootRenderTarget);
3324
+ i ?? 0,
3325
+ a ?? 0
3326
+ ), this.rootViewPort.copyFrom(this.viewport), this.rootRenderTarget = this.renderTarget, this.renderingToScreen = jr(this.rootRenderTarget), (l = (o = this.adaptor).prerender) == null || l.call(o, this.rootRenderTarget);
2300
3327
  }
2301
3328
  postrender() {
2302
3329
  var e, t;
@@ -2327,39 +3354,39 @@ class It {
2327
3354
  * Ignored for surfaces that do not support layers.
2328
3355
  * @returns the render target that was bound
2329
3356
  */
2330
- bind(e, t = !0, r, s, n = 0, i = 0) {
2331
- const o = this.getRenderTarget(e), d = this.renderTarget !== o;
3357
+ bind(e, t = !0, r, s, i = 0, a = 0) {
3358
+ const o = this.getRenderTarget(e), l = this.renderTarget !== o;
2332
3359
  this.renderTarget = o, this.renderSurface = e;
2333
- const c = this.getGpuRenderTarget(o);
2334
- (o.pixelWidth !== c.width || o.pixelHeight !== c.height) && (this.adaptor.resizeGpuRenderTarget(o), c.width = o.pixelWidth, c.height = o.pixelHeight);
2335
- const h = o.colorTexture, u = this.viewport, G = h.arrayLayerCount || 1;
2336
- if ((i | 0) !== i && (i |= 0), i < 0 || i >= G)
2337
- throw new Error(`[RenderTargetSystem] layer ${i} is out of bounds (arrayLayerCount=${G}).`);
2338
- this.mipLevel = n | 0, this.layer = i | 0;
2339
- const _ = Math.max(h.pixelWidth >> n, 1), x = Math.max(h.pixelHeight >> n, 1);
2340
- if (!s && e instanceof f && (s = e.frame), s) {
2341
- const C = h._resolution, k = 1 << Math.max(n | 0, 0), Fe = s.x * C + 0.5 | 0, He = s.y * C + 0.5 | 0, We = s.width * C + 0.5 | 0, ze = s.height * C + 0.5 | 0;
2342
- let M = Math.floor(Fe / k), R = Math.floor(He / k), U = Math.ceil(We / k), A = Math.ceil(ze / k);
2343
- M = Math.min(Math.max(M, 0), _ - 1), R = Math.min(Math.max(R, 0), x - 1), U = Math.min(Math.max(U, 1), _ - M), A = Math.min(Math.max(A, 1), x - R), u.x = M, u.y = R, u.width = U, u.height = A;
3360
+ const d = this.getGpuRenderTarget(o);
3361
+ (o.pixelWidth !== d.width || o.pixelHeight !== d.height) && (this.adaptor.resizeGpuRenderTarget(o), d.width = o.pixelWidth, d.height = o.pixelHeight);
3362
+ const f = o.colorTexture, c = this.viewport, x = f.arrayLayerCount || 1;
3363
+ if ((a | 0) !== a && (a |= 0), a < 0 || a >= x)
3364
+ throw new Error(`[RenderTargetSystem] layer ${a} is out of bounds (arrayLayerCount=${x}).`);
3365
+ this.mipLevel = i | 0, this.layer = a | 0;
3366
+ const g = Math.max(f.pixelWidth >> i, 1), m = Math.max(f.pixelHeight >> i, 1);
3367
+ if (!s && e instanceof S && (s = e.frame), s) {
3368
+ const v = f._resolution, _ = 1 << Math.max(i | 0, 0), h = s.x * v + 0.5 | 0, C = s.y * v + 0.5 | 0, p = s.width * v + 0.5 | 0, y = s.height * v + 0.5 | 0;
3369
+ let b = Math.floor(h / _), B = Math.floor(C / _), O = Math.ceil(p / _), $ = Math.ceil(y / _);
3370
+ b = Math.min(Math.max(b, 0), g - 1), B = Math.min(Math.max(B, 0), m - 1), O = Math.min(Math.max(O, 1), g - b), $ = Math.min(Math.max($, 1), m - B), c.x = b, c.y = B, c.width = O, c.height = $;
2344
3371
  } else
2345
- u.x = 0, u.y = 0, u.width = _, u.height = x;
2346
- return wt(
3372
+ c.x = 0, c.y = 0, c.width = g, c.height = m;
3373
+ return $r(
2347
3374
  this.projectionMatrix,
2348
3375
  0,
2349
3376
  0,
2350
- u.width / h.resolution,
2351
- u.height / h.resolution,
3377
+ c.width / f.resolution,
3378
+ c.height / f.resolution,
2352
3379
  !o.isRoot
2353
- ), this.adaptor.startRenderPass(o, t, r, u, n, i), d && this.onRenderTargetChange.emit(o), o;
3380
+ ), this.adaptor.startRenderPass(o, t, r, c, i, a), l && this.onRenderTargetChange.emit(o), o;
2354
3381
  }
2355
- clear(e, t = D.ALL, r, s = this.mipLevel, n = this.layer) {
3382
+ clear(e, t = Q.ALL, r, s = this.mipLevel, i = this.layer) {
2356
3383
  t && (e && (e = this.getRenderTarget(e)), this.adaptor.clear(
2357
3384
  e || this.renderTarget,
2358
3385
  t,
2359
3386
  r,
2360
3387
  this.viewport,
2361
3388
  s,
2362
- n
3389
+ i
2363
3390
  ));
2364
3391
  }
2365
3392
  contextChange() {
@@ -2375,13 +3402,13 @@ class It {
2375
3402
  * @param layer - The layer of the render surface to render to. For array textures or cube maps, this specifies
2376
3403
  * which layer or face to target. Defaults to 0 (the first layer).
