hoi4-agent-tools 2.8.2 → 2.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +5 -0
- package/dist/hoi4_agent_tools/gui/layout.js +64 -8
- package/dist/hoi4_agent_tools/gui/scenario.js +1 -0
- package/dist/hoi4_agent_tools/gui/source-graph.js +11 -1
- package/dist/hoi4_agent_tools/gui/studio.js +1 -1
- package/dist/hoi4_agent_tools/version.js +1 -1
- package/docs/gui.md +8 -2
- package/package.json +1 -1
- package/schemas/configuration.schema.json +1 -1
- package/schemas/continuous-focus-palette.schema.json +1 -1
- package/schemas/custom-weighted-pool.schema.json +1 -1
- package/schemas/event-feature-manifest.schema.json +1 -1
- package/schemas/focus-plan.schema.json +1 -1
- package/schemas/focus-planning-sidecar.schema.json +1 -1
- package/schemas/gui-animation-source.schema.json +1 -1
- package/schemas/gui-helper.schema.json +1 -1
- package/schemas/gui-scenario.schema.json +29 -22
- package/schemas/map-operation.schema.json +1 -1
- package/schemas/operation-result.schema.json +1 -1
- package/schemas/probability-analysis-result.schema.json +1 -1
- package/schemas/probability-compare-input.schema.json +1 -1
- package/schemas/probability-evaluate-input.schema.json +1 -1
- package/schemas/probability-inspect-input.schema.json +1 -1
- package/schemas/probability-render-input.schema.json +1 -1
- package/schemas/probability-scenario-set.schema.json +1 -1
- package/schemas/probability-sequence-input.schema.json +1 -1
- package/schemas/probability-simulate-input.schema.json +1 -1
- package/schemas/probability-sweep-input.schema.json +1 -1
- package/server.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,11 @@
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No unreleased changes.
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## 2.8.3 - 2026-08-27
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- Centered native button labels when HOI4 GUI source uses `text =` instead of `buttonText =`, matching the in-game horizontal and vertical alignment inside button frames.
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- Added one scenario `values` map for concrete runtime variables, dynamic text, meter fills, sprites, frames, positions, visibility, and enabled states so agents can render complete value-driven GUI versions without assembling several low-level override maps.
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## 2.8.2 - 2026-08-27
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- Composed top-level scripted-GUI child windows through `parent_scripted_gui`, instantiated external dynamic-list entry containers, and applied row-scoped image, frame, position, visibility, and enabled values.
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@@ -218,6 +218,8 @@ function resolveTokenText(value, scenario, localisation, rowValues) {
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const shortKey = key.slice(key.lastIndexOf('.') + 1);
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const replacement = rowValues?.[key] ??
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rowValues?.[shortKey] ??
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scenario.values[key] ??
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scenario.values[shortKey] ??
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scenario.variables[key] ??
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scenario.variables[shortKey] ??
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scenario.scriptedGui[key] ??
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@@ -235,7 +237,10 @@ function resolveTokenText(value, scenario, localisation, rowValues) {
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if (key === 'X' || key === 'dynamic_loc')
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return match[0];
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const countryKey = key.replace(/^(?:ROOT|This)\./u, '');
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const replacement = rowValues?.[
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const replacement = rowValues?.[key] ??
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rowValues?.[countryKey] ??
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scenario.values[key] ??
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scenario.values[countryKey] ??
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scenario.country?.[countryKey] ??
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scenario.stateValues?.[countryKey] ??
