hoffmation-base 3.7.3 → 3.8.0

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@@ -26,11 +26,32 @@ export interface iShutterSettings extends iDeviceSettings {
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  */
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  heatReductionDirectionThreshold: number;
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  /**
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- * The minimum temperature in degree celsius, to trigger heat reduction regardless of direction
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+ * The minimum temperature in degree celsius, from which on the shutter is closed purely as window insulation,
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+ * regardless of sun direction and cloudiness. At this point the ambient heat outweighs the solar gain.
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  * @type {number}
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  * @default 27
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  */
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  heatReductionThreshold: number;
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+ /**
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+ * The maximum angle in degrees between sun and window direction, for the sun to count as shining onto the window.
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+ * @type {number}
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+ * @default 50
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+ */
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+ heatReductionDirectionTolerance: number;
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+ /**
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+ * The cloudiness in percent up to which the full {@link heatReductionPosition} is used.
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+ * Above this value the target position is faded back towards the normal position.
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+ * @type {number}
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+ * @default 40
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+ */
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+ heatReductionCloudinessThreshold: number;
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+ /**
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+ * The cloudiness in percent from which on no heat reduction takes place at all,
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+ * as an overcast sky provides too little solar gain to justify a darkened room.
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+ * @type {number}
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+ * @default 80
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+ */
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+ heatReductionMaxCloudiness: number;
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  /**
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  *
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  */
@@ -18,6 +18,11 @@ export declare class WeatherService {
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  * The sun horizontal degree (0 is North)
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  */
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  static sunDirection: number;
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+ /**
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+ * How many degrees a room has to exceed its desired temperature, before the sun shading
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+ * triggers on the room temperature alone.
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+ */
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+ private static readonly roomOverheatOffset;
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  private static _dataUpdateCbs;
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  private static _refreshInterval;
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  private static latitude;
@@ -48,6 +53,32 @@ export declare class WeatherService {
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  static get currentTemp(): number;
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  static willOutsideBeWarmer(referenceTemperature: number, logger: (level: LogLevel, message: string, debugType?: LogDebugType) => void): boolean;
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  static weatherRolloPosition(normalPos: number, desiredTemperatur: number, currentTemperatur: number, logger: (level: LogLevel, message: string, debugType?: LogDebugType) => void, shutterSettings: ShutterSettings): number;
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+ /**
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+ * Determines whether the room is already warmer than wanted.
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+ *
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+ * The outside temperature alone cannot answer whether a room needs shading: a low autumn sun
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+ * shines deep into a south facing room and heats it up considerably while it stays cool outside.
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+ * The room's own temperature is the honest measure for that, so it may trigger the shading on its own.
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+ * @param desiredTemperatur - The temperature the room is supposed to have
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+ * @param currentTemperatur - The temperature the room currently has
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+ * @returns True if both values are known and the room exceeds the desired temperature noticeably
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+ */
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+ private static isRoomOverheated;
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+ /**
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+ * Determines whether the sun currently shines onto this particular window,
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+ * based on the angle between sun and window direction.
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+ * @param shutterSettings - The settings of the shutter in question
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+ * @param logger - The logging function to use
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+ * @returns 1 while the sun faces the window, 0 otherwise
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+ */
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+ private static solarExposureShare;
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+ /**
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+ * Determines how much solar gain the current sky lets through, as an overcast sky provides
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+ * too little of it to justify a darkened room.
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+ * @param shutterSettings - The settings of the shutter in question
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+ * @returns The share of clear sky, between 0 and 1
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+ */
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+ private static skyClearnessShare;
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  static getCurrentCloudiness(): number;
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  private static getRainNextMinutes;
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  private static getActiveAlerts;
@@ -168,37 +168,104 @@ class WeatherService {
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  return referenceTemperature < wData.daily[0].temp.max;
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  }
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  static weatherRolloPosition(normalPos, desiredTemperatur, currentTemperatur, logger, shutterSettings) {
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- let result = normalPos;
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+ const result = normalPos;
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  if (currentTemperatur < desiredTemperatur && currentTemperatur < shutterSettings.heatReductionDirectionThreshold) {
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  logger(enums_1.LogLevel.Trace, 'RolloWeatherPosition: Room needs to heat up anyways.');
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  return result;
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  }
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- else if (normalPos < shutterSettings.heatReductionPosition) {
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+ if (normalPos < shutterSettings.heatReductionPosition) {
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  logger(enums_1.LogLevel.Trace, 'RolloWeatherPosition: Shutter should be down anyways.');
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  return result;
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  }
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- else if (this.willOutsideBeWarmer(shutterSettings.heatReductionThreshold, logger)) {
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- result = shutterSettings.heatReductionPosition;
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- }
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- else if (this.hoursTilSunset() < 1) {
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+ if (this.hoursTilSunset() < 1) {
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  logger(enums_1.LogLevel.Trace, "RolloWeatherPosition: It's close to or after todays sunset");
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  return result;
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  }
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- else if (shutterSettings.direction !== undefined &&
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- !utils_1.Utils.degreeInBetween(shutterSettings.direction - 50, shutterSettings.direction + 50, this.sunDirection)) {
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- logger(enums_1.LogLevel.Trace, 'RolloWeatherPosition: Sun is facing a different direction');
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+ // How much of the full reduction is warranted right now, between 0 (none) and 1 (full).