2377
3404
  */
2378
- push(e, t = D.ALL, r, s, n = 0, i = 0) {
2379
- const o = this.bind(e, t, r, s, n, i);
3405
+ push(e, t = Q.ALL, r, s, i = 0, a = 0) {
3406
+ const o = this.bind(e, t, r, s, i, a);
2380
3407
  return this._renderTargetStack.push({
2381
3408
  renderTarget: o,
2382
3409
  frame: s,
2383
- mipLevel: n,
2384
- layer: i
3410
+ mipLevel: i,
3411
+ layer: a
2385
3412
  }), o;
2386
3413
  }
2387
3414
  /** Pops the current render target from the renderer and restores the previous render target. */
@@ -2446,15 +3473,15 @@ class It {
2446
3473
  * @param {number} originDest.x - the x origin of the paste
2447
3474
  * @param {number} originDest.y - the y origin of the paste
2448
3475
  */
2449
- copyToTexture(e, t, r, s, n) {
2450
- r.x < 0 && (s.width += r.x, n.x -= r.x, r.x = 0), r.y < 0 && (s.height += r.y, n.y -= r.y, r.y = 0);
2451
- const { pixelWidth: i, pixelHeight: o } = e;
2452
- return s.width = Math.min(s.width, i - r.x), s.height = Math.min(s.height, o - r.y), this.adaptor.copyToTexture(
3476
+ copyToTexture(e, t, r, s, i) {
3477
+ r.x < 0 && (s.width += r.x, i.x -= r.x, r.x = 0), r.y < 0 && (s.height += r.y, i.y -= r.y, r.y = 0);
3478
+ const { pixelWidth: a, pixelHeight: o } = e;
3479
+ return s.width = Math.min(s.width, a - r.x), s.height = Math.min(s.height, o - r.y), this.adaptor.copyToTexture(
2453
3480
  e,
2454
3481
  t,
2455
3482
  r,
2456
3483
  s,
2457
- n
3484
+ i
2458
3485
  );
2459
3486
  }
2460
3487
  /**
@@ -2472,9 +3499,9 @@ class It {
2472
3499
  }
2473
3500
  _initRenderTarget(e) {
2474
3501
  let t = null;
2475
- return O.test(e) && (e = Oe(e).source), e instanceof H ? t = e : e instanceof y && (t = new H({
3502
+ return X.test(e) && (e = yt(e).source), e instanceof ee ? t = e : e instanceof I && (t = new ee({
2476
3503
  colorTextures: [e]
2477
- }), e.source instanceof O && (t.isRoot = !0), e.once("destroy", () => {
3504
+ }), e.source instanceof X && (t.isRoot = !0), e.once("destroy", () => {
2478
3505
  t.destroy(), this._renderSurfaceToRenderTargetHash.delete(e);
2479
3506
  const r = this._gpuRenderTargetHash[t.uid];
2480
3507
  r && (this._gpuRenderTargetHash[t.uid] = null, this.adaptor.destroyGpuRenderTarget(r));
@@ -2488,14 +3515,29 @@ class It {
2488
3515
  }
2489
3516
  }
2490
3517
  export {
2491
- xe as A,
2492
- ke as B,
2493
- ye as C,
2494
- It as R,
2495
- Ut as S,
2496
- _e as a,
2497
- Ce as b,
2498
- ve as c,
2499
- At as d
3518
+ rt as A,
3519
+ lt as B,
3520
+ it as C,
3521
+ Je as D,
3522
+ qr as G,
3523
+ Xr as R,
3524
+ k as S,
3525
+ dr as a,
3526
+ Qr as b,
3527
+ ur as c,
3528
+ Yr as d,
3529
+ Lt as e,
3530
+ ye as f,
3531
+ mr as g,
3532
+ cr as h,
3533
+ hr as i,
3534
+ br as j,
3535
+ gr as k,
3536
+ vr as l,
3537
+ Sr as m,
3538
+ tt as n,
3539
+ ot as o,
3540
+ at as p,
3541
+ _r as r
2500
3542
  };
2501
- //# sourceMappingURL=RenderTargetSystem-CzB0gbGa.js.map
3543
+ //# sourceMappingURL=RenderTargetSystem-BCBByEgg.js.map