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scenario.scriptedGui[key];
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@@ -247,6 +252,15 @@ function resolveTokenText(value, scenario, localisation, rowValues) {
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}, 'GUI scope substitution');
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return { text, unresolved: [...new Set(unresolved)].sort(), missingLocalisation };
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}
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function scenarioExpressionValue(expression, values) {
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if (typeof expression !== 'string')
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return undefined;
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const variableMatch = /^\[\?([^\]|]+)(?:\|[^\]]+)?\]$/u.exec(expression);
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const localisationMatch = /^\[([^\]]+)\]$/u.exec(expression);
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const token = variableMatch?.[1] ?? localisationMatch?.[1] ?? expression;
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const shortToken = token.slice(token.lastIndexOf('.') + 1);
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return values[token] ?? values[shortToken];
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}
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function measureTextWithInlineIcons(catalog, fontName, text, fontSize, inlineIcons) {
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if (inlineIcons.size === 0 || ![...inlineIcons.keys()].some((marker) => text.includes(marker)))
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return catalog.measureText(fontName, text, fontSize);
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@@ -465,7 +479,9 @@ function frameFor(element, sprite, scenario, rowValues) {
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const selected = scenario.selectedFrames[element.name] ?? scenario.selectedFrames[sprite.name];
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if (selected !== undefined)
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return Math.min(frameCount - 1, selected);
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const scriptedFrame = rowValues?.[`${element.name}.frame`] ??
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const scriptedFrame = rowValues?.[`${element.name}.frame`] ??
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scenario.values[`${element.name}.frame`] ??
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scenario.scriptedGui[`${element.name}.frame`];
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if (typeof scriptedFrame === 'number' && Number.isFinite(scriptedFrame))
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return Math.min(frameCount - 1, Math.max(0, Math.trunc(scriptedFrame > 0 ? scriptedFrame - 1 : scriptedFrame)));
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const explicit = scalarNumber(property(element.attributes, 'frame'), frameCount);
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@@ -600,8 +616,12 @@ async function layoutElement(definition, parentRect, inheritedClip, parentScale,
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const scale = parentScale * localScale;
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const position = objectProperty(property(definition.attributes, 'position'));
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const size = objectProperty(property(definition.attributes, 'size'));
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const scriptedX = rowValues?.[`${definition.name}.x`] ??
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const scriptedX = rowValues?.[`${definition.name}.x`] ??
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scenario.values[`${definition.name}.x`] ??
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scenario.scriptedGui[`${definition.name}.x`];
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const scriptedY = rowValues?.[`${definition.name}.y`] ??
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scenario.values[`${definition.name}.y`] ??
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scenario.scriptedGui[`${definition.name}.y`];
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const localX = (typeof scriptedX === 'number' && Number.isFinite(scriptedX)
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? scriptedX * parentScale
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: undefined) ??
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@@ -617,6 +637,8 @@ async function layoutElement(definition, parentRect, inheritedClip, parentScale,
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const background = objectProperty(property(definition.attributes, 'background'));
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const scriptedImage = rowValues?.[`${definition.name}.image`] ??
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rowValues?.[definition.name] ??
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scenario.values[`${definition.name}.image`] ??
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scenario.values[definition.name] ??
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scenario.scriptedGui[`${definition.name}.image`] ??
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scenario.scriptedGui[definition.name];
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const spriteName = (typeof scriptedImage === 'string' && scriptedImage.length > 0 ? scriptedImage : undefined) ??
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addFidelity(fidelity, 'modelled', 'scripted_gui_position', `Scenario properties positioned ${definition.name} at ${localX},${localY} before anchoring.`, definition);
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const rawButtonText = scalarString(property(definition.attributes, 'buttonText'));
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const rawText = scalarString(property(definition.attributes, 'text')) ?? rawButtonText;
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const embeddedButtonText = rawText !== undefined &&
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(rawButtonText !== undefined || definition.elementType.toLowerCase().includes('button'));
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let text;
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if (rawText !== undefined) {
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const resolved = resolveTokenText(rawText, scenario, context.localisation, rowValues);
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measuredWidth,
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measuredHeight,
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metricSource: wrapped.metricSource,
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...alignment(definition.attributes,
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...alignment(definition.attributes, embeddedButtonText),
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...(fontName === undefined ? {} : { fontName }),
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glyphLines,
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overflowX: width > 0 && measuredWidth > width + 0.01,
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const clipRect = inheritedClip;
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const clipped = clipRect !== undefined &&
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(availableClip === undefined || !equalRect(unclippedRect, availableClip));
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const scriptedVisible = rowValues?.[`${definition.name}.visible`] ??
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const scriptedVisible = rowValues?.[`${definition.name}.visible`] ??
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scenario.values[`${definition.name}.visible`] ??
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scenario.scriptedGui[`${definition.name}.visible`];
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const explicitlyVisible = scenario.visibility[definition.name] ??