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+ let reductionShare;
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+ if (this.willOutsideBeWarmer(shutterSettings.heatReductionThreshold, logger)) {
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+ // Insulation regime: at this point the ambient heat outweighs the solar gain, so the closed
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+ // shutter is worth it as additional window insulation - no matter where the sun stands.
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+ reductionShare = 1;
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+ }
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+ else if (this.willOutsideBeWarmer(shutterSettings.heatReductionDirectionThreshold, logger) ||
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+ this.isRoomOverheated(desiredTemperatur, currentTemperatur)) {
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+ // Sun shading regime: only the window the sun actually shines on is worth darkening.
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+ reductionShare = this.solarExposureShare(shutterSettings, logger) * this.skyClearnessShare(shutterSettings);
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+ }
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+ else {
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+ logger(enums_1.LogLevel.Trace, "RolloWeatherPosition: It won't get warm enough today.");
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  return result;
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  }
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- else if (this.getCurrentCloudiness() > 40) {
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- logger(enums_1.LogLevel.Trace, 'RolloWeatherPosition: It´s cloudy now.');
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+ if (reductionShare <= 0) {
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+ return result;
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  }
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- else if (this.willOutsideBeWarmer(shutterSettings.heatReductionDirectionThreshold, logger)) {
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- result = shutterSettings.heatReductionPosition;
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+ const span = normalPos - shutterSettings.heatReductionPosition;
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+ // Quantized to 10% steps, so slight weather changes don't cause constant shutter movement.
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+ // A full reduction keeps the configured position verbatim, as that one is a deliberate choice.
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+ const target = reductionShare >= 1
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+ ? shutterSettings.heatReductionPosition
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+ : Math.min(normalPos, Math.max(shutterSettings.heatReductionPosition, Math.round((normalPos - span * reductionShare) / 10) * 10));
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+ if (target !== normalPos) {
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+ logger(enums_1.LogLevel.Info, `weatherRolloPosition(${normalPos}, ${desiredTemperatur}, ${currentTemperatur}) --> Target: ${target} ` +
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+ `(share: ${utils_1.Utils.round(reductionShare, 2)}, cloudiness: ${this.getCurrentCloudiness()}%, ` +
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+ `sunDirection: ${Math.round(this.sunDirection)}°, windowDirection: ${shutterSettings.direction}°)`);
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  }
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- if (result !== normalPos) {
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- logger(enums_1.LogLevel.Info, `weatherRolloPosition(${normalPos}, ${desiredTemperatur}, ${currentTemperatur}) --> Target: ${result}`);
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+ return target;
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+ }
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+ /**
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+ * Determines whether the room is already warmer than wanted.
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+ *
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+ * The outside temperature alone cannot answer whether a room needs shading: a low autumn sun
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+ * shines deep into a south facing room and heats it up considerably while it stays cool outside.
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+ * The room's own temperature is the honest measure for that, so it may trigger the shading on its own.
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+ * @param desiredTemperatur - The temperature the room is supposed to have
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+ * @param currentTemperatur - The temperature the room currently has
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+ * @returns True if both values are known and the room exceeds the desired temperature noticeably
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+ */
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+ static isRoomOverheated(desiredTemperatur, currentTemperatur) {
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+ if (desiredTemperatur <= interfaces_1.UNDEFINED_TEMP_VALUE || currentTemperatur <= interfaces_1.UNDEFINED_TEMP_VALUE) {
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+ // Without a heat group we have no room temperature to judge by.
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+ return false;
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  }
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- return result;
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+ return currentTemperatur >= desiredTemperatur + WeatherService.roomOverheatOffset;
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+ }
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+ /**
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+ * Determines whether the sun currently shines onto this particular window,
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+ * based on the angle between sun and window direction.
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+ * @param shutterSettings - The settings of the shutter in question
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+ * @param logger - The logging function to use
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+ * @returns 1 while the sun faces the window, 0 otherwise
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+ */
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+ static solarExposureShare(shutterSettings, logger) {
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+ if (shutterSettings.direction === undefined) {
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+ // Without a known direction we have to assume the worst case of a fully exposed window.
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+ return 1;
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+ }
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+ const delta = utils_1.Utils.degreeDistance(shutterSettings.direction, this.sunDirection);
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+ if (delta > shutterSettings.heatReductionDirectionTolerance) {
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+ logger(enums_1.LogLevel.Trace, `RolloWeatherPosition: Sun is facing a different direction (${Math.round(delta)}° off).`);
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+ return 0;
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+ }
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+ return 1;
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+ }
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+ /**
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+ * Determines how much solar gain the current sky lets through, as an overcast sky provides
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+ * too little of it to justify a darkened room.
