hoffmation-base 3.3.2 → 3.3.3
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@@ -16,7 +16,7 @@ export declare class ZigbeeMotionSensor extends ZigbeeDevice implements iMotionS
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protected _movementDetectedCallback: Array<(action: MotionSensorAction) => void>;
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protected _needsMovementResetFallback: boolean;
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protected _fallBackTimeout: NodeJS.Timeout | undefined;
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-
protected
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+
protected _motionDetectedTimestamp: number;
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protected readonly _occupancyStateId: string;
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private _movementDetected;
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constructor(pInfo: IoBrokerDeviceInfo, type: DeviceType);
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@@ -20,7 +20,7 @@ class ZigbeeMotionSensor extends zigbeeDevice_1.ZigbeeDevice {
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this._initialized = false;
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this._movementDetectedCallback = [];
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this._needsMovementResetFallback = true;
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this.
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this._motionDetectedTimestamp = 0;
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this._occupancyStateId = 'occupancy';
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this._movementDetected = false;
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this.deviceCapabilities.push(enums_1.DeviceCapability.motionSensor);
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@@ -60,7 +60,10 @@ class ZigbeeMotionSensor extends zigbeeDevice_1.ZigbeeDevice {
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// Time since last motion in seconds
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/** @inheritDoc */
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get timeSinceLastMotion() {
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-
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if (this._motionDetectedTimestamp === 0) {
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return 0;
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}
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return (utils_1.Utils.nowMS() - this._motionDetectedTimestamp) / 1000;
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}
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/**
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* Adds a callback for when a motion state has changed.
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@@ -83,6 +86,9 @@ class ZigbeeMotionSensor extends zigbeeDevice_1.ZigbeeDevice {
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}, 1000, this);
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return;
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}
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else if (newState) {
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this._motionDetectedTimestamp = utils_1.Utils.nowMS();
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}
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if (newState === this._movementDetected) {
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this.log(enums_1.LogLevel.Debug, `Skip movement because state is already ${newState}`, enums_1.LogDebugType.SkipUnchangedMovementState);
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if (newState) {
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@@ -120,10 +126,6 @@ class ZigbeeMotionSensor extends zigbeeDevice_1.ZigbeeDevice {
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this.log(enums_1.LogLevel.Trace, `Motion sensor: Update for motion state of ${this.info.customName}: ${state.val}`);
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this.updateMovement(state.val);
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break;
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-
case 'no_motion':
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-
this.log(state.val < 100 ? enums_1.LogLevel.Trace : enums_1.LogLevel.DeepTrace, `Motion sensor: Update for time since last motion of ${this.info.customName}: ${state.val}`);
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this._timeSinceLastMotion = state.val;
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-
break;
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}
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}
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resetFallbackTimeout() {
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