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scenario.visibility[definition.id] ??
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(typeof scriptedVisible === 'boolean' ? scriptedVisible : undefined);
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(explicitlyVisible ?? (availableClip !== undefined || inheritedClip === undefined));
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const clickThrough = scalarBoolean(property(definition.attributes, 'clickThrough', 'alwaystransparent', 'allwaystransparent')) ?? false;
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const scriptedEnabled = rowValues?.[`${definition.name}.enabled`] ??
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scenario.values[`${definition.name}.enabled`] ??
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scenario.scriptedGui[`${definition.name}.enabled`] ??
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context.constantElementEnabled[definition.name];
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const clickable = clickableTypes.test(definition.elementType) && !clickThrough && scriptedEnabled !== false;
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if (/progressbar/iu.test(definition.elementType)) {
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const minimum = scalarNumber(property(definition.attributes, 'minValue'), 1) ?? 0;
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const maximum = scalarNumber(property(definition.attributes, 'maxValue'), 1) ?? 100;
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const
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const startValueToken = scalarString(property(definition.attributes, 'startValue'));
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const shortStartValueToken = startValueToken?.slice(startValueToken.lastIndexOf('.') + 1);
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const scriptedValue = rowValues?.[definition.name] ??
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scenario.values[definition.name] ??
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(startValueToken === undefined ? undefined : scenario.values[startValueToken]) ??
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(shortStartValueToken === undefined ? undefined : scenario.values[shortStartValueToken]) ??
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(startValueToken === undefined ? undefined : scenario.variables[startValueToken]) ??
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(shortStartValueToken === undefined ? undefined : scenario.variables[shortStartValueToken]) ??
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scenario.scriptedGui[definition.name];
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let value = typeof scriptedValue === 'number'
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? scriptedValue
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: (scalarNumber(property(definition.attributes, 'startValue'), maximum) ?? minimum);
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const scriptedWindowVisibility = {};
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const constantElementVisibility = {};
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const constantElementEnabled = {};
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const resolvedScriptedProperties = {};
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const dynamicListsByName = new Map();
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for (const scripted of graph.scriptedGuis.filter(({ name }) => relevantScriptedGuiNames.has(name))) {
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for (const dynamicList of scripted.dynamicListDefinitions)
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dynamicListsByName.set(dynamicList.name, dynamicList);
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for (const propertyDefinition of scripted.propertyDefinitions) {
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for (const [attribute, expression] of Object.entries(propertyDefinition.attributes)) {
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const suffix = attribute.toLowerCase();
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if (!['image', 'frame', 'x', 'y', 'visible', 'enabled'].includes(suffix))
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continue;
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const resolved = scenarioExpressionValue(expression, scenario.values);
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if (resolved === undefined)
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continue;
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const key = `${propertyDefinition.elementName}.${suffix}`;
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if (scenario.values[key] === undefined)
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resolvedScriptedProperties[key] = resolved;
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addFidelity(fidelity, 'modelled', 'scripted_gui_scenario_property', `${key} resolved from a scenario runtime value.`);
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}
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}
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for (const trigger of scripted.triggerDefinitions) {
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continue;
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addFidelity(fidelity, 'modelled', 'scripted_gui_context', `${scripted.name} uses ${scripted.contextType ?? '<unspecified>'} context.`);
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if (scripted.visibleExpression === undefined)
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continue;
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const mockedVisibility = scenario.visibility[scripted.name] ??
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const mockedVisibility = scenario.visibility[scripted.name] ??
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scenario.values[`${scripted.name}.visible`] ??