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+ * @param shutterSettings - The settings of the shutter in question
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+ * @returns The share of clear sky, between 0 and 1
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+ */
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+ static skyClearnessShare(shutterSettings) {
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+ const cloudiness = this.getCurrentCloudiness();
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+ const fullReductionMax = shutterSettings.heatReductionCloudinessThreshold;
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+ const noReductionMin = shutterSettings.heatReductionMaxCloudiness;
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+ if (cloudiness <= fullReductionMax || noReductionMin <= fullReductionMax) {
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+ return 1;
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+ }
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+ if (cloudiness >= noReductionMin) {
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+ return 0;
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+ }
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+ return 1 - (cloudiness - fullReductionMax) / (noReductionMin - fullReductionMax);
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  }
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  static getCurrentCloudiness() {
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  const wData = WeatherService.lastResponse;
@@ -285,6 +352,11 @@ WeatherService.active = false;
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  * The milliseconds of one day
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  */
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  WeatherService.oneDay = 1000 * 60 * 60 * 24;
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+ /**
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+ * How many degrees a room has to exceed its desired temperature, before the sun shading
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+ * triggers on the room temperature alone.
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+ */
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+ WeatherService.roomOverheatOffset = 1;
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  WeatherService._dataUpdateCbs = {};
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  /**
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  * The highest maximum temperature forecast for today (prevents oscillation)
@@ -25,6 +25,12 @@ export declare class ShutterSettings extends DeviceSettings implements iShutterS
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  heatReductionDirectionThreshold: number;
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  /** @inheritDoc */
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  heatReductionThreshold: number;
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+ /** @inheritDoc */
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+ heatReductionDirectionTolerance: number;
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+ /** @inheritDoc */
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+ heatReductionCloudinessThreshold: number;
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+ /** @inheritDoc */
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+ heatReductionMaxCloudiness: number;
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  /**
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  * Some shutter give no position feedback on their own, so by knowing the durations in either direction,
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  * we can programmatically trigger the callbacks.
@@ -30,6 +30,12 @@ class ShutterSettings extends deviceSettings_1.DeviceSettings {
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  this.heatReductionDirectionThreshold = 24;
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  /** @inheritDoc */
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  this.heatReductionThreshold = 27;
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+ /** @inheritDoc */
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+ this.heatReductionDirectionTolerance = 50;
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+ /** @inheritDoc */
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+ this.heatReductionCloudinessThreshold = 40;
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+ /** @inheritDoc */
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+ this.heatReductionMaxCloudiness = 80;
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  /**
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  * Some shutter give no position feedback on their own, so by knowing the durations in either direction,
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  * we can programmatically trigger the callbacks.
@@ -38,14 +44,18 @@ class ShutterSettings extends deviceSettings_1.DeviceSettings {
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  this.triggerPositionUpdateByTime = false;
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  }
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  fromPartialObject(data) {
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- var _a, _b, _c, _d, _e, _f, _g;
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+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
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  this.msTilTop = (_a = data.msTilTop) !== null && _a !== void 0 ? _a : this.msTilTop;
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  this.msTilBot = (_b = data.msTilBot) !== null && _b !== void 0 ? _b : this.msTilBot;
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  this.direction = (_c = data.direction) !== null && _c !== void 0 ? _c : this.direction;
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  this.heatReductionPosition = (_d = data.heatReductionPosition) !== null && _d !== void 0 ? _d : this.heatReductionPosition;
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  this.heatReductionThreshold = (_e = data.heatReductionThreshold) !== null && _e !== void 0 ? _e : this.heatReductionThreshold;
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  this.heatReductionDirectionThreshold = (_f = data.heatReductionDirectionThreshold) !== null && _f !== void 0 ? _f : this.heatReductionDirectionThreshold;
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- this.triggerPositionUpdateByTime = (_g = data.triggerPositionUpdateByTime) !== null && _g !== void 0 ? _g : this.triggerPositionUpdateByTime;
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+ this.heatReductionDirectionTolerance = (_g = data.heatReductionDirectionTolerance) !== null && _g !== void 0 ? _g : this.heatReductionDirectionTolerance;
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+ this.heatReductionCloudinessThreshold =
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+ (_h = data.heatReductionCloudinessThreshold) !== null && _h !== void 0 ? _h : this.heatReductionCloudinessThreshold;
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+ this.heatReductionMaxCloudiness = (_j = data.heatReductionMaxCloudiness) !== null && _j !== void 0 ? _j : this.heatReductionMaxCloudiness;
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+ this.triggerPositionUpdateByTime = (_k = data.triggerPositionUpdateByTime) !== null && _k !== void 0 ? _k : this.triggerPositionUpdateByTime;
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  super.fromPartialObject(data);
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  }
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  toJSON() {