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scenario.scriptedGui[`${scripted.name}.visible`];
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if (typeof mockedVisibility === 'boolean') {
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if (scripted.windowName !== undefined)
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scriptedWindowVisibility[scripted.windowName] =
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}
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const layoutScenario = {
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...scenario,
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values: {
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...resolvedScriptedProperties,
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...scenario.values,
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},
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visibility: {
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...scriptedWindowVisibility,
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...constantElementVisibility,
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flags: z.record(z.string(), z.boolean()).default({}),
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lists: z.record(z.string(), z.array(objectSchema).max(10_000)).default({}),
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localisation: z.record(z.string(), z.string()).default({}),
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values: objectSchema.default({}),
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scriptedGui: objectSchema.default({}),
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visibility: z.record(z.string(), z.boolean()).default({}),
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elementStates: z.record(z.string(), previewStateSchema).default({}),
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@@ -531,7 +531,16 @@ function indexScriptedGuis(document, file, fileNodeId, nodes, edges, scriptedGui
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};
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});
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const triggers = triggerDefinitions.map(({ name: trigger }) => trigger);
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const
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const propertyAssignments = namedAssignments(block, 'properties');
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const properties = propertyAssignments.map(({ key }) => key.value);
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const propertyDefinitions = propertyAssignments.map((property) => ({
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elementName: property.key.value,
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attributes: property.value.type === 'block'
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? sourceValueToProperty(property.value, constantsFor(document))
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: {},
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rawSource: raw(document, property),
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location: nodeLocation(document, property, property.key.value),
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}));
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const dynamicListDefinitions = namedAssignments(block, 'dynamic_lists').map((dynamicList) => {
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const entryContainer = dynamicList.value.type === 'block'
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? firstScalarInsensitive(dynamicList.value, 'entry_container')
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@@ -571,6 +580,7 @@ function indexScriptedGuis(document, file, fileNodeId, nodes, edges, scriptedGui
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triggers: triggers.sort((a, b) => compareCodeUnits(a, b)),
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triggerDefinitions: triggerDefinitions.sort((a, b) => compareCodeUnits(a.name, b.name)),
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properties: properties.sort((a, b) => compareCodeUnits(a, b)),
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propertyDefinitions: propertyDefinitions.sort((a, b) => compareCodeUnits(a.elementName, b.elementName)),
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dynamicLists: dynamicLists.sort((a, b) => compareCodeUnits(a, b)),
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dynamicListDefinitions: dynamicListDefinitions.sort((left, right) => compareCodeUnits(left.name, right.name)),
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aiWeights: aiWeights.sort((a, b) => compareCodeUnits(a, b)),
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@@ -379,7 +379,7 @@ function referencedAssetPatternsForWindow(graph, windowName, additionalSpriteNam
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}
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function scenarioSpriteNames(scenarios) {
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return [
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...new Set(scenarios.flatMap(({ scriptedGui }) => Object.entries(scriptedGui)
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...new Set(scenarios.flatMap(({ values, scriptedGui }) => Object.entries({ ...scriptedGui, ...values })
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.filter(([key, value]) => typeof value === 'string' &&
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value.startsWith('GFX_') &&
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(key.endsWith('.image') || !key.includes('.')))
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@@ -1,6 +1,6 @@
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1
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import { LATEST_PROTOCOL_VERSION } from '@modelcontextprotocol/sdk/types.js';
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export const PACKAGE_NAME = 'hoi4-agent-tools';
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-
export const PACKAGE_VERSION = '2.8.
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export const PACKAGE_VERSION = '2.8.3';
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export const MCP_PROTOCOL_VERSION = LATEST_PROTOCOL_VERSION;
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export const CONFIG_VERSION = 1;
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export const TRANSACTION_VERSION = 1;
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package/docs/gui.md
CHANGED
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@@ -37,13 +37,19 @@ Bitmap text uses the language-appropriate HOI4 font definition and its real glyp
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|
37
37
|
|
|
38
38
|
Layout follows Clausewitz orientation and element-origin anchors, including `CENTER_LEFT`, `CENTER_RIGHT`, `CENTER_UP`, `CENTER_DOWN`, `origo`, `centerposition`, inherited container coordinate origins, local scale, and both `%` and `%%` relative dimensions. Text boxes use native font metrics together with `maxWidth`, `maxHeight`, alignment, wrapping, and `fixedsize` clipping. Cornered tile sprites use fixed nine-slice borders and optional center tiling; progress bars composite their filled and background textures; masked shields composite their background and mask textures.
|
|
39
39
|
|
|
40
|
-
Scripted-GUI composition follows `parent_scripted_gui` chains even when the linked child window is a top-level sibling in the `.gui` file. Literal `always = yes` and `always = no` visibility and click-enabled blocks are applied automatically.
|
|
40
|
+
Scripted-GUI composition follows `parent_scripted_gui` chains even when the linked child window is a top-level sibling in the `.gui` file. Literal `always = yes` and `always = no` visibility and click-enabled blocks are applied automatically. A scenario's `values` object supplies concrete runtime values in one place: variable names resolve numeric text, scripted-localisation names resolve dynamic labels, a progress-bar element name sets its fill value, and element keys ending in `.image`, `.frame`, `.x`, `.y`, `.visible`, or `.enabled` update that visual property. Scripted-GUI property expressions such as `image = "[GetMeterSprite]"` or `x = meter_fill_width` consume matching scenario values automatically. Dynamic lists instantiate their declared `entry_container` or `country_scope_entry_container`; each scenario row can select the country template with `countryScope`, choose an explicit `entryContainer`, and provide row-scoped text, image, frame, position, visibility, and enabled values.
|
|
41
41
|
|
|
42
42
|
Preview scenarios can include exact layout expectations:
|
|
43
43
|
|
|
44
44
|
```json
|
|
45
45
|
{
|
|
46
46
|
"id": "populated-unlocked",
|
|
47
|
+
"values": {
|
|
48
|
+
"threat": 73,
|
|
49
|
+
"GetThreatLabel": "High",
|
|
50
|
+
"threat_meter": 73,
|
|
51
|
+
"confirm_button.enabled": true
|
|
52
|
+
},
|
|
47
53
|
"flags": { "panel_open": true },
|
|
48
54
|
"lists": { "target_list": [{ "id": 1, "label": "First target" }] },
|
|
49
55
|
"visibility": { "target_list": true, "confirm_button": true },
|
|
@@ -68,6 +74,6 @@ Large inspections, renders, and rewrites send periodic MCP progress heartbeats w
|
|
|
68
74
|
|
|
69
75
|
The renderer does not run the game engine. Each render includes a fidelity report that separates fields it models from fields it approximates, ignores, cannot resolve, or does not support. Treat that report as part of the review.
|
|
70
76
|
|
|
71
|
-
Unresolved numeric runtime values such as `[?variable|format]` render as `[X]`. Unresolved text-returning scripted or scoped localisation such as `[GetStatusText]`, `[FROM.GetName]`, and `[?leader_scope.GetName]` renders as `[dynamic_loc]`.
|
|
77
|
+
Unresolved numeric runtime values such as `[?variable|format]` render as `[X]`. Unresolved text-returning scripted or scoped localisation such as `[GetStatusText]`, `[FROM.GetName]`, and `[?leader_scope.GetName]` renders as `[dynamic_loc]`. Put `variable` or `GetStatusText` in the scenario's `values` object when the exact value matters; the same scenario can set the related meter or state-dependent controls. Supported HOI4 `§` localisation colour controls are applied to preview text and `§!` restores the default colour.
|
|
72
78
|
|
|
73
79
|
A rewrite stops if malformed or unsupported GUI script makes the requested change ambiguous. Frame-sheet animation, nine-slice tiling, progress composition, masking, and the primary and secondary textures referenced by vanilla GFX definitions render offline. Engine shader programs, hardcoded controls, and dynamic values that are not supplied by a scenario remain fidelity-report entries; an unexecuted shader never hides its resolved base texture.
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "hoi4-agent-tools",
|
|
3
3
|
"mcpName": "io.github.klimPaskov/hoi4-agent-tools",
|
|
4
|
-
"version": "2.8.
|
|
4
|
+
"version": "2.8.3",
|
|
5
5
|
"description": "Analyze HOI4 events, tech trees, AI weights, and MTTH; build focus trees, GUIs, and maps.",
|
|
6
6
|
"type": "module",
|
|
7
7
|
"license": "Apache-2.0",
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/configuration.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/continuous-focus-palette.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/custom-weighted-pool.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/event-feature-manifest.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/focus-plan.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/focus-planning-sidecar.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/gui-animation-source.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/gui-helper.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/gui-scenario.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -45,29 +45,32 @@
|
|
|
45
45
|
"localisation": {
|
|
46
46
|
"$ref": "#/$defs/__schema17"
|
|
47
47
|
},
|
|
48
|
-
"
|
|
48
|
+
"values": {
|
|
49
49
|
"$ref": "#/$defs/__schema18"
|
|
50
50
|
},
|
|
51
|
-
"
|
|
51
|
+
"scriptedGui": {
|
|
52
52
|
"$ref": "#/$defs/__schema19"
|
|
53
53
|
},
|
|
54
|
-
"
|
|
54
|
+
"visibility": {
|
|
55
55
|
"$ref": "#/$defs/__schema20"
|
|
56
56
|
},
|
|
57
|
-
"
|
|
57
|
+
"elementStates": {
|
|
58
58
|
"$ref": "#/$defs/__schema21"
|
|
59
59
|
},
|
|
60
|
-
"
|
|
60
|
+
"selectedFrames": {
|
|
61
61
|
"$ref": "#/$defs/__schema22"
|
|
62
62
|
},
|
|
63
|
-
"
|
|
63
|
+
"scrollOffsets": {
|
|
64
64
|
"$ref": "#/$defs/__schema23"
|
|
65
65
|
},
|
|
66
|
-
"
|
|
66
|
+
"guiCosts": {
|
|
67
67
|
"$ref": "#/$defs/__schema24"
|
|
68
68
|
},
|
|
69
|
-
"
|
|
69
|
+
"scriptCosts": {
|
|
70
70
|
"$ref": "#/$defs/__schema25"
|
|
71
|
+
},
|
|
72
|
+
"expectations": {
|
|
73
|
+
"$ref": "#/$defs/__schema26"
|
|
71
74
|
}
|
|
72
75
|
},
|
|
73
76
|
"required": [
|
|
@@ -235,6 +238,10 @@
|
|
|
235
238
|
"$ref": "#/$defs/__schema12"
|
|
236
239
|
},
|
|
237
240
|
"__schema19": {
|
|
241
|
+
"default": {},
|
|
242
|
+
"$ref": "#/$defs/__schema12"
|
|
243
|
+
},
|
|
244
|
+
"__schema20": {
|
|
238
245
|
"default": {},
|
|
239
246
|
"type": "object",
|
|
240
247
|
"propertyNames": {
|
|
@@ -244,7 +251,7 @@
|
|
|
244
251
|
"type": "boolean"
|
|
245
252
|
}
|
|
246
253
|
},
|
|
247
|
-
"
|
|
254
|
+
"__schema21": {
|
|
248
255
|
"default": {},
|
|
249
256
|
"type": "object",
|
|
250
257
|
"propertyNames": {
|
|
@@ -254,7 +261,7 @@
|
|
|
254
261
|
"$ref": "#/$defs/__schema7"
|
|
255
262
|
}
|
|
256
263
|
},
|
|
257
|
-
"
|
|
264
|
+
"__schema22": {
|
|
258
265
|
"default": {},
|
|
259
266
|
"type": "object",
|
|
260
267
|
"propertyNames": {
|
|
@@ -266,7 +273,7 @@
|
|
|
266
273
|
"maximum": 9007199254740991
|
|
267
274
|
}
|
|
268
275
|
},
|
|
269
|
-
"
|
|
276
|
+
"__schema23": {
|
|
270
277
|
"default": {},
|
|
271
278
|
"type": "object",
|
|
272
279
|
"propertyNames": {
|
|
@@ -277,7 +284,7 @@
|
|
|
277
284
|
"minimum": 0
|
|
278
285
|
}
|
|
279
286
|
},
|
|
280
|
-
"
|
|
287
|
+
"__schema24": {
|
|
281
288
|
"default": {},
|
|
282
289
|
"type": "object",
|
|
283
290
|
"propertyNames": {
|
|
@@ -287,7 +294,7 @@
|
|
|
287
294
|
"type": "number"
|
|
288
295
|
}
|
|
289
296
|
},
|
|
290
|
-
"
|
|
297
|
+
"__schema25": {
|
|
291
298
|
"default": {},
|
|
292
299
|
"type": "object",
|
|
293
300
|
"propertyNames": {
|
|
@@ -297,7 +304,7 @@
|
|
|
297
304
|
"type": "number"
|
|
298
305
|
}
|
|
299
306
|
},
|
|
300
|
-
"
|
|
307
|
+
"__schema26": {
|
|
301
308
|
"default": {
|
|
302
309
|
"visible": [],
|
|
303
310
|
"hidden": [],
|
|
@@ -311,7 +318,7 @@
|
|
|
311
318
|
"maxItems": 10000,
|
|
312
319
|
"type": "array",
|
|
313
320
|
"items": {
|
|
314
|
-
"$ref": "#/$defs/
|
|
321
|
+
"$ref": "#/$defs/__schema27"
|
|
315
322
|
}
|
|
316
323
|
},
|
|
317
324
|
"hidden": {
|
|
@@ -319,33 +326,33 @@
|
|
|
319
326
|
"maxItems": 10000,
|
|
320
327
|
"type": "array",
|
|
321
328
|
"items": {
|
|
322
|
-
"$ref": "#/$defs/
|
|
329
|
+
"$ref": "#/$defs/__schema27"
|
|
323
330
|
}
|
|
324
331
|
},
|
|
325
332
|
"containedBy": {
|
|
326
333
|
"default": {},
|
|
327
334
|
"type": "object",
|
|
328
335
|
"propertyNames": {
|
|
329
|
-
"$ref": "#/$defs/
|
|
336
|
+
"$ref": "#/$defs/__schema27"
|
|
330
337
|
},
|
|
331
338
|
"additionalProperties": {
|
|
332
|
-
"$ref": "#/$defs/
|
|
339
|
+
"$ref": "#/$defs/__schema27"
|
|
333
340
|
}
|
|
334
341
|
},
|
|
335
342
|
"centeredOn": {
|
|
336
343
|
"default": {},
|
|
337
344
|
"type": "object",
|
|
338
345
|
"propertyNames": {
|
|
339
|
-
"$ref": "#/$defs/
|
|
346
|
+
"$ref": "#/$defs/__schema27"
|
|
340
347
|
},
|
|
341
348
|
"additionalProperties": {
|
|
342
|
-
"$ref": "#/$defs/
|
|
349
|
+
"$ref": "#/$defs/__schema27"
|
|
343
350
|
}
|
|
344
351
|
}
|
|
345
352
|
},
|
|
346
353
|
"additionalProperties": false
|
|
347
354
|
},
|
|
348
|
-
"
|
|
355
|
+
"__schema27": {
|
|
349
356
|
"type": "string",
|
|
350
357
|
"minLength": 1,
|
|
351
358
|
"maxLength": 256
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/map-operation.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"oneOf": [
|
|
5
5
|
{
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/operation-result.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-analysis-result.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-compare-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-evaluate-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-inspect-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-render-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-scenario-set.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-sequence-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-simulate-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.
|
|
2
|
+
"$id": "https://github.com/klimPaskov/hoi4-agent-tools/blob/v2.8.3/schemas/probability-sweep-input.schema.json",
|
|
3
3
|
"$schema": "https://json-schema.org/draft/2020-12/schema",
|
|
4
4
|
"type": "object",
|
|
5
5
|
"properties": {
|
package/server.json
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
"name": "io.github.klimPaskov/hoi4-agent-tools",
|
|
4
4
|
"title": "HOI4 Agent Tools",
|
|
5
5
|
"description": "Analyze HOI4 events, tech trees, AI weights, and MTTH; build focus trees, GUIs, and maps.",
|
|
6
|
-
"version": "2.8.
|
|
6
|
+
"version": "2.8.3",
|
|
7
7
|
"repository": {
|
|
8
8
|
"url": "https://github.com/klimPaskov/hoi4-agent-tools",
|
|
9
9
|
"source": "github"
|
|
@@ -13,7 +13,7 @@
|
|
|
13
13
|
{
|
|
14
14
|
"registryType": "npm",
|
|
15
15
|
"identifier": "hoi4-agent-tools",
|
|
16
|
-
"version": "2.8.
|
|
16
|
+
"version": "2.8.3",
|
|
17
17
|
"transport": {
|
|
18
18
|
"type": "stdio"
|
|
19
19
|
